Aller au contenu

Photo

Casey Hudson discusses the conclusion of Mass Effect 3


  • Veuillez vous connecter pour répondre
1907 réponses à ce sujet

#1476
Guest_L00p_*

Guest_L00p_*
  • Guests

SmellyMetal wrote...

They could have called this thread "Casey Hudson discusses Judo techniques", or "Casey Hudson discusses Christmas number one singles", what difference(s) would it make? He discussed nothing in the end lol


I agree. I haven't seen any discussion by CH at all in this thread.

#1477
matn35

matn35
  • Members
  • 17 messages
I agree with most people, he is saying nothing!

#1478
SwitchN7

SwitchN7
  • Members
  • 421 messages
I wish a couple of fanatics would commit suicide after this endings :) Now that would be interesting..And fun for me.

Modifié par SwitchN7, 21 mars 2012 - 01:39 .


#1479
YelIowman

YelIowman
  • Members
  • 9 messages
all they need to do is add or at the very least expound upon the endings that are there plus some extra.  if bioware will do something to appease the fans who feel the endings were terrible ( which according to many polls are in the 90 percentile) they would secure making the most spectacular series of all time in the gaming industry.  your fans have loved you bioware.  plz do not make the romance one-sided

#1480
Getorex

Getorex
  • Members
  • 4 882 messages
The endings as Hudson loves them cannot be repaired, even with an expansion on them. Here's why:

One question or concern everyone has is THE RELAYS ALL BLEW UP! Stranding a LOT of aliens in Earth space to ultimately fight and die for scraps. The Normandy ran away(???!!!). A quick fix for this is:

Shortly before using the Crucible, an order goes out to the combined fleet that they all need to egress the system (because no one really knows what the Crucible will do...maybe it will be disastrous and dangerous). Everyone turns and runs home to their respective homeworlds. The Quarians and Geth go back home, the Turians, etc. The Normandy turns tail and runs too (but how did your squadmates get on board?! Separate problem). The Crucible does its thing and the relays blow. Oops. But at least everyone is home so there will be no megadeath in the Earth system. The Normandy crew is TOTALLY screwed though. No way around that. It cannot be made OK by any stretch. The Normandy crew do not number enough people to build a new civilization on a new world. After a mere few handfuls of generations EVERYONE on the planet would be brothers and sisters. Everyone. Stargazer and the kid would not be possible (unless Stargazer is the kid's uncle, father, and brother all in one). That planet must be named Incestus to accurately describe the fate of the Normandy's crew and their offspring.

A simple thing to eliminate the problem of blown relays and stranded aliens still is pretty bleak (especially for the Normandy...they were best off sticking close to Earth).

#1481
Getorex

Getorex
  • Members
  • 4 882 messages
Oh, my quick fix expansion/explanation idea above does create new problems. Everyone running back home, thus breaking up THE strongest military fleet in the galaxy, is a new problem. Each component part of the fleet is now as weak, or weaker (due to losses) than they were at the beginning of the game and they have no idea if they will have to keep fighting or not. They all get home before the relays blow but potentially into a MUCH worse situation than they faced before. So, the suggested "fix" above does provide filler for part of the problem with the original endings so long as you don't think through it too deeply.  Just stick to the surface.

Modifié par Getorex, 21 mars 2012 - 02:07 .


#1482
die-yng

die-yng
  • Members
  • 626 messages

Getorex wrote...

The endings as Hudson loves them cannot be repaired, even with an expansion on them. Here's why:

One question or concern everyone has is THE RELAYS ALL BLEW UP! Stranding a LOT of aliens in Earth space to ultimately fight and die for scraps. The Normandy ran away(???!!!). A quick fix for this is:

Shortly before using the Crucible, an order goes out to the combined fleet that they all need to egress the system (because no one really knows what the Crucible will do...maybe it will be disastrous and dangerous). Everyone turns and runs home to their respective homeworlds. The Quarians and Geth go back home, the Turians, etc. The Normandy turns tail and runs too (but how did your squadmates get on board?! Separate problem). The Crucible does its thing and the relays blow. Oops. But at least everyone is home so there will be no megadeath in the Earth system. The Normandy crew is TOTALLY screwed though. No way around that. It cannot be made OK by any stretch. The Normandy crew do not number enough people to build a new civilization on a new world. After a mere few handfuls of generations EVERYONE on the planet would be brothers and sisters. Everyone. Stargazer and the kid would not be possible (unless Stargazer is the kid's uncle, father, and brother all in one). That planet must be named Incestus to accurately describe the fate of the Normandy's crew and their offspring.

