Aller au contenu

Photo

Casey Hudson discusses the conclusion of Mass Effect 3


  • Veuillez vous connecter pour répondre
1907 réponses à ce sujet

#1101
omen1981

omen1981
  • Members
  • 2 messages
 Dear Bioware,

I fell hard for ME2! It was a gaming experience unlike any I've had and it got the series under my skin. I played through ME2 4 times before I purchased a re-release of ME1 in preparation for ME3. I wanted to experience the full range of choices and their consequences in the final chapter of the Shephard saga. I was able to keep going back to ME2 with gusto because the ending changed, just enough, based on my decisions, and that, plus the overall quality of the production, made it replayable. It engaged me in the series and had me salivating for the conclusion.
ME3 is a fantastic game, there is no arguing that! When I beat it, I fell flat. I was left saying to myself, "huh..." and it didn't feel good. To draw the story out so far, the Illusive Man getting indoctrinated, The Reapers bringing the Citadel to Earth, the 10 minutes or so where you're crippled and can barely move yet are forced to walk in order to have an unfulfilling conversation with a semi-god-like entity. And no matter what choices you made, the same thing happens. 
I'm not in a position to donate money for a revised ending, but I love that people are making themselves heard. I don't know if it would be right, in an artistic/philosophical sense, to go back and change the ending you left us, your fans and supporters, with; it's kind of like George Lucas revising the original Star Wars trilogy, and I wasn't a fan of that at all. Part of me feels like you shouldn't and should live with the consequences(ie-I will be less likely to purchase a Bioware game now). 
I just don't have the inclination to re-play ME3. Even if I didn't know that no matter what your choices the ending visuals are the same, only the debate over their meanings changes, I wouldn't be too eager to go back and play ME3. The end was unrewarding and unfulfilling. I get enough of that in my real life(sarcastic joke :)
That's the real issue for me. I don't have alot of money. I don't have alot of time to spend playing every game that's released. Every once in awhile I make some time to get into a pixelated adventure, that's how I like to unwind sometimes. So it matters to me if the experience is enjoyable from start to finish. You had me going for the first 4/5 of ME3. Once the Citadel got to Earth I was starting to feel wary(too much was going on for the ending to be satisfying). I peaked at the notion of having three choices to make at the end, and then...disappointment.
I didn't want a happy ending. Tragedy's often make for the best stories. But I did want to experience the consequences of my choices and an ending with resolution. In that regard you let me and alot of others down Bioware. 

Sincerely,
Damien 

PS- What's with the Prothean re-design and not a single mention of it in the game? You couldn't throw in a line or two about WHY every image of a prothean looks like a human/cthulu hybrid husk but the actual Prothean is some kind of lizard/bug man with goat pupils? For a game with so much emphasis on detail and backstory...very sloppy in my opinion.

#1102
Renegade133

Renegade133
  • Members
  • 261 messages
While i dont agree with everything exactly 100% i did like the series and have enjoyed and looked forward to seeing how everything would play out

#1103
Alethir

Alethir
  • Members
  • 55 messages

omegasama wrote...

Alethir wrote...

Getorex wrote...

omegasama wrote...

Alethir wrote...

Getorex wrote...

Alethir wrote...

The ending was awesome. I'm guessing I got the "best" ending as I had Galactic Readiness at 100% and the readiness bar itself was full. I ended up going with the Renegade choice and I'm fully satisfied with the outcome. We knew it was never going to be hunky dorey and tough choices had to be made. I've honestly had the greatest journey with these games I've ever had in my 20+ years of gaming. Kudos to you guys at Bioware! I honestly think with time more people will understand what you guys were going for. I won't say no to more content by all means, but changing the ending would just be stupid. I'd rather see DLC that expanded certain areas or just new DLC altogether.


Good for you.  A member of the 1%.


1%? highly doubt that only 1% of everyone who has played ME3 understood and appreciated the end.


So what was there to understand about the ending?

You get different coloured lights depending on what you chose, your crewmates are magically in the Normandy to crash on a random planet, all the allies you gatherd during the game are destined to starve to death in the Sol System because the Relays are all destroyed. Also, according to their own lore, the destruction of the relays should wipe out the system they were in, but I guess it was magic, or something.

