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Casey Hudson discusses the conclusion of Mass Effect 3


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#1326
Arivle

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Getorex wrote...
Ok with me because Shepard is clearly still alive in the rubble...


Just one question... "How on Earth did she/he survived?" Oh, here we go again...
It's not (just) the lack of happy ending, it's utter lack of *logical* ending. And this one is just the tiniest hole of all in those painfully long short 10 minutes.

#1327
Getorex

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[quote]Alethir wrote...

[quote]die-yng wrote...

[quote]Alethir wrote...

[quote]DonJuan2000 wrote...

[quote]Alethir wrote...

 The ending was genius, the perfect balance of closure and at the same time allowing YOU, the people who are complaining, to ultimately decide what happens next via your imagination. .....  left to your imagination. .[/quote]
The ending was stupid for much of us, Space Harry Potter and what he say is nosense, no way.

snippy

[/quote]

I guess thats the point I'm trying to make, people make stupid assumptions and outrage. Space Harry Potter? Lol now that makes no sense compared to what actually happened. The program/hologram at the end was the Catalyst. I can only assume that it took the form of the little boy in Shepard's dreams because that little boy symbolised what Shepard had been fighting for the entire time. This whole fan outrage is basically based on what they thought was going to happen (in their imaginations) and the fact that it wasn't what Bioware had intended to happen. If Bioware had made it any more clear cut and forced it to end in the way some of you guys want, it would just end up jerking everyone else who didn't imagine it would end that way. There was never going to be an ultimate happy ending where everything turns out fantastic, not in a full scale galactic war.

snippy dippy do

[/quote]

Maybe it's because I avoided a lot of what people were told about Mass Effect 3 before launch, so nothing was spoiled for myself. I haven't read anything from Bioware saying were going to put loads of completely different endings in to make everyone happy and I can't see how they would have been able to that without making the whole game weaker. Whoever said these things was either taken out of context or should appologise.They needed to tell a story, continue an overall existing story and at the same time wrap up everything in the last 2 games and I think they have done that amazingly well. I played through the first 2 again just in time to continue straight on when ME3 was released and everything I had done in the last 2 games came to a conclusion in this one. Nothing felt like it hadn't been answered or that I needed more closure. The entire 3rd game was basically one big ending to every choice I had made in the others, big and small. The ending scene itself was ending the overall story of Shepard. Regardless of whether you live or die it ultimately forced you to see the bigger picture and make a decision that would change the entire galaxy, leaving the aftermath up to you to decide (and open for Bioware to make more games in the future).
[/quote]

Did you skip the ending of ME2?  You remember how there was an array of endings?  They weren't complicated or impossible to do (clearly, because it was done).  You had your Everybody Dies ending, including Shep.  You had your Some People Die ending.  You had your Nobody Dies ending.  You had to do things a certain way in the game to obtain each ending.  The Nobody Dies ending required the most effort (and in some cases just proper timing).  Same could have been handled in ME3.  You get your ending, we get ours, writers don't have to do anything they didn't do in ME2.

#1328
Getorex

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Arivle wrote...

Getorex wrote...
Ok with me because Shepard is clearly still alive in the rubble...


Just one question... "How on Earth did she/he survived?" Oh, here we go again...
It's not (just) the lack of happy ending, it's utter lack of *logical* ending. And this one is just the tiniest hole of all in those painfully long short 10 minutes.


Well, yeah.  He's alive if he is in Citadel debris in orbit.  That can work but if that is Citadel debris on Earth...he had to survive the explosion on the Citadel and THEN survive re-entry, and THEN survive impact.  The only way this works is if it is Citadel chunk in orbit.  The other logic problems have to be fixed by more than a reasonable assumption - no way Ashley abandons me to die alone and turns tail and runs with the entire rest of the crew of the Normandy...but then, no way Liara does this, or Garrus, etc.  Especially when they were RIGHT THERE next to me at the end during the fighting.

I am coming to believe that if they would fix up the current endings so as to fix the inconsistencies (and drop the stargazer thing...THAT depresses me more than the rest because it punctuates that Shep and his LI NEVER get together even with Shepard surviving).  Oh, and redo the starkiddie.  I'd be OK with something depicted like Vigil in ME1: amorphous.  Little brat with a brat voice...obnoxious.

