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DA:O Lead Designer Comments on ME3 Ending Debacle


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#126
Nassegris

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I think I'm going to go ahead and reinstall Dragon Age: Origins right now.

Oh, sweet, sweet Origins.

#127
Samuel_Valkyrie

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Agreed, sir, 100%.

#128
Brian.V3

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Its sad when more and more even professionals are commenting and criticized the ending. It makes me wish he was the lead designer of the ME series. Yeah it couldve been a cliche ending but people would either be content with it or happy not content or feeling ****ty.

#129
Captain_Brian

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I completely agree with this. Of all the threads that need to stay on page 1, this is an important one! Keep this topic afloat people!

#130
Tony208

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ImAFckingDragn wrote...

I don't agree that all games must/should have a happy ending, but the ending should at least make sense.


There should be a happy ending for the time you put in the game. Like he said, this isn't some 2 hour movie that you can put down easily. You've invested at least one hundred hours in this trilogy. Some people have invested hundreds of hours. They didn't do all that just so they could get screwed at the end.

I agree with you that not all games should have one but, when you have a game that claims to have 16 or 17 endings, it should've been offered as one of the them.

#131
Cayrn

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You've got to love how people only treat games the same as films when they aren't talking about virtual blood and pixelsex. xD

#132
kegNeggs

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The good old times shine through in his writing. goddarn shame this didn't carry over into the guys working at BW now

#133
Guest_Dominus Solanum_*

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Dammit! I was wondering why the same company that made DA:O would have such a stupid ending when their previous effort was way better!

Ugh. What a waste. Should have kept this guy around.

#134
Bigdoser

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nomoredruggs wrote...

Capeo wrote...

tobito113 wrote...

I though people didnt want a happy ending? Now you show your real faces


You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point. 


Not to mention sacrificing your character in the end was a choice, you could afterall sacrifice Alistair (or Loghain), or none if you took a deal with the devil!
And all those endings had their place in the game!

Lets not forget the ending was satisfying because you also see how your choices impacted the various races after the battle even if you died. 

Modifié par Bigdoser, 17 mars 2012 - 12:11 .


#135
albodibran

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bioware FIX THE DAMN ENDINGS. dont do your silly little damage control or silence. the only damage cotnrol you need is to figure out how to pick yourself up after your whole fan base leaves.

#136
Deviant Seraph

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ace6633 wrote...

Ah old school Bioware how I miss thee... Another thing DA:O did even though it still had an ending that rang of tragic heroism was gave an Epilogue. If ME3 had given me that bunch of paragraphs characterizing how my actions shaped the galaxy and what the fate of each of my companions was I think that would have made me accepting of the ending. I wouldn't have minded it they kept their mysteries, their ruined mass relays and their star child. The depth and closure those epilogues added to DA:O was actually astounding and what kind of effort did they take? Probably just some imaginative writers and some extra coding.

How hard would it be for them to give us at least that?


Especially if you romance Alistair and take him with you to the final battle :(

#137
Capeo

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Persephone wrote...

Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.


Really?  Okay. And ME3 took its three final decisions directly from a prior classic sci-fi game. Literally exactly the same. DAO certainly had some typical fantasy tropes it most certainly didn't crib it's ending from an existing IP. 

#138
TJX2045

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wulf3n wrote...

Kloborgg711 wrote...

I'd say "positive note" is up for specification. Sacrifice is an important part of an emotional journey. I do agree that at the very least we should get the option to have a heroic victory. I, myself, felt no catharsis or sense of victory at the end of the game.


Self sacrifice can be positive, you just need to know:
1) the sacrifice was the only option.
2) the positive effect the sacrifice had.

Agreed.  I would've been fine with Shep dying but I want to know that his death wasn't in vain.  And the fact that all of the species in the Sol system are basically screwed invalidates his sacrifice.  Some people say "They still have space travel" or whatever...if so, how come it's implied through stargazer's scene that they've lost it?  Makes no sense.

#139
Phaedros

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I said in another thread about integrity that it walked out the door for Bioware when Brent Knowles left because of the direction EA insisted that DA took.

It's (kind of) interesting that if you put EA in amongst Rpers you get rEApers.. well I did say 'kind of'.

#140
Esoretal

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Yes!

#141
jfood

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Bigdoser wrote...
Lets not forget the ending was satisfying because you also see how your choices impacted the various races after the battle even if you died. 


Uh... dude... we got to make cyborg hats at the end of ME3. Cyborg. Hats. There has never been such a galaxy-spanning impact in the history of gaming.

I'm not sure you 'get' ART

#142
n7andproud

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That is amazingly well put, and true in so many ways as well if this guy makes more games i will buy them.

#143
Xandax

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Persephone wrote...

Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.


So does ME3. Except here - the re-hashed ending doesn't fit or make sense.

It did however fit DA:O very well and was much better executed.

Modifié par Xandax, 17 mars 2012 - 12:13 .


#144
Sashimi_taco

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Wow, he really gets it. He really understands.

Where does he work now? I want to buy games from him!

#145
TJX2045

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Capeo wrote...

Persephone wrote...

Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.


Really?  Okay. And ME3 took its three final decisions directly from a prior classic sci-fi game. Literally exactly the same. DAO certainly had some typical fantasy tropes it most certainly didn't crib it's ending from an existing IP. 


God Child = Eliza.

Reapers = Illuminati.

#146
Shadowlit_Rogue

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He's absolutely right, and I would assume he's the one to thank for one of the most satisfying endings I've ever played through with Dragon Age: Origins. I'm fairly certain the time I invested in that one game amounted to what I put into the Mass Effect series, and I still smile when I think about how fantastic its conclusion was.

He leaves and suddenly we get Dragon Age 2, that railroads you into a single cliffhanger ending. A cliffhanger!

#147
rvgifford

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And this is why Bioware is losing it's way . . . and customers like me.

#148
Legend78731

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I fixed the formatting of the quote, and put a link to the actual comment in the OP.

#149
Qutayba

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DA:O was the pinnacle of BioWare games, in my opinion. My sense in both DA2 and ME3 is that there are certain rigid and formulaic doctrines behind level, combat, and quest design that allow things to be produced more "efficiently." You can still get a fun game out of that, but it precludes a lot of design creativity and detracts from the sense that areas and encounters are truly unique. At least BioWare still cares about writing (if you try to forget about the ending of ME3).

#150
jdgjordan

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HAHA I like this human he understands.