Grim Montrose wrote...
Arguing that the ending was or wasn't satisfying, or was or wasn't poorly written are aesthetic moot points. It is just as insulting to tell somebody in the Satisfied camp that "you are a blind rationalizing fanboy that is too easily pleased", as it is to tell a Dissatisfied camper, "your expectations are unrealistically high and you don't have the right to complain".
It is incredibly unfortunate that the most hated aspect of the game also takes place in the last 10 minutes. It serves to color everyones impression of the whole game.
But whether you enjoyed "your" ending or not, everyone must see that in the end every concievable path is forced into a single outcome regardless of any of the choices,readiness ratings, paragon/renegade scores, or war assets.
This single baseline outcome smacks of fatalism. That no matter what you do, you are pulled toward an ultimate fate you can't change. And that is contrary to every lesson, theme, or mechanic that the game presented us with.
Bioware/EA should not be surprised at the passionate negative reaction to bleak fatalism. They themselves have taught us, through their story telling, to band together and fight against an unfavorable fate.
The fight just got real. I choose to apply the lessons I learned from my comrades in arms.
Jack taught me, even a punk can choose to stand for something.
Garrus taught me, if you show you can get things done people will follow you. And its worth trying even if you fail.
Tali and Legion taught me that almost anything can be forgiven.
Mordin taught me no regret is beyond redemption.
Thane taught me that no matter how dark the galaxy seems, you can always make it a little brighter if you add something good.
And Shephard taught me that when the big machine bearing down on you says your ending is already decided, and that you have no choice, you UNITE the galaxy and bring the FIGHT to the machine!!!
We are our own avatars now. And we are fighting for the right to self determinate.
We are Shephard
The journey was fantastic. The relationships were portrayed very well this time around and I did shed a tear a few times. The nature of the problem with the ending is not the bittersweetness - it would be okay given the previous storylines - the nature of the problem is that everything that happens after the scene with Anderson is so completely out of left field and illogical (Joker, and the rubble, as well as you-know-who) that it makes
no sense at all! AND, not only are we confused, but we never find out what happens to those we love/saved/betrayed along the way. In fact, if you ended with EMS 5000+ and chose RED, it didn't seem to really "end" at all!!
I hope this doesn't get lost in all the discussion on the spoiler threads that include very specific endings suggested by fans.
The point is, the existing ending didn't make sense, we had no say in it (not even to ask any questions), and there was no closure. It's less about the actual content than it is about these three things, in my opinion. Of course the options are going to narrow the close you get to the end - but you should have a say in how/why you make one of two or three limited choices, the choices should be logical based on the game's structure/Shepard's character, and whatever you choose, you should receive closure - isn't that what the term "ending" implies?
That is why I can't believe that they would be that careless; there had to be a plan for a final chapter later on. It does sound naive, I know. If they are smart and they provide better logic and closure via DLC later on, whether planned or for "saving Bioware's reputation"/fan demand reasons, they should NOT charge for it...that will be like putting gasoline on a fire!