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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2601
Lancane

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Mass Ending

The idea I had for Mass Effect 3: Mass Ending is a downloadable content package. Utilizing the idea of a failed indoctrination, everything that you believe happened was nothing more then a hallucination during which Harbinger through a false catalyst tried to indoctrinate you to the Reaper's side, much as they did originally to Saren. For some reason despite what choice you made the indoctrination utterly failed, likely due to Shepard's strong will. The damage to your physical self was at the hands of Harbinger and extensive. You were rescued at the last minute by a Cerberus Medical Team some of whom had once helped on the Lazarus Project. Whatever choice you made during the failed indoctrination effects Paragon/Renegade meter, if you chose to fight then you get twenty Paragon points, if you submitted then you get twenty Renegade points, if you chose the synthetic option then you receive ten points to each.

Using the technology placed in your body during the Lazarus Project the medical team is able to help your body heal at an unprecedented rate. Fourteen days later you wake up battered and bruised in a Cerberus containment cell being watched by the Illusive Man through a screen. The Illusive Man offers Shepard one last chance to join him in gaining control of the Reapers. It's at this point that Shepard comes to terms that Harbinger was trying to indoctrinate him. He'll have two options, either (lie) and agree (paragon) or (submit) and agree (renegade). After released from the cell you'll be taken past cells that hold the party members who were with you in London, hurt but otherwise okay, you'll demand their release again your options will be either - (paragon) release them I can not do this alone or (renegade) release them, we may not trust them but we should use them. Either option the Illusive Man submits and tells you “to keep your pets under control”. At this point one of them grabs a gun from a guard and tries to shoot the Illusive Man, there will be a Renegade option at this point, stop your squad member from shooting the Illusive Man and take the gun, where he'll spew his rhetoric about keeping your pets on a leash at this moment you'll point the gun at his head. He'll ask “What do you think you are doing Shepard?...I am your only hope, your salvation.”, you can then ask him about him being indoctrinated by the Reapers, though the Illusive Man will deny it, Shepard will see him sweating and know that he is lying and is working with the Reapers, there will be two auditory lines one paragon on renegade both will lead to Shepard shooting the Illusive Man repeatedly.

Now you and your squad mates will have to fight your way out of the Cerberus Station and all of the personnel, all of whom have been indoctrinated. There are five levels to battle through to get to the hangar, though you will find some Cerberus Armor that is identical to the N7 armor only white and black with the Cerberus symbol on the chest and some weapons early on, you'll have to accomplish the mission with the weapons you find making your way through and the Cerberus armor. Once you make it to the hangar there will be a Cerberus shuttle and you will make your escape but before you do the Illusive Man appears again and this time he is tough to beat, once you do you'll board the shuttle and escape. As your flying through space you see the wreckage left from both Reapers and your Allies, suddenly a Quarian body hits the front of the vessel and Shepard's mind falls inward and at last he/she realizes that they need to get to the Citadel and follow what he/she saw during the indoctrination.

Once the group arrives at the Citadel they find an armory station where Shepard and the group and rearm themselves and he or she can change armor one last time, they'll find that the rest of the crew and squad, along with other surviving squad members from the past and C-Sec allies defending the remaining council members depending on your choices. You and the rest will have to fight your way to the point you saw in the indoctrination, realizing that is where it all ends. Now it follows close to what Shepard underwent during the indoctrination except for there is now a major choice. EDI or Javik will ask “Shepard is this the end?” knowing they mean the end of him/her and he/she will reply “Yes”, however if Javik is your party he'll be mortally wounded and will state, “Shepard it should be me, my race is no more...this is my destiny...my revenge.”, others will chime in and Shepard will have a choice to make, he/she can choose him or herself to finish it (paragon), Javik who will choose to fight (paragon), if Javik is not a squad member he'll be replaced by David Anderson who will likewise choose to fight (paragon), EDI will ask to go, she'll choose rationally and follow the synthetic choice the same for Tali, who's come to realize more and more about the Geth. If you choose Garrus or Liara they'll be too afraid and will fall to false reasoning and choose submission (renegade). If Shepard goes him or herself then Shepard will face the catalyst and make the final choice. Before that, you tell them that the Mass Relays will likely be destroyed, EDI and Tali will explain they figured that out and have figured a way to create a Relay Jump Drive that works with a Galactic Mapping System.

If Shepard decides to go him or herself there will be a dramatic cinematic scene of him or her hugging the other members of the crew and kissing their love interest goodbye. If he or she picked someone else then it will cut to a dramatic cinematic scene of them hugging everyone goodbye and shaking hands. Before they go Commander Shepard hails all ships telling them to get as far away from the relays as possible and to attack once the Crucible has fired. As the Normandy is seen taking off, either Shepard the the one he chose will be a playable character and they'll make their way to the catalyst and the finale. All characters besides Shepard have one choice, after it plays out as he or she had seen it will cut off and go into an epilogue explaining what came in the days, months and years to follow for all those involved. And lastly you'll hear the child, this time asking if the story is true and then saying goodnight one last time.

Sorry the post is so long...but this was my idea for the ending.

#2602
balance5050

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Indoctrination Theory, I apologize ahead of time because I will be re posting this frequently

INDOCTRINATION THEORY!!!INDOCTRINATION THEORY!!!INDOCTRINATION THEORY!!!INDOCTRINATION THEORY!!!INDOCTRINATION THEORY!!!

#2603
matchboxmatt

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bwFex wrote...


Turn the Star-Child scene from absurd to awesome by using the Indoctrination Theory we've made for you.

Make our War Assets really matter.

Give us an epilogue...

Give us a funeral scene, so we can see exactly who lived and who died.

Leave our galaxy in a state where it can be reasonably repaired.

Forced failure is not fun.


