Casey Hudson discusses the conclusion of Mass Effect 3
#1126
Posté 19 mars 2012 - 04:41
#1127
Posté 19 mars 2012 - 04:47
And now on to my comment -sorry, this is going to be fairly long:
In all the promotional material for the ME3 game, even the posters, the trailers as well big cardboard figures say ME3 - Take Earth Back. How in the Galaxy are people going to know anything else than the ME3 game will be about two things 1) defeat The reapers and 2) There will be much rejoicing after this.
Let me detour a little here: The ending to ME games (with ME3) left people baffled, dis-oriented, and confused since they didn't know about the need to choose between three choices or alternatives. The Lead for the Dragon franchise Mike Laidlaw clearly said that you would have to make a choice at the end. On the other DA2 was communicated as a 'no secret origanisation', 'no saving the world', no hero chosen because of destiny' or something like this. I also think it was great when David Gaider, the Lead Writer (and inventor of the DA universe) took part in the fan discussion after the release of DA2. I'm sure it calmed a lot of people down as to why DA2 ended the way it did. They got a reason for why a certain npc always does what he does and there's no stopping this npc whatsoever. Also, in DA2, gamers had sense of accomplisment - maybe there wasn't a big bad evil, but at least there was an end boss. And from what I can understand, not so much in the ME3 ending....?
Sometimes, honesty is the best policy - if Bioware simply had explained that there would be three choices in the end choosing either of them would leave the galaxy changed forever, then maybe the backlash from the fanbase wouldn't have been as big a wave that it really is right now.
Also, the three choices presented during the game (we all what these are now, it seems) haven't been foreshadowed through ME1 and ME2 and so as Shepard ascends upwards, people are looking like this
O-O; this they really didn't see coming. Someone somewhere on these forums said or mentioned that they thought Shepard ascended into Heaven, thereby bringing a somewhat religious dimension into the game that I thought was absent? from the game. The ending also seems to not only destroy hope for a better mankind or galaxykind? but also to make no sense, at least in the game's context. From what I've seen all the endings make it so that FTL travel are impossible - or at least very very hard to re-establish.
In short, fans - and casual players also, it seems - want an explanation as to what in the galaxy is going on? was it a dream? why did joker fly off? etc. etc.
Another topic I feel is relevant to this discussion is this: Many people here om the ME3 forums say they play games to feel entertained and to be destress from everyday life, simply to enjoy themselves with a bit of space opera fun in gaming when playing ME3. As I see, ME1 was a space opera like Star Wars, ME2 perhaps not so much, but ME2 lived by and through its characters and its story. ME3 is - and especially the ending - trying to be as philosophical etc. about life, death and the universe as a little game called Planescape: Torment was about 12 years ago. Asking the question what can change the nature of man, it had a brilliant ending that made sense in the context of that game. As I see it, the endings to ME3 don't make any sense viewed in the context of the game itself.
There hasn't been much discussion about neither etical, medical or philosophical themes in the games, (a few like a certain crew members problem with other races etc have been mentioned), but what I mean it this: not once (well, maybe once?) have we been discussing rthings like the universe, death and what lies beyond etc. etc. I'm refering, of course, to the introduction of a certain child we haven't even heard of before. Maybe it is in the books written by Drew Karpyshyn? If it is - it is OK. However, please note that Bioware as company can't
Coming back to why people play games? They do it, I think?, mainly today to have fun and be entertained, and when they reach the end of a game, they'll want to feel they have achieved something. They don't want to their hero, their Shepard lying unconscious on the floor - they want her to do something great. Even if it's going down in a blazing glory fighting the reapers. Like a great man once said:
"we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender," (source: http://en.wikipedia...._on_the_beaches) ' class='bbc_url' title='External link' rel='nofollow external'> http://en.wikipedia...._on_the_beaches)
This is how most people would like their Shepard to have acted, not getting unconscious; just change the word island to 'earth' or 'galaxy'. To in what maybe Earth's final hours have her doing something that is right, not because it easy, but because it is difficult, tough and hard. And because Shepard doesn't give up the only thing that humankind always has had plenty of - hope. Even if it means going down in a blaze of glory - taken the Reapers down with her. This was kind of the ending I was hoping for.
