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Casey Hudson discusses the conclusion of Mass Effect 3


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#1551
aBADd0n2476

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It is amazing how out of touch Bio-Ware is. Mr. Hudson obviously is unaware of the aspects of the story he helped create. The message of Mass Effect and it's main character have never been about suffering and loss. It has always been about strength, perserverance, and being true to what you are in the face of insurmountable odds. In the immortal words of Rorshach(or if he was just quoting someone else) "Never compromise. Not even in the face of Armageddon!"  That is what Shepherd embodied. But most of all he Embodied victory. Coming out on top no matter what the cost.  Shepherd always came out the winner. That's why we loved him. That's why he became part of us. That is the mystique behind Mass Effect. Not the graphics, not the gameplay, not the inovation. Shepherd was each and every one  of us. He wasn't just an ideal, an icon, a hero that we wanted to be like. We became Commander Sherpherd when we grabbed the controller.  We made him, built him ,nurtured him. We gave him our likeness, our name, we own him as much in spirit as Bio-Ware does in contract. This is why we feel so strongly. You have taken something dear from us. No one in thier right could invision an ending for themselves that Bio-Ware gave us in Mass Effect 3. Ask yourself Mr. Hudson if you could control the way you left this earth would it be like that? Would you want everything you fought so hard to protect lying in shambles? Or would you stand upon the ashes of you foes and let out well desrved breathe of relief, join the friends and lovers who shared your journey and exit stage right?  You have plenty of time write of tragedy. this is not that time. Let Mass Effect be what it eas meant to be.
                                                     

Modifié par aBADd0n2476, 22 mars 2012 - 08:39 .


#1552
cdethier

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How to end Mass Effect 3 in a better manner (while keeping intact the same themes). Spoilers avoided if possible (which makes this harder…):



1.      Everything is the same up until the final battle.

a.       If you didn’t do all the missions in ME3, get the various War Assets etc, you get to watch crew members die (a couple people are excepted so that the story can continue). Anyone else can die in the initial assault.


2.      The final battle remains the same. 

3.      You get to a point where you’re with Anderson and the Illusive Man; here you have a bunch of choices about who to side with slash kill.

4.      Shepard presses the button to control  or kill the Reapers.

a.       A beam shoots out and hits Harbinger. It either obliterates him and then shoots out of him to other Reapers or he turns and starts firing on other Reapers.

b.      Shepard looks down at the blood flowing out of his or her body, collapses. Screen goes dark.

 

5.      Shepard wakes up sees:

a.       You killed (or talked down) the Illusive Man, and either killed or controlled the reapers: Hackett in person and possibly Anderson; remaining crew members

b.      You killed Anderson, controlled the Reapers: the Illusive Man and remaining crew members  

6.      Regardless, they tell you there is still work to do. Not all the reapers are gone/under your control, and the crucible seems to have stopped firing. You must choose what to do with your forces / do a couple missions.
 

7.      You end up in a fight with an indoctrinated former ally or a type of Reaper you’ve never seen before. Either way, they echo the “salvation” line that the Reapers have been saying and ask you if you’d ever thought about where the Reapers come from.

8.      Liara (and/or EDI) figures out how to reverse-engineer the citadel to jump to the Dark Space where the Reapers were in ME1. There you find a mirror of the citadel. 

a.       You enter (with whatever is left of your team); where the Presidium should be, there are rows upon rows of (living?) statues. You recognize half-finished ones for humans, Asari, and Turians being built by keepers, as well as a Prothean one. The statues spread off into the far distance

b.      If you have the Prothean with you, he mentions that one of the other nearby statues is another race from his time, and maybe another one of them looks like their picture of the race that came before them.

c.       You meet no resistance, find your way to the council chamber, or somewhere, and there meet:

9.      A character who looks like a giant keeper / half Reaper, or squid-like organic / half-reaper, or whatever the one reaper you fought instead of the illusive man looked like except half-organic. Whatever. He does not look human or a ghost, and in any case, it’s gross, looks painful for him:

a.        He say that his was a first and or early race: they built the Citadel, the relays, and went to war three times with AIs and just kept building new ones.

b.      This was his solution: he sacrificed himself and his people to the third AIs so that they might be preserved in subordinate harmony while the Reapers never again threatened the galaxy.

c.       But new races kept growing up, and building AIs, and he kept allowing (telling, forcing, watching? I don’t know who wears the pants here…) the Reapers to preserve them as well in the order of this station. “They live here still, if nowhere else.”

