The ending was disappointing as so many people have pointed out, but Penny Arcade made a point that I have also been wondering about: that if you scratch a bit at the surface and pull at the threads, the whole idea of a choice-driven plot really comes apart. Unless I'm missing something, in which case I'd be shot down gladly.
A couple of examples that spring to mind:
- The Collector base: I always hand it over. Does it make any difference at all if you destroy the base or give it to TIM? So many of the 'choices' in the ME series, to me it seems, have no impact beyond triggering a slightly different reaction in the next line spoken. If you destroy the base, TIM is angry, but does anything actually change?
- The queen: I always save her. Does it make any difference if you don't? Surely, if it were a real choice and you chose not to save her, there would be no Rachni-based enemies in ME3. I have heard that if you don't save her, the only thing that happens is that the Rachni 'queen' gets replaced by a synthetic version. This is a classic example of what I'm talking about - the choice is just varnish. If you make the non-canon choice, they just shoehorn in the version they want anyway.
- Arrival: Warn the colonists or don't? Doesn't matter, you get cut off by Kenson either way and no warning actually goes out regardless of what you choose.
- Curing the genophage: Even if you do, so what? The Krogan kids growing up on Tuchanka are staying put after ME3 ends, no matter what, because they have no relays. If you don't, same outcome: the Krogan come along and fight for you and there is zero impact on the actual game or epilogue as we know it.
There are many more, obviously.
Some choices matter, to a certain extent at least. Kill Ashley or Kaidan? Rewrite the heretic Geth? Let Legion upload the Reaper code?
However, the vast majority of choices aren't really choices at all, but rather the mere illusion of choice. That's okay, because the games still pack a dramatic punch and the storyline is great, including ME3's. The ending is a huge disappointment and I agree with people's reasons, but if we are going to point to a lack of choice in the ending, and the fact that earlier choices have no impact, then perhaps we should ask whether they ever really had any impact in the first place.
Forget the ending, do the other choices really have any impact?
Débuté par
amfek
, mars 17 2012 02:32
#1
Posté 17 mars 2012 - 02:32





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