A simple thing to eliminate the problem of blown relays and stranded aliens still is pretty bleak (especially for the Normandy...they were best off sticking close to Earth).


Just one quick thought, that I'm also using in a fanfic right now.
Let's pretend the Relays didn't get blown up Nova style, because their destruction was done via a failsafe that the builders (reapers/ starchild) included.
Something which I think might be possible, just like you can shoot down a nuke, without detonating the payload.
We never do see explosions that obliterate star systems, we just see a tricolor energy wave jumping form portal to portal.

The idea behind the portals is known, since the Mass Effect is also used in the weaponry both, small arms and big ship mounted weapons.
So, for example Rannoch is relatively complete, even if the Geth die, the Quarians can probably juryrig their production lines.

I think it would be possible for Rannoch, colonies that weren't hit or f.e the Salarian homeworld to reconstruct Mass Effect portals. It migh take time but I believe it could be done.

Gave me a little peace of mind when I thoiught of it, because it sure feels better than total destruction of galactic civilisation.

#1483
Getorex

Getorex
  • Members
  • 4 882 messages

die-yng wrote...

Getorex wrote...

The endings as Hudson loves them cannot be repaired, even with an expansion on them. Here's why:

One question or concern everyone has is THE RELAYS ALL BLEW UP! Stranding a LOT of aliens in Earth space to ultimately fight and die for scraps. The Normandy ran away(???!!!). A quick fix for this is:

Shortly before using the Crucible, an order goes out to the combined fleet that they all need to egress the system (because no one really knows what the Crucible will do...maybe it will be disastrous and dangerous). Everyone turns and runs home to their respective homeworlds. The Quarians and Geth go back home, the Turians, etc. The Normandy turns tail and runs too (but how did your squadmates get on board?! Separate problem). The Crucible does its thing and the relays blow. Oops. But at least everyone is home so there will be no megadeath in the Earth system. The Normandy crew is TOTALLY screwed though. No way around that. It cannot be made OK by any stretch. The Normandy crew do not number enough people to build a new civilization on a new world. After a mere few handfuls of generations EVERYONE on the planet would be brothers and sisters. Everyone. Stargazer and the kid would not be possible (unless Stargazer is the kid's uncle, father, and brother all in one). That planet must be named Incestus to accurately describe the fate of the Normandy's crew and their offspring.

A simple thing to eliminate the problem of blown relays and stranded aliens still is pretty bleak (especially for the Normandy...they were best off sticking close to Earth).


Just one quick thought, that I'm also using in a fanfic right now.
Let's pretend the Relays didn't get blown up Nova style, because their destruction was done via a failsafe that the builders (reapers/ starchild) included.
Something which I think might be possible, just like you can shoot down a nuke, without detonating the payload.
We never do see explosions that obliterate star systems, we just see a tricolor energy wave jumping form portal to portal.

The idea behind the portals is known, since the Mass Effect is also used in the weaponry both, small arms and big ship mounted weapons.
So, for example Rannoch is relatively complete, even if the Geth die, the Quarians can probably juryrig their production lines.

I think it would be possible for Rannoch, colonies that weren't hit or f.e the Salarian homeworld to reconstruct Mass Effect portals. It migh take time but I believe it could be done.

Gave me a little peace of mind when I thoiught of it, because it sure feels better than total destruction of galactic civilisation.


That sort of sidestep helps some but it doesn't turn stargazer and his son, granchild, nephew, and brother all rolled into one OK.  Nothing fixes the planet Incestus except the Normandy not running away to the future planet Incestus.  See, that stargazer dude is talking to this inbred kid about what they MIGHT find out there in the stars.  The stories of Shepard, their details, are "lost in history" meaning a LONG LONG time ago.  Clearly, there is no sign of relays being built or repaired anywhere near Incestus.

Modifié par Getorex, 21 mars 2012 - 02:22 .


#1484
SparkyRich

SparkyRich
  • Members
  • 313 messages
The end is a dream/nightmare - if your galactic readiness is high enough (you have more than 4k effective military strength going into the final mission, 5k if you trigger certain events in conversations) you wake up back before entering the beam.

So, the end of the game is still not available. Unless the end is to wake near death in rubble on Earth and call it a day.

