Fully tank-specced Sentinel is awesome.
#1
Posté 17 mars 2012 - 02:16
Don't bother with power cooldowns. take as much weapon damage and passive defense as you can. Add an N7 Crusader & Chakram Launcher or Revenant, and you got yourself a walking tank.
Really fun on single player IMHO.
#2
Posté 17 mars 2012 - 02:29
Which armor do you use?
#3
Posté 17 mars 2012 - 02:37
Jake Boone wrote...
How do you evolve the other powers? Especially grenades, since those aren't affected by cooldowns.
Which armor do you use?
I use Damage and radius with Lift Grenades and recharge speed with all other powers. Wearing the full Kassa Fabrications set which I swap for Hahne-Kedar, with Delumcore Overlay.
Modifié par Eeshaan, 17 mars 2012 - 02:37 .
#4
Posté 17 mars 2012 - 05:09
#5
Posté 17 mars 2012 - 02:17
#6
Posté 17 mars 2012 - 02:40
Mainly I'm interested in how well it works on insanity? Usually on insanity you stay alive by not getting hit or by using shield rechargers like Charge. They tend to deal so much damage that damage reduction can never quite be powerful enough.
#7
Posté 17 mars 2012 - 03:18
Try it with DR-specced Reave. You're potentially looking at 70-80% damage reduction there with Tech Armor.Eeshaan wrote...
All defensive bonuses in Tech armour. Same with Fitness. Fortification or Defensive Matrix as bonus power with max damage resistance taken.
Don't bother with power cooldowns. take as much weapon damage and passive defense as you can. Add an N7 Crusader & Chakram Launcher or Revenant, and you got yourself a walking tank.
Really fun on single player IMHO.
#8
Posté 17 mars 2012 - 03:23
and how is this on insanity?
edit: aparantly they can be run at the same time. hoses your recharge something fierce, but the point is to use guns and 'nades with powers only sparingly.
VERY interesting build. starting up an insanity playthrough with it now
Modifié par Dixa, 17 mars 2012 - 03:42 .
#9
Posté 17 mars 2012 - 03:43
Arhka wrote...
Try it with DR-specced Reave. You're potentially looking at 70-80% damage reduction there with Tech Armor.Eeshaan wrote...
All defensive bonuses in Tech armour. Same with Fitness. Fortification or Defensive Matrix as bonus power with max damage resistance taken.
Don't bother with power cooldowns. take as much weapon damage and passive defense as you can. Add an N7 Crusader & Chakram Launcher or Revenant, and you got yourself a walking tank.
Really fun on single player IMHO.
another possibility, but the two armors together give you an always on 70% dmg reduction and instand 50% shield replenish. you would need viable targets for reave. although reave is kinda hot with the 3m aoe evolution
#10
Posté 17 mars 2012 - 07:58
#11
Posté 18 mars 2012 - 01:54
Geffz wrote...
I am trying this, 40% from tech armor, 30% from fortification/defense matrix, 20% for 30s after killing with heavy melee (in fitness), and if i recall there is an intel choice upgrade for 5%, that puts you at 95% dmg reduction LOL.
I don't think that's how it works though. Instead of adding up together I think all incoming damage gets reduced by x% and then THAT amount of damage gets reduced by y% and so on. Tech Armor stacked with Defense Matrix and a heavy melee kill with the appropriate Fitness upgrade was definitely noticeable even on Insanity but I was still taking way more than just 10% damage lol.
I was loving this build but I still think I have an easier time playing my Engineer when it comes to CQC builds. Having flamethrower turrets and rocket drones cover your ass is preferable to any amount of damage reduction. I'm gonna have to give my Sentinel another go though, AND try a CQC Infiltrator with Defense Matrix too.
Modifié par No Snakes Alive, 18 mars 2012 - 02:00 .
#12
Posté 18 mars 2012 - 02:26
#13
Posté 18 mars 2012 - 02:40
Praetor Shepard wrote...
I haven't tried them to see if they stack. I'm gonna roll as a Sentinel for my second run through and check that out for sure.
No, they definitely do stack, I just don't think it's as simple as the damage reduction percentages all being added together. But I can say for certain thatchers a noticeable difference in the amount of damage I receive when I just have Tech Armor active and when I have it AND Defense Matrix both active.
#14
Posté 18 mars 2012 - 02:58
The tank sentinel rarely had to duck behind cover at all, the shields would last about 6-9 seconds depending on how many cannibals were out.
I can only imagine how well it would of been if I had focused fitness on shields + recharge, went shield + recharge armor and had the +15% recharge from def matrix. I could see the slightest pause in taking damage starting a good shield recharge.
#15
Posté 18 mars 2012 - 06:16
Geffz wrote...
I am trying this, 40% from tech armor, 30% from fortification/defense matrix, 20% for 30s after killing with heavy melee (in fitness), and if i recall there is an intel choice upgrade for 5%, that puts you at 95% dmg reduction LOL.
Highly doubtful that damage reduction bonuses are additive. More likely those bonuses add up to around 65% damage reduction. The tradeoff for this is that for 25% more damage reduction you're giving up the ability to chain stun groups, start/close biotic detonations, and CC groups via Cryoblast with fairly low cooldowns.
I don't question that this build can complete insanity, it'll just take 5 hours longer than better builds.
#16
Posté 18 mars 2012 - 11:02
This is really going to be felt in the later stages of the game, like london, where you face 3 brutes or 3 banshees in a row. That's gonna be a real problem lol.
#17
Posté 18 mars 2012 - 11:10
themightyking wrote...
Geffz wrote...
I am trying this, 40% from tech armor, 30% from fortification/defense matrix, 20% for 30s after killing with heavy melee (in fitness), and if i recall there is an intel choice upgrade for 5%, that puts you at 95% dmg reduction LOL.
Highly doubtful that damage reduction bonuses are additive. More likely those bonuses add up to around 65% damage reduction. The tradeoff for this is that for 25% more damage reduction you're giving up the ability to chain stun groups, start/close biotic detonations, and CC groups via Cryoblast with fairly low cooldowns.
I don't question that this build can complete insanity, it'll just take 5 hours longer than better builds.
I'm currently playing a Vanguard, full melee specced, with Wraith and Paladin. Wearing full Serice council gear, and I'm making everything look like a joke. Just on Normal difficulty atm.
Dunno how this build will work in the later areas, but let's see.
IMHO Sentinel isn't viable as a full-melee build. The last melee skill in fitness should only be taken as an oh-**** button, to quickly gain damage-resist when cornered by husks etc. It's more of a weapon-power class than melee. Seems like I was also wrong about ignoring power cooldowns. Better to hae 1 or 2 weapons, an Assault Rifle/Shotgun + Pistol/SMG combo. Cooldowns are quite important as powers make quite a bit of difference for this clas.
Or just wear a set of the Rosenkov Materials lol. But that will be gimping other better armor that you can wear.
Modifié par Eeshaan, 18 mars 2012 - 11:13 .
#18
Posté 18 mars 2012 - 11:54





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