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DA:O Lead Designer Comments on ME3 Ending Debacle


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#101
acidproof2

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Perfectly and succinctly stated. Don't need a game to remind me the world is full of darkness. I can read the news.

#102
captainbob8383

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Nice find man, thx for sharing, the man speaks the truth
If only he was still working for Bioware maybe we would have avoided all this mess...

#103
JPR1964

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I love this guy : he gave me one of the best rpg ending I ever enjoyed...

He gave us roleplayer, the real power to decide the ending of our hero...

I understand now why he quit Bioware...

thanks,

JPR

#104
VAIOMANIAC

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Great find OP and this man has my respect Dragon Age Origins is awesome :)

#105
ace6633

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Ah old school Bioware how I miss thee... Another thing DA:O did even though it still had an ending that rang of tragic heroism was gave an Epilogue. If ME3 had given me that bunch of paragraphs characterizing how my actions shaped the galaxy and what the fate of each of my companions was I think that would have made me accepting of the ending. I wouldn't have minded it they kept their mysteries, their ruined mass relays and their star child. The depth and closure those epilogues added to DA:O was actually astounding and what kind of effort did they take? Probably just some imaginative writers and some extra coding.

How hard would it be for them to give us at least that?

#106
jdgjordan

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Now if we had this guy working on ME 3 well i would not be at my computer that's for sure I would still be in my gamer chair since the day ME 3 came out

#107
DarkBladeX98

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s*** you mean to tell me we have ANOTHER Bungie on our hands?

#108
Bigdoser

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Capeo wrote...

tobito113 wrote...

I though people didnt want a happy ending? Now you show your real faces


You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point. 

Exactly if you wanted your warden to live you could also work around it by throwing someone else at the arch demon or do the dark ritual. 

#109
snajones

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Great find! I agree with everything he said!

Hold the line!

#110
Justin2k

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I remember playing this guys dragon age game. I got the dwarves behind me.. and the forest elves (let the poor werewolves die) and a few other races.

When I get to the final battle, there they all were.. every single last one of them fighting. When my dwarf warden died in the ending it was a glorious death. When i chose for her to live, it was a great ending. And when I had my guy warden go off and have god-baby of death with morrigan it was "omg wow, whats gonna happen".

When I finished ME3 i felt deflated, and i was so much more into ME than dragon age. I miss this writer and what he says is true because he did it himself in DA:O, the last good Bioware RPG.

Modifié par Justin2k, 17 mars 2012 - 12:06 .


#111
jfood

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Capeo wrote...

tobito113 wrote...

I though people didnt want a happy ending? Now you show your real faces


You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point. 


It was poignant. It had meaning. It gave you a sense of closure and rewarded you with narrative for doing so. While it may have been 'sad' it made me, the player, happy.

#112
Capeo

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This is making me want to toss Origins in and start a new character.

Modifié par Capeo, 17 mars 2012 - 12:05 .


#113
Hkun2007

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Bioware says they are "listening" take a few notes from someone who used to work there...

#114
nitefyre410

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Well while I may have had my issues with DA:O mainly combat and setting.. it was good and enjoyable and he is absolutely right especially on number 1.

#115
Pelle6666

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DA:O was the best game ever, I was really disappointed on DA3 though but that doesn't matter now. He is SO right on this, it feels like he took those words right out of my mouth!
What made DA:O so great was all the choices that you could make through the game and that these choices actually had an impact on the ending. No matter if you wanted to sacrifice your heroes life, let some one else do that or make a deal with the witch Morrigan to escape death.
That's the true spirit of a RPG and there should have been more options in the ending of ME3 as well.

#116
dallicant

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I disagree with him regarding that endings have to be positive. Some of the greatest games ended on dark notes. The difference between such games and ME3 is that in those cases, the endings made sense and added to the emotional impact.

More to the point, ME3 should have had a variety of endings that were positive, negative, and everything in between. He's completely right in that player choice has to matter in a game that's always made a big deal about it.

Modifié par dallicant, 17 mars 2012 - 12:06 .


#117
mokponobi

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Hmm, i thought i was done commenting on ME3 ending, but this made me log in to say;

You sir understand the reasons I love to play video games.

Make more games please!

#118
Persephone

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Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.

#119
RedundantAccount

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"...somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game." 



#120
Bigdoser

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Capeo wrote...

This is making me want to toss Origins in and start a new character.


Same here. I might start up a character today. :P

#121
Demonburnt

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Im buying his games from now on.

#122
Zhijn

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He is dead on.
In DAO one of my "heroes" had a bleak ending, death among others. But the overall result was "good".

Ah if only.

Modifié par Zhijn, 17 mars 2012 - 12:07 .


#123
theshuo

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Capeo wrote...

tobito113 wrote...

I though people didnt want a happy ending? Now you show your real faces


You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point. 


Yup.

#124
nomoredruggs

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Capeo wrote...

tobito113 wrote...

I though people didnt want a happy ending? Now you show your real faces


You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point. 


Not to mention sacrificing your character in the end was a choice, you could afterall sacrifice Alistair (or Loghain), or none if you took a deal with the devil!
And all those endings had their place in the game!

#125
wesr

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Now we know why he left Bioware, he knows how to do stuff and knows how you build a story.