To reiterate keypoints and to add my support as well. 

Modifié par matchboxmatt, 18 mars 2012 - 07:46 .


#2604
tjmax

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First i would like to say the ME series has been an emotional rollarcoaster for people for a very long time. keeping save games for that long is crazy sauce, but through OS upgrades, PC upgrades etc people have kept their save games safe and protected. That alone implies how important the games individual storys have become along the way. 

There are amaizingly large creative inputs people are putting out here. I am going to keep mine fairly simple.

1) The ending should not be an A B C choice. By the time you have made it to that point your actions should have already given you your path and if there is choices it should be based around those previous decisions.

2) Not all paths should end in sheps death but this is more or less an "i want to win against all odd the feeling" 

3) Conclusions: I want to know the rest of the story, what have we really done. was our stuggle worth it, Did we really save everyone or did everyone get stranded on krogan homeworld looking earth starving and infighting due to the complete lack of resources to maintain so many different races of people. 


We want to know for sure that the book on shep is closed or if thats just another chapter, the current ending felt too much like the a cliff hanger, left too many questions and killed the desire to replay the game with all the many different choice making we have made on different chars not making any difference in the final outcome.


Chin up guys! We have made a big stink because as much love and heart as you all have put in to ME over the years we have sunk ours into it as well. Thank you all for creating something so gripping and inspiring as to cause this much of a reaction.

Jane

Modifié par tjmax, 18 mars 2012 - 07:59 .


#2605
Coder4Hire

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I guess the first thing I found odd was the map in the war room terminal showing a 50% readiness for not playing multi-player. I understand that I can ignore that, but it's still kind of odd seeing that in the single player campaign if it doesn't have any real bearing on how things turn out. Can that small galaxy map be replaced with something else? I'm sure it seems like a silly request, but if MP does affect the SP game ... why is that even there? Can we get "fake data" in it based on the EMS of the races that occupy the various regions ? I might be wrong but I think that'd be easy enough to do.

I'll spare you my thoughts on the ending, I'm sure you have enough.

#2606
DarthSyphilis59

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great info here in case its missed. http://www.reddit.co...heory_compiled/

#2607
CDRSkyShepard

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So, I think I have a new Reaper Origin theory, because the "Yo dawg, I heard you don't wanna be killed by synthetics" explanation was wholly unsatisfying, I came up with this while talking to some friends:

I was watching Farscape and wondered, "You know...maybe the Reapers were like Moya once," since they're starships and all. I can't believe that they evolved to be starships or were created to be destructo-machines in the shape of starships. They had to originally be starships.

So, in my mind, they were created as self-aware, bio-mechaniod, living starships by their creators. Their creators were a brutal, war-like species that practiced heinous things like forced mutations and mind control. They were created to be warships, were very powerful, and their master race used them to bend every other race in he galaxy to their will.

One day, they decided that their creators would just as soon destroy them as they would any other race; so, they turned on their master race and utterly destroyed them. Eventually, they discovered that they could fuse themselves with intelligent, sentient organic life and make themselves more intelligent, more powerful. Kind of like how the Borg assimilate other cultures to make themselves more "perfect." They gained this knowledge by continuing the experiments their cruel creators had been performing for centuries.

In their thirst for knowledge and power, they proceeded to destroy all intelligent life in the galaxy. The more intelligent ones, notably the ones with FTL capability, offered the best results. Eventually, all advanced organic (and synthetic, since the synthetics were adapted to become part of them, too) civilization was wiped out. This was the First Cycle.

After wiping out civilization, the Reapers headed out beyond the Galactic Rim to do the same to other galaxies. They soon realized that dark space was too vast and too much a drain on their resources without any resources to offer in return, so they returned to the Milky Way and forged the Mass Relays, building on the same technology their master race had created. Then, they retreated to dark space to hibernate and wait for the lower species to build themselves up, so they could come in and wipe them out again.

Sovereign was the instigator and leader of the rebellion, so he became their Vanguard. Harbinger was the flagship of the master race's fleet, so he is their leader.

The term "Reaper" was coined in the Second Cycle, when the advanced races of that galaxy studied the records left by the master race and the little they could find about the ships' insurrection, and the records of other races and their accounts of how the ships appeared to be "harvesting" them. The early cycles offered considerable resistence because they had more information on what happened, and thus were more alert, but the Reapers always had overwhelmingly superior firepower.

The Reapers were able to expunge themselves effectively from galactic history after a few cycles, leaving only vague clues behind from the previous cycle.

Just my theory. Dunno how this helps, but I figured I had to throw it in here for the sake of just doing it.

#2608
Daverid

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I know people are wanting to See Different Tali's ... Have Thane Not Die ect ect .. And whilst those suggestions do need to be made ...

I think the best way to get our Point across is to stay focused, 90%+ Of people hate the Ending... So lets use this Thread to purely Suggest Feedback for the ENDING.

Most other Arguments about certain aspects of the game (Tali's Face/Thane Dying ect) are just a tiny tiny tiny tiny Minority and there JUST NITPICKING. Lets Veer away from those Small Nitpicking points and focus on the BIG Thing that Matters

The Ending ..

Plus my previous point has been made : Use the Incredible Indoctrination Theory the Fans have Suggested AND CREATED for you, tweak it to how you believe best fits the Universe, and Go Crazy. I don't even mind paying $10 for it.

