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Casey Hudson discusses the conclusion of Mass Effect 3


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#1451
TripleLife

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tetrisblock4x1 wrote...

Brutikai wrote...

Remember the days when you bought a game and that was it, a complete full game?


No. Developers often run out of time to make the game everything that they want it to be. Sequels and expansion packs have been happening since the 90's. Remember Capcom and their dozens of versions of the same Streetfighter game with each one only slightly different from the last? Yeah, the situation hasn't gotten worse or better. This era of complete games you speak of are a fantasy


Yeah, it's not like cutting content for deadlines is something new, it's just that with DLC, now they can take those unfinished concepts and levels, finish them and sell them without making a new cartrige/disc.

#1452
Atomic Waffle

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 Casey Hudson wrote:


"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way."


First of all, if I had known your intentions were to end the Mass Effect story on a bittersweet note, I never would have purchased the games. Mass Effect 1 and 2 ended very well because I made good choices. Why can't this be the case for Mass Effect 3?


Second, I think it's a betrayal of the choices I made as a character to give us the end game choices you did. Those choices were no choices at all.


Mass Effect is such an outstanding game series. We've come to love the characters and the story, which is why the fans are so up-in-arms about the ending. It does not do justice to the story. Please look at all the suggestions the fans are making. I would like to see at least the option of a happy ending -- the way you did in the first two Mass Effect games.

#1453
SwitchN7

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You're gonna do a Prince of Persia on your fans and sell them the ending via DLC won't you? I say them because some others will just pirate it as a FU2 maybe? Too bad.

Modifié par SwitchN7, 21 mars 2012 - 07:19 .


#1454
Noctifer3

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Actually to me that post made a good bit of sense, thank you. It sounds like they were looking at things just a bit differently - to a lot of players the ending was what happened at the climax of ME3, but the designer had considered the whole of ME3 to be one really long ending. *shrug* Makes sense to me. Still think the climax should have shown a bit more reaction to player choices, and the three-color explosions was a bit.. crap, but I can see that view point too, even if I don't agree with it.  And beside, given the amount of work spent on this game I don't see how anyone can say the designers were trying to 'skimp out'.  Maybe they ran out of time, or had a deadline forced on them by EA, but no one spends that much effort on a game but skips the ending just to be mean or to milk DLC.  I mean seriously, for the next year they could release nothing but new uniforms and people would buy them, they wouldn't hold out on an ending for that.

Also explains why so many characters went off on their own way instead of playing with you - you played their ending and then they were out of the picture so you could play the ending of other groups. And it is true, you did get to wrap up pretty much every major plot line you had been building up. Anyway, just my two cents, rage away.

[EDIT] and yes, the final three choices were still crap, not because they were bittersweet but because they didn't really seem to corrolate to the build-up of the stories.  But in retrospect and in my own head I have a solution where the endings were actually a happy end, so.. I'm good.

(Oh, as an aside, even if people had known it would be a bittersweet ending they would have still played, and no author tells you at the start what will happen to Neo at the end of the Trilogy, or Golumn, or Braveheart, or a host of other characters and stories, or what they would have to sacrifice to survive.  Bittersweet is nothing new, just slightly new for games.  But you could see it coming from half-way through the game.)

Modifié par Noctifer3, 21 mars 2012 - 07:55 .


#1455
Noctifer3

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I just read this a minute ago, going back through posts..  First off I am fine with bittersweet endings, I like them on ocassion - it makes the happy endings more interesting because I know they are not guaranteed.  And they are required part of the heroe's journey (the real one, not the trimmed down disney one - the hero can never return home.  Not Prometheous, not Neo, not the 'un-named hero' of Fallout 1, and not Shepard).  This though was just so beautifully written that I hope it does not get lost in the flow of posts...  Good job Sigilius, just.. wow.

Sigilius wrote...

Dear Bioware,

I know what I have to say probably won't reach the right ears, but I've got to try. I hope it counts for something. All I have to say is that Mass Effect, as a beautiful and meaningful story, has touched me deeply. Never before have I found myself, in any medium, quite as emotionally invested in a tale as this one. Your dedication to perfection and the art of storytelling has shone throughout this series. Playing as Commander Shepard, I have travelled across the stars, lived another life, and even found love.