 

10.  He offers some choices:

 

a.       You can destroy all the reapers, but this will also destroy the citadel and the ME relays. And, he warns you that someday someone will again build synthetics. Results in the Normandy relaying back (w/ Shepard) and the crew watching from destroyed Earth as the citadel explodes (EDI also crashes).

b.      You can control the Reapers, but he warns you that he once tried to do the same, and asks you if you think you can resist the temptation to try and use them to save the galaxy. Results in the Normandy leaving as Shepard either steps into the place of the Deus Ex Machina or into the human living statue (with the keepers continuing
to build it around him). But Reapers start disappearing from the skis of the planets and returning to dark space, and the Normandy docks into the Citadel where they sadly receive medals from a solemn crowd.

c.       The Crucible has opened new possibilities that he had not foreseen: you could combine organic and synthetic, build a new world with both types of life. But he warns that even he cannot predict how this will end, what that world will look like. Results: Normandy returns to the Citadel/Crucible with the mirror-citadel in tow. The two parts combine, there’s a green flash, and the screen goes dark… 

 

 

 


 

Modifié par cdethier, 22 mars 2012 - 08:43 .


#1553
DCG2U

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cdethier wrote...




How to end Mass Effect 3 in a better manner (while keeping
intact the same themes). Spoilers avoided if possible (which makes this harder…):

 

1.      Everything
is the same up until the final battle.




a.       If
you didn’t do all the missions in ME3, get the various War Assets etc, you get
to watch crew members die (a couple people are excepted so that the story can
continue). Anyone else can die in the initial assault.

 

2.      The
final battle remains the same. 



3.      You
get to a point where you’re with Anderson and the Illusive Man; here you have a
bunch of choices about who to side with slash kill.

 

4.      Shepard
presses the button to control  or kill
the Reapers.

 

a.       A
beam shoots out and hits Harbinger. It either obliterates him and then shoots
out of him to other Reapers or he turns and starts firing on other Reapers.

b.      Shepard
looks down at the blood flowing out of his or her body, collapses. Screen goes
dark.

 

5.      Shepard
wakes up sees:

 

a.       You
killed (or talked down) the Illusive Man, and either killed or controlled the
reapers: Hackett in person and possibly Anderson; remaining crew members

b.      You
killed Anderson, controlled the Reapers: the Illusive Man; EDI, Joker, and
remaining crew members (who have been indoctrinated)

 

6.      Regardless,
they tell you there is still work to do. Not all the reapers are gone/under
your control, and the crucible seems to have stopped firing. You must choose
what to do with your forces / do a couple missions.

 

7.      Regardless,
you end up in a fight with an indoctrinated former ally or a type of Reaper
you’ve never seen before. Either way, they echo the “salvation” line that the Reapers have been saying and ask
you if you’d ever thought about where the Reapers come from.

 

8.      Liara
(and/or EDI) figures out how to reverse-engineer the citadel to jump to the
Dark Space where the Reapers were in ME1. There you find a mirror of the citadel.

 

a.       You
enter (with whatever is left of your team); where the Presidium should be,
there are rows upon rows of (living?) statues. You recognize half-finished ones
for humans, Asari, and Turians being built by keepers, as well as a Prothean
one. The statues spread off into the far distance

b.      If
you have the Prothean with you, he mentions that one of the other nearby
statues is another race from his time, and maybe another one of them looks like
their picture of the race that came before them.

c.       You
meet no resistance, find your way to the council chamber, or somewhere, and
there meet:

 

9.      There
is a character who looks like a giant keeper / half Reaper, or squid-like
organic / half-reaper, or whatever the one reaper you fought instead of the
illusive man looked like except half-organic. Whatever. He does not look human
or a ghost, and in any case, it’s gross, looks painful for him.

 

a.        He say that his was a first and or early race:
they built the Citadel, the relays, and went to war three times with AIs and
just kept building new ones.

b.      This
was his solution: he sacrificed himself and his people to the third AIs so that
they might be preserved in subordinate harmony while the Reapers never again
threatened the galaxy.

c.       But
new races kept growing up, and building AIs, and he kept allowing (telling,
forcing, watching? I don’t know who wears the pants here…) the Reapers to
preserve them as well in the order of this station. “They live here still, if
nowhere else.”

