DA:O Lead Designer Comments on ME3 Ending Debacle
#26
Posté 16 mars 2012 - 11:54
#27
Posté 16 mars 2012 - 11:54
He has the right idea though. It's no wonder DA:O and Baldur's Gate 1/2 were so good.
#28
Posté 16 mars 2012 - 11:54
#29
Posté 16 mars 2012 - 11:54
#30
Posté 16 mars 2012 - 11:54
#31
Posté 16 mars 2012 - 11:54
"End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero."
Isn't that why a lot of us play games? To get away from the garbage life hands out sometimes? I know I do and the ending made me feel sick and depressed. I'm still reeling in disbelief of it.
#32
Posté 16 mars 2012 - 11:54
#33
Posté 16 mars 2012 - 11:54
#34
Posté 16 mars 2012 - 11:55
Valah79 wrote...
Oh man so well put, where is this guy working now, I gotta buy his video games!
I never really enjoyed DA all that much, but... DA:O > ME3 at this point if only because I could replay it and see "oh, so this choice did that!" with that ending epilogue.
I don't mind a sad ending to some games, it fit pretty well in L.A. Noire, but not ME. We love Shepard because he can do the impossible. He had become many of us over all these years of saving the galaxy. And then to not be able to have any effect on his destiny....it's just wrong.
#35
Posté 16 mars 2012 - 11:55
I've consistently said that even the stupid star child ending is acceptable if you remove one element from it...the destruction of the Mass Relays.
Shepard can die. Star Child can spout his illogical nonsense and that entire scenario doesn't have to change other than it leaving the player feeling like everything they fought for for so long just got destroyed.
Its not even a case of the relays "going nova" with the relay network out, the entire galaxy just got shut down. Thats not what we fought for.
Brent couldn't be any more right and its unfortunate that BioWare cannot hold developers with this level of RPG story telling experience any more.
#36
Posté 16 mars 2012 - 11:55
#37
Posté 16 mars 2012 - 11:55
#38
Posté 16 mars 2012 - 11:55
Does anyone know where he is now?
#39
Posté 16 mars 2012 - 11:55
#40
Posté 16 mars 2012 - 11:55
Harbinger of Hope wrote...
What article is this from? I am looking on the site and I am not seeing this.
It's buried in the comments of the article he wrote about the ME3 DLC. There are a few other comments on ME3 in that same place too.
#41
Posté 16 mars 2012 - 11:55
That's exactly the thoughts I have. In other posts I accuse the writers of 'Binging on Joseph Campbell 'Path of the Hero' idiocy. And these are the exact reason- I want my choices, my ideas, my values to MATTER.
I will buy his games.
What are they?
#42
Posté 16 mars 2012 - 11:55
#43
Posté 16 mars 2012 - 11:55
He writes these days.Valah79 wrote...
Oh man so well put, where is this guy working now, I gotta buy his video games!
On topic: Well said.
#44
Posté 16 mars 2012 - 11:55
#45
Posté 16 mars 2012 - 11:55
This guy talks a lot of sense and basically shoots down all the pathetic hipster blogs and websites who think edgy and arty are cool. If ME3 was a painting, it'd be the Mona Lisa without the lady herself.Legend78731 wrote...
Brent Knowles, who was the lead designer on Dragon Age: Origins, and one of the old guard Bioware developers (Baldur's Gate, Neverwinter Nights), and, when he quit Bioware, made the interesting observation that "Bioware is no longer the company I remember". He's talked a little bit about the ME3 situation on his blog, but they're mainly comments to other posts. Check it out at: www.brentknowles.com
One thing he did say, I thought I would share (if it's already been posted, I apologize), as it's a sentiment I happen to agree with:
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in general I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
#46
Posté 16 mars 2012 - 11:55
Wowlock wrote...
That's why Dragon Age Origins recieved such great praises and ME3 is getting hammered down.
Here is your proof here.... A writer who knows what he is doing.
Origins ended on a somehow cliche note but no one complained about it because it actually satisfied us and our choices. Did it needed to be ''like a movie'' for it ? Nope, just gave players what they wanted. In Mass Effect 3, that is completely opposite.....
Lets not forget you have a lot more control over the endings in DAO compared to me3.
#47
Posté 16 mars 2012 - 11:55
#48
Posté 16 mars 2012 - 11:56
#49
Posté 16 mars 2012 - 11:56
That's an end I had expected for Mass Effect 3
#50
Posté 16 mars 2012 - 11:56
Brent Knowles wrote...
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
Modifié par VerdantSF, 16 mars 2012 - 11:56 .





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