I know how easy it must be to believe that people are reacting negatively, even spitefully, to the conclusion to the story that we have shared. There have been many attempts to rationalize or demean their response. But their grief, and their anger, is not a sign of hate or ingratitude: it is a manifestation of our simple adoration for the story you have told us. I understand the bittersweet beauty that can be found in the present ending, but what has to be understood is the fact that we have struggled through this long journey hoping to find our own way. I can't speak for others, but I feel that Shepard deserves more.

We live in a dark world. Life is hard enough as it is. What we found in this epic tale is a cause to fight for, people to love, and a reason to care. There is something magical about this story. Its conclusion should do that magic justice. I understand that the self-sacrificial endings at present are powerful, but people want the chance, silm as it may be, to find that "happily ever after." I want that chance. This story deserves the chance, the possibility, to defy the odds. As Shepard, we've beaten those odds before. That's what's amazing about Mass Effect: against all odds, Shepard has prevailed. We know it might not be the most realistic story, but we follow it anyway. It's about suspending our disbelief and finding hope. We want to believe. In the end, all of these hurt and tired people are simply confused. All we want is something to believe in. You've given us that much. Help us lay this story to rest with dignity. Let us give Commander Shepard, and ourselves, the chance to find that "ever after." Mass Effect has been a story about choices, heroes, and love. Let's stay true to that.

Thank you.


Modifié par Noctifer3, 21 mars 2012 - 07:48 .


#1456
AlanC9

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Atomic Waffle wrote...
Second, I think it's a betrayal of the choices I made as a character to give us the end game choices you did. Those choices were no choices at all.


They weren't choices? We actually had more choices about the end-state of ME3 than we had in BG2 or KotOR (3 vs. 2; tie if you think  BG2 alignment counts.). And while DA:O has some variations in the ending, all DA:O endings are fundamentally the same.

#1457
LOST SPARTANJLC

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SwitchN7 wrote...

You're gonna do a Prince of Persia on your fans and sell them the ending via DLC won't you? I say them because some others will just pirate it as a FU2 maybe? Too bad.


But I ........ I bought that ending, no their was already an ending but it was incomplete(one thing left sarencide).Yeah that was pretty bad , though the game was great.I think I waited month's after it was released and got it at a cheaper price during a one day sale deal.

Modifié par LOST SPARTANJLC, 21 mars 2012 - 08:12 .


#1458
ile_1979

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Getorex wrote...

ile_1979 wrote...

Alethir wrote...


The relays are toast true, but that doesn't mean that in the future (like when the stargazer is speaking to his child) people, life, won't find a way of once again reaching the stars and reconnecting with each other. We have no way of knowing how far in the future that is except that Shepard's time was long, long ago as stated by the stargazer. It's set up for a whole new story, in the same universe just a different time. That kid could grow up to admire the tales of "The Shepard" and a whole new storyline could develop, featuring him as the main protagonist. While (for me anyway!) it was the perfect way to conclude our current story, it was also the perfect way to say there's more to come.



It's not the relays that prohibit more Mass Effect themed games, it's the 3 crappy endings. You can't get a contiunation that would follow all 3 choices. In example in a world with no sinthetics there would be no AIs, in a world with Reapers their threat would still loom, in world of synthezis neither of the above would be valid. So your universe is dead already (from a sequel point of view). Why not make more endings then?


I somewhat disagree.  The synthesis ending is not actually bad (beyond the fact that Shepard is turned to bits).  No one is actually harmed, they are enhanced.  You see Joker and EDI, arm-in-arm on Jurassic Park planet, Garrus coming out of the ship, etc.  Everyone is alive, just different.  No more reaping.  Happy except for loss of Shepard into a bitstream.  He's still there in bodyless form controling the Reapers.  That kinda suck (unless he can snag a body like EDI did).  

The red ending with no synthetics, that is temporary. .........

To me, the worst part of both endings is the Normandy running away.  THAT precludes any happy ending. .......


Maybe i did not word my statement precise enough. I wasn't arguing the endings are bad or good, but rather that they are conflicting in the way they are final. As final i mean If we now want to make Mass Effect 4 based on the 3 endings, we simply can't. We can't make any game based in this universe as the 3 final choices branch the future in rather divergent directions. 

#1459
Montcristo

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Well I been reading all post in the forum and what I think about all of this ending stuff is that Bioware is really smart, all the answers is in the game. What I believe is that Mass Effect 3 is not over. They just let the game open for a sequel DLC ou expansion. In the final scene after the credits if you can understand well what they say it confirms my theory . All the explanations about the final will be answered in the sequel DLC. And the story of this DLC will depends on what of the 3 choices you made in the final.