In short: Please give players a sense of accomplishment, a sense that they have done something, and please let happen trough their player character e.g. Shepard in that splendid game that is ME3. This will help people who play games to overcome the stress and hardship they face in everyday life, that they, for once, have done something great - even if it is through a character (Shepard) in a video game.
Another relevant thing to discuss here is the promises made by members of the dev team: To me, this again is an example of bad marketing and why this is so? People generally tend to hear what they want to hear; promising that every action and choice etc. will have consequences in the ME3 games is probably not a good idea, telling several major game websites that the game keeps track of a thousand and so actions we've made and that every little action has a consequence is probably not a very good idea either. Why? Because people tend to hear: every action - choice - consequence - instead of what is being said. (and then the interviewer may also have misunderstood something etc.etc).
Comment off...
---
Personally, as I've stated before, I liked the endings I have seen. Granted I have only them on youtube, but being the curious being that I am, I couldn't stay away from watching them. And I have to say, personally I find that they are some of the best endings to a videogame ever. Beautiful music, beautiful visuals, the story flows and Fades naturally in and out. And if the point was to make people think about what is going - what is reality and what isn't reality, then Bioware, you have succeded. However, if the point was not this, I'm not so sure.
#1128
Posté 19 mars 2012 - 04:48
Absolutley fantastic game spoilt by ropy ending.
sigh...
#1129
Posté 19 mars 2012 - 04:52
#1130
Posté 19 mars 2012 - 04:52
After Dragon Age: Origins, the DA2 is a piece of ****, and because of that, i don't preorder DA3 (If it comes) and don't buy DLC for this series any more.
Now, with the Mass Effect 3, you succesfully earned the very same endings from me. I don't preorder BioWare games any more, and i certainly don't buy any DLC - even if it is different ending or not - for Mass Effect 3.
If you still want my money in the future, then please, correct all of these mistakes and make a clear, understandable ending for Mass Effect 3... for free. I already paid big sum for the N7 CE, i think i deserve proper endings for my money.
P.S.: Sorry for my bad english, i hope you can understand, what im writing.
Modifié par Vistaboy, 19 mars 2012 - 05:12 .
#1131
Posté 19 mars 2012 - 04:53
#1132
Posté 19 mars 2012 - 04:56
You always have the option to re-purchase later if Bioware pulls its head out of its ass.
#1133
Posté 19 mars 2012 - 04:58
#1134
Posté 19 mars 2012 - 05:04
UntamedZer0 wrote...
windkayak wrote...
I understand the rush of cerberus,and Yes Wrex took control of Cortez's ship because he is a Krogan and what was bellow him was more important to him than anything else for him to leave it in a "rookie" pilot's hand.You need to understand that Cerberus in terms of military force is a army to be reckoned with,all "branches,cells" were merged together under Illusive man's control at this point,because he had the research he had the knowledge and even Miranda's father,who i presume was in control of one of the cells,was "working FOR" and not WITH the illusive man,A STG indoctrinated operative was inside the building at that moment,deactivate sensors until the last moment for a surprise attack is what i would've done.Salarians are a proud race,it they feared the krogan more than the reapers because at that point there wasn't anything on their borders.
