ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#2476
Posté 18 mars 2012 - 03:30
I loved ME1, 2 and 3. (Up until the ending.) I supported BioWare ever since the Baldur's Gate days. I've probably spent, all by myself a couple of grand on BioWare products, not to count the various recommendations for BioWare games I shouted out to my friends, family and co-workers through the years.
The ending - made me feel so awful - I was depressed for days. I finally got over it by joining the ReTake movement - specifically the Charity drive.
But, a product should not leave the consumer feeling like their dog just died. I don't think BioWare's mission statement is to make their customers feel awful. Yet, those first few days after finishing the game were so awful. Complete silence from BioWare - websites calling those of us complaining spoiled brats - instead of calling us what we should have been called - responsible consumers.
All of us are here because we LOVE the product. We just cannot believe that BioWare could be so callous to us. That's what the ending comes off as - rushed, lazy and callous to the fans. I don't think you intended it that way, but perception is everything. It has been said many times and I agree with this statement - "If we have to use our own imagination to figure out the ending, why even buy/play the product?"
Since concluding the game, I have made a personal vow to no longer purchase BioWare products until this is fixed. I even cancelled my multiple Star Wars: The Old Republic accounts and texted friends and family and warned them not to buy the game.
My faith in BioWare has gone from fully supported - to totally shattered. Is it EAs fault? I am left wondering. Is it the people who left BioWare since the first Mass Effect - and the "new crew" just totally fumbled the ball? I have no idea, I just know how I felt (miserable) after finishing the game and I don't want to buy products from a company that does that to me.
I think the "multiple endings" are not multiple endings. I see one ending, with three different color laser beams.
There is nothing to let us know what our choices and efforts in the past three games did to the universe moving forward.
There is no reason to EVER replay Mass Effect 1, 2, or 3. No matter what choices are made, they all resolve with a singular ending. That sucks.
Do I want rainbows/unicorns/Krogan cake/ etc happy ending? Not totally. It's been documented by many others, but I agree that, even if Shepard survives, the Reapers are destroyed and he gets to see his crew and potentially live with his LI and relax a bit (he deserves it!) half the universe is wiped out!! Billions are refugees and hurting. Many more will die from starvation, injuries, thugs etc. It will take decades/centuries just to rebuild. And that's the HAPPY ending... I just want an OPTION for the "happy" ending. Maybe all my play throughs - I wont let each version of Shepard get the happy ending, bu it should be ATTAINABLE.
The dues ex machina at the end was especially jarring. To go from what was a great story for 99.99% of the franchise to this curveball at the end - that went against everything Shepard and we as fans, believed the game was about was just... bad. And the logic invoked by the space magic wielding starchild was awful.
My perception was, "We need to wrap this up in five minutes, so here is the easiest explanation we could come up with that lets us wrap it up quickly." It stung of not being well thought out and lazy. Which goes against everything I believed BioWare was about - up until I witnessed that ending...
I am not trying to sound vindictive or harsh, I am just trying to explain my perception to try and help you visualize the mistakes that were made.
I want to have faith in a game company. I want BioWare to stand out head and shoulders above the competition with a "we care about our consumers" attitude. I want Commander Shepard and the other WONDERFUL characters of this franchise to get the ending they deserve!
You are free to not listen to your fans. You must then accept the consequences of that choice.
Holding the line for a better ending,
snajones
#2477
Posté 18 mars 2012 - 03:32
2. Re-uniting Wrex and Aria to retake Omega from Cerberus
3. Include more enemies and allies in the fighting on Earth. Make the battle seem massive like D-Day, with cameo's from old squad mates entering and leaving the scene as they try to help. (they don't even need to talk, just be seen)
4. Aftermath slideshow at the end, like Dragon Age, Fallout 3, etc., that shows the outcome of friends, choices, etc. Can simply be a still image and some text for each.
Modifié par Mallissin, 18 mars 2012 - 03:37 .
