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Casey Hudson Addresses the Conclusion of ME3 (OFFICIAL)


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#901
MissMaster_2

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http://social.biowar...5/index/9851623

This thread says it all.

Modifié par MissMaster_2, 17 mars 2012 - 02:53 .


#902
brusher225

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I don't understand the statement, "some people need more etc.,etc." Some? Some? How many would it take to make a lot? And it's not about needing more of anything. Maybe that's how you guys try to rationalize away the complaints but that's not it at all. It's about needing an ending.

#903
Ecto-Plasmic Effect

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I'm fine with the ending. I just want to know what happens to everyone after the war and how your choices affected them.

#904
BarrelDrago

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http://social.biowar...72/polls/29101/
and
http://browse.devian...ending#/d4sllwt

#905
Jadebaby

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don-mika wrote...

Casey Hudson
wrote...

 Thanks for taking this journey with us.
 

No, thank you for bringin us this Universe. We love it, we appreciate it :)


Image IPB ................ Image IPB

#906
Hydralysk

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Once again I'll repost THIS for anyone who hasn't seen it. This is a by-the-book PR move intended to dismay and maginalize us, no concrete answer was given on fixing the ending.

This is posted to try and break us when we are becoming a real threat. Do not give in, no real answer to our pleas has been given.

Hold the line.

#907
Jessica Merizan

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I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.

#908
Tobey2011

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I don't see where he is addressing the issue, there is nothing definitive. He just states that the opinions of the critics are equally valid, not that anything is going to be done about it. Less vague more facts please!

#909
Linus108

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Sijba wrote...

Jessica,

All I ask is that we have a chance at a happy ending. Not everything has to be butterflies, rainbows, and unicorns but it would be great to at least get a hint that Shepard can end his or her story alive and with the people he/she cares about.

Real life is hard enough, video games should be escapism.


While I myself do not need a happy ending, I don't see why this CAN'T be an option. For a game that touts 16 supposed endings, why can't there be a happy ending where Shepard lives and you get to celebrate. 

I think the devs should have been more open when it comes to making the ending and not focusing on having the same ending with small tweaks.

Since this was a series that asked us to shape the story, the story became something different to each of us. Our Shepards were our own. So why can't the ending reflect this? Why does everyone have to have the same ending? This isn't your typical game where there needs to be a similiar definitive/canon ending. 

#910
AgenTBC

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Positive feedback: I thought much of the first 35 hours of the game was brilliant. The party banter was superb. The many and varied landscapes we fought on were wonderful. The different strengths of the classes was great.

Seriously: You aren't getting a lot of positive feedback because almost everyone loved the first 98% of the game and they don't have a lot to say about it. Please don't overlook the fact that people loved 98% of this game because the last 2% is (rightly) getting so much criticism.

#911
Praetor Knight

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Jessica Merizan wrote...

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


Well, I hope that I may provide useable feedback.
  • One concern that I had was when I heard in-game that the Citadel was moved, that all the work to help the people there was moot since they all would seem to be dead at that point, that's a lot of people.
  • And once having control of the Citadel, why aren't the Mass Relays locked out as Vigil describes happening in ME1? I can see Shepard getting through with the Reaper IFF, but not any other available ship at that point.
  • With the endings seeing Shepard collapse at the console and get lifted into that open space and speaking with the Catalyst was confusing because the avatar was of that boy and Shepard simply accepts what is being told at him/her.
  • Then Shepard has no choice but to include the Geth and EDI to finally destroy the Reapers or die for control or synthesis. I figured Shep would die fighting, not die as a sacrifice.
  • Then as we see the Citadel send the energy wave we later see the Normandy in FTL, that then gets caught in the blast and crashes on a planet. For my particular case I can remember watching Joker, Garrus and Javik step out, but Javik was with Shepard in London when Shepard gets hit, so I wonder how he got on board.
  • Lastly, we see Stargazer speak of 'the Shepard.'  Where I had hoped we'd learn the fates of the other homeworlds. Tuchanka, Rannoch, Palaven and Thessia for certain. Even with the Reapers potentially destroyed, I can recall ME1 have dialogue about how the indoctrinated were left to fend for themselves and die, when the Reapers left them behind, so I wonder how that could affect the survivors. And with the Quarians in particular, I made peace with the Geth, so with the Geth gone after integrating with the Quarians, could I have doomed them? And what about their cybernetic implants? Do those keep working or do they fail on the Quarians?

