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What will you do, If the Ending isn't fixed?


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#176
Nezzer

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I'd throw an asteroid on Edmonton.

#177
NormanRawn

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2_BR4ZIL_2 wrote...

Militarized wrote...

Wolven_Soul wrote...

Never spend any more money on Mass Effect, games or DLC.


*from Bioware 


This... first DA2 and now this... i wonder how DA3 will be.


Ya, I think there gonna lose a lot of opening day sales, when people aren't ready to buy until they know how it ends

#178
Chuvvy

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Nezzer wrote...

I'd throw an asteroid on Edmonton.


Oh wow, a Batarian threatening to ram an asteroid into somthing, you don't see that ever.

#179
Salyut

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I'll headcanon the ending and won't buy any ME3 DLC. I also won't be pre-ordering BioWare games in the future as I have done in the past. I no longer trust them on their word and will therefore buy their games on a wait-and-see basis.

#180
BaladasDemnevanni

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Hold off on Bioware products until they do. At least, that's my plan.

#181
Nezzer

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But seriously, I'd never preorder another game again except for The Witcher franchise or any future titles of CD Projekt Red. If CD Projekt somehow becomes just another greedy company with dozens of paid DLC and cut content, I'd lose all the hope I've got for the gaming history and I'd probably become a proud pirate.

#182
Guest_Luc0s_*

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Dragoonlordz wrote...

Luc0s wrote...

Dragoonlordz wrote...

and my emotional reaction to any disappointment I might have faced if was not how I wanted was kept in check because I know the value and reality of how one should view a game as simply a form of entertainment and the telling of a story by a developer. The freedom within that framework is a bonus and not a requirement and they do not owe you it.


:sick:


Whether you consider it smug or not, I consider it realistic and a far more healthy approach.


Think what you like, but I know for a fact that it isn't true.


I agree that "freedom" in a video-game only goes so far. i actually know this for a fact, since I'm a game-design student myself.

But even if you limit the ammount of possible choices and possible endings, you can still at least try to do a decent job at it. BioWare didn't. All endings were the same except for the color of the explosions. We didn't even get to see what effect our choice in the end had on the galaxy, other than the fact that Joker looks like a Deus Ex character in the green synthesis ending.

It's not the amount of choices that pisses us off. It's the fact that all 3 choices seem to be pretty much the same and the worst thing is: The Mass Effect universe as we know it pretty much gets destroyed in each ending.


Have you ever played the first Witcher game? That game also only gave us 3 paths. In The Witcher you could choose between the Neutral (Witcher) path, the Rebel (Scoi'atel) path or the Loyalist (Order) path. These 3 paths resulted in only 3 different endings. But each ending was vastly different, the consequences of our choices were explained in full detail. The Witcher gave us real closure. Mass Effect 3 didn't.


If you want to see the 3 endings of The Witcher and see for yourself how much better they are, look here:

Witcher ending 1
Witcher ending 2
Witcher ending 3

^
That is how a game with multiple endings should be handled. Not the ******-poor job BioWare did for ME3.

Modifié par Luc0s, 17 mars 2012 - 10:39 .


#183
MaraGriffyn

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I'll headcanon the heck out of the ME3 ending (already thinking along these lines, whether they fix the ending somehow or not), and I will not be spending money on DLC/merchandise/etc for the ME franchise in the future.

As for other, non-ME BioWare titles, I'll probably revert to buying used if they get good enough reviews from people I trust. Buying used ensures they won't get profit from the purchase.

#184
Giltspur

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I didn't like the ending.  That said, I liked the rest of the game. I like Bioware's characters--so I imagine I'll continue to buy their games.

Now, if Bioware dumps the focus on story and becomes solely focused on combat gameplay and multiplayer, then I'd stop buying their games.  An ending I don't like though?  It happens and is not too big a deal to me (even though I'd obviously prefer ME3 to have an ending that I liked.)

Modifié par Giltspur, 17 mars 2012 - 10:41 .


#185
Vedexent

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Not going to read the thread but I'll give you my answer.

I will most likely shelve my ME games rather than play though the 6 saved games from ME1 & ME2.

I will not buy DLC for ME3.

I'm very unlikely to buy any futue ME games, media, movies, breakfast cereals, etc.