I'm actually more upset about the interplay with multiplayer with single player. Ok, so multiplayer helps you improve your galactic readiness. Got it. But don't take a point a day away from me. I have to work sometime to pay my real world bills (and buy games...) and I don't always have time to spend maintaining my galactic readiness rating. Not only is it impossible (as far as I can tell) to get a survival ending without playing the multiplayer part of the game (which is pretty fun, I admit), but you're forced to keep at it to hold your rating. This pushes the bounds of what I'm willing to tolerate in the realm of railroading.

#1485
die-yng

die-yng
  • Members
  • 626 messages

Getorex wrote...

die-yng wrote...

Getorex wrote...

The endings as Hudson loves them cannot be repaired, even with an expansion on them. Here's why:

One question or concern everyone has is THE RELAYS ALL BLEW UP! Stranding a LOT of aliens in Earth space to ultimately fight and die for scraps. The Normandy ran away(???!!!). A quick fix for this is:

Shortly before using the Crucible, an order goes out to the combined fleet that they all need to egress the system (because no one really knows what the Crucible will do...maybe it will be disastrous and dangerous). Everyone turns and runs home to their respective homeworlds. The Quarians and Geth go back home, the Turians, etc. The Normandy turns tail and runs too (but how did your squadmates get on board?! Separate problem). The Crucible does its thing and the relays blow. Oops. But at least everyone is home so there will be no megadeath in the Earth system. The Normandy crew is TOTALLY screwed though. No way around that. It cannot be made OK by any stretch. The Normandy crew do not number enough people to build a new civilization on a new world. After a mere few handfuls of generations EVERYONE on the planet would be brothers and sisters. Everyone. Stargazer and the kid would not be possible (unless Stargazer is the kid's uncle, father, and brother all in one). That planet must be named Incestus to accurately describe the fate of the Normandy's crew and their offspring.

A simple thing to eliminate the problem of blown relays and stranded aliens still is pretty bleak (especially for the Normandy...they were best off sticking close to Earth).


Just one quick thought, that I'm also using in a fanfic right now.
Let's pretend the Relays didn't get blown up Nova style, because their destruction was done via a failsafe that the builders (reapers/ starchild) included.
Something which I think might be possible, just like you can shoot down a nuke, without detonating the payload.
We never do see explosions that obliterate star systems, we just see a tricolor energy wave jumping form portal to portal.

The idea behind the portals is known, since the Mass Effect is also used in the weaponry both, small arms and big ship mounted weapons.
So, for example Rannoch is relatively complete, even if the Geth die, the Quarians can probably juryrig their production lines.

I think it would be possible for Rannoch, colonies that weren't hit or f.e the Salarian homeworld to reconstruct Mass Effect portals. It migh take time but I believe it could be done.

Gave me a little peace of mind when I thoiught of it, because it sure feels better than total destruction of galactic civilisation.


That sort of sidestep helps some but it doesn't turn stargazer and his son, granchild, nephew, and brother all rolled into one OK.  Nothing fixes the planet Incestus except the Normandy not running away to the future planet Incestus.  See, that stargazer dude is talking to this inbred kid about what they MIGHT find out there in the stars.  The stories of Shepard, their details, are "lost in history" meaning a LONG LONG time ago.  Clearly, there is no sign of relays being built or repaired anywhere near Incestus.



Totally agree with you there. The ending can't be fixed, but in my mind I have to turn it as positive as possible, just to go on enjoying the ME Universe.

And the whole Normandy escape attempt is so stupid, even if you accept the rest of the ending, it is mindboggling.
My only explanation is that it was a quick attempt to make it appear, like the squad survived without ever giving one thought about how it would be possible.

#1486
Getorex

Getorex
  • Members
  • 4 882 messages

SparkyRich wrote...

The end is a dream/nightmare - if your galactic readiness is high enough (you have more than 4k effective military strength going into the final mission, 5k if you trigger certain events in conversations) you wake up back before entering the beam.

So, the end of the game is still not available. Unless the end is to wake near death in rubble on Earth and call it a day.

I'm actually more upset about the interplay with multiplayer with single player. Ok, so multiplayer helps you improve your galactic readiness. Got it. But don't take a point a day away from me. I have to work sometime to pay my real world bills (and buy games...) and I don't always have time to spend maintaining my galactic readiness rating. Not only is it impossible (as far as I can tell) to get a survival ending without playing the multiplayer part of the game (which is pretty fun, I admit), but you're forced to keep at it to hold your rating. This pushes the bounds of what I'm willing to tolerate in the realm of railroading.