A) If what was below him was too important to let a "rookie" pilot (who is not a rookie according to the story in game) then Wrex wouldn't have gotten back on the shuttle, rather would have been by your side fighting for the life of Eve first hand. Everyone knows Krogan are foot soldiers and not pilots and you want to tell me Wrex is a better pilot than the trained professional you have on the Normandy? I would also like to point out this is the first time in ANY of the Mass Effect games that a Krogan piloted anything other than a truck on Tuchanka. So I have to have some reservations about their piloting prowess. Thanks for making me realize that.So an indoctrinated person shut down the sensors blah blah I mentioned that even if that was a possibility, he shut down every sensor on every ship in orbit, shut down the sesnros on the Mass Relay into the system (which Liara's computers prove track who goes through them), and somehow made every city on the Salarian homeworld blind to whats going on over them. No matter how you slice it, this simply does not hold water. That large of a Cerberus attack would not go without notice.In a time of war when all the fleets have been called to guard their homeworlds, there is simply too many defenses in orbit for them to just sneak in.
C) Cerberus is an army. So was Alqueda. You may succeed at a small ****** on the beast, but at the end of the day you are just a terrorist group that everyone already has on their s--t list. A troop movement of that scale would more than likely have to form before entering the system and then would have been detected while traveling to Sur'Kesh. If you have a terrorist group on your s--t list, you don't ignore them. You have someone somewhere watching them and someone somewhere would have seen this coming. Period.
You can try to justify it, but put into the context of the prexisting lore, the Salarians being the secrete agents of the galaxy would have known this was coming and would have stopped it. Insiders or not. The Daltress made it perfectly clear the Salarians had nothing but their own defense in mind and a race of paranoid scientist are going to have countermeasures far exceeding that of a highly funded terrorist cell, whom I may add, put all of their scientific advancements towards a goal no where similar to planetary infiltration, rather that of controlling your adversary.
If you want to keep Cerberus on Sur'Kesh, you would need a Reaper invasion that makes sense and Kai Lang showing up to thwart you at the last moment.
Nothing about that mission makes sense.
Ok you got some solid points there.Can you write a better version for all of us to see?Now I'm interested
#1135
Posté 19 mars 2012 - 05:05
Getorex wrote...
Amazon is giving refunds on returns of ME3 if you wish. Origin/EA games is permitting an exchange for any game of equal value. You are not stuck with this loser, and you can make a statement that is far FAR louder than a forum post by either exchanging or returning your game.
You always have the option to re-purchase later if Bioware pulls its head out of its ass.
Nice,this is their final word or standart procedement?
#1136
Posté 19 mars 2012 - 05:09
#1137
Posté 19 mars 2012 - 05:12
windkayak wrote...
Getorex wrote...
Amazon is giving refunds on returns of ME3 if you wish. Origin/EA games is permitting an exchange for any game of equal value. You are not stuck with this loser, and you can make a statement that is far FAR louder than a forum post by either exchanging or returning your game.
You always have the option to re-purchase later if Bioware pulls its head out of its ass.
Nice,this is their final word or standart procedement?
As far as EA games goes, I initiated a complaint seeking a refund yesterday. I exchanged a series of emails with EA support and it ended up with them offering to replace Mass Effect 3 with a replacement of my choice.
I'm downloading my replacement game now. EVERYONE should do this.
And I will re-purchase ME3 IF and only if Bioware corrects the ending so that it doesn't murder the entire franchise, makes replaying multiple times possible, and makes it worthwhile to run through with various different Shepards. Right now, no matter how you play, what you do, who you do, you end up dead and everything wrecked. Unacceptable. As the California Literature Review states: "Bioware commits storytelling suicide" and goes on to REAM the ending.
#1138
Posté 19 mars 2012 - 05:22
Modifié par TheRealMithril, 19 mars 2012 - 05:26 .
#1139
Posté 19 mars 2012 - 05:23
http://www.360magazi...ferent-endings/
before the release of the game, spoken by Mike Gamble himself...
"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"
All i can say is... what happend!?
#1140
Posté 19 mars 2012 - 05:26
#1141
Posté 19 mars 2012 - 05:28
The ending was so forgettable that it's memorable. Everything up to the Catalyst was tremendously fulfilling and while I've always felt that my Shepard would need to die (and in this case he did) in order to stop the Reapers, I felt that it would be a defining moment.
It was not.
