Casey Hudson discusses the conclusion of Mass Effect 3
#551
Posté 17 mars 2012 - 03:28
#552
Posté 17 mars 2012 - 03:30
#553
Posté 17 mars 2012 - 03:31
c_cat wrote...
"a story where you face a hopeless struggle for basic survival" ??? Hopeless struggle - how could I have missed this in the PR campaign for the game. Take back earth didn´t really convey this to me. My bad obviously, I should never have bought the game at all. And then I wouldn´t have any reason to complain about the bad ending(s) full of plotholes where non of my choices seemed to matter. I think ME3 was a great game but with an ending that made me wish I never played it.
I imagined that quote in Harbinger's voice and lol'd.
#554
Posté 17 mars 2012 - 03:34
#555
Posté 17 mars 2012 - 03:39
Rollingcabbage wrote...
Mr Hudson explicitly states that the (rather loud) feedback from fans not happy with the ending(s) is just as valid as those who praise it, and people here still blow helium puffery?
890 000 copies of ME 3 were sold. Between 30 000 and 40 000 have signed an official petition of contention.
That means that no matter how much you dislike the outcomes of the story, you can not lay any claim that you speak for the entire consumer base.
People are LAZY, and they dont want to waist time comming to a web page and create an account to log on to the forms just to complane. Hell 5% of a said population is a good admount of people to poll and get a resonable expectation of how people are feeling about something.
#556
Posté 17 mars 2012 - 03:42
#557
Posté 17 mars 2012 - 03:47
Edington wrote...
Rollingcabbage wrote...
Mr Hudson explicitly states that the (rather loud) feedback from fans not happy with the ending(s) is just as valid as those who praise it, and people here still blow helium puffery?
890 000 copies of ME 3 were sold. Between 30 000 and 40 000 have signed an official petition of contention.
That means that no matter how much you dislike the outcomes of the story, you can not lay any claim that you speak for the entire consumer base.
People are LAZY, and they dont want to waist time comming to a web page and create an account to log on to the forms just to complane. Hell 5% of a said population is a good admount of people to poll and get a resonable expectation of how people are feeling about something.
That's really reaching far on an assumption.
5% of the 'population' would not come close to adequately quantifying the collective experiences of the entire 'population'.
You're right on one thing, though. People are lazy and not reading Mr. Hudson's statement correctly, where he explicitly states that those who take issue with the endings have just as 'valid' an opinion as those who don't.
#558
Posté 17 mars 2012 - 03:49
#559
Posté 17 mars 2012 - 03:50
I understand that this is their Intellectual Property and they have every right to take it into whatever direction they please, but they have to acknowledge the fact that their fans and especially the forum community have invested countless hours in this franchise and therefore want an appropriate ending.
These hardcore fans are the ones who will make or break consumer goodwill, by word of mouth, towards their products so I think it might be a good idea to keep them on their side and not dismiss them by saying they are just a small minority and ultimately don't matter (I'm paraphrasing).
Anyway, this is my opinion and I won't pretend it represents anything more than that.
#560
Posté 17 mars 2012 - 03:52
And I do not know why Mr Hudson said that, maybe he hasn't play the game ( because of what his said )
Modifié par RedJohn, 17 mars 2012 - 03:55 .
#561
Posté 17 mars 2012 - 03:55
I want to thank everyone here sending kind words of support, insightful criticism, and other constructive feedback. It means a lot to us.
Modifié par Lawliet89, 17 mars 2012 - 03:55 .
#562
Posté 17 mars 2012 - 03:55
close look at the differences between the games.
Unfortunately, just like with Dragon Age 2, you seem intent on alienating fans of the games as-they-were. So many aspects of Mass Effect 3s development seems to have been about reducing cost and effort and maximizing profit. What was great value in Mass Effect 2 has become miserly and anti-consumer in 3. What was award winning writing in Mass Effect 2 has become... derisive, marketing-committee-lead garbage. What was a game that kept on giving with fleshed out, well written side quests in Mass Effect 2 became cheap and uninteresting game-less fetch quests in Mass Effect 3.