Whoa!  I did NOT know that.  I wasn't cool on the idea that you HAD to play MP to max out SP points, I mean, I agree the MP is fun and all but I have family who also play ME and they NEVER EVER do MP.  They HATE MP and will not do it.  So...they are screwed as far as endings?  What about people on satellite with big-time latency issues?  

And you LOSE points by not continuing to play MP?!  WTF!?  I was going along racking up my readiness rating thinking that what I had was stable and set until and unless I cranked it up higher with more MP play! 

As for your ending BEFORE the beam...seriously?  All endings, with enough points, dump you out of the dream BEFORE the beam?  Or is it only certain endings?

#1487
Stronglav

Stronglav
  • Members
  • 438 messages
You don't have to play MP to get maximum readiness.
Just do all possible side missions.

#1488
Getorex

Getorex
  • Members
  • 4 882 messages

Cheburator987 wrote...

You don't have to play MP to get maximum readiness.
Just do all possible side missions.


Ah...so eavesdrop on EVERY single boring conversation in the game just in case it leads to a side mission.

Ah well.

Mass Effect 3: Most Anticipated Game of 2012 and Most Disappointing Game of 2012.

#1489
ddarkness

ddarkness
  • Members
  • 12 messages
 complete and utter BS the company needs to deal with problem and come to a solution for its false lies promise and a mere decepetion by ea and bioware is warrant a betrayal of trust and honor from this once great company that has fallen far from its top of the mountain a word to casey hudson you should personally tell your company to resolve this issue as soon as possible because it will tarnish the reputation of bioware. This is an outrage and not warrant the steep price tag for a incomplete game. A WARNING!!!!!!!!!!!!!!! to all fans and customers this is once again another company run on greed not honor but by deceptive practices like others in the industry including the likes of capcom.

#1490
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages

Cheburator987 wrote...

You don't have to play MP to get maximum readiness.
Just do all possible side missions.


Actually, yes you do.  You can't hit 4000 ems without multiplayer, barring either save game editing or cheating.  About the most ems you get without multiplayer is 3600-3700.

#1491
Altered Idol

Altered Idol
  • Members
  • 181 messages
Slightly off-topic but related to the ending.

With regards to the Synthesis ending, as it has been established that synthetics would naturally rebel against organics and eliminate them, would that mean by merging the two of them, the resulting creature would succumb to self-annihilation? After all, its not possible for synthetics and organics to get along, thats what we were told right?

#1492
ile_1979

ile_1979
  • Members
  • 155 messages

The Grey Ranger wrote...

Cheburator987 wrote...

You don't have to play MP to get maximum readiness.
Just do all possible side missions.


Actually, yes you do.  You can't hit 4000 ems without multiplayer, barring either save game editing or cheating.  About the most ems you get without multiplayer is 3600-3700.


Yeah this is the greatest letdown aside from the ending(s). It even beats the broken face-importing. I guess cheating will be the order of the day.

On a brighter note:
http://blog.bioware....012/03/21/4108/

If they pull this through....they will get some very loyal fans on their side. Loyal as in Valve and Mojang loyal.
Keeping my fingers crossed....

#1493
ShikariAtrayo

ShikariAtrayo
  • Members
  • 2 messages
Just some suggestions from another fan here

I think that at the 3 possible should lock into place depending on your decisions through all three games, or at least just 3rd for those who havent played ME1 and ME2.

I think there should be more closure at the end of it all, find out more about your crew (i found the ending scene to leave way to many unanswered questions for me)

SHOW TALI'S FACE! I like what you did about that but I am sure I am not the only one who wants to have more in that moment.

and in Multiplayer please bring the M-37 Falcons fire rate back up and its ammo capacity, I noticed its weaker today suddenly.

#1494
kofelover

kofelover
  • Members
  • 158 messages

Getorex wrote...

SparkyRich wrote...

The end is a dream/nightmare - if your galactic readiness is high enough (you have more than 4k effective military strength going into the final mission, 5k if you trigger certain events in conversations) you wake up back before entering the beam.

So, the end of the game is still not available. Unless the end is to wake near death in rubble on Earth and call it a day.

I'm actually more upset about the interplay with multiplayer with single player. Ok, so multiplayer helps you improve your galactic readiness. Got it. But don't take a point a day away from me. I have to work sometime to pay my real world bills (and buy games...) and I don't always have time to spend maintaining my galactic readiness rating. Not only is it impossible (as far as I can tell) to get a survival ending without playing the multiplayer part of the game (which is pretty fun, I admit), but you're forced to keep at it to hold your rating. This pushes the bounds of what I'm willing to tolerate in the realm of railroading.


