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Casey Hudson discusses the conclusion of Mass Effect 3


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#426
neilthecellist

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Demon Velsper wrote...

1. For a discussion, you need to actually say something, not just ramble a lot of words.

2. The ending (there's no s to be had) is not bittersweet, it's stupid. There's is a difference, if you don't see it then the result is not a surprise.

3. You promised us different endings and a conclusion to the story, you offer neither. You give us one conclusion that can't be changed aside from the color of the space magic. You have failed.


Amen.

#427
bill280

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http://social.biowar...4349/1#10084349

#428
Lunar Savage

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That was the most gigantic waste of words I've ever read. Dude's lost his mind.

#429
Parahexavoctal

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I don't own ME3, and I obviously have not played the endings myself.

But I do own ME1 & 2, and I have played both quite a bit. I have several Shepards, all of whom I'd love to play their stories to a conclusion with.

I've been following the controversy about the endings quite closely, despite not being directly affected (yet). Partly because it invokes my sympathy for the fans after getting badly burned by the Dragon Age II ending myself. Partly because I really want to play the trilogy to the end with all my Shepards.

However, as the ending(s) are currently presented, I have no desire to purchase ME3; I simply couldn't bear the culmination of all my experiences as Shepard to end like they currently do. It would be all the pain of DA2 all over again, only worse.

Others have already expressed many of the issues with the ending more eloquently than I could (moreso since I can't very well discuss the details here in the non-spoiler forum). I can add little to that beyond agreeing strongly with their reasoning.

For me to purchase ME3 so I can finally play the trilogy to it's conclusion (and trust me when I say I really want that), I feel two points must be addressed; without them, I'd rather end my involvement in the franchise where it currently is.

1) Closure.
I absolutely need to know what happened to every one of the characters I have connected so deeply with over the couse of the game. Shepard & LI foremost, but the rest of the crew as well, and not in the form of an uncertain cliffhanger. Also, the reapers, the other races and galaxy at large would need closure beyond the current level.
I personally felt DA:O's epilogue sequence and slideshow was a good way to accomplish much of it, but I am no writer, screenwriter; I'm sure there are other ways as well.


2) An option for a happy ending.
Maybe not rainbows, unicorns and disney weddings, but at the very least Reapers dealth with, Shepard surviving and re-united with her LI. I don't particularly care if people call it cliche, I don't particularly care if it's not angsty enough to be art. It works well, it gives me a sense of accomplishment and a satisfactory ending to at least one of my Shepards, and I feel it fits very well with the theme of hope and struggle against the odds which has been prevalent in the series.

I've read plenty arguments about how sacrifice is a big theme as well, and plenty people have expressed that they didn't expect (or even desire) Shepard to survive the final hours. However, I never saw it that way; my paragon Shepard always held hope, fought hard against the impossible odds and came out on top in the end every time. The climax of ME2 pretty much exemplifies it; through making the right decisions and fighting hard, I saved most of my crew, defeated the collectors, foiled their plans, defied Cerberus and none of my squad died. I accept that the cost may be higher in the conclusion of the trilogy, but I in no way expect or take it for granted that Shepard wouldn't come out of it on top.

Casey Hudson writes that you intended us to experience an inspiring and uplifting ending. I applaud that sentiment, but not only are none of the current endings what I would consider remotely inspiring or uplifting - I really don't think I could find an ending where Shepard makes the ultimate sacrifise to be uplifting at all.

You gave us the choice in DA:O so beautifully; the Warden could survive the archdemon, but at the cost of either the dark ritual or the sacrifise of another warden. This is the kind of choice I expect to make in ME3.

I'll end with a quote from the from Brent Knowles, lead designer of DA:O, because it expresses so well what I'm trying to say:

In general I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:

1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.

2. End on a positive note. This is really important for video games...life in general is full of s****y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.

On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.


I really hope you're listening to your fans and it results in changes. I really, really want to finish the stories of my Shepards from ME1+2. But not in the way the their stories would currently end. ME3 remains a no-deal for me as is.

#430
Kanner

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That's it?

#431
voteDC

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My great problem is that from the moment I arrived at the end, not a single one of my choices mattered. Every line of dialogue, every choice I can make, is exactly the same.

