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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2701
royceclemens

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-MIND THE TETHERCAT PRINCIPLE.
Simply stated, the last thing you see a character doing is what they'll be doing forever in the mind of the viewer (or reader, player, whatever). By giving us a choice in what we can do, who we can buddy up with and who we can fall in love with over the course of three games (two and ninety-eight one-hundredths of which were truly outstanding, by the way), you are essentially asking us to pour parts of ourselves into our Shepards. A moving chestplate, tons of aliens slowly starving to death in Earth's orbit and the stalwart crew of the Normandy marooned on a planet that will soon be rife with starvation and inbreeding just isn't going to cut it. I know you guys apparently like your speculation, but in indulging in such, you've screwed with the emotions you asked us to invest for an optimal experience. Be definitive.

-CHOICE MATTERS
Picking between (as a youtube video so aptly described it) suicide, suicide and suicide is choice in name only. Some of the furor may have been averted had these endings not been ninety-five percent the same. Furthermore, resolving plots that have been smoldering since the three hour mark of the first game as a means to an end with the defense of Earth just feels hollow.

-GALACTIC READINESS
Can we bump that bad boy up to sixty percent, please? Because as it stands, the optimal Deep Breath ending is only attainable for someone who hasn't touched multiplayer in theory only. In fact, it's only theoretically possible in one particular kind of playthrough of all three games, making the choices we made--you guessed it!--even more meaningless, enforcing true linearity. A little more breathing room to accommodate a wider variety of playing styles would be just ducky.

-WHERE MY SHORTY AT?
A healthy portion of the fanbase grew awfully attached to those ME2 LIs. A couple more emails and maybe a vidcom conversation here and there throughout the course of the main game would have been deeply appreciated.

-I WANT A HAPPILY EVER AFTER BECAUSE I EARNED IT
Well... I did. A couple of my Shepards have suffered enough. Don't try to hammer the theme of sacrifice at the end when we've seen a boatload of sacrifice throughout the rest of the game. Legion, Thane and (most likely) Mordin are dead. Millions dead on Earth. Millions dead on Palaven. BILLIONS dead on Thessia. Various offscreen planets wiped out. Some of us have sacrificed enough, and are willing to work hard enough, to get an all-or-nothing ending.

-I WANT A DOOMIER AND GLOOMIER ENDING BECAUSE I EARNED IT
I'm not going to lie, some of my Shepards deserve this one too. One of the more galling things about the endings (lack of variety and complete disconnect from the rest of the game not withstanding) in my mind at least, is that they are perfectly workable middle options. Without contrasting options on either side to lend them nuance, they all just feel the same. It's not a matter or "Happily Ever After" or even a matter of "Doom and Gloom," it's a matter of "All or Nothing."

And now, while I'm here, I'll give a little praise, just to show I'm not a hard-hearted guy and it ain't all nuts-and-bolts.

Sylvia (pardon me while I look up the proper spelling of her last name) Feketekuty. If I'm not mistaken, she's the one who wrote the Liara romance? Damn fine work, and I'm not even a Liara fan. Buy her a bottle of whatever she drinks.

Thanks for asking, and in the vain hope this reaches any higher ups, I bear you no ill will as people. I hope this pans out for all of us.

#2702
jaystarN7

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I dont want the ending changed i want the real ending to take place right after the "original ending" i dont think it was intended to be the real ending to begin with. I think the ending we see in the game is Harbinger and the reapers indoctranating shepard. The real ending should take place right after shepard breaths on earth and it should be in a free dlc.
heres my list of things i would like to see.
1. i want to see the final battle not just from space and the fleets ive gathered but i want to see the battles on the ground and i want it to be more personal. for example if you got the krogan as a war asset i wanna see those bad asses fighting down on earth riding the Kaklisaurs you can get by scanning a planet and if you didnt do it then it  has an effect on the battle. I wanna see Rex and Grunt fighting not just some Krogan youve never seen. and if there both dead then you obviously dont get to see them. Basically i just want the ending to reflect the choices youve made which has always been a key factor to the mass effect series.
2. I love this whole indoctranation theory. if the ending was done like this on purpose and you guys were planning this the whole time your friging brilliant. Im on my second playthrough now and it makes alot of sense now. just from the little things like james saying hes hearing a buzzing to the child on earth and nobody helping him up on to the shuttle.
3. I dont mind the relays being destroyed, they are reaper tec after all. i totally expect to have a bittersweet ending which is fine with me.
4. i wanna see what happens to the galaxy after the battle like who survived and what fleets were destroyed and which ones werent totally destroyed based on the war assets you recieved. i wanna see what happened with the krogan after the genophage is cured or if you didnt cure it what that outcome was. the same thing with the geth and quarians.
5. theres more i could go into but basically what im saying is that i want to see how my choices throughout Mass Effect 3 effected the battle and the galaxy in a whole. Choice and the outcome has always been a huge thing in the mass effect series and its why i love the games so much i just want Mass 3 to have that same thing that makes the other games so great. Choice. Effect.

