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Casey Hudson Addresses the Conclusion of ME3 (OFFICIAL)


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#851
imooumoo

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


Wrote this in an early topic, thought it would fit better here. This is what I as a fan was kind of excepcting, and that is still possible.

"
Real quick. Remember DA:O? In that game, you can (Spoilers) Die.
HOWEVER, the difference between this ending and that is that DA:O had
many cinematic's, recorded dialogue, and a slideshow of the effects the
Grey Warden had on many a lives.
That is what I assume the fan's are
TRYING to say, at the very least, what I am trying to say. You have
done it before, and we loved it! It had closure. That is the type of
ending we wanted. A bittersweet, or just plane sad ending, but at the
very least, a show of the effects that we had on the world during and
after the event's of our death. Dragon Age Origins had it right, that is
all we ask you to do.

"

#852
Revan312

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Paragon Auducan wrote...

Whatever they are planning needs to be announced within days not weeks,
If this lasts longer than 2 more days I don't care if you bring out the best ending DLC ever. You ruined an entire week out of my life I will never get back.
It's literally 2:21am and I have work tomorrow, I've lost loads of sleep over this staying on the forums for updates.


Not defending bioware on their pathetic ending, but who's fault is it that you stayed up and lost sleep over a video game?

I love it when people say "I took off a week of work for such and such game release" or I stayed up all night and didn't study for finals, checking for updates"

If anyone is obsessed enough to literally cause themselves physical stress and potential harm over a videogame, then there's a problem on your end.. Just saying..

On topic, I love how Bioware keeps saying they "listen" to fans when 99% of every piece of feedback they've gotten from their past games has been shoved to the way side in favor of fanservice requests and streamlining.. Now don't get me wrong, fanservice is important in a continuing series (I'm not joking either) but anything pertaining to actual mechanics, bugs, story related elements, is all ignored. 

"People wanted more RPG elements" So you stripped out even more of them? ME3 is by far the least role play friendly entry in the series and has by far the least amount of character choice.. And it's the most on rails we've seen, when people were complaining about ME2 being just that, on rails.

There were big discussions on the port of ME2 and how subpar it was for a PC game release.. guess what.. ME3 is just as bad minus a couple hotkey fixes..

People slammed them for day one DLC so what do they do? Make an even MORE obnoxious day one DLC pack for the third installment..

Bioware is quickly becoming a shovelware company that pumps out subpar content simply because they have an established rabid fan base willing to buy anything they throw out ..  I've bought the major releases as I loved the original games they created.. i.e. Baldur's Gate, KOTOR, ME1, Dragon Age.  But if this whole debacle, including shady day one DLC, crap support, bug riddled code and atrocious narrative conclusion, doesn't lose them customers en masse, then nothing will.. First ME2's slip in quality (my opinion), then the obvious DA2, then SWTOR and now ME3.. Seems the downward trend is starting to see bottom and I hope that they either get their act together, quickly, or they just stop making games, as it's obviously not the prime concern anymore, its MOAR MONEY, any way they can get it, including lieing and leading the industry in terrible DLC exploitation.. 

Bah..

#853
Storenumber9

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


I strongly agree with this.
The community right now has done a lot of positive, awesome things (The charity, for one) and got past a lot of the hateful and spiteful feelings toward Bioware over the past weeks. Don't revert back to that the moment Bioware starts to give feedback and asks questions.

Anyway, to respond directly to this:

I (As well as many in the community) would like alternative endings. Not just one that has more closure to the characters and the general universe, but one that makes more sense. It feels like the ending as it stands now breaks down a lot of things in the universe by completely contradicting established lore (The Relays) and in some cases, completely rewrites a character. (Shepard never arguing, Joker leaving earth mid-battle.)