Or are you referring to some dream ending? Or the indoctrination theory? Because all of them end the same way. Pretty colours, death of Shep, stranded companions, starvation and death of your allies (or turning them into organic/synthetic monsters) end credits, random old dude and child talking about "The shepard".

So please, explain the ending to us who didn't appreciate it because we obviously didn't "get it".


Ok, one at a time. The Normandy crashes on Earth, unless there is another planet in our solar system that happens to magically look like ours. Your crewmates magically transport to the Normandy? Who's to say the Normandy or a shuttle didn't go and pick whoever was in your party up after you were transported to the Citadel? It would make sense, leave no man behind. All your allies in the game are destined to starve to death? Well thats your interpretation. Who's to say that they won't work together to ensure their survival? I'm not saying it will be easy, but the whole point of this game was getting these guys to work together, so I wouldn't count them out in that regard either.
  Now for the Mass Relay arguement. There was speculation that the destruction of a Mass Relay was equivalent to a super nova explosion, but that is all it was. Speculation. Nobody had ever destroyed a Mass Relay until Shepard destroyed the Alpha Relay in Arrival. Sure that wiped out an entire system, but it only killed a few hundred thousand Batarians. Compare that to the 11 billion lives that are on Earth, it'll give you some idea of how much bigger Sol must be than the Batarian system. Also, the Mass Relays were all destroyed in very specific manner, by the thing that created them. All of them destroyed in a chain. My bet is the destructive energy was transported relay to relay and ejected at the end. It's just a theory,  but it's no different to people saying oh everyone must have died (infact the cutscenes all indicate that nobody dies due to the Mass Relays exploding but I'll let that slide).

I can only go by my own ending, but in mine Shepard didn't die. It was made to look that way but just before the credits you clearly see him pushing rubble off of himself. The ending leaves a lot of it up to your own imagination. It seems the vast majority of people who are complaining about it are looking at it in a very negative light. The facts are (again going by my own ending) The Normandy crew crashed on Earth, but survived. Shepard survived so it's safe to say the Citadel also survived, at least the area where Shepard was at the end. The only technology that was lost was the Mass Relays, so yeah it makes it rather difficult to imagine what will become of the other races stuck in the Sol system, but its naive to just assume that they're all screwed. They've just defeated the Reapers and saved all organic life! I doubt that they'd all throw in the towel now. As I've already said, it's all up to your own interpretation.

---------------------------------------------------------------------------------------------------------------------------------------------------------

This guy is clearly a sucker or, as stated above, a Bioware lackey.  What kind of sucker plays the game, cranks up EMS or galactic readiness?  What kind of ****** does that when you can get yourself the very same ending (singular) by skipping that crap entirely?  

How about this...I'll give you $5 to do one of two things: sit on your ass and take a nap OR paint my baseboards.  Your choice.  Given your lunacy in game (actually racking up any points at all) you would elect to go with painting my baseboards over taking a nap. 

Never go full retard, ya know?


Lol. What kind of sucker plays the game, cranks up EMS or galactic readiness? Oh I don't know man, maybe somone who happens to enjoy playing the game! It's not all about the ending, it's about all the fun you have along the way and the multiplayer is awesome in my opinion, so obviously I'm going to play it.


Errhh, your argument about the Normandy being on earth falls flat instantly since in the endings it is clear that the Normandy is in trancit within one of the Mass Relay's slingshot transportation beams. Why? Because they are being chased by whatever light you sent through the relay. Why would the Normandy, already right beside Earth, need to go through the Relay to go to Earth? How does the companions you brought with you towards the Citadel's beam magically transport to Normandy when it was pretty clear no one could get to it, let alone go get people being shot at by it.

Sure, the starvation theory may be just that, a theory, but it is a pretty damn valid one. You have a planet completely destroyed by the Reapers, you have a population already in need of supplies and help, and then you add the thousands upon thousands of aliens from different races to that, and then add the poor aliens that doesn't even eat the food on Earth, what then?

And about the Mass Relays... don't they even mention in ME3 that they had to destroy a Betarian Relay to stop the reapers, which ended up with a complete loss of the Betarians? Wasn't that even one of the points with one of the Citadel missions? Get the surviving Betarians on your side, or not, depending on your options?