#1329
Guest_IReuven_*

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Nice. Nice. Nice. So Mr. Hudson said something more like:
"Blah, blah, blah.
NYT and some other high-horse veeeryy important to gaming community people said the ending was awesome - so you grey fans can F-off. Blah, blah, blah. We are listening - stop raging cause it's irritating, we want your money. Peace the F out."

So there We go, some words that mean basically nothing.

#1330
IiroJK

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Toying around with people's emotions will always, sooner or later, backfire.

#1331
Arivle

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Getorex: Yeah, I agree. In short... The ending is ok as long as it will be completely replaced by some others. :-) Others - not another - since we should get what we want and based on how we shaped our personal - unique - Shepard. Not - click your favourite color and laugh or cry depending on your nature. ;-)

#1332
Getorex

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Arivle wrote...

Getorex: Yeah, I agree. In short... The ending is ok as long as it will be completely replaced by some others. :-) Others - not another - since we should get what we want and based on how we shaped our personal - unique - Shepard. Not - click your favourite color and laugh or cry depending on your nature. ;-)


:D

I forgot something about the "good" ending "red" (though it kills EDI and the Geth).  You are shown Joker, then Tali, then Garrus climbing out of the wrecked ship.  Either Joker (and other humans on the ship) is totally f*cked or Tali and Garrus are.  The planet cannot be compatible with both humans and Asari OR it is compatible with Tali and Garrus.  Can't be both (unless you go with synthesis ending in which being "enhanced" should fix that issue).   

Again, this ignores the entire schtick with the Normandy running away with EVERYONE, the dead mass relays, etc.

#1333
Alethir

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[quote]Getorex wrote...

[quote]Alethir wrote...

[quote]die-yng wrote...

[quote]Alethir wrote...

[quote]DonJuan2000 wrote...

[quote]Alethir wrote...

 The ending was genius, the perfect balance of closure and at the same time allowing YOU, the people who are complaining, to ultimately decide what happens next via your imagination. .....  left to your imagination. .[/quote]
The ending was stupid for much of us, Space Harry Potter and what he say is nosense, no way.

snippy

[/quote]

I guess thats the point I'm trying to make, people make stupid assumptions and outrage. Space Harry Potter? Lol now that makes no sense compared to what actually happened. The program/hologram at the end was the Catalyst. I can only assume that it took the form of the little boy in Shepard's dreams because that little boy symbolised what Shepard had been fighting for the entire time. This whole fan outrage is basically based on what they thought was going to happen (in their imaginations) and the fact that it wasn't what Bioware had intended to happen. If Bioware had made it any more clear cut and forced it to end in the way some of you guys want, it would just end up jerking everyone else who didn't imagine it would end that way. There was never going to be an ultimate happy ending where everything turns out fantastic, not in a full scale galactic war.

snippy dippy do

[/quote]

Maybe it's because I avoided a lot of what people were told about Mass Effect 3 before launch, so nothing was spoiled for myself. I haven't read anything from Bioware saying were going to put loads of completely different endings in to make everyone happy and I can't see how they would have been able to that without making the whole game weaker. Whoever said these things was either taken out of context or should appologise.They needed to tell a story, continue an overall existing story and at the same time wrap up everything in the last 2 games and I think they have done that amazingly well. I played through the first 2 again just in time to continue straight on when ME3 was released and everything I had done in the last 2 games came to a conclusion in this one. Nothing felt like it hadn't been answered or that I needed more closure. The entire 3rd game was basically one big ending to every choice I had made in the others, big and small. The ending scene itself was ending the overall story of Shepard. Regardless of whether you live or die it ultimately forced you to see the bigger picture and make a decision that would change the entire galaxy, leaving the aftermath up to you to decide (and open for Bioware to make more games in the future).
[/quote]

Did you skip the ending of ME2?  You remember how there was an array of endings?  They weren't complicated or impossible to do (clearly, because it was done).  You had your Everybody Dies ending, including Shep.  You had your Some People Die ending.  You had your Nobody Dies ending.  You had to do things a certain way in the game to obtain each ending.  The Nobody Dies ending required the most effort (and in some cases just proper timing).  Same could have been handled in ME3.  You get your ending, we get ours, writers don't have to do anything they didn't do in ME2.