 

10.  He
offers some choices:

 

a.       You
can destroy all the reapers, but this will also destroy the citadel and the ME relays.
And, he warns you that someday someone will again build synthetics. Results in the
Normandy relaying back (w/ Shepard) and the crew watching from destroyed Earth as
the citadel explodes (EDI also crashes).

b.      You
can control the Reapers, but he warns you that he once tried to do the same, and
asks you if you think you can resist the temptation to try and use them to save
the galaxy. Results in the Normandy leaving as Shepard either steps into the place
of the Deus Ex Machina or into the human living statue (with the keepers continuing
to build it around him). But Reapers start disappearing from the skis of the Asari
homeworld and returning to dark space, and the Normandy docks into the Citadel where
they sadly receive medals from a solemn crowd.

c.       The
Crucible has opened new possibilities that he had not foreseen: you could combine
organic and synthetic, build a new world with both types of life. But he warns that
even he cannot predict how this will end, what that world will look like. Results:
Normandy returns to the Citadel/Crucible with the mirror-citadel in tow. The two
parts combine, there’s a green flash, and the screen goes dark…

 

 

 


 


Man I would love to read your post but I cant risk to spoil myself, no matter what!Image IPB

#1554
SmellyMetal

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Is it me or impossible to post a new topic? Did they lock the forums?

#1555
fealhach

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Now I'm worried about how any future DA3 will turn out storywise. I feel I was burned buying this pre-order Collector's Edition; I certainly won't make that mistake again. I'll wait for feedback before I buy.

As for changing the ending? No point. I saw my Shepherd die, so any DLC's pointless.

#1556
darkbear1964

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i think the game was great until the ending.  i feel it leaves players with a sense of hopelessness.  the game builds up and up the seems to go oh-well its over now.  i felt it was a let down. your people put alot of good work in to the 3 games and then you came up with this lame way to end it.  the only thing i had a problem with (during game play ) was you ignored players choices about anderson being the human concil rep.



                                                                                                                    thank you bsr

ps looking foward to what you do in further dlc

Modifié par darkbear1964, 22 mars 2012 - 10:49 .


#1557
poerksen

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I rarely go on forums unless I find some kind of bug or a facet of a specific game that i do not like. The very last portion of ME3 completely ruined my ME experience. I have no desire to replay it again or ME1-2 for that matter, because there is no reason to do so. The ending will be the same no matter what I do. Furthermore the ending (not endings) that I do get is nonsensical and dissapointing to say the least. The endings to the geth-quarian conflict and tuchanka were great, why couldn't some of that magic have been implemented in the final ending? Your choices actually had an impact on how those parts of the game played out.

http://www.gamefront...ns-are-right/3/ - pretty much sums up why I think the ending is the worst I have ever experienced in a game and that is not exaggerating.

Also for a game where you spend all your time trying to gather military assets etc. they have close to no impact on the "earth mission". I would love to have seen some Volus, Drell, Hanar, Elcor ships or troopers fighting the reapers. Ever since ME1, I had been looking forward to seeing some Rachni allies aswell, yet they ended up working on the crucible? Kind of expected the "earth mission" to be similar to the suicide mission from ME2, where you would incur losses depending on how well prepared you were etc. Actually see the allies you had gathered engage in combat. Just a small glimpse would have been enough. Loved the game, but it really went down hill after the cerberus HQ mission and it got horrible after i shot marauder shields in the head. Should not have done that.

The whole starchild scenario is just a bad idea, seeing as it completely de-mystifies the reapers and makes them look kind of lame. His assertions about organics and synthetics, chaos and order also do not match what is happening in my story at least, the geth and the quarians are getting along and joker and EDI are hooking up.
Would have preferred if Harbinger and TIM had been the final villains. The three choices you get are also really poorly thought up. The origin of the reapers would have made for good post-game discussions btw.
How would synthesis even work? How do you combine human DNA with machinery, just like that? spacemagic?
Joker and EDI having a baby together? Doubt EDI can even have children and even if they did, those children would have to marry eachother, because they are the only ones of their kind on their planet. Why would a race of "organic-synthetics" not create synthetics? Why would it prevent chaos?
Destroy: Shoot the tuubing and you destroy all synthetic life in the galaxy? why would that happen? Also why does shepard walk right up to the explosion.
Control: How can shepard control the reapers, if he is dead and why would touching some wirering allow him to do so?
It all just seems waaaay to convenient and the way the choices are lined up next to eachother only adds to that feeling. The first thing I tried doing was to shoot the kid in the head and walk in the opposite direction of the 3 choices. Why is Shepard even listening to this kid, he is saying "we" all the time, which makes him sound like a reaper. Is he trying to indoctrinate me or is he lying to my face? He also says it is his solution, not our solution?. The holobrat is completely unnessecary and he only helps to ruin the story.