I'm very unlikely to buy any further Bioware games - maybe if they've been out for a good long time, and have good FAN (not bought and paid for gaming media - one positive aspect of the controversy is that it has allowed us to see many game press outlets for what they really are), in which case I'm likely to pick them up used.

NONE of this is to "punish" Bioware.

It is simply that I will no longer have any faith that the "Bioware brand" is willing to provide what it promises when I buy a product, since ME3 managed to violate both implied promises though the structure on the previous two games, and explicit promises in the interviews of Bioware staff about the game leading up to the launch.

#186
LordHelfort

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Slidell505 wrote...

Nezzer wrote...

I'd throw an asteroid on Edmonton.


Oh wow, a Batarian threatening to ram an asteroid into somthing, you don't see that ever.


Xenocist!


In all due seriousness and addressing the main issue of the thread, I will no longer purchase Bioware games but continue to play them as they come out (you can geuss how).

I won't be taken advantage of in such a fashion again, especially given the lackluster Bioware response and its attempts to head off or PR down this movement.

#187
Nezzer

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Slidell505 wrote...

Nezzer wrote...

I'd throw an asteroid on Edmonton.


Oh wow, a Batarian threatening to ram an asteroid into somthing, you don't see that ever.

You humans are all racist!

#188
iamzer0xx

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LordHelfort wrote...

Slidell505 wrote...

Nezzer wrote...

I'd throw an asteroid on Edmonton.


Oh wow, a Batarian threatening to ram an asteroid into somthing, you don't see that ever.


Xenocist!


In all due seriousness and addressing the main issue of the thread, I will no longer purchase Bioware games but continue to play them as they come out (you can geuss how).

I won't be taken advantage of in such a fashion again, especially given the lackluster Bioware response and its attempts to head off or PR down this movement.


Get a grip, are you listening to yourself right now? You're trashing the game and the franchise and opnely (LOL) admitting that you're going to continue playing their games by stealing?

You my fiend have just crossed a milestone in hypocrisy. Your sense of entitlement is staggering and arrogant. 

#189
Aerevane

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I'll wait for the reviews and forum response.

Modifié par Aerevane, 17 mars 2012 - 10:53 .


#190
Dragoonlordz

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Luc0s wrote...

Dragoonlordz wrote...

Luc0s wrote...

Dragoonlordz wrote...

and my emotional reaction to any disappointment I might have faced if was not how I wanted was kept in check because I know the value and reality of how one should view a game as simply a form of entertainment and the telling of a story by a developer. The freedom within that framework is a bonus and not a requirement and they do not owe you it.


:sick:


Whether you consider it smug or not, I consider it realistic and a far more healthy approach.


Think what you like, but I know for a fact that it isn't true.


I agree that "freedom" in a video-game only goes so far. i actually know this for a fact, since I'm a game-design student myself.

But even if you limit the ammount of possible choices and possible endings, you can still at least try to do a decent job at it. BioWare didn't. All endings were the same except for the color of the explosions. We didn't even get to see what effect our choice in the end had on the galaxy, other than the fact that Joker looks like a Deus Ex character in the green synthesis ending.

It's not the amount of choices that pisses us off. It's the fact that all 3 choices seem to be pretty much the same and the worst thing is: The Mass Effect universe as we know it pretty much gets destroyed in each ending.


Have you ever played the first Witcher game? That game also only gave us 3 paths. In The Witcher you could choose between the Neutral (Witcher) path, the Rebel (Scoi'atel) path or the Loyalist (Order) path. These 3 paths resulted in only 3 different endings. But each ending was vastly different, the consequences of our choices were explained in full detail. The Witcher gave us real closure. Mass Effect 3 didn't.


If you want to see the 3 endings of The Witcher and see for yourself how much better they are, look here:

Witcher ending 1
Witcher ending 2
Witcher ending 3

^
That is how a game with multiple endings should be handled. Not the ******-poor job BioWare did for ME3.


Yes I have played them both first and second, second being one of my favorite games of past year alongside ME3, Skyrim and DE:HR now. I am active on their forums too (CDPR) and my 360 version thread is one of most viewed threads on in the general section. I also happen to like DE:HR and is also in my list for best of past year titles. There is nothing wrong with using a DE format ending, the exposition argument is subjective and infinite in how much exposition each person sets as their own personal requirement for enjoyment too.

