"On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created. It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
Sounds like the guy's trolling. Though I was aghast at the extent of the worst possible ending I achieved, I was still the one responsible for getting things to that point. And it came as no big surprise, no letdown, no feeling of being jerked-around. If he wants to blab about things going half-cocked in the wrong direction then he should start at the point where ME2 picked up from ME1. Instead, ME3 didn't "lie" to anybody or treat us as stupid, quite the opposite. We were shown escalating details of sacrifices and deep wounds being inflicted throughout the galaxy all building their way toward distinct outcomes that followed the same themes. We can save the ones we like and/or kill the ones we hate.
I'm gonna say that the visuals can benefit from being much more distinct between the different endings(patch hopefully), but the core implications work well already for each one.
"Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world."
Is he just playing stupid with that statement? He must be. The entirety of ME3 is the ending for the series, not just the last few minutes. People are forgetting that it's ongoing from the moment we log-in to the game. We experience the fruits or consequences of our choices all along the way, past and present. I must be super lucky or something that my Shepard gets to have fulfillment/closure/meaning in moments big and small throughout ME3 all before reaching the endgame.
Modifié par Eromenos, 17 mars 2012 - 07:00 .