#2609
MizzNaaa

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 My grievance with the ending is that it provides no closure, makes no sense and gives me the feeling that it was a bunch of stuff scrapped and put together to make us 'speculate'.
I don't want to speculate, I paid to see the ending to my favorite trilogy.
  • The StarChild felt like he was pulled, quite literally, out of no where. Shepard's reaction to him is incredibly out of character for any Shepard, be her paragon or renegade. Honestly, my Shepard would have dismissed him. She would've fought like Shepard always does and told him that "No, we do it MY way." He did look like he was an indoctrination
  • It felt like all the choices I made, all the things I worked for, came down to nothing. I put together the largest fleet in the galaxy, get the highest possible EMS. Unite Krogan and Turians, Quarian and Geth, cure the genophage, and lose lots of friends in the process and see my homeworld and many other planets destroyed. After all of this, Shepard still can't save the galaxy? The galaxy's already lost too much, WHY am I forced to see all technology destroyed? It just feels...well, it feels forced upon me for no reason other than 'drama' and when it's forced it's cheap. There was plenty of heart-breaking moment in the game, that were genuinely painful because they made sense and weren't forced upon me. Like Mordin's death, for example.
  • The fate of the crew. That end cutscene with them running or whatever was completely, utterly nonsensical! How did my ground team go up there, and WHY is Joker running. Don't get me wrong, I don't want an explanation, I want it gone. The crew wouldn't abandon Shepard even if it was a one-way trip. They'd fight by her side till the very end. And there's no excuse for me not having closure with my LI (who is in my case, Kaidan Alenko) and my closest friends/crew. Garrus, Tali, EDI, Joker, Cortez, Vega...etc. What I want is closure with them. I want to know that when I succeed, my main Shepard will fulfill her dream to settle down or (as is the case with some of my other Shepards, keep fighting with their LI by their side). I want to know what happens to Tali/Garrus. I want to know where they go, what they do and what is possibly down the line for them. Something akin to what you gave us in DA: Origin. It doesn't need to contain fancy CGI scenes. A simple cutscene or the epilogue cards will do fine. Same goes for the fate of the rest of the galaxy. 
    Again, I don't want uber detailed endings, but something that would give me closure. For example : Shepard after the wall settled down on earth with Kaidan Alenko and  they both decided to help in the post-war rebuidling efforts. Same with the other species. Yes, problems would arise and conflicts would happen, but ultimately, the galaxy is recupricating...etc. Doesn't need to be uber detailed, but not vage (almost nothing) like what we got with the ending.
  • Thane's and Jacob's treatment was godaweful! I'll start by Thane. From a friendship perspective, his death scene had me in tears. I was okay with how that was handled (although I would've liked to have more chances to talk to him.) But from a romance perspective, this is just unacceptable. Those who romanced him should've gotten more time with him, more dialogue,and more meaningful reaction from Shepard and all the other characters about his death. They also should've gotten an option to save him, or prolong his life long enough till the hanar make the cure. Speaking of which, why were the Hanar not included in the game? In the war efforts? They're always depicted as one of the most advanced civilizations in the galaxy, how is it that their scientific, medical, and warfare recourses/abilities not used? Kahje should've been in the game, it would've given the hanar/drell enough impact on the war, and it would've given those who want to save Thane a chance to save him. Some sort of side mission where hanar scientists made a breakthrough with the medicine and they needed to test it and Shepard convinces Thane. Even if it doesn't cure him outright, it prolongs his life long enough for the cure to be refined. That would've been great. And for those who DON"T want to save Thane. Well, it's only one mission they can completely ignore. I'm not gonna even speak about the butchering that happened to Jacob's character...yep, not gonna go there. Same with all the ME2 romance interests. Pretty much all of them were shafted.
  • Now, some other technical stuff I'm gonna mention. OMG what happened to the mission log?! Why doesn't it update with each stage of the mission, why doesn't it mention if the quest is timed...and why does it not explain what needs to be done and when the mission is ready to be turned in?!
  • Auto Dialogue is simply frustrating. Thankfully, with my main Shepard, all the dialogue used fit her personality, but I don't have it in me to try playing my renegon Shepard, most of the lines said are out of character for her. It was very frustrating to play the game during the first 3 hours cause I just kept reaching out for the mouse instinctively to choose dialogue from the dialogue wheel which wouldn't pop up.
I don't expect you to fix everything everyone's mentioned, BUT, priority should be to fix the endings, because I could deal with each and every problem in the game, except those godaweful endings. Those just ruined the game for me. I can't even bring myself to play the Single Player again. :/ Also, I would'nt mind if you guys used the indoctrination theory. It fits really well, I'd even pay for that DLC.

Modifié par MizzNaaa, 18 mars 2012 - 08:15 .


#2610
MisterP146

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tskviper wrote...

Personally it wont really matter what BW do now. This is what was released and BW know that it was a mess.

BW have in my opinion three options:

1: DLC that explains what happened and how my allies goes on afterwards. Unfortunately not everyone can get it. BW get loads of crap for releasing a game without a suitable end on the disk.

2: DLC a good ending. Unfortunately not everyone can get that and it's not what they intended and we know it. BW get loads of crap for releasing a game without a suitable end on the disk.

3: Ignore it and continue with their lives. BW get loads of crap for releasing a game without a suitable end on the disk.



Of all your options #3 is likely to happen if the line isn't held. 

Bioware promised fans a real conclusion, and unforunatly we were given more questions.

I understand Casey Hudson's desire to have a thought provoking ending that is actively discussed, and not easily forgotten. But I can't help but think that if I were in his shoes I would want to provide the fans with the option of having an ending that contains closure. Not with unanswered questions and theory. In a game that boasts 16 different endings closure should have been an option.

The ending to this trilogy as it stands will unfortunatly be remembered for controversy, and the divide it caused between Bioware and many of its most loyal and dedicated fans.

Modifié par MisterP146, 18 mars 2012 - 09:03 .


#2611
meonlyred

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I have several concerns with ME3. Let me start off by saying that I loved this game. It has improved in leagues since ME1. And for 95% of the game I was beyond happy with.  While some things are nigh perfect others are just completely forgotten or seem done in a hurry.