None of this changes the fact all games have a framework which allows a story to be told but the story is always theirs (developers) to tell within that framework of choices they allow and some allow for no choices while other offer more (that is a creators prerogative and not something they owe you or me). It also does not change that it is far more healthy to view games as they are meant to be, a form of entertainment not an oxygen supply or requirement for eternal happiness and there will always be elements in almost all games one likes or dislikes. Take it as it is and gain what enjoyment you can but keep it realistic in that no game will fulfill your every desire.

The ending to TW2 was not perfect or amazing to myself either but the choices affecting the impact during the game was, just as is the case for the period during 95% of ME3 was the case. TW2 did also not tie up all loose ends and exposition given was not perfect but overall the game was epic despite this as is (imho) ME3. Skyrim another great game again where the ending tied up almost nothing as the game continues as though it had no impact but this does not destroy the quality of the game itself overall. I will also state that all games including ME1 and ME2 left elements to the imagination and as a way to tell stories this has always been the case even though it appears some do not acknowledge the fact they had to use their imagination in previous titles because they are controlled by emotions right now, even most of the debating going on here since the dawn of ME has been reliant on imagination of what x, y or z means or could of been.

With regard to the endings impact of each choice, I did not play as an all seeing god like overlord who had all the answers and knew all the outcomes prior to making choices but instead I role played through the eyes of my Shepard, regardless of each outcome they were seen as specific to the end of that characters story. That character did not know what would of happened if picked a or b if he actually picked c. Each to him was individual and the impact unique through his eyes.

Modifié par Dragoonlordz, 17 mars 2012 - 11:05 .


#191
Kajan451

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Aligalipe wrote...

Well most of us agree that the Ending to Mass Effect 3 is one of the worst video game endings ever. I saw some threads about "Will you forgive Bioware, if they fixed the ending?" What will you really do, if they don't fix the endings?.


Wouldn't say worst video game ending, in almost 20 years of video games i've seen a lot worse endings, but that doesn't make this ending any better.


What will i do? Well i was disappointed with ME2 already, storywise, so if i would have to mark a turning point for myself it was ME2 or Dragon Age Awakening, i am not sure.

They've been keeping promising, for both series, about how choices shape the game, and except for the first installments they didn't keep those promises, in my opinion. Sometimes we would get some more choices, but it never shaped the game. If you want a 'recent' example how thats done take a look at Alpha Protocol, where choices can lead to you not meeting people, meeting them later, being enemies or allies, and missions change depending on the choices you made. Like for example if you pick a different Tactical Advisor it suddenly becomes a different mission, with different goals to accomplish. That was shaping the game.

Having some NPCs saying hello to me, or not, or getting an email and a codex entry of negligable value, is certainly not shaping the experiance.

With Dragon Age 2, they went overboard. Disregarding player choices just to have cameos? Thousands of Thiefs in a single city? Those thieves alone could have stopped the Qunari. I surely killed a couple thousand of them. Not to mention them being 'summoned' into the area. Jumping down out of thin air and such. Reused dungeons and all that...

I was very weary of how they would present ME3... to say at least. ME2 was a rushjob already, but it had good story telling (even if the stories had nothing really to do with the main plot, but i really thought we suffer through this so they have the final actors ready with a rich and deep history so we'd care about them in ME3 already and wouldn't need to 'get reaquintanced')... Dragon Age 2, was even more so a Rushjob. Reusing levels? Over and over again? Most Indi Lables put in more effort than Bioware did in Dragon Age 2.

Then i got ME3.. and midway through the game i was hopeful. It was back on track, i though Dragon Age 2 would have been just a slip.... and yeah i didn't really expect my choices to shape the game, to be honest. They haven't kept that promise in any of their games so far since Baldurs Gate. But i was expecting my choices to matter more than getting a few points to my Rating, which becomes completely obsolete by the ability to promote MP chars to ingame Warassets.

And then i got to the end. And i am suddenly watching Matrix 3.  Every single one of my decisions was pointless. It didn't matter.. and i got the same story the Architect told Neo, with a slight twist. I was the first Neo to arrive the architect, hurray.