I understand that Bioware wanted a bittersweet ending, but I think the option of a more uplifting ending should be put into the game, but it shouldn't be thrown in there as the "Best possible ending." I think, to be perfectly honest, it should be a reflection of how you handled yourself, and what you were (for the most part) throughout the three games. In fact, this should be done with all endings in ME3. The concept is very present throughout the game up until the end, which baffled me.

I think if it was put in the game in this way, it would increase replayability, and hell, it could increase sales, since newer people to the games might want to buy ME1 and 2 to tweat their story to how they want it with every little detail.

#854
kunzite

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The simplest way I could voice my wishes for the ending, would be in this article:
http://www.gamefront...fans-are-right/

#855
Star fury

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


Give us logical ending. Without Deus ex machina(read Catalyst/Godkid ), without plotholes bigger than black hole in the center of our galaxy. Show us consequences of our decisions. Show us that our decisions matter. 

1. Take something from Babylon-5. Is it War with Shadows or Earth-Minbari war.
2. DA:O style ending.
a) Sacrifice of Shepard in order to win this war.
B) Happy end and crew are alive.

3. KOTOR sryle endings.

P.S. Show us consequences, it doesn't matter is it cut-scene, slides or an old woman tells you what will happen. This series deserve, it begs better ending.

#856
Faded-Myth

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This is a difficult message to digest. Rather, it's difficult to decide how I feel. Hopeful, cautious, conflicted.

I'll begin by saying that I am, at the very least, grateful for Casey's offering. He doesn't have to respond. He could lay low and not say a word. Which, for the most part, he has done. But BioWare is a big company, and while I would be extremely grateful to have solid confirmation of either a redone ending or post ending story, he's at the least commented that we, in some capacity, matter. If we really didn't matter at all, I really don't think he'd post at all. BioWare is a company, but it's a talented one. You cant make a game as great as Mass Effect without people who love what they're doing, or have no affection for their IP.

That said, the ending was a monumental **** up of Reaper proportions. It was not by any means Inspiring and definately not uplifting. I'd go as far as to say the ending is terribly depressing, which wouldn't be so bad if it was one ending amongst many (as opposed to one in several colors) or had some element of closure to it.

The ending we want isn't just am idea of what happened to our love interest or if Shepard survived. The ending we require involves the future of the galaxy, (even if it's just a hint of it), the knowledge of what state the various races are now left in. After having spent so many years and effort into restoring them and bringing peace amongst them, not knowing what happens after watching each system suffer a catastrophic explosion is like having a really nice coffee made for you and then spat in when the waitress reaches your table. And...the plot holes. By the turian military, the plot holes. But I digress.

This comment made by Casey does bring me a small glimmer of hope.

But we also recognize that some of our most passionate fans needed more
closure, more answers, and more time to say goodbye to their stories


At the least, Casey's aware of what we want to see, and  don't see why they'd have any reason to not provide this for the people that have supported the series and helped provide the backing and support further titles need to come about.

I see BioWare as one of the better game companies out there. They're talented, passionate, and I actually do believe that---below the layers of PR talk when things back fire---they do listen to their fans. It takes a long, long time for this to show because, like all companies, the business side of things places demands and requirements on them. I can't overlook the terrible mistake with the Mass Effect 3 ending, and it's disappointing that their crown jewel had to suffer a startling display of laziness and bad decision making right at the very end. I hadn't believed BioWare capable of it, though I guess it simply proves noone is infallible.

Please, Casey, prove this to us. Show us you care, and that the series and the people who play it have equal value to you. I can't demand it, but I--and thousands of your fans---would appreciate it.

And Shepard would too.

Modifié par Faded-Myth, 17 mars 2012 - 02:48 .


#857
Kamina

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Miekkas wrote...

"We always intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way. 
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection."

Dear Casey/Bioware,

I know how fruitless it would be for me to expect you to see this among the thousands of posts on the forums here, but I feel that this is something I need to say.