Was hoping for a range of different endings. E.g. the happy-happy ending if you played paragon, the reapers win, shepard dies and everyone else lives.... and so on and so forth. Instead it is A-B-C and shepard always dies (unless you play multiplayer) which just does not fit into a game that amongst other things is about choices and the effect of those choices.

Sry. for ranting a bit. Just needed to get it of my chest. I really enjoyed the game, except for everything after "cerberus HQ".

Wrt. a future DLC. I do not want an ending DLC that adds to the existing ending by trying to explain it or adding additional closure, because that is not possible taking into account all the nonsense spacebrat spews out. You could potentially use the indoctrination theory or leave those endings for renegade players and add additional different endings... Just some ideas. I will not buy DLCs that adds to other parts of the game, because they are fine. The ending needs to be reworked.

The DLC is probably going to be "retake omega", which I could not care less about considering the ending. Omega will be destroyed anyways when the two mass relays in the system blows up.

Modifié par poerksen, 23 mars 2012 - 12:20 .


#1558
0o-Constance-o0

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So this is for criticism eh? Sounds good. Far be it from me to tell anyone how to do their job but I can definetly offer something constructive in the terms of my own gameplay experience.

First of all, I started off with an issue in the combat. Now, this could have been a bug to do with me specifically but I've searched the forums and I couldn't find an answer. The grenades didn't make any sense. I got the feeling you could pick them up; they were always near crates of ammo, they shined like the ammo, and the enemies could use them. However, I couldn't use them, and the quick tutorial at the start didn't indicate how to use them. Like I said, could be a bug with my game, but still. Perhaps because my Shep was a biotic, but it could have been pointed out in the tutorial.

Second, and possibly my most selfish criticism but hey, you asked - is about the romance options. I absolutely love LOVE Bioware games for their romances but in Mass Effect there was always limits. For example, I am a straight woman, and my Shepard is a self insert. Kaidan is my ONLY romance option in ME3, because I didn't romance anyone since. And if I didn't romance him in 1, I'm not going to in 3. Personally, I wanted Joker to be a romance option, but I was teased with it at the bar in Purgatory, and then had the whole EDI thing practically rammed down my neck. I get it, she has a sexy robot body. There was alot of potential to build on there, in particular towards the end, when Joker points out that Anderson asked him to "take care" of the Commander when she/he was feeling stressed. That was an excellent scene made even better with Seth Green's voice acting, he sounded genuinely pissed and frustrated and it could have been an exciting and heartfelt romance. You can also convince them not to date each other (even though they go and do it anyway) so I sometimes got the feeling that the romance SHOULD have been there but was taken out last minute.

Also, EDI could have been a romance option. EDI's character was so interesting in ME3 and she could have been romanceable, perhaps convincing her not to persue a relationship with Joker because of his disease, and instead with Fem/Male Shep. That speaks to me on a much deeper level because EDI's character is essentialy very innocent; she is beginning to understand emotion and is asking herself some of the harder questions in life. What is my purpose? What is love? Why do I feel this way? 

If you want to make a world with where the player makes the choice, NEARLY everything has to be game. You gave us great, fun and endearing characters like Traynor and Cortez to romance, and yet left Joker and EDI out? Why?

Thirdly, Kal'Reegar. Introducing him in ME2 with the voice of Adam Baldwin and giving him a "grunt" approach to the Quarian people was a great idea. But killing him off with an e-mail in ME3 felt so, so cold and lazy; lazily wrapping up his story, checking all the boxes marked "loose ends" like that just doesn't work. Hopefully, you will consider DLC for him.

Fourthly, the ending. Let me make this very clear, I loved the ending of ME3. I was crying my eyes out when it ended. I was inconsolable for an hour. It was beautiful, odd, like an arthouse movie, and since my Shepard was bereft of any romance and grew so stressed out and frustrated towards the end, throwing herself in as a sacrifice to stop the Reapers and ending her life was a cresendo to an Opera. Between Anderson and The Illusive Man trying to convince her, being so powerless and badly wounded and having her pass out just before she reached the console, I didn't want her suffering to continue and I was happy when she ultimately sacrificed herself for the greater good. I didn't care what happened to the squad, towards the end I was convinced they were dead, and Shep wanted the same, wanted an end, and I loved how sad and upsetting and liberating it felt!

