Casey Hudson discusses the conclusion of Mass Effect 3
#326
Posté 17 mars 2012 - 04:51
#327
Posté 17 mars 2012 - 04:53
Resistance is futile.tfKR3W wrote...
Dont give in hes trying to indoctrinate us!!! HOLD THE LINE
#328
Posté 17 mars 2012 - 04:55
its going to be harsh. but make no misstake i am trying to be a civil and as respectfull as i can. considering that what you just said
Is breaking my heart, i feel so betrayed i cannot put it in words the way i would want to, but i will try.
i spent about 30 min just staring at the tv after finnishing the game, i was in shock, tears in my eyes, i couldnt belive what you did to my feelings.
first of all even if nothing is done about the Endings i will consider getting a DLC about "ARIA and taking back Omega"
(IF she becomes a Squadmate And possible LI i will get it without a doubt, since that was something i truly missed in ME3)
but Im done with Bioware and anything with casey hudson or mac walters under any gamestudio if this is really what you consider a good ending, and you accually end with it this way...
again im sorry if this is harsh, but that is how I feel and saying otherwise wouldnt be true to my own feelings.
i will also say that i do Not feel entitled to getting new endings made and released, but it would be the only way for you guys to redeim yourself and
this astronomical blunder called "the endings" and regain my consumer trust, also. i would be more than willing to pay for those new endings, just saying
why am i still upset with Casey's answer?
i dont think YOU/He/Casey read the post's about why people didnt like the endings or you simply couldnt graps WHY people are upset with what you did,
and this comes after its obvious what you did didnt resonate with the gamers at all in majorety of what I have seen on this and other forums, friends and reviews by fans and Myself.
i've played all games (and did Every sidemission there is in all three games, + getting every single DLC i could afford. (yes that meent eating nuddles more than i wanted, lolz)
read all book and comics. so yes, i am a hardcore fan in the very essens of the meening. And i find it offensive that there is 3 endings that..
1. all endings lack positive clousure:
2. in two endings the hero that we are attached to emotionally dies.. No happy ending even beeing possible?!?!
or we get the ending were after all the cutscenes, we see shepard on the ground in the rubble presumebly waking up after beeing hit with the reaper beam.
shepard surviving the citadel blowing up = not likely, so hes lying in rubble on earth
waking up after beeing hit by the beem = contradicting everything we just seen and war is still in progress = end without an end (of the war)!?!?!
and this is just speculation, becouse you didnt see enough to see were he was and how he got there, thus i get no closure in the war against the reapers!!!
and the speculation that was stated before as intended with this ending, that speculation havent really created the positive speculation/feedback you was aiming for,
accually it seems to compleatly failed in resonating with the fans. it has with me fore sure!
the hole godchild VI kid just seems totally out of place and does not connect with past event of the 3 games at all to me.
accually it compleatly contradicts the lore of ME1 and sovereings actions, and as such you just adding me more plotholes than resolve.
and you accually did only give us an A B C (C,2 lol) choise of endings = you were blatantly LYING to us about getting endings that was compleaty different depending our choises thruout the 3 games.
you also said we would not be getting a "LOST" ending, but heck if that isnt just what you did,huh!!!
You should have provided 3 completely different ending, and here is my suggestion (constructive critisism, well im trying atleast he he).
1 positive happy ending = shepard lives and we se the aftermath of the war and our choises with characters, and OFCOURSE cutscenes of reapers defeated in diff earth/space battles!!!!
with a final and some what cheezy ending with shep and LI while fading out to credits. and all or most Squadmates surviving.. if we got ebough assets with us..
(if you truly want suggestions for new endings I have suberb ideas for uber paragon that you could write the hell out of lol, i do know these are nothing but ideas without writers
accually turning them into something good)
2 sad and happy ending,(triggerd by low assets) shepard dies while saving the galaxy,
plus we still se the aftermath of the war and our characters related choices and ther reaction to shepards death + sacrifice.
and perhaps some or several characters accually dying while the war unfolds in the cutscenes,
depending on assets and even perhaps different orders they get from shepard during final assault, just like in ME2.