And these are only some thoughts off the top of my head.

#912
afflictionwisp

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Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


This thread is moving way too fast for me to tell if anyone liked this thread yet, but it sums up my main complaints in a very constructive way.

I don't want to tell you guys how to end this series, I really just want a more cohesive narrative at the penultimate moment.  The only idea I'll throw in this post is that I'd like to see some kind of interaction between Shepard and Harbinger at the end:  Harbie had too much buildup in ME2 and too many mentions in ME3 to be voiceless.

Edit:  I'd also like to say that, during this whole debacle, yours is the first post from a Bioware employee concerning the situation where I felt like the fan complaints were being taken seriously.  Thank you for talking straight with us. :blush:

Modifié par afflictionwisp, 17 mars 2012 - 02:58 .


#913
darkshadow136

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 I will speak for myself, and I'm sure they are many that will agree.

1. We want the endings to be more varied and distinct from each other, having our choices from ME1-ME3 taken into account in the final outcome.

2. fill the plot holes, give us a real backround on the reapers and their purpose, bring Harbringer into the picture more.

3. the Rachni should have played a bigger part then what was represented in ME3

4. Galactic readiness should not be effected in the single player campaign by Multiplayer. There is a reason no other game has done this, since not everyone like Multiplayer. A person should be able to achieve 100% galactic readiness without being forced to play Multiplayer.

5. When it comes to the endings 16 variations of the same color of black does not cut it. there should be a good, not so bad, bad, and so on. But all the endings should be different and take into account our choices throughout the series, and most of all bring a closure and answer the questions we have about the reapers, and so on.

For those that ME3 is there first exposure to the ME universe, give them a DLC that alows them to make the choices they would have if they played ME1/ME2. so they can experence the same varied story as those of us that have played the whole series. This will not only give them a total experence, but also give them the bump they need and galactic readiness so they won't need to play multiplayer if they wish not too.

You guys made a DLC like that for ME2, there is no reason why you can't for ME3 as well, and you would make money on it as well.

I think most of us can agree that at least 95% of the game was perfect and griping, The plot holes, and the endings just tainted and ruined in cases the whole ME3 saga.

#914
Travixus

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There have been so many posts about what the problem is and yet all they keep saying is "WE NEED FEEDBACK". How many thousands of times does it need to be said?

#915
Linus108

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Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


I think people need a place to submit their thoughts. 

Maybe set up an email to submit ideas? Make a thread just for ideas. It would help people focus their thoughts more. I think it's confusing people, since you guys seem to just be collecting feedback in any thread being made (including this one, and it moves too quickly). 

Modifié par Linus108, 17 mars 2012 - 02:55 .


#916
RLesueur

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Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


This is so exactly what I've been wanting to hear. Thank you so much!

#917
mikethor007

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


And ending where Shepard survived, his LI survived and that they could go off somewhere. Or at least an ending that leaves room for this. I had hopes that Bioware would throw me this measly bone after buying everything in the Mass Effect IP since the first game came out.

Unfortunately the current ending has nothing of this. Shepard barely survives in one specific ending. The normandy is apparently stranded...somewhere I cannot identify. The realy network is gone, so there's nothing to say that they can be rescued in a timely fashion. Unfortunately, this provides no satisfaction at all, after 5 years of waiting.

Reiterating: An ending where Shepard survived, his LI survived and that they could go off somewhere. That's all i wanted from this IP. It's not too much to ask for.

EDIT: apologies for the broken spelling...=]

Modifié par mikethor007, 17 mars 2012 - 02:57 .