BUT

And there is a BUT. Where was Harbringer? He's definetly mentioned somewhere there, before the final battle. ME2 was all about his indoctrination. He is effectively leading the Reapers, he's being built up for the entirety of ME2, and when ME3 comes along he's missing. Where is the final boss, really? ME2 had a great final boss, the Human Reaper. I'm not saying there has to be one, I'm just suggesting that perhaps Harbringer should have played a more important role. Perhaps a colony that has been indoctrinated and when Shepard goes to investigate, she/he finds they have all lost their minds to it?

I enjoyed ME3, I cried twice during it, once when Mordin died, and again during the end. The animation has come on leaps and bounds. I played it first on XBox and then got the PS3 copy when it was released, so naturally I played ME3 on PS3, and importing my Shep into ME3 made her look absolutely stunning. I am so happy you gave the Females a more feminine running animation.

The dialogue seemed so much better in this installment too; that isn't to say it was ever bad, I'm saying it has improved. I think what I enjoyed most was the character interaction. All during 1 and 2, it really seemed to be all about your followers and their battles. Especially in 2. But in 3, they really care about how Shep is feeling, they want to have fun with the Commander, make them feel important and wanted and it was such a friendly atmosphere, especially when some of them are dying and the galaxy has gone to ****, hell, Garrus is there for you to pick you up and dust you off. I was so happy with that.

The mission to get the Krogan on your side had to be the single most epic thing I have ever played next to God of War. It was fun, the action was great, the set-pieces were fantastic and the insight into Krogan history is very interesting and subtly touched upon.

All in all, I really enjoyed Mass Effect so I would urge you not to take my criticism as insulting. I cried, I laughed out loud, and I felt a finality with its ending that I don't get with other games.

Some things just need a tweak here and there.

And that's my take.   

#1559
standardpack

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I like how it almost immediately goes to:

"Our first instinct is to defend our work and point to the high ratings offered by critics."

Critics are payed for those ratings while the players pay bioware for the gaming experience. Critic's ratings are a good way to see someone else's opinion on the game when you are checking it out but it should NOT be something the team falls back on to defend their game, the ratings don't speak on how everyone should feel about the game.

It's not the critics who pay for the game for the sole purpose of the gaming experience, it's the players. The millions of people who are to enjoy the game that the devs created. Did the devs create the game simply for the critic's expertise on it? I can't speak for them on that matter but which do you think it is? I would certainly like to know the answer and why the devs seem to keep falling back on critic's ratings. Yes the majority seems to have enjoyed it but when the rage is this bad it says something.

#1560
Batonga

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When the BW boss said they would get back to their fans in April I just hope they don't pick April, 1st. Apart from this, the PR statements from BW so far are devoid of any meaningful content as much as ME3 is devoid of any logically coherent ending.

#1561
Cerberusx32

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Way to dodge the major question/demand that fans have about the horrible endings. You say that you were given great reviews, but from what I've been told no one saw the endings. Not even the testers. So do what we want and give us the endings WE WANT! This isn't about you and your wants. It's are wants that matter and what we want in the game. This is a supply and demand. We demand what we want in the game and you give it to us. What you want is not important. It's what WE think is all that matters.

#1562
poerksen

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Taken from main website: Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome. I would like to emphasize the following: The decisions you make completely shape.... and outcome. False advertising right there.

#1563
Guest_jojimbo_*

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well we know now the ending wasnt a team effort, someone decided to lock themselves away and go solo without discussion,Mr Solo is to blame for this, lets hope if theres going to be some new content to address the issues and plotholes, the team can be included this time, right mr Solo?

#1564
Cerberusx32

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poerksen wrote...

Taken from main website: Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome. I would like to emphasize the following: The decisions you make completely shape.... and outcome. False advertising right there.

Indeed. Now I know why BioWare said "You don't have to play the previous Mass Effects." Because at the end of Mass Effect 3 it doesn't matter.

#1565
poerksen

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Cerberusx32 wrote...

poerksen wrote...

Taken from main website: Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome. I would like to emphasize the following: The decisions you make completely shape.... and outcome. False advertising right there.