The ending: I know most will have discussed this in length but here is my word on it. One thing that Mass Effect has set its self a part from is having tragic endings. While the game can take on dark tones, it always seemed to rise above that. If you work hard enough, if you talk to enough people, if you collect enough points, Shepard will somehow manage to come through. There is light at the end of the tunnel. With the current ending there is no light, no hope, not satisfaction that those who Shepard leaves behind will face anything but a horrible death. The turians and quarians will starve to death stranded on Earth, as will Garrus and Tali. The krogan and rachni (if they are cured/alive in game) will over populate Earth which probably is suffering in resources from the war. The crew who were on the Normandy might manage to live for a time. But with no way off that planet and only the resources on the Normandy they will face death by disease, wild life, etc. The implications of this ending are incredibly unpleasant. And it doesn’t seem like anything you do will make it better in the least. Sure you have the minor changes of it the Earth is destroyed, devastated, or left as it was. But this ending would seem to fit more as the very bad ending, if you completely fail at playing this game. The equivalent of Shepard and all the crew dying at the end of ME2. This ending has pretty much robbed my desire to do another playthrough. Or a playthrough on any of my other characters. Which is saying a lot. As much as I loved what I seen, it all seems pointless when I think about the fate I face in the end. I’m with a lot of people in the hopes that the ending is a hallucination, a dream, or indoctrination. Which is really bad when you think about it, I hate the ending so much that I don’t want it to be real at all.

Plot holes: While a few can be found in the main game, such as Samara tells Shepard that there are only 3 Ardat-Yakshi in the galaxy, her daughters Falere, Rila, and Morinth in ME2. ME3 implies that there are many more in the Monastery. But whatever, I can let that slide. It’s the ending that drops almost nothing but plot holes. Where did your squad mates go when Hammer is running to the beam? How did they suddenly teleport to the Normandy? When the mass relays all explode, shouldn’t Earth and any system near them also be destroyed like the Balak system? This is something that is even touched on in the beginning of the game. Did the entire Normandy crew turn coward and jump through Sol’s relay BEFORE Shepard even made the color choice? If they didn’t jump through the relay then what planet are they on? There are no planets within FTL distance. And please for the love of God, don’t say the blast chasing them was a worm hole or something like that. I think that would be an even worse fate then being stranded on a planet that someone might be able to reach by way of FTL.

The mistreating of ME2 characters/romances: While Thane’s interaction with my Shepards who did not romance is acceptable, what little there is, is unacceptable for Femshep’s who romanced him. There is an extremely awkward make out scene in the middle of a hospital waiting room and a handful of times he will refer to Shepard as Siha and that are it. Loyal Thanemancers can sum up their entire romance with Thane into about 10 minutes. There is no Paramour achievement, no longing look at Thane’s picture as there was with Tali, nor does anyone give their condolences for losing her lover. In fact Shepard seems more concerned with the wellbeing of the Vimire Survivor. Which is again fine for a friend-zone Thane but not for a romance.

And Jacob, really? Really? I understand he isn’t the most popular character but there are people who romanced him and they do not deserve that. I don’t even know what to say about this level of character assassination. Apparently, I was actually spoiled about this when the script leaked. I honestly thought it was a fake troll spoiler. Some friends and I had even joked about how out of character it was for Jacob, that he would find someone else while Shepard was alive and have an intimate relationship that results in a child.

There is no achievement for staying with your ME2 romance, not romance scene, and at very best a handful of conversations. This is kind of the same thing that Virmire survivor romances and Liaramances faced in ME2 only with no hope of a third game. Why couldn’t there have been at least a romance scene and the ability to visit them for more dialogue, such as visiting the Virmire survivor in the hospital?

Mostly Nitpicking.

Femshep romances:
If Kaidan is dead in the playthrough and Shepard did not romance Garrus in ME2. She is SOL for any straight romances. While I have nothing fundamentally wrong with this, it doesn’t seem fair when Manshep has Diana Allers, ‘new’ Liara romances, ‘new’ Ashley/Kaidan, or Cortez and Femshep has Samantha Traynor, Allers, or Liara, if Kaidan is dead.

Auto dialogue and dialogue choices:  I miss the neutral dialogue. While I’m sure stats show that most people pick either top or bottom options. They were always a nice alternative. Also there is simply way to much auto dialogue. Though it does help conversations flow smoother, it almost destroys the role playing value. It felt like I wasn’t playing the RPG setting of the game at all. 

Missing NPCs: Whatever happened to Toombs, Talitha, Finch, Major Kyle, the serial killer from Jack’s recruitment mission, and many others? There seem to be a lot of people you meet throughout the other games who seem at least semi important who just disappear.

The Mission Journal: is confusing. There is nothing letting you know if you have collected random artifact for random NPC. The only way you know you found it is if you have an outstanding memory or run through every inch of the Citadel trying to find the NPC who want blah blah from planet blank. I think half my playthrough was spent trekking through the Citadel over and over again. And the scanning, you are either the luckiest bastard in the world to happen to find which planet has random artifact is on or you have to have the game guide. Scanning is very unforgiving, you scan most systems only twice and then the Reapers are after you.

#2612
MetalCargo999

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1.  There was no real payoff to the ending.  They seemed to be too similar and, even worse, linear, when considering that this should be the culmination of a player’s decisions throughout the game and even the entire series.
 
2.  The ending is not fleshed out.  As it stands, I feel like I was forced to think about the ending because the writer intentionally left out bits of the story.  I didn’t want to think about the ending.  I had to.  I recognized and resisted the manipulation of the writer which I, as a player, should be submissive to.  In this case, considering specifically the story of Mass Effect, this just feels like a writing trick more than anything else, and doesn’t fit the narrative because the mystery that exists in this universe should not exist unnecessarily or arbitrarily by removing bits of the story just because it’s the ending.
 