3 Reapers win all Ending. (if triggered by critical mission falure during earth assault, for god sake give the ability to jump over it so we can retry mission fast, lol)
were we see how the war unfolds with total failure and death of squadmates/characters in diff earth/space battles in cutscenes and so on,
My thought is that the endings you accually have. could be merged into a awesome mission failed scenario, throw on the "An End Once and For All" song.
and id lose on purpose just to sit there and cry just becouse it would be the most epic mission FAIL scene ever!
the 3 endings should ofcorse be split up in different shades of positive (paragon, middle and renegade)
giving us 3 compleatly different endings that on top of that has 3 shades to each of those endings directly in relation to our paragon/renegade status (arguably our moral)
and since we all would be having different squadmates with us and having made different choices in resolving our squadmates personal conflicts those choises should be played out
during all three endings adding more Depth to our personaly jurney in ME1-ME3 to the accual End of Shepards war against the reapers.
Also our assets that we bring into war should affect how much is left of the allied races fleet/army/forces.. and of those characters that are NON Squadmates.
This is the kind of epicly different endings that I, and presumebly most fans were expecting and would have loved.
and the replay value would have been humongous if you accually delivered this, and trust me people would be talking about and playing these 3 games for ages to come
comparing notes and outcomes and so on..
instead we got what? pictures of mac's weird idea of an ending without closure IF we bought some app or something???, leaving gamers utterly devasted and fealing cheated
which is truly a sad thing becouse it isnt what Casey said we would experience, on the contriary its the exact opposite.
and now i get this answer from Casey that the hole Game was ment to be closure to shepard and his squadmates stories.
fine, i understand what they were trying to do IF that is true, i do see his argument But i find it compleatly INVALID!
Becouse the conflicts the characters had from previous games are resolved in a sence yes. but the conflicts arising in Me3?
No they dont seem resolved to me, becouse how can they be resolved and have closure Before the war is Won or lost?!?
the game ME3 might give closure to things from Me1-Me2, BUT the ending of ME3 does not give sufficient closure to the game ME3!!
Or The war against the Reapers, It gives Nothing in the sort of Closure to the "Aftermath" of the war against the reapers, you know the outcome of shepards acomplishments!
And that I think is the essens of why people are "pissed off" "in dispear" "insert appropiate word for your feelings" ect..
And i truly feel like there is a chance that Casey isnt beeing honest.
and that the endings we got is some halfassed thing put there from lack of Time and or
artistic creativity, and this is mearly an excuse for that
Modifié par XqctaX, 17 mars 2012 - 05:04 .
#329
Posté 17 mars 2012 - 04:57
What I would like to know is if the way the endings were written was purposely to give way for this collaborative content between the developers and the fans, or if it was an afterthought.
While I admire you for wanting to do right with us fans about our concerns, I can't help but think that we're likely expected to shell out more money for this content - collaborative or no. And that truly breaks my heart. The way the game stands now, and you've heard this thousands of times I'm sure, the endings do feel lacking and generally disconnected from the rest of the game. The thought that we've paid full to be given something incomplete is... well, very disheartening to say the least.
I won't be able to say for sure what I truly feel about all this until we get some specifics. But for now, here's my heart laid out.
Please... Just make it right.
#330
Posté 17 mars 2012 - 04:58
#331
Posté 17 mars 2012 - 05:02
holding the line!
#332
Posté 17 mars 2012 - 05:03
Mr. Hudson. I believed in you. A lot of people believed in you and what you said leading up to the game's release. Can you address any of your previous comments and how false they seemed to be? In case you have forgotten, someone has compiled a few of them here. Feel free to refresh your memory.
social.bioware.com/forum/1/topic/355/index/10056886/1
Those of us who feel cheated to and lied to are simply asking for closure to the series in a way that makes sense. We need to have some sort of direct answer if this is even going to happen, not this PR BS...
With this type of response, you are only making things worse out here. Each day that goes by with only speculation, wishes and the unknown to keep us company only deepens the resentment and distrust that has started to grow in the minds of so many fans and customers of your products.
How can you fix this? Simple:
Give us DIRECT answers to the questions raised - for better or worse - so we can all move on in whatever direction we need to. Right now it feels like death from a thousand papercuts. Either put us out of our misery or fix us up. But do SOMETHING very soon.
Nikon
#333
Posté 17 mars 2012 - 05:04
#334
Posté 17 mars 2012 - 05:06
MegaSovereign wrote...
The ending isn't bad to the point where it needs to be rewritten. It just needs to be expanded more. There are some questions that weren't really answered (who lived/died, what happened when mass relays exploded,etc). I'm sorry but the community needs to get a grip. How would it'd be any better if the whole thing was about Shepard being indoctrined....Thats worse in the sense that they never actually gave us a real ending packaged with the game
If anything, the ending should be contracted. Everything after Shepard reaches the console is what ruins the ending.