And then i was forced to choose. I couldn't even tell him "F you... i won't play your game" and call in a couple techs.. or use my own tech skills to rewrite some of that AI code. I am sure that army of Geth fighting on my side gladly could have helped me there. But no.. i was forced to choose death. And quite franky.. i know this was going to happen, i didn't want it to be true, but i had that suspicion as soon as they told me the cruible was missing a part. I know shepard would kill himself to activate the doomsday weapon. But honest i expected it to be something the Illusive man had done when they resurrected him. The very thing that brought him back from death would now make him the only person in the galaxy to do it... something like that. Thats what i expected already.

Well i got some script from Matrix 3. Then, when i finally decided to force it to come to and end... i get some final sequence, which didn't make sense. A jungle planet in Sol System, where do we have such a jungle in our solar system? The Normandy trying to escape, well what exactly? And not to mention the inevitable destruction of all Mass Effect gates, which made me realize right away that everyone was going to be stranded on earth. And quite frankly... i didn't feel like a savior... i felt cheated. I worked my butt off to save the universe and in the end.. its doomed anyway.

And then i had to suffer through that Grandfather and his Grandchild.... thats when i got pissed.


So to get back to the question at hand... what will i do now? Honestly, i expect them to fix this and i expect them to fix it for free. If a company like Code Project can release Extended Editions, because they care about their work and their fanbase, then i expect nothing less from Bioware. As far as i see it, they wanted to turn Mass Effect into one big experiance and they ruined it. After i remained loyal to them, paid for every game, bought DLCs and all that, just so i would not miss out on the experiance they promised... after all that, i expect them to be so fair and do something for their fans and set this right.

If they want to do it as paid DLC, fine. I will buy that too, but it will be the last thing i buy that has the name Bioware on it. If they don't fix the end.... well quite frankly, then they lost a customer anyway.

I am tired of the lies and unfinished games. Bioware was a great storytelling company delivering great games and i loved them up to and including Dragon Age Origins and Mass Effect 1. Bioware was one firm on a very short list of firms i used to buy just because of its name. It was a bioware game, i was sure to be entertained. No questions asked, preordered without checking anything about it. But its time for me to admit defeat and simply accept that Bioware is no longer the Developer Firm that has brought me some amazing games like Baldurs Gate and Baldurs Gate 2. I simply have to accept that and move on.

Its sad, but i have had enough disappointments with the Name Bioware on it, to remain loyal. ME3 was the breakingpoint for me after Dragon Age 2 and ME2. For the first part i really thought Dragon Age 2 was the fluke.. now i have to realize the times have changed and Bioware is no longer the Company it used to be. I am just not sure if thats their own doing or the influance of the Evil Alliance.

Modifié par Kajan451, 17 mars 2012 - 11:08 .


#192
Guest_greengoron89_*

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Dragoon, it's fine that you enjoyed the game and found the ending to be far more agreeable than most - but with all due respect, I have to agree with Luc0s that you are getting a bit "smug" regarding your personal opinions on ME3, its ending, and those who are upset with them.

People have a right to protest products when they feel they haven't gotten their money's worth - that's just the way of the free market. Trying to impose your more "realistic" and "healthy" take on the angry consumer is not going to change that, and can honestly only irritate the situation further.

Modifié par greengoron89, 17 mars 2012 - 11:02 .


#193
mizark3

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Assuming no fix? I would never buy another Mass Effect anything because the universe is dead. Also I would never bring myself to buy another Bioware game unless I could get it for at most 1/3 the release day price, and same for all DLC attached to the game.

Assuming fix is 6 months or more? Mass Effect series is intact. Bioware games only bought at 2/3 release day price same for DLC.

Assuming fix under 6 months? Bioware has hurt itself but is still somewhat trustworthy. All future Bioware titles looked at with wary joy.

Assuming the fix needs to be paid for? EA has far too much control over Bioware. Take each result as the one above it.

Modifié par mizark3, 17 mars 2012 - 11:03 .


#194
Jorina Leto

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SilencedScream wrote...

Militarized wrote...

Wolven_Soul wrote...

Never spend any more money on Mass Effect, games or DLC.


*from Bioware 


This, though it reflects on EA as a whole, not just Bioware.


This.

#195
Guest_Luc0s_*

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Dragoonlordz wrote...

Luc0s wrote...