The death of Shep depands on your readyness level, but that doesn't excuse the rest of it. Different coloured lights, destroyed Relays, magic transport of companions, end credits, dream forest, no explinations, no resolution, nothing.

So no, there is nothing I or anyone missed that makes the endings anymore good, I think it was pretty clear what you got. Sure, there are some very slight differences, but it all boils down to the same things. Lights, crashed Normandy, dream forest with granddad.

**** in other words.


It's hard to understand exactly what you're saying, so forgive me if I'm not getting it right. It's clear the Normandy is in transit between 2 different Mass Relays? Is it? Where would the Normandy be going? It seems pretty daft to assume they'd just abandon the battle for Earth and head off through a Mass Relay. It looked to me like the Normandy was trying to avoid the energy wave created from the Mass Relay in the Sol system breaking apart and ended up crashing on Earth. I agree with you that it was difficult to get to the beam, there was a Reaper protecting it. Once Shepard chose to destroy the Reapers though they'd have a clear path at evacuating your squad. To be honest I don't even remember who all got out of the Normandy at the end, I don't  remember seeing the 2 I was with, I just assumed they died. But I see no reason why they couldn't have been picked up. They could have easily made their way back to safer ground and been picked up via shuttle even while the Reaper was still at the beam to the Citadel.
  
Indeed they do mention your actions in Arrival a few times throughout ME3, but my point is still valid about it being pure speculation on the destruction of a Mass Relay being equivalent to a super nova. When that was said, nobody actually knew what would happen because it had never happened before.

Also the cutscene after the credits didn't give me the impression that it was a dream. I got the impression it was sometime in the future, maybe in the not too distant future as the man seemed to know what space travel was like. I actually thought it was the perfect way to end with that. The VI on the Citadel said that your children would make the same mistakes, but would they? Maybe that boy will grow up to admire the tales his dad/grandad told him of Commander Shepard, understand the sacrafices that were made and fight to make sure that life doesn't repeat the same mistakes. It would make a hell of a sequel.

#1104
ciorex

ciorex
  • Members
  • 6 messages
Casey Hundson should get in contact with CD Projekt Red, they know a few things about many completely diferent endings, maybe an infant polish studio can teach a titan like BioWare a thing or two.

#1105
Dezdecaydance

Dezdecaydance
  • Members
  • 52 messages
This fan base amazes me.this was a great game and this is not the end.I did not want it to end so this is good for me.I'm sure we will get dlc or expansion packs.I will pay another thirty or forty bucks for an extra ten to fifteen hours of game play.and I will be patient.just imagine..if we got everything explained to us in the game.u r making a big mistake for rushing these guys for an answer.I mean...do u want them to come out with a comic that explains things or would u rather have more play time and figure it out through dlc?i want more!!everyone is always crying about dlc.all i needed to know was tthat we would be getting more to our game.i do not want a long post from the creator explaining what happend.

Modifié par Dezdecaydance, 19 mars 2012 - 03:43 .


#1106
Kelarq

Kelarq
  • Members
  • 22 messages
It's taken a while, but I think I finally get what Bioware were aiming for with the endings. Not that I think it was the best way to end the series, but I think I understand. 

How the story continues for your Shepard and characters is up to you to decide, and no one else. They handed off our characters solely into our hands to do with as we will. 

I don't think it was the best idea, but it gives me some closure to see it that way.

Modifié par Kelarq, 19 mars 2012 - 03:40 .


#1107
nephthysalmaa

nephthysalmaa
  • Members
  • 2 messages

Alethir wrote...

It's hard to understand exactly what you're saying, so forgive me if I'm not getting it right. It's clear the Normandy is in transit between 2 different Mass Relays? Is it? Where would the Normandy be going? It seems pretty daft to assume they'd just abandon the battle for Earth and head off through a Mass Relay. It looked to me like the Normandy was trying to avoid the energy wave created from the Mass Relay in the Sol system breaking apart and ended up crashing on Earth. I agree with you that it was difficult to get to the beam, there was a Reaper protecting


yeah, sure earth and it's two big fat moons...

#1108
smegginhell

smegginhell
  • Members
  • 2 messages

nephthysalmaa wrote...

Alethir wrote...

