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Casey Hudson discusses the conclusion of Mass Effect 3


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#701
hchadw

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tyranolol wrote...

audience keep wating a response from bioware, someday somehow must arrive




THE ARRIVAL............................................................................................................................. of an answer.... and a real ending!

#702
Bawseee

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 This is not the last you’ll hear of Commander Shepard.  


Aiiiiiight

#703
tyranolol

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probably we will must pay 10$ to have the thing that they should give with the game... the ending that this fantastic game worth, and try to forgot our wierd face after the last 10 minutes of the game that 95% of the people has.

HOLD THE LANE!

#704
thegoremaster

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So i just finished mass effect 3....and, well...i don't know what to think of it, for the last 2 hours i was holding back tears but at the very last moment were you make the final choice, i decided to shoot the crucible and destroy the reapers to save humanity and everyone else, as planned from the very beginning of mass effect 1, this is were i should have felt something, this feel of completion, accomplishment "i did it, i killed the reapers after years i finally did it!" i should feel great, happy, satisfied, instead i felt confused, puzzled and empty, no sense of fulfillment i couldn't tell what exactly happened afterwards...well mostly.
"hey you defeated the reapers good for you" the end
i felt nothing, all those feeling minutes before the child gave me these choices, GONE, i felt betrayed.
why didn't i just go back and choose another ending?
why should i? all the choice i made through the trilogy were rendered useless because of those 3 final default choices(color palette swap does not count as a different ending, bioware), somehow i knew Shepard was going to die i just didn't know it would be this bleak and forgettable, the story was about him/her we should have seen something after the death of the reapers and Shepard besides "hooray" for 3 seconds and then joker on a random planet/grandpa talking about "the shepard", hell we didn't even fight harbinger.
Maybe a scene everyone honoring Shepard's sacrifices, raising a statue of him on the citadel or a scene hundreds or thousand of years after the the end of the war, people speaking about Shepard and his/her sacrifice (beside an old guy and a kid make it bigger after all shepard saved the galaxy 3 times)or just something besides those horrible ending that pretty much screw everyone in the galaxy no matter what ending you choose and basically undo everything you've worked for since 2007, something that would fill that void, closure to Shepard's story and showing a body(presumably Shepard) breathing is not an excuse for explaining her death and unresolved ending/plot holes.
maybe i'm asking to much but this is not how mass effect should have ended.

TL;DR
please change it, im willing to pay for another ending where my choices matter. :(

Modifié par thegoremaster, 17 mars 2012 - 11:09 .


#705
Getorex

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For those who wish to dictate suicide/death for MY Cmdr Shepard (and everyone else) I have this to say. In RL my youngest brother killed himself. I do NOT do suicide. Not in RL and not in a game. I will NOT have anyone dictate to me that I must essentially commit suicide in a game where the developers promised and repeated that "your decision will determine the ending", etc. There cannot be ONE ending. That is a violation of the promise.

Second. In RL I am military. I have been in combat. In NO case have I EVER received any order that is essentially equivalent to "you need to go into this and die because there is no way out." There is ALWAYS an egress plan. ALWAYS. They will move heaven and earth to try and support you and get you out alive, even if plans fall apart as they often do. I have gone into situations where I knew I COULD die (combat is like that by nature) but I have never and would never go into a situation where I knew I WILL die. Not going to happen and an order to do so is an illegal order. Never happens. So, I will not, under the design specs of the game, accept being told by some deskjockey codemonkey that I WILL die (my Shepard will die) and that's the end of it.

No. Now give me what you advertised and what I paid for. Simple as that. 

For those who think it must happen in this game and is "poetic", I have this: join the military and get a face full of real death and tell me how "poetic" it is.  That is all.  Back to your bickering and...may Marauder Shields protect you.

Modifié par Getorex, 17 mars 2012 - 11:10 .


#706
Tiina

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Well,all i have to say when i read it,i was thinking: " Thank god we will be hearing Shepard someday!" :)

#707
Ace Kenshader

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Getorex wrote...