#2703
hyperforce99

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ed87 wrote...

They could fix the visual bugs in character animation, and some combat bugs that annoyed me at times. But seeing as overall the game is amazing until the ending, i think we all know what the most important change would be...

The only question is, should they re-invent the ending and damn the old one into the pages of history? Stick to their guns and 'artistic expression' by providing fans with a band-aid solution? Or do they adopt the indoctrination theory as a loop-hole out of this mess?


True,
In comparison of these options:

1. re-inventing the entire ending by ret-conning the old one is going to be very expensive. While it does allow the creation of a clean slate, it will also make any DLC far more expensive which could impact the actual quality of the final mission. It is also not a clean transition, continuity will be lost and Bioware will lose some of its reputation as a great story teller.

2. Sticking to their guns and keeping the 'artistic expression' leaves them with a whole lot of plotholes to fix up and will not earn them any favors with their fans. If Mass Effect is anything, its well crafted, patching up the real ending and telling us it is the reality will lower the overall quality of the game and make the franchise worth less. 
There are even instances where your squadmates are dead on the ground after the beam hits, while they are walking out of the normandy in the ending cutscene. While this option is potentially the cheapest option, it will not help much with pleasing their fanbase, or non-ending related DLC sales.

3. The indoctrination theory allows for a clean slate with the potential for some very interesting mechanics and effects in the final ending. What if you go into the final battle on the citadel in an indoctrinated state? What if you fought off the indoctrination? Nearly no previous work will have to be ret-conned, it can all still be part of the story.
Will they need to create a new final fight, sequence, cutscenes, yes. And it will cost money to make this. But in return it would allow bioware to reach a level of Meta gaming no other company has ever reached before.

The element of indoctrination in shepard allows for a whole range of endings ranging from total destruction to a perfect happily ever after ending. People that wish a sour-sweet ending can be pleased, people that wish a epic tale can be pleased.
It would please Biowares fans across he board and create a whole new reason to replay all the games in the franschise. EA could monotise on it with future DLC, packs like the battlechest and all other sorts of mechandise.

4. Bioware could do nothing. But after they have promised to listen to their fanbase it will be the worst option for them and their reputation.
To quote ATGHUNTER: 

'' One of the greatest lessons of PR is don’t offer to negotiate, unless you mean it. Doing so and ultimately being outed is called “Brokering Solutions but Delivering Stonewalls”. Not to be melodramatic, when I did this work, we called it something else… 
Sudden Death ''

-----------------------------

To me its obvious that the third option, The indoctrination Theory is the best possible solution.
While some people would want to see a completely re-invented ending. But re-inventing the endings makes Bioware look bad even if they deliver an ending that satisfied everyone. 
While if they go for the indoctrination ending and provide us with high quality game ending content they could say: We indoctrinated you all along, this was all part of our master plan."
They would create a situtation where a large amount of (bad) publicity can be redirected to a massive amount of good publicity.

Would Free ending DLC be prefered, obviously.
But will people accept paying for it (if it is high enough quality), they probably will.
Though this last approach could hurt them in the long run as people will remember them for having to pay for an actual game ending.
To me it seems like the Hammerhead DLC approach for ME2 will pay for them much more in the long run:
Provide everyone with quality free content, then use the momentum you gained with that to sell people more DLC.

If the Indoctrination theory is indeed part of a Bioware / EA masterplan or if its something they will capitalise on to save themselves from fan-rage I do not know.
If its the later than that means any well crafted ending DLC is still months away, but it could certainly be worth it.

Hyperforce
Signing off

Modifié par hyperforce99, 18 mars 2012 - 01:01 .


#2704
Beef Swellings

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Aweus wrote...

I'm sorry, but why not a choice where Shepard lives with it's LI ?

Seriously...It's a RPG, not a movie.

This. I give my full support for those who liked the ending. And I dont want in any way to deprive them from this experience. But I just dont understand why would someone protest against giving some alternative choices and endings. Something that would not affect them in any way. This just sounds so selfish.