Think what you like, but I know for a fact that it isn't true.


I agree that "freedom" in a video-game only goes so far. i actually know this for a fact, since I'm a game-design student myself.

But even if you limit the ammount of possible choices and possible endings, you can still at least try to do a decent job at it. BioWare didn't. All endings were the same except for the color of the explosions. We didn't even get to see what effect our choice in the end had on the galaxy, other than the fact that Joker looks like a Deus Ex character in the green synthesis ending.

It's not the amount of choices that pisses us off. It's the fact that all 3 choices seem to be pretty much the same and the worst thing is: The Mass Effect universe as we know it pretty much gets destroyed in each ending.


Have you ever played the first Witcher game? That game also only gave us 3 paths. In The Witcher you could choose between the Neutral (Witcher) path, the Rebel (Scoi'atel) path or the Loyalist (Order) path. These 3 paths resulted in only 3 different endings. But each ending was vastly different, the consequences of our choices were explained in full detail. The Witcher gave us real closure. Mass Effect 3 didn't.


If you want to see the 3 endings of The Witcher and see for yourself how much better they are, look here:

Witcher ending 1
Witcher ending 2
Witcher ending 3

^
That is how a game with multiple endings should be handled. Not the ******-poor job BioWare did for ME3.


Yes I have played them both first and second, second being one of my favorite games of past year alongside ME3, Skyrim and DE:HR now. I am active on their forums too (CDPR) and my 360 version thread is one of most viewed threads on in the general section. I also happen to like DE:HR and is also in my list for best of past year titles. There is nothing wrong with using a DE format ending, the exposition argument is subjective and infinite in how much exposition each person sets as their own personal requirement for enjoyment too.


Enough with the bragging already. First you brag about how your friends think you're so intelligent. Now you brag how your thread on The Witcher forum is so popular. Don't you get it? No one cares! Really, I don't care that your friends think you're intelligent. I don't care that Skyrim, DE:HR and The Witcher are your favorite games (this is a Mass Effect 3 forum). I don't care that your thread on the Witcher forum is popular (again, this is the Mass Effect 3 forum). I just don't care.

You also completely missed the point. The fact that BioWare completely ripped-off the original Deux Ex's endings isn't even a reason why I think the ME3 endings suck.


Dragoonlordz wrote...

None of this changes the fact all games have a framework which allows a story to be told but the story is always theirs (developers) to tell within that framework of choices they allow and some allow for no choices while other offer more (that is a creators prerogative and not something they owe you or me).


You're wrong. You're completely wrong.

Again, I know how games work. I know how games are created. I know how games are developed, better than you. I'm a game-designer. I create games myself on a daily basis. I know how stuff works, better than you.

And let me tell you, you're completely wrong. A video-game is a relation between the developer and the consumer, the player. A game is an interactive experience. That interactive experience is created by both the developer and the creator.

For us game-developers, the input of the player is as important as our own artistic input. In fact, we value and cherish the player's vision more than our own. Because we create video-games for the players. Our products are made for you, the gamer. Without you, our products cannot exist. Without you as the player, we developers are worthless..

Rule number one if you want to be a succesful developer: Value your fanbase. Treat your fanbase well and take their feedback into consideration when you're going to develop your (next) video-game. After all, we create our video-games for you to play, so your feedback is more important than anything else.


Dragoonlordz wrote...

It also does not change that it is far more healthy to view games as they are meant to be, a form of entertainment not an oxygen supply or requirement for eternal happiness and there will always be elements in almost all games one likes or dislikes. Take it as it is and gain what enjoyment you can but keep it realistic in that no game will fulfill your every desire.


You just don't understand. Some of us are long-time and hardcore Mass Effect fans. Over the past 5 years we came to care about the Mass Effect universe and it's characters. Some of us are collectors and basically bought almost everything Mass Effect related. I'm one of those people.

To see your favorite video-game francise end in such a crappy and rushed way is just painful. It's not the end of the world, but it certainly is painful and we as the customers and fans have every single right to express our feelings. Who are you to say we can't?


Dragoonlordz wrote...

TW2 did also not tie up all loose ends and exposition given was not perfect but overall the game was epic despite this.