I didn't expect a happy ending, I didn't even expect Shepard to survive it. What I did expect was that my choices made throughout the trilogy would make a difference but ultimately they did not.

#432
Sharn01

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Well, that answered no questions and managed to be slightly insulting at the same time.

#433
Demon Velsper

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Sharn01 wrote...

Well, that answered no questions and managed to be slightly insulting at the same time.

He probably took lessons from Mike "You just can't accept change" Laidlow.

Modifié par Demon Velsper, 17 mars 2012 - 09:25 .


#434
Fredvdp

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He says that feedback on RPG features led to some key design changes. While I agree that some of the RPG features are better, they completely butchered the biggest RPG feature of all: The conversation wheel.

#435
Guest_Prince_Valiant_*

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Excuse me folks, is my English too bad or didn't Mr. Hudson really say anything useful? I see only word cases. And, special terrible to me: He seems to think this endings are a really good idea. I'm speechless.

#436
OhManTFE

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Looks like EA PR took a page out of George Orwell's 1984, and mastered the art of doublespeak...

I'll come back after the fascist regime has been dethroned.

#437
Chaia

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ebevan91 wrote...

Finally he speaks.

Props to him.

Also I care more about the bugs keeping me from doing every side mission than I do the ending.

Hell, I might as well request some DLC stuff and maybe others will see it and agree.

We need more hub worlds...

Illium DLC. What happened to Illium?

Omega DLC. Omega mentioned in game and I thought we'd actually get a mission on Omega but we didn't.

Personal missions for squad mates. Similar to loyalty missions in ME2, but maybe if you complete these missions, your squad mates will reward you for helping. Those missions made ME2 longer. ME3 was kinda lacking in the length department.

Agreed, whilst I liked the Citadel in ME3 and how it changed over the game, but the game as a whole felt small when compared to ME2, I think this is partly down to only having a few small areas on the Citadel to run about in unlike ME2, I was really expecting ME3 to have Omega as a hub world after Aria talked about getting it back (I get the feeling this might happen through DLC though, or I hope it will be) 

Also missed the squadmates personal missions from ME2, just made you feel closer to them, that Shepard knows them a litte better after helping them (and made the game itself feel bigger/longer)

This doesn't mean I don't want something done to the ending, because I do, I went away with more questions then answers in ME3, but that doen't mean I wouldn't like to see more content for the rest of the game too ;)

#438
Sharn01

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Prince_Valiant wrote...

Excuse me folks, is my English too bad or didn't Mr. Hudson really say anything useful? I see only word cases. And, special terrible to me: He seems to think this endings are a really good idea. I'm speechless.


I will give you a hint, your understanding of english in this instance is spot on.

#439
Raizo

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Fawx9 wrote...

That was an amazingly large amount of words that deflected the issue entirely and touched on basically nothing.

He could have simply said "We're listening" and be done with it.


Damn Casey Hudson and his ability to avoid direct questions.

#440
Lunar Savage

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All I can really say here, is that I hope people follow through with their decision not to buy Bioware games anymore. I've been doing that since DA 2's announcment and I've definitely not been buying any of the DLC since DA: O.

In my eyes, Dragon Age 2 was the bigger and more important signal that Bioware had flipped their lids and lost sight of what made them great. As those kinds of games used to be their strong suit.

Though, I guess to a lot of the fans, this for some reason became Mass Effect as their flagship? I don't understand that point, unless most came on board with them during KotOR? Ah well, either way, I'm glad some people are seeing the light now.

Hold firm, and stop buying their products please. You might still care about Bioware, but they clearly do not care about you.

Edit: If you want to get really technical, I think they lost sight with the original Mass Effect, but then again, I despise the dialog wheel, so...

Modifié par Lunar Savage, 17 mars 2012 - 09:38 .


#441
shin-zan

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I think they'll have to commit to an ending fix once it starts hurting their sales, which might just happen... Would anyone even be interested in new non-ending DLC I wonder? Rumor goes the next planned DLC is going to be retaking Omega with Aria, knowing how the game ends that just seems like a pointless effort though, since it won't matter in the end.

#442
Fredvdp

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Prince_Valiant wrote...