When Mass Effect was first released, I was only in high school. I was a weak person with weight and social problems who took their anger at the world out on those around me, on those who I should have cared the most about. I would wake up days where I would feel angry, and I did not even know why. But then I had the opportunity to play Mass Effect. I bought it solely on a whim, and I had no way of knowing that this series would affect me in ways that most people have not. The themes and characters of the Mass Effect series, their heroism and strength, inspired me to better myself as a person. I lost weight and became healthy, I worked 45 hours a week as soon as I graduated so that I could be independent and in no way be a burden on my family who has sacrificed so much for me. I learned to control my anger. I cannot comprhend what my life would be like without this series.

When I experienced the endings, I felt crushed and betrayed. The message of hope that the first two games instilled in my heart was taken away when Shepard was forced into a completely illogical and insensible situation where he acted entirely out of character, and the decisions and sacrifices we had made were rendered completely pointless. The relays are destroyed, possible with every system having them as well. Millions of aliens are trapped on Earth - assuming it isn't destroyed by the relay exploding - as well as on ships and planets and will eventually starve. Your squad magically teleports onto the Normandy, and Joker runs away for no reason, only to mysteriously crash on some unknown planet. Shepard and possibly some of his team are dead because some Starchild forced a ridiculous decision.

The geth and quarians will never be able to enjoy the peace between them. The turians and krogan will never be able to shake hands as brothers in arms. Liara will never get her lots of little blue babies. Don't throw everything away.

I would like the cite the Kurosawa classic, the Seven Samurai. The samurai fought so hard to save the people of the village, and  they lost all but three. This was not a victory. This was a defeat. So it is with the current endings if taken at face value.

I can emphasize with the desire to create an ending that is bittersweet and portrays the theme of sacrifice and refection....but this is not what the endings managed to deliver to us as a clear message. There is another theme that holds strongly onto this series, perhaps moreso than that of sacrifice: a message of hope, of never giving up so that at the end of the day Shepard and his squad members could walk away from this battle together. Over the past five years, we have been the trenches with Commander Shepard as he and his team fought a battle against the odds...and even though they might have lost a few people along the way, they ultimately prevailed. We lost Mordin, Thane, and perhaps others who we could not save no matter what we could. But in the end, we learned that if you are willing to give it your all, if you are willing to fight, you could walk away from that final battle with your squad mates. Even if Shepard and his team lived, the ending would have still been bittersweet, perhaps even moreso if they lived because they have to wake up every day knowing what has been lost and given to achieve victory. Shepard and the team has been through emotional, mental, and physical trauma that most people could never walk away from without scars. The dreams of Shepard alone suggest serious PTSD. Millions, perhaps billions are dead by the end of the series. Entire worlds are now ruins. Even with the Reapers utterly destroyed, it is a bittersweet ending. Not just Shepard and his team have suffered and sacrificed so much over the course of these games but the entire Galaxy, Bioware. They deserve to be able to defeat the Reapers, lay down their rifles, and live in the peace that they have spend this entire series trying to build. Please, don't throw away everything they have worked for like these current endings insinuate. The Relays are destroyed, everyone is marooned, and Shepard is possibly dead. This isn't what the Mass Effect series should end as, but rather an uplifting story of beating the odds and despite coming out with scars, living to see the light of day, which has never been so beautiful. A person does not have to die to be a hero. The one who lives, albiet with scars, is just as important. It lifts our hearts and souls, teaches us that despite how dark the world may seem, there is a light which can banish the darkness from our lives. Forgive a religious analogy, but even the Christian Jesus rose from the dead. And significance his sacrifice was not devalued in the least. Rather, him returning to life gives Christians a message of hope that even in the darkess of times, you cannot give up hope. We need living heroes, Bioware, who we can turn to as current examples to mold our lives after.

You have given me so much hope through this series over the past five years. I don't want to lose hope and abandon you because I feel like I can no longer trust you like Kaiden or Ashley felt towards Shepard...but we the fans.....I....need you show us that you are still on our side. I want to be your Liara or Garrus and stand at your stand through thick and thin. To continue fighting in the trenches against all odds so that at the end of the day, we can all sit down on a beach with our guns laid down and say, "We did it. We've won. It's time live in peace like we have earned."