Indeed. Now I know why BioWare said "You don't have to play the previous Mass Effects." Because at the end of Mass Effect 3 it doesn't matter.


Damnit, I should have picked up on that hehe. Now Im stuck with a game that I have no intention of playing.

#1566
OhLaLa808

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There really is no point for DLC that partakes before the ending. Everything goes to sh*t in the end so why waste money for DLC that won't matter in the end?

#1567
SimonM72

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OhLaLa808 wrote...

There really is no point for DLC that partakes before the ending. Everything goes to sh*t in the end so why waste money for DLC that won't matter in the end?


Because some people are attached to what you describe, story and the fourth wall - others see it as just a game and it not mattering, not even recognising that everything is futile and pointless storywise and it ruining trilogy playthrough.
Its this major division in opinion and defining reason why the minority that don't mind Bioware's end are saying it doesn't need changing.

Modifié par SimonM72, 23 mars 2012 - 04:27 .


#1568
Sidac

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Chris Priestly wrote...

Please see  Casey Hudson's comment on the conclusion of Mass Effect 3 here.

Please use this thread for your comments. Thanks.


While I am one of the rare few that enjoyed the game as a whole (endings and all), I get why the players are flustered. I am glad that they did what they did though. They left a lot of doors open for future content. If you give closure to everyone on every topic, you close a lot of doors. Closing doors is not the best thing to do if you plan on releasing future content. The endings all hinted that there is more to come (see after credits! they flat out tell you its not the end!)

So, to the Mass Effect 3 team I must say:
http://thesecularity...ile.php?id=7364

keep up the good work. :D

Modifié par Sidac, 23 mars 2012 - 04:32 .


#1569
TheGhost9692

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     The second I purchased the first mass effect, I had immediately
fallen in love. The characters were deep and believable, the voice
acting was top notch, and best of all it felt as if I was a member of
this universe. It's been about 3 years since that purchase, and I regret
not a thing. However, I am (like most) not happy with Mass Effect 3's
conclusion. It provides absolutely no closure and introduces an issue
that had never been openly mentioned any where during the course of the
game. The whole organics will inevitably create synthetics that will
destroy all organic life didn't rest well with me. Within 5 minutes the
lore and mysticism that surrounded the reapers was destroyed... by a
child.

     When I first met sovereign in the first mass effect
game I was innately terrified by the reaper's unexplained motives and
goals. All of the mystery that surrounded the reapers was crushed. Not
only was it crushed, but it was turned into some corny philosophical
inquiry on whether or not organics and synthetics can live together with
out destroying each other. To me, mass effect was never about organics
vs. synthetics. It was about uniting the galaxy to destroy the
unexplained and mysterious reaper threat. While it can certainly be
argued that the whole franchise does revolve around synthetics vs.
organics, I never felt that it did. I felt the goal was to unite a
galaxy full of diverse life (that often carried conflicting opinions) in
order to fight the reapers. At least that's the impression I was under.


     Although, whether or not the game is about organics vs.
synthetics is slightly irrelevant. My main issue with the ending is its
lack of any sort of closure. I for one, put so much time into this
franchise. I made so many different Shepards. I have played through the
games so many different times. One of the reasons for this was to see
how these decisions affected the end of the franchise. I've come to find
out however, that my decisions don't even affect the ending. The only
thing that does is my galactic readiness, and war assets. None of the
outcomes of the choices I made in the game are even seen. Also, there
was no chance to ever see my love interest again. I fell in love with
Liara. She's a great character, and I personally feel that, aside from
tali, she is the best love interest. I was heart broken to find out I
would never get to see those little blue children. To become so
infatuated with these characters and to see, not only them, but the
entire universe they live in destroyed, is extremely unsettling. What I
mean is the destruction of the mass relays destroys the entire mass
effect universe.

     To conclude, this rather long monologue of
sorts, I am not pleased with the ending of this game. It provides no
closure, and manages to leave more questions unanswered than answered.
It aches me to see one of my favorite game franchises plagued by an
ending, riddled with plot holes, and illogical outcomes. As much as I'd
like to see a happy ending, I don't require one really. As long as I get
to see the outcomes of my choices, and such. I'm not sure if you guys
are willing to fix this. I'll even pay for a new ending DLC. Please
bioware if you're listening, fix this ending, for me and the thousands
of others hurt by it. I'd highly appreciate it. [smilie]../../../images/forum/emoticons/sad.png[/smilie]

#1570
Ircasha

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At this point I give Game Critics as much credence as I do Fox News. The fact that game critics 'loved' the game means zero to me and, while nice for BioWare, should mean as much to them. This incident has soured me on pre-purchasing games from BioWare or any game company, regardless of how I might have liked their past games. I'll wait for some of the user blogs not associated with any of the gaming sites to post an unbiased review based on actually playing the game all the way through and decide whether or not to buy the game on that information.

