Casey Hudson Addresses the Conclusion of ME3 (OFFICIAL)
#951
Posté 17 mars 2012 - 02:59
Casey, Jessica, I hope you can understand why I and others might react negatively to this official statement. While I am thankful that you finally decided to break the silence regarding the endings and address the concerns...you didn't actually address them. In fact, Jessica, your post, while well-intended, implies that we haven't been collecting and submitting feedback, making polls, or submitting constructive feedback already.
What about the people who have gone to extraordinary lengths already to do all of this, or the theories (specifically the indoctrination one) that have already gathered much support from the BSN? Did they do all of that work for nothing?
Was everything up until this statement, this thread, pointless? Was it just overlooked, despite ambiguous tweets suggesting otherwise, suggesting that you were, in fact, paying attention? Are we supposed to begin the process all over again, trying to form a consensus on what we'd like to see when, personally, I thought the board had finally come to one?
The threads are there, the feedback and polls are there, but why do you insist you need more? To me, this just screams "stalling tactic"....saying something without saying anything just to postpone actually doing something about it.
It honestly is this frustrating sense of "What else can we do beyond what we've already done?" Will any of it be good enough? What exactly is still unclear in your minds about what needs fixing that people haven't laboriously pointed out already?
I'm sorry, but I honestly expected one or both of you to say more, and this really does come as too little too late.
#952
Posté 17 mars 2012 - 02:59
Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
My own feedback on what is needed can be summed up simply: Wildly divering endings. Ideally endings that reflect choices made in the game(s) Not just rendering them down to arbitrary numbers tthat unlock ldifferent colored explosions
Some people are happy with sad endings. That's fine. But others want happier, more uplifting endings. Shepard and Tali building a House on the homeworld. or with Liara enjoying marriage, old age, and lots of blue babies. Or helping Ash or Kaidan rebuild Earth. Or just retiring on a beach with Garrus, making money selling book rights.
Still others will probably want the chance to fail completely, Reapers win, with an epilogue showing a yahg talking to a Shepard VI warning about the return of the Reapers. Or an ending where the Illusive Man wins. Or even a "no one wins" ending where the whole galaxy, Reaper,organic, and synthetic are destroyed.
Or anything in between. Ther's a huge amount of room to mave about in between Snow White and Saw
Instead we got one sad ending with different colored explosions (I iknow this has been stated many times before, but it bears repeating) which doesn't even make sense.
That's the other part of the equation: The ending needs to be consistent with the game. No teleporting squadmates, no inexplicable jumps to ftl, no dispersal of midichlorians to give everyone cybernetics. The Lazarus Project is not carte blanche to dispense space magic to explain everything,
We know that Mass Effect 3 will end Shepard's story, one way or another. But there are many, many Shepards out there. Who made different choices. We need endings that reflect that.
#953
Posté 17 mars 2012 - 02:59
Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
Alternative Ending. We don't want to be forced with basically three downer ending which have the same consequences on the galaxy ( blowing up the relays). You promised us a golden/happy ending, it's time to keep that promise. We also want closure and an epilogue, even if just like the one in DAO. I'll be totally honest, for now the game has absolutely no replay value for me because of the ending. For the same reason, i don't see the point to buy DLC.
And to conclude, i will say that it's a damn shame that the ending is so awfull when the rest of the game was so awesome.
#954
Posté 17 mars 2012 - 02:59
Thing is it is our game as well. People will not buy future products. That is straight capitalism. Simple help the fans they pay you. Don't help won't get money!HenchxNarf wrote...
Syrellaris wrote...
VonVerrikan wrote...
Casey it's great that you wanted a bittersweet ending, but this isn't about what you want. In your game of choice, our decisions ultimately shape the end we come to. If I have literally done everything possible to achieve every positive outcome and relationship in this series, I do not want a bitter ending the likes of everyone else. I expect closure, and I expect reward for my actions.
To say what you said just basically tells me you don't care about my decisions, and you'd rather substitute your own. That isn't right.
