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DA:O Lead Designer Comments on ME3 Ending Debacle


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#501
Beldamon

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Perfect solution -- hire this guy as a consultant to do the repair job on the ending.

It would be win-win for Bioware. If the new ending still doesn't satisfy anyone, they can use him as a scapegoat.

If his new ending does satisfy a significant number of people, it's a public relations coup ---> Bioware does care!

Something to mull...

Modifié par Beldamon, 17 mars 2012 - 03:26 .


#502
philippe willaume

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hello
hell yeah OP
and
hell yeah Inujade

in fairness i don't care if it bleak or happy ending but i want one with closure
phil

Modifié par philippe willaume, 17 mars 2012 - 03:42 .


#503
Walrusninja

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I'm more tempted by the day to go back and play Origins. They hit the nail on the head in so many ways with that one. ME3 could learn from that ending for sure.

#504
Ice Cold J

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A-F***ING-MEN.

#505
Darkwulfjj

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Can I trade ME3 in for whatever game he makes next, please make a game :)

#506
sangy

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This thread and experience has opened my eyes. I have been ignorant about how I've bought games in the past. I've blindly followed a series or company label based off previous titles. I need to really take the time to know about who is involved in the making of the games I purchase in the future.

Maybe pre-ordering from somewhere that lets you return as long as unopened is the solution. You get your bonus items and if you find out the game is not what you expect you can return with no harm done.

As of now I get to wait on a patch for PS3 since my ME3 copy is unplayable due to Freeze/Black Screen glitch and a horrible ending to the series I loved. Same thing that just happened with Elder Scrolls: Skyrim. I pray Rockstar never goes this route.

#507
thinicer

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He's right. I don't know what happened, but maybe it was the EA influence.

Bioware got it right when it came to the resolution of the Krogan + Genophage, as well as the Quarians + Geth. Your actions in past games, plus those in the third, matter when it comes to how those situations are resolved.

The ultimate ending for the whole series, however, does not get the same treatment. It's like they wanted to end it all quickly and just resorted to laziness by giving the player three colored options.

I also did not like how one of the big decisions in the 1st game (sparing the Rachni queen) only had the benefit of giving me 100 units worth of war assets. Wow, what a reward. And if I had killed her in the first game, the Reapers would have cloned her anyway (that's lame) but I wouldn't have had the 100 units of war assets. Wow, what a tremendous sense of loss. Nothing a few games of galaxy at war can't fix! I got the feeling that decision in game #1 didn't matter at all, and you know something? It doesn't.

#508
s4nk4r1

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Absolutely brilliantly put.

End on a positive note. This is really important for video games...life
in general is full of s****y stuff happening all the time. When I invest
a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing
movie or short story or even a novel, it is more forgivable because the
time spent is less. And presumably the consumer knew what they were
going into when they started. Certain directors create certain styles of
movie. Certain writers write specific types of fiction.


Yes. Thank you.

Modifié par s4nk4r1, 17 mars 2012 - 03:39 .


#509
novaseeker

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s4nk4r1 wrote...

Absolutely brilliantly put.

End on a positive note. This is really important for video games...life
in general is full of s****y stuff happening all the time. When I invest
a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing
movie or short story or even a novel, it is more forgivable because the
time spent is less. And presumably the consumer knew what they were
going into when they started. Certain directors create certain styles of
movie. Certain writers write specific types of fiction.


Yes. Thank you.


Yep.  

#510
Guest_MissNet_*

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s4nk4r1 wrote...

Absolutely brilliantly put.

End on a positive note. This is really important for video games...life
in general is full of s****y stuff happening all the time. When I invest
a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing
movie or short story or even a novel, it is more forgivable because the
time spent is less. And presumably the consumer knew what they were
going into when they started. Certain directors create certain styles of
movie. Certain writers write specific types of fiction.


Yes. Thank you.


QFT

#511
Cobra's_back

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Thank you. I want to buy games from him.

Also if ME3 had a movie with that ending, I wouldn't watch it. Too many holes and not well explained totally disagree with the lady.

#512
bydoritos

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well said

#513
Xenite

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The man speaks the truth.... *sigh*

DA:O best PC game ever....

#514
ratsneck00

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Finally someone who gets it... honestly thats all I was asking for.

I mean after seeing what Adam at G4 said in defense of the endings, and this is no way an attack on him, its just the best example of people not getting it that I can think of.

http://www.g4tv.com/...fect-3-wrap-up/

In sum he compares the whole situation now to a similar incident with a book. A BOOK. I can think of dozens of ways that the two mediums are different from each other and how this comparison is... well... wrong.

#515
Ieldra

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So very nice to see a game developer - and an Ex-BW one at that - post what so many of us are thinking. It's one thing to emphasize the sacrifice theme in an ending with the heroic sacrifice of the protagonist, but there must be enough good stuff in the ending that people can feel good about it. Saying goodbye to a loved protagonist after five years is sad, but if all is well in the world she leaves behind, within reasonable parameters, then....so be it. If not, however, I don't want to see the end.

And DAO was a masterpiece. The best RPG I've ever played. Without the ending, that could've been surpassed by ME3.