For those who wish to dictate suicide/death for MY Cmdr Shepard (and everyone else) I have this to say. In RL my youngest brother killed himself. I do NOT do suicide. Not in RL and not in a game. I will NOT have anyone dictate to me that I must essentially commit suicide in a game where the developers promised and repeated that "your decision will determine the ending", etc. There cannot be ONE ending. That is a violation of the promise.

Second. In RL I am military. I have been in combat. In NO case have I EVER received any order that is essentially equivalent to "you need to go into this and die because there is no way out." There is ALWAYS an egress plan. ALWAYS. They will move heaven and earth to try and support you and get you out alive, even if plans fall apart as they often do. I have gone into situations where I knew I COULD die (combat is like that by nature) but I have never and would never go into a situation where I knew I WILL die. Not going to happen and an order to do so is an illegal order. Never happens. So, I will not, under the design specs of the game, accept being told by some deskjockey codemonkey that I WILL die (my Shepard will die) and that's the end of it.

No. Now give me what you advertised and what I paid for. Simple as that. 

For those who think it must happen in this game and is "poetic", I have this: join the military and get a face full of real death and tell me how "poetic" it is.  That is all.  Back to your bickering and...may Marauder Shields protect you.



Are you trying to compare real life military and war to the Mass Effect series? Image IPB

#708
shinichi31

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Dont give them the idea of releasing $10 DLCs for us to get a better ending, we should get free DLCs up until they clear out all what's happening around the galaxy post-reaper invasion.

What happen to aria&omega, illium, the crew members, our love interests, what's the consequences of genophage cure/sabotage, Rannoch, Palaven, Thessia and the earth itself.

Personally, i really enjoyed my experience playing Mass effect series, and ME3 is the best out of the 3 and it's really fun to play over and over again, but Im not satisfied with the ending they gave me. A lot of things left unanswered, many decisions I made throughout the game were left hanging. To me, it seems like the ending were rushed and poorly planned out, but nevertheless it is still one of the best games i've played. :)

And above all im sure glad bioware are willing to listen to us community to make the game better :)

#709
tMc Tallgeese

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For what it is worth, the current endings to Mass Effect 3 are in line with the theme of the Mass Effect universe. Anyone can make a difference, from the smallest decision on whether or not to help someone with an internal investigation on Noveria to affecting galaxy wide affairs in the form of using the Crucible. I believe the Mass Effect trilogy accomplished what it set out to do by delivering an intricate and deeply involving storyline with memorable characters. The endings that all of us have had the chance to experience are not your typical "Hollywood" endings, but rather a variation on the great tragedies within literature. Casey Hudson's letter to the community, while it does not specifically address each of the issues gamers have had with the endings in particular, the letter does confirm that BioWare has always and will continue to use the feedback received as a means of continuing to shape the Mass Effect universe. I think he has answered the community in a way that does not put additional pressure on BioWare by promising something that may not be realistically achievable. Fans of the series should allow BioWare quite a bit of leeway considering that they have up to this point delivered an exceptional experience like no other that has come before it.

#710
Farbautisonn

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Ace Kenshader wrote...
Are you trying to compare real life military and war to the Mass Effect series? Image IPB


-Google "Suspension of disbelief".

Inane writing kind of ****s that up. Kind of like the Defense committee of highly decoraded admirals that act like they were gang pressed into service and put onto your tribuneral.

#711
brgillespie

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shinichi31 wrote...
What happen to aria&omega, illium, the crew members, our love interests, what's the consequences of genophage cure/sabotage, Rannoch, Palaven, Thessia and the earth itself.

Confirming that the rabid fans of Mass Effect have no imagination.

#712
masok88

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I registered just to post here.

The end of Mass Effect.. I don't know, didn't feel like an ending? In that it felt so disconnected and jarring, I think thats the only way to describe it, compared to the rest of the series. I finished it this morning and was like.. what?! It felt like it was on autopilot.