Go make your own game then. It is biowares decision, wether you like it or not does not matter.
+1
#955
Posté 17 mars 2012 - 02:59
Jessica Merizan wrote...
This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.
Jessica, the bottom line is that if we're going to sacrifice Shepard, it needs to be to save the galaxy. That means two things - first, that this galactic dark age is averted, and secondly that we see the things we care about benefit from the sacrifice and from all Shepard's work that led up to it. On the other hand, if we're going to have to face this brave new world after an inescapable catastrophe, we need Shepard to be able to carry on, to rally his allies to deal with the hardships. Even a Pyrrhic victory has to have some win in it.
The other thing we need is for the Mass Effect universe - the galaxy as we have come to know it - to survive in a recognizable form. The elements of the Mass Effect milieu must remain sufficiently intact that the franchise can be carried forward, because even if Mr. Hudson is done with it, we're not. If these developers don't want to create content in a post-Shepard galaxy, they should at least be willing to leave it in a state that allows other teams to pick up the ball and run with it.
I think BioWare has some terrific writers, and I'm more than happy to leave the specifics up to them. In addition to backing off their "blow up the galaxy" theme, however, they need to keep in mind that this fiasco has something in common with the backlash against Dietz's book, Deception. We hate plot holes and internal inconsistency. We care enough about this fictional world that we pay attention to these things, and when Joker and Team Shepard run away from the fight, we really need to know why... and it really needs to make sense.
Make an ending with the same care, respect, and attention to detail that went into the rest of the game, and I promise you we'll love it, no matter what the specific outcome is.
Modifié par durasteel, 17 mars 2012 - 03:01 .
#956
Posté 17 mars 2012 - 02:59
Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
I don't know how much more can be said, really. The Gamefront article (http://www.gamefront...fans-are-right/) lists, in my opinion, pretty much everything that we think went wrong. Are you asking for more specific things?
#957
Posté 17 mars 2012 - 03:00
#958
Posté 17 mars 2012 - 03:00
As for the answer. There's been quite a few good mock-up endings floating around the forums, most have been given a pretty decent reception by those who saw them. I just feel the ending to be disconnected. I wouldn't be so much upset with a bad ending that was connected to the overall story. While "merging" and organics vs. machines was a theme, it was hardly a strong enough overall theme to end the game on. Not to mention, how everything is laid out at the end, it is just pure hopeless no matter which angle you see it from. If it isn't hopeless, it's so jumbled that I can't even tell where the optimism is hidden. Why was Sheps voice stripped away in the last 15 minutes when it was the foundation of the story (that we created in a paint-by-numbers system, which was the groundbreaking part)? Why did none of it even make sense past the light beam? "Lots of speculation!!!" is alright for a first or second entry. It isn't a good concept for the wrapping up of a trilogy. The Singularity aspect could've been really cool. But the way it was executed, around some weird god kid (who may or may not be an illusion? Speculation!!!) made it laughable, and I mean the kind of laugh you have when you're really frustrated. Not the fun kind.
I spent all these games running around doing this and that, uniting civilizations that have been on the verge of war for centuries, in this vastly deep universe created by the writers... and then everything blows up, or gets changed so radically it isn't the same universe we fell in love with and paid for in the first place. And I can't change that. At all. No matter what I do. When in every game until now, I could always do something about it. Why stop in the last 15 minutes? I don't even see my end decision play out, aside from a 2 minute scene and a pretty colour.
I feel most of the details have been pretty laid out in other threads about the endings and why people feel the way they do. With that feedback, and the talent of the writers, I feel confident Bioware could turn this around. If they will remains to be seen, though. I'm willing to give a company another chance, since they ARE people right? Hoho~
Now we need someone to mathlete some polls or pie charts on what people want. Not my forte.
#959
Guest_jojimbo_*
Posté 17 mars 2012 - 03:00
Guest_jojimbo_*
#960
Posté 17 mars 2012 - 03:00
You know that bittersweet catharsis that comes with the end of a truly great series.
What I got was just...demoralizing.