I agree, there should be more endings. An RPG with a greater number of ways for you to affect the story will always please the active audience. I'm just saying Bioware wouldn't and also COULDN'T shift their game development plan to accomoddate all the extra work more, and increasingly varied endings would require to create. If you understand game development, you'd know that they can't simply shift all those resources just to please a few fans. Cost-effectiveness in action, they're a business after all. I doubt Bioware would release the "actual" endings as DLC, meaning it was never planned, meaning there's no one available at Bioware to make it.

The best possible scenario, sadly, is the most unlikely. So don't expect so much is what I'm saying.

#2705
Xerkysz

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This.

http://social.biowar...8422/1#10179025

#2706
SebbeT

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 Yeah, err.. Fix the ending and all that ! 

But also, could you perhaps make the standard Shepards a bit more diverse (?) because I as a fan cannot bring myself to use one of them since it feels like it's not worth it, I feel that there is a real need and the choices I made during the last two were too important to leave behind. 

#2707
tybbiesniffer

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My primary problem with the ME3 is the total lack of a true conclusion. ME1 and ME 2 both had more conclusive endings than ME3. In the prior games, we knew who was dead, who was alive, and the general state of the galaxy. In the apparent culmination of the story, we're left with more questions than answers.

I may not like the "star-child" ending but I can accept that as a creative choice. Making a choice not to provide a real conclusion to the story, however, is not "creative". It is lazy and pretentious. I don't want a new ending, I just want the story finished. It's a truly magnificent game, and franchise, that just needs resolution. The vast majority of the game contains, by far, the best writing I've ever seen in a video game. I expect well-written stories from Bioware but most of ME3 far surpassed my expectations.

The only other complaint I have (which I object to in any and all games) is that multi-player affects single-player in any way. Multi-player could have easily been introduced without having any affect on single-player; everyone else seems capable of doing it. This is far more insulting in a franchise that suddenly forces multi-player into the game on the third installment. Had this particular mechanic been in place for ME1, I would never have played it to begin with, Bioware or not.

#2708
Xenite

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The ending broke the cardinal rule that comes with Bioware games.... the player drives the story.

Mass effect is not like a movie or a book, with those I am paying to sit back and have someone tell me a story. When I buy a Bioware game I am paying to interact and drive the story forward with my choices.

Bioware has always shined when it comes to making the player feel he is part of the worlds they create. The main character is a reflection of you in many ways through the choices to make during the game. Why they decided this very un-Bioware ending was a good idea, I doubt we will ever know for sure.

A mistake was made, it can be corrected. I just hope Bioware does right by the fan base.

#2709
SgtSweatySac

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I totally did not come up with this (just found it on the Take Back Mass Effect Facebook page), but thought it was awsome.

Apologies if it's already been posted.

 Posted Image

 Edit: NEVERMIND. Been posted a ton already. Bah, this is what I get for waking up and posting the first thing I see.

Modifié par SgtSweatySac, 18 mars 2012 - 01:15 .


#2710
MrFob

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Alright, if you guys need feedback, I am more than happy to oblige, given that ME3 is a terrific game right up until the last 5 minutes. Here are some points:

1. My biggest problem with the endings is that they don't really show you how things play out. In the end, they all hint at things but don't show them. Worst of all, In the frame of reference that we are looking at as players of the game, to the characters we care about, the choices don't really matter at all.
To state it cynically, all we get is a choice of a red, blue or green explosion.

2. The fact that the Mass Relay network is destroyed makes ALL previous events in the game (and in the predecessors ME1 and ME2) pointless. We explore and resolve (or at least interfere with) all these inter species relations only to see all of them isolated in the end. That way, these endings don't only have a negative impact on the future situation but also on the past. After ME2, I was eager to play again. Now that I just finished ME3, I ask myself "what is the point?" This proves how much you devs got me immersed and invested in the story of Mass Effect but it also proves how much damage these endings really do.

3. We don't see what happens to the characters. I admit, the moments in the command centre in London where we get to see our team and everyone else again are great but they are no conclusion. The battle is just ahead and everyone is still unsure of the future, they can't give us a valid outlook. This is something we need to see after victory is achieved. And what do we see? The ship and crew crash landed on some random world and the implication is that everyone just lived out their lives there? I am sorry but that is not satisfactory after 150 hours of an epic story (I usually hate the word "epic" but here it fits).

4. Speaking of that, the endings are not even customised to a point where they make sense in the story itself. One moment Liara, Garrus and I fight our way to the Beam in London and Joker is supposed to be fighting reapers in orbit or something. The next moment the Normandy is in FTL flight for some unknown reason, crash lands on a planet and - look at that - somehow, Liara and Garrus are on board? How the hell did that happen? It just feels rushed and sloppy in it's execution. You spent millions of dollars on the games story and cut scenes, why cut corners at the most important part?