Everything up to getting hit by Harbingers beam was ok in my estimation. What difference do the choices make at the end though? You don't get any finality of Sheperds fate, you don't see him remembered, as far as you know everyone dies, the council is wiped out, life is stranded, disconnected and cut off from the galaxy at large. Even if it followed a similar direction to the Suicide Mission in ME2 that would of made more sense.. Shepherd could die in ME2 that way and it could of been done in a similar tone.. you could have him survive 'at a cost'.

The ghost kid just flat out didn't make sense, the logic was broke 'created beings kill creators' did he kill his creators? Would the Reapers kill him? No? Do creators kill other creators? Yes? Do called created things always kill their creators? No? Its not formulaic, thats just life and free will.

I loved the trilogy and bought all the plot DLC's but I don't think I'm going to spend any more time/money on the franchise if this sets the standard on whats considered a decent ending by the scriptwriters at Bioware. I replayed ME2 but I don't see the point in replaying ME3.. the ending is just so bad.

It could of been a bad ending but I think its just missing Hope. Sheperd gives this speech about 'mothers and children' before they press towards the beam and the ending made all of it seem pointless. Whatever your choice, do you win? Do you live life the way those characters in the game lived and died for? You don't even know because the final cutscenes don't make any sense!

#713
sirdario1986

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Wait, Mass Effect TRILOGY?!
It wasn't supposed to be a trilogy, Mass Effect 3 should end the "Shepard trilogy", not the entire series...

#714
hchadw

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Leaked ME3 Ending Check it OUT!!!!

#715
hchadw

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hchadw wrote...




Leaked ME3 Ending Check it OUT!!!!



I laughed so hard!!

#716
DCoacci

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sirdario1986 wrote...

Wait, Mass Effect TRILOGY?!
It wasn't supposed to be a trilogy, Mass Effect 3 should end the "Shepard trilogy", not the entire series...


It's always been referred to as the "Mass Effect Trilogy", right from the beginning. But Bioware has also clearly stated that ME3 is not the final ME game. Shepard's story is over. He/She is not coming back. But there will, undoutedly, be more Mass Effect games in the future.

Not to mention, I think it's a safe bet EA won't let Bioware end the franchise.

#717
Dessalines

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syllogi wrote...

Sigh.

So basically, "the critics had no problem with it, deal with the endings, ignore the fact that "deeper RPG elements" apparently means large swaths of auto dialogue, and buy our upcoming multiplayer DLC."

Well, it was a great trilogy right up to a few feet before the finish line.

LOL, I love you sig line. That's funny stuff.

#718
ps3_rpg_boi

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Hi Bioware,

Why not make a DLC that contains all the experiences of the player? Something that you can call "Shepard's Datapad/Log", which the player can access after finishing the game, and all the information in it is based on the player's saved game file (i.e. all the key plot decisions, side missions performed, and the ending chosen by the player). It will be just like the in-game Codex, except that it will be much better because Shepard is the narrator and he/she will explain everything (especially the ending) from his/her own point of view. Sort of like the player's "journal". You can include "flashbacks" in the form of slideshows or cutscenes while Shepard is narrating. And of course, the player should have the option to select which plot points he/she would like to review. You can even add a feature that lets players upload their Shepard's story on the internet, to share with other players. The main purpose of this DLC, however, should be to clearly explain the ending and thus give closure to everyone's Shepard's story.

#719
tuzem2

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Ace Kenshader wrote...


References:
Ace's response: link
My post: link

Going to comment on each of your answers now ;)

First of all, my question is directed to ME3 staff because I want a definitive answer instead of guesswork. We are all guessing to fill the hole in the final minutes of the story :)

“The EMS is basically how much you managed to recruit the galaxy into fighting the Reapers; when you consider how much there are in the Milky Way and how ginormous Reapers are; you’re going to need a lot of assets. From a Gamer's perspective it's what you will call the perfect ending, which you have to really be stringent on getting almost every little thing in the game in order to get it.”