#1460
Noctifer3

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Actually 'what happens next' is probably not a major problem. With divergent stories like this usually all that happens is the player gets to make their choices, but then follow-up books establish one choice as having become canon. So for example, we all made choices in ME1 about the council, but new players in ME2 using default options started with the council having been saved - so that's the Mass Effect universe canon.  (just like ME canon has Shepard as a male, no matter how we played her)

So if there is an ME4 after this whole argument (becoming a big 'if' I am sure), and it is a sequal, they will likely just pick whatever option means the least change the universe.  Destroying technology would make ME4 into a fantasy or fallout-style game, Synthesis would leave everyone OP and lacking conflict, so that leaves door number 3 as the most likely candidate.  Which will likely be writen out in a book, and then they will run with it.  (if they keep moving the universe forward)

Modifié par Noctifer3, 21 mars 2012 - 08:59 .


#1461
Montcristo

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Like Casey Hudson said this is not the last time we heard about Shepard. I almost 99 % sure that bioware made that ending in order to have material for a DLC who explains what happened after the war. the normandy crew fate, all the other races fate, who surived the war, who didn´t. I think that is the Bioware plan. If not then I agree that the final is indeed very bad.

#1462
ile_1979

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Kirakira wrote...

 .... Next we'll be demanding rewrites of the endings to games such as Red Dead Redemption, Fallout, Fable, the Final Fantasy games, Knights of the Old Republic, Ico, Shadow of the Colossus, God of War, LA Noire, etc......


Wait wait wait, i can't say about the other games, but KOTOR and Fallout i did play. Now which Fallout did you have in mind prey tell? F3 that set the norm with rewriting it's own ending? Or F1 in which you got banished but could blow the head of the one that does banish you? Cause if they give me an ending in which i can blow the cathalyst's head off, i'll have a million reasons less to whine about! :whistle:

Noctifer3 wrote...

Actually 'what happens next' is probably not a major problem. With divergent stories like this usually all that happens is the player gets to make their choices, but then follow-up books establish one choice as having become canon. So for example, we all made choices in ME1 about the council, but new players in ME2 using default options started with the council having been saved - so that's the Mass Effect universe canon.  (just like ME canon has Shepard as a male, no matter how we played her)

So if there is an ME4 after this whole argument (becoming a big 'if' I am sure), and it is a sequal, they will likely just pick whatever option means the least change the universe.  Destroying technology would make ME4 into a fantasy or fallout-style game, Synthesis would leave everyone OP and lacking conflict, so that leaves door number 3 as the most likely candidate.  Which will likely be writen out in a book, and then they will run with it.  (if they keep moving the universe forward)

 

I see what you mean, and it makes sense. But, isn't that even a worse scenario then what we have now? I mean, ME2 at least took into account wether th counsile lived or not....

#1463
Guest_jojimbo_*

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SwitchN7 wrote...

You're gonna do a Prince of Persia on your fans and sell them the ending via DLC won't you? I say them because some others will just pirate it as a FU2 maybe? Too bad.


PC player never got thast DLC because ubisoft couyldnt be bothered, no money in it.
i havent bought a game from ubisoft since the drm fiasco. although i got ten of their games
on my wish list.

#1464
ile_1979

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RyianaT wrote...


There are a couple of points I'd like to make here. 

1) Anyone who wants to make something for art only and doesn't care about making money off of it can claim "art!" and dismiss the claims of consumers.  But if someone wants to make money off of their "art" (whether that be painting, book, movie, or what not) it steps beyond simply calling art and becomes also a business.  And any business that wants to stay in business has to pay attention to its consumers.  I'm not saying always do what they want, mind, but you can't just say "Stupid, whiny brats, this is MY [insert product here]" and completely dismiss what consumers are saying (not if you want to continue to have an even remotely successful business).  And there is a statistically significant portion of consumers noting their displeasure with BioWare's product.  Any business worth its salt is going to at the very least pay attention to that.  Maybe they'll do something about it, maybe they won't.  JK Rowling admited that she changed some of who died in her series based on comments from consumers (granted, she killed other characters in their place).  Arthur Conan Doyle brought Holmes back from the dead based on requests from consumers (fans).  Bethesda wrote and developed an alternate ending to Fallout based on requests from consumers (fans).  Thus, there is ALREADY precedent here from consumers who spoke up when they were dissatisfied with a product and "artists" who listened because they realize that those consumers are also an important part of their business (and art).  Why do we even have reviews or critics of "art" in the first place?  To inform consumers of the worth of spending their hard earned dollar on something and also to note to the artist what may be good or not so good about their product.