5. A minor point but the fact that you still had to resort to the "3 switches" paradigm was a bit lame in terms of design. If you want to do that, at least distribute them a little like the first Deus Ex did.

In conclusion, since I just mentioned Deus Ex, they had no save game import, decisions and consequences or anything, nor did they make such a fuss about it but I think you guys should take a look at this game which is 11 years old and maybe take some inspiration from it in future projects.
I get that you wanted to have a "bitter-sweet" ending and I can respect that you didn't want to have a "perfect solution". However, I think you went a little over the top by not giving people at least some more degree of freedom on how much they could still achieve. Since all your endings are basically resulting in the same situation and since that situation is not very desirable (Normandy stranded and the galaxy pretty much screwed without relays), players will feel like for all their trouble, they didn't really achieve anything.
I mentioned Deus Ex because all the endings of that game are bleak as well but at least, the player can decide a path that - in their opinion - is the least bleak one. That is what gets people thinking and discussions started and that is something ME3 did not have.
Frankly, it wouldn't have taken that much more work or money to do that and I am sorry to say that the game for all its brilliance before is far worse for it's last 5-10 minutes.

Modifié par MrFob, 18 mars 2012 - 01:35 .


#2711
GizmoKodiak

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I would like the indoctrination theory proven followed by Shep waking up, shaking it off and then kicking ass and taking names. Maybe inter cut it with more of the final battle in general, other crew members fighting, sections in space, hell even controlling the Normandy for few moments as it weaves through the chaos to attack reapers would be awesome. Then finally ending with Shep VS. Harbinger, the ultimate showdown.

Multiple different endings of course, depending on your military strength as to how well the battle is going. Less strength, more allied destruction, more strength, reapers get damaged/destroyed.

Finally, a conclusion. An epilogue. What was it all for? Was it worth it? What was Sheps final impact on everyone and the galaxy. You know, the good stuff.

#2712
Balrog90

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Pretty much all of what SamFlagg
and MrFob said is spot on.



1) I would like to be able to achieve an option, or options, where the relays do
not explode and Shepherd lives.



2) I did not buy the Citadel AI's reasoning and the fact that the Geth and
Quarians were actively working together should have allowed you a paragon
dialog option to convince the AI, if your paragon status was high enough, to
recall the reapers and send them back to dark space. Perhaps forever or perhaps
for another 50,000 years when the Citadel AI would reassess the current state
of events and then decide if the Reapers returned or stayed away forever.



4) For those choosing Renegade perhaps an ending would be possible where you
let the Illusive Man take the fall for you. Since the AI controls The Reapers
and they control the Illusive Man have an option to release control of him and
let him atone for his actions by being the one to send them away and maybe like
be transported to a Reaper vessel, like Harbinger, and taken with them to Dark
Space.



These are just some suggestions. All I know is having the choice of 3 ways
of dying but the end results being the same really takes all the interactivity
out of it and makes ME1 and ME2 completely irrelevant. It would be nice to be
able to go meet up with Garrus at that bar in Rio with your love interest, if
you chose one. That would not change the legend he had become and it would
leave it open for more adventures down the road whether it be DLC or something
grander in scale.



 If you make it, well, we will continue to support it.

Modifié par Balrog90, 18 mars 2012 - 01:14 .


#2713
Poison_Berrie

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A few things not relating to the ending.

Journal:
The quest side of the journal was an absolute mess. Formating the quest so you know which cluster and system (and planet) to go and updating them when you find/do what you are supposed to should go a long way to making them more clear.
Perhaps separating the various missions. One for planet side missions (priority and related and N7) and one for scanning.

On the side missions. There was distinct lack of missions in which you went down to a planet. Little things like extracting a war asset, helping defend an evacuation zone or delaying Reaper/Cerberus forces so others can mount a defence/evacuate. These would have added a great deal of variety to the way most scanning missions end up now.
EDIT: Beside the main story mission and the occasional N7 (re-use MP map) mission all your missions involve only scanning

Modifié par Poison_Berrie, 18 mars 2012 - 01:09 .


#2714
CaptnZoricus

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The end of ME3 should have been nothing short of epic instead it was the ultimate letdown. I feel like a total chump buying a collectors edition.

I would like to have seen more of Harbinger, he played such a great role in ME2, and there was nothing from him at the end of the ME3. he was so obsessed with Shep in ME2 and to not have him there at the end was disappointing. The reapers seemed whole lot less intimidating when it became godchild and his robot pets.