The fans provide the revenue that drives BioWare's success or failure. For BioWare to ignore us or discount our opinions is suicide. If they wish to stand on their artistic integrity and push out games the fans dislike, the market will eventually take care of things. That also means that a game company can't make knee jerk changes based on negative reactions by a minority of their fan base. It's a balance and I appreciate how difficult it must be (I work as a software developer, I know the challenges of putting out solid code and I don't need to work about stories and plot lines - have your developers never heard of the Agile Manifesto?). Bashing the fans who are unhappy, either directly or by proxy, will do nothing but hurt the company in the long run.

Regardless of who legally owns the product, because of the direction BioWare took in developing this franchise, a lot of fans feel an ownership over the series. They built their own stories by the moral choices made throughout the game series. The analogy I hear comparing the game to a novel or painting would only be valid if the reader were able to write parts of the story themselves or paint parts of the canvas to their own designs. By design, BioWare made this a shared universe. They can't really be surprised when fans react negatively when that reality is destroyed and nothing the players do can or have already done can change that. I would have been okay with a tragic ending for Shepard, as long as his sacrifice wasn't in vain. Unless things are retcon-ed concerning the result of destroying a Mass Relay, Shepard ended up doing more damage than they Reapers were going to.

#1571
F00lishG

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BW, even though I'm one person, I just want to say I'm sorry that you guys are being treated like ****. You guys don't deserve this, and I kind of wish you all would snap back against everyone. Yes I'm have mixed feelings on the ending, but I would never want this bull to happen. Everyone here is going by the saying "Hold the Line" Well I know another: "Give the cute ones an inch, and they'll take a mile." I see you giving up that inch. I wish you wouldn't. But don't let us take the mile.

#1572
Ryzoe

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I know everyone’s already talked about all this but I just want to say….
That I am Ryzoe, Talis, Naoit, and Nius Shepherd. I have turn this joystick over 4000 times to make different decisions, I’ve spent over 200 hours of these games, living these fictional lives watching my choices and actions change my Mass Effect universe. I’ve fallen in love with Liara and stayed faithfull, I’ve fallen in love with Ashley and cheated on her with Yeoman Chambers, Miranda, Treynor, and Diana Allers. I’ve talked and walked with these characters since 2007. I’ve watch Liara come from an innocent defenseless little girl and change into a cold and calculated shadow broker. I’ve watched Garrus go from some C-Sec failure, to the Archangel, and from Archangel to the turian Reaper advisor. I remember when missions could come off elevators, a weapon use to have so many different modification elements that I promise no 10 people had the same things on their guns. Hammerhead rounds, chemical rounds, explosive rounds, heat sinks, and recoil dampeners, radar extensions, rail extensions, whatever I know I’m getting **** wrong but you know what I mean. DAMNIT I WAS THERE.
I’ve watch you twist and simplify the gameplay of the mass effect universe. I remember when we hand to land on a planet and look at our map and drive to each and every resource, artifact, and structure to accomplish missions. I remember having to survey each and every survey-able planet to get resources and minerals, and I’ve watched as you’ve taking it down to just scanning and planet and probing it, now we can just scan half a system till EDI finds something. I was there in ME1 when we had large scale battles on planets when it was Shepherd, Rex, and Garrus fighting one of those Geth Ama-whatever, the giant tank things. (Whatever happen to those thngs eh? We sure could’ve use those in ME3.) I’ve watch these battles decrease in size and go from planets to small fights on Omega.
The point of this is saying…
I’ve watched as you have changed this game to what it was to what it is now. I’ve fallen in love with these characters, I’ve helped them, I’ve scolded them…I’ve brought them together. I’ve fought off Sovereign, Saren and survived a suicide mission with these people. I never complained about all the said changes because of the story, although I did really hate when incinerary rounds become part of your wheel and not just a mod on a gun. But that’s beside the point.
The point is the story and the options of choices is what made me ignore everything. And this conclusion…just doesn’t cut everything we’ve been through. Not the same video 6 times with different colors, not some story ending filled with plot holes. It’s like you didn’t even try to give us an ending that might make us happy. Since ME1, all of us have made well over 700 choices and actions that make us different. Give us something we deserve, give us an ending we fought for.