It's hard to understand exactly what you're saying, so forgive me if I'm not getting it right. It's clear the Normandy is in transit between 2 different Mass Relays? Is it? Where would the Normandy be going? It seems pretty daft to assume they'd just abandon the battle for Earth and head off through a Mass Relay. It looked to me like the Normandy was trying to avoid the energy wave created from the Mass Relay in the Sol system breaking apart and ended up crashing on Earth. I agree with you that it was difficult to get to the beam, there was a Reaper protecting


yeah, sure earth and it's two big fat moons...


Thank you for pointing that out, it's clearly not Earth they landed on.  In fact wherever they land could be a moon itself, possibly in orbit around a gas giant or other large planet.

#1109
chiliztri

chiliztri
  • Members
  • 1 983 messages

Alethir wrote...
It looked to me like the Normandy was trying to avoid the energy wave created from the Mass Relay in the Sol system breaking apart and ended up crashing on Earth.

I can discredit that claim right now. If you watch the ending again, you'll notice the planet they land on has two moons. And they are extremely close to the planet. So no, that isn't Earth. In fact, judging by the two moons one could definitely say that the cutscene at the end of the credits is the same planet the Normandy crashed on.

#1110
UntamedZer0

UntamedZer0
  • Members
  • 24 messages

Nicely said! But I'd like to emphasize that if we argue about whether or not our choices matter, then we can also expect a happy ending based on our decisions, right? If our choices factor into the ending of the story, then there will be people who are content with Shepard dying and there also could be fans who wish to see that house built on Rannoch or those little blue children being born.


Thank you for taking the time to read my post, and I understand where you are coming from.

This is where we cross over into the realm of opinion. I believe the theme underlying everyones discontent is for a game that goes to such lengths to create an interactive story where your choices matter it is inevitably difficult to condense these choices into a few confined endings.

Although I may be restating the obvious here, for an outsider looking into the production of a game, to give everyone all these choices then at the end seemingly take a step back and go "We have made too many possible choices, it will take us months to make the dozens of endings necessary to make everyones choices come to fruition..." and condense all said stories into a few linear choices is ignoring the par for the course.

As an example of poorly written story in my previous post I used the Sur'Kesh mission, if I am going to make this pertain to the ending I would have to add in the last minute injection of a chracter I have seen described as "Casper the Genocidal Ghost" by a writer on RPS. A description I find very fitting and personally like. A last minute injected plot figure and line revolving around the reapers with chronological irregularities among it's supporting characters. I will even let the lack of an athmosphere slide in that scene. Wrapping this up in any sort of dream sequence, based upon indoctrination of the character or otherwise,, is traditionally viewed as poor writing. Then to consider all the money this universe has brought in, all the love the fans have for it, and then to just simply end everything as they did puts a serious damper on any title wanting to exist in the future of this games universe. To sum it up, forget about buying that Bugatti, you cut off your cash cow by not leaving yourself any room for future growth in the franchise.

I look at this like any other job/project. You set out with a goal. You complete all necessary steps towards that goal so that the goal is reached and your job completed. The ending to ME3 and the story leading up seems to have been affected not only by writers not communicating their story ideas to one another for a good cohesion in the universes over all lore, but it almost seems that when the end was reached there was a sudden realization of "Wow, we have created A LOTof work for ourselves. The Reapers at EA will never give us enough time to tie everything up properly."

I guess the point I am trying to make here is that it almost seems like they were overwhelmed at the end. As if when they reached the writing for the end they realized that in giving choices they had created too many possibilities to feasably produce all of them in the alotted time.  Therefore a universal 'tidy' eding had to be created. One which they could condense their desired effect into and hope for the best.

I suppose the best way to describe it, even though I don't want to believe in the statement I am about to make, they simply couldn't walk the final mile to do the job right. Which to me is an insult to their own work thus far in the series. In essence, they sold themselves short more so than the legions of fans angry about the ending. The job simply got rushed for completion is the feeling I get.

To clarify I did not expect a happy ending as I stated in my original post. I did expect Bioware to live up to their word in making all of your choices matter. As I stated I can see this being an overwhelming, and now apparently, unobtainable goal.

While I admit I feel let down by Mass Effect 3's writing in general, it seems that the "choose your own adventure" feel of the series was ignored. To compare, it is like reading through every choice in a choose your own adventure book to find that every outcome refers you to the same page, thus demonstrating that all the thought you put into your choices to reach that page were for naught.

