DA:O Lead Designer Comments on ME3 Ending Debacle
#526
Posté 17 mars 2012 - 05:14
The bottom line is this though; we are still upset. Don't forget that people! Continue to be civil and continue to have a dialogue with BioWare, but do NOT let up on your activity or lose sight of what we are here for!
The endings were wholly unsatisfactory...in short they sucked. We've said why, and we can keep saying why as I did in my last post, but
Hold The Line!
#527
Posté 17 mars 2012 - 07:14
#528
Posté 17 mars 2012 - 07:20
#529
Posté 17 mars 2012 - 07:26
#530
Posté 17 mars 2012 - 07:28
#531
Posté 17 mars 2012 - 07:40
#532
Posté 17 mars 2012 - 07:45
#533
Posté 17 mars 2012 - 07:47
BRILLIANT!
#534
Posté 17 mars 2012 - 07:50
THAT is tragic, and sacrifice. Even artful.
This? This was gratuitous and lazy. I'd even call it spiteful. "They'll do things my way or they can stuff it!"
#535
Posté 17 mars 2012 - 07:52
This. So. Much.Legend78731 wrote...
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
So when life turns to shyte, you deal with everyday problems, you go to video games to make you feel like a hero and do something that matters and feel good once the game is over.
#536
Posté 17 mars 2012 - 07:53
He quit during the development of DA2 and I remember him saying that, after the first few meetings, he knew he didn't want to be associated with BW anymore and just left.
Modifié par Iefho, 17 mars 2012 - 07:53 .
#537
Posté 17 mars 2012 - 07:54
#538
Posté 17 mars 2012 - 07:55
cynicalandbored wrote...
This. So. Much.Legend78731 wrote...
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
So when life turns to shyte, you deal with everyday problems, you go to video games to make you feel like a hero and do something that matters and feel good once the game is over.
I know that, for myself, my Shepard and the Mass Effect universe were something to fall back on in hard times.
Now when I think of ME I can only think of it all ending in total darkness and destruction because a pretentious writer had to have his grimdark moment.
#539
Posté 17 mars 2012 - 07:55
Amen to that. Even though I've always preferred Mass Effect to Dragon Age, the end of DA is probably my favorite in any Bioware game. My friends hated me because I couldn't stop talking about it. Of course they hate me now for talking about ME3's ending all the time too.The Angry One wrote...
When DA:O did tragedy, it did it well. Try seeing what happens if you romance Alistair then don't take Morrigan's deal and try to deathblow the Archdemon.
THAT is tragic, and sacrifice. Even artful.
This? This was gratuitous and lazy. I'd even call it spiteful. "They'll do things my way or they can stuff it!"
Modifié par mpgeist, 17 mars 2012 - 07:56 .
#540
Posté 17 mars 2012 - 07:59
#541
Posté 17 mars 2012 - 08:02
Legend78731 wrote...
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
This bit sums it up perfectly when it comes to how to structure trilogies. Look at the vast majority of great trilogies and you'll see this kind of pattern: it's usually the second instalment that is darker and challenges your feeling of hope.
#542
Posté 17 mars 2012 - 08:02
Also: Curse these forums for their American spellings. I Americanize where I can, but no way am I spelling colour without a 'u', just to be rid of that silly red line >.>
#543
Posté 17 mars 2012 - 08:05
I think we all know who said this. Would there be support if we called for her resignation in addition to better endings? (I'll take the endings first and worry about that another time, though).
#544
Posté 17 mars 2012 - 08:06
Modifié par Bann Duncan, 17 mars 2012 - 08:07 .
#545
Posté 17 mars 2012 - 08:08
The Angry One wrote...
When DA:O did tragedy, it did it well. Try seeing what happens if you romance Alistair then don't take Morrigan's deal and try to deathblow the Archdemon.
THAT is tragic, and sacrifice. Even artful.
This? This was gratuitous and lazy. I'd even call it spiteful. "They'll do things my way or they can stuff it!"
Word.
#546
Posté 17 mars 2012 - 08:11
Myrmedus wrote...
Legend78731 wrote...
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
This bit sums it up perfectly when it comes to how to structure trilogies. Look at the vast majority of great trilogies and you'll see this kind of pattern: it's usually the second instalment that is darker and challenges your feeling of hope.
In fact, it's pretty common for trilogies to have the middle part end on sort of a downer to build anticipation. Nobody really minds that things are going poorly when they know there is another installment. Then it's about seeing how the hero triumphs despite where things left off.
It's kind of weird that coming out of ME2, I actually felt much better about the situation than in ME3. I came out of a Suicide Mission unscathed and ready to continue the fight. But then when the fight is done, I don't feel much joy at saving the galaxy.
#547
Posté 17 mars 2012 - 08:13
#548
Posté 17 mars 2012 - 08:25
Dylionez wrote...
Dragon Age Origins had a FANTASTIC ending (multiple might I add), he knows what he's talking about.
4 endings actually with slight changes, but choices were very important in order to get'em.... a lot more than 1 ending with just different colors in wich choices didn't matter.
and yup, Dragon Age Origin endings were just amazing... all of them bittersweet (One grey warden dead or Morrigan leaving with an archdemon child) but absolutely awesome... ME3 ending was just offensive and bitter as a poisonous plant.
I didn't want to see it, not even after the DA2 debacle, but Bioware its in fact different from that cool guys who gave us Mass Effect, Baldur's Gate and DAO.... any resemblance with Blizzard, Crytek, DICE and many others it very likely a result from the indoctrination of the rEApers.
#549
Posté 17 mars 2012 - 09:07
iakus wrote...
And this is why DAO was the last really good game Bioware made
This^^
DA2 and ME3 obviously could have used some of his insight
#550
Posté 18 mars 2012 - 12:10





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