DA:O Lead Designer Comments on ME3 Ending Debacle
#351
Posté 17 mars 2012 - 03:11
Seriously, Brent... like... Shut Up and Take My Money! You totally freaking get us.
#352
Posté 17 mars 2012 - 03:21
#353
Posté 17 mars 2012 - 03:31
I absolutely agree with him. I have the exact same opinion on the subject.Legend78731 wrote...
Brent Knowles, who was the lead designer on Dragon Age: Origins, and one of the old guard Bioware developers (Baldur's Gate, Neverwinter Nights), and, when he quit Bioware, made the interesting observation that "Bioware is no longer the company I remember". He's talked a little bit about the ME3 situation on his blog, but they're mainly comments to other posts. Check it out at: www.brentknowles.com
One thing he did say, I thought I would share (if it's already been posted, I apologize), as it's a sentiment I happen to agree with:
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in general I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
EDIT: Fixed the formatting of the quote, and for those looking for the original comment, it's in the following link. Scroll down a few comments to find it.
http://blog.brentkno.../#disqus_thread
#354
Posté 17 mars 2012 - 03:33
#355
Posté 17 mars 2012 - 03:34
#356
Posté 17 mars 2012 - 03:38
Modifié par zarnk567, 17 mars 2012 - 03:39 .
#357
Posté 17 mars 2012 - 03:45
#358
Posté 17 mars 2012 - 03:56
But I also would not be surprised if many of the developers that worked on Mass Effect 3 felt the same way as Brent. Unfortunately we'll never hear from them unless they also leave the company.
#359
Posté 17 mars 2012 - 03:59
arnoldfriend wrote...
Thanks for sharing. It's great to get support from someone like Brent Knowles.
But I also would not be surprised if many of the developers that worked on Mass Effect 3 felt the same way as Brent. Unfortunately we'll never hear from them unless they also leave the company.
I worked at a game company where we shipped a sub-par product. The rank and file ALL knew, but the leads/management had their heads in the sand/didn't want to miss ship date/etc. and pushed it out anyway. None of us were surprised when the SHTF.
We ended up having a special group of people who hadn't directly worked on the game come in and fix it.
#360
Posté 17 mars 2012 - 04:01
#361
Posté 17 mars 2012 - 04:03
#362
Posté 17 mars 2012 - 04:03
The fact that people like him and Drew Karpyshyn are leaving Bioware indicates that things within the company are changing for the worse.
#363
Posté 17 mars 2012 - 04:04
#364
Posté 17 mars 2012 - 04:04
Well that explains a lot about Dragon Age II.
Anyways, yet another voice in our favor. Kudos to him.
#365
Posté 17 mars 2012 - 04:07
Modifié par Obsidian Gryphon, 17 mars 2012 - 04:10 .
#366
Posté 17 mars 2012 - 04:08
#367
Posté 17 mars 2012 - 04:20
#368
Posté 17 mars 2012 - 04:21
#369
Posté 17 mars 2012 - 04:23
Modifié par RenownedRyan, 17 mars 2012 - 04:24 .
#370
Posté 17 mars 2012 - 04:24
Amdnro wrote...
Legend78731 wrote...
Make your middle game bleak if you want to, but end the series on a high note."
Agreed
Wonder where that idea came from?
(pulls out original VHS copy of Empire Strikes Back)
#371
Posté 17 mars 2012 - 04:26
#372
Posté 17 mars 2012 - 04:28
#373
Posté 17 mars 2012 - 04:38
#374
Posté 17 mars 2012 - 04:39
WULONGmerc wrote...
Whybother, did that game get fixed adequately? Mercenary game fixers couldn't have been cheap.
They worked for the company but in a different group (not on our game.) It wasn't "cheap" though, because our review scores suffered and we got bad word of mouth. By the time the patch came out, most of the damage was done.
It was definitely fixed adequately though - the issue was performance, and those guys managed to double the framerate and reduce memory consumption at the same time.
#375
Posté 17 mars 2012 - 04:51
I can't believe it's that hard for people to understand.





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