Casey Hudson discusses the conclusion of Mass Effect 3
#76
Posté 17 mars 2012 - 01:55
PS - "The Arrival" was a much better ending to ME2 than the ending in on the ME2 disc. It certainly wrapped up the plot holes I felt lingered at the end of ME2. I'm optimistic and also assume there's a peaceful solution. Because, I'm Paragon Chris Shepard!
#77
Posté 17 mars 2012 - 01:55
Personally, I think since we (BioWare fans) have shaped the Mass Effect series, they didn't want to do a definitive ending BECAUSE they wanted feedback from the fans to help them develop a potentially solid ending. It does stink that it's probably going to be paid DLC but on a positive note this is probably the only company/series which the devs really listen to their fans.
Looking forward to hearing more in the months ahead.
#78
Posté 17 mars 2012 - 01:56
Makes me think of old games though, remember when you just used to get "thanks for playing!", hehe.
#79
Posté 17 mars 2012 - 01:56
Romantiq wrote...
I was ok with an ending. I never expected kittens and puppies at the end of these series. Sacrifices had to be made.
Indeed. But the choice is not between the blue or the red pill. (the current endings and pictures of everyone celebrating, shaking hands without sorrows or concerns on a unspoiled tropical planet filled with rainbows, kittens and asari dancers to the notes of that Ewok song)
Modifié par Subject M, 17 mars 2012 - 01:57 .
#80
Posté 17 mars 2012 - 01:56
#81
Posté 17 mars 2012 - 01:57
PS: Buy our DLC!!!
Wow thats a classic Hudson.
Modifié par Darji, 17 mars 2012 - 01:58 .
#82
Posté 17 mars 2012 - 01:57
I have a vain hope that either Mr Muzyka or Mr. Zeschuck follows this up with a proper and more direct announcement... becaue thats about the only thing that I percieve to be able to quiet this poostorm. No, it wont look good but at least the word of the two top dogs still carry weight with the fanbase.
Please for the love of god dont **** this up further.
Modifié par Farbautisonn, 17 mars 2012 - 02:02 .
#83
Posté 17 mars 2012 - 01:58
The ending was not at all uplifting. I saw the Synergy and Destroy endings. It's hard to see a victory when the entire galactic civilization is made unrecognizable by the destruction of the Relays. All three endings are so similar, it makes the player feel as if none of our choices even mattered. Where is the victory in that? What about eh Dark Energy lore? Why was that abandoned for a more flawed, simplistic chaos vs. order philosophy? If I wanted to see that, I would finish Battle Star Galactica.We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
At the same time, right up until the ending, ME3 is quite the acheivement, and deserves more praise than it is currently getting. Most people are not about the journey. Human nature naturally looks at the end results of the journey as the reward, and this is where Bioware loses most of it's fans in confusion, disappointment and nerdrage.We've had some incredibly positive reactions to Mass Effect 3, from the declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I find this incredibly patronising and insulting. The core fanbase has been with you guys since KotOR and even as early as BG1, and deserve better than a proverbial pat on the head. While you say their feedback is important, you don't go beyond a general acknowledgement, and I think the fans deserve better than that.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
This is the part that gives me a bit of hope. I know you say a lot of things, and they tend to turn out differently, but I do want to see mroe of Shepard after the end. SHepard deserves a better farewell than the heavily edited ending. I think SHepard also deserved to know the origin of the reapers, but Internet hearsay says you told Mac Walters to nix that style of conversation in the final scene.
Ultimately, this is Bioware's game, not the fans. owever, you guys say you listen to feedback, but we seem to see avoidance and condescension more than actual feedback. ME3 was an awesome game, had so much promise, and I think it's incredibly sad that for all of it's achievements, it will be overshadowed by the ending.
Modifié par NovinhaShepard, 17 mars 2012 - 02:03 .
#84
Posté 17 mars 2012 - 02:00
Dead characters are being teleported on to the Normandy....starchild aka Casper is feeding us some poop and we are supposed to trust him after he destroys worlds and turns species into husks and calls it "protecting"....oh, and all that without even getting any proper information because there are things we just don't need to know, according to Mac Walters and Casey Hudson.
And that's not even scratching the surface of everything that is wrong with the endings. There are entire threads dedicated to pointing out why the endings are lazy, uninspired and just downright stupid.
And now we get the same "we are listening" thing...ok, that's just wonderful but what people are begging for is some solid information that there will be a change to those endings...and not just some DLC side missions and multiplayer maps or whatever.