[/quote]

I've done 3 playthroughs in the past year and I got the same ending for ME2 each time. I guess its because I had played everything before the suicide mission (all loyalty missions etc) and all the choices you can make on the suicide mission to get the "best ending" were the ones I was going to make anyway, so I got the everyone survives each time.
 
Isn't it obvious that they couldn't have vastly different endings at the end of the game this time? How would they ever hope to make more games set in the same universe in the future if there was a vast difference of endings. Say they made an ending where the Reapers win and you fail, how on Earth would they be able to explain a new game unless it was a game that was based on synthetics. Especially if someone else got an ending where synthetic life was destroyed and organics were the only ones left. Their intentions from the very start was to wrap up everything in this one while leaving the series open to continue. They were always going to end Shepard's story. Atleast they were thoughtful enough to provide an ending that left you with the opportunity to ultimately decide what happens to your Commander Shepard.

For example in mine Shepard survived and destroyed all synthetic life. He's stuck on the Citadel and the Mass Relays are destroyed. The remains of each species fleets are all stuck in the Sol system now so what are they going to do? Well they could decide to send all of their scientific minds to the Citadel and try and reverse engineer technology. Surely there will be secrets on board that they could eventually discover and use considering its probably the oldest and most advanced piece of technology known. Or maybe they will all fail and die, its up for me to decide.

The only part of the ending I didn't like was why the Normandy had decided to bail on the battle and fly through the Mass Relay. Does that ruin it? Not at all. Maybe there will be a DLC where you get to find out. Maybe Hackett wanted to preserve the most advance ship in the Alliance fleet from whatever was about to happen, they had no idea what the Crucible would do so sending them away would make sense. Maybe Joker somehow found out what Shepard was going to do and was trying to save EDI.

#1334
Getorex

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Alethir wrote...


I've done 3 playthroughs in the past year and I got the same ending for ME2 each time. I guess its because I had played everything before the suicide mission (all loyalty missions etc) and all the choices you can make on the suicide mission to get the "best ending" were the ones I was going to make anyway, so I got the everyone survives each time.
 
Isn't it obvious that they couldn't have vastly different endings at the end of the game this time? How would they ever hope to make more games set in the same universe in the future if there was a vast difference of endings. Say they made an ending where the Reapers win and you fail, how on Earth would they be able to explain a new game unless it was a game that was based on synthetics. Especially if someone else got an ending where synthetic life was destroyed and organics were the only ones left. Their intentions from the very start was to wrap up everything in this one while leaving the series open to continue. They were always going to end Shepard's story. Atleast they were thoughtful enough to provide an ending that left you with the opportunity to ultimately decide what happens to your Commander Shepard.

For example in mine Shepard survived and destroyed all synthetic life. He's stuck on the Citadel and the Mass Relays are destroyed. The remains of each species fleets are all stuck in the Sol system now so what are they going to do? Well they could decide to send all of their scientific minds to the Citadel and try and reverse engineer technology. Surely there will be secrets on board that they could eventually discover and use considering its probably the oldest and most advanced piece of technology known. Or maybe they will all fail and die, its up for me to decide.

The only part of the ending I didn't like was why the Normandy had decided to bail on the battle and fly through the Mass Relay. Does that ruin it? Not at all. Maybe there will be a DLC where you get to find out. Maybe Hackett wanted to preserve the most advance ship in the Alliance fleet from whatever was about to happen, they had no idea what the Crucible would do so sending them away would make sense. Maybe Joker somehow found out what Shepard was going to do and was trying to save EDI.


Timing was also an issue for ME2.  If you didn't do certain missions within a certain short period of each other, it was virtually impossible to keep loyalty of every member even if you did their loyalty mission to perfection (the issue I mean is Miranda vs Jack - you can get both their loyalties by doing their mission and then STILL lose one or the other's loyalty - thus endangering them in the suicide mission - if you don't time both loyalty missions right). 

The problem of future titles is not saved by the current endings.  The relays are toast.  They are GONE.  There is no more Mass Effect universe.  Galactic civilization, trade, is impossible without the relays.  In EVERY option at the end of ME3 the relays are toast.  That terminates future Mass Effect games right there.