COMMENT:
I am aware what the EMS system is and its purpose in the game. I am not asking how it functions. I was simply commenting on the fact how close the endings were to each other.

“Catalyst made the Reapers to prevent chaos; by which he meant that advanced civilizations will create very powerful synthetics that will ultimately rebel against they're creators, as it was shown heavily in those flashbacks with the Quarians and the Geth; if you want Shepard to live but still destroy the Reapers, the only way to do that is to destroy all forms of synthetic life, which unfortunately includes EDI and the Geth. [...]"

COMMENT:
My question was, why the “all-or-none” concept for the Destroy ending? Neither EDI nor the Geth were created by the Reapers and the Catalyst – why are they connected with each other and how? If we were to take the same “all-or-none” thing, then why doesn’t the “Control” ending control all synthetics, too?

Precisely, it’s NOT a happy ending. I want a happy ending not as childish as you put it, but a happy ending nonetheless. I am also NOT saying remove the current endings.I want to be given an explanation as to why was it important to the story for Shepard to die? And why would BioWare makes us choose between Shepard’s life and the Geth’s?

“The one that got destroyed in Arrival was the Alpha Relay, supposedly the first Mass Relay ever constructed, and it was destroyed by hurling a big ass asteroid into it. Quite frankly this could be a case of apples and oranges, as they way both the Alpha and Mass relays get destroyed are vastly different. IMO, I think that the original makers of the MR devices -The Reapers- were waiting for someone who would bring forth the next stage of evolution "Synthesis" and so they installed a fail-safe mechanism that would make sure the resulting explosion will be very contained if the MR's were destroyed by the Citadel beam.”

COMMENT:
Your theory “forced destruction” vs. “self-destruction” (Citadel beam) is fine and makes sense. But again I am asking for the ME3 staff to explain that because they left it open for interpretation

“Remember being attacked by Harbinger just before reaching the Citadel? I have two theories on that. […]”

COMMENT:
This is your interpretation; I want an explanation from BioWare.

“[…] Catalyst clearly stated that only synthetics can control and destroy the Reapers, while a hybrid is needed to make the step forward in evolution. Sacrifice is a dirty thing to do but as the old saying goes, it’s better to kill one to save a hundred.”

COMMENT:
Completely wrong! When presented with the Destroy option, the AI kid (the Catalyst) states that you can destroy “us” (it and the Reapers) but you will also destroy all synthetic including the Geth. Then it says “even you are partly synthetic”, implying that you most likely will kill yourself.

When presented with the Control option, the kid states that you will control the reapers but you will “lose everything you have”.

For the Synthesis option, the kid explains that this is the next step in evolution – synthetic and organic combined. But to reach this step they (the kid and Shepard) “must work together”.

The Catalyst neither says you must be synthetic to control/destroy, not it says you must be a hybrid to Synthesise.
And once more, my question was why was it important to the story for Shepard to die in [almost] all cases?Why did none of our decisions during the whole three games warrant our survival (without exterminating a whole species? Who created the Catalyst (the AI kid)?

“Your oversimplifying the Reapers; they’re not crazed homicidal maniacs that only want domination for snythetics. Catalyst made the Reapers to be the caretakers of the universe; to prevent they’re vision of chaos from happening, which is synthetics created by advanced civilizations rebelling against the creators and killing all organics. They only destroy the civilizations that passed the threshold of being able to create artificial life, and preserve those that are basically in it’s infancy, like us 50’000 years ago. It’s like what Adolf Hitler did with the Jews, in order to preserve and save the “Aryan Race” that were german ethnics, he killed minorities relentlessly in an very twisted form of ethnic cleansing. The Reapers were doing the same thing in context, kill the advanced organics to save organics as a whole from themselves.”