#85
Posté 17 mars 2012 - 02:00
#86
Posté 17 mars 2012 - 02:00
#87
Posté 17 mars 2012 - 02:01
Lambda Diamond wrote...
New York times is one opinion, Penny Arcade one opinion, 20,000+ fans are multiple opinions.
Fans pay for the game new york times gets it for free.
They get paid to say it was great.
#88
Posté 17 mars 2012 - 02:01
Romantiq wrote...
I was ok with an ending. I never expected kittens and puppies at the end of these series. Sacrifices had to be made.
Just, you know, not continuity sacrifices.
#89
Posté 17 mars 2012 - 02:03
#90
Posté 17 mars 2012 - 02:03
IsaacShep wrote...
Like I said in the other thread, good read, appreciate Casey taking time to touch on the questions raised by fans, but please BioWare, just fix Normandy & teleporting squadmates part. That one was just jarring, disconnected and didn't make any sense. I'm absolutely fine with everything else.
They need to fix the whole damn mess that they call endings.
#91
Posté 17 mars 2012 - 02:04
Seriously what did he touch?IsaacShep wrote...
Like I said in the other thread, good read, appreciate Casey taking time to touch on the questions raised by fans, but please BioWare, just fix Normandy & teleporting squadmates part. That one was just jarring, disconnected and didn't make any sense. I'm absolutely fine with everything else.
Did he touch the Tali debacle? Did he touch the endscreen google disaster? He did not even touch much from all the ending discussions. He just said. That the publicity from NEw York time and co was great that they sold a ton of copies and that they now have money. We dont really care about all of you passionate fans. But if you still believe in us Buy our next DLC so that we can screw you even more......
Seriously. You guys should rather invest 15$ in the Wasteland 2 kickstarter project because Brain Fargo is going to listen to fans and especially the passionate ones.
Oh yeah and if you have not. Buy the Witcher 2 for the 360 or the PC. Than you get a real fantastic RPG and story about consequences.
Modifié par Darji, 17 mars 2012 - 02:05 .
#92
Posté 17 mars 2012 - 02:04
Devs, make it happen!
#93
Posté 17 mars 2012 - 02:05
Sticking this thread in a spoiler-free part of the BSN also doesn't seem like a particularly good idea, since the implication is that we can't go into detail about our problems with the ending without running foul of the rules for spoilers. There's going to be a lot of people who assume it's a deliberate attempt to stifle dissent or whatever the internet forum equivalent of that is. I don't believe that, but I'm sure that some folks will.
#94
Posté 17 mars 2012 - 02:05
#95
Posté 17 mars 2012 - 02:06
As much as Ive been into the Mass Effect Trilogy, as much as I dislike the ending.
Something like the ending of DA:O was perfect to me: A proper closure with the results of yours decisions you made throughout the game with key persons around.
And an ending that you might die or you end up bruised, limping and bleeding, fighting your way back to see your squadmates and yes...finish in the arms of your lovemate!
#96
Posté 17 mars 2012 - 02:07
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way
There are surely ways to show the positive outcomes of these sacrifices without betraying Shepard's agonizing decisions, maybe by simply been more descriptive. And there are plenty of gaps in the final chapter to insert threads that can wrap with more "descriptive" endings, for ill or good.
#97
Posté 17 mars 2012 - 02:07
“This is what you face.” “Hope is irrelevant.” “This delay is pointless.” “You cannot resist.” “You are shortsighted.” “Irrelevant.” “Pitiful.” .” “You are vermin.” “You are no longer relevant.” “Face your annihilation.” “My attacks will tear you apart.” “We are limitless.”
There is a fifth dimension beyond that which is known to man.
It is a dimension as vast as space and timeless as infinity.
It is the middle ground between light and shadow,
between science and superstition,
and it lies between the pit of man's fears and the summit of his knowledge.
This is the dimension of B*** S***
It is an area which we call . . . the PR Zone.
EA has already hired a PR firm and/or has it’s own internal PR team. They simply will use every PR tactic to skirt around the issue. They will attempt to deplete everyone’s resolve. They will do nothing unless there’s a significant impact on their current and future earnings. It’s sad ego, pride, and, money are such strong motivators for Bioware. Bioware is just like any other company, all you are to them is the plastic and paper in your wallet, and they have no problem replacing your wallet with another’s. The only way to get our point across would be to flood the market with used ME3 games.
Bye Bye EA/Bioware. May More failures come your way.
Modifié par pottypenguin, 17 mars 2012 - 02:09 .
#99
Posté 17 mars 2012 - 02:07
Why did I bother?
#100
Posté 17 mars 2012 - 02:09





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