We need you to be our Commander Shepard. We need you to show us that hope is still there, that we can place our trust in you. Show us, the Galaxy, that you're someone worth following.

Thank you.


Bioware please read this quote.

#858
Fame-KIllz

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


Okay. We want an endings which falls in line with the rest of the series. Multiple endings where your decisions matter greatly.

A sad ending of sacrifice is fine but there should be other options. This is what Mass Effect is about. Options. Choice. This is completely lacking in the final scenes. 

When do we 'take Earth back'? 

Where do we fight The Reapers?

It all seems so half arsed and such an anti-climax to an otherwise stellar series.

Modifié par Fame-KIllz, 17 mars 2012 - 02:48 .


#859
darkiddd

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


I'll paste what I wrote on an email I sent to the Bioware hotmail, in case it goes unnoticed.

Dear Bioware.

 

I recently finished Mass Effect 3 and as a great fan
of your work and committed customer I'd like to express my concerns about the
ending of this great saga. I'd like you to keep in mind that I absolutely loved
the previous games and this one as well except the last minutes so please do
not think I don't appreciate what you did, I think you created an astounding
universe and that's why it hurts me so much that all this story ended this way.
It's like watching a racer make an excellent championship only to see him crash
on the last curve of the last race and lose it, in a certain way all he did
loses value. Except this isn't a race but a videogame and you guys can change
the ending if you end up thinking like me and many gamers that it wasn't good.

 

Having said this I'll fist point out what I didn't like: 

 

-First of all I think the choices we have at the end of the game are just
fine. It can't all be a win-win scenario and Shepard has to make difficult
choices, fair enough. But I don't really like how little you are told about
them. You don't really know practically nothing about them and how the universe
will end up after them and I think this is due in part because we don't know
anything about the catalyst. He speaks very vaguely about his motifs and says
nothing about his identity. When this happens you can't really trust in the
choices you are presented because you don't trust in the one who is giving them
to you. 

 

-Second, I think Shepard should have expressed his opinion more with the catalyst
about the dilemma of organic and machine life. Can they coexist? Will the cycle
always repeat and machines surpass their creators? Is synthesis the correct
thing to do or should life be preserved in its natural form wether you are
organic or machine? this are the matters Shepard should have talked about and
have said what he thought because this then adds value to your choice and
doesn't present Shepard as a pawn of the catalyst who surrenders to it and
executes the choice he thinks is the least bad, something completely opposite
to what shepard means, a symbol of hope and fight against all odds wether you
are paragon/renegade or a mix.

 

-Third, I didn't like what happens to the normandy crew at the end. I don't
know why you decided this was the best outcome but I sincerely think it is not.
It does not matter the choice you take, Shepard sacrifices himself for the
universe and for his friends and love interest so I can accept the destruction
of the mass relays and having the races and different systems separated from
each other (as I said it can't all be a win-win scenario and a price must be
paid for ending the reaper threat) but putting your crew on an uncharted planet
isolated is an insult to Shepard's sacifice and ultimately to the players, who
were Shepard. Besides, from a realistic point of view I don't know what the
normandy and its crew was doing near a mass relay when moments ago its crew was
on earth and the normandy too or on its orbit. It felt really forced, as if you
guys wanted to do it without a good reason. 

 

As you see the lack of answers and inconsistencies written are what I think
make the ending bad and has forced many gamers to create indoctrination and
dream theories equally forced to explain it and I think this wasn't what you
were trying to do. People need to know answers and a sense of accomplishment
and this ending lacks both. 