#1573
Shadowedge2010

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I'm playing ME2 again at the moment and I must say I'm not thrilled about some of the changes in ME3. Little things like the target lock-on for npcs/items is much shorter. No drink animations, no drunk scenes for Shepard, only crew. The ending was terrible. The God child doesn't bother me so much as does the lack of choice from it. I want a happy ending available and to see Shepard either die or live happily with his love interest. Maybe the Normandy could sacrifice itself to stop the self destruction of the Mass Effect relays. I'm all for art style, but the ending was terrible and was really a waste. I'd like to see more plot elements from the first 2 games introduced into ME3 as well.

#1574
Ninja Mage

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I liked how it explained everything but it felt hollow and unsatisfying...like I played those other 2 games for nothing. I want to feel like I accomplished something..not just blew up everything

#1575
ile_1979

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Ryzoe wrote...

I know everyone’s already talked about all this but I just want to say….
That I am Ryzoe, Talis, Naoit, and Nius Shepherd. I have turn this joystick over 4000 times to make different decisions, I’ve spent over 200 hours of these games, living these fictional lives watching my choices and actions change my Mass Effect universe. I’ve fallen in love with Liara and stayed faithfull, I’ve fallen in love with Ashley and cheated on her with Yeoman Chambers, Miranda, Treynor, and Diana Allers. I’ve talked and walked with these characters since 2007. I’ve watch Liara come from an innocent defenseless little girl and change into a cold and calculated shadow broker. I’ve watched Garrus go from some C-Sec failure, to the Archangel, and from Archangel to the turian Reaper advisor. I remember when missions could come off elevators, a weapon use to have so many different modification elements that I promise no 10 people had the same things on their guns. Hammerhead rounds, chemical rounds, explosive rounds, heat sinks, and recoil dampeners, radar extensions, rail extensions, whatever I know I’m getting **** wrong but you know what I mean. DAMNIT I WAS THERE.
I’ve watch you twist and simplify the gameplay of the mass effect universe. I remember when we hand to land on a planet and look at our map and drive to each and every resource, artifact, and structure to accomplish missions. I remember having to survey each and every survey-able planet to get resources and minerals, and I’ve watched as you’ve taking it down to just scanning and planet and probing it, now we can just scan half a system till EDI finds something. I was there in ME1 when we had large scale battles on planets when it was Shepherd, Rex, and Garrus fighting one of those Geth Ama-whatever, the giant tank things. (Whatever happen to those thngs eh? We sure could’ve use those in ME3.) I’ve watch these battles decrease in size and go from planets to small fights on Omega.
The point of this is saying…
I’ve watched as you have changed this game to what it was to what it is now. I’ve fallen in love with these characters, I’ve helped them, I’ve scolded them…I’ve brought them together. I’ve fought off Sovereign, Saren and survived a suicide mission with these people. I never complained about all the said changes because of the story, although I did really hate when incinerary rounds become part of your wheel and not just a mod on a gun. But that’s beside the point.
The point is the story and the options of choices is what made me ignore everything. And this conclusion…just doesn’t cut everything we’ve been through. Not the same video 6 times with different colors, not some story ending filled with plot holes. It’s like you didn’t even try to give us an ending that might make us happy. Since ME1, all of us have made well over 700 choices and actions that make us different. Give us something we deserve, give us an ending we fought for.


I have to say i actually agree with you. IMO, although the least refined, ME1 had the ritchest gameplay of all. I never did like the larger textures taking the place of the larger battlefields. ME3 did only one thing to really bring some of that ritchness of gameplay back. The guns. There is a lot of them, and each is unique both in performance and i looks. They've done this better then ME1 or ME2. But the look on a black airless sky, dominated by a red giant star rising over the horizon.....the looming threat of a cascading moon in deteriorating orbit...the lost Prothean ruin on a mountain top.... Looking back, i can't see how so many people hated those. Diversity? Was that what people lacked then? If so, it was diversity we got allright, diversity in coridors and tunnels...

And while, ME2 made up for the lack of those features with meaningful choices and diversities of outcome, ME3 has none of it. Only even larger textures on low poly models. I guess the textures sell games these days. Doesn't that hole in cargo bay, where once a MACO was parked, make you feel so empty?