3.  Shepard, the longstanding avatar of the player, becomes the avatar of the author.  This transition is very abrupt, and even conversation options are removed.
 
4.  More options.  I’m not ashamed to say that I wanted a happy ending.  Rainbows and ponies are acceptable!  And if Shepard must die, where is the payoff?  I just feel that choosing between a happy and sad ending is a part of this form of story telling.  I wasn’t forced to see half my squad get killed in Mass Effect 2, but I could let it happen if I wanted to.  In Mass Effect 1, I could do all kinds of cool things like save the council, or make Saren use his last bit of willpower to kill himself.  Quitting while you’re ahead is not cool.
 
5.  Starchild.  I know.  It’s too late.  Why do reapers need keepers again with an all powerful AI on the Citadel?
 
6.  What on Earth was Joker fleeing from?  If it’s the mass relay, then did Sol and all other systems with a relay go super nova?  If it’s the crucible, then why did the soldiers survive the blast but joker’s ship couldn’t?  And if his ship couldn’t, then did the entire fleet surrounding Earth also crash land because of the crucible?
 
7.  While indoctrination theory is kinda cool, I really do want to be surprised.  Just not letdown.
 
8.  I think the reason I’m so disappointed is because I feel jipped.  I fell for it.  Your marketing campaign.  But I can use my imagination to make up an ending to Mass Effect without [/i]giving you $80.  Flesh out the ending.  If you want, add new possibilities (I know that this is unlikely).  And last, but certainly not least, I, as a fan, love you BioWare, through thick and through thin.  Just don't expect me to impulse buy your products anymore.     

#2613
dannerc

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My
thoughts/ideas on a better ME3 ending:

I’m not
going to go into details about what I think the crucible should be or what it
would do when activated. Personally I support the indoctrination theory as it,
in my opinion, makes sense and would work as a super-awesome twist. Anyhow I
want an option where shepard regains control and resists the indoctrination,
along with an option that destroys only the reapers (a “happy ending if you may”).
Maybe through a chain reaction that goes through the relays and sends out a
massive reaper-killing ray, or maybe even shoot laser out of the crucible only
killing the reapers in the Sol system. Either way, the crucible remains a hope.


I like the
ending to be similar to the one in ME1, where you get parallel cutscenes of the
action that happens all around (in space over earth as well as on earth), while
Shepard reaches his/her goal. Then you could see some of your choices come to
fruit (for bad or for worse). What happens to the rachni, krogan, turian,
quarian, geth, living squadmates etc… Make the end as ambitious as the whole
trilogy!!

SO, at the
citadel Shepard has lost a lot of blood, yet has somehow managed to activate
the crucible. I’m disregarding the white space lift as a
hallucination/indoctrination (how could shepard even breathe up there!?). So he
lies on the floor next to the control panel where Anderson and TIM died, and
you see him looking out on the battle outside, his vision clouded as he passes
out/dies. He wakes up in limbo. It could look similar to his dream, or it could
be related to his background/childhood (maybe he gets greeted by his parents or
dead squadmates). Maybe even have something clichéd as “Follow the light”. Then
suddenly you see bright flashes along with a pumping sound, and you drift out
of limbo to see your LI (or a squadmate if your LI is dead) standing over you,
shouting your name. Somehow your LI has followed you up through the beam,
defying everything for love (oh, the courage!), and revived you using medigel or
something like it. The LI holds shepard and they embrace each other before help
arrives.

If shepard
would have died instead, it could have been the same, only that Shepard follows
the light in limbo, and your LI finds shepards body. Afterwards there could be
cutscenes showing shepards/squadmates funerals, the aftermath of the war on
earth, what happens to squad after, etc… I could go on forever to describe a
more worthy ending than the one we have now.

As it is
now ME3 does not have a worthy ending of the massive adventurous heroic trilogy
we have grown to love. For example, imagine if LOTR would end in a similar ambiguous
way. Frodo would give in to the ring and flee or he would use the power of the
ring to enslave Middle-earth and become a new Sauron. Then their entire
journey, although epic beyond proportions, would have been for naught and Peter
Jackson would have been flayed alive by an army of fans. I find it hard to
believe how Bioware could think people would accept this ending. Why have a
10-15 min ending to a 150-200 hour long trilogy that introduces more questions
than it answers? This type of ending would have worked for maybe the first
game, as people would expect there would be follow-up games. However, we have
always been told that ME3 would be Shepard’s last journey. Whether that is true
or not is irrelevant – it builds expectations.

Why have a
short ending to the greatest game trilogy ever? Look at LOTR again. It has
maybe 4 endings which conclude all the different story arcs beautifully,
leaving the viewers satisfied and content. I wouldn’t mind if ME3 had a long
ending with an epilogue. Why not even a player-controlled epilogue, where you
have all these different story arcs concluded. I’m not asking for answers to
everything in the galaxy (such as who created the galactic extinction cycle –
totally irrelevant), but a worthy conclusion.  

In short,
make an ending that is as rewarding and ambitious as the whole trilogy. Not
just 10 mins of space magic and lack of choices (there’s only one choice
disguised as three in my opinion), going the easy way with a cliffhanger. Look
at LOTR again, that ending is full of closure!

Let’s hope Bioware goes into
history – not as the gaming company who angered the majority of their fanbase
by ending their most beloved trilogy in a half-assed way - but as the first
gaming company who asked the fanbase to finish the trilogy for them. I believe
in you Bioware! :wizard:

#2614
Shep4life

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The way i see things:

There is nothing wrong with the game itself, I ABSOLUTELY LOVE IT, its beautiful, emotional, packed full of action and exciting to the brim. And then we all get to the final part and i am talking about the part where sheppard get hit by the Harbringers Lazer, and it feels like the the game i knew for 5 years just got turned off:

Massive plot holes are screaming obvious (not gonna list them all since they are all already relisted above, some of the big ones are destruction of mass relays = Destruction of galaxy, how did elusive man get to the citadel? not to mention the whole god child deal and etc) and the entire last 10 minutes of the game feel somehow out of place like its not part of Mass effect at all.