I would have liked to have seen each character from the series with his/her own epic battle scene fighting it out with the reapers at the end. It should have been a static image or even a small clip. I would have absolutely loved seeing Joker firing the thanix from the normandy and ripping apart a reaper in the battle above earth. Just something that makes you jump up out of your chair and FISTPUMP!

In our conversation with the god child, he talks about the fight between organics and synthetics, yet we can prove his argument WRONG. There is no dialog option to say NONE OF THE ABOVE. Sheppard would not have done this, he was always the one proving things could get done in the face of insurmountable odds, and to have him stand there and be like... umm OK what ever you say. Its out of place and out of character.

Joker running away at the end? Seriously does not fit his character, and besides how do any members of the crew make it to the normandy just in time to outrun a mass relay explosion? There is no way Joker would ever have left shep's side. It's out of character and doesn't belong in the game.

At the end it was like everything you had done and gone through the previous 2.99 games meant absolutely nothing. That to me is the biggest issue with the end of this trilogy. To have the rug pulled out from under the player at the 10th hour really left a bad taste in my mouth. There should have been 16 DISTINCT endings based on all of your decisions in the previous games. Instead we get 3 different color explosions. Please make our shepard's choices mean something. I don't need a happy ending just a finality that makes a little bit of sense.

#2715
PeaceMack

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There are a lot of ways that the ending could be better. First and foremost, it shouldn't introduce new plot-holes right at the very end.

1. In my mind, the ending went downhill fast after the sequence with Anderson. The reaper-kid-star-child-VI, or whatever it is was absurd. The kid's statements were absurd, and Shepard was too passive. No, I don't agree with the "Indoctrination Theory". This was just an example of bad writing.

If they want to keep the god-kid, then introduce it long before the ending as some sort of flawed AI. Maybe it could be a "moon base EDI" that didn't get reformed to be a good person. It could be interesting to approach it from the perspective of an ancient AI whose creators were so fearful of synthetic life that they created this AI to protect them. But they kept it shackled or lobotomized so it was unable to evaluate the silliness of its own statements.

This would require at least one extra mission prior to the end, where you maybe explore one of the dead reapers now littering the galaxy and learn about some sort of centralized controlling mechanism. You'd learn more about the history of the Reapers' creators and so forth.

The ending paragon decision would be to free/unshackle the reaper-AI-god-kid and convince it to be good, or at least less evil. But somehow this process would kill Shepherd due to, "radioactive AI core/technobabble reason". (hello Fallout 3, Wrath of Kahn). This would mirror what Legion did with the geth. The result of the process would weaken the Reapers, and cause them to withdraw and reevaluate their decision making process.

The renegade decision would be to somehow kill the AI/blow up its controlling computers. This throws the Reapers into disarray/deactivates their shields and the combined fleets demolish the Reaper threat. Shepherd lives/has blue babies/whatever.

2. Completely cut the Deus Ex (Blue, Green, Red) ending. It really doesn't fit with the Mass Effect universe.

3. Make my decisions matter in a meaningful way. There are a ton of decisions from ME1-ME3. I would like to see them matter in the end.

3a. Let my decisions affect my crew so that I can see how they end up..for good or ill. I'm ok with tragedy as long as it's meaningful. (Legion, Thane)

4. I would love to see and somehow deploy the war assets that we acquired. I'd like to see the Grissom kids in action, the Elcor battle tanks, and Volus bombers. Seeing Krogan charge into battle riding Kalikosaur dinosaur things would be hilarious, and potentially really neat. I'm not sure if this would be better at the end or somehow if it were possible to deploy them from the galactic map to send them on missions prior to the ending. But, either way it would be nice to see the assets in use and have an impact.

Modifié par PeaceMack, 18 mars 2012 - 01:13 .


#2716
Suspire

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Relationships are pretty... non-existent. I get it it's not the focus, but I think that was a BIG mistake... the obvious focus is on DEATHDEATHWARSACRIFICEDRAMA and after I watch the 37th tearful death scene after the other I'm yawning. It just doesn't work for me. This was my gripe apart from plot/ending. Shepard's nightmares specially, annoying. Constant talk of war-death-innocent-lives-death is understandable but just too much for me to enjoy it... I wanted a psycho renegade option to space everyone and side with the reapers already, so annoyed/bored I get.  Boo boo, your family died, you're worried, SHUT UP.
I've always thought of Mass Effect more like Galaxy Quest (ME1 even had a nice retro/80's feel!), not Saving Private Ryan... (I mean that I play ME series and games in general for: escapism, relationships, characters, humour, adventure... not angst/tragedy)

The new romances waste time we could have had with older characters like from ME2 that we barely got to know and got sorta dissed. It's nice that we got same sex romance though. James should have been a LI though to make it more equal for straight girls cause the straight guys had so many options...
I guess... thanks for at least.. making my favorite human characters show up at all (Kasumi and Zaeed.... they are so great and underrated.. and so much better than the others).