Excuse me folks, is my English too bad or didn't Mr. Hudson really say anything useful? I see only word cases. And, special terrible to me: He seems to think this endings are a really good idea. I'm speechless.

The endings are really good ideas. It's the execution that's bad the moment Shepard gets on the elevator.

#443
Embrosil

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Zannana wrote...

I was fully prepared for a sad ending. It made sense and I accepted it as such. But I hoped to have closure. Just an epilogue outlining what happened to earth and my companions after the choice in the end would have been enough for me. At first glance the end was just telling me that Bioware was holding out on some things to use for the next installments in the ME universe.

I dont know if I had misread some of the dev comments before ME3 went on sale, but I thought they had promised resolution and answers by the end of the game.

Much like most people I LOVED ME3 up to the last few minutes. So,I don't see why anyone will be motivated to play a dlc prior to the end as things stand. Anything you do in a pre ending dlc will not really matter.

What I dread is that Bioware will focus on the multiplayer now, as it may bring them money and completely forget about us.


Well I was expecting a sad ending to be one of possibilities (e.g. if you really screw up and get a low EMS). And I was really looking forward a happy ending if I do every single quest and help as many allies as possible. With the current ending, you even do not have to bother to do sidequests. First, all questgivers die anyway and second you still get the same choice of three colors and the whole galaxy goes to hell anyway. To be honest, if I wanted to be depressed, I would read the news. I really do not play games to get depressed. I just watched again the last part of Shadow wars from B5, where Sheridan is also asked to chose. And guess what, he sends both Vorlons and Shadows to hell. Why the can I not do the same? Oh, I know, because Bioware wanted an innovative ending offering us so many choices...

Modifié par Embrosil, 17 mars 2012 - 09:55 .


#444
jarrettwold

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shin-zan wrote...

I think they'll have to commit to an ending fix once it starts hurting their sales, which might just happen... Would anyone even be interested in new non-ending DLC I wonder? Rumor goes the next planned DLC is going to be retaking Omega with Aria, knowing how the game ends that just seems like a pointless effort though, since it won't matter in the end.


If there's an alternate ending, I hate the word fix... ;)  I will go back and buy all of the single player DLC after that comes out.  Otherwise, no.  Again, it's an amazing series and I want to reiterate that.  I think people are really missing out on what up until the very end was a fantastic finale.  So I would recommend it to people with a Stephen King/Dark Tower style caveat where he goes "if you're happy with this as the ending, stop reading now." 

Edit:
I loved the finale of The Dark Tower, and BSG which everyone largely hated.  ;)

Modifié par jarrettwold, 17 mars 2012 - 10:00 .


#445
BecBec

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I don't know why I even bothered wasting my time reading that... :/

#446
ar1urius

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brgillespie wrote...

Essentially, Casey could've typed how he really enjoys eating pizza with pepperoni. Our delusional brethren who were driven completely insane over a *videogame* ending simply won't listen to what anyone says.

I thought the ending was fine, BUT I have a social life that doesn't involve daydreaming about a fictional world and its characters (I think players having an unhealthy attachment to the world of Mass Effect is the largest problem).


you my friend have hit a nail on the head with that statement.

I think the ending was perfect. The only one there could be to such an emotional game. Some would probably prefer an hour long sex scene with their romance partner rather than a complex metaphisical conclusion.

#447
Legbiter

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They're sticking to their guns. I hated the ending but I support them in this.

#448
LoneStorm

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Romantiq wrote...

I was ok with an ending. I never expected kittens and puppies at the end of these series. Sacrifices had to be made.


This is a game not real life, I don't want stuff that makes you feel like a hero get crapped on by the last 10 minutes of the game which effectively ruined the entire triology.

#449
Forsythia

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:') He basically could've said nothing at all.

#450
Drake-Shepard

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''But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.''

He goes on to say they listened to feedback regarding garrus and tali...

Is this a hint the real ending is coming. I'm holding on to the indoctrination theory and that the continuation of the end is coming after you beat the indoctrination.


Otherwise they didn't know how to end it, so they perfectly executed an indoc ending but just left it at that?


The fans who say the indoc theory is 'genius' are saying it because they believe a real ending is coming. If this is not the case then it is simply a well executed cop-out