Again you're completely missing the point. The Witcher 2 is the middle-part of the trilogy. As the 2nd instalment, it doesn't need to tie up all loose ends. As a matter of fact, the end of TW2 is quite a cliffhanger. And that's good! That's perfectly fine! Because there is going to e be a Witcher 3, which is going to be the grand finale of the Witcher trilogy.

Only if The Witcher 3 doesn't deliver closure and doesn't tie up all lose ends, only THEN I'm going to complain, just like I'm complaining right now about ME3.

As a grand finale of an amazing trilogy, Mass Effect 3 should tie up all lose ends and give us closure. ME3 does not deliver in that department and that's just very very very poor narrative-design and very poor game-design. I still can't phantom how BioWare who is known for quality writing, could f*ck up their grand finale so bad.

Come on, just open your eyes and admit it: The ending of ME3 was rushed and it's full with plot holes. "Speculation for everyone"? More like confusion for everyone!


Dragoonlordz wrote...

Skyrim another great game again where the ending tied up almost nothing as the game continues as though it had no impact but this does not destroy the quality of the game itself overall.


Skyrim's ending is also pretty pathetic, but we can forgive Bethesda for their bad ending, because we can continue playing in the world of Skyrim. The story of Skyrim is not over and it will be expanded with DLC.

Mass effect 3 however, was supposed to be the final instalment of the Shepard story arc. The Shepard story is over now, or at least, it's supposed to be over, that's what BioWare promised us. And ME3 completely failed to wrap up Shepard's story nicely. The vast majority agrees on this, so you can't deny that there is at least SOMETHING wrong with the ending of Mass Effect 3.


Dragoonlordz wrote...

I will also state that all games including ME1 and ME2 left elements to the imagination and as a way to tell stories this has always been the case even though it appears some do not acknowledge the fact they had to use their imagination in previous titles because they are controlled by emotions right now, even most of the debating going on here since the dawn of ME has been reliant on imagination of what x, y or z means or could of been.


Leaving things left to the imagination is fine for the first instalment of a trilogy, it's fine for the second instalment of a trilogy, but it's not fine for the final instalment of a trilogy!

Sure, you can keep things SMALL things open for imagination for the player, that's perfectly fine. But ME3 basically left THE ENTIRE ENDING open for imagination in ME3. That's just plain bad. Again, it's bad narrative-design and bad game-design. That's a fact. Just look at how the vast majority reacts to the ME3 ending. Again, you can't deny that there is at least SOMETHING wrong with the ME3 ending.


Dragoonlordz wrote...

With regard to the endings impact of each choice, I did not play as an all seeing god like overlord who had all the answers and knew all the outcomes prior to making choices but instead I role played through the eyes of my Shepard, regardless of each outcome they were seen as specific to the end of that characters story. That character did not know what would of happened if picked a or b if he actually picked c. Each to him was individual and the impact unique through his eyes.


You can't roleplay Shepard in the ending. That's what makes the ending so bad. Normally we would be able to ask questions. We would be able to invastigate. We would be able to roleplay Shepard. But in the ending, everything was auto-dialogue and Shepard just gave in to the Star Child. I was completely frustrated to see how my hot-headed Renegade Shepard, who normally never takes anything at face-value, all of the sudden just nodded and agreed eagerly with the Star Child's stupid and broken logic. BioWare should have allowed us to roleplay our Shepard in that situation like we normally do. We should have had the option to interrogate the stupid Star Child and ask him questions, call him out on his broken logic. Instead, I felt powerless as I watched my Shepard being railroaded into the most horrible ending in video-game history. Again, horrible narrative-design and even worse game-design.

Modifié par Luc0s, 18 mars 2012 - 12:13 .


#196
razgriz127

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Failure is not an option. We fight until we win.

#197
McBaal

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I will stop buying anything from Bioware. And i will make sure others wont too. Until Bioware goes down just like the ME franchise they killed with this ending crap.

#198
Penguinlover

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For me, I won't be doing anything. Whilst the ending was incredibly disappointing, the game and series was still the best I ever played, I won't be able to bring myself to play it again as it stands. If I boycotted every company I ever bought a game from and was disappointed with I wouldn't be able to play anything.

#199
SuperVulcan

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I'd be sad for a day or so then move on.

#200
Darth_Trethon

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It will be fixed....you must believe and keep faith....just hold the line, everything will be just fine.