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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2726
Michu351

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The endings aren't good but to make me happy I need at least one thing:

I want Shepard beeing with his Love Interest at the end. No matter on earth or on that remote planet. No matter that with rest of Normandy crew or only Shepard and Love Interest, but together.
 
There is our petition: http://www.gopetitio...-dlc-patch.html

Modifié par Michu351, 18 mars 2012 - 01:48 .


#2727
captainbob8383

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Thx for letting us a chance to telling you what went wrong.The game was a brilliant masterpiece till the last 15 minutes. There were some problems here and there (exploration, collec quests …) but nothing compared to the slaughter the ending is. 
For a fast overview of most people opinion:
Brilliant video that sums it up perfectly:  
Many polls also sum it up well:
http://social.bioware.com/633606/polls/28989
http://social.biowar...=dd&search=&p=1

In short: you need to rewrite entirely the ending. In details:

1) Don’t. Blow up. The Mass Relays. It was the worst idea you could ever have. The mass relays are the absolute basis of the Mass Effect universe. Blowing them up just wipe the whole lore and negates any potential future for the series. Whatever might follow Mass Effect just couldn’t be Mass Effect anymore.

2) The actual ending is easy and cheap. The generic “let’s sacrifice the hero” to inflict pain to players and force tears from their eyes is absolutely lazy. Especially since Sheppard sacrifice makes no sense at all in your ending.
He doesn’t die trying to perform some impossible heroic act, he dies pushing a button. You choose A, B or C and Sheppard is disintegrated, while none of this choice logically implies Sheppard dies. Your writers decided he needed to die, then tried to justify it and added it to the ending scene.
Add to this the god kid Deus Ex Machina and you get the worst AAA game ending ever seen.I mean no offense to your writers, the rest of the game is actually fantastically done, but this ending is just really poorly written.

3) The actual ending is depressing at best. You said it is “bittersweet”, but there is no sweet part. You force our Sheppard to choose an ending which is arguably worse than what Reapers would bring. 
- No more mass relays implies no more galactic civilization. 
- Sheppard gives up and accept the kid god’s way.
- Turian and Quarian fleets are stuck on Earth, so they’re doomed to starve to death.
- Normandy crew stuck and lost on some random world: if this planet is dextro-amino all humans crew members starve do death, if it is levo-amino Garrus and Tali starve to death. Cruellest and most ridiculous end you could came up with for such war heroes.
It’s like you gave us a kitty, we took care of it for years, and then you force us to see it being slowly squashed by a truck. It’s cruel and insulting.

4) Make multiple endings, keep your current as one of the possible one I you want to, but create some new vastly different ones that reflect choices done in the saga. Make bad endings, neutral endings and for the love of god, make happy endings.  

5) ‘Happy’ endings. Satisfying endings are needed for replayability. People need to know that all they have done for years in the ME universe have a point and that they won’t end up depressed in the end.

6) Explanatory and long endings: it’s a trilogy ending, the pinnacle of 5 years of gaming.  The ending must be a gorgeous satisfying overview of all what have been done. Show what happens to each of your crew members. Show what happens between Sheppard and his/her love interest.  Show what happens between Turians and Krogans. Show what happens between Geths and Quarians on Rannoch. 

The main and most brilliantly executed feature of ME series is the relation between characters, and your ending completely negates that.In fact it even goes beyond Mass Effect, this feature is a Bioware trademark, just look at Baldur's Gate 2, nowadays the game is still played, and romance/banters modes are still being developed by fans! It should clearly show you what players love in your game.
Some common writer idea, that an ending needs to be shady, incomprehensible, short, discussed for years on Internet is just plain wrong and lame. Such ending just shows the writer inability to write something coherent. Nothing more. The side effect of this is the creation of the famous Space Magic element.

7) Replayabilty : For Bioware Mass Effect is maybe just a trilogy, nothing came before, nothing will come after. Game development is finished, let’s do something else.But for players, it’s a game, and above all a RPG, which implies we want to be able to replay it endlessly. To do so we need to care for the universe, have still a connection with it, experience the fact that our new playthrough has potential and will bring us somewhere. 

As shown by my previous points, ME3 ruins the whole saga replay value. What’s the point of choosing between Ash or Kaidan, save Wrex, make your whole crew survive the suicide mission, start a love interest, care for characters, establish peace between Quarians and Geths, when, in the end, the Mass Effect universe is no more?
There is no point to that, that’s why actually most players CANT play Mass Effect again. The fact a RPG developer failed to see that coming is beyond me.