#918
theoldmanfromscene24

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 I am the 1%....
...that enjoyed the endings.
But I enjoyed them because they were dark and they were deep. It's about the story of people and their relationship with technology. That being said, the ending does not convey to me victory and triumph. What happened to the fleet? While the vast portion of the game has varying decisions (saving Tali) the ending is undeniably a matter of choosing A, B, or C and getting a slightly different matter. For whatever reason, the consequences beyond just the cutscenes really stuck with me.

I am satisfied with the ending that currently exists. But an alternate, indoctrination-based dlc ending could truly make it legendary, and is the only way to hit the points that you sold pre-release for the ending.

Furthermore, for those who didn't find closure in the ending (and even for those who did) allowing this question of the ending, the fake ending, alternate dlc endings, etc takes that closure away.

#919
Phaedros

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WhiteCougar wrote...

Miekkas wrote...

"We always intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way. 
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection."

Dear Casey/Bioware,

I know how fruitless it would be for me to expect you to see this among the thousands of posts on the forums here, but I feel that this is something I need to say.

When Mass Effect was first released, I was only in high school. I was a weak person with weight and social problems who took their anger at the world out on those around me, on those who I should have cared the most about. I would wake up days where I would feel angry, and I did not even know why. But then I had the opportunity to play Mass Effect. I bought it solely on a whim, and I had no way of knowing that this series would affect me in ways that most people have not. The themes and characters of the Mass Effect series, their heroism and strength, inspired me to better myself as a person. I lost weight and became healthy, I worked 45 hours a week as soon as I graduated so that I could be independent and in no way be a burden on my family who has sacrificed so much for me. I learned to control my anger. I cannot comprhend what my life would be like without this series.

When I experienced the endings, I felt crushed and betrayed. The message of hope that the first two games instilled in my heart was taken away when Shepard was forced into a completely illogical and insensible situation where he acted entirely out of character, and the decisions and sacrifices we had made were rendered completely pointless. The relays are destroyed, possible with every system having them as well. Millions of aliens are trapped on Earth - assuming it isn't destroyed by the relay exploding - as well as on ships and planets and will eventually starve. Your squad magically teleports onto the Normandy, and Joker runs away for no reason, only to mysteriously crash on some unknown planet. Shepard and possibly some of his team are dead because some Starchild forced a ridiculous decision.

The geth and quarians will never be able to enjoy the peace between them. The turians and krogan will never be able to shake hands as brothers in arms. Liara will never get her lots of little blue babies. Don't throw everything away.

I would like the cite the Kurosawa classic, the Seven Samurai. The samurai fought so hard to save the people of the village, and  they lost all but three. This was not a victory. This was a defeat. So it is with the current endings if taken at face value.

I can emphasize with the desire to create an ending that is bittersweet and portrays the theme of sacrifice and refection....but this is not what the endings managed to deliver to us as a clear message. There is another theme that holds strongly onto this series, perhaps moreso than that of sacrifice: a message of hope, of never giving up so that at the end of the day Shepard and his squad members could walk away from this battle together. Over the past five years, we have been the trenches with Commander Shepard as he and his team fought a battle against the odds...and even though they might have lost a few people along the way, they ultimately prevailed. We lost Mordin, Thane, and perhaps others who we could not save no matter what we could. But in the end, we learned that if you are willing to give it your all, if you are willing to fight, you could walk away from that final battle with your squad mates. Even if Shepard and his team lived, the ending would have still been bittersweet, perhaps even moreso if they lived because they have to wake up every day knowing what has been lost and given to achieve victory. Shepard and the team has been through emotional, mental, and physical trauma that most people could never walk away from without scars. The dreams of Shepard alone suggest serious PTSD. Millions, perhaps billions are dead by the end of the series. Entire worlds are now ruins. Even with the Reapers utterly destroyed, it is a bittersweet ending. Not just Shepard and his team have suffered and sacrificed so much over the course of these games but the entire Galaxy, Bioware. They deserve to be able to defeat the Reapers, lay down their rifles, and live in the peace that they have spend this entire series trying to build. Please, don't throw away everything they have worked for like these current endings insinuate. The Relays are destroyed, everyone is marooned, and Shepard is possibly dead. This isn't what the Mass Effect series should end as, but rather an uplifting story of beating the odds and despite coming out with scars, living to see the light of day, which has never been so beautiful. A person does not have to die to be a hero. The one who lives, albiet with scars, is just as important. It lifts our hearts and souls, teaches us that despite how dark the world may seem, there is a light which can banish the darkness from our lives. Forgive a religious analogy, but even the Christian Jesus rose from the dead. And significance his sacrifice was not devalued in the least. Rather, him returning to life gives Christians a message of hope that even in the darkess of times, you cannot give up hope. We need living heroes, Bioware, who we can turn to as current examples to mold our lives after.

