DA:O Lead Designer Comments on ME3 Ending Debacle
#76
Posté 16 mars 2012 - 11:59
#77
Guest_Nazara Legacy_*
Posté 16 mars 2012 - 11:59
Guest_Nazara Legacy_*
#78
Posté 16 mars 2012 - 11:59
6th comment down, a reply to Robert.
Modifié par Heathen Pride, 16 mars 2012 - 11:59 .
#79
Posté 16 mars 2012 - 11:59
This guy is true. And DA:O was a masterpiece IMO.
#80
Posté 16 mars 2012 - 11:59
Listen to this man he is telling 'the truth'.
#81
Posté 16 mars 2012 - 11:59
#82
Posté 16 mars 2012 - 11:59
#83
Posté 17 mars 2012 - 12:00
#84
Guest_All Dead_*
Posté 17 mars 2012 - 12:00
Guest_All Dead_*
wulf3n wrote...
Kloborgg711 wrote...
I'd say "positive note" is up for specification. Sacrifice is an important part of an emotional journey. I do agree that at the very least we should get the option to have a heroic victory. I, myself, felt no catharsis or sense of victory at the end of the game.
Self sacrifice can be positive, you just need to know:
1) the sacrifice was the only option.
2) the positive effect the sacrifice had.
Exactly. And yay, Brent.
#85
Posté 17 mars 2012 - 12:00
#86
Posté 17 mars 2012 - 12:00
#87
Posté 17 mars 2012 - 12:00
#88
Posté 17 mars 2012 - 12:00
#89
Posté 17 mars 2012 - 12:00
Legend78731 wrote...
Again, I can't speak to the actual ending myself, because I have not played it but in general I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
This damnit!
And instead, we were left with that:
yoshibb wrote...
![]()
#90
Posté 17 mars 2012 - 12:00
#91
Posté 17 mars 2012 - 12:01
#92
Posté 17 mars 2012 - 12:01
#93
Posté 17 mars 2012 - 12:01
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
#94
Posté 17 mars 2012 - 12:01
#95
Posté 17 mars 2012 - 12:02
#96
Posté 17 mars 2012 - 12:02
I wasn't even fighting for a "happy" ending before, but when you put it like that way... yeah actually I do want a happy ending. Life sucks, don't make second life suck too. Give me my little blue children.
Modifié par Doctor Moustache, 17 mars 2012 - 12:02 .
#97
Posté 17 mars 2012 - 12:02
Who does this guy work for now?
#98
Posté 17 mars 2012 - 12:02
As much as I loved these 2 characters..Thane is on his death bed already--that is clear. Legion is a bit different-- a few important people probably need to die to show the impact iof the war--if not it really isn't a war to end all wars.FbangIncentinveX wrote...
He's right.
And not to keep bringing this up, but this is also why you should be able to save Thane and Legion.
That's my 2 cents.
#99
Posté 17 mars 2012 - 12:02
Modifié par Zardoc, 17 mars 2012 - 12:02 .
#100
Posté 17 mars 2012 - 12:02





Retour en haut





