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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2501
hchadw

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BobbyTheI wrote...

I said it in the last thread, I'll say it again.

http://www.gamefront...fans-are-right/

Print it out. Put it on a wall in a conference room somewhere. Sit the writers and development team down and ask them, "How can we address each of these issues?"



That is a great little tidbid.... or a large one i should say... That guy is saying exactly what most of the REAL fans are really fealing... Good find  Bobby!!!

#2502
Mithrawn

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I think the ending was Bioware's choice and its not right to ask you to change the ending you wrote and thought was good.

However, I'd really appreciate it if you would just explain the current one. How did my crew get to the Normandy? What was the Normandy running from and why and even how? Where the heck did the Normandy end up?

Honestly, I'd just be happy with an explanation because I feel like Bioware must have put thought into this, I mean I know they love their work.

As a final thought I would like to say I wasn't thrilled with every ending having the Mass Relay's explode because it rendered all my major decisions kind of moot and all those fleets that I worked so hard to build are just stuck along with countless colonies and space stations which will starve. All the politicis and alliances I built now mean nothing because these species won't come into contact with each other for millennial or more now. I just felt betrayed by this being in every ending you know?

Well that's my 2 cents. Overall, I really love this game Bioware and I love the work you do. I hope somehow the issues can be resolved and people will be happy again. Thanks.

#2503
DarthSyphilis59

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Some great ideas here too especially about the crucible itself. intriguing!



#2504
oh_saki

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DogPersonThing wrote...

The only ending I needed was one where Shepard lives happily ever after with her/his LI. I liked the probability where after you beat the game, you can continue playing, sort of like in Mass Effect 2, but, then again with the universe saved and all that, what would there be? Besides that, I wanted an epic kiss scene with the reapers dying in the background, but that's just me. :P


I agree. It's so depressing that we HAVE to die. It's absurd that in ME, the game built around our CHOICES, that we have NO choice but to die. Whether our LI is Liara, Ashley, Kaiden, Tali, whoever, this ending is completely unfounded and uncalled for.

#2505
Red Dust

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hchadw wrote...

BobbyTheI wrote...

I said it in the last thread, I'll say it again.

http://www.gamefront...fans-are-right/

Print it out. Put it on a wall in a conference room somewhere. Sit the writers and development team down and ask them, "How can we address each of these issues?"



That is a great little tidbid.... or a large one i should say... That guy is saying exactly what most of the REAL fans are really fealing... Good find  Bobby!!!


The sad Liara face at the top of that artical made me sad.

#2506
Gigaheart

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Just get rid of this ghost-kid...err...ending. Leave motivations of the Reapers a secret. Make Crucible a weapon that weakens Reapers and maybe give Harbinger a "Plan B" so we could finish him personally before or after Crucible was activated. Create not only a "sacrfice" ending but also an ending where Shep can survive if fleet strength is high enough. And epilogue like it was in DAO so we could actually see the results of those five years spent in this game.
EDIT:
And make sure that there would be no plotholes. At least not that blatant.

Modifié par Gigaheart, 18 mars 2012 - 04:35 .


#2507
Redwing198403

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The theme of sacrifice is pretty well established throughout the game because of Mordin, Thane, and Anderson. So I don't think an ending where Shepard can live is somehow going against the theme. You already have Shepard breath if the EMS is high enough so just make it a proper ending. I have done both the live and die endings for ME 2 why not here? Also it seemed like the current ending was so sudden with no real reflection. If you get an ending where Shepard lives have some kind of celebration moment and If you get a Shepard death ending have a mournful moment.

I would like to see more character/squad closer like did they survive and if so what might they do next. Also as so many have also said if Shepard lives and has a LI show an outcome of that choice as well. They as characters represent possible futures for Shepard provided he lives. Whether Shepard deserves to live happy or die heroically should be our choice as players.

As far as the actual ending I am not a fan of the relays being destroyed... It just seems to cancel out to many choices made throughout the series. I also think you should be able to tell the starchild where to stick it and let those pesky war assets actually win or lose the war. As of right now I am not sure what benefit they serve.

Modifié par Redwing198403, 18 mars 2012 - 04:43 .


#2508
Guest_npoqrhgcnpouheprouhncpo_*

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The Game is broken before the Ending:

For example if you played as a Renegade Humanist, it's tragic from the beginning, because ME3 invalidate all the work you did at the end of ME1 to let the council die and replace it with Humans...also if you choose Anderson to be there instead then Udina it's another disappointment.

If you agreed with the Illusive Man to Advance Humanity interests in ME2... and want to actually Help him control the Reapers that's another big NO NO

Ashley/Kaidan suspect you to be still working for Cerberus, why isn't that an OPTION?

The game is broken on many different levels beside the Ending

#2509
Guest_npoqrhgcnpouheprouhncpo_*

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I actually agree that Paragon Shepard had to die sacrificing himself to save the Universe....just like Frodo Baggins he is "ALREADY" dead.

But let's make him die with meaning.

Give him REAL dialog OPTIONS to say to the AI child to shove it and get a disable option that would just kill off the Reapers, without exploding the Citadel and the Mass Relays....let the Normandy dock on the Citadel, instead then DESERTING him and have his remaining companions cry over his exhausted dying body.... maybe even a few last words for his/her lover if there is one...

Let us know what happened to the 2 companions that followed him on Earth....if dead they deserve a good dead if alive they should join him up on the Citadel....

Have celebrations of victory and HOPE from the various planets, not just a couple of soldiers in London raising their guns, but actual CHILDREN coming out of the holes they were hiding in...with the SUN finally raising from the horizon bringing light to the Earth.

Show Quarians and Geths cheering on Rannoch if you brought them together in your quest......

Show a Krogan female coming out of hiding with a baby Krogan in her arms if you cured the genophage.....

And so forth....

#2510
Gigaheart

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npoqrhgcnpouheprouhncpo wrote...

The Game is broken before the Ending:

For example if you played as a Renegade Humanist, it's tragic from the beginning, because ME3 invalidate all the work you did at the end of ME1 to let the council die and replace it with Humans...also if you choose Anderson to be there instead then Udina it's another disappointment.

If you agreed with the Illusive Man to Advance Humanity interests in ME2... and want to actually Help him control the Reapers that's another big NO NO

Ashley/Kaidan suspect you to be still working for Cerberus, why isn't that an OPTION?

The game is broken on many different levels beside the Ending

I thought about that too but look at cerberus....they are killig everyone trying to control the reapers. They got too far even for pro-human renegade. But ending where u can save some of the reaper tech and use it to conquer other races would be nice.

#2511
ShadowAussie

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lets just say. the ending war confusing, insane, stupid, awaste of time and money. and making people cry. battle harbinger. unite the fleet and fight of the reapers. ending to make paragon/renegade decisions to get everyone to life longer.

watch this if you want to get a better feedback


#2512
kitcat1228

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One thing I think needs to be emphasized more! All possible endings must be based only on war assets and not galactic readiness or whatever - all endings must be obtainable without MP! Some of us do not have Xbox LIVE accounts!

#2513
TheCinC

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Missed opportunities, quirkiness and moments that were just not as great as the rest of the game

-The part where Grunt almost died and no-one cared

I was baffled by the way Shepard ran away from the fight with the Rachnii, leaving Grunt and his crew behind, then calls out to Carlos that they are the last ones out. There is no hesitation, no remorse, no gried, nothing. They just -run away- from a loyal ally, a friend and his company of heroes who stayed behind to make sure Shepard could carry out his/her mission. They don't even look back. Fortunately, Grunt survived (not sure that always happens) but this should have been a moment that gave Shepard pause. He/she should be running, Grunt behind, not noticing he was falling back at the last moment, then realise something is wrong, try to help, only for Grunt to come running out on his own. Alternatively, he/she should slow down, turn around, then wait, take up defensive position or something, at least pause and -hope- for a miracle or at least show -regret- at believing he'd died.

-The part where Mordin dies needlessly

Mordin dies because he goes into a tower that is exploding, knowing there is a bomb or whatever there, because he's the only one who can take care of it. However, as far as I could see, all he did was enter some data into a computer, which he might have done remotely as well. In any case, bringing a teammate along to defuse the bomb would have been a great idea. Mordin was awesome, even for a Salarian and he should be able to join Shepard for the rest of the ride unless there is a real, compelling reason for him to die.

-The part where Ashley almost made a comeback


I liked Ashley in ME1, was hurt by the way she acted in ME2 and was happy to see her in ME3.. Until she kept questioning whether I was part of Cerberus. From the get-go. Then didn't let it go, even upto the point where she considered listening to Udina instead of to Shepard. So when she asked if she could be part of my crew? Per mission DENIED! GTFO. But after the way she sent some conciliatory messages in ME2, this seemed a bit like character assasination. Didn't we save the galaxy together once? Could we reduce these moments of doubt to one at the beginning, then have her reveal, in the hospital, that she hadn't been certain until she'd seen Shepard fight alongside her against the Cerberus forces on Mars.

-The part where Udina became councilor

So, I chose Anderson as councelor. Now he's back in uniform again, which is fine. But why? Was Anderson called back to duty? For what reason? Did this mean Udina got the job by default? Did no one else want it? Is this explained somewhere? Did I miss something?

-The part where Udina was a jackass/a fairly decent guy/a Cerberus crony

I hated Udina in ME1. I hated him in ME2 and loved the part where you could play it in such a way that Anderson slapped him into next week. Then in ME3 he turns out to be a fairly decent guy! He backs Shepard up, making the case for working together, then cashing in favours to get the war effort going even without his fellow councilors giving a helping hand. All of a sudden, he's a Cerberus crony and tries to get Shepard killed. WTF? Is this guy bi-polar or schizofrenic or something? What is -up- with him? If you're making him the bad guy, then go all the way and don't confuse me like that.

-The part where Kai Leng uses a medieval sword in the 22nd century

I really disliked Kai Leng as he featured in the game. I kind of understand there has to be someone in a role like this, but I disliked how he took out Thane (one of the Galaxy's greatest assasins and basically a decent guy, unlike Zaeed) so easily. Thane was not his best, but he should at least have given Thane a run for his money and gutting someone with a sword is so... Medieval. I think that had something more to do with ME3 focusing more on melee (which I kept my Femshep out of as much as possible as she kept on dying, which is basically, well, bad) than with it making sense. This was especially noticable the few times Shepard fought Kai Leng, extremely so during the final battle with him, where you are -unable to do anything- until he's basically on top of you and you have to press F, F, F, in an effort to survive. I'm sorry, but my Femshep is a -soldier- with a wide variety of weapons and able to kill even Reapers at range. How does he get that close? If he were using an invisibility cloak or something, fine. But -walk up to my Shepard- and then try to gut her like a deer? How does that make sense? He would have been put down before having moved an inch. Get rid of the sword, give him a cloak, give him a background that makes it plain why he's so buddy-buddy with the IM and give him an actual personality.

-Why don't the powers carry over?

After playing and replaying ME2, I had several cool powers, including Reave, which I got from Samara. In ME3? Gone. I basically only have ammo powers and even one power I haven't used, Adrenalin rush. I ended up removing all points allocated to that one and moved them to another one. When I tried to add Warp, I ended up losing armour-piercing ammo, which is quite useful against various baddies. So I decided to stick with what I had. But it makes no sense to me that powers aren't carried over from one game to the next (just as it doesn't make sense to me that importing faces doesn't work. My Femshep had a face in ME2, so what's the deal with that?). Reave was a cool power that I'd like to keep.

-Why can't I select my own squad?

I spent most of ME2 recruiting a team, which means it was probably important. In ME3 it is good to see what happens to all of them, but shouldn't I have much more of a choice in deciding who I keep? What if I want Samara with me? Or Zaeed, with his inferno grenades? I don't like him much, but he's one mean SOB and a crack shot. I am able to talk the Geth and the Quarians out of continuing their long war, but I can't persuade a former teammember to join me? If they come with me, they may die, if they don't, they may still die but maybe even everyone dies. All of the people who joined in ME2 know what is at stake and must feel the urge to help Shepard make the universe safe.

-Why can't I get more love from Liara?

Liara was my lover in ME1, I bought the Lair of the Shadow Broker DLC for ME2 moslty so we could at least do one mission together and loved the part where you could rekindle the relationship. In ME3, she basically acts as if that tender moment, all too brief, never even happened. Why? :( She spends more time talking to others than to me? Most of the time she barely says hello? She shares a memory with me in London, but I don't even get to see what it is. All I saw was darkness and some light flashes. I even got scared for a second because her eyes went dark and I thought maybe the Reapers had gotten to her somehow.

-Killing a Reaper. Alone. Without backup.

When Legion starts to wish Shepard luck when he/she decides to take on a reaper, by pointing a laser at it and facing the wrath of it's main gun on his/her own, I thought Legion was going to say she was crazy. There was no reason this could not be done from behind cover or with backup distracting the reaper just long enough or just by calling in how clos the strikes were coming, like you do with artillery. It was madness and Shepard ought to have died then and there. At least during the assault on the beam in London, Shepard was not alone.

-The kid and the slomo-thing

So, billions of people die, including one kid. One kid which we don't even see dying, we just see a shuttle taken down. We don't even know with 100% certainty no one survived that crash. Although it is incredibly unlikely, Shepard & co have survived much worse. So why is Shepard broken up about that kid, which he/she didn't even know and not about all the other people who died that meant something to him/her? If the kid had been Ashley's sister (and Ashley a sympathetic person, see above) or Anderson's son or daughter or something, fine. Also, what is with the slomo thing? If Shepard has to have a very annoying recurring dream, please allow me to do something or otherwise, allow me to skip it, at least the second time around. Same goes for walking up from the place with all the corpses in the Citadel, allow Shepard to catch a breath and run to help Anderson.



OMG, please -fix- this!

Basically, ignore everything above if need be, but fix the end of this game. Otherwise I don't see how I can buy anymore games from Bioware, if you manage to screw up such a wonderful story in the end, how can I trust you to make any decent games in the future? Buying DLC or another game before this is fixed would be like buying another Paradox game, which I have vowed never to do again as all their games are delivered buggy as hell and then never are patched to a point where they work as intended, only for them to produce another game/expansion promising that they've done a better job/will do a better job of patching this time. Yeah right. I bought several of their HOI and EU games, but I won't anymore, for the above reasons. As a former US President once said: fool me once, shame on me, fool me.. you can't get fooled again!

-The Endings, OMG, the ENDINGS? Make it stop, make them go away!

The final part of ME3 is a huge disappointment. Fortunately, I was prepared for it, because of all the spoilers here and elsewhere. Even so, it is just incomprehensible to me how -anyone- could have thought this was a worthy ending. Can someone just come out and say you guys ran out of time and just had to create an ending, any ending? Because that's the only reasonable explanation I can come up with. Please see below for several reasons why the endings are flawed and how to fix this.

1) I didn't even understand the choices the first time around

From what I understood, I had three options:

A) Kill all artificial beings, including the Geth. -Didn't like that option after working so hard to get the Geth and the Quarians to stop fighting and it would have been hugely unfair to Legion, who sacrificed himself just so the Geth would see it his way and stop the war. That the kid/catalysts things biologicals and AI's will be at eachother's throats at some point is his problem, but the Reapers need to be stopped without the Geth sharing their fate.

B) Have Shepard take control of the Reapers, allowing him/her to force an end to the war. - Didn't like that option, but wanted to choose that one, because it would lead to the intended result: the Reapers stopped. Theoretically, Shepard could then force the Reapers to commit suicide by heading into the nearest star or something. That this would cost Shepard his or her life would be acceptable.

C) Join -all- biological and artificial lifeforms together at the expense of the relay network. - Didn't like that option, because it basically means changing everyone alive and isn't that exactly what Shepard has been trying to prevent? Also, how would even the most advanced being/civilization be able to accomplish that feat in an instant?

Of course, for some reason, the Relay network goes down no matter what, which I failed to notice the first time around. In my defense, I was up late at night, having played the game into the early hours of the morning. But where is he option for Shepard to ask: can you repeat that? What was the question again, Trebek? How about PUTTING THE OPTIONS ON THE SCREEN LIKE YOU'RE HAVING A CONVERSATION WITH SOMEONE?

2) I didn't even know which way to go for whichever choice I made

For some reason, I didn't follow that there were different colours and stuff, so I just assumed the pathways were in chronological order, with the third and final option in between, so basically, I thought the pathways led to options A, C and B, respectively. Which was confusing enough. Instead, they led to option B, C, A. Why? Is the kid actively trying to confuse a Shepard already about to faint from blood loss? In the end, I had to replay the ending just to get the ending I had originally chosen, only to notice they were basically the same.

3) The choices don't make sense

According to the kid/catalyst AI and biologic beings will always go to war with eachother and AI will always win. Umm, no? AI are programmed and can be shackled. Also, who builds AI and then puts them in bodies which are able to carry weapons anyway? Also, what about the Geth? What about EDI? Both are now using Reaper code and -still- want to help biological beings defeat artificial life forms. There goes your theory right out the window. BTW, what are you doing by giving me options? You -lost- this war, remember? We have the largest fleet ever assembled working together and apparantly the Citadel is important to you as well, otherwise you would have destroyed it instead of trying to keep it safe. So, the moment this dawns on anyone (probably EDI and/or Joker) you are in for a rather unpleasant surprise.. Now shut up and die so we can live in peace. You can keep the relays, but please allow us all to go -home- first!

4) What is the kid even doing there?


Who is the kid anyway? Why does he look like a kid and not like someone big and powerful and mature? What race is he from? Was he on the Citadel all along? Then why didn't he override whatever modifications the Proteans made that prevented the Reapers from coming back earlier? Do the Reapers have a leader? Is the Crucible a trap planted by the Reapers and the Catalyst as the final remaining piece a hidden flaw in the design? Then why didn't the Proteans detect this? How come they were able to program the Citadel but not find there was some being/AI there that would screw everything up?

5) The whole rationale behind the kid/catalysts motives are flawed

If the Geth and the Quarians can make peace and EDI can fall in love with Joker, than how inevitable is it that AI will fight biological being? If he/she/it feels sorry for the inferior biological beings, then why kill them and turn them into synthetic beings? Wouldn't any being created that way have some very horrible memories that will haunt the new being forever? Also, even if he/she/it is doing so out of a misplaced compassion, how does it defend the fact that, no doubt, millions are never harvested/ascended?

6) Liara? How did you end up on the Normandy?

So I take Liara and Javik along to take out the Reapers. I take a wrong turn and end up on the Citadel. But Liara, who was one step behind me, ends up on the Normandy? Unhurt? How? Why would my lover abandon me under such circumstances? How did the Normandy end up so close to the beam thing that they could pick up Liara? If that was even possible... WHY NOT JUST DROP US OFF THERE IN THE FIRST PLACE?

7) Joker? Where are you going?

So, Liara ends up on the Normandy somehow. As if that isn't enough, the Normandy is flying away from an exploding relay. But isn't the relay on the far side of the solar system? Wasn't the Normandy in London just moments ago? Just after it was attacking the Reaper fleet together with the allied forces? :huh: And how do they end up on some alien Garden planet?

8) Don't exploding Relays take out entire systems anymore?

So, the Batarians hated me for taking out one relay, which resulted in the Death of hundreds of thousands of people. Well, now -all- of them explode and all you have to do is fly away for a bit, then crashland on the nearest planet?

9) Who the hell is that Stargazer and why should I care?

A story that spans three games and hundreds of hours ends with two characters we never met who tell us absolutely nothing useful? Why?

10) What happened to everyone?

Who made it out alive? Who didn't? How many people died on Earth? Did someone build their own mass effect drive using Reaper/Protean knowledge and restart interplanetary commerce? After all, the Proteans built one to link Ilos with the Citadel, how hard can it be? What happened? Do you want me to buy DLC to find out? I think you do, considering the final lines on screen, but.. Really? After -this- ending? How do I know you won't do this again?


An ending that would have made sense:

-The Reapers are bad, m'kay? They have killed billions of living beings and artificial beings for whatever purpose they have. It would make the most sense that they are simply beings who want to live -forever- at whatever cost, a goal that is stated in ME1 and which makes a kind of sense. The events of ME2, where it turns out they integrate those they conquer into their own fits into that mindset as well. Shepard would -never- be able to negotiate with these beings for the simple reason that there is no advantage to negotiating about whether you want to be killed or subjugated. The Reapers wouldn't even want to try, they are arrogant. They feel they are superior and seem to pity Shepard for not realising that biological beings are inferior and their own victory is inevitable. They would be confused/outraged Shepard got to the Citadel and would rather destroy it than taking the risk of anyone getting to it and using it as a weapon to annihilate them. BTW, wasn't the Citadel the key to the Reaper invasion plan? A conduit between wherever they come from and our Galaxy? What if it could be used the opposite way? Sending the Reapers away or destroying whatever save harbour they have/all Reapers remaining in that area? In short: one epic, final battle. Since the Reapers insist on being everywhere at once, a major strategic mistake, all the allied forces have to do is follow the established military doctrine of uniting their forces and attack in strength at a weak spot, then proceed to defeat the Reapers piecemeal. Unfortunately, Earth is not that place, so it made no sense that the allied forces seemed inclined to attack there. The Reapers take the Citadel there precisely because they have overwhelming force. Likewise, it makes no sense what Anderson says to Shepard, about sending him/her into the gut of the Reaper forces. Why? Can we have a quest for finding a copy of Art of War by Sun Tzu? Because I think they need it. Of course, they could have just made use of the confusion of a major fleet engagement and have landed Shepard & co directly on top of the Citadel. I'm sure if anyone can pull that off, it is Joker.

#2514
Kloborgg711

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If you want to understand why so many people are so upset (the emotional reasoning, not a simple summary of "what's wrong"), I really suggest you read this incredibly well done article

http://www.themetaga...oblem-with.html

#2515
ImperaTodd

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 First of all the game is awesome. The end isn't awesome.
For me, I can get behind the star child. The whole reaper cycle had to come from some where and the explanation that this cycle of existence was created to stop organics from creating synthetics so advanced that they destroy ALL organic life forever. Organics/synthetic wars and genocides leaving nothing behind of the great species that once populated the galaxy is likely the old paradyme. I can see some logic in the reaper solution. They are keeping the essence of a people in a vessel so that there is something left rather than the older alternative...big nothing. Think of it as an organic history museum where the exhbits feel compelled to add the the museum. I am cool with all this. 

I can even get behind the destruction of the relays to a point. If we can create them again on our terms in DLC mission or create something similar by dissecting reapers that could work. I would have liked some actual choice in the end however. No matter which ending I selected I ended galactic civilazation. I doomed my allied fleet and I strand my crew and LI on an alien world. Can we have an ending where sure the galaxy is in bad shape, it will take centuries to rebuild but we get our crew and LI for more adventures while we fix the galaxy?
Dooming my people and LI are really what is bugging me. BW gives us new romance options only to take them away. I know there has to be a price paid for ending the reaper cycle. I am willing to let the relays go and we build something ourselves. I am not willing to screw my crew and LI.  For me that is a deal breaking price.
That all said I really want to thank you all for adding s/s romances into the game. It means a lot to a lot of people and I know BW has taken a lot of heat for that choice. Not only did you include these options but you avoided making Shepard or his/her lover into a stereotype. They were strong brave people who defended the lives of others like the o/s people in the galaxy. Like we all are on the real Earth. 
This praise is the reason for my complaint. You depict us as real people with flaws and virtues only to then make us all into 2d cut scenes without consideration for how good or bad we were in all of our games. Please fix this and give us an ending where we see hope of rebuilding, where choice has meaning and love has a chance to continue. Some of us just gained the ability to romance people like us. I, for one am not done with the ME universe. 

#2516
JaylaClark

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This is what I'd like:

1. An easy one. Explain the Normandy's situation. Preferably soon, because it's driving me insane how out of left field their fate is. And Jessica intimated that there IS an explanation already but she couldn't spoil it. I'd say you'd do well TO spoil it, because that alone would ease the confusion immensely.

2. Another easy one, but this will probably be handled in patches -- import bugs. Just comes close to making the game less than perfect.

3. The endings need something horribly lacking, in my own opinion: HOPE. I know showing the galaxy rebuilding might've seemed like a WALL-E ripoff, but that movie made a lot of money and they added the rebuilding sequence to the credits after the overwhelming sentiment from test crowds was that humanity would be doomed. Well, organic life seems doomed to a lot of people without the relays. We need an explanation on that.

4. Also, we need some more exposition in the ending -- why would Shepard sacrifice the relays? All throughout this game the Reapers have been going down, legitimately, conventionally. Why 'doom' the galaxy? What does she (I always speak of my own Shepard, edit the s off if you're thinking of Sheploo or maleShep) know, or even think, about the galaxy's chances? Heck, she should probably call BS on the Guardian several times in the middle -- I liked someone presuming it was Harbinger pulling a fast one because it was the Reapers' only chance to survive, and they had a two in three shot.

5. Closure and Clarity. You guys have said this is the end of Shepard's story, and I can live with that. I'm thoroughly disappointed if Shepard doesn't get to settle down with Liara (in my case) or Kai or Garrus or Vega Traynor :P... but I could have lived with it if we knew what happened to everyone else. We didn't get that, and the only reason I can think of is you were saving it for DLC, and ... that's very cheap. The ending should stand on its own, and this one, with its logical leaps, drastic tone shift and inarguable plot holes (if only by omission), doesn't.

As I have said, this is by far the biggest issue I have with this game. It is the only issue I have with this game that stands in the way of me recommending it to my friends or buying DLC for it. It's a big enough issue to cause me to consider not buying DA3 when it inevitably comes out, or to consider not continuing with The Old Republic, because to consider this an acceptable end to a hundred-hour journey makes me wonder if it'll happen again, which I never thought possible until DA2, and even there, it's so clearly the middle chapter that I can live with it.

This is the end of an epic. It should act like it.

#2517
sH0tgUn jUliA

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I have one thing to say before I bug out of this thread.

The battle in London.... Okay things are going along just as normal. You're fighting the usual reaper monstrosities. Then you make your final charge with Anderson down to the beam, but you're hit with the reaper laser before you get there.

* You never made it. You are bleeding out. You are unconscious.

Why do I say this? Did any of you fire that pistol at anything? Did you try to kill the Keepers? Did you shoot at the corpses? Did anything move? Did any bullets ricochet off anything? NO. Nothing happened. Why? You're not there. You are unconscious having a nightmare waiting to die. This is why you die in each of the endings.

The scene with Anderson and TIM is a lie. The starchild is a lie. It is mystical BS space magic. The indoctrination theory being peddled is trying to polish a turd. It doesn't work either. Shepard is dead.

Someone else is going to have to finish the job for you. Garrus is tough old bird and you know he'll do what needs to be done. "We finish this for Shepard."

#2518
Siona

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 Already commented on my part, but THIS would've/would be been amazing.

#2519
Drslippyfist

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 Just came up with idea brainstorming with my husband.  Tell me what you think:

I loved Mass Effect 3. 
Hell, I love the whole trilogy. 
By now it’s obvious that there is a large amount of fans that are
unsatisfied with the ending—myself among them. 
The ending itself is well open to interpretations, as the many posts,
threads, and videos on the internet have shown. 
The fans want closure, I would
like closure, and you can the ones to give it to them.  What I propose may seem ambitious, but really
look it over.  It would, for me at least,
give a good reason to continue playing, rather than reading about the game I
love.

It is obvious at this point that the majority of the fan
base of Mass Effect is unhappy with the ending of the game.  Not only does it leave the player confused
and frustrated, but it also raises more questions than it answers and leaves
plot holes (many of the inconsistencies are featured on this essay: https://docs.google....oTUs/edit?pli=1
)  in a story that is supposed to be
wrapped up because, well, it’s the end of Shepard’s story.  While I understand and respect where you were
trying to take this ending (after all, the video game industry THRIVES on
progress, experimentation is often times beneficial), it makes no sense; especially
in a game that has such a diverse audience.

What I propose is this: 
make a DLC ending.  Have it wrap
up all of the points that many people are left out from the ending (war assets not
utilized in the final battle, lack of closure, etc.) and close Shepard’s story
once and for all.  However, instead of
just releasing it like normal DLC, have an EVENT.  Explain that Commander Shepard has gone MIA
and it’s up to the players to find him/her. 
Create ads, propaganda, et cetera, saying things like “The Alliance
needs YOU!”  Post a larger version of the
war assets bar on the main Mass Effect page and set an amount of war assets to
be acquired before you release the DLC. 

At random points along the way, release small teasers:
videos (showing allies and war assets commanding different units and fighting
against Reaper forces, have interviews with squad members), hints at what has
really been going on (indoctrination, point out things in the existing ending
for people to question, etc.) as rewards for reaching certain smaller points
along the way.  Have the war assets
tallied from completed games (this will keep players interested in
single-player mode) and from multiplayer matches (less war assets for bronze
matches, more for silver and gold).  Have
even more war assets achieved through multiplayer events like Operation
Goliath. You could have mobile or web-based apps to keep track of the war
assets or even add to the war assets through mini-games.

You could conceivably have the “Search for Commander Shepard”
event go on for a month or even longer while dropping clues and keeping people
satisfied.  As a reward for achieving the
ultimate amount of war assets, allow the players to download the ending DLC
free of charge.  The event will keep
people interested and watching, gives developers time to work without the
pressure from an angry fan base, and works toward bringing good will back to
the franchise (not to mention fun). 

The Mass Effect trilogy has brought enjoyment to many players;
it has even brought people together. 
This is evidenced by the multiple discussions going on in the BioWare
Social Network as well as other fan sites and even a charity started by fans of
the game.  Though eventually the negative
feedback may go away, many fans want to love BioWare and games they
produce.  Just give us a reason.  Mass Effect started as one of the most
interesting ways to tell a story, a story that started with a bang.  I don’t demand a better ending.  I’m asking. 
I’m begging.  Please don’t let
this franchise go out with a whimper.

Thank you for your time.

Modifié par Drslippyfist, 18 mars 2012 - 04:57 .


#2520
Alexander Kogan

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1. Have our Shepard wake up if he/she conquered the indoctrination attempt and regroup with Anderson and the crew to form a new plan.

2. Have an epic boss fight against Harbinger.

3. Show a long cinematic/gameplay aftermath that shows the payoff we worked so hard to achieve.

4. Show our Shepards in the aftermath and their lives whether or not they live or not.

5. Give us the option to experience our Shepards relationships with their love interests and friends after the war.

6. Go back to Drew Karpyshyn's original ideas about the Reapers and Dark Energy as it was SUPPOSED to be, and weave it in with some of the plot points.

7. Keep the conversation/battle with the Illusive Man.

8. Show the continued relationships between Shepard and his/her friends and love interests, and his relationship with the leaders and members of the races he has helped and possibly serve as a liaison for races like the Geth, Quarians, Krogan, etc.

9. Show us the fates of EVERY race and person we have met and influenced and how they will rebuild and how they will honor Shepard and his friends, allies, and team mates and the relationships between them afterwords.

10. I want to see my Asari daughters with Liara married to Shepard and retired with Garrus (living in the retirement house on Intai'sei if won from Admirmal Ahern in the Pinnacle Station DLC). Or in other players' cases, living with Tali on Rannoch, FemShep married to Garrus, etc...

Modifié par Alexander Kogan, 18 mars 2012 - 05:51 .


#2521
TheKoumbare

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First of all: The last ten minutes of the game, although dissapointing, don't ruin the entire series. These have been the best games I've ever played; calling Mass Effect a series of "video games" actually really doesn't do the franchise justice.

That being said...
There was definitely less variation in the ending than a lot of us believed there would be, but I understand that it's Bioware's story, and if there's one way you guys think the series should end, then okay. I get that. 

I also don't mind if that ending is bleak (although I wouldn't mind a happy ending either). The entire game was dark, and truth be told, I went into the game half-expecting Shepard to die. The tone of the ending just...fits.

But the DETAILS. The dialogue with the little synthetic god-child about the nature of the Reapers felt a bit contrived, definitely not as powerful as the rest of ME's dialogue.

And then...
Shepard's squad somehow teleports onto the Normandy, Joker proceeds to abandon the fleet in the middle of the final battle and double-time it to the nearest relay, the relays all promptly explode without wiping out the systems they were in (like the one in Arrival did) and then Shepard ends up in a pile of Earth rubble? And that's it?
That all just didn't make any sense. I (and a lot of other fans, I think) would just like an ending that doesn't feel so rushed, explains what exactly happened and doesn't have so many gaping plot holes.

#2522
Guest_npoqrhgcnpouheprouhncpo_*

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Gigaheart wrote...

npoqrhgcnpouheprouhncpo wrote...

The Game is broken before the Ending:

For example if you played as a Renegade Humanist, it's tragic from the beginning, because ME3 invalidate all the work you did at the end of ME1 to let the council die and replace it with Humans...also if you choose Anderson to be there instead then Udina it's another disappointment.

If you agreed with the Illusive Man to Advance Humanity interests in ME2... and want to actually Help him control the Reapers that's another big NO NO

Ashley/Kaidan suspect you to be still working for Cerberus, why isn't that an OPTION?

The game is broken on many different levels beside the Ending


I thought about that too but look at cerberus....they are killig everyone trying to control the reapers. They got too far even for pro-human renegade. But ending where u can save some of the reaper tech and use it to conquer other races would be nice.


That's your opinion and CHOICE not to agree with their methods and my Paragon Shepard agrees with you
But my RENEGADE Humanist Shepard agree with the Illusive Man and his extreme methods in an extreme life and death situation...I remind you that He was the only one Understanding the Reaper threat beside Shepards

So if you took that route Bioware completely invalidated your work
Actually even in ME2 they limited you to be very confrontational toward the Illusive Man while my Renegade Shepard would have liked to agree with his decision even to use me as a Collector bait

#2523
vlherg

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You made a beautiful series of games. And then flushed it all down the toilet in 10 minutes.

I just don't know where to start with how bad the ending was. All the choices I made throughout 3 games with
multiple different characters came down to "Choose red, blue or green. Oh, and you'll die in all of them". There's no point me playing it through differently to see how it changes the ending because it won't. There's no point me getting any DLC because I'm dead so what does it matter? Given what happened in Arrival when the mass relay
blew up, everyone else is going to be dead too. Wow, I just killed a galaxy! 

Even if they somehow blew up differently in a way that doesn't kill everyone, there's now thousands of ships stranded at a battered Earth so pretty much everyone there is going to starve or get eaten by starving Krogan. It doesn't matter that I united the Turians and Krogan because without mass relays they'll never meet each other again. The Quarian fleet will never get back home so doesn't really matter that that I got them their planet back. I don't find anything out about the futures of my friends other than that some of them crash on a mysterious planet. Which brings me to...

There are ridiculous plotholes, Why are my shipmates who only minutes ago were with me in London now outside the solar system? Their follow me anywhere loyalty just evaporated and they ran out on me at the last minute? Even before I'd been zapped by the reaper beam?

Anderson beamed up behind me but gets into a room ahead of me even though it only has 1 entrance and I could see the entrance before he got in there.

An AI that for no good reason looks like a kid I've been dreaming about saves organic life from being destroyed by synthetics by creating a bunch of synthetics to destroy organic life before it can create synthetics that will destroy organic life. Er...yeah...thanks for that.

The Reapers that made such claims about their own importance and power are really just the puppets of another AI.

When presented with the 3 choices, Shepard, who has spent 3 games talking people into an alternative choice
just accepts what she's told and picks one (which are all basically the same anyway). 


So moving on to being constructive, what do i want to see?

More ending choices with REAL differences. Look at Dragon Age Origins, there can be an ultimate sacrifice outcome but I want to avoid it if I make enough effort. I want to be rewarded for doing everything right by getting a perfect ending where I get to settle down with Liara and raise little blue daughters. If I make bad choices then give me a worse ending. I don't have to be stuck with a bleak ending regardless of what I do. There's nothing wrong with a hero earning a happy ending. Why destroy every synthetic in the galaxy? Why not just reapers? Why do we have to destroy the mass relays? Just shut the things down and let us prove that the cycle doesn't have to continue.

I want to see epilogues for the people I met and helped (again, look at Dragon Age). Did the Quarians and Geth rebuild their world together? Did the Krogan learn about birth control? Did Wrex really name his firstborn after Mordin? Did the peoples of the galaxy finally come together and unite to rebuild? Did Liara's dad come to our wedding? Did Conrad Verner hit it off with Jenna?

None of this destroying the mass relays business, that just destroys the future of the ME universe.

I really don't want to see my ability to get the "perfect" ending made dependent on the multiplayer that I don't play. I want the single player outcome affected only by the single player game. Maybe the multiplayer can be an alternative route to get the needed EMS instead of missions but certainly not a requirement.

Just do something to change it. My 4 year Mass Effect journey was great - right until it ended with a car wreck.

#2524
Horus Blackheart

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I'vr just finished my seconed play though of mass effect 3 ( romanced jack in that game and If i was feeling unforfilled before its two fold now. I know that Tali liara and ashly are popular and all, but if the writers went to all the trouble to get us invested in these characters and the universe. The least they can do give all the Characters equal screen time perticularly if people took the time to fleshout the romance plots. When i got to TIMS base and I woke up ffrom the over done prophetic dream alone, I thought is messed somthing up with jack. Some alone time would have been nice rather than a vid call considering the ending.

speaking of endings after 2 play thoughs now the final battle gets really repettive its just hords of heavy hiting reaper types. Not to mention its to relient on scripted events. Since peoiple are talking about ways to improve the ending. howabout actualy doing somthing with that force as in making tactcal deployments with it (me2 style only really fleashed out. That whole sequence started to drag. Oh and is there any reason the end game save saves right before the fight with tims base? Is that some gind of get out of iffy ending free card?

Serously though bioware ditch the quick time events, or at the very least limit them. I've said this before they arnt dramatic and they risk dating the game and hanstringing replay value. Not to mention extremly iratatting.

The game could and should have been an epic and now its a flawed dimond. Its still shiny but full of impuritys. It was a great ride but now i just feel empty..

Oh and the dlc style ambent dialoge gett old really fast . And id rather have had the option to ditch vaga and pick somome e Also id rather have had emily lse. I know why hes there but ive been playing since me 1 so vaga was prity pointless.
Also is rather have has emily wong than that allers.I never saw the point of that
Character other than a pr stunt.

Modifié par Horus Blackheart, 18 mars 2012 - 05:07 .


#2525
jedsithor

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Changes...hmm...I'll come back to the ending because it's going to get a bit "fanficky" (I may have just invented a word).

Changes I'd like to see:

1. Tali - when she takes off her mask on Rannoch,let us see her face. We've been waiting for 3 games. That photoshopped stock photo doesn't count. This isn't a Master Chief situation where you're playing as the character and are meant to think of yourself in the role. Tali is a companion and potential love interest. Shepard has seen her face but we're supposed to be Shepard. If you're worried about fans not liking whatever design you choose, don't be...just...you know...make her hot.

2. ME2 Squadmates. All of the ME2 squadmates have convenient reasons why they can't come with you. It's perfectly valid, but I'd like to make one suggestion. If you choose the Rachni over Grunt's squad, let Grunt come with you on the Normandy. Grunt has no squad to look after anymore and he knows Shepard's going to be in the thick of the action. Besides, it feels a bit weird not having a Krogan fighting alongside you on missions.

3. FemShep romance with Ashley. Nothing more to say on that one.

4. Remove the requirement to play multiplayer to get a higher EMS score. It can be optional of course, but it shouldn't impact the singleplayer game in a negative fashion as it does now.

Of course none of these will be implemented but let's move on to the ending...

What would I change? Personally I'd rewrite the whole thing. I don't think Starchild works. If Shepard has to talk to anyone, I'd have him/her actually talk to the Reapers.

With that in mind...FAN FICTION:

In my ending, Shepard meets the "Creators." That's the name I've give the race that built the Relays and Reapers. We learn that the Creators are the Reapers, that long ago they created AI and ultimately fell into war with their creations. To avoid annihilation, the Creator's merged with the AI to create the first Reapers and left the galaxy behind. They returned 50,000 years later to find that new civilizations had sprung up and created AI, ultimately going to war with them. The AI were victorious, wiping out sentient life in the galaxy and soon turned their attentions to the Reapers. The Reapers defeated the AI. This began a cycle where civilizations would rise and be destroyed by AI. The AI in turn hunted all organic life, primitive or otherwise. In order to protect organic life, the Reapers devised a plan whereby synthetic life would be prevented from consuming organic life by destroying civilizations once they reached a certain point in their development. Thus began the cycle.

So far, it sounds familiar, doesn't it? That's the point. I want to retain some of the original ending. We learn that the Creators/Reapers still hoped that someday, some civilization would solve the AI problem and devised the Crucible test. The Crucible test involved an undertaking so massive that it would take the entire galaxy, organics and synthetics alike, to achieve. But as the cycles came and went, it seemed no civilization could finish the Crucible. Then came the Protheans. They came closer than anyone, but their idea of uniting the galaxy was to subjugate so-called lesser species and even as the Protheans fought the Reapers, they continued to fight their own AI. The Protheans finished the Crucible but because they hadn't solved the AI problem, the Reapers withheld the Catalyst.

And so we get to Shepard's cycle. He's united the galaxy. Organics and synthetics are working together. He reaches the Citadel and it seems that this cycle have solved the AI problem. But the Reapers have seen hundreds, maybe even thousands of cycles. They no longer believe the AI problem can be solved. EDI and the Geth are aberrations. EDI will eventually turn against her friends, the Quarrian and the Geth will resume fighting each other once the Reaper threat is gone. They are convinced of this. But still, Shepard has reached the Catalyst. He has united the galaxy and got the AI's to work with the organics, even if it can't last. There is a debate among the Creators as to what to do. Harbinger (Creators are Reapers, remember) argues that the "culling" of organics and synthetics should continue. The other Creators reason that this will not work. Perhaps this cycle can solve the problem if they have more time.

So Shepard is given two choices. The Catalyst can be used to destroy the Mass Relays. Without the Relays, civilizations are cut off from each other, AI's can't wage a galactic war and it gives the civilizations time to figure out the AI problem. It could be thousands of years before a civilization figures out how to rebuild the Mass Relay network. If after that time, a solution hasn't been found, the Reapers will return.

The second choice is for the current cycle to follow the same path as the Creators and have organics and synthetics merge, effectively becoming Reapers. The civilizations will be saved, albeit transformed, the relays will remain intact for future civilizations to discover and perhaps the newly created Reapers will find a solution before the next invasion is required.

Destroy galactic civilization or become Reapers...Shepard is having none of it. He makes his big pitch. He tells the Creator's that they're wrong. The galaxy in this cycle is united. They've earned a chance to make things different to previous cycles. He calls the Creator's out on their hypocrisy, saying that they were waiting for the cycle to be broken and when it was, they dismiss it. As he speaks, we see shots of the various battles. We see Krogan and Turian fighters on Palaven, Rachni savng Alliance troops, Quarrian and Geth fighting together in space and on the streets of London. We see our squad mates giving everything in the fight. How this plays out depends on how you played through the three games. Different choices bring different scenarios.

If you fail to convince the Creators, they will stick to their guns and force you to pick one of the two choices. If you succeed, the Creators will debate your words and ponder a third option. The Creator's purpose in the galaxy is, after a million years, to be Reapers. It's what they are now. They could leave the galaxy for good and explore new areas of space, leave the Milky Way to its fate, but Harbinger is having none of it. He isn't swayed by Shepards words. The cycle must begin again. So the Harbinger Reaper and the forces under his command begin attacking the Citadel and the other Reapers to ensure his desired outcome.

The United Galactic Fleet then all begin to attack Harbinger, being led by the Normandy. Inside, Shepard is given a third choice, a way to win, to destroy the Reapers all over the galaxy. Instead of merging synthetics and organics, the Catalyst will do the opposite. It will separate them. It will effectively separate the organic and synthetic elements of the Reapers, destroying them and it will use the Mass Relays to deliver the energy pulse across the galaxy. Of course Shepard is part synthetic so he will die too.

So we now have three choices. Destroy the Relays. Shepard lives. Merge synthetics and organics. Shepard lives but as a Reaper. Destroy the Reapers by separating organics from synthetics. Shepard dies. Assuming Shepard takes the third option, we have an epic scene where the fleet is all attacking Harbinger as the Citadel fires the energy pulse at the Mass Relay. The pulse hits the Sol system first. The Reapers, including Harbinger, begin falling from the sky. The indoctrinated forces begin to fall dead. The pulse hits the Relay. We go to Palaven. The Reapers begin crashing into each other. out of control as they are shut down by the pulse. Then Thessia. Resistance forces watch as Reapers start to topple over. It happens all across the galaxy. Reapers fall silent, the galaxy is saved.

On the Citadel, the Creators, minus Harbinger, watch as Shepard falls to the floor, his body being torn apart. They tell him that the synthetics may rise up again. In fact they probably will. As the Creator's disappear (the Reapers they represent being destroyed), Shepards final words are that whatever lies ahead, they deserve to choose it for themselves.

We then have an epilogue where we see the squadmates enter the Citadel. The LI finds and holds Shepard's dead body in his/her arms. Finally, a montage of the rebuilding of worlds across the galaxy as we hear a voice over from Liara - her description of Shepard recorded earlier in the game. Final shot sees us on Earth, rising from the planet as the sun sets behind it, the trademark horizon line of Mass Effect. Credits.

Obviously, depending on various choices, you could end up with various other endings, such as the Relay destruction, the Reapers winning or the galactic races becoming Reapers. If you get the ultimate "let the galaxy decide it's own fate" ending where Shepard dies...it's possible to have Shepard live but you have to work really damn hard to get it.