I don't count reading floating lines as dialogue by the way.

Look, at 50% of the game I had one talk with Garrus (that's just sad) and he kept telling me "not now", while chatting with other people (!!!)...like he's waiting for what for Shep to have some attention, more allergy tests? We already took ME1 and the whole of ME2 to have something together, I have to do it again for ME3 to have like one or two scenes, why? Meanwhile I get more actual dialogue out of Engineer Adams???
What was THAT? I thought when Shepard beats the Collectors she called up her LI (Garrus) up to her cabin to celebrate (AWESOME way to end a game by the way), what happened to all that?
Seems every Shep's romance was reset... couldn't you make use of importing from previous games and just pick up where it left off? I'm having to re-imagine this game a lot.

I'll leave plot and ending out of this. I'm probably with the MAJORITY of angry people though.
I'd see nothing wrong with a fuzzy sunset-walking ending though, with the LI. And yes it's your writing, but it's our game too, it's days and months of our lives spent on it too since ME1.
(Also have a problem with not being able to get the longest ending without multiplayer)

I really like the maps, and the combat is a lot of fun, I enjoy it a lot. The fetch-scan planets thing not.
The graphics of the planet surfaces on certain points impressed me even if it's not something I look for in games, cause you could see so far away. Inside buildings everything was waaay too dark, bad lighting, could hardly get a good shot of Shep. ME2 had that near-perfect. Not a huge deal tho.

I'd spend lots of $$$ on any story-DLC or more-dialogue/romance DLC for sure. I'm preeeetty sure many people would. Ever since the first RPGs were made. And I've been playing BW games since Baldur's Gate...


This is all from my experience and opinion only and I'll likely not keep up with the topic. Just sharing my impressions.
I also have to say that BW admiting a mistake would get respect ( +14 approval) from me. "Sticking to their guns" to me just sounds like stubborn PR stuff.

Modifié par Suspire, 19 mars 2012 - 12:31 .


#2717
shepskisaac

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I only wish 1 thing was changed - teleporting squadmates and Normandy's inexplicable actions in the endings. That part was just bad, period. Nobody had any idea what happened. And it wouldn't hurt to be able to avoid Shep's LI or best friend getting separated from him/her (in the "Shepard lives" enging). The realys getting destroyed is enough of a price to pay for victory, enough of 'bitter' in the 'bittersweat' nature of the ending.

SgtSweatySac wrote...

I totally did not come up with this (just found it on the Take Back Mass Effect Facebook page), but thought it was awsome.

Apologies if it's already been posted.

 Posted Image

This chart is so Paragon-biased it even even funny

Modifié par IsaacShep, 18 mars 2012 - 01:18 .


#2718
jaystarN7

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One thing i forgot to mention was that because of the ending everything i did in Mass 1,2 and 3 didnt really matter at all because we didnt get to see the effect and outcome to those choices. The war assets for one only has and effect on if earth is destroyed or not and if shepard lives or dies. thats not at all exceptable in a game that has given us so much choice and showing us how it effected the story. Thats why i think the ending was done on purpose and this indoctrantion theory has something to it. Bioware you made 3 of the greatest games of all time and in my opinion the mass effect series are the best games ever made.  Mass 3 is the best game in the serie right up untill the ending, i just hope the real ending is coming soon. Also thank you for listening to the fans about this. most companies wouldnt give a damn but you guys actually care about your fans.

#2719
Robert-42

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I love the first 30 hours of mass effect 3, only the last 30minutes (right after sheppard get's hit by the big reaper) should be improved, to reach the level of the rest of the series

The mass effect series and it's Characters are too great to leave the current ending.

Here are my suggested changes:

> Happy End with LI possible - like the scene with Tali and the house on rannoch?
> Don't let the Squad strand hopeless on an alien planet
> Ahow what will happen to the squadmates (maybe some friends talking two years later)
> do _not_ destroy the Mass Relays - and make it possible to reach a new stable galactic civilisation within the next 300 Years
> get the dark matter storyline to an end. has is something to do with the giant star beneath the cerberus station?
> Leave the Reaper as a mystery
> no starchild as deus ex machina, The ancient weapon designed by thousands of civilisation is epic enough
> leaving the old ending as a dream is ok

Low Priority
> show some krogans on kakliosaurier =D

Modifié par Robert-42, 18 mars 2012 - 01:23 .


#2720
netfire_

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I would like the ending to make sense. Why was joker and the Normandy running away from the fight? They wouldn't do that. The star child thing was goofy. There was no boss fight. The ending was to dark, dark is ok as one of multiple endings, if your choices make a difference and you made the wrong ones. I want little blue babies!

#2721
SgtSweatySac

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IsaacShep wrote...

SgtSweatySac wrote...

I totally did not come up with this (just found it on the Take Back Mass Effect Facebook page), but thought it was awsome.

Apologies if it's already been posted.

 Posted Image

This chart is so Paragon-biased it even even funny


True. Just thought it was neat though. I suppose you would need some Renegade interrupts or dialog choices to flesh it out. 

#2722
Twiggyrez

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Also, less important than the ending, but all the squad mate have intressting dialogue after ervery mission but Liara just says "Hello Shepard" or "Good to see you". It's a little strange when she is your LI. It started great on Mars, but then until Thessia it's like she doesn't know Shepard at all. Also if you had done LotsB dlc you shouldn't start as friends it's a bit awkward.

Modifié par Twiggyrez, 18 mars 2012 - 01:25 .


#2723
Wildhide

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You don't have to kill off the hero to make the game bittersweet and bleak. We spend the whole game having losses with every victory, and even if you win and Shepard lives, a lot of people still died. Including Shepard's friends.

#2724
JethroHelliot

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I think ME3 have too many missing spot or links or detail of the consequences of choice; about the fate of the Shepard, especially teammates, and the galactic civilization.

It doesn't have to be all-good ending like "the Shepard lived happiliy ever after"; You just need to make an possibility of happiest ending. and also the worst one too. No matter how difficult or how many playthrough. What you need to do is, just make those best and worst ending as possible consequences of the choice players made. Make the spectrum of endings.

Maybe you could say, "Well there are the one Shepard survive-of course which is just "implying" but anyway-and there are all destroyed and forever gone ending." But, those are too short;

I mean, come on, there are at least 5 important things about each character like "Tali's new home on the Rannoch depends on the result of Quarian-Geth conflict; If Shepard successfully solve the problem and those two faction allied, then there is a beautiful house where tali hand-pictured spot."

So What the Bioware needs to do is simple: FLESH ENDING OUT. ADD MORE DETAILS.
Seriously, you don't think 2~3minute of cutscene will explain and persuade players, do you?

ps. I'm not native english speaker so there might be inappropriate usage of english. 

Modifié par JethroHelliot, 18 mars 2012 - 01:29 .


#2725
Koolgool

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I loved Mass Effect 3 up until the ending. Of all three games, it had me emotionally invested the most. At the beginning of the game, I was thinking "Man, how can we possibly beat a force as strong as the reapers?" But as I started uniting the galaxy, I realized "Wow, we might actually stand a chance. Not only that, but after the reapers are destroyed, the galaxy will be united and be better off for it. In the end, there could very well be galactic peace." Of course, the ending sorta ruined that idea and left me feeling depressed that all of my work in the game was fruitless, but if I just pretend the ending was all a dream it prevents me from disregarding all of my previous actions.

I'll get to why I hate the ending in a moment, but here are things I loved about Mass Effect 3:

1: Shepard actually shows emotion! He felt kinda bland and unfeeling in the last two games, but here we actually see him smile and react in human ways. When Thessia falls, it hits him hard because he feels like it's his fault. I was right there feeling that with him, so that was awesome. The romances also feel much more involved when it sounds like Shepard actually cares for the person you're romancing.

2: The banter/conversations that happen WHILE you're playing and fighting are super sweet. ME2 had your party members talking to each other on occasion, but now Shepard joins in too. One of my favorites (since I romanced Tali) was the banter between Shepard and Tali on the Geth ship, then Garrus tells us to get a room. I laughed so hard and found that scene so adorable that I restarted the mission to see what Liara would have said. I think that says something awesome about what you guys did here, and I applaud you for it. You know that the deep characters are what makes Mass Effect great and you focus on that, and I loved you for it because very few other games focus on developing characters like this.

3: Improved combat was great. While I'm partially a part of the crowd that wanted a more RPG experience, I found that Mass Effect 3 HAD To be heavily action oriented. The entire galaxy is at war, after all, so there's not going to be much time for anything outside of trying to save it. So yes, the melee was a nice improvement, the cover system felt a lot more natural with the addition of rolls, and the guns overall just felt more unique and had more of a punch to them.

4: As I mentioned before, the feeling of hopelessness at the beginning combined with the growing hope as you unite the galaxy (which is ruined by the ending, but ignoring that for now...) was spot on for most of the game. I loved that we get to cure the genophage (should we choose to), I loved that we could save BOTH the Geth and the Quarians if we had a high enough paragon rating (which made that the happiest moment in the game for me). Just... it felt like we were making a difference, until the ending told us we didn't.