COMMENT
:First of all, Hitler reference IS BAD! And btw that is precisely  what homicidal behaviour is like!
I am not oversimplifying the Reapers, BioWare are. Saying that “we created them to ensure (by killing you) that you won’t create something that will kill all of you” is stupid, I’m sorry. An organic may reach to such a drastic decision but an AI? This is called an infinite loop with no definitive outcome.

It’s just insane to kill on species to protect the rest just because the to-be-killed species may invent something that will destroy the rest. After killing these species, the Reapers are going to go to sleep for n-amount of year then come back and kill the species that they were supposedly protecting the last time. It’s like: “Yeah, you can live, but only until you are 60, because after that you may have dementia”.

“That’s’ what Mass Effect 4 is for, 1-3 is the Shepard trilogy.”

COMMENT:
I disagree! Knowing what happens in the near future or at least immediately after Shepard dies is important for the story. It’s called EPILOGUE and it gives closure!

“Synthesis requires Shepard to be practically dissolved into that Stream of light and have that radiant green light aftermath to be spread through the galaxy by those Mass Relay explosions.”

COMMENT:
Again, I am asking what does the “breathing” ending mean, and why was it important to the story for Shepard to die in all other options?

Modifié par tuzem2, 18 mars 2012 - 12:18 .


#720
Dessalines

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http://www.forbes.co...blic-relations/

Modifié par Dessalines, 18 mars 2012 - 12:06 .


#721
Khayness

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Heh, and I thought Mike Laidlaw's comment after DA2 release was vague. :wizard:

#722
Farbautisonn

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tuzem2 wrote...

Ace Kenshader wrote...

Going to comment on each of your answers now ;)

First of all, my question is directed to ME3 staff because I want a definitive answer instead of guesswork. We are all guessing to fill the hole in the final minutes of the story :)

“The EMS is basically how much you managed to recruit the galaxy into fighting the Reapers; when you consider how much there are in the Milky Way and how ginormous Reapers are; you’re going to need a lot of assets. From a Gamer's perspective it's what you will call the perfect ending, which you have to really be stringent on getting almost every little thing in the game in order to get it.”

COMMENT:
I am aware what the EMS system is and its purpose in the game. I am not asking how it functions. I was simply commenting on the fact how close the endings were to each other.

“Catalyst made the Reapers to prevent chaos; by which he meant that advanced civilizations will create very powerful synthetics that will ultimately rebel against they're creators, as it was shown heavily in those flashbacks with the Quarians and the Geth; if you want Shepard to live but still destroy the Reapers, the only way to do that is to destroy all forms of synthetic life, which unfortunately includes EDI and the Geth. [...]"

COMMENT:
My question was, why the “all-or-none” concept for the Destroy ending? Neither EDI nor the Geth were created by the Reapers and the Catalyst – why are they connected with each other and how? If we were to take the same “all-or-none” thing, then why doesn’t the “Control” ending control all synthetics, too?

Precisely, it’s NOT a happy ending. I want a happy ending not as childish as you put it, but a happy ending nonetheless. I am also NOT saying remove the current endings.I want to be given an explanation as to why was it important to the story for Shepard to die? And why would BioWare makes us choose between Shepard’s life and the Geth’s?

“The one that got destroyed in Arrival was the Alpha Relay, supposedly the first Mass Relay ever constructed, and it was destroyed by hurling a big ass asteroid into it. Quite frankly this could be a case of apples and oranges, as they way both the Alpha and Mass relays get destroyed are vastly different. IMO, I think that the original makers of the MR devices -The Reapers- were waiting for someone who would bring forth the next stage of evolution "Synthesis" and so they installed a fail-safe mechanism that would make sure the resulting explosion will be very contained if the MR's were destroyed by the Citadel beam.”

COMMENT:
Your theory “forced destruction” vs. “self-destruction” (Citadel beam) is fine and makes sense. But again I am asking for the ME3 staff to explain that because they left it open for interpretation

“Remember being attacked by Harbinger just before reaching the Citadel? I have two theories on that. […]”

COMMENT:
This is your interpretation; I want an explanation from BioWare.