Perhaps we are all barking up the wrong tree as a community, however, we could just blame marketing for making promises their writers and producers simply couldn't keep.

Though I know their writers  talent is there, we have 2 other excellent games to prove that. I just can not fathom why it was ignored for any reason other than money.

I admit this all sounds harsh, but thus is reality and the world. And perhaps that was the ultimate theme they were trying to achieve, albeit chronologically out of order and stumbeling upon it's lore previously laid out.

I welcome any discussion on this, which is why I am here discussing it.  I also want to make clear I am not trying to condemn or throw blame. If anything I feel this whole thing has fallen prey to the beast which is a multi billion dollar a year industry. Story simply doesn't matter when theres money on the table.

Since I am a gamer from way back in Odessy II days, every console since, a numberof gaming PC's, and the 80s and 90s production of well written PC games with well thought out mechanics for their time, I suppose I am a bit Jaded and see all of this as a step back in the titles evolution. And perhaps a step back in the industry, going away from creative genius in lue of profit margins.

#1111
Thatguyky

Thatguyky
  • Members
  • 278 messages
Soooooo, essentially he wrote up a big statement saying things the fan base already knows, or absolutely nothing at all. Score! :P

Seriously, all anyone really wants to know is a new/edited ending DLC on the table? I hate how we are VERY clear about this, but get the same recycled garbage fed back to us in these lame PR speeches.

#1112
TheRealMithril

TheRealMithril
  • Members
  • 421 messages

smegginhell wrote...

nephthysalmaa wrote...

Alethir wrote...

It's hard to understand exactly what you're saying, so forgive me if I'm not getting it right. It's clear the Normandy is in transit between 2 different Mass Relays? Is it? Where would the Normandy be going? It seems pretty daft to assume they'd just abandon the battle for Earth and head off through a Mass Relay. It looked to me like the Normandy was trying to avoid the energy wave created from the Mass Relay in the Sol system breaking apart and ended up crashing on Earth. I agree with you that it was difficult to get to the beam, there was a Reaper protecting


yeah, sure earth and it's two big fat moons...


Thank you for pointing that out, it's clearly not Earth they landed on.  In fact wherever they land could be a moon itself, possibly in orbit around a gas giant or other large planet.


That is exactly what it is... that's a gas giant, and Joker is on one of the moons.

#1113
Overule

Overule
  • Members
  • 843 messages

ciorex wrote...

Casey Hundson should get in contact with CD Projekt Red, they know a few things about many completely diferent endings, maybe an infant polish studio can teach a titan like BioWare a thing or two.


EA and Bioware got where they are by ignoring their customer base and carefully managing their expectations for 5 years. Now it's coming back to bite them in the ass. Since they clearly don't know what they're doing, yeah- they could probably use some pointers from Projekt Red. They've given me much better cause for hope, sexism and all. Why? They actually make choices feel real.

#1114
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages
This was a great non-answer.

I could care less about New York Times and blablablabla because I don't share their opinions and nor the people on Retake Mass Effect. We were lied and betrayed on a whole level of false promises and deliveries.

And maybe 'This is not the last we’ll hear of Commander Shepard', but it will probably be the last a lot of us care.

...Unless you fix your goddamn terrible ending...

#1115
Alethir

Alethir
  • Members
  • 55 messages
I don't see 2 moons in that picture. I see 2 rings of light like the effect you'd get from a camera looking into the sun. I'm on my phone so unless they're really small, I don't see em.

#1116
Jaggra v8

Jaggra v8
  • Members
  • 1 messages
Just release a dlc that has Shepard's happy ending! Bioware! Mass Effect is more than a videogame, it's the best sci-fi story experience ever created, SHUT UP AND TAKE MY MONEY!