Then there were a few things I didn't like about the game, like how the choice to save or destroy the collector base in the last game literally had no effect on the story, but the main disappointment that ruins the entire franchise for me is the ending. Here are the main reasons why:

1: The Destruction of the Mass Relays. Well... I guess uniting the galaxy was pointless. Now everyone is separated from each other. Any changes you've made in ANY of the games has effectively been undone. The Turians and Krogans might have become allies, but now they'll never see each other again. Whoops. A shame Thessia will never get the outside help it needs to recover from its destruction. A shame that Earth won't either. For that matter, many of the countless colonies out there will slowly die off without support from their home worlds. Not only that, but even through Earth's dying shell of a form, there's not enough land or resources to sustain the MASSIVE increase in population it just got from the massive fleet you assembled. Over time, that will cause the deaths of everyone you united. Way to go, Shepard, your attempts to save the galaxy have doomed it, just... in a slightly less worse way than the Reapers (unless you choose synthesis, in which case it's exactly what the Reapers wanted all along).

2: The Normandy flees, magically reacquiring the party members you took with you on your final mission. Wuuut? Whatever happened to that part in the game where it's established there would be no running from this fight? Even IF people started to retreat, I would have thought the Normandy would have been the last one to leave. What I got from that was that everyone had abandoned me. My friends and allies retreated, and as a result they're all stranded on a distant planet. What's odd about this part, though, is that the music suggests this is an amazing and great thing to happen... but it's terrible! Liara is separated from her contacts and her people, Tali will never be able to return to her homeworld (if she kills herself at the destruction of her fleet, then I'm scared for what this would do to her), Joker will probably fall and die somewhere without proper medical treatment. I don't think my companions are going to have a good life here on this jungle world.

3: NO CLOSURE. What happens afterward? I mean... from all of the terrible things that happen in the end, as I've mentioned before, all of my decisions were useless. I somehow don't think that's what you guys had in mind for the ending, so... if not... what happened to everyone? I want to see people looking at the destruction of the reapers, rejoicing, maybe see my love interest remorsing the loss of Shepard but sitll happy about how the galaxy is saved. I want to see the Geth and the Quarians getting along, I want to see the Turians and the Krogans remaining allies after the battle realizing that they had begun a new future together. I want to see the Asari work toward rebuilding Thessia, I want to see the humans work toward rebuilding Earth, I want to see how the galaxy recovers from everything that happened... but again, all of that is impossible now that the relays are destroyed. How depressing.

4: Decisions have NO impact on the ending. I played as a renegade in the first game, but I quickly switched over to paragon as I found I was more invested in this game than I first realized. I started making decisions I would have made if I were in Shepard's shoes, instead of trying to look like a badass. This made many of the choices difficult for me, but I loved the games for that. No other game before Mass Effect had I played that put me in these kinds of situations. But here, at the end of the series, we find out that none of it mattered. All you have to do is choose one of three options. BS.

5
: No happy ending. Yeah, I understand you want the game to have an edgy, emotional impact at the end. I get that. But why limit the series NOW of all times? I want at least ONE optimal happy ending, where the galaxy is returned to normal, where Shepard lives, but I want it to be freakin' hard to get. Like... you have to have 100% of your galactic readiness, you have to save both the Geth and the Quarians, you have to make a certain number of specific decisions... I dunno, something along those lines, I'm sure the people at Bioware could come up with better perameters than me. I liked how Mass Effect 2 handled this. I loved not only having to gain the respect of my companions, but having to choose which task they take at the end. If I chose an unsuitable task for them, someone could die. THAT was amazing to me. Never before had I seen something like that.

6: Everyone on the Citadel dies. I wish that all that security I helped raise in the Citadel actually had an effect. Maybe we find out that a ship escapes with a few civilians, but only if you made an effort to increase security on the Citadel. That would make those decisions feel like they actually had meaning.

***


TL; DR: I want to see closure, I don't want the relays to be destroyed as they destroy all previous decisions (and destroy the universe of Mass Effect altogether), I want better ending(s) more relavent to Mass Effect. In the end of the game, I actually left wondering if the galaxy would have been better if the reapers won. That... is incredibly depressing, Bioware. I know you wanted the bittersweet ending, but in a series that has SO much choice, why would you limit the endings like that? You gave us ONE ending with slight differences, and there was nothing bittersweet about it. It was just bitter.

Modifié par Koolgool, 18 mars 2012 - 01:34 .