#961
Posté 17 mars 2012 - 03:00
Because BW served us plot-hole endings which don't make sense at the first time.
Any other attempt to fix it will be forced and can't help that I'm spoiled already. Even if they bring "alternate ending" or "real ending" it will look like added just to please me. But it can't undo that they made and released game with weak, poorly written and filled with plot-hole ending.
#962
Posté 17 mars 2012 - 03:01
Basically its been stated eloquently over and over what people are looking for in an ending. So I'll briefly state some of my wants and some of the points that have been made.
1- Not necessarily a happy ending, though that should be an option. This is a game about options, a game about overcoming impossible odds. The ending should reflect that. It should also reflect our war assets and allies and whatnot. Make it feel like all of that gathering of allies and scanning for Prothean obelisks actually accomplished something. Otherwise replaying the game or even playing multiplayer just kind of feels like, "Whats the point?"
2- Add an epilogue. If this is truly the end of the Mass Effect storyline let us know what our choices did, like in Dragon Age origins. Did the Geth and Quarians continue to coexist peacefully if you made that decision? Did a Krogan rebellion ever occur after curing the genophage, etc..
3- Its out of character for Shepard to accept something like the three choices in the end without struggling or looking for another way. Try to add in a way to change that. Also the mass relays exploding and the start of a galactic dark age after all that effort was way too much of a bummer.
4- Answer some of the questions fans have about the ending. Like why did Joker gtfo when he was needed most?
So I'm glad that you guys are listening, and I'm sorry if ya'll are encountering some hostility but a good chunk of your fanbase is hurt and confused. I sincerely hope this can all be fixed.
#963
Posté 17 mars 2012 - 03:01
If you want constructive (I would say brilliant) suggestions, then you want Arcian's Fixed Ending.Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
#964
Posté 17 mars 2012 - 03:01
Syokhan wrote...
I don't know how much more can be said, really. The Gamefront article (http://www.gamefront...fans-are-right/) lists, in my opinion, pretty much everything that we think went wrong. Are you asking for more specific things?
I'll just quote this and be done.
I really don't know what else can be said beyond what we've said already.
The feedback is there, and that article nails it as well.
What more do you want from us?
#965
Posté 17 mars 2012 - 03:01
#966
Posté 17 mars 2012 - 03:01
Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Then make sure not to charge for the DLC.. whatever you make.. I know that's a main point for me, being's there wasn't an ending to begin with..
You guys want to make this episodic, fine, I'm cool with that, but I bought a season pass with my purchase. Sure, deleted scenes and commentary tracks might be extra, but the show itself shouldn't cost me any more down the line because you guys couldn't figure how to end it..
Bottom line, if this becomes a "project 10 dollars more" then I'm out, as that's about as shady of a business practice as it comes..
As to the ending itself, solutions that is.. Just skim through any thread on the forums atm and grab each 7th post, compile them together and I'm sure you'll have plenty of good feedback that will improve the ending substantially.
#967
Posté 17 mars 2012 - 03:02
So I'd say please don't tack on a "happy ending". That would be worse than doing nothing. If you do address concerns, do it in a balanced fashion in keeping with the themes of sacrifice and so on.
#968
Posté 17 mars 2012 - 03:02
Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Ok... so if am understanding this correctly we are to discuse about this until we resulte ourself to one major idea that is not in the categorie of the animity of "the ending was bad" so that you can get that general idea adapte it and create it.
wierd thought the 2 centralise mouvement of "indoctrination" and "more ending" option were enouf
#969
Posté 17 mars 2012 - 03:02
The Normandy must be addressed. If they do nothing else, this has to be done for me to ever take the end of the story seriously.Jessica Merizan wrote...
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Whatever you were attempting to accomplish with this sequence at the end of the game, you failed. Whatever impact you hoped it would achieve, it's not there.
It makes no sense. It takes away any thought that I could actually be making a sacrifice on a personal level. It's a betrayal of the story, of the characters, and of Shepard.