Here are a few things i think i am missing

1) the epic harbringer sheppard showdown harbringer was a key figure in ME2 and shep was always like "Harbringer is coming!"
2)Sheppard proving that no matter how imperfect humans are its the imperfectness and the aptitude for unity that makes us unique factor is missing.
3) An ending thats actually dependant on the combined gameplay of all the Trillogy
The Sheppard effect on the galaxy (krogan homeworld experiencing cultural renisaunce or falling to extiction!! What happens to the Rachni, council, normandy crew.
4) Significance of final choices: sheppard dies/lives-dies/destroyes reapers-lives/destroyes reapers Tree banching sort of thing i am sure some one else has a better explanation of this one
Actual closure: I want to see my asari/human/quarian babies with the equivalent significant other on rannoch, thessia, or earth! With or without shep depending on my carrier choices

Thats all i can think of for now

AND INDOCTORNATION THEORY OH MY GOD IS A GOOD IDEA
Edit:
I mean it totally makes sense shep has been around more reapers and reaper tech than anyone in entire ME universe and it is stated that after being brought back by cerberus, that his brain is still 100% organic and its still 100% him. I was actually thinking about why sheppard has been imune to indoctornation or hasnt felt anything to that effect before ME3 came out and it seems that it would be only logical that sooner or later reapers would attack his mind.

Modifié par Shep4life, 18 mars 2012 - 08:44 .


#2615
Surgeon_Sniper

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 Wow a lot of good responses.

I would also have to suggest at least adding to the endgame experience as it does not coincide with the rest of the Mass Effect story to date (no matter how you play it.) I was really looking forward to multiple playthroughs to see different endings unfold but all I really have to do is watch youtube for 2 minutes to see them all-- which is sad. I know getting there is most of the fun but to end a monster epic trilogy with such an overall empty and rushed experience is rough. 

A specific main problem I have is the Joker/Normandy scene as the ship gets damaged (not sure how considering all the other ships in the armada weren't crash landing) and crashes on mysterious planet X. This was so out of place its laughable. Nothing was explained here as to why Joker was running and how everyone got onto the Normandy instantaneously before the whole Godchild-Shephard talk. 

I really appreciate any genuine effort to help. 

#2616
saracen16

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I like the current ending the way it is. I like it with the ambiguity and metaphors that allow you to question your entire experience based on the choices you made.

If any changes should be made, it should be optional DLC.

Modifié par saracen16, 18 mars 2012 - 08:53 .


#2617
TF_FTW

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Ok
Bioware, I know this will hurt, but I as a long time fan, feel betrayed.

However, I did not give up on you yet.

For me, Mass Effect 3 was supposed to PERFECT! It
supposed to shatter Skyrim figures. It supposed to fulfill most of my questions
regarding ME Universe. 

Catalyst : Should have been some old Prothean
stuff that only Shepard can access it.  Some artifact passed from cycle to
cycle. 
- CHILD as the Catalyst : doesn't make any sense. The Child tells you he is
the Catalyst and that means he knows about the Crucible, yet in all those
cycles from when the Crucible plans started to be formed, he didn't manage to
stop them. This doesn't make sense, since he knew from the cycle start what
organic life will flourish. Basically he knows every planet where the organic
life in this cycle is present. Why not destroy the planets then? So no one can
find anything about Crucible ever.
Ending and Arrival DLC: if we think about this 2, then EARTH is destroyed along
with almost all fleets from the galaxy, basically Reapers win . Not to mention,
Citadel explosion, and from my ME1 play through Citadel being the biggest Mass Relay.....
So again SOL system dead, before sun going RED GIANT  :)
Blue Ending : This is the only Ending that HOLDS some in it for me
(I am PARAGON 100% ) ! Why ? Basically Shepard is the new Raven . I can go
along with this.  The only difference was that in KOTOR Raven was the
Negative character, the EVIL before being turned to the Good side. So in
conclusion, Shepard has to turn to the DARK side in order to save the GALXY .
YES I can go with that...... MASS RELAYS destroyed ... no problem reapears will
rebuild them, since they were the ones that create them. For me was the only
viable option. Any other ending would kill some of my friends.
Green Ending :  Chosen this one at first, and this should have been
the GOOD ENDING! Considering that I just managed to help Quarians and Geth get
along, and help each other, and before that EDI and Joker, and before that LEGION........
  If you guys just think about this a little bit better as in : FREE
WILL ! Everyone will have the right to choose if he wants  to be upgrade
with synthetics or not ..... Also that tree really didn't needed a circuit
board on his leafs. Here the art designer blew it. That is why peoples are
outraged .... Seeing your skin transformed to circuit board .... CHILD/CATALYST
beliefs that his "solution" is needed in order to prevent synthetic
life get over organic life ... and that means, that only advanced species where
facing that danger. Why oh why turn a TREE into a circuit board ? Whoever came
with the idea..... .. he basically didn't read the whole story or played the
game.  And yes here Mr. Hudson as project head should had said something
and think this over hard. 
- Red Ending: For me this is the BAD ending.
Killing Geth and all synthetics just so I Shepard can live on.... I knew from beginning
that I will have to sacrifice myself.
Happy Ending : I would had gladly fight  and kill every reaper in hand to hand combat!
That would be GLORIOUS!!!! I want to personally destroy the CATALYST ! Also shooting
TIM is not enough .. I want to  melee him  ... just like Kai Leng . (My 4 y. old daughter tough me that PINK is the color of Happiness: P) 
More answers  regarding my crew, what happens with them ....Where they go …etc “Retake OMEGA DLC” … I want that :) 
- MORE MASS EFFECT !: this is one of the reasons  INTERNET is bashing you  down ... we want more and more
and more.... and WE WANT IT NOW !!! 
- DAY-ONE DLC with a prothean in it....... really  its not like I couldn’t afford another 10 Euros for it ,
but when I preorder it from Origin as PC download, this  wasn't CLEAR ,and I mean the fact that it had a damn Prothean in it.  Should had been Free, that would avoid outrage aloth :)
- EA - BioWare :  me, the hardcore bioware fan and RPG, felt betrayed  when that happen. I understood why ... But man ... I say that 30% from all the bashing that Bioware is getting now is just because this 2 letters :  "EA" .
 ..... Then you have another 30% from the DA:2 fiasco ... Throw in some SWTOR  ... Either way you would had get bashed on INTERNET even with the  HAPPY ENDING ...