#2478
Posté 18 mars 2012 - 03:33
Modifié par Mallissin, 18 mars 2012 - 03:37 .
#2479
Posté 18 mars 2012 - 03:35
Something like a text could work even at worst. EX. If you cured the genophage with Wreav, he goes to war with the turians and there is disaster, the krogan end up devestated and genophaged once more. If you cured it with Wrex, he leads them to a bright future of cooperation with the other races.
This is just one example you could show how our choices panned out in an epilogue.
#2480
Posté 18 mars 2012 - 03:36
#2481
Posté 18 mars 2012 - 03:37
Kittenpirate wrote...
I want my blue babies.
That is all.
I agree
#2482
Posté 18 mars 2012 - 03:37
In any case thanks to hear us and consider us something that does almost no Software House
Sorry for my English
#2483
Posté 18 mars 2012 - 03:37
wagsnout wrote...
I liked how he explained it. And that would have been both bleak and amazing.
#2484
Posté 18 mars 2012 - 03:39
#2485
Posté 18 mars 2012 - 03:45
-Space god child is not real. (An illusion of Shepards mind, can work w/ Indoc theory)
-Final confrontation with Harbinger
-Positive ending (Reapers die, Shepard lives, closure w/ all characters. Think Lord of the Rings: ROTK... a long, but satisfying ending showing all the main characters resolved after doing the impossible against all odds)
-Choices made from all games impacted into the ending.
-Re-edit sequences to make more sense, such as Joker not randomly running from a Relay.
-Not destroying relays, as this creates more plot holes then sense.
Thanks.
Modifié par SupR G, 18 mars 2012 - 03:56 .
#2486
Posté 18 mars 2012 - 03:45
Pros: DO WANTM U P P 3 T Z wrote...
Catroi wrote...
therookie2552 wrote...
Dear Bioware,
I have been a major or fan for the mass effect series since it came out in 2007, everyone at Bioware has done an amazing job on all of the Mass Effect games. I personally loved 95% of the game; all of it was well done until the final moments began for the battle over the beam in London especially after harbinger shows up, after that the ending just feel apart for me. Either work off or around the indoctrination theory. Or work off this fan created flow chart http://i.imgur.com/JhtqY.jpg for the ending. I hope that everyone at Bioware can see where I and everyone else are coming from on this situation and I still am holding on to hope that you guys can fix this, because I know you can do it, and that you care.
I think I speak for every one else but this is http://i.imgur.com/JhtqY.jpg best idea for the ending that I have seen so far.
-Sincerely Mass Effect Fan
I agree with this message, can someone make a petition for this ending?
The graph attached to the original message is FANTASTIC. That is a prime example of ending variations! If there were a short cutscene to illustrate the results of each section (i.e. Jack/Jason & student death or survival), then the player is actually given the chance to see the RESULTS of recruitment efforts. A tweak I would make on the suggestions is to ALWAYS allow Harbinger to make it to Earth -- just to add more urgency and danger approaching the end.
Cons: ...Not sure if i'm okay with that 'missions after Cerberus base became available' one... it basically means that if your save does missions after that one becomes available, you're stuck with 4-5 waves of husks. And not just in that particular run-through, either... EVERY time you do the mission after that, you're stuck with a squadmate dieing...
#2487
Posté 18 mars 2012 - 03:57
That Haestrom mission in Mass Effect 2 is, quite frankly, a GLARING hint to this.
Modifié par Alexander Kogan, 18 mars 2012 - 04:00 .
#2488
Posté 18 mars 2012 - 03:58
A. Boss. Fight.
A final boss would bring a sense of closure to the struggle of the last area. No, six brutes and five banshees is not a final boss. Bosses are significant in some way to the plot, story. They've been built up. They're larger than life. Their death accomplishes something. You had Harbinger ready to go, you didn't use him. You had TIM's final moments mirror Sarren's, you didn't use him either. It was baffling.
The normandy crash. What can I say: Terrible idea. Confusing. Upsetting, to say the least. Where's the closure. This is it, the end. Where do all these people end up? On some forsaken planet? What of our dextro-friends Tali and Garrus? I suppose they'll starve. Or they'll find food and everyone else will starve!
"LOTS OF SPECULATION FROM EVERYONE" is not how you end an epic space opera..Dark or otherwise. Closure. We want it.
Also: Tali's face. You blew it. She's a human with lobster-boy side-show freak hands? Really? Why haven't any Asari or Krogen pointed out this startling resemblance before now? Don't get me started on that photoshopped picture...
Modifié par Red Dust, 18 mars 2012 - 04:00 .
#2489
Posté 18 mars 2012 - 03:58
Other thoughts
- relationships- Liara and Ashley both seemed to have sustenance and were very well done and had raw feeling and emotion which I loved. The romance with Tali, Miranda, or lack there of with Jack, Samara (honestly was kind of hoping she would be an option as I liked her) or anyone else for that matter seemed unfulfilling at best. Not even going to mention the part about the picture of Tali's so called face.
- Friendships- I though the caring and coming together of friendship was very moving especailly with Garus in the Citadel and for the most part everyone else including the loss of three great friends in Mordin, Thane, and Legion. Those were very moving and I thought very well done.
- Game play- For the most part it fealt smooth and I loved it and was not sad that there was no more driving around a planet of shooting from a buggy. I did miss a little and may be the only one the scanning of planets for resources and picking up random communications and quests like in ME2 I actually enjoyed it and liked reading about all the planets. being chassed by the reapers made me think of Nintedon circa NES a bit but did not overall mind it that much.
- Storyline- Most of it was wondeful and compelling and I though very well done with a few minor hicups along the way but nothing like that gameplay issues like when Skyrim came out. The story though great all feel apart when heading back to Earth and that is where it really upset me as I saw a game that I have trully loved come undone in the final 30mins of game play and to me that is just sad, I expect it from some game developers and take it with a grain of salt, but I have come to love Bioware for there effort to make a game meaningful and it was not like them to let this crash and burn.
Overall I do have faith that something will be done and I hope it is soon as I would love to see my favorite hero Shep finally get to have a life without the end of the world looming and wait to see what the next era of ME titles brings. Bioware you and I both know this could have a tragic ending but it should also be possible just like in ME2 to have a wonderful fulfilling outcome if you really do everything you can to save the galaxy.
-
#2490
Posté 18 mars 2012 - 03:59
We always
intended that the scale of the conflict and the underlying theme of
sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way.
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection.
But we also recognize that some of our most
passionate fans needed more closure, more answers, and more time to say
goodbye to their stories—and these comments are equally valid. Player
feedback such as this has always been an essential ingredient in the
development of the series.
First of all, kudos for the official statements here.
Second, Mass Effect 3 requires no changes except to the ending. The game is absolutely phenomenal save the ending.
Valid points. I'm not even sure how to write an explanation of whats wrong, its one of those things where it should be so blatently obvious whats wrong that you can't even explain it to someone. Granted - the bittersweet ending has artistic value and pricks the mind into deep thought and consideration as to what happened but it inarguably does several things:
A) Does not make clear sense
At least in the manner that has been made obvious enough to the average or even above average player. There are a number of things left unanswered. So many things in fact, that it is unacceptable. When you watch the ending for the first time you only become more confused as it continues to play. When I actually played the ending I had no idea that it was the end until the credits rolled, it was so blatently off course and incoherent that I actually assumed that Shepard was dreaming and that the game would continue when he woke up. The normandy on the jungle planet, exploding relays and the entire star child scene as a whole was not in paralell with any part of the game's philosophy and general path.
To the extent that I have absolutely no clue what happened to any of the game characters after I began to run toward the beam. And again, while this may be construed as something that will build speculation and tickle the imagination you have to understand that there is a reasonable tolerance point for that kind of implementation that has been very, very well controlled through the entire trilogy and was heavily overloaded after you enter the beam at the ending.
C) Inexplicably and unreasonably ended.
The "ending" would have been perfectly fine if it was not the ending. If the game continued, disproved whatever the hell that was at the ending and allowed the player to actually finish the game with the real ending then no one would have complained in the least, the game would get 12 our of 10 stars and that speculatio would have been more like "duuuude, what happened there with the star child kid right before the ending - that was deep! thoughts??".... But, there was no reason for the game to end like that, none at all. I think that is the primary reason that people are upset - no one got to see the end of the game at the end of the game.
D) Players are not in control
Would you like to cure the genophage? No? well how about tricking the Krogan instead? How about this mysterious tank bred Krogan - would you like to release him and face the concequences either way it goes? How about that Legion guy - Geth Spy? Maybe a part of the Reapers plan somehow or is he really a friend? Then there's that thing with the Council, saving them and all? Then theres that Rachnii Queen situation - you know, the one the Krogans had to be summoned to annihilate and save the galaxy. Oh and don't forget all of the other people you decided to save, kill, antagonize, recruit, upbuild, belittle, etc... It's really a shame that not one of those choices has a single bit of influence over the ending.
The only thing that matters is War Assets. Primarily from playing ME3 - which is something thats even fine because of players that don't import saves but some (most) of us imported our character from ME1 and were living an RPG dream whilst we watched the descisions of our journeys unfold before our eyes with as you put it - agonizing decisions and sacrifice. None of it mattered. It's hard not to translate that as "We don't care what you did - we want it to end this way. Play."....... That is not the Mass Effect way.
However to be fair, the Journey to the ending was riddled with all that encompassed the Mass Effect beauty of choice and the effects through all of the three games.
I'll stop there. This is getting long.
I have seen first hand BioWare take into consideration it's fan's feedback and hope that this continues to be the case and again - personally I felt that ME3 was borderline perfection but the ending was nearly beyond words. I get more itellectual stimulaton from losing a Warcraft 3 multiplayer game.
#2491
Posté 18 mars 2012 - 04:00
Blue babies would be cool but optional as long as tastefully done.
I was thinking everything that takes place is from within the galaxy.....it makes me wonder what is outside that galaxy elsewhere.
Honestly I would just love everyone working on it to keep their mojo going and love and heart and not get bogged down by negativity because some of the negativity is just the flipside of love and its easy to become resentful if you feel udervalued or unappreciated and too much good has been done....don't let anything hold you back.
Modifié par catelee2u, 18 mars 2012 - 04:04 .
#2492
Posté 18 mars 2012 - 04:03
Please know, before you read my suggested changes, that I truly enjoyed the game. I love all the Mass Effect games, and I do not regret my purchase one bit. But, here it goes anyways:
1) What happened to my conversation wheels? I realize that ME3 is all about saving Earth, and peripheral issues are just that. I’m not looking to ask anybody about Thessia’s native biota – it doesn’t matter. Still, feel many of the conversations I had with characters were not very fulfilling. Why do so many options just have a pure Paragon and Renegade choice? What happened to my middle ground? Also, why can’t I ask anybody questions? I had so much to say to the wounded Reaper on Rannoch! All I ask is that I get back my “Investigate” option. I want to “Investigate” how horrible it was for the batarians leaving their home planet, I want to “Investigate” about the Normandy’s weapon systems, and I want to “Investigate” a ton of things with the Star Child since he is a completely new character I have absolutely no previous knowledge of.
2) Subplots going nowhere bother me – a lot! What ever happened with the star dying faster than it was supposed near Haestrom? I would be annoyed to have to find out the answer to this in a DLC, and even more annoyed if it was simply discarded after Tali risked her life for the data.