#1117
lericxten

lericxten
  • Members
  • 1 messages
I have enjoyed the game a great deal but... (oh wait that seems to be the normal thing to say) I feel cheated.  The game is a great experience so far (no I have not finished it yet, I am just before the end) but why has no one mentioned how sadly short the game is?  Having the emotional and intellectual investment of hours played prior to #3, to see the final installment need roughly 20 hours to finish (and I am trying to take my time and do every side quest possible) only makes the complaints about the ending more painful.  Maybe people are ok with spending 60$ for a game of that length, but for me that is a short game.  I come from an RPG approach and I consider a medium length game to be around 40 hours (without completing 100%) and I prefer them to be longer.  The measuring term "hours" is vague, but I come from an era when 60-100+ hour games for rpg style was expected.  There are several things that happen in the game that aren't explained in detail and to me it shows in the lack of a beefy game.  I shouldn't have to play online to get more "hours" out of it- if I wanted that, I would have bought an MMO.  
I enjoyed multiplayer and I think the best thing ME3 got right is the combat- by far as close to perfect as it could get.  Yes, there are some annoying glitches like getting stuck in the roof during multiplayer and not being able to get unstuck, but the integration of powers and the use of cover plus the fluid feel was incredible. 
That being said, I won't weigh in on the ending as I haven't finished it because I have been trying to make it strech as long as possible to take the sting out of paying 60$ for a game that is too short and too much of a "this-is-a-corridor-game-now-not-an-rpg-anymore-tough luck" attitude that hovers around the game.
Mass Effect 1 managed to feel massive even though it was very typical bioware fare at the time (go somewhere, explore three places, no respawning bad guys) however, Mass Effect 3 has somehow managed to feel like a corridor/linear game: you maybe able to choose in what order you do missions but that is slight of hand most companies use to make it look non-linear.  I know Mass Effect has never been a sandbox type of game, but to have it feel so limited in actual exploration and like some of the cliche action titles out there, is perhaps the worst.
I read the letter from Bioware and that was the reason I posted here- to know people in real life as well as in the gaming community that were so upset by the ending and then to see this letter as the official response... is a slap in the face. 
I have many titles from Bioware which I have enjoyed for a long time.  However, this is my last Bioware title.  I feel Bioware coming under EA has had horrible influence on the product quality.  Bioware is either going to listen to its' fans ( and not name drop critic reviews, that's like saying "but these people that didn't pay anything know better, we think you need to suck it up") or Bioware will die as a company.  I said it when I played Dragon Age 2 and I say it again now with the disappointment of one of my favorite current titles... I feel Bioware is on a down hill slide now and eventually they will either vanish or be another company mentioned in conversations about how they need to vanish and help not introduce more pointless games.
I noticed so many people distracted by the ending and not talking enough about the other problems with the game, I felt it was easier for Bioware to release an offical statement like this because they only have to respond to one issue.  
In the end it did feel like they said they have our money now, we should have known better and good luck, hope you spend money on dlc that should have been part of the game from the start. 
I am not going to complain about the technical/programming parts of the game as I wouldn't have cared if I wasn't betrayed by the story.  Even having not finished the story I am angry at things being glossed over and a couple of "what the heck" moments when I wanted to bash my head against the wall.
We need to continue as a gaming community to stay on Bioware's case about not meeting expectations with this product AND the offical response solving nothing.  For Bioware's own sake we need make it so they don't get away with this.  We need to not be easily distracted by DLC or anything they might offer that doesn't actually effect anything but simply distracts us from keeping them accountable.   I hold no ill will towards any single Bioware employee and I think holding just one person responsible is a fast way to get banned.  Bioware as a company needs to actually fix this issue without charging us more money than they already have.  Even though Casey Hudson speaks offically on this issue, I wouldn't attack him either, the company as an entire entity is at fault and its up to the individuals inside to right the wrongs that somehow made it on to the store shelf.  Sadly, to me this has become an expected outcome of Bioware titles en masse.   I almost don't want to finish the game at this point and I am waiting to see what Bioware is going to do before I devote my most precious resource (time, which is not refundable) to any more of this title.
Sorry about the novel length response, thanks to anyone who managed to read it all :)
Remember we stay firm as the Mass Effect community or they will find the way of least resistance to solve the problem. 

#1118
MarchWaltz

MarchWaltz
  • Members
  • 3 233 messages
So...I guess the hold the line movement was for nothing then?

Other than raising money for charity, of course

Modifié par MarchWaltz, 19 mars 2012 - 04:13 .


#1119
Eclipse merc

Eclipse merc
  • Members
  • 1 174 messages
Bioware really dropped the ball on this one, so many plot holes...