Modifié par Ieldra2, 17 mars 2012 - 04:18 .


#516
rabidm0ng0ose

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Modifié par rabidm0ng0ose, 17 mars 2012 - 04:26 .


#517
rabidm0ng0ose

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Legend78731 wrote...

a Role-Playing Video Game Trilogy Ending should (try to) do the following:

1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.

2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.

On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.

It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."



This xInfinite

#518
Aidan Rhane

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ratsneck00 wrote...

Finally someone who gets it... honestly thats all I was asking for.

I mean after seeing what Adam at G4 said in defense of the endings, and this is no way an attack on him, its just the best example of people not getting it that I can think of.

http://www.g4tv.com/...fect-3-wrap-up/

In sum he compares the whole situation now to a similar incident with a book. A BOOK. I can think of dozens of ways that the two mediums are different from each other and how this comparison is... well... wrong.


I've not seen the vid, but I hate people trying to compare this to a book / movie situation or whatever. Video games are neither, nor should they try to be. Games are products, a collaboration of artists and programmers. An interactive medium that requires the engagement of the player to suceed. They are not 'pillars of art' or 'artistic visions' that cannot be changed because it compromises 'integrity' or whatever.

But here's the thing people seem to forget - neither are books or movies.

When you pick up a book from a shelf, that book is not one person's artistic vision. Unless it's been self-published by an independant, solo author, every book goes through a process of edit that can drastically alter the orginal 'vision' of the author. Compromises must be made in order to appeal / appease / satisfy the intended audience. If ME3 was a book, no editor in their right mind would pass the ending as it is. Given that a team of talented writers clearly work at BW, I'm astounded this ending was allowed to pass.

Movies work on the same principle. If movies couldn't be altered, we wouldn't see 'alternate endings' / directors cuts etc released. Hell, look at Star Wars, although maybe that's not the best example of alterations for the good :lol:

So there's no reason why the Mass Effect 3 ending can't be changed. In fact, given the nature of games it's the perfect medium to do so. Books are not easily changed after publication - but revised editions can still be released. Games though...through patches and DLC, developers can alter their creations a lot more easily. There's no compromise of 'artistic integrity.' There's no such bloody thing! :lol:

#519
Soma.E-Pro

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Who'd have thought such common sense would ever sound so strange coming from a developer? Genius.

#520
SuperTeal

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He hit it spot on. I agree with a lot of posters here: I'm okay with Shepard dying - in fact I went into the third game knowing full well that I was probably going to have to watch his final moments. But the way they ended it - without any resolution once so ever, it felt rushed, forced and sloppy.

Nice to see this guy writing out about Bioware's choices.

#521
Rower_DK

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Brent Knowles is right!

#522
Balmung31

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Legend78731 wrote...

2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.

On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.

It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."


Oh, SO much this!  F*** your depressing endings!  

Not saying they can't be in ME3, because a fair number of people do like it.  I'd even say it's a relative minority. 

But not JUST those!  I didn't play this trilogy expecting there to ONLY be sacrificial endings. 

MORE CHOICES FTFW! :wizard:

#523
DrDetective

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This is good. There is more and more reason being applied to this issue. It's unprecedented on the internet. Granted, the people with actual power to make a difference with regard to the issue at hand are still being a bit cryptic and noncommittal, but still, it's nice to see.

#524
MPSai

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End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.


YES. He nailed it.

We as a species invented fiction as an idealized version of the world, where what ought to happen happens and where justice is always served. This is expected from an adventure like Mass Effect, to suddenly go all moody in the end is a genre betrayal.

Even with books or movies I tend to know what I'm getting into when I watch or read something depressing or moody. I wasn't angry that something like Grave of the Fireflies ended on a really depressing note because I knew that's what kind of movie it was going in.

But going into ME3 I knew it was a space adventure where the good guys will triumph. I'm sorry, Bioware writers, if that seems simplistic and leaves a bad taste in your mouth but that is the type of story you were writing. And there's nothing wrong with that kind of story either. You wanted to show there needs to be great sacrifice to achieve Shepard's goals. Okay, you already demonstrated that repeatedly throughout the game. But when it came time to make all those sacrifices worth it you just hit us with more sacrifices. You told us the galaxy is basically doomed no matter what we do.

DA:O had a great ending. Even if the hero dies he or she goes out in a blaze of glory, and you see the results of it. DA:O was a great game with great themes and well written characters, and it didn't try to over-complicate the ending. We didn't speak to the dragon and find out the Dark Spawn were preserving the lands with their blights and now we had to sacrifice the Dalish tribes if we still wanted to stop them or some crap. They were just ****ing evil. And that's okay. No one said the game was too simplistic or shallow because that was all just a framing device for great characters and a great adventure.

So in short yeah, he knows what he's talking about.

Modifié par MPSai, 17 mars 2012 - 05:03 .


#525
sveners

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Wish you were on the dev team for ME3 Brent :-(

I hope those who were/are unsatisfied show it by not logging on to Origin, or playing the game. Mine has not been started since I finished almost a week ago. Operation Goliath... uhm.. No?