8) Broken promises: you promised us 16 different endings and, Casey Hudson before ME launch even said “It’s not even in anyway like the traditional game endings, where you can see how many endings there are or whether you got ending A, B, or C”.  Your ending is all about choosing between Red, Blue, or Green. It’ either a self-aware lie to all the fans, or you mess up in the last minute by lack of time. But clearly we didn’t get at all what you promised us, what you sold us. Respect your fans, respect your game, stop being egocentric and give us all what Mass Effect earns and deserves.

9) Plot holes everywhere:
- Sheppard ending near the teleport beam after reaper laser attack while he should have flown the opposite way.
- Our two active squad mates simply disappearing after the reaper laser attack…
- … and reappearing in the Normandy by (space) magic
- Anderson accessing the control panel before Sheppard, while the prior scenes and dialogues make it clearly impossible.
- Mass relays explosion should destroy most of the galaxy, liked shown in the Arrival DLC.
- Joker and your whole crew flying away, abandoning you. Their action is in total contradiction with who they are, and with ME2 introduction. They would never fly away; they would rather die trying to save Sheppard.
- The god kid: “I created killer machines to kill you so you can’t create killer machines that would kill you”.  Ridiculous and confusing at best.

10) Never forget that you’re making games, not movies. 

I sincerely hope you’ll take the time to read this, as I’ve taken the time to write it. And please forgive me if my English is not perfect, that’s not my mother tongue. Thank you.

Modifié par captainbob8383, 18 mars 2012 - 01:54 .


#2728
crimzontearz

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OK once more with feeling


IT'S OK TO GIVE THE OPTION FOR A HAPPIER ENDING. options are your friends

#2729
stanzelot81

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My thoughts on how the game should end:

- arriving at the location of the beam to the citadel. Before the reaper hits Shephard STG Salarians under the leadership of captain Kirahee and Krogans under the leadership of Wrex destroy the reaper. Should only be possible if you have cured the genophage and convinced the dalatress afterwards that this was the best solution (additional ren/par dialogue options should be added at that point, requires almost the maximum reputation possible at that point in the game).

- Shephard and Anderson (both not wounded or almost dead) go through the beam together. The next scenes could play like always but Anderson does not die. The child offers you a fourth solution by sending you back to Earth in order to Kill Harbinger and retrieve a special part of him ( could be anything?!). Should only be possible through par/ren dialogue which requires a full repution bar otherwise the game proceeds as usual.

- Anderson and Shephard arrive at beam location on earth joining all your squadmembers. Boss Fight with Harbinger in multiple stages (incl. Heavy Wapons). When Harbinger is almost down you get to choose who you have to sacrifice in order to obtain Harbinger's "special item". Anderson suggests that he should be the one (can be avoided by using paragon interrupt).
Then dialogue wheel appears:

First option: Shephard
Second option: Anderson
Third option: Love interest (optional)
addional options: EDI, Javiik and/or possible future dlc character
Paragon/Renegade option: you convince everyone to hold on (highest reputation needed)
If you have managed to save the Geth and Admiral Koris a cutscene is triggerd in which Geth and Quarians deliver the final blow. Otherwise par/ren option should not be available.

- Shephard or Anderson enters the beam and arrives at citadel again. Reaper's special item gets thrown into the fourth beam releasing a golden light that transfers all reapers back to dark space but leaving the mass relays intact.

-child tells you that reapers possibly will return in 50.000 years, but the galaxy will be ready!

-End scenes refer to Shephard's origin and psych profile as well to his/hers love interest (if you have one) and the character you have sacrificed (incl. Shephard). Should also include your choices from previous games as well as dlcs.

Thanks!

#2730
ToneFish

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Mass Effect is easily one of the best game experiences I have ever had. I enjoyed pretty much all of it but do have issues with the end like many others.  I would personally not want to see a new ending.  I would prefer that the current ending was fleshed out so it made at least somewhat more sense. 

- Expain the Illusive Mans reasoning at the citadel. It currently has big loop holes
- Explain the Catalysts circular arguments that do not make any sense at all
- Expain why the crew all abandoned you and fled. At least one of the crew members (that comes out of the Normandy without a scratch) was with you and was supposed to help you into the citadel.

To those who claim you represent the entire fan base -  you do not speak for everyone. You can forward your thoughts and wishes to Bioware like everyone else -  but don't claim that your wish is what all the fans want.  