2) I think the fundamental argument here is deeper than just a change to the ending of a game.  Video games are not exactly the same as tv, movies, or books.  With any of the latter, you know from the moment you even THINK about watching/reading that you will be nothing more than a casual spectator in someone else's story.  Thus, your mindset from the beginning is one of passive spectator only.  (But even then, there are examples of tv shows being changed or brought back -thus costing the creator money - based on pressure from fans).  Video games, and particularly role-playing games, ask the player to become INVOLVED in the story.  From the beginning, Mass Effect has been advertised as being about player choice.  About how everyone's Shepard was different and everyone's playing experience was different.  This is not a tv show where you ride along with the characters but rather you ARE the character.  You choose how she/he looks and how he/she responds and who he/she is.  My point with all this is that developers cannot have it both ways.  They cannot say in one breath "Its all about your choices, all about how you play your Shepard and the outcomes of the final part will be "widely varying" depending on those choices," and then in the next breath say, "but the ending of the story is all ours and sorry, we think this is how Shepard's story should end."  That is a conflicting statement and I think sits at the heart of many of the consumer's displeasure. What I want, as a consumer, is what was adverstised - widely varying endings that are the direct result of my choices.

While we disagree on the subject, I do appreciate your point of view and you stepping up to express it.  That is also part of the joy of being a consumer. 


Miss or mister 
RyianaT , you have my unrevocable respect and i mean this with not an erg of irony or sarcasm. I don't think i have read  a post this articulate and accurate to the point. The hypocracy has to end. Both on the side of developers and on the side of consumers. Do i have your permission to save your post in a txt file and use it in arguments on toher forums/topics? Once more, i bow to thee :wizard:

#1465
Sezarious

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AlanC9 wrote...

Atomic Waffle wrote...
Second, I think it's a betrayal of the choices I made as a character to give us the end game choices you did. Those choices were no choices at all.


They weren't choices? We actually had more choices about the end-state of ME3 than we had in BG2 or KotOR (3 vs. 2; tie if you think  BG2 alignment counts.). And while DA:O has some variations in the ending, all DA:O endings are fundamentally the same.



Um... They promised us 16 ending scenarios and they gave us 3 endings, whether you played only Mass Effect 3 and put NO effort into your armies or bought and played through all 3 games the remaining endings are the same...  If that isn't lack of choice, it's false advertising

Modifié par Sezarious, 21 mars 2012 - 10:00 .


#1466
Montcristo

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Sezarious wrote...

AlanC9 wrote...

Atomic Waffle wrote...
Second, I think it's a betrayal of the choices I made as a character to give us the end game choices you did. Those choices were no choices at all.


They weren't choices? We actually had more choices about the end-state of ME3 than we had in BG2 or KotOR (3 vs. 2; tie if you think  BG2 alignment counts.). And while DA:O has some variations in the ending, all DA:O endings are fundamentally the same.



Um... They promised us 16 ending scenarios and they gave us 3 endings, whether you played only Mass Effect 3 and put NO effort into your armies or bought and played through all 3 games the remaining endings are the same...  If that isn't lack of choice, it's false advertising

I agree with you, they promised one thing and then gave us another. I have still hope that bioware have some kind of ideia for a DLC that will give us the epic final we all hoped to see. I can´t believe they would ruin everything they did for the last games with a **** final. Beucause Mass Effect 3 is a excelent game unitl the final part.

#1467
ThatLexxyFellow

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Noctifer3 wrote...

Actually to me that post made a good bit of sense, thank you. It sounds like they were looking at things just a bit differently - to a lot of players the ending was what happened at the climax of ME3, but the designer had considered the whole of ME3 to be one really long ending. *shrug* Makes sense to me. Still think the climax should have shown a bit more reaction to player choices, and the three-color explosions was a bit.. crap, but I can see that view point too, even if I don't agree with it.  And beside, given the amount of work spent on this game I don't see how anyone can say the designers were trying to 'skimp out'.  Maybe they ran out of time, or had a deadline forced on them by EA, but no one spends that much effort on a game but skips the ending just to be mean or to milk DLC.  I mean seriously, for the next year they could release nothing but new uniforms and people would buy them, they wouldn't hold out on an ending for that.

