lol no one reading your post, I'll repost it for youRussianZombeh wrote...
https://twitter.com/#!/JessicaMerizan/status/180833749863374851 "You can change your pants after."
Modifié par DinoSteve, 17 mars 2012 - 02:12 .
lol no one reading your post, I'll repost it for youRussianZombeh wrote...
https://twitter.com/#!/JessicaMerizan/status/180833749863374851 "You can change your pants after."
Modifié par DinoSteve, 17 mars 2012 - 02:12 .
Sloppywilly wrote...
"But we also recognize that some of our most
passionate fans needed more closure, more answers, and more time to say
goodbye to their stories—and these comments are equally valid."
He's making it sound like it's a very small group of zealots that they just by chance happened to notice...
Modifié par gao gao, 17 mars 2012 - 02:10 .
Modifié par The Real Bowser, 17 mars 2012 - 02:12 .
Nassegris wrote...
You know, that whole Rachni thing from ME2 comes to mind. It was supposed to be hugely important in this one, as I understand it?
So we get one mission, where whether we saved the damn thing in the second game only really affects the outcome of war assets. That’s the kind of conclusion we get for all the stuff we’ve done? Throw it under the bus so that the ending can boil down to three absolutely inane choices where the tiny variations depend on how much arbitrary ‘stuff’ we’ve gathered?
There is no bitter-sweetness here. None. It’s not even bitter – it’s vile. Damned if you do, Damned if you don’t does not equal bitter sweet, and that’s what the ending felt like.
Like I had been playing a heroic saga of a hero’s struggle all along, only to have her come to the ending, get kicked in the mouth, and kowtow to a space baby because the writers thought that sounded like a neat resolution.
In her last moments – everything she was, all her personality and all her struggles, her ideals, her beliefs, get completely kicked aside though there’s no way she would ever have bowed to this crap. I was secretly hoping for the indoctrination though I didn't want to admit that to myself - but with this reply that doesn't seem likely either.
*deep breath*
Now, now. I said I’d play Origins to get the bad taste out of my mouth, and here I am, unhappy and still typing. Good night, folks.
Kastien wrote...
Not enough.
It's a response, and that's a start. But this is nothing but a PR response. There's nothing substantive here. This doesn't address any of our concerns, nor does it address any of the questions we've raised. This is basically the exact same as saying "yes we're listening to you, but we're not ready to respond yet."
This doesn't contain any kind of response whatsoever aside from "hi, we're bioware, we know you're pissed, look, we're talking, so shut up."
Sloppywilly wrote...
"But we also recognize that some of our most
passionate fans needed more closure, more answers, and more time to say
goodbye to their stories—and these comments are equally valid."
He's making it sound like it's a very small group of zealots that they just by chance happened to notice...
thebatmanreborn wrote...
You know, I've been a fan of Bioware for what, 11 years, 12 years? They've earned my patience. Let's give them a chance. They've earned that.
RussianZombeh wrote...
So we
designed Mass Effect 3 to be a series of endings to key plots and
storylines, each culminating in scenes that show you the consequences of
your actions. You then carry the knowledge of these consequences with
you as you complete the final moments of your journey.
We always
intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way.
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection.