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Brent Knowles, former Bioware employee and lead DA:O designer, comments on ME3 endings


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#76
Mole267

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Han Shot First wrote...

Mole267 wrote...

Lead designer from Dragon Age 1 doesn't work for BioWare anymore?? Well, that explains why Dragon Age 2 sucked.

ME3 probably won't beat Skyrim for GOTY, but BioWare still did a great job on it.



It should, but it won't.

Skyrim and all Bethesda games are highly overrated, IMO. Though to be fair that could also just be my personal preference. In Bethesda RPGs the world is the main focus while with Bioware the focus is on the characters that populate the world, and I prefer the latter.


Bethesda makes awesome games that are mod-friendly, with massive worlds with lots to do in them. Of course they do get old and tedious once you do everything there is to do in the game, but the same can be said with any game. I've got 151 hours in Skyrim, and that's just from TWO playthroughs, and I left off on the second one so I could play Mass Effect 3.

But yeah, a lot of people dislike Bethesda's games. They're just too big and time-consuming for some.

#77
Ronin1325

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Atakuma wrote...

He makes valid points, with the exception of the whole "entitlement is a right" part. People Have the right to be upset and voice their complaints, but they are not entitled to anything and that attitude shouldn't be encouraged.


BRRZZT! Wrong answer Atakuma! We are entitled to what we were told a product was.

http://www.oxm.co.uk...-sophisticated/

Please explain to me how the ending we got in any way resembles this.

#78
FrozenDreamfall

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Wow...even the lead designer that worked for this company disagrees about the ending...this is just epic,shows how much BW lowered themselves after EA took over...this man was a genius,the endings to DAO were some of the most rewarding and epic I have ever experienced in a game.BW lost a great man...somehow I'm glad he didn't play to see the horrors of the "endings"...they assume it's more than one.

#79
RocketManSR2

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Dean_the_Young wrote...

Why have you been trying to say something that isn't true?

The galaxy is alive. FTL still exists. The groups that went to Earth can still get off it and get home, if in years/decades rather than hours/days. The relays can be rebuilt.

Life continues. The galaxy is not doomed, it is changed. As it was always going to be severly changed.


The only crews that would live to see their homeworlds again are the asari, I'm pretty sure. Also, those ships only have so much food and water on board. Two things that are quite difficult to come across in the galaxy.

#80
Ronin1325

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Mole267 wrote...

Han Shot First wrote...

Mole267 wrote...

Lead designer from Dragon Age 1 doesn't work for BioWare anymore?? Well, that explains why Dragon Age 2 sucked.

ME3 probably won't beat Skyrim for GOTY, but BioWare still did a great job on it.



It should, but it won't.

Skyrim and all Bethesda games are highly overrated, IMO. Though to be fair that could also just be my personal preference. In Bethesda RPGs the world is the main focus while with Bioware the focus is on the characters that populate the world, and I prefer the latter.


Bethesda makes awesome games that are mod-friendly, with massive worlds with lots to do in them. Of course they do get old and tedious once you do everything there is to do in the game, but the same can be said with any game. I've got 151 hours in Skyrim, and that's just from TWO playthroughs, and I left off on the second one so I could play Mass Effect 3.

But yeah, a lot of people dislike Bethesda's games. They're just too big and time-consuming for some.


And you know what? That shouldn't be an issue. You can't make a game to please everyone. Trying to pull the RPG crowd into the 'pew pew' crowd is rarely a good idea and vice-versa. The same people who love chess may not be the same ones who love football. And that should be okay. The gaming market should be large enough to accomodate all kinds of different tastes. It's corporate demand for ever-increasing profit that is trying to force all games into being the same.

So whether one likes them or not, kudos for Bethesda trying to continue to make the kinds of games they do.

#81
AdeptusAstartes

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RocketManSR2 wrote...

Dean_the_Young wrote...

Why have you been trying to say something that isn't true?

The galaxy is alive. FTL still exists. The groups that went to Earth can still get off it and get home, if in years/decades rather than hours/days. The relays can be rebuilt.

Life continues. The galaxy is not doomed, it is changed. As it was always going to be severly changed.


The only crews that would live to see their homeworlds again are the asari, I'm pretty sure. Also, those ships only have so much food and water on board. Two things that are quite difficult to come across in the galaxy.


Don't forget having to try and plan their FTL jaunts so they can drop out and refuel. Which in of itself will be a difficult proposition since the Reapers like to destroy fuel depots and other important infrastructure.