Also explains why so many characters went off on their own way instead of playing with you - you played their ending and then they were out of the picture so you could play the ending of other groups. And it is true, you did get to wrap up pretty much every major plot line you had been building up. Anyway, just my two cents, rage away.

[EDIT] and yes, the final three choices were still crap, not because they were bittersweet but because they didn't really seem to corrolate to the build-up of the stories.  But in retrospect and in my own head I have a solution where the endings were actually a happy end, so.. I'm good.

(Oh, as an aside, even if people had known it would be a bittersweet ending they would have still played, and no author tells you at the start what will happen to Neo at the end of the Trilogy, or Golumn, or Braveheart, or a host of other characters and stories, or what they would have to sacrifice to survive.  Bittersweet is nothing new, just slightly new for games.  But you could see it coming from half-way through the game.)



The problem with the 'The whole of ME3 is an ending!' theory is that, although until the final ten minutes that makes sense- we've ended the quarian-geth war one way or another, the Krogans have either been dealt with or potentially have a future as a multifaceted race who don't want to just destroy everything, the characters we know and love have had their own arcs with fairly satisfying conclusions, even if we DID want to see more of them, there have been sacrifices and huge changes, etc., etc.,- the whole starbastard ending completely erases everything that we've done up until then.
Take the Quarians and Geth, for example- in short, they're ****ed! It's no spoiler to say that, bar a few on their pilgrimages, although I'm fairly certain most were recalled to the ship, every single Quarian in existence is now stuck orbiting a planet completely inhospitable to them. There was this huge drama about reclaiming Rannoch after 300 years, and boom! No, Quarians, **** you. You're just going to stay in those space ships forever, and even if you have the production facilities to never run out of dextro-amino-based food and drink to survive, and even help out the Turians, you're still ****ed (and since Tali had the option, I'm sure most Quarians would take this ultimate failure as a sign from their gods that they WILL never live on the homeworld and it would simply be better to end it now, as theoretically sailing their surviving flotilla back to Rannoch will take thousands of generations. Mass relays are gone, so none of you are ever going to see the world you literally JUST got back, through whatever means the player achieved. And on the other side of the coin, the Geth! Destroy the reapers, the ending considered the best by the players (and for ****'s sake, it should have been), completely wipes them out, so don't bother trying to make peace with them and ending the conflict between the Geth and Quarians in a way that promises a future, because there ISN'T one. And the 'ending' even rewrites the battle leading up to it! The Normandy's just decided to **** off out of the solar system without checking if Shepard's alright, which in one ending he IS, and the squadmates I think I saw get obliterated by the same reaper beam that almost took me out stepped out of the ship! Even if they survived like I did, they will have seen me getting up and staggering to the reaper, if the dream conspiracy isn't correct, so I sincerely doubt they'd just turn back and get the **** out of there.
Then we move on to the Krogan. We've spent 3 games learning exactly what the Krogan are; with Wrex at the helm, they are a proud and once-intelligent race with a real future, but they were war-hungry enough to destroy themselves in a nuclear arms race! Although they're not still doing that, the bloodlust and warfare capability is a trait inherent in every single Krogan ever, even Char. So you can bet any Krogan worth his quad will be orbiting Earth or actually ON the planet's surface, fighting the Reapers. Which, naturally means they're also ****ed, along with the rest of the 'Victory' fleet! And if there were Krogan still back on Tuchanka, what happens when Wrex, the leader who was going to make them progress as a species, doesn't return to tell stories where Shepard means 'Hero'? Well, the Salarians would be right, that's what. The Krogan will outbreed themselves and turn violent. Eve can only do so much...


Also, I WAS PROMISED KROGANS RIDING DINOSAURS. Earth might not have been a toxic planet but that doesn't mean Krogan cavalry wouldn't have been useful!


Also, the point about them hitting a deadline is bull****, we know that from the From Ashes controversy, where they admitted that there's a period of a few months between finishing the game and releasing it, which is when design teams turn their hand to DLC. And for my part, I enjoyed the FA DLC; taking Javik to Thessia was illuminating to say the least. I actually brought Garrus first, because Garrus is my bro for life, but replayed it with Javik afterwards, just to see what he said in place. The DLC was well made and well integrated with the main game, and I felt it added quite a lot. I even ended up bringing Javik with me at the final assault, along with Garrus (who stepped out of the ship in the **** ending), just because his story moved me enough to actually care that he got his closure. And even a death in the final battle would have been fitting, especially if he'd gone up with me and we'd battled over which ending to take- come on, how awesome would that have been, even with the coloured explosions ending?- but, of course, the starbastard ending got in the way, as usual.