As for the escaping Normandy.  That cannot be wiggled out of, the holes.  In my fight at the end, Garrus and Liara were with me.  Magically they are now in the Normandy far FAR away?  My LI would abandon me?  Hell, why did the Normandy even have to run at all?  It could have stayed planetside and everyone would have been fine in the synthesis ending OR the destroy ending.  The only ending that called for "run away! run away!" was the "continue your mission Reaper dudes!" ending.  Synthesis ONLY causes the rasterization of Shepard into bits - he's physically dead but not DEAD dead - he lives on in the supermind now and controls the Reapers (who quit their attack, you notice, and leave).  Why did they run from that?  They didn't know what Shepard was going to do.  Presumably they trusted him with whatever he was going to do.  

Two endings (red and green) did NOT require the cowardly run to Jurassic Park. 

#1335
Alethir

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Getorex wrote...

Alethir wrote...


I've done 3 playthroughs in the past year and I got the same ending for ME2 each time. I guess its because I had played everything before the suicide mission (all loyalty missions etc) and all the choices you can make on the suicide mission to get the "best ending" were the ones I was going to make anyway, so I got the everyone survives each time.
 
Isn't it obvious that they couldn't have vastly different endings at the end of the game this time? How would they ever hope to make more games set in the same universe in the future if there was a vast difference of endings. Say they made an ending where the Reapers win and you fail, how on Earth would they be able to explain a new game unless it was a game that was based on synthetics. Especially if someone else got an ending where synthetic life was destroyed and organics were the only ones left. Their intentions from the very start was to wrap up everything in this one while leaving the series open to continue. They were always going to end Shepard's story. Atleast they were thoughtful enough to provide an ending that left you with the opportunity to ultimately decide what happens to your Commander Shepard.

For example in mine Shepard survived and destroyed all synthetic life. He's stuck on the Citadel and the Mass Relays are destroyed. The remains of each species fleets are all stuck in the Sol system now so what are they going to do? Well they could decide to send all of their scientific minds to the Citadel and try and reverse engineer technology. Surely there will be secrets on board that they could eventually discover and use considering its probably the oldest and most advanced piece of technology known. Or maybe they will all fail and die, its up for me to decide.

The only part of the ending I didn't like was why the Normandy had decided to bail on the battle and fly through the Mass Relay. Does that ruin it? Not at all. Maybe there will be a DLC where you get to find out. Maybe Hackett wanted to preserve the most advance ship in the Alliance fleet from whatever was about to happen, they had no idea what the Crucible would do so sending them away would make sense. Maybe Joker somehow found out what Shepard was going to do and was trying to save EDI.


Timing was also an issue for ME2.  If you didn't do certain missions within a certain short period of each other, it was virtually impossible to keep loyalty of every member even if you did their loyalty mission to perfection (the issue I mean is Miranda vs Jack - you can get both their loyalties by doing their mission and then STILL lose one or the other's loyalty - thus endangering them in the suicide mission - if you don't time both loyalty missions right). 

The problem of future titles is not saved by the current endings.  The relays are toast.  They are GONE.  There is no more Mass Effect universe.  Galactic civilization, trade, is impossible without the relays.  In EVERY option at the end of ME3 the relays are toast.  That terminates future Mass Effect games right there.

As for the escaping Normandy.  That cannot be wiggled out of, the holes.  In my fight at the end, Garrus and Liara were with me.  Magically they are now in the Normandy far FAR away?  My LI would abandon me?  Hell, why did the Normandy even have to run at all?  It could have stayed planetside and everyone would have been fine in the synthesis ending OR the destroy ending.  The only ending that called for "run away! run away!" was the "continue your mission Reaper dudes!" ending.  Synthesis ONLY causes the rasterization of Shepard into bits - he's physically dead but not DEAD dead - he lives on in the supermind now and controls the Reapers (who quit their attack, you notice, and leave).  Why did they run from that?  They didn't know what Shepard was going to do.  Presumably they trusted him with whatever he was going to do.  

Two endings (red and green) did NOT require the cowardly run to Jurassic Park. 


The relays are toast true, but that doesn't mean that in the future (like when the stargazer is speaking to his child) people, life, won't find a way of once again reaching the stars and reconnecting with each other. We have no way of knowing how far in the future that is except that Shepard's time was long, long ago as stated by the stargazer. It's set up for a whole new story, in the same universe just a different time. That kid could grow up to admire the tales of "The Shepard" and a whole new storyline could develop, featuring him as the main protagonist. While (for me anyway!) it was the perfect way to conclude our current story, it was also the perfect way to say there's more to come.