I was a fan of BiowarEA's approach to "project AU$20" with Mass Effect 2. I am behind devs wanting a chance to make $ from second hand discs, and while 1200 points may have been wishful, the Zaeed and Firewalker content was unnessential but good value. But with Mass Effect 3, as a new purchaser, I was immediately required to pay extra for From Ashes, which is frankly essential but poor value - that was just damn rude of you.
I'm not going to dissect your (plot?) in this non-spoiler area but I will say this: for a series that promised and built its name on UNPRECEDENTED CONTINUITY, elements in and missing-from the ending are simply astonishing. Did you sack all the writers to save money? I think someone in marketing designed the "Take Earth Back" tag line and then sent it to some hacks to make a game out of. Your story structure overall is very poor in this game.
I don't think I need to expand much on my third point, but I'll say what so many have said in the past - I don't care HOW good it is, I don't WANT multiplayer. Didn't play it in Dead Space 2, nor in Assasins Creed games or anything else since Goldeneye. In single player, instead of those marvelous mini-adventures with interesting themes and stories (for example, Jacobs "Heart Of Darkness" quest or Miranda's / Thane's / Garrus' "Not Without My Sister / Son / Vengeance" quests) in Mass Effect 3 we have the multiplayer maps.
I get it, you sacked the writers. Cheaper, quicker, more profitable.
I got a lot a value (and bought a lot of DLC) from and for Mass Effect 1 and 2. I could not trade Mass Effect 3 in fast enough. Maybe you'll make heaps more money through slick marketing and lower development cost, but after this and Dragon Age 2, you won't have me and, it seems, some other suckers. If you want to be Epic, just go ahead and say so. Hopefully an RPG maker will evolve in the next cycle.
#563
Posté 17 mars 2012 - 04:02
#564
Posté 17 mars 2012 - 04:03
Rollingcabbage wrote...
Edington wrote...
Rollingcabbage wrote...
Mr Hudson explicitly states that the (rather loud) feedback from fans not happy with the ending(s) is just as valid as those who praise it, and people here still blow helium puffery?
890 000 copies of ME 3 were sold. Between 30 000 and 40 000 have signed an official petition of contention.
That means that no matter how much you dislike the outcomes of the story, you can not lay any claim that you speak for the entire consumer base.
People are LAZY, and they dont want to waist time comming to a web page and create an account to log on to the forms just to complane. Hell 5% of a said population is a good admount of people to poll and get a resonable expectation of how people are feeling about something.
That's really reaching far on an assumption.
5% of the 'population' would not come close to adequately quantifying the collective experiences of the entire 'population'.
You're right on one thing, though. People are lazy and not reading Mr. Hudson's statement correctly, where he explicitly states that those who take issue with the endings have just as 'valid' an opinion as those who don't.
I think we are talking about a significant part of the die hard fans being the most upset. The less you care about it, the less strongly you react.
#565
Posté 17 mars 2012 - 04:07
First, the Reapers. The Reapers, as advanced as they are, are machines. They operate on code. Some of that code is VERY simple because it need not be complex and the Reapers, being arrogant, did not do anything to protect this simple code, never seeing a need (no I will not offer up a computer virus to "kill" the Reapers so bear with me). The simplest part of their programming is the on and off switch. They spend MOST of their time in Dark Space in hibernation. Something has to bring them out of hibernation, some signal. I propose the signal is this: it is the Mass Relays AND the Citadel, all Reaper tech. Part of this is also a refinement of the "cycle". It is NOT every 50,000 yrs like clockwork because no way you can argue that every 50,000 years organics WILL develop and advanced galaxy-spanning civilization. The LAST cycle was 50,000 yrs but perhaps the previous one to that was 37,000 yrs and the one before that 80,000 yrs, etc. Perhaps the AVERAGE is every 50,000 yrs. So, because it isn't clockwork, it is a signal. The Mass Relays tie in because they take note of every use. They note it but don't send any signal until the amount of use is heavy enough and regular enough to suggest a solid galactic civilization. The Citadel takes note of when it becomes occupied and heavily used to. There is a threshold signal that comes in: MOST mass relays indicate above-threshhold use and the Citadel is occupied = advanced galactic civilization = wakey wakey time to breaky to the Reapers.
