DA:O Lead Designer Comments on ME3 Ending Debacle
#126
Posté 17 mars 2012 - 12:07
Oh, sweet, sweet Origins.
#127
Posté 17 mars 2012 - 12:07
#128
Posté 17 mars 2012 - 12:07
#129
Posté 17 mars 2012 - 12:07
#130
Posté 17 mars 2012 - 12:07
ImAFckingDragn wrote...
I don't agree that all games must/should have a happy ending, but the ending should at least make sense.
There should be a happy ending for the time you put in the game. Like he said, this isn't some 2 hour movie that you can put down easily. You've invested at least one hundred hours in this trilogy. Some people have invested hundreds of hours. They didn't do all that just so they could get screwed at the end.
I agree with you that not all games should have one but, when you have a game that claims to have 16 or 17 endings, it should've been offered as one of the them.
#131
Posté 17 mars 2012 - 12:08
#132
Posté 17 mars 2012 - 12:09
#133
Guest_Dominus Solanum_*
Posté 17 mars 2012 - 12:09
Guest_Dominus Solanum_*
Ugh. What a waste. Should have kept this guy around.
#134
Posté 17 mars 2012 - 12:10
Lets not forget the ending was satisfying because you also see how your choices impacted the various races after the battle even if you died.nomoredruggs wrote...
Capeo wrote...
tobito113 wrote...
I though people didnt want a happy ending? Now you show your real faces
You clearly don't know the difference between happy and Heroic. In DAO you can sacrifice yourself in the end yet it is stunningly fulfilling and people mourn your loss. You die but you've earned it. Call that "happy" if you want but you clearly miss the point.
Not to mention sacrificing your character in the end was a choice, you could afterall sacrifice Alistair (or Loghain), or none if you took a deal with the devil!
And all those endings had their place in the game!
Modifié par Bigdoser, 17 mars 2012 - 12:11 .
#135
Posté 17 mars 2012 - 12:10
#136
Posté 17 mars 2012 - 12:10
ace6633 wrote...
Ah old school Bioware how I miss thee... Another thing DA:O did even though it still had an ending that rang of tragic heroism was gave an Epilogue. If ME3 had given me that bunch of paragraphs characterizing how my actions shaped the galaxy and what the fate of each of my companions was I think that would have made me accepting of the ending. I wouldn't have minded it they kept their mysteries, their ruined mass relays and their star child. The depth and closure those epilogues added to DA:O was actually astounding and what kind of effort did they take? Probably just some imaginative writers and some extra coding.
How hard would it be for them to give us at least that?
Especially if you romance Alistair and take him with you to the final battle
#137
Posté 17 mars 2012 - 12:11
Persephone wrote...
Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.
Really? Okay. And ME3 took its three final decisions directly from a prior classic sci-fi game. Literally exactly the same. DAO certainly had some typical fantasy tropes it most certainly didn't crib it's ending from an existing IP.
#138
Posté 17 mars 2012 - 12:11
Agreed. I would've been fine with Shep dying but I want to know that his death wasn't in vain. And the fact that all of the species in the Sol system are basically screwed invalidates his sacrifice. Some people say "They still have space travel" or whatever...if so, how come it's implied through stargazer's scene that they've lost it? Makes no sense.wulf3n wrote...
Kloborgg711 wrote...
I'd say "positive note" is up for specification. Sacrifice is an important part of an emotional journey. I do agree that at the very least we should get the option to have a heroic victory. I, myself, felt no catharsis or sense of victory at the end of the game.
Self sacrifice can be positive, you just need to know:
1) the sacrifice was the only option.
2) the positive effect the sacrifice had.
#139
Posté 17 mars 2012 - 12:12
It's (kind of) interesting that if you put EA in amongst Rpers you get rEApers.. well I did say 'kind of'.
#140
Posté 17 mars 2012 - 12:12
#141
Posté 17 mars 2012 - 12:12
Bigdoser wrote...
Lets not forget the ending was satisfying because you also see how your choices impacted the various races after the battle even if you died.
Uh... dude... we got to make cyborg hats at the end of ME3. Cyborg. Hats. There has never been such a galaxy-spanning impact in the history of gaming.
I'm not sure you 'get' ART
#142
Posté 17 mars 2012 - 12:12
#143
Posté 17 mars 2012 - 12:12
Persephone wrote...
Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.
So does ME3. Except here - the re-hashed ending doesn't fit or make sense.
It did however fit DA:O very well and was much better executed.
Modifié par Xandax, 17 mars 2012 - 12:13 .
#144
Posté 17 mars 2012 - 12:12
Where does he work now? I want to buy games from him!
#145
Posté 17 mars 2012 - 12:13
Capeo wrote...
Persephone wrote...
Given that DAO had some of the most cliche, hero pandering and re-hashed endings ever, I'm not impressed.
Really? Okay. And ME3 took its three final decisions directly from a prior classic sci-fi game. Literally exactly the same. DAO certainly had some typical fantasy tropes it most certainly didn't crib it's ending from an existing IP.
God Child = Eliza.
Reapers = Illuminati.
#146
Posté 17 mars 2012 - 12:13
He leaves and suddenly we get Dragon Age 2, that railroads you into a single cliffhanger ending. A cliffhanger!
#147
Posté 17 mars 2012 - 12:13
#148
Posté 17 mars 2012 - 12:13
#149
Posté 17 mars 2012 - 12:14
#150
Posté 17 mars 2012 - 12:14





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