I agree the Normandy part is somewhat vague. Your squadmates could have easily been collected by the Normandy or a shuttle once Shepard went inside the Citadel. The Reaper that was guarding the beam leaves after it looks like everyone was destroyed and (just like in real life) they wouldn't leave them behind, so its not hard to believe that they weren't simply picked up and taken back to the Normandy for treatment etc. As to why it happens to be in mid Mass Relay transit and not still at Earth, I have no idea. Hopefully we get to find out as that is the only plot hole regarding the final scenes for me.

#1336
Getorex

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I would amend my endings requirement for "happy". The red ending, to me, is ALMOST happy in that Shepard is alive, my crew survives, BUT all synthetics die (EDI and GETH) so it isn't terribly happy. How are the Quarians to get help with their immune systems with all the Geth suddenly dropping dead? Anyway, the Red ending is fine IF the Normandy doesn't run way. A 4th ending would be perfect if I can defeat the reapers (or do synthesis without being rasterized), NOT have the Normandy run away, NOT kill EDI and the Geth, AND have a HINT that Shepard survived (that ragged inhale is enough for me).

Basically, the perfect ending in the current setup eliminates the Normandy running away to Hooterville planet, does NOT kill EDI and the Geth, and provides a suggestion, open to interpretation, that Shepard is still alive. Perfecto.  I can imagine (as could anyone so inclined) that Shepard got back with his crew and his LI at some point and life went on.  You could then keep the stargazer ending (though not on Jurassic Park world...just on Earth) and it would indicate that at least humans were still alive on Earth (surrounded by THOUSANDS AND THOUSANDS of dessicated Turian and Quarian corpses in space).  It would allow future stories in the far future.  It ends Shepard's story without killing him, without preventing being with his/her LI, etc.  In your imagination.

It is the cutting off of the imagination that really does it for me with these endings.  I cannot imagine the living Shepard in the red ending getting back with his LI on Jurassic Park planet.  Ever.  I WANT to be free to imagine that.  That would make me happy without being explicitly so.

Modifié par Getorex, 20 mars 2012 - 04:37 .


#1337
Lincoln MuaDib

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#1338
ile_1979

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Alethir wrote...


The relays are toast true, but that doesn't mean that in the future (like when the stargazer is speaking to his child) people, life, won't find a way of once again reaching the stars and reconnecting with each other. We have no way of knowing how far in the future that is except that Shepard's time was long, long ago as stated by the stargazer. It's set up for a whole new story, in the same universe just a different time. That kid could grow up to admire the tales of "The Shepard" and a whole new storyline could develop, featuring him as the main protagonist. While (for me anyway!) it was the perfect way to conclude our current story, it was also the perfect way to say there's more to come.



It's not the relays that prohibit more Mass Effect themed games, it's the 3 crappy endings. You can't get a contiunation that would follow all 3 choices. In example in a world with no sinthetics there would be no AIs, in a world with Reapers their threat would still loom, in world of synthezis neither of the above would be valid. So your universe is dead already (from a sequel point of view). Why not make more endings then?

#1339
Getorex

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ile_1979 wrote...

Alethir wrote...


The relays are toast true, but that doesn't mean that in the future (like when the stargazer is speaking to his child) people, life, won't find a way of once again reaching the stars and reconnecting with each other. We have no way of knowing how far in the future that is except that Shepard's time was long, long ago as stated by the stargazer. It's set up for a whole new story, in the same universe just a different time. That kid could grow up to admire the tales of "The Shepard" and a whole new storyline could develop, featuring him as the main protagonist. While (for me anyway!) it was the perfect way to conclude our current story, it was also the perfect way to say there's more to come.



It's not the relays that prohibit more Mass Effect themed games, it's the 3 crappy endings. You can't get a contiunation that would follow all 3 choices. In example in a world with no sinthetics there would be no AIs, in a world with Reapers their threat would still loom, in world of synthezis neither of the above would be valid. So your universe is dead already (from a sequel point of view). Why not make more endings then?


I somewhat disagree.  The synthesis ending is not actually bad (beyond the fact that Shepard is turned to bits).  No one is actually harmed, they are enhanced.  You see Joker and EDI, arm-in-arm on Jurassic Park planet, Garrus coming out of the ship, etc.  Everyone is alive, just different.  No more reaping.  Happy except for loss of Shepard into a bitstream.  He's still there in bodyless form controling the Reapers.  That kinda suck (unless he can snag a body like EDI did).  