You have given me so much hope through this series over the past five years. I don't want to lose hope and abandon you because I feel like I can no longer trust you like Kaiden or Ashley felt towards Shepard...but we the fans.....I....need you show us that you are still on our side. I want to be your Liara or Garrus and stand at your stand through thick and thin. To continue fighting in the trenches against all odds so that at the end of the day, we can all sit down on a beach with our guns laid down and say, "We did it. We've won. It's time live in peace like we have earned."

We need you to be our Commander Shepard. We need you to show us that hope is still there, that we can place our trust in you. Show us, the Galaxy, that you're someone worth following.

Thank you.


Bioware please read this quote.


Yes, please read this and realise your responsibility to the people who ultimately pay your wages...

#920
meteng

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Jessica, I want a reason to replay and buy DLC.

The current ending means that all choices throughout the series are pointless. Did I sort out the Quarian and Geth? Allow the rachni to live? None of it matters if the ME universe is destroyed so how can you take pre-ending play seriously?

#921
Paragon Auducan

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1. Different endings based on choices throughout the series. Range from Good-Bad where you can live and be with your friends or end up dead and the Reapers win.
2. Run with the Indoctrination Theory even if it wasn't planned. When Shepard wakes up give us the REAL Reaper battle. War Assets that can be called in for backup etc.
3. Closure, works into issue 1. We want to know what happens and why, that includes status of squad and the galaxy as a whole.
4. No plot holes, again use the Indoctrination Theory and continue from the Shepard lives easter egg.
5. Free, this is a trilogy 5 years in the making. 100's of hours invested, don't make us pay to say the ending.

#922
Tzupi88

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phototed wrote...

Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


This is a good summation.  link.


Sweet lord yes! bwFex's post on the issue is dead on.

#923
Stokes79

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Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.


Here are my specific needs:

1. An ending that does not create more plot holes than answered questions.  There is no reason I shouldn't be able to tell the crucible to go screw.  There is no reason I should be confused about anything at all shown in the ending.  This is a resolution.  There is no reason for speculation in any way shape or form.

2. An ending that takes into account both your decisions, and the work you put into the sidequests. The way it is now, the more sidequests you do, the worse off the entire galaxy is.  That is counterproductive. That is unacceptable.

3. I want to know what happened to my party members. I want to know how my decisions in the game affected my party members.  I do not want 3 different colors of space magic to explain away everything.

4. I want more than just ending a, b, or c.  I want this ending mechanic completely wiped away.  I do not want to chose between 3 doors. I should not have to.


Edit: Also I wouldn't mind if that reaper-god-child was removed entirely. 

Modifié par Stokes79, 17 mars 2012 - 03:01 .


#924
jellobell

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Bigdoser wrote...

"don't ****** in my ear and tell me it's raining"

:lol: Wrex, as always, says it best.

And is anyone else disturbed by Casey saying that all the fans want is "closure"? I don't know about you, but explaining the bad ending even more is still bad. It's like when Mac Walters tweeted that everyone on the Citadel ended up dead. There goes Conrad Verner, the Blue Rose of Illium (and her unborn baby), those parents from ME1, Liara's dad, etc. I have a feeling that extra explanations of the crappy ending are just going to make it even crappier. We don't want to know, for instance, how the Normandy made this awesome colony on Gilligan's Planet or how the parts of the Quarian Fleet that took part in Sword never made it back to Rannoch. 

#925
sargon1986

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If they fix the endings I will surrender my soul to Bioware.