DA:O Lead Designer Comments on ME3 Ending Debacle
#251
Posté 17 mars 2012 - 12:51
#252
Posté 17 mars 2012 - 12:51
DinoSteve wrote...
do you think when bioware sees something like this they go AH! **** why couldn't he have kept his trap closed
Some of them probably feel the same way, they're just not at liberty to say anything.
#253
Posté 17 mars 2012 - 12:52
Tony208 wrote...
DinoSteve wrote...
do you think when bioware sees something like this they go AH! **** why couldn't he have kept his trap closed
Some of them probably feel the same way, they're just not at liberty to say anything.
Probably. Some people are forgetting the ending was written by Mac Walters alone. The rest of the team may have agreed to do it, but he wrote it. I think it's reasonable a few of them may have some reservations about it, but it looks bad on a company if they disagree publicly.
#254
Posté 17 mars 2012 - 12:53
#255
Posté 17 mars 2012 - 12:53
#256
Posté 17 mars 2012 - 12:53
#257
Posté 17 mars 2012 - 12:55
#258
Posté 17 mars 2012 - 12:55
That hits it on the nail the hardest. ME series took us a lot of our time, we invested a lot of effort in the franchise. So we want a good payoff in the story. DAO is a good example, you choose to sacrifice yourself and feel bloody heroic for it, then you had other options (letting someone else do the deed, or making the pact). You choices before mattered too, if you romanced Allistar and had him at the final fight, he would not let you sacrfice yourself. He would charge in and do the deed.
The second part of that statement is even more true. We did not expect for Shepard to live, but we did expect we would have a choice in the matter, or even more basicly. We expected it to feel like the end of a true epic. Get closure with the characters we have grown to love. As he said, to walk away on a high note. There can be drama or sacrifice but always ends on a high note. I personally thought we'd have to sacrifice ourselves if we wanted Anderson to live or something. That would have been cool.
This man... understands.
Modifié par Madecologist, 17 mars 2012 - 12:55 .
#259
Posté 17 mars 2012 - 12:56
This simple sentence is golden:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
Especially when we were promised exactly this, and got the opposite, with a middle finger to our faces.
#260
Posté 17 mars 2012 - 12:56
Modifié par Zulmoka531, 17 mars 2012 - 12:57 .
#261
Posté 17 mars 2012 - 12:56
Sywen wrote...
I agree with this. It's why I can't play again. I didn't walk away feeling like a hero. Real life sucks enough. I don't need a game to remind me of that.
I completely agree. This is somewhat embarassing to admit, but the ending Dragon Age:Origins actually made me cry, It was a really powerful moment, even if it didn't employ any of the pseduo-intellectualism that ME3 did.
#262
Posté 17 mars 2012 - 12:56
#263
Posté 17 mars 2012 - 12:56
Mad-Hamlet wrote...
YES!
That's exactly the thoughts I have. In other posts I accuse the writers of 'Binging on Joseph Campbell 'Path of the Hero' idiocy. And these are the exact reason- I want my choices, my ideas, my values to MATTER.
I will buy his games.
What are they?
What are they saying about the path of the hero and Campbell? As a writer myself, I am quite familar with structure and the Hero's Journey. While it is true that the hero dies symbolically so they can have their epihany, this need not mean that they must truly die to win the day so sometimes they do.
The third edition of the Hero's Journey (I think, I have so many books on writing) breaks down both Braveheart and Gladiator as they relate to the Hero's Journey. Both men die in the end both do accomplishing their goals (Braveheart staying true to his beliefs and inspiring new freedom fighters) while Maximus dies after killing the Emperor and is finally united in the next world with his family. Because we don't see the aftermath of the battle (and hopefully the good that Shep accomplished) as well that this is an interactive medium where choice needs to matter, ME3's ending just falls flat.
In MGS4, we know that Snake's time is short. In FFX, Tidus is going to transcend. In both cases though, they accomplished their mission and see some of what they will leave behind. Sad though the endings are, they are also satisfying and thus we see how the hero can die yet the fans will not be offended. In DA:O, it's possible that the Warden may die but it's his or her choice and we see the legacy of a healing world.
#264
Posté 17 mars 2012 - 12:58
Modifié par Hydralysk, 17 mars 2012 - 12:58 .
#265
Posté 17 mars 2012 - 12:58
#266
Posté 17 mars 2012 - 12:58
#267
Posté 17 mars 2012 - 12:59
Notho wrote...
To bad BioWare let this guy get away.
With him and Drew gone I don't know what's really left.
#268
Posté 17 mars 2012 - 01:00
#269
Posté 17 mars 2012 - 01:00
#270
Posté 17 mars 2012 - 01:00
#271
Posté 17 mars 2012 - 01:02
Madecologist wrote...
I personally thought we'd have to sacrifice ourselves if we wanted Anderson to live or something. That would have been cool.
Totally agree. That would've been a great decision at the end.
Of course, it'd be really nice if you have max Paragon/Renegade and did everything right, you'd be able to save Anderson and live as well. In keeping with how Shepard can talk his/her way out of just about anything, depending on how many P/R points they have.
#272
Posté 17 mars 2012 - 01:03
you will re-hire him because we demand it.
#273
Posté 17 mars 2012 - 01:05
Capeo wrote...
Well now you can see the schism that caused Brent to leave. DA2 had quite a bit of forced edgey crap that was out of your hands. He understands that in an RPG tragedy has be followed with some semblance of triumph to make the trip worthwhile.
Same, I wonder what caused jack wall to leave.
#274
Posté 17 mars 2012 - 01:05
Too bad Bioware decided they wanted to become edgy and let an amazing writer go.
#275
Guest_Hello Man_*
Posté 17 mars 2012 - 01:07
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