The red ending with no synthetics, that is temporary.  All they have to do is open the instruction manual and make more from that point.  There's no magic in the air preventing future synthetics (the future includes 1 minute from now).  It sucks from the standpoint that the newly freed and peaceful Geth are all dead, the Quarians wont be able to get their help with their immune systems, and Joker loses his LI.  EDI's mind must be in bit storage somewhere on Normandy...upload her and reboot the system.  Done.

To me, the worst part of both endings is the Normandy running away.  THAT precludes any happy ending.  They are isolated (so even if Shepard survives, they can NEVER reuinite).  You cannot even IMAGINE such a reunion.  THAT is the greatest sin in the endings, the absolutely proscribed imaginary endings beyond what they present.  They put up a tall, solid wall to prevent you even IMAGINING something happier than they actually presented.  :pinched:

#1340
Ender_OM

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One thing that the developers should take note of is that the rating of the ME3 on Amazon UK has gone down to 3 stars (less than 3 stars for the PC version) and this is mainly due to negative feedback regarding the poor ending. On Amazon.com the situation is even worse, the game is down to only 2 stars! This is a very clear indication that something is very wrong with the conclusion to the series so dear developers at BioWare, please DO take note!

Also, to all the people that are happy or unhappy, If you badly want your voice heard (be it in praise or disappointment) you can always do that in a game review on the site where you purchased it from.

Modifié par Ender_OM, 20 mars 2012 - 05:06 .


#1341
mupchu777

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I'm glad he spoke up but... I disagree with his assessment of the ending... I find it neither uplifting or inspirational. I don't think making a bittersweet ending was necessary as frankly the body count on the way (and sacrifices) already made any victory bittersweet by definition. I don't need more time to say goodbye to the characters... I need resolution. Maybe it will be fixed with DLC, I don't know. I just don't know how anyone can finish the game and think that these endings are anything but depressing.

#1342
ArthurBDD

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I ended up raising these points in an unrelated conversation and I feel strongly enough about them that I want to put them here to make sure they are seen.

In response to someone stating that Shepard is a hero...

===
But isn't it down to the player to decide whether or not Shepard is a hero?

In ME1 Shepard could be a heroic saviour of the galaxy... or s/he could be a rogue agent invested with the powers the Council provided Shepard with but refusing to acknowledge their authority, out to serve a pro-human agenda to the point of high-handedly sacrificing the galactic government and working to ensure humans end up filling the void.

In ME2 Shepard, again, could be a heroic saviour of the galaxy, doing things like helping his/her teammates heal the wounds of their past and going so far as to refuse to collaborate with TIM's completely ethically bankrupt plan, despite owing TIM big time... or s/he could be a fascistic Cerberus operative who encourages his/her teammates to indulge the most vicious and vengeful aspects of their personality, and who gladly hands the Collector base over to TIM with a smile.

In ME3 Shepard can be a heroic saviour of the galaxy... or a heroic saviour of the galaxy... or a heroic saviour of the galaxy. Where's the room for Shepard to be a self-serving demagogue who wins over the loyalty of a massive military force and who, once he/she has the power of the Citadel in hand/control over the Reapers, uses this power to make him/herself the iron-fisted ruler of the galaxy?

OK, that's a bit of an extreme example, but still: in both the previous games Shepard could be a self-sacrificing hero, or a ruthless killer serving his or her own agenda. The ending means you're suddenly no longer allowed to be one of those things.

Shed a tear for the Shepards we have lost.

#1343
killerninjakyle9000

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I really enjoyed the ending. It kept up with the theme of the entire series. The theme of sacrifice. I just hope Bioware does not change the ending because once this happens everyone will think its ok to complain to get the ending to every game re-written. I applaud Bioware for the creative choice of making such a polarizing ending. I really hate to sound like a brown noser but I figured it's worth it because I do not want to rewrite the history of my Commander Shepard.

#1344
Ender_OM

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For eveyone who's disapointed with the ending of ME3, I'm sure this will put a big smile on your face:

In any case, that's exactly how I feel about the current ending.