#1120
Grim Montrose

Grim Montrose
  • Members
  • 2 messages
If you wish to hurt sales to make your point, spread word about the ending. Not just that its bad, but actual details and spoilers.

I preorder purchased two copies of the collector edition ME3. One for me and one for my girlfriend. I beat it first and she pressed me for details. When I completely spoiled the ending she lost all interest in completing the game. All the complaints about the end across all the forums generate curiosity. It's becoming a lot harder to avoid ending spoilers. And the more public the ending goes, the more the sales number will drop.

The reverse could be true to, positive action from Bioware/EA would also circulate. It might even become a historical benchmark in fan/developer relations. The goodwill generated by providing additional ending options could lionize Bioware/EA in fan eyes and provide a positive boost to sales.

It may have to come down to a compromise though. Considering what we are asking for, free DLC fixes seem like a long shot. It's either going to be a full price add on, or possibly a re-release "game of the year" style disc.

We fight for the right to self determinate.

We are Shephard

#1121
UntamedZer0

UntamedZer0
  • Members
  • 24 messages

windkayak wrote...

I understand the rush of cerberus,and Yes Wrex took control of Cortez's ship because he is a Krogan and what was bellow him was more important to him than anything else for him to leave it in a "rookie" pilot's hand.You need to understand that Cerberus in terms of military force is a army to be reckoned with,all "branches,cells" were merged together under Illusive man's control at this point,because he had the research he had the knowledge and even Miranda's father,who i presume was in control of one of the cells,was "working FOR" and not WITH the illusive man,A STG indoctrinated operative was inside the building at that moment,deactivate sensors until the last moment for a surprise attack is what i would've done.Salarians are a proud race,it they feared the krogan more than the reapers because at that point there wasn't anything on their borders.


A) If what was below him was too important to let a "rookie" pilot (who is not a rookie according to the story in game) then Wrex wouldn't have gotten back on the shuttle, rather would have been by your side fighting for the life of Eve first hand.  Everyone knows Krogan are foot soldiers and not pilots and you want to tell me Wrex is a better pilot than the trained professional you have on the Normandy? I would also like to point out this is the first time in ANY of the Mass Effect games that a Krogan piloted anything other than a truck on Tuchanka. So I have to have some reservations about their piloting prowess. Thanks for making me realize that.

B) So an indoctrinated person shut down the sensors blah blah I mentioned that even if that was a possibility, he shut down every sensor on every ship in orbit, shut down the sesnros on the Mass Relay into the system (which Liara's computers prove track who goes through them), and somehow made every city on the Salarian homeworld blind to whats going on over them. No matter how you slice it, this simply does not hold water. That large of a Cerberus attack would not go without notice.In a time of war when all the fleets have been called to guard their homeworlds, there is simply too many defenses in orbit for them to just sneak in.

C) Cerberus is an army. So was Alqueda. You may succeed at a small ****** on the beast, but at the end of the day you are just a terrorist group that everyone already has on their s--t list. A troop movement of that scale would more than likely have to form before entering the system and then would have been detected while traveling to Sur'Kesh. If you have a terrorist group on your s--t list, you don't ignore them. You have someone somewhere watching them and someone somewhere would have seen this coming. Period.

You can try to justify it, but put into the context of the prexisting lore, the Salarians being the secrete agents of the galaxy would have known this was coming and would have stopped it. Insiders or not. The Daltress made it perfectly clear the Salarians had nothing but their own defense in mind and a race of paranoid scientist are going to have countermeasures far exceeding that of a highly funded terrorist cell, whom I may add, put all of their scientific advancements towards a goal no where similar to planetary infiltration, rather that of controlling your adversary.

If you want to keep Cerberus on Sur'Kesh, you would need a Reaper invasion that makes sense and Kai Lang showing up to thwart you at the last moment.

Nothing about that mission makes sense.

Modifié par UntamedZer0, 19 mars 2012 - 04:25 .