“[…] Catalyst clearly stated that only synthetics can control and destroy the Reapers, while a hybrid is needed to make the step forward in evolution. Sacrifice is a dirty thing to do but as the old saying goes, it’s better to kill one to save a hundred.”

COMMENT:
Completely wrong! When presented with the Destroy option, the AI kid (the Catalyst) states that you can destroy “us” (it and the Reapers) but you will also destroy all synthetic including the Geth. Then it says “even you are partly synthetic”, implying that you most likely will kill yourself.

When presented with the Control option, the kid states that you will control the reapers but you will “lose everything you have”.

For the Synthesis option, the kid explains that this is the next step in evolution – synthetic and organic combined. But to reach this step they (the kid and Shepard) “must work together”.

The Catalyst neither says you must be synthetic to control/destroy, not it says you must be a hybrid to Synthesise.
And once more, my question was why was it important to the story for Shepard to die in [almost] all cases?Why did none of our decisions during the whole three games warrant our survival (without exterminating a whole species? Who created the Catalyst (the AI kid)?

“Your oversimplifying the Reapers; they’re not crazed homicidal maniacs that only want domination for snythetics. Catalyst made the Reapers to be the caretakers of the universe; to prevent they’re vision of chaos from happening, which is synthetics created by advanced civilizations rebelling against the creators and killing all organics. They only destroy the civilizations that passed the threshold of being able to create artificial life, and preserve those that are basically in it’s infancy, like us 50’000 years ago. It’s like what Adolf Hitler did with the Jews, in order to preserve and save the “Aryan Race” that were german ethnics, he killed minorities relentlessly in an very twisted form of ethnic cleansing. The Reapers were doing the same thing in context, kill the advanced organics to save organics as a whole from themselves.”

COMMENT
:First of all, Hitler reference IS BAD! And btw that is precisely  what homicidal behaviour is like!
I am not oversimplifying the Reapers, BioWare are. Saying that “we created them to ensure (by killing you) that you won’t create something that will kill all of you” is stupid, I’m sorry. An organic may reach to such a drastic decision but an AI? This is called an infinite loop with no definitive outcome.

It’s just insane to kill on species to protect the rest just because the to-be-killed species may invent something that will destroy the rest. After killing these species, the Reapers are going to go to sleep for n-amount of year then come back and kill the species that they were supposedly protecting the last time. It’s like: “Yeah, you can live, but only until you are 60, because after that you may have dementia”.

“That’s’ what Mass Effect 4 is for, 1-3 is the Shepard trilogy.”

COMMENT:
I disagree! Knowing what happens in the near future or at least immediately after Shepard dies is important for the story. It’s called EPILOGUE and it gives closure!

“Synthesis requires Shepard to be practically dissolved into that Stream of light and have that radiant green light aftermath to be spread through the galaxy by those Mass Relay explosions.”

COMMENT:
Again, I am asking what does the “breathing” ending mean, and why was it important to the story for Shepard to die in all other options?


-Where is this from? Who is being interviewed? 

#723
tuzem2

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Farbautisonn wrote...

tuzem2 wrote...

Ace Kenshader wrote...



-Where is this from? Who is being interviewed? 


It's just Ace's reply on my initial post.
I have revised the post you just quoted to include references to the previous ones (if you want to read them, that is) :)

Modifié par tuzem2, 18 mars 2012 - 12:20 .


#724
Keeb18

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Mass Effect 3 is the best game in the series, right up to the last 15 minutes.  Hope the DLC's, or even a separate game, can bring some clarity to the ending. 

#725
Blc949

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I see a lot of people saying that since 99% of the game is awesome, we should shut up. If my body was 99% awesome, if the 1% failing is my heart I'm still useless and dead.

Modifié par Blc949, 18 mars 2012 - 12:23 .