#1345
voteDC

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I had a discussion on Mass Effect 3 at the weekend with a friend of mine.

He mentioned he couldn't understand why I didn't like Mass Effect 3. I tried to point out to him that I love Mass Effect 3, I just loathe the ending to it.

That I think is a problem a lot of people have. They are seeing people complaining about the ending and are assuming that those folk dislike the entire game.

When the simple fact is that people would not be so passionate about changing the end to the game if they didn't love the rest of it.

Modifié par voteDC, 20 mars 2012 - 05:32 .


#1346
ttttvvvvnnnnmm

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killerninjakyle9000 wrote...

I really enjoyed the ending. It kept up with the theme of the entire series. The theme of sacrifice. I just hope Bioware does not change the ending because once this happens everyone will think its ok to complain to get the ending to every game re-written. I applaud Bioware for the creative choice of making such a polarizing ending. I really hate to sound like a brown noser but I figured it's worth it because I do not want to rewrite the history of my Commander Shepard.



I get what you are saying about not wanting every game to become a protest for changes, but really?
You said you enjoyed the ending.  Well that is accurate, there is one ending with a choice of three colors.  I'm think you maybe indoctrinated.  :blink:

#1347
Ender_OM

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I would also like to bring to everyone's attention that there is an online petition combined with a fund raising campaign for a children charity. This petition aims to raise awareness of two facts:

1. If you think that the ME3 ending has to be changed you can make your voice heard by also contributing to a good cause - support a charity for children!

2. ME3 ending has got to be changed - so far over 3600 people have contributed and over $72,500 has been raised.

So, dear ME3 developers, if you need more proof that a lot of people out there are really passionate about the conclusion to the series, you should also have a look at this petition and, why not, maybe also chip in!

Retake Mass Effect - Child's Play Petition
retakemasseffect.chipin.com/retake-mass-effect-childs-play

Modifié par Ender_OM, 20 mars 2012 - 05:57 .


#1348
Kub666

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voteDC wrote...
That I think is a problem a lot of people have. They are seeing people complaining about the ending and are assuming that those folk dislike the entire game.


Nope.

At this point it is clear to everyone who has any interest on the subject that the endings are the problem, and it is also clear why. They are nonsensical, rushed and cheap. There can be no misunderstanding.

Sure, your milkman may not know what's going on, or your doctor, if they are not gamers. But for every gamer who has at least a bit of grey matter between the ears and followed ME games it is clear. Even mainstream media are reporting the problem correctly.

#1349
LordDain

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killerninjakyle9000 wrote...

I really enjoyed the ending. It kept up with the theme of the entire series. The theme of sacrifice. I just hope Bioware does not change the ending because once this happens everyone will think its ok to complain to get the ending to every game re-written. I applaud Bioware for the creative choice of making such a polarizing ending. I really hate to sound like a brown noser but I figured it's worth it because I do not want to rewrite the history of my Commander Shepard.


You serious? What part of it did you enjoy? Explain how it kept up with any theme of the entire series. FYI, sacrifice has hardly been a central theme of the entire series, maybe in ME3 it was one of the themes, but it was definitely not the central/one of the central themes the game was about. The game was about uniting the universe races to fight a common foe. The themes have always been about making choices and seeying those come to fruition. I just don't see how you can come up with your conclusion that this is a great ending.

Modifié par LordDain, 20 mars 2012 - 06:01 .


#1350
Freskione2

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I have been watching these various 'hate the ending, shame on Bioware', DLC outrage threads for 2 weeks and was very leery as to what might happen when I finally finished.
So, I just finished last night and I'm still trying to sort out what happened? Not that I hated the ending (very theatrical and cinematic) but it wasn't very clear. I thought there were supposed to be multiple choice endings based on your playthrough? I guess thats not the case from all I've been reading.
I can't say I feel angry or cheated as I enjoyed the game very much. However, the ending did leave me feeling as though I was blind sided and thinking, what just happened? What did I pick? Did I pick? Will I get a different ending if I play through again, which is what I thought was supposed to happen. Is this a set up for a sequel? Etc etc.
Can't say I'm so upset as to file a frekkin law suit but the hype was so built up about the various endings that I can very much understand why people are so angry and feel cheated. I don't need a happily ever after ending but I was expecting a variety of endings with optimal outcomes, which is no more than was promised for the past 8 years.