Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
I'll paste what I wrote on an email I sent to the Bioware hotmail, in case it goes unnoticed.
Dear Bioware.
I recently finished Mass Effect 3 and as a great fan
of your work and committed customer I'd like to express my concerns about the
ending of this great saga. I'd like you to keep in mind that I absolutely loved
the previous games and this one as well except the last minutes so please do
not think I don't appreciate what you did, I think you created an astounding
universe and that's why it hurts me so much that all this story ended this way.
It's like watching a racer make an excellent championship only to see him crash
on the last curve of the last race and lose it, in a certain way all he did
loses value. Except this isn't a race but a videogame and you guys can change
the ending if you end up thinking like me and many gamers that it wasn't good.
Having said this I'll fist point out what I didn't like:
-First of all I think the choices we have at the end of the game are just
fine. It can't all be a win-win scenario and Shepard has to make difficult
choices, fair enough. But I don't really like how little you are told about
them. You don't really know practically nothing about them and how the universe
will end up after them and I think this is due in part because we don't know
anything about the catalyst. He speaks very vaguely about his motifs and says
nothing about his identity. When this happens you can't really trust in the
choices you are presented because you don't trust in the one who is giving them
to you.
-Second, I think Shepard should have expressed his opinion more with the catalyst
about the dilemma of organic and machine life. Can they coexist? Will the cycle
always repeat and machines surpass their creators? Is synthesis the correct
thing to do or should life be preserved in its natural form wether you are
organic or machine? this are the matters Shepard should have talked about and
have said what he thought because this then adds value to your choice and
doesn't present Shepard as a pawn of the catalyst who surrenders to it and
executes the choice he thinks is the least bad, something completely opposite
to what shepard means, a symbol of hope and fight against all odds wether you
are paragon/renegade or a mix.
-Third, I didn't like what happens to the normandy crew at the end. I don't
know why you decided this was the best outcome but I sincerely think it is not.
It does not matter the choice you take, Shepard sacrifices himself for the
universe and for his friends and love interest so I can accept the destruction
of the mass relays and having the races and different systems separated from
each other (as I said it can't all be a win-win scenario and a price must be
paid for ending the reaper threat) but putting your crew on an uncharted planet
isolated is an insult to Shepard's sacifice and ultimately to the players, who
were Shepard. Besides, from a realistic point of view I don't know what the
normandy and its crew was doing near a mass relay when moments ago its crew was
on earth and the normandy too or on its orbit. It felt really forced, as if you
guys wanted to do it without a good reason.
As you see the lack of answers and inconsistencies written are what I think
make the ending bad and has forced many gamers to create indoctrination and
dream theories equally forced to explain it and I think this wasn't what you
were trying to do. People need to know answers and a sense of accomplishment
and this ending lacks both.
I'll now make some suggestions that I think can help to fix this problems
and you are completely free to ignore as long as you find a way to solve them:
-There should be a conversation tree with the catalyst with many options to
investigate the reapers origin, the catalyst nature, and have their point of
view a little more developed. Shepard could also explain his point of view
about all this things responding to the catalyst, while this happens the
catalyst could take different forms depending on shepard's answers (saren,
anderson, the illusive man, your LI) making very clear the child was real and
died and the catalyst chose a form reading shepard's mind.
-The normandy could be on earths orbit when the blast takes place and we
see it crashing down on earth. This scene would suit equally the music theme of
the original one. Then we see how joker leaves the normandy. Another scene with
our squadmates alive could take place some months later where they are watching
alliance news speaking about the state of the sol system and the plans for the
future or a scene with shepard's funeral. Something that reminds us that life
continues and you'll be remembered in a more direct way than the grandfather
and child scene. In this scenes you could also see a glimpse of your love
interest pregnant if it is biologically possible (male shep and human LI or
liara or female shep and liara) with the rest of situations i don't really know
but I'm sure you guys could come up with something.
-This is not critical but I don't really know why the anderson conversation
was cut. I heard the original scene and it was top notch, incredible and really
emotional. I can't believe if it's true that you cut it because it was too
long, this is not a film and the longest the game is the better, especially
with a scene like this one. It shows a lot of humanity in shepard and frankly
it was one of the few things in the original ending I'd have wanted to see.
Also if we ended up seeing our LI pregnant or adopting children the scene would
be much more powerful. Please put it in again, it can't be difficult, you
already have it recorded.
-Concerning the choices and the mass relays destruction, I've already said
I like them and I don't really mind having the mass relays destroyed no matter
your choice but I know this annoys a lot of players and maybe you should
consider having them kept in the control and/or synthesis ending. In the
destroy ending they always explode but depending on our war assests shepard
could or could not live just as it is now and a scene with our LI could take
place.
As I said you can or can not consider this suggestions to solve the
deficiencies of the ending but I think I have pointed out well this
deficiencies so solve them as you see fit (but please solve them well). Please
don't be too proud and denie there is something wrong with the ending. There
is. If you want don't solve this for us the players or for you but for the Mass
Effect universe and story you created and we played but both of us love.
Thank you for reading this and I wish you the best for the futere.
A Mass Effect fan.