 

I'll now make some suggestions that I think can help to fix this problems
and you are completely free to ignore as long as you find a way to solve them:

 

-There should be a conversation tree with the catalyst with many options to
investigate the reapers origin, the catalyst nature, and have their point of
view a little more developed. Shepard could also explain his point of view
about all this things responding to the catalyst, while this happens the
catalyst could take different forms depending on shepard's answers (saren,
anderson, the illusive man, your LI) making very clear the child was real and
died and the catalyst chose a form reading shepard's mind.

 

-The normandy could be on earths orbit when the blast takes place and we
see it crashing down on earth. This scene would suit equally the music theme of
the original one. Then we see how joker leaves the normandy. Another scene with
our squadmates alive could take place some months later where they are watching
alliance news speaking about the state of the sol system and the plans for the
future or a scene with shepard's funeral. Something that reminds us that life
continues and you'll be remembered in a more direct way than the grandfather
and child scene. In this scenes you could also see a glimpse of your love
interest pregnant if it is biologically possible (male shep and human LI or
liara or female shep and liara) with the rest of situations i don't really know
but I'm sure you guys could come up with something.

 

-This is not critical but I don't really know why the anderson conversation
was cut. I heard the original scene and it was top notch, incredible and really
emotional. I can't believe if it's true that you cut it because it was too
long, this is not a film and the longest the game is the better, especially
with a scene like this one. It shows a lot of humanity in shepard and frankly
it was one of the few things in the original ending I'd have wanted to see.
Also if we ended up seeing our LI pregnant or adopting children the scene would
be much more powerful. Please put it in again, it can't be difficult, you
already have it recorded. 

 

-Concerning the choices and the mass relays destruction, I've already said
I like them and I don't really mind having the mass relays destroyed no matter
your choice but I know this annoys a lot of players and maybe you should
consider having them kept in the control and/or synthesis ending. In the
destroy ending they always explode but depending on our war assests shepard
could or could not live just as it is now and a scene with our LI could take
place.

 

As I said you can or can not consider this suggestions to solve the
deficiencies of the ending but I think I have pointed out well this
deficiencies so solve them as you see fit (but please solve them well). Please
don't be too proud and denie there is something wrong with the ending. There
is. If you want don't solve this for us the players or for you but for the Mass
Effect universe and story you created and we played but both of us love.

 

Thank you for reading this and I wish you the best for the futere.

 

A Mass Effect fan.

#860
Syrellaris

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VonVerrikan wrote...

Casey it's great that you wanted a bittersweet ending, but this isn't about what you want. In your game of choice, our decisions ultimately shape the end we come to. If I have literally done everything possible to achieve every positive outcome and relationship in this series, I do not want a bitter ending the likes of everyone else. I expect closure, and I expect reward for my actions.
To say what you said just basically tells me you don't care about my decisions, and you'd rather substitute your own. That isn't right.


Go make your own game then. It is biowares decision, wether you like it or not does not matter.

#861
focusright

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Rulycar wrote...

Wow, I find those two links just plain insulting.
I think you are too close to the trees to see the forest.

RE:
...  New York Times
...  Penny Arcade



wow...especially the new york times one.....wtf??? :/

#862
Deemz

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A little humble would have gotten them a lot further than the tone that was used. I think Casey is a decent person but a better choice of words could have helped a lot.

#863
Wowlock

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


You can see many detailed topics about what we want in general from the endings we worked for. There are many well-thought-out posts which sums it up perfectly.

As for my personal input,  I want the ending to recognize my shep's efforts. If I did EVERYTHING I could to save those I care about and the race / planets I worked to save, then I should be able to do it.

If someone was a Renegade and he was all about sacrifice and comprimises, then let him sacrifice himself and/or his companions, a portion of the fleet etc.

Long Story short, give people how they want to end their story. Not just '' Well we want a bitter sweet ending soo your choices has to fit into that ''. Not everyone play the game to be melancolic about it. Some of us actually play to gain hope about overcoming impossible odds.

And please get rid of Reaper's non-sensical logic as that has been proven countless times. It just makes them not a threat...but a joke, brutes who have nothing more than a 5 year-old's logic.