#335
Posté 17 mars 2012 - 05:09
Lets start with:
"we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey."
This is exactly what they did, no issues there. The entire game is acting as an ending, not just the last moments.
"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."
This is more about the reasoning behind the endings, the clearest one we've recieved. He's telling us the intention behind the decision to stucture the end how they did.
"But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series."
So here we go, recognition that people are unhappy with the way things went and what seems like the intention to do something about it.
"So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard."
Basically, yes, we will be doing DLC, but it's far too early too start talking about that.
So yeah, not sure what everyone is getting all annoyed about. Naturally it's written in a very PR friendly way, but everything is these days, you just have to read between the lines a little bit rather than take it at face value. I'm sure Casey would love to be more straight out and honest with us all but the world just doesn't work that way. He has provided us with at least some insight though, keep in mind the game is barely a few weeks old. More information will come in time.
#336
Posté 17 mars 2012 - 05:10
To paraphrase: "This game franchise started out as a labor of love and became a love of money. We love what we have gained and the ending you see, is what we planned all along, despite having grossly misled you for months prior to it's release. We meant for you to get the same ending regardless of your choices, and for the Galaxy to [ommitted due to spoilerness] no matter what. Oh, the "it's not going to be a A, B, C thing was a typo, sorry about that. Suck it up, oh and please buy more DLC, we have lots coming, so you can still enjoy your Shepard prior to the end game and the eventual invalidation of everything you've accomplished. By the way, Lost was my favorite show--ever and damn Deus Ex was a great game series--we should do one of those next..."
I know it doesn't matter because I am only one person, but Bioware/EA has just forever lost me as a customer.
#337
Posté 17 mars 2012 - 05:10
You carry the consequences of your actions, in the end, there's only one ending to your journey (in which you choose one of two variations), sorry, but saying that there's 3, 6, or whatever number you prefer it's simply an illusion with how things are at the moment.For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
And as I said on another topic, Eternalsteelfan's topic here pretty much nailed spot on about the ending features and what some people could say was the "artistic" approach or justification.
So now bittersweet means that has no actual coherence with what you said several times before the game's release or coherence with what was said and explained on the previous games.We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
How is this ONE ending showing any victory and hope?
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
So you're going to completely ignore media (like Forbes, here) that's not positive?
And it's not like we need more dialogs saying "goodbye" in different ways, we look for coherence, to make any sense with all the info that was said and explained in Mass Effect and Mass Effect 2, because so far, there's none.
So, you made changes on key design changes to make it a "deeper RPG system"? Sorry, but I saw all the opposite, I saw features stripped from regular RPGs and from the previous ME, less side quests (no, taking 5 seconds to make two clicks isn't a side quest), completely ignoring if you went Paragon or Renegade (because as long as you have fulfilled one you can choose either answers), no inventory, being steamrolled in one direction without any choice into where to go from start to finish isn't very RPG-like either, nor is the fact that all the classes could use all the weapons to name a few things.I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So, did I read it right? We'll have to wait for at least or almost a year to see what would the DLC be? And maybe "hope" (which there isn't much left) that it might be a fix or correction to the whole situation and give us some coherence and actual closure to what was thrown in the release.So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
I know developing and releasing things (DLC in this case) could take time, but just saying "wait until some point next year" isn't very inspiring (not just for me, but for plenty of people) nor it helps in stopping the hope that is lost every time another vague comment or twitter tease is said to the fan base in general.
What can I say, because all the remaining experiences look quite grim with the current event... Because of that ending, any replayability (at least of ME3 for me) looks slim.We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Edit: Fixed Forbes link.
Modifié par Balgard, 17 mars 2012 - 05:11 .
#338
Posté 17 mars 2012 - 05:11
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
#339
Posté 17 mars 2012 - 05:12
As if some EA executive hated the game so much, he made sure to ruin it such that there can be absolutely no way to go back to it ever.
#340
Posté 17 mars 2012 - 05:14
We want endings that make fricking sense. I personally want the ability to EARN a happy ending. The fact that you think shep has to die in order to end this story shows how out of touch you really are. The game is based around choices and consequences. If you make the right choices you should be able to achieve a happy ending. Having the ending be dark and depressing for the sake of being dark and depressing is sloppy and lazy writing. Please fix it and please let us know something relatively soon so that I can know to keep my games or trade them in.
#341
Posté 17 mars 2012 - 05:17
I'll sum it up for you folks:
I love Mass Effect ever since the first instalment.