So, that sets the Reapers off. There is another signal involved here, however. The Reapers act in coordination and en mass. When they have successfully wiped the galaxy of advanced organics, a Reaper-wide signal is sent that states "Mission Accomplished, go back to Dark Space and hibernate". In rolls the Crucible. Turns out, the Crucible is NOT a weapon, at least not as the people building and studying thought or hoped. It doesn't offer a potential CURE for the Reapers, but just a reprieve. The Reapers are simply too advanced and powerful to destroy AND it is discovered that the Mass Relays and Citadel and the Reapers are intimately tied together into something of a Doomsday defensive system: if the Reapers are destroyed, the Mass Relays and the Citadel detonate with the attendent descruction to the systems that they reside within AND loss of the ability to carry out the galactic civilization which is absolutely dependent on the Relays. Conundrum. So spoofing a "mission accomplished signal and gaining a TEMPORARY reprieve of unknown length is the best we can hope for right now.
This sets up two vulnerabilities to exploit against the Reapers: discover the transmitter on all the relays and Citadel that detects and sends the wakeup signal and destroy, disable, or jam it, and if that isn't possible, continue to send the spoofed sleep signal (which uses the Mass Relays as depicted in the current ending, but non-destructively). It isn't perfect, however, because they HAVE to keep using the Relays and Citadel for now so the activation signal is constantly being sent so the Sleep signal must be sent. You may have to heavily restrict and regulate use of the Relays so the signal to activate doesn't swamp out the signal to sleep. Perhaps there is leakage as it is and the ocassional Reaper or 6 wake and come in and start doing destruction. The organics have to QUICKLY deal with them to prevent them from swamping the sleep signal and bringing all the rest back in. Their other option, better option, is to develop their independent ability to build their own mass relays so they can quit using the Reaper relays. Perhaps the Council and all can exit the Citadel at some point an take up in Omega (causing issues with Aria).
As for ME3 ending...it should be similar to ME2 in that the way you play up to the end determines who among your team dies, how many, and IF Shepard dies too. Best case outcome for doing EVERYTHNG right could lead to Shepard living along with his love interest. Worst case is they all die and the sleep signal doesn't go through so no reprieve. Next worse, Shepard and many others die but the sleep signal is sent.
In any case it is simple to then say the Shepard saga is done. Players can imagine their own future for the gang with the happy or mixed ending, or they can get their heart's desire and see everyone, including Shepard, dead. All get what they want and deserve.
You can make DLC all over the place. Before and AFTER the ME3 ending. If you want to, but you don't have to, you can come back at a future date with a new Mass Effect series with new characters, perhaps 100s of years in the future where it is touch and go with keeping the Reapers asleep and whether independent mass relays are being built.
Hell, if you build your own mass relays, perhaps you can use them to transport the Reaper Mass Relays to safe locations so that when/if you destroy the Reapers, the detonation of the Reaper Relays wont sterilize their system. There are any number of ways you can go with this. In any case, you keep a deep dread and fear going at the pit of the galaxy's stomach knowing that the reprieve could end at any time or that at some time or place a Reaper or three will "leak" through and wreck havoc, etc.
So, you cannot kill the Reapers without blowing the Relays and blowing the Relays sterilizes a LOT of important occupied systems AND renders galactic civilization impossible so long as it is dependent upon Reaper Relays, etc.
Final note: closing the Shepard saga does NOT equal killing Shepard. It simply means giving satisfying endings to the various factions among the fans. MY satisfying closure ending has Shepard and Ashley, SPECTRE agents, working as the best team of SPECTRES in the galaxy doing their SPECTRE thing. That's just mine though.
Use this idea directly or breed something useful off of it as you like.
#566
Posté 17 mars 2012 - 04:08
Lawliet89 wrote...