Oh, and a planet with a sufficiently magnetic atmosphere to discharge their drive cores. Most of the galaxy is pretty right shafted after Shepard 'saves' them all. Shepard did save them right? I mean destroying what pretty much every space faring civilization needs in order to survive is saving them right? I'm sure worlds like Illium have solid agricultural infrastructure to feed their population. Oh wait. Reapers destroying infrastructure. 


This is all assuming that the Mass Relays being destroyed doesn't trigger Arrival'esque explosions obliterating the star systems the relays are in. In many cases destroying worlds that would be able to survive a post relay society. 

HOW DID ANYONE THINK THIS ENDING WAS A GOOD IDEA?

Modifié par AdeptusAstartes, 17 mars 2012 - 06:03 .


#82
phouria

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FrozenDreamfall wrote...

Wow...even the lead designer that worked for this company disagrees about the ending...this is just epic,shows how much BW lowered themselves after EA took over...this man was a genius,the endings to DAO were some of the most rewarding and epic I have ever experienced in a game.BW lost a great man...somehow I'm glad he didn't play to see the horrors of the "endings"...they assume it's more than one.


what sucks is that quite a few EA employees hate the endings too... but how can u fight upper management decisions? Whoever greenlit the endings must have had hefty weight at the company.

Modifié par phouria, 17 mars 2012 - 06:01 .


#83
FrozenDreamfall

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Time consuming yes,not as focused on the character like in ME,totally agree.But hell I loved the ending to the Skyrim series! You practically defeat like a dragon god and be a hero,DA same thing.In ME3 I was ready to sacrifice myself and all my squad if it meant Reapers die.I would've been sad yes,but at least I knew the world would rebirth in time from the ashes (not DLC related).But we didn't even get that,we had no idea what the hell happened after the so called "ending".That is not drama for the sake of tragedy or tragedy for the sake of tragedy,it's incomplete and unsatisfying.I like some parts of the ending,like if the indoctrination theory ends up to be true I think it's unique and genius.But for over 100 hours in a game like this,and so much money and effort wasted on DLC and trying to at least give the Universe a future...it doesn't even say IF you managed to do that,for all we know maybe the crucible didn't work and the Reapers won.And I don't buy into the whole 16 endings bs...you don't end an epic trilogy like this with more questions than it had in the beginning and leave most of us wondering if what we did was even worth it or even real.

#84
RocketManSR2

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phouria wrote...

what sucks is that quite a few EA employees hate the endings too... but how can u fight upper management decisions? Whoever greenlit the endings must have had hefty weight at the company.


A: You can't. The employees further down are like turians, they follow an order even if they know it's a bad one. They have families to feed and bills to pay.

#85
FrozenDreamfall

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*drama for the sake of drama* and I realized Skyrim was part of the Elder Scrolls series...my bad,really late here and spent all day playing this damn game.Even if it doesn't feel like you're as strongly connected to the characters like in the 1st 2 or that most of your dialogue is bs and answered for you even in story mode (man they cut a lot of the damn dialogue) I could look past all that and still love the game...but as we all know it,kind of hard for the majority to love it now.

#86
Guest_XxTaLoNxX_*

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Interesting read.

I get the impression (since I loved DA;O and hated DA2) that if he had just one smidgeon of input on the ME3 ending while in development 40,000+ fans here and countless more elsewhere would still be playing the game and interested in buying DLC. Except he didn't and instead Amazon and GameStop are being flooded with returns and people are practically begging BioWare to fix the end.

#87
Boceephus

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Terrific quote by the DA:O writer, really sums up my feelings.

#88
Guest_QuadDamage85_*

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Good read, to bad Bioware didn't learn much from their ex employee.

#89
FrozenDreamfall

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DA2 was an amazing game and is...if you count it as a stand-alone game and not to tie it to the 1st one...if you,well,pretty much bs...not as in design or story,still a hell amazing and unique game but...just has no relevance to the 1st one.The save important shouldn't even be there,it's not needed.And if I head correctly DA3 is gonna be pretty much like DA2,unrelated.

#90
FrozenDreamfall

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*save import* my god I'm tired...need sleep,too much crappy ME3 multiplayer to throw my anger on about the ending...

#91
Eromenos

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"On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created. It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."


