lumen11 wrote...
You are forgetting the most important one. In every ending the Cycle is broken. And that is precisely the nearly (but not quite) incomprehensible level of scale you're asked to look the universe and make a choice. We don't know how long the Cycle has been going on, as far as I'm aware, but it's safe to say you're fundamentally resetting the galaxy after eons of the same pattern repeating itself and you can steer it in three differnt directions:
1) Synthetic life will be slave to the will of organics/Organics can be the only true measure of things;
2) Synthetic life is destroyed, but is allowed to develop itself again without any restriction/choas is allowed to determine how things will turn out.
3) Synthetic and organic life are fused/organically determined purpose and consciously developed thought are fused in same way to complement eachother.
(I've tried to phrase it in different ways to show you how I give meaning to this and that there are more ways than one to do so. There are distinct theological implications for example.)
On this kind of conceptual level the fates of individuals or even planets become meaningless. The story (which it is of course) becomes more important than the actual facts. That's what the epilogue underlines. And I get why that bothers people, but ME3 leaves open the option for you to imagine what would happen to those individuals and places you interacted with. They are still there for the most part and places like Rannoch and Tuchanka are definitely different because of your influence.
In all endings, the Reapers leave and none of them solve the problem the ending sets forth (a problem that is directly contradicted in game).
1) Control. The Reapers leave, but might return one day. It does not solve the problem between creator and created.
2) Destroy. The Reapers and Geth are destroyed. This does not solve the creator and created problem, as new synthetics can still be made. And they likely will be, in order to be able to recreate the Mass Relays as quickly as possible.
3) Synthesis. This does not solve the problem between creator and created, as the races of the galaxy can still create new synthetics, even if they are changed. Furthermore, what happened to all those Geth that exist in Quarians' suits and on servers? How can they EVER be made equal without changing their entire nature?
In all endings the Reapers are gone for at least a while and none of them solve the problem set forth in the last five minutes of the game. The ending IS just about picking your favourite colour. There are no far reaching consequences except that in the control and synthesis endings the Reapers might return one day. And that's it, that's the only real difference between the endings.
And on top of only having one ending, it's not even a satisfying one. I'll agree with many others that Dragon Age: Origins type ending is much, much preferable, especially for the end of a trilogy.
Modifié par Aulis Vaara, 18 mars 2012 - 12:28 .