Whoa!  I did NOT know that.  I wasn't cool on the idea that you HAD to play MP to max out SP points, I mean, I agree the MP is fun and all but I have family who also play ME and they NEVER EVER do MP.  They HATE MP and will not do it.  So...they are screwed as far as endings?  What about people on satellite with big-time latency issues?  

And you LOSE points by not continuing to play MP?!  WTF!?  I was going along racking up my readiness rating thinking that what I had was stable and set until and unless I cranked it up higher with more MP play! 

As for your ending BEFORE the beam...seriously?  All endings, with enough points, dump you out of the dream BEFORE the beam?  Or is it only certain endings?


You cannot get one version of the "red" ending without playing MP.  I do not play MP and have no desire to start, so I am effectively unable to see what is, arguably, the most positive ending.

#1495
Nepp

Nepp
  • Members
  • 348 messages
imho, multiplayer was a waste of resources. ME is a single player Action RPG, multiplayer and gay iphone apps shouldn't be associated with it at all.

Its infuriating that MP affects single player. A lot of people do not like MP, I am one of them. The resources that went into MP should have been sunk into the endings.

#1496
maizeteddo

maizeteddo
  • Members
  • 9 messages
I read a previous post which said you can't say that a 5 year project in the making could be ruined in the last 10 minutes.

From a farming perspective, yes you can (and this is going to be stupid, but it's a parallel). I am given a calf and am told to raise him, and for all the work, excellent feed, etc, will get one absolutely gorgeous, delicious steak that the owner cooks for me from it. High price, but yeah, I do it. So in 5 years the calf is slaughtered, all the meat given away, and I get my one beautiful steak. For lack of forsight, w/e, he burns it to a crisp. Sorry, but yeah, the 5 year deal just got ruined in the last 10 minutes.

#1497
MindKiLLeR007

MindKiLLeR007
  • Members
  • 3 messages
I have a question concerning Mordin Solus? Salarianets live about 40, and to it 37 or how he could invent genophage for 1300 to the described events??? there are 142 more mismatches in plots!!! I passed ME 1-2-3 several times and I do not understand screenwriters who so ridiculously and badly could make the operation!!!

#1498
Kaptin11

Kaptin11
  • Members
  • 3 messages
I Just don't get it, in so many ways the ending was the easiest thing to write. If you wanted to go down a similar route why not:

1 - Not enough war assets, not enough alliances. Everyone dies in one final stand on earth. Shepard dies after defeating the illusive man unable to open the Citadel. Watch all squad memebers make final stand on earth and in space and show the utter defeat of allied forces. Ends with the Normandy burning in space.

2 - Shepard wins but sacrifices himself in the process of saving Anderson/other squad member whilst opening the Citadel. Complete ending is the council erecting a statue of Shepard on the citadel after the war and helping to rebuild. your love interest looks on in proud grief.

3 - Anderson/other squad memeber dies but in doing so gives enough time for Shepard to win/open Citadel. Illusive man dead and vicotry for all. Reapers gone, last note is Shepard addressing all on the Citadel, "new age, not just for mankind but for all species." Finishes with a hug and a kiss with your love interest (maybe a blue baby running around if you romanced Liara or building that house for Tali on Rannoch - whatever you decided).

You can even incorporate the blue child. If Paragon, and reunited the Geth and Quarians:
"We envisaged synthetic life eradicating all organics. The Geth are now indivduals through Reaper modofication. Yet...they help you. They have enbraced organics. This event was...unforseen. You have proven that my solution (The Reapers) may no longer be relevant..." etc etc etc.

Now Im no writer but its not that difficult? Please give us the perfect endings we want...not just a different coloured beam.
PLEASE>>>IM BEGGING YOU
Image IPB

#1499
PadawanMage71

PadawanMage71
  • Members
  • 95 messages
He speaks like a politician...words, words, words....

#1500
Aramintai

Aramintai
  • Members
  • 638 messages
I have only one question here:
Considering how you, BioWare guys, seem to value what game critics think more than your core fan base, do you not consider that it is the core fan base that gives you:
-most of your revenue
-most useful feedback
-most of the publicity (yes, I'm talking about chain reaction - it's not gaming media portals, but fans who spread the word around among their friends. It's obvious considering what happened to ME3.)?

So, please, if you want that precious universal appraisal of ME3 and more sales revenue in the long term, would you be so kind as to give more attention what is being said by your fans - we're trying to save you from your own mistake here.