Aller au contenu

Photo

Casey Hudson Addresses the Conclusion of ME3 (OFFICIAL)


4 réponses à ce sujet

#1
DextroDNA

DextroDNA
  • Members
  • 1 881 messages
In case you don't visit there very often, Casey Hudson said this. This is official, ME3 and Shepard are NOT finished yet. Source - http://social.bioware.com/forum/1/topic/324/index/10089946

No, this doesn't directly address the endings but it implies. We can only hope. Hold the line, guys.

More good news (from Jessica Merizan's Twitter) -
@Xaeldaren @batchix what did you want it to say? #curious (PS this discussion re: the endings is not OVER - it's just beginning) - They're still discussing the ending and post-game content! Have hope!

---

"There’s been a lot of discussion and debate about the conclusion of Mass
Effect 3, so I thought I’d share my  erspective with you here. I’ll
avoid outright spoilers, but I’d still recommend finishing the game and
experiencing it for yourself before reading this. 

For the last
eight years, Mass Effect  has been a labor of love for our team; love
for the characters we’ve created, for the medium of video games, and for
the fans that have supported us.  For us and for you, Mass Effect 3 had
to live up to a lot of expectations, not only for a great gaming
experience, but for a resolution to the countless storylines and
decisions you’ve made as a player since the journey began in 2007. So we
designed Mass Effect 3 to be a series of endings to key plots and
storylines, each culminating in scenes that show you the consequences of
your actions.  You then carry the knowledge of these consequences with
you as you complete the final moments of your journey.

We always
intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way. 
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade
calling it “an amazing accomplishment”, to emails and tweets from
players who have given us the most profound words of appreciation we've
ever received.  

But we also recognize that some of our most
passionate fans needed more closure, more answers, and more time to say
goodbye to their stories—and these comments are equally valid. Player
feedback such as this has always been an essential ingredient in the
development of the series.

I am extremely proud of what this team
has accomplished, from the first art concepts for the Mass Effect
universe to the final moments of Mass Effect 3.  But we didn't do it on
our own.  Over the course of the series, Mass Effect has been a shared
experience between the development team and our fans—not just a shared
experience in playing the games, but in designing and developing them. 
An outpouring of love for Garrus and Tali led to their inclusion as love
interests in Mass Effect 2.  A request for deeper RPG systems led to
key design changes in Mass Effect 3.  Your feedback has always
mattered.  Mass Effect is a collaboration between developers and
players, and we continue to listen.

So where do we go from here?
Throughout the next year, we will support Mass Effect 3 by working on
new  content.  And we’ll keep listening, because your insights and
constructive feedback will help determine what that content should be.
This is not the last you’ll hear of Commander Shepard. 

We look
forward to your continued support and involvement as we work together to
shape the remaining experiences in the story of the Mass Effect
trilogy.

Thanks for taking this journey with us.
 
Casey Hudson"
---
My honest opinion... "Don't ****** in my ear and tell me it's raining."

Modifié par RussianZombeh, 17 mars 2012 - 02:29 .


#2
Jarrett Lee

Jarrett Lee
  • BioWare Employees
  • 376 messages
It's legit.

#3
Jessica Merizan

Jessica Merizan
  • BioWare Employees
  • 423 messages
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).

#4
Jessica Merizan

Jessica Merizan
  • BioWare Employees
  • 423 messages
This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.

#5
Jessica Merizan

Jessica Merizan
  • BioWare Employees
  • 423 messages
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.