Modifié par ThatLexxyFellow, 21 mars 2012 - 10:56 .


#1468
dubdevo

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Yeah the endings were about as good as a Nickelback album. Honestly these endings were probably worse than last 10 mins of any episode of the George Lopez show. The game itself was epic and out of nowhere somebody just gave up, and you just picked some English teacher to fill in the rest. I just wish somebody would fill us in on something. Just anything, like how ea locks you in the office and makes you develop Madden while they hold u ransom etc.

#1469
dubdevo

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Seriously Bioware if ea was holding you hostage id feel so bad for posting that. Plz send us some news soon.

#1470
Atilius the Hun

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I LOVED my ending. I had over 5k EMS and was wowed by the choices I had at the end. It reminded me of the original Deus Ex, but on a much larger scale.

I hope that Bioware doesn't take away these optional choices. If Casey and the team decide to add new endings as options for those who didn't like theirs, then so be it. Those are their preferences; not mine. I'd like to keep what I saw.

ME3 wasn't a space opera/sage as much as a space based Armageddon...and I'm ok with that. :)

#1471
MysticBinary82

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Atilius the Hun wrote...

I LOVED my ending. I had over 5k EMS and was wowed by the choices I had at the end. It reminded me of the original Deus Ex, but on a much larger scale.

I hope that Bioware doesn't take away these optional choices. If Casey and the team decide to add new endings as options for those who didn't like theirs, then so be it. Those are their preferences; not mine. I'd like to keep what I saw.

ME3 wasn't a space opera/sage as much as a space based Armageddon...and I'm ok with that. :)


And that is the problem ME is not Deus Ex. It is all about the characters you love and care about. It is character driven. In Deus Ex the char was pedetermined but in ME you create your character. The ending does your character no credit at all. My Shepard would never just give up and do what he was told to do without question it. And the fact, that all you've done does not matter, cause the galaxy is screwed in the longrun no matter what colored explosion you pick.

#1472
SophieQ

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Three choices, same outcome. Which genius wrote this crap? They should be thrown in a pit of husks with nothing more than what they were born in! The ending sucks and I am gravely disappointed.

#1473
Major Maiming

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As per usual we see Bioware's non-commital and cryptic replies to any questions posed to them, it doesn't anger me but I don't really see the point of doing so in the first place.

It'd be better if they just stopped being so non-commital and said 'We know that near enough everyone hated the endings, we will be correcting this.' Short and sweet no? Also where he says about the great praise they've received, I'm not contesting that but the part that really gets my goat is how he downplays the fact that they have received a swath of criticism as opposed to critical acclaim.

I would be among the first to tout the Bioware brand and jump on the 'yay Bioware' bandwagon, they've given me too many good times to abandon them anyway. However, my point is that trying to downplay the extreme disappontment widespread across the fanbase is ridiculous, even BBC News reported on how awful the endings were perceived! Come on, how can you ignore it when nationwide news is shouting to the heavens that the consumer has not been treated fairly? As I've stated in previous posts that while I am disappointed I am not one of the many who will abandon Bioware for this, I'm sure that this will be attended to as Bioware always does listen to the fans but the constant wave of non-commital sidelines are becoming an irritation.

Really, I think we should see some 'Closure DLC' or some such, wherein we can at least get the answers we want if not be able to awaken from that apparent dream sequence and get the 'true' ending.
I've said it before and I'll say it again; 'Wake up SleepyShep'-_-

#1474
Lord Kable

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If the people want a different ending and are willing to pay for it as DLC, why would you NOT do it Bioware? Seems like a rather straight forward business decision to me....although if you look at how much World news they've had over the backlash from fans, it's selling the game even more for them.

My assessment is that they'll wait a couple of months or so to soak up as many initial sales as possible before announcing a new end DLC. I'd pay for it!

#1475
SmellyMetal

SmellyMetal
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They could have called this thread "Casey Hudson discusses Judo techniques", or "Casey Hudson discusses Christmas number one singles", what difference(s) would it make? He discussed nothing in the end lol