I can't talk for everyone but this is my basic problems. Just give us the endings WE Choose to get and not some forced ones because '' it sounds artistic. '' I don't play this game for ART. I play it for entertainment.

#864
BULLETWASTER

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Stop giving us non-commital answers! This will not blow over! This thread is only an hour old and already has 34 pages of posts. We will continue to be angry until we recoeve a fix!

#865
Baronesa

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


Dear Jessica,

Why don't you create another topic, accepting ONLY ideas about what people wanted on the endings? At the rate people post things, every topic gets buried. There ar emany ideas floating around, but fnding them is a bit of a chore right now. If you centralize this into a topic, only for posts with ideas, not just comments, then maybe we will advance a bit.

Right now, most of us are frustrated and angry, and even if 1 out of 10 people on this thread gives you an interesting lengthy response, those ideas will get buried.

Thank you.

#866
Jason Farkas

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phototed wrote...

Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


This is a good summation.  link.


Basically what these guys have said.  Also, I find it really crazy how fast we've reached 34 pages for a topic.  Way to respond quickly and vocally!!

#867
JoeLaTurkeyII

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If the Relays can optionally stay intact, if the Starchild goes, along with his crappy explanation for the Reapers' actions, 99% of this negative feedback will vanish.

#868
Zaizer

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VonVerrikan wrote...

Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


But you already know, Jessica. Do you want us to literally build the positive ending we require ourselves so you can impliment it? There needs to be closure, there needs to be a positive ending to this that does not destroy everyone and everything we tried so hard to save.  

Just give us an ending where we live, our LI's live, and the universe survives to rebuild, and I think everyone would be happier. Show us that all our decisions can ammount to doing the impossible! Just make it very, very difficult to attain. Sunshine and bunnies need only be reserved for players who stive their hardest to do the impossible!


This.

#869
Rulycar

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration. 

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational. 

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening. 

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!). 


Easy to do:
... after Anderson says "You did good, son/child"
... fade to black
... <insert your cookie cutter ending here> (NOT the blueglowystarchildthingy)
... (optional) show final moments of our crew
... ... start with names going on the wall
... ... end with scenes of who made it (at time of your sacrifice -or- in old age)

Something along these lines:


Just sayin'

Modifié par Rulycar, 17 mars 2012 - 02:53 .


#870
thejoyrider

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Also, it's kind of crappy to expect a constructive response when tons of people have been posting thoughtful, constructive things to explain issues they have with the endings and other parts of the game in these forums or over twitter and get no response in return that specifically addresses anything. I get that this is overwhelming (but at the same time posts like Casey's act like it's just a small, isolated group so...), but the radio silence or few and far between vague and at times patronizing responses people do get is just exacerbating the situation. If you want a dialog, it takes two.

#871
General Jack D. Ripper

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All I ask for is an ending that takes our decisions into account. I don't mind the fact, that these endings exist. I mind the fact that we were told our choices would determine the ending. This is not what happened.

As one fan put it perfectly, "The complaint isn't about what's there. It's about what isn't there."

#872
Ranicus56

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


Ty for saying something Jessica. :)

#873
vrumpt

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


I recommend making a seperate thread for this purpose.  It would be easier to regulate than having it be in this topic thats about Casey's letter

#874
jsog

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I would like to have an ending that makes sense - things like where the hell was Joker going, etc.

I would also like an ending that is actually happy. Yes, I know, that sounds dumb, but I don't play games for bittersweet. Much of reality is bittersweet. I play games because I can live an extraordinary life that has a happy ending despite the odds. I would understand if it was not easy to achieve this ending, but I would be willing to work for it.

I would like to have some resolution as to what happens to my crew members in the final battle, too. Yeah sure, they hop off the ship, but uh... what? how'd they get there?

The plot holes closed, an option for an ending of my choosing, and I would be happy...

#875
Brahlis

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


Here ya' go.

/thread