#1122
smegginhell

smegginhell
  • Members
  • 2 messages
I was very disappointed with the endings. Not because they left too much open-ended or unanswered. Not because there wasn't a "happy ending" option with cake and ice cream (penny-arcade.com/comic/2012/03/16). I could have accepted the 3 endings and would have been very satisfied if they had done the following things:

* Make it, make sense.
- There were too many assumptions that had to be made to logically explain some of the final events after the assault on the Citadel. The squad I brought with me to the final assault, inexplicably appear later on the crash-landed Normandy, in perfect condition, not so much as a singed eyebrow after getting hit, or nearly hit by a reaper beam. It seems to me that not much time can have passed between when the reaper beam hits you and your squad, and the pulse from the Crucible is sent out. How did my squad get from Earth to the Normandy so fast, and how did the Normandy get to a relay so fast? Why is the Normandy fleeing through a relay? Why did Joker abandon Earth and Sheppard, and where were they going? I would have accepted my squad being dead from the reaper beam, but seeing them on the Normandy in the end of the game is outside my suspension of disbelief and jerked me right out of the story. That's my major problem with the leaps the story makes at the end. Did the writers expect you to just accept certain things and fill in the blanks? I can fill in some of the blanks in my head, in a way that makes sense within the story and the ME universe. However for many of the holes, I can't find a reasonable way to fill in those blanks and it pulls me away from the story. A simple explanation or adjustment to the story or timeline of events could have explained this to me and kept me in the story. Show or explain briefly how everyone got back on the Normandy. Show why and how Joker is outrunning the Crucible blast. A little bit of filler here would have made a world of difference for me and many others who were jerked out of the story when our suspension of disbelief came to a grinding halt

* Make the 3 different endings, more varied.
- The 3 endings are too similar (www.youtube.com/watch). This video shows what I mean. We've all heard the color blind joke. It's clear they took the same ending video, and tweaked it to turn it into 3. This insults the player. It makes us feel like Bioware ran out of time and had to slam out 3 endings, and the fastest way to do this was good 'ol code-reuse (video reuse in this case). We needed to see a bigger difference between the 3 endings. We didn't need 3 completely different videos, just 3 that are different enough to know real effort was put into making each one unique. Things like how Joker's eyes glow and his skin looks partially synthetic in the synthesis ending were great. They should have expanded on that. As it stands, there's no benefit in playing through the game multiple times for the multiple endings, they're just too similar.

The 3 decisions at the end will have very different impacts on the universe. I enjoyed sitting down and thinking about the how each decision would forever change the ME universe. From what we've heard, this was one of their goals behind the endings. However every time I started to think about all the ramifications, I found myself side-tracked by the 2 above issues. I couldn't help feel let down, and like the ending was rushed. There has been some evidence pointing to that being the reality. That late in development the ending hadn't been decided on, and was still in a state of flux. I wouldn't want to be in the position of trying to write a satisfying ending to an epic trilogy like Mass Effect, I'm sure it was very difficult. However as a gamer and a customer I can't help but feel disappointed, and I want to hear a real response from Bioware addressing some of these issues.

You say you are listening, but responses like this one aren't going to cut it. I for one am trying to be patient and wait this out to see what develops. However keep in mind, that the longer I have to wait the more apathetic I'm going to become as I move on to other stories and games. Don't disappoint us any more Bioware, this will weigh heavily on our decisions as to whether we continue to support your products with our money.

Modifié par smegginhell, 19 mars 2012 - 04:24 .


#1123
TheRealMithril

TheRealMithril
  • Members
  • 421 messages
//Reality distortion field

#include <iostream>
#include <string>
using namespace std;

int main ()
{
string reality ("majority");
string distortion ("some");

if (reality.compare(0,4,"some") == 0)
cout << "Some" << " of the fans need closure.\\n";
else
if (reality.compare(distortion) != 0)
cout << "Some" << " of the fans need closure.\\n";

return 0;
}

'Some' ? ... really?

#1124
Jkrell

Jkrell
  • Members
  • 21 messages
Although, the game did not end as I had imagined, the campaign was 30 plus hours of intense story and gameplay. Not to mention the multiplayer is a blast, especially now that weekend events are being added. I tried very hard to obtain a collectors edition but it was sold out every where I looked and I still wish I would have found one. I do not think this game was a waste of money at all. Nothing could make me return this game. I cant wait for the next dlc!!

#1125
gbemery

gbemery
  • Members
  • 59 messages
you know sometimes I get to thinking that Bioware isn't a game company more than it is a giant social experiment