3) This may not exactly fit in this message board topic, but I was somewhat disappointed with the “From Ashes” DLC. I liked Javik and the way he fleshed out the story. I did not like the mission to retrieve him. I ran around a bland environment shooting guys for 30 minutes and then it was all over! Why can’t I go to his home planet, to maybe recover a valuable piece of technology. It was a very forgettable mission, and for $10, I expected a little bit more. I admit I have no idea what it costs to make DLC, so maybe a longer adventure was not financially feasable - you guys will have to give us more information on this.
4) Concrete choices should have concrete consequences. If I killed the rachni queen, why do the rachni enemies exist in ME3? I realize this might impact gameplay some, but I feel strongly on this. The reapers simply “remaking” the rachni for use as troops makes little sense. They are logical beings; they aren’t going to throw away resources remaking an extinct species.
5) Going into the third Mass Effect game, I knew I was going to be depressed when it was over, simply because it was over. I love the games! I did, however, think I was going to get a good piece of closure. I know Bioware likely thinks many fans didn’t get “enough” closure, but I feel as though I got barely any closure at all. Here’s why: Remember the trailers leading up the ME3? They were awesome! When I knew I was nearing the end, I hunkered down for something amazing. It never came. I found the exchange with the Illusive Man enjoyable, but it was somewhat irrelevant since he was not the true enemy. The reapers are the true enemy. I guess my main question is why is Harbinger suddenly a mute?
Let’s face it, the “16 endings” promise was a total lie, not a malicious lie, but one made in ignorance. I didn’t expect each ending to be a 2 minute long CGI cutscene, but I did expect to be impressed with the ending I got. More acurately, I would be equally impressed with the individual endings I got with each of the two Sheperds I have created. This did not happen, not by a long shot. I want to SEE at least SOME of what happened in the immediate aftermath.
This isn’t about leaving unanswered questions. All great SciFi stories have them. I would be fine if the destruction of the mass relays was a consequence of using the Crucible in every ending, but the story of what happened to our crewmates and the battle fleet would then need to be told. How galatic civilization is affected 300 years from now is something for us fans to ponder. This is the best way I can put it: My codex goes into detail about what the religion of the various alien species is, but I don’t have the slightest idea what the Star Child is, or even how Joker outran the Crucible blast before he knew it was going to happen.
A brief end note: I would be willing to purchase additional content that fleshed out the ending, however, it would have to be structured more like an expansion back for me to take interest. I really don’t care if Aria wants to take back Omega – I want an answer to dozens of existing questions.
EDIT: I've thought about this a lot, and while I do hate the endings, and which I very highly doubt I will ever change my opinion , I don't think Bioware should have to change them. I think BW made a mistake with the ending, and I think they will learn a lot from it. Some fans are being absolutely ridiculous (returning games after they've played them, and attacking employees at Bioware), and for that I am sorry. In video games, as in all art, the lines between objective and subjective reviews/feedback is expectionally blury. I think the anger comes more from the promises (perceived or not) that were broken in terms of what the game was "supposed" to include.
All in all, I'm happy with my gaming experience. But I've learned my lesson about preordering games. No matter why shiny assault rifle is promised, I really need to gather all the facts before I make a purchase. I can always wait to play a video game.
Modifié par Soybeans, 22 mars 2012 - 02:31 .
#2493
Posté 18 mars 2012 - 04:05
Modifié par Alexander Kogan, 18 mars 2012 - 04:06 .
#2494
Posté 18 mars 2012 - 04:05
the end of thane should be changed abit to make the character be respected with the respect from fans who love thane and have romance with him to look over him
#2495
Posté 18 mars 2012 - 04:07
2) beyond the primary ending please provide more closure to the crew itself besides them starving on a planet - a rescue dlc would be ideal - some tragedy works in a video game - excess tragedy not really
3) fix the inconsistencies such as how the squadmates got to the normandy after being hit by the reaper laser
4) allow all romances to be present in shepards flashbacks not always liara
5) not ending related but please add more ME2 squadmate missions particulalry the LI's
6) fix the face codes so we can play our shepard
7) dragon age Origins style epilogue
Modifié par bluewolv1970, 18 mars 2012 - 04:08 .
#2496
Posté 18 mars 2012 - 04:11
Alexander Kogan wrote...
I said it once and I'll say it again: GO BACK to using Drew Karpyshyn's ORIGINAL script regarding the Dark Energy build up and the original motivation of the Reapers!
That Haestrom mission in Mass Effect 2 is, quite frankly, a GLARING hint to this.
What was Karpyshyn's script like? I can't find it was a google search. Can someone PM me?
#2497
Posté 18 mars 2012 - 04:12
1 shep get to spend the rest of his life with LI on a remote world repopulating it.
2. earth would be hell hole after the battle.
3. shep would never get to see his home planet again (the thing he sacraficed so much for)
4. mass relay destruction is ok
5. little kid listenig to the story after credits could be sheps descendant
edit more ashley convos would be nice also
Modifié par Richard STIHL, 18 mars 2012 - 04:13 .
#2498
Posté 18 mars 2012 - 04:15
#2499
Posté 18 mars 2012 - 04:15
Hanabii wrote...
RaenImrahl says, "My FemShip tried to shoot the ghost kid and walk away. Seriously."
Off topic in this thread, but yes, I actually did.
#2500
Posté 18 mars 2012 - 04:21
I posted this in another thread but I guess it should be here (since it got buried anyway). I am not going to suggest how to fix it because I honestly don't know. I leave that to Bioware to figure out. My hope is that the following can help them understand why I personally (and I suspect others) hate it so much and from that maybe figure out what needs to change or stay the same. This is pretty much exactly what went through my head as I watched the ending for the first time. My thoughts will be in Italics.
(everything before here is fine)
Child: Why are you here?
Shepard: What? Where am I?
Child: The Citadel. It's my home.
Shepard: Who are you?
Child: I am the Catalyst.
Shepard: I thought the Citadel was the Catalyst.
Child: No, the Citadel is part of me.
Shepard: I need to stop the Reapers. Do you know how I can do that?
Wait... WTF? Shepard is just going to accept that like it's normal? Some random space kid specter thing that has been haunting his dreams just shows up and says "Hey, I'm the catalyst and the citadel is a part of me" and Shepard's reaction is "Oh, okay then."
Child: The Reapers are mine. I control them. They are my solution.
Oh! So you're the evil mastermind behind all this death and destruction! I just need to destroy this little puke and the Reapers will be stopped. The Reapers aren't "in charge" like I thought. They are just this little bastard's army! Finally found the "big bad" of the Mass Effect Trilogy, prepare to die you little twerp!
Shepard: Solution? To what?
Child: Chaos. You bring it on yourselves. The created will always rebel against their creators. But we found a way to stop that from happening. A way to restore order for the next cycle.
What? The Geth didn't rebel. They defended themselves. And you didn't stop anything you little twerp it's been going on for hundreds of years. You also just implied you created the reapers. Shouldn't they rebel against you?
Shepard: By wiping out organic life?
Child: No. We harvest advanced civilizations, leaving the younger ones alone. Just as we left your people alive the last time we were here.
Shepard: But you killed the rest...
Child: We helped them ascend so they could make way for new life, storing the old life in Reaper form.
Shepard: I think we'd rather keep our own form.
Child: No, you can't... Without us to stop it, synthetics would destroy all organics. We've created this cycle so that never happens. That's the solution.
So... to stop synthetics from destroying organics you created sythetics to wipe out organics?... WTF? I now understand why this thing looks like a child, he has the reasoning skills of a child. Not to mention the fact that the geth did a pretty crappy job of wiping out organics. I could have destroyed them if I wanted to I just decided not to. Your stupid "cycle
solution" is synthetics destroying organics....
Shepard (paragon): But you take away our future. Without a future, we have no hope. Without hope... we might as well be machines, programmed to do what we're told.