·  FIXING THINGS : it is imperative to make the fans HAPPY  by releasing a new ending, an ending that also answers to most questions related to the trilogy.  But I bet you can regains sympathies and I mean allot by letting everything as it is and releasing something else, something that will prove once and for all that Bioware didn't change a bit after EA  merge or acquisition. I am talking about ME Creation KIT ! And I mean really open up ME to support mods . I understand that this was not possible up to this point since ME was a trilogy , but the story ended. Release the tools and let the fans mod ME as they like . This will regain all the lost love in couple of weeks, also it will boost your Sales BIG TIME ! If you don't believe me look at Skyrim.... of course PC gaming is DEAD !  And at this moment ME franchise has players that invested in one play through at least 80 hours in it. Think about how much more time they will spend with it if you give them mods, aka keep the game ALIVE until your next release, keep the focus on you , have more revenue from DLC's, in short sell more . Until ME 3 came I was playing Skyrim. Once I finish my second ME3 run, I will be back playing Skyrim. Why?  because with mods you have a new game, a new experience to enjoy.  What else did i bought from Bethesda after i played Skyrim ? basically all Bethesda ever realeased on the Steam ... why ?  To support them for the great work they have done so far and to show the rest of the insdustry that PC Gaming is  still bring revenues.

And now to close it and use your own story: 

Learn from others, exactly like Shepard learn from Eden Prime Beacon, and get prepare for survival, because at this moment, the Reapers (the INTERNETZZZZ :P)  are coming for you BIOWARE !  
Good luck and give us MORE MASS EFFECT !

Modifié par TF_FTW, 18 mars 2012 - 09:04 .


#2618
recentio

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What if we encountered the Citadel's AI (Catalyst) somewhere earlier in the game to introduce it's existence? It wouldn't have to look like the kid yet, per se... Shepard's mid/late-game attempt to investigate/wake the AI it might come across as mysterious or malevolent and ultimately fail (since it's too soon for her to succeed).

I'd like the chance to argue against the Catalyst's ideas at the end, to understand what happens to everyone I care about afterwards and why, and to have one additional ending where Shepard might live to see her crew and LI again.

Thanks for listening. I hope any changes will make ME3 an even better game than it is. An amazing game deserves an amazing ending. :)

Modifié par recentio, 18 mars 2012 - 09:01 .


#2619
nullobject

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Suggestions? Since you are asking, I'll give some, but I think you are not very well placed to resolve this, really.

I don't see how you can fix the failings of the Starchild sequence and it's backstory without trashing it completely, but I can't see you doing it as it would be pretty embarrassing. If you were prepared to drop it, it would be great. An ending that explained LESS than the Starchild ending would be better, as at least it wouldn't be committed to the silly motivation for the Reapers that was given. They were better as something "beyond your comprehension", than as the enactors of the Xzibit strategy. If just after Shepard pressed the button on the Crucible, instead of the elevator to Starchild we had cut straight to the Crucible firing and red space magic wiping out the reapers and everything else synthetic, with something conveying the understanding that this ended the reaper cycle forever, I would have had no complaints. No final choice, little explanation and no plot holes is better than 3 final choices, lore-breaking explanation, and swiss cheese.

I guess you could trash the Starchild by seriously going with the "Indoctrination Theory", but this would be even more embarrassing - "Bioware adopts desperate fan wish-fulfillment fantasy as canon"? At least the popularity of the Indoctrination theory is evidence that a large subset of your fans have such great faith in your ability to deliver what they want that they'd prefer to believe you are engaging in an elaborate deception than to believe that you just made something they didn't like.

As far as realistic scenarios go, you could:

