DA:O Lead Designer Comments on ME3 Ending Debacle
#101
Posté 17 mars 2012 - 12:03
#102
Posté 17 mars 2012 - 12:03
If only he was still working for Bioware maybe we would have avoided all this mess...
#103
Posté 17 mars 2012 - 12:03
He gave us roleplayer, the real power to decide the ending of our hero...
I understand now why he quit Bioware...
thanks,
JPR
#104
Posté 17 mars 2012 - 12:03
#105
Posté 17 mars 2012 - 12:03
How hard would it be for them to give us at least that?
#106
Posté 17 mars 2012 - 12:03
#107
Posté 17 mars 2012 - 12:04
#108
Posté 17 mars 2012 - 12:04
Exactly if you wanted your warden to live you could also work around it by throwing someone else at the arch demon or do the dark ritual.Capeo wrote...
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
#109
Posté 17 mars 2012 - 12:04
Hold the line!
#110
Posté 17 mars 2012 - 12:04
When I get to the final battle, there they all were.. every single last one of them fighting. When my dwarf warden died in the ending it was a glorious death. When i chose for her to live, it was a great ending. And when I had my guy warden go off and have god-baby of death with morrigan it was "omg wow, whats gonna happen".
When I finished ME3 i felt deflated, and i was so much more into ME than dragon age. I miss this writer and what he says is true because he did it himself in DA:O, the last good Bioware RPG.
Modifié par Justin2k, 17 mars 2012 - 12:06 .
#111
Posté 17 mars 2012 - 12:04
Capeo wrote...
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
It was poignant. It had meaning. It gave you a sense of closure and rewarded you with narrative for doing so. While it may have been 'sad' it made me, the player, happy.
#112
Posté 17 mars 2012 - 12:05
Modifié par Capeo, 17 mars 2012 - 12:05 .
#113
Posté 17 mars 2012 - 12:05
#114
Posté 17 mars 2012 - 12:05
#115
Posté 17 mars 2012 - 12:06
What made DA:O so great was all the choices that you could make through the game and that these choices actually had an impact on the ending. No matter if you wanted to sacrifice your heroes life, let some one else do that or make a deal with the witch Morrigan to escape death.
That's the true spirit of a RPG and there should have been more options in the ending of ME3 as well.
#116
Posté 17 mars 2012 - 12:06
More to the point, ME3 should have had a variety of endings that were positive, negative, and everything in between. He's completely right in that player choice has to matter in a game that's always made a big deal about it.
Modifié par dallicant, 17 mars 2012 - 12:06 .
#117
Posté 17 mars 2012 - 12:06
You sir understand the reasons I love to play video games.
Make more games please!
#118
Posté 17 mars 2012 - 12:06
#119
Posté 17 mars 2012 - 12:06
"...somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game."
#120
Posté 17 mars 2012 - 12:06
Capeo wrote...
This is making me want to toss Origins in and start a new character.
Same here. I might start up a character today.
#121
Posté 17 mars 2012 - 12:06
#122
Posté 17 mars 2012 - 12:06
In DAO one of my "heroes" had a bleak ending, death among others. But the overall result was "good".
Ah if only.
Modifié par Zhijn, 17 mars 2012 - 12:07 .
#123
Posté 17 mars 2012 - 12:06
Capeo wrote...
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
Yup.
#124
Posté 17 mars 2012 - 12:06
Capeo wrote...
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
Not to mention sacrificing your character in the end was a choice, you could afterall sacrifice Alistair (or Loghain), or none if you took a deal with the devil!
And all those endings had their place in the game!
#125
Posté 17 mars 2012 - 12:07





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