I didn't care I couldn't get ME3 on Steam too and I gladly installed Origin.
I didn't care for day 1 DLC, hell I got the Collector's Edition!
I'm not upset because the ending isn't "good" and "rainbows", I didn't expect as much...
What really bugs me? That none of my actions and decisions has any impact, whatsoever, beyond a 3-door choice. What happened to the Rachni? Did the Quarians/Geth manage to coexist peacefully in Rannoch? Did the Krogan rebel again? And my companions, current and old? TOO MANY QUESTIONS and a feeling that I could just blaze through the games, ignoring all side-quests, picking dialogue at random, and the ending would still be the same...
#342
Posté 17 mars 2012 - 05:20
Sincerely, a Mass Effect Fan.
Grim Intent
#343
Posté 17 mars 2012 - 05:20
Not just a feeling
#344
Posté 17 mars 2012 - 05:20
http://www.youtube.c...feature=related
Modifié par Poliss, 17 mars 2012 - 05:22 .
#345
Posté 17 mars 2012 - 05:20
#346
Posté 17 mars 2012 - 05:22
Or if everything that happened after TIM dies was just a dream.
#347
Posté 17 mars 2012 - 05:24
Tazzmission wrote...
im lost on this quote is he saying dlc in 2013?
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
Its PR speak. There is DLC coming and most will be released before 2013... most likely all of it.
Best people can do is stop repeating the mindless rhetoric of "I dont like the ending because its bad" and then following it by a link to a poll and some blog.
Instead people should spend the effort to actualy explain the problems they have and discussing those problems. Instead of flooding the forum with worthless spam like "Dont go into the light" "its bad I hate all the games now" or "hold the line"
#348
Posté 17 mars 2012 - 05:26
#349
Posté 17 mars 2012 - 05:26
#350
Posté 17 mars 2012 - 05:27
Greetings All,
Really flattered with the responses. Respectful regards and thanks to all. Been spending a few minutes reading over Mr. Hudson’s response. Here's my PR insider perspective. Hope it helps a bit.
First, let’s simply look at strategy over content. 1) They definitely released this on a Friday evening to bury it in the news cycle (because it does acknowledge in passing there are unhappy customers, but more next paragraph). Btw, kudos to those who pointed that out earlier in the thread-Solid catch. 2) Several of the “anti-ending” articles (most notably Forbes) are now creeping into front page searches for “Mass Effect 3” instead of “Mass Effect 3 endings” and they are hoping this release will knock those stories to page 2. 3) They are hoping to deflect some of the current silence anger by combining this message with this weekend’s faux olive branches (discussed earlier).
All in all, the message release strategy is nothing too interesting at this point.
The content, however, is interesting. Most of the statement is doublespeak meant to let you see whatever you want as to as to the direction this thing is heading. Mr. Hudson then clearly tries to give validity to the greatness of the game by citing a couple news sources in the hopes of getting those stories more hits and onto search page one (nicely played EA PR), but the main thing is a clear acknowledgement that Houston has a problem with “some” fans. Mind you, he uses the term “some” and “most passionate fans” to try and minimalize the level of the outcry, but the disenfranchised fan base has reached the level of acknowledgement. That is important. Does it mean those disenfranchised fans have won? Not by a long shot. But Mr. Hudson’s statement was written (or at least approved by someone running damage control). And ultimately any time you have to acknowledge a problem with your product or customers, you have issues.
Does he continue on holding his own line that they intended “bittersweet” endings? Yes. Is the comment that you’ll see more of Commander Shepard an illusion to an “ending” DLC? Not certain but probably not at the moment. Does he utilize the “we’re listening to feedback but not promising we’ll do anything” line used on the boards yesterday? Sure.
It is clear most of his statement is insubstantial and leaves tons of room for spin either way down the road. Whether it gets used or not, management is trying to find some wiggle room in case they have to change course.
Last bit. A warning. PR guys know that right now many people’s emotions are on edge and often use a tactic called “Sound and Fury” (Shakespearean reference see Macbeth) to see if it gets people raging. It helps that strategy that people are looking at anything coming out of Bioware to detect wind changes. That said, I was reading through the thread burning with Mr. Hudson’s statement (though to be fair it is a Bioware/EA statement) and it seems for the most part folks are being passionate, but civil. EA PR will probably chalk up that aspect of this release as a failedruse de guerre (trick of war).
Stay civil, stay passionate, and stay vocal no matter which side you take. For myself, I’ll shamelessly
Hold the Line





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