Child: You have hope. More than you think. The fact that you are standing here, the first organic ever, proves it. But it also proves my solution won't work anymore.
Shepard: So now what?
What? Why would I ask the evil little kid that controls the Reapers what to do next?
Child: We find a new solution.
Shepard: Yeah, but how?
I have a solution, kill the evil kid controlling the Reapers?
Child: The Crucible changed me. Created new... possibilities. But I can't make them happen. I know you've thought about destroying us.
Damn right I have!
Child: You can wipe out all synthetic life if you want. Including the Geth. Even you are partly synthetic...
What? No. I am not commiting genocide on the Geth. They're my friends and are outside kicking your precious army in the jewels right now with their new improved intelligence...
Shepard: But the Reapers will be destroyed?
Child: Yes, but the peace won't last. Soon your children will create synthetics and then the chaos will come back.
That's a pretty bold claim you little twerp. My experience has shown if we don't do something stupid like try to commit genocide the synthetics are pretty friendly.
Shepard: Maybe...
Child: Or do you think you can control us?
Shepard: So, the Illusive Man was right after all.
Why would I want to do that? That didn't turn out so well for TIM.
Child: Yes, but he could never have taken control... because we already controlled him.
Soooo.... The Reapers controlled TIM and he thought controlling the Reapers was the right solution... so, no.
Shepard: But I can...
Child: You will die. You will control us, but you will lose everything you have.
Shepard: But the Reapers will obey me?
Child: Yes.
And I'll bet you said the same thing to TIM... Why am I listening to this Evil Kid... He's responsible for all this.
Child: There is another solution.
Shepard: Yeah?
Child: Synthesis.
Shepard: And that is?
Child: Add your energy to the Crucible's. Everything you are will be absorbed and sent out... The chain reaction will combine all synthetic and organic life into a new framework. A new... DNA.
Shepard: I... don't know.
No kidding I don't know. That sounds a lot like "Reapers Win." Instead of just doing that to advanced civilizations every 50k years I just accelerate the process and do it to everything now?... No thanks. Again, why am I listening to the evil twerp that controls the Reapers and not just blowing him up...
Child: Why not? Synthetics are already a part of you. Can you imagine your life without them?
Yes, it's called life before I died...
Shepard: And there will be peace?
Child: The cycle will end. Synthesis is the final evolution of life, but we need each other to make it happen.
That doesn't answer the question you little ****** ant.
Child: You have a difficult decision. Releasing the energy of the Crucible will end the cycle, but it will also destroy the mass relays.
What? Destroying mass relays destroys the solar system the mass relay is in... So no matter what I do I destroy everything? Screw you kid.
Child: The paths are open. But you have to choose.
At this point I just stared at my screen trying to make sense of why in the heck the ending of game is Shepard listening to the "big bad guy" controlling the Reapers and every decision I make leads to the complete annihilation of the known galaxy because of exploding Mass Relays....
I eventually chose synthesis because I wasn't willing to commit genocide or be like TIM (and cause I like green). What followed did absolutely nothing to provide a sense of closure and just left me feeling like I destroyed the known galaxy and all life within it except for some of my crew members that for some reason were not on earth anymore and instead
running away. The The Evil Kid won. Shepard failed. None of my choices leading up to the end mattered for squat. My opinions didn't matter. I was apparently wrong and the Reapers were right.
Moral of the story?:
Different societies are incapable of coexisting. As long as different cultures and peoples exist there will be war. The only ways to bring about peace are Genocide, Homogenization, or ruling with an unstoppable army of Reapers like an evil dictator (or Prothean). Difference is bad. You're either like me or you're evil. Your children will always turn on you and attempt to destroy you and everything you've built.
None of this sits well with me. If this is what Bioware intended then fine, I apparently have a serious ideological conflict with the writers at Bioware and can no longer support a company which promotes these sorts of views.
Modifié par Dhraconus, 18 mars 2012 - 04:27 .





Retour en haut




