ncknck wrote...
Good thing he was fired.
Not so sure
Mass Effect is not an answer to his problems in life or lack of imagination. Its an immersive and epic drama story. Deal with it.
For Sure
ncknck wrote...
Good thing he was fired.
Mass Effect is not an answer to his problems in life or lack of imagination. Its an immersive and epic drama story. Deal with it.
hornedfrog87 wrote...
While I agree with what he is saying and recognize Origins as being a gem, I can't help but wonder why I only hear about him when he's addressing something negative about Bioware... can't put my finger on it...
Modifié par abaris, 17 mars 2012 - 02:12 .
Cadwallen wrote...
Keeping this spoiler-free, even though others have not.
In all honesty, I liked the way the ending was presented, even if certain parts of it seemed "magical." Particularly if a certain popular alternative theory was intended. It's difficult for a cynic like myself to believe that it was, though. It's great that some of Mass Effect's fans are more imaginative writers than those employed at BioWare and they have used their own creativity to pick up the slack and make themselves feel better. I'm glad they did, too. It makes a great "fix" for the story's ending. If this premise is what was intended and BioWare didn't want me/us to have these doubts, they should have made it a bit less ambiguous.
That said, the only thing wrong with the ending -- in my opinion -- is that it is MUCH TOO BRIEF. Such a brief epilogue to hundreds of hours of gameplay and story-immersion is incredibly unsatisfying.
The only way I can rationalize the way I feel about the ending is to look at Mass Effect 3 *in its entirety* as the cumulative ending to the series. And until BioWare addresses the teenytiny ending that's already in place [did the game's budget dwindle to nothing toward the end of development, or what?], for your own sanity and satisfaction, I suggest that everyone do the same.
Darth Death wrote...
He just spoke common sense that a lot of people don't have, I'm afraid. I've been saying stuff like this for a while now, but since I'm a nobody on the forums my opinion has no value. You have to be 'someone' for people to even consider you. Forum celebrities.... Pathetic.
ncknck wrote...
Good thing he was fired. Mass Effect is not an answer to his problems in life or lack of imagination. Its an immersive and epic drama story. Deal with it.
Modifié par Aulis Vaara, 17 mars 2012 - 02:59 .
Darth Death wrote...
He just spoke common sense that a lot of people don't have, I'm afraid. I've been saying stuff like this for a while now, but since I'm a nobody on the forums my opinion has no value. You have to be 'someone' for people to even consider you. Forum celebrities.... Pathetic.
hornedfrog87 wrote...
While I agree with what he is saying and recognize Origins as being a gem, I can't help but wonder why I only hear about him when he's addressing something negative about Bioware... can't put my finger on it...
OdanUrr wrote...
Doofe2012 wrote...
http://blog.brentkno.../#disqus_thread
I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point. It is a game. Not a movie. And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment. Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself. Again, I can't speak to the actual ending myself, because I have not
played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero. When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction. On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created. It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note.
Pay attention here, Bioware. This man is everything that was right with the company. What he is saying is exactly how most of us players feel. DA:O was one of your most successful games, and the fact that its lead designer no longer works for you is a clear foreshadowing of why you will go downhill once people are done with ME3.
Why is it so difficult to understand, I wonder?
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
Modifié par Ostagar2011, 17 mars 2012 - 05:19 .
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
I haven't been deifying anything and I don't know where you get that from. People on these boards see brent knowles as some sort of martyr and use him as to justify their hate of bioware.Farbautisonn wrote...
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
Im sorry... havent I seen you around "deifying" Casey and the current version of ME3? And you presume that you have that right but noone else has?
Really?
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
Eromenos wrote...
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
I fully agree.
GME_ThorianCreeper wrote...
I
completely disagree with this, ending each video game with a happy
ending is expected, boring, and cliche. I think it is great when games
end with like the main character dying or you get defeated or something.
It makes it way more original then a "HEY, YOU WIN!" sort of thing.
GME_ThorianCreeper wrote...
I bought Halo Reach knowing full well what the fate of my spartan would be.
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
Modifié par lumen11, 17 mars 2012 - 06:20 .
Atakuma wrote...
People need to stop deifying this man. He helped make DA:O which was a generic hodgepodge of fantasy cliches that was only saved by it's strong characters. The guy isn't any more talented than anyone currently working at bioware.
Modifié par Subject M, 17 mars 2012 - 06:36 .