Sounds like the guy's trolling. Though I was aghast at the extent of the worst possible ending I achieved, I was still the one responsible for getting things to that point. And it came as no big surprise, no letdown, no feeling of being jerked-around. If he wants to blab about things going half-cocked in the wrong direction then he should start at the point where ME2 picked up from ME1. Instead, ME3 didn't "lie" to anybody or treat us as stupid, quite the opposite. We were shown escalating details of sacrifices and deep wounds being inflicted throughout the galaxy all building their way toward distinct outcomes that followed the same themes. We can save the ones we like and/or kill the ones we hate.

I'm gonna say that the visuals can benefit from being much more distinct between the different endings(patch hopefully), but the core implications work well already for each one.

"Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world."


Is he just playing stupid with that statement? He must be. The entirety of ME3 is the ending for the series, not just the last few minutes. People are forgetting that it's ongoing from the moment we log-in to the game. We experience the fruits or consequences of our choices all along the way, past and present. I must be super lucky or something that my Shepard gets to have fulfillment/closure/meaning in moments big and small throughout ME3 all before reaching the endgame.

Modifié par Eromenos, 17 mars 2012 - 07:00 .


#92
Gabey5

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yeah they are axing people like him and drew

#93
Guest_XxTaLoNxX_*

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Gabey5 wrote...

yeah they are axing people like him and drew


It's called "selective downsizing" this is done by companies who want to get rid of employess who either "don't go with the flow" or "challenge the status quo".

In other words, they get rid of the free thinkers and keep only the employees that they can manipulate easily without disrupting the working process.

This isn't a new business concept, but it is one of the most self destructive.

#94
HozzMidnight

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What I expected from the ending were Fallout style narratives surrounding each of the major races and plot points in the series.  A far cry from what I got.

Still, thats a design decision I can at least respect, what I can't tolerate is how a single player franchise all of a sudden needs multiplayer gaming (and a paid subscription in the case of the 360) to gain access to the 'good' endings.

#95
Gabey5

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XxTaLoNxX wrote...

Gabey5 wrote...

yeah they are axing people like him and drew


It's called "selective downsizing" this is done by companies who want to get rid of employess who either "don't go with the flow" or "challenge the status quo".

In other words, they get rid of the free thinkers and keep only the employees that they can manipulate easily without disrupting the working process.

This isn't a new business concept, but it is one of the most self destructive.


Yeah it is only "yes" men that last, anyone else is living on borrowed time. 

#96
Cobra5

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...I can't speak to the actual ending myself, because I have not
played it but...


Oppinion disregarded.

Modifié par Cobra5, 17 mars 2012 - 07:26 .


#97
StabGuy

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Thanks for posting this. I'm glad our thoughts have been backed by a former employee. Everything he said makes perfect sense, it's straight forward 'writing for video games 101'.

In the end it's Bioware's game and staff. Ultimately if they want to drop the ball nobody can stop them. Anyway, what's that saying again? Careful what you wish for...

Bioware wish for more diverse staff, those who aren't interested in video games. This is the result of that and it will only get worse. Because they acknowledge no wrong, fans will eventually get fed-up with investing their emotions into games that are really movies/books disguised as interactive entertainment.

We trusted Bioware with our emotions and they betrayed us, that's the bottom line. It's all jokes and excitement for them, but it isn't for most of us.

Modifié par StabGuy, 17 mars 2012 - 07:34 .


#98
Plaguemaster

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I hope we'll get some miracle that may stop this BioWare decline. And I really hope that after this, they will realise their mistakes and will allow us to return to our RPG roots in Dragon Age 3.

#99
StabGuy

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Plaguemaster wrote...

I hope we'll get some miracle that may stop this BioWare decline. And I really hope that after this, they will realise their mistakes and will allow us to return to our RPG roots in Dragon Age 3.


Great signature ;p

#100
Guest_XxTaLoNxX_*

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Gabey5 wrote...

XxTaLoNxX wrote...

Gabey5 wrote...

yeah they are axing people like him and drew


It's called "selective downsizing" this is done by companies who want to get rid of employess who either "don't go with the flow" or "challenge the status quo".

In other words, they get rid of the free thinkers and keep only the employees that they can manipulate easily without disrupting the working process.

This isn't a new business concept, but it is one of the most self destructive.


Yeah it is only "yes" men that last, anyone else is living on borrowed time. 


It just goes to show that the most ingenious and creative minds also belong to people who are "free thinkers" who are usually willing to make a stand for what they believe in and won't budge. It's hard to concede to obvious bad ideas and practices when you are enlightened, and this is why buying games from industry giants is usually just supporting the idea that success can be achieved without having visionaries getting in your way.