End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
YES. He nailed it.
We as a species invented fiction as an idealized version of the world, where what
ought to happen happens and where justice is always served. This is expected from an adventure like Mass Effect, to suddenly go all moody in the end is a genre betrayal.
Even with books or movies I tend to know what I'm getting into when I watch or read something depressing or moody. I wasn't angry that something like Grave of the Fireflies ended on a really depressing note because I knew that's what kind of movie it was going in.
But going into ME3 I knew it was a space adventure where the good guys will triumph. I'm sorry, Bioware writers, if that seems simplistic and leaves a bad taste in your mouth but that is the type of story you were writing. And there's nothing
wrong with that kind of story either. You wanted to show there needs to be great sacrifice to achieve Shepard's goals. Okay, you already demonstrated that
repeatedly throughout the game. But when it came time to make all those sacrifices worth it you just hit us with more sacrifices. You told us the galaxy is basically doomed no matter what we do.
DA:O had a great ending. Even if the hero dies he or she goes out in a blaze of glory, and you see the results of it. DA:O was a great game with great themes and well written characters, and it didn't try to over-complicate the ending. We didn't speak to the dragon and find out the Dark Spawn were preserving the lands with their blights and now we had to sacrifice the Dalish tribes if we still wanted to stop them or some crap. They were just ****ing evil. And that's okay. No one said the game was too simplistic or shallow because that was all just a framing device for great characters and a great adventure.
So in short yeah, he knows what he's talking about.
Modifié par MPSai, 17 mars 2012 - 05:03 .