Casey just tweeted: https://twitter.com/...045731841413120I want to thank everyone here sending kind words of support, insightful criticism, and other constructive feedback. It means a lot to us.
-Fear and loathing in edmonton...
#567
Posté 17 mars 2012 - 04:10
#568
Posté 17 mars 2012 - 04:15
#569
Posté 17 mars 2012 - 04:16
Lawliet89 wrote...
Casey just tweeted: https://twitter.com/...045731841413120I want to thank everyone here sending kind words of support, insightful criticism, and other constructive feedback. It means a lot to us.
Let's put this through the Spin-translator!
....
"We're listening to those who have good things to say, e.g. the reviewers EA has in their pocket. The rest of you? Well who are you anyway? We already have your money."
#570
Posté 17 mars 2012 - 04:17
#571
Posté 17 mars 2012 - 04:21
#572
Posté 17 mars 2012 - 04:23
Esoretal wrote...
The ironic thing is that the longer BioWare waits for people to finish the game, the more people will be left angry and depressed and the worse this will get.
shouldn't have to wait too long since it was way shorter than the previous 2. Developing MP didn't take away from SP....right
#573
Posté 17 mars 2012 - 04:25
#574
Posté 17 mars 2012 - 04:31
catelee2u wrote...
I wonder how most people would feel about an indoctrination ending. I don't know if this is where it's going - I get the feeling the end was just the end AS IS from what Casey said...which is fine by me but I do feel from reading most people would be happier with a DLC that contained an indoctrinated Shepard and more closure. Would this be best for most people or just make them angrier? I just wonder what really would make people happy because to be honest I can't see the people who don't like the current end really being satisfied with anything else at this point. I feel whatever happens now those people who aren't pleased still won't be because there isn't a time machine to go back and redo. In which case maybe a bit of imagination can address that. Lets face it the rest of the game pretty much blows away every other space based RPG of this style to date and could probably be in the top of the top 5 games ever made. It's a shame to dwell on this bit and devalue the rest although I do understand people feel it takes away the point.
It was what it was. That is clear from the developer notes released (The Last Hours of Mass Effect 3). Hence, I offered MY suggestion for a lifesaving ending that doesn't require a huge revamp of 3, allows for lots of DLC, saves 1 and 2 for replay, etc. See above and comment.
#575
Posté 17 mars 2012 - 04:34
Also, please remember that Bioware always has been about telling stories, even cinematic stories, through a game medium. A story ends - it can end with an open ending or a closed ending. People, as I see it are angry because they feel betrayed, they expected the final story in ME3 to have a final conclusion e.g. thet expected a closed ending, not an open ending where everything litterally is up in the air - or more precisely in the airless space of the Galaxy. To me, Bioware could have said that the 'endings probably will anger some people, since the endings are all open-ended.' This could have been said without spoiling anything.
However, if I didn't know anything about the ME games and just picked up a copy of ME3 at my local Gamestop, and just read the blurp on the back of the box, I'll be disappointed too. I'll think to myself: 'great action game, I get to fight alien races, i'll get to save the galaxy and to a commander that decides how the action is gonna be played out. Storytelling - well, ok. Maybe it is just -ehm - like story in Call of Duty'. And whehn I get home, and put the disc in the drive, I'll get either 1) disappointed but intrigued and 2) intrigued but disappointed. I'm not sure which reaction would get me to play further on in the game, but I'm sure when I got the end I would want some form of conclusion, some form of suggestion what is going. And then I get an ending where everything seems hazy, magical beautiful music plays and nothing seems real anymore. And no conclusion, no explanation....just - roll credits. But still, this would be my reaction after I finished ME3 not knowing anything about the ME universe at all.
Having said all of this, I do know something about the ME3 universe, I do also know something about Bioware. They set their standards high and have trust in their fan-base to know what's going on because Bioware seems to think us fans are fairly intelligent people. Little hins given out along the way in the ME3 game, and especially in the ending (listen to the music, please) really tells you what is going on while everything is slowly Fading...





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