It is quite honestly the most ignoble end to the Normandy and her crew that I could ever imagine. It is probably the worst thing you have ever done in this series.
#970
Posté 17 mars 2012 - 03:02
Jessica Merizan wrote...
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Thank you for the work you are doing but ...
Please stop saying that you are listening. Words like 'we care' or 'we hear you' are much more effective. Listening almost comes across as a taunt. Too many times people claim to listen to you only because they want you to vent and then shut up.
If Bioware cares about what I think of ME3 then I am happy to provide as much info as I can. If Bioware wants to hear me then I will do whatever I can to help.
I hope this helps
#971
Posté 17 mars 2012 - 03:02
http://social.biowar.../index/10098213
Let's continue to provide positive, constructive feedback there.
I'll be locking this thread, but I will link it to the new one, so those who have already commented can be heard.
Thanks,
RI
#972
Posté 17 mars 2012 - 03:02
Jessica Merizan wrote...
This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.
Jessica,
First apologies for what I'm sure is the wall of text flying back and forth which is contributing to the discussion being so unhelpful right this second. I would say people have to adjust to actually having someone here. Many of the articles laid out by some of the posters do include the generalities of what we currently think was wrong, but I can offer some concrete suggestions that reflect my thoughts, and hopefully reflect the thoughts of others.
While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.
1.) War assets - Many of us feel rightly or wrongly that we logically expected war assets to appear either in game or in cutscenes during the take back of Earth. And the war assets I'm referring to aren't the space ships above (Though those are awesome) they are the ones on the ground. We really really did want to see Elcor Living Tanks and bands of Krogans charging reapers. We wanted to see scenes of our ME2 squad mates holding there own somewhere on the battlefield. We expected the battle on Earth itself to be so much grander
2.) I think a lot of us expected Earth to be far more similar in tone to the ME2 suicide mission where we could task crewmates and have their survival depend on our choices previously in the game. With the number of times Commander Shepard is told that he was going to lose people, it was surprising that no one on his current squad met that fate, and the ones who typically would (Thane and Mordin) had already been heavily foreshadowed to finding redeption through death (For the record, Thane Mordin and Legions deaths were so pitch perfect that we find how perfect those were out of balance with how much of a problem we had with the ending)
3.) The section where you sprint towards the beam of light and harbinger attacks all the way through having Anderson die next to you is beautiful. It's all emotional, and most of all it's personal.
4.) Our main issues lie with the God-Child, we find his arguement uncompelling because we don't see his logic, and we are angry most of all because Shepard has been a character of definance against the odds for 2.99 games. And in the darkest hour, he does not have the option really to simply reject the assertion that synthetics and organics will always be at war (And the entire Geth Quarian plot line seems to make it far more likely that Organics will try to wipe out synthetics than the other way around. We find fault with his reasoning and are for the first time in the series unable to challenge it.)
5.) The ending consequences for Shepard come down to three shades of death (discounting the breathing), and the mass relays destroyed in all of them. While there may be an underlying philisophical discussion about destroying the reapers controlling the reapers or merging all synthetic life, this is far overshadowed by the very immediate practical problem of destroying all relay travel and stranding fleets in the Sol system.
6.) I believe this could have been handled better by having some options where Shepard lives, but relays are destroyed, or shepard dies, but the relays go on, or even Shepard picks the control option and the reapers leave earth and the relays alone but go and reap the rest of the galaxy. The practical consequences of the three options are so similar that their philisophical difference becomes irrelevant. (To that end I think many would've been happy for an option to be defiant, sacrifice yourself, have the crucible simply bring down the reaper barriers and make them easily destroyed by the assembled fleet, and hey if you have enough EMS you can even save shepard.)
7.) Closure. In this it could've been done with a heroes funeral, or if he survived a simple pan and scan of the area with his surviving squad mates and a "Let's go home" moment. We feel that many of the plotlines that were apparently solved are undone because all the people necessary to good outcomes (Like having Wrex on Tuchanka) are stranded in the sol system. We're not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if it could be a bittersweet view of all we lost, but also at what we still had. (And if there are enough varient endings someone can get the star wars medal ceremony, but that's the point we wanted the endings to be divergent)
8.) The cut scenes were 80% the same. There really isn't a way to not be unhappy about that.