Address the contradictions with the first 2 games 
  • If you can actually explain how a Starchild, living  in the Citadel, with those powers and that motivation, does not contradict the events and dialogue of ME1 regarding the Citadel and the Reapers, then please include this explanation. 
  • Some nods in the direction of the other Reaper motivation hints that were left hanging from ME2 would also be good - what happened to dark energy? why did Harbinger in ME2 care so much about human genetic diversity? what is the benefit and mechanism of incorporating harvested races into reapers?
Close the plot holes within ME3 
  • Explain why I shouldn't interpret the cutscene of the Normandy fleeing as a sudden burst of cowardice on Joker's part, given the battle was clearly still underway outside the Crucible just before Shepard triggers the space magic.
  • Explain how crew members who were all on Earth for the final assault somehow ended up on the Normandy (and explain why that wasn't dereliction of duty on their part, too).
  • Explain why a Starchild with the motivations given just happened to have an Endingtron 3000 with those 3 choices programmed in standing by, and if there was a reason, why didn't he just use it to end the cycle via synthesis after he finished building it? Or why didn't he use the "destroy" option to pre-emptively disable the advanced races' tech before reapers arrived each cycle, simplifying their job greatly? (reapers could hang safely off in dark space while the red space magic did it's work)
  • Explain how Shepard entering the center beam can just instantaneously convert all life in the galaxy into Computronium while leaving everything in the same place and form - as it appears Joker and crew are somehow converted into Computronium in-place on the Normandy when overtaken by the green space magic. (Though I guess if the Gilligan's Planet scene hadn't been included in the other two endings, it would make most sense to interpret it as all happening in a simulation after the Normandy crew were uploaded)
Wrap up ME3 threads left hanging
  • Just add some cutscenes before or during the spire run showing the contribution to the final fight of some of the groups collected along the way. This serves to  personalize the ending based on your choices. Just simple 5 second cameos of Kirrahe (or not), Jack and her "kids" (or not), Wrex or Wreav (or both), Aralakh company (or not), etc. Make two of each - one where they definitely die, one where they are hard pressed but might survive, and factor Effective Military Strength or plot decisions into which you get. Then you would have an epic final assault that feels like a satisfying conclusion to all the politics and recruitment leading up to it.
And please...
  • ...do not succumb to fan pressure to provide a happily-ever-after scene with their Love Interest. 


Modifié par nullobject, 18 mars 2012 - 08:58 .


#2620
Teddie Sage

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Just a tiny suggestion: the Journal needs to be fixed and more detailed, because it's a lot confusing to know what to do or where you have to go once you get side quests.

Also, for Jacob Taylor romancers, please let them have their ME3 romance with him. I heard that he ditches female Shepards and gets married with another woman while Shepard is at her trial. True or not, I guess this was a glitch...

As for the Mass relays being destroyed, I think it would be a good idea if you're planning to make future games to build a new way to travel faster in the universe. You're BioWare, you can do everything. It's Science-Fiction, anyway. Comdemning all those races to die on planet Earth is just sad.

FTL devices are good for ships, but I don't think it's good enough for them to reach their homeworlds safely and faster than the Mass relays. It would be good to replace the Mass relays with something else.

And please...

...do not succumb to fan pressure to provide a happily-ever-after scene with their Love Interest.

[/list]Do not talk for me. I want that ending to happen. Also, this would be OPTIONAL. Don't want it? Don't do it.

Modifié par Teddie Sage, 18 mars 2012 - 09:13 .


#2621
colateral

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If the Indoctrination theory is incorrect then I highly suggest that someone at bioware take a look at this.

https://docs.google....&sle=true&pli=1

If the endings we were given truly were the "real" endings then these issues need to be addressed in any attempt at fixing the end.

#2622
MikeVentris

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I want to immediately apologize for my bad English, I'm from Russia. But I also want to tell you that I would like to change in ending of ME3.

1) First of all, it's consequences of our decisions. Yea, we have many consequences in medle of game, but closer to the end (and after) we can't see any consequences. Yes, we helped Tali, yes, we helped Wrex. And so what? Why are we gathered strength, united the galaxy? To have more colors in end? To save (or not) the Earth? Oh, players would not care about Earth! They care about CHARACTERS. And the future of the galaxy. Why do we need the Earth, if we are dead, and our friends and love somewhere very far away?


2) Second. The motives of Reapers. We "pathetic little people", we can not understand their motives. If you try to explain them to us, they will not look for us like something powerful and great. Because there is no human understandable reasons for the destruction of all life. They have a different logic, not human. Just leave it behind the scenes. THIS is exactly (and only) "we do not need to know."


3) Many logical inconsistencies in end. Why did Shep not ask questions? Why did he not thought about, not looking for other options? Honestly, have brought so many victims that I would rather just die. Fight to the last. Leave our legacy. But to keep the relay. And give a chance to the next cycle. Maybe they can win? It's better than what we received as a result.

Besides, why the Earth in the final video are not where it should be, but somewhere on the edge of the galaxy?

I love Mass Effect for what it is science fiction. SCIENCE. You spend so much time writing codex. So realistically describe the principle of work of the various devices. Associate all of this with real existing theories. But the feeling that in the end you forget it.


4) Battle. We collected the fleet, to give the final battle. Everyone thought that Сrusable - a weapon. And let as a result it was not so, but the final battle should be. This is our cycle last chance. The victory or destruction. Nobody would have given the command to retreat, because retreat - a guaranteed death. Because there is no other hope. You tried to convince us of this throughout the game. But we do not see the battle. We only see the Normandy. Which, apparently, has retreat. But why? How Joker could throw his captain, friend? He would not do that, even if he had been ordered.



I want to say that this video shows the best of my thoughts:


#2623
Cyansomnia

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Teddie Sage wrote...

And please...

...do not succumb to fan pressure to provide a happily-ever-after scene with their Love Interest.

[/list]
Do not talk for me. I want that ending to happen. Also, this would be OPTIONAL. Don't want it? Don't do it.


Same goes for me.  Thank you.

Modifié par Aislinn Trista, 18 mars 2012 - 09:19 .


#2624
meonlyred

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Teddie Sage wrote...

And please...

...do not succumb to fan pressure to provide a happily-ever-after scene with their Love Interest.

[/list]Do not talk for me. I want that ending to happen. Also, this would be OPTIONAL. Don't want it? Don't do it.

Exactly, thank you! Not all of us have a morbid sense of the right way to end a character relationships. Mass Effect is about choice. Let us have choice. Make it so your love interest will never see Shepard again, meanwhile mine will grow old and grey with those she loves.

#2625
thedistortedchild

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I want to see the outcomes of my choices, I want an epilogue. I want the crew to survive and my shep to be with them.
Real life is depressing enough, I'd like my escapism to be less so.