As the credits rolled I felt no closure. I felt no pride. I was shocked that that was all there was aside from a throwaway post-credits scene that creates more issues while offering nothing in the form of resolution. I enjoyed the concepts presented, but did not enjoy the choices available. I did not enjoy the lack of invetigation options. I did not enjoy the lack of being able to counter or support the Catalyst's logic as I had done with Mordin in ME2 when we discussed the genophage.
I did enjoy the slow pace, though. It felt like it was leading to a big reveal and one last great moment. Instead, the trilogy ended for me with the biggest missed opportunity in the entire franchise and that is what I will remember if there's a Mass Effect 4. There's absolutely no reason to continue this franchise after that sendoff.
I would have gone with 4 options, personally.
The core concepts of the first 3 are fine. I'm ok with them in theory, but they needed to go on more divergent paths, preferably with voiceovers that detailed the outcomes of each decision.
The 4th option would have been to allow the cycle to continue, having been persuaded by the Catalyst's logic, and joined with the Reapers.
JMO
#1142
Posté 19 mars 2012 - 05:34
#1143
Posté 19 mars 2012 - 05:37
I sincerely regret ever saying the ending choices were okay. (Never had the full details on them as I didn't read that much into the spoilers.) But having actually born witness to the endings is like getting a hair cut only to have your ears chopped off in the process. Thing is they probably could have been good conclusions, but they are so poorly explained and heavily contrived with un-necessary consequences that any redeeming quality they had is lost. Then you have glaring and blatant plot holes through-out the entire last sequence. You don't even have to be an over-analytical nerd to see them. They stare you right in the face so unless you're completely oblivious they're going to stand out.
For me the issue is not so much the "lack" of closure or the fact that the endings are "bittersweet". Although more closure would certainly be welcome and I don't see why there couldn't be at least one happy ending. The problem for me is the entire ending sequence does not make any god-damn sense. (Also tons of people actually think the ending has to be a "dream".) And not only do the ending choices betray the themes established by the games and effectively have Shepard become Saren, they also include ridiculously amounts of "space magic". That combined with the Reapers motivation left me scratching my head, but not in the good way with something like Donnie Darko or Inception. I was scratching my head wondering how the ending could be that stupid.
I could go on. But it is evident to me the ending(s) are just sloppy and rushed. I really get the impression you guys needed more time to finish them, which you should have taken. Sure delaying the game til June would have pissed off fans and EA alike I'm sure. But rushing ME3 out the door with what I can only say is an "incomplete" ending was an even worse decision. To make it clear the ending basically takes a wrecking ball to the entire trilogy. Seriously I can't even replay ME1 in good conscience anymore knowing this is how it all ends. And I for sure have no desire to even replay ME3 with a different import at this point.
I would have rather seen the Reapers win and just have Shepard bleed out on Earth. To me that would have at least been sort of profound. Knowing that you could try your best, but ultimately the Reapers just can't be stopped. I could accept that. But seriously the current ending is worse then actually losing. Because even though you supposedly "win" and make a "big decision" the Galaxy is in every ending worse off for it.
Look at some point you guys are going to have to admit you f'ed up. You can bury your head in the sand and hope it goes away, but it's not going to. As more folks complete the game in coming weeks it's only going to get worse. Sure a few people are okay with the endings, but most everyone can admit it could've and should've been better then this. I have no idea how you plan on getting a single GOTY award at this point, unless you assume everyone is willing to overlook the endings. Maybe some reveiwers will have the audacity to hand you awards. (But plenty of reviwers have said the endings suck as well so let's not pretend it's just disgruntled fanboys.) I think it's safe to say the your fans are going to resent you for a long time because the ending you delivered was niether something folks wanted nor something they couldbe satisfied with. Nevermind the statements you made about the endings up to release were pretty misleading to boot.
#1144
Posté 19 mars 2012 - 05:38
#1145
Posté 19 mars 2012 - 05:40
#1146
Posté 19 mars 2012 - 05:41
IS1991 wrote...
Anyone know if I can get refund on a gamergate purchased copy?