The other quality of life issues are: The Journal, The Face Import, Multiplayer having too much of an impact on readyness, and the Shepard Shame Talk (when the models actively look away from each other while talking)
Now I will point out that this depth of feeling is because of a real sense of attachment to all of the characters in the universe. The deaths for the characters who had them were all pitch perfect, which is why the lack of sacrifice in the last part of the game of anyone on the most dangerous battlefield followed by destroying the entire relay system is so jarring.
#973
Posté 17 mars 2012 - 03:03
Off to organize my thoughts in a constructive way.
#974
Posté 17 mars 2012 - 03:03
Mass Effect 3 was by and large, the best game I've played all year long (including the games I've played like Red Dead Redemption, Forza 4, TES V: Skyrim, and many others). However the ending of Mass Effect 3 left something to be desired. I played through multiple times to ensure that the galaxy would be as safe and well-off as possible, only to be delivered the same outcome for each decision I made. No matter what choice I made, the ending was largely the same. The only ending that dealt a true defeat to the Reapers turned out to be as bad as siding with them.
My wish is that I get the option to defeat the Reapers, but not sacrifice humanity and the galaxy as a whole to do so. To make sure that life is able to carry on without too much turmoil to come. To prove that the Reaper's solution was indeed, wrong. For my actions throughout the series to carry weight in the ending, and not just serve as a footnote on the way to it.
My understanding is that there cannot be a fairytale ending in this situation, and I do not expect one. However, I would like to know that it is at a least a happy ending. One where either Shepard lives to see his/her sacrifices paid back in full in the sense that the galaxy is made whole again, or that Shepard is remembered by his/her friends and loved ones for the decisions he/she had to make. I want to know what happened to the Mass Effect universe as a result of Shepard's actions, and not just from the mouth of a forgettable old man talking to his grandson in a 10 second cutscene.
It was said above, that closure has been sought by the community. I am one of those people that wants closure.
#975
Posté 17 mars 2012 - 03:03
Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
First off admitt the ending are bad because they are. The ending was quickly thrown together and gives you the illusion its 3 endings when its not. It is one ending with slight varriation that simply says you loose. Furthemore you do not and I repeat do not kill off the entire unniverse of the game.
You guys left it with either everything being fried or everyone left to starve to death. You left the entire armada stranded on Earth to die. If the ending simply ends the unniverse what was the point in playing all the games. I have to say that Casey and some others flat out lied about the endings.
They said 16 wildly different endings. 1 custscene with little things changed does not count. Then it is said to make the sacrifice matter. What I saw was bassically suicide while taking everyone with you. Really good you force everones character to losten to a god child and just kill himself.
So god child is like "shepard pick one of 3 ways to kill yourself and the unniverse" Then shep is all "ok sounds like a plan"
How about making the decisiions of who lives and dies much on Mass Effect 2. Where if you did porly your sheppard and everyone dies and the reapers win. Or say you did better than badly but was still a poor performance. You die and some of the characters and a whole race dies. Do a little bit better than that everyone lives except your character. If you do very well they all live including your shep. Oh yeah and in all of them the relays do not blow up as it has been shown in ME 2 with arrival what happens when they blow up. How it blows up should not matter the explosion would be the same. So they should not blow up. The relays are what gives the game the name mass effect. Remove all mass effect technology and you essentially destroy what the game is. You don't kill the whole thing that keeps the unniverse together and mass relays are just that.
Even with the best it already was abitter sweet ending as much of the unniverse is destroyed. But at least enough of the unniverse survives to make whats left actually worth saving. What is the point of saving the unniverse if you kill almost everyone in it and destroy civilisation?
This was a lng game to play to end up with everyone dead. After all the planets destroyed the best ending would still be bitter sweet that was always a given.




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