You can try. I got Origin/EA to agree to the exchange only yesterday/last evening/this morning. I started the ball rolling with an email explaining the problem, that I had UN-registered the game and would not play it again, that there was no way to know it wasn't what was promised or advertised until you actually play it to the end...then BLAMO. Total train wreck. After a few exchanges they offered to replace it with something else.
Done.
As I repeat, and as I told EA customer support, if and when Bioware fixes the game so that it matches with what was promoted, promised, and advertised, I would be happy to buy such a corrected copy again.
#1147
Posté 19 mars 2012 - 05:48
Getorex wrote...
Amazon is giving refunds on returns of ME3 if you wish. Origin/EA games is permitting an exchange for any game of equal value. You are not stuck with this loser, and you can make a statement that is far FAR louder than a forum post by either exchanging or returning your game.
You always have the option to re-purchase later if Bioware pulls its head out of its ass.
I can honestly say that it would be interesting if Bioware produced the most anticipated game of 2012 and the most returned game of 2012 all in the same title.
That doesn't even need words to sum up the ending.
#1148
Posté 19 mars 2012 - 05:50
What is the issue here is, it seems:
People are upset because they get endings thaty don't make sense in the context of the world, a magical machine appears? - a ghost in the machine thing, it seems - that explains something, yet doesn't explain anything at all. This wasn't foretold in the other games, nor were the a certian weapon appearing at the end foretold or foreshadowed in any of the other games. And they introduce a sort religious thinking - or being - into to ME universe, something I always felt didn't belong in the ME universe.
Basically, if one werre to word it this the ME endings could be summed in Anders (from DA2) words, changing them ever so slightly to this:
A space wizard did it....
And that makes no sense at all - not in a game that is supposed to be both fiction and science....
#1149
Posté 19 mars 2012 - 05:58
The Real Thing for me was that I wanted the epic battle of epicness. I wanted to See my allies and assets kick butt at the end. Or fail miserably, depending on how prepared I was as a player.
It's just that straight forward. How can you not understand that?
Basically....you stole my kill, BW
I had everything lined up, and was excited to see how it would play out. What adjustments I might have to make.........
Then you stole my kill, Casey. It's that simple.
#1150
Posté 19 mars 2012 - 05:59
aries1001 wrote...
As I've said before, I have only watched the endings on youtube. And personally, I think they're great. However, this is not the issue here. It seems that ending in detail to ME3 was not in place before late November/early Decemver 2011. Somehow this seems logical, because if you look at it from 2006 or 2007, it seems like there'll be tons of time to figure the ending out. Not so. If you don't know to land, don't try to fly a spaceship - same goes for stories. Plan the ending out in detail first. And work your way to the ending og the game. Sure, things may change, but then you change the ending accordingly.
What is the issue here is, it seems:
People are upset because they get endings thaty don't make sense in the context of the world, a magical machine appears? - a ghost in the machine thing, it seems - that explains something, yet doesn't explain anything at all. This wasn't foretold in the other games, nor were the a certian weapon appearing at the end foretold or foreshadowed in any of the other games. And they introduce a sort religious thinking - or being - into to ME universe, something I always felt didn't belong in the ME universe.
Basically, if one werre to word it this the ME endings could be summed in Anders (from DA2) words, changing them ever so slightly to this:
A space wizard did it....
And that makes no sense at all - not in a game that is supposed to be both fiction and science....
It does go a bit beynd that. The nature of the ending matters. The absolutely bleak ending NO MATTER WHAT renders any need or desire or motivation to replay totally moot. Why do it? You can play widely differing run-throughs as widely different Shepards and you get the same endings of bleak crushing death. That's the best you can do. You could restart from ME1 and work through ME2 and enter ME3 with all choices altered throughout and you get to the exact same end. Absolute, retroactive murder of the franchise and replayability of all the games.
The endings have to offer a reason to play again and play some more. Death in all cases is not a motivator or reason.





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