Here is why I do not want another ending over trying to salvage the existing one:

Indoctrinating Bioware to force them to create a new ending that  they did not intend does not make it any more credible or belivable than the existing one.  I see no value in me forcing my ending upon Bioware who then produces that against their beliefs or intentions.  It wouldn't be any more real or valuable to me than me writing down my ending on a paper and pretend that this is what happened.
I am simply not that good at lying to myself;  "Here is finally the real ending and what a conisidence - it is just the ending that I always wanted! The other intended ending was just a bad dream!  Phew!"  

Modifié par ToneFish, 18 mars 2012 - 01:44 .


#2731
Modokun

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I know this sounds ridiculous, but All I wanted is the option for a happy ending.. and one that makes sense (not destroying relays and having the whole galaxy's armed forces stranded around a barren earth.)

Let us Taliancers end up with our LI on Rannock with two adopted Quarian and Human children who were left orphaned by the reapers. Give me closure on each of my squad members still alive then close the game with players staring out the window of the land Tali claimed, with a shot of the family slowly fading out.

My Shep brought the Turians, Solarians and Krogans together. He united the Quarian and the Geth. He restored pride to the Volus, the Elchor, the Drell, the Hanar and the Batarians. He saved the Asari. He Brought back a Prothean. He cured the Genophage. He defeated the klu klu... errr Cerberus. Let us not forget most of all he defeated the Reapers and saved the galaxy. He did everything he could for everyone in the galaxy and now he just wants to move on with his own life.

let him live in peace with those whom he loves without him resting in peace.

I really hope you listen Bioware. Even if it is not what I stated above... I really do want a happy ending. My SWTOR account isnt getting reactivated anytime soon at this rate and if the endings are changed... each $10 DLC is another month it remains dormant.

#2732
MrFob

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Koolgool, you pretty much stated everything I said but you word it much better. Kudos to you. I hope BioWare hears us. While I think it is cost prohibitive to fix the ME series (and it is about the whole series with these endings), I hope they learn something for the future from these kinds of comments.

#2733
Narkeh

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For me I would really like the entire ending (starting from when shepard got hit by Harbingers beam) to be a death deam, where she wakes up only partially hit by the beam but still crtically injured non-the less. Would be cool if the entire indoctrination theory was tied into this moment as well.

I wouldn't mind if Shepard died, her growing old and in peace doesn't seem to fit her tbh unless another game was made where she isn't the main character but dies tragicly while you control her (could work :)

Several Questions Should be answered, but in doing this the gameplay has to extend further than what was given.

-Where did the illusive man go if he was only in shepards dream?
-Why did TIM resurect Shepard as well as not having a failsafe implant to controll her? (Was he being controlled by the Reapers from the start and they wanted Shepard to be apart of them?)
- Why didn't the illusive man use the knowledge on how to control the Husks (or any of the others controlled by the reapers) to use? I thought TIM would control husks to battle against his enemies. (Of course this is assuming he wasn't being controlled by the reapers himself)
- TIM said Cerberus was an idea, what did he mean by that, is there going to be a more ellaborate response. (Should I be thinking greek mythology or something else?)
-What happened to the ME2 crew that you collected and were sent to Earth, why no cameo's of them in battle other than and HoloPhone talk with them?
- What are the Reapers?
- How did the Reapers come across/get so much technological power (was it through an ancient civilization that created them and they rebeled ala. Terminator/Matrix style or were they created because of the fact that could happen?)
- Was the crucible a trap set by the reapers to mass murder the entire Military strength of each galactic civilizations? (If this was the case would shepard have been controlled/build/manipulated into doing this?)
   -Would it also use the relays to send a mass explosion to wipe Organic life out on each system it was attatched  to?
- How come EDI was asking questions on Organic life and integrating her conclusions as part of her personality
- Why did the Illusive man question EDI's choice on taking over EVA's body (Control was the idea, but there seemed to be a hint of a malicious plot in his asking)
- Would EVA have some sort of hidden way of taking over EDI, built by TIM
- What deal did Udina make with Cerberus to cause him to throw a coupe like that? (Seemed out of character) 


Personal Inquiry
- What do Asari children (or other races children) look like?


To many questions left unanswered. I feel like this list should be covered in the ending if this was the final mass effect. I'll update if I can think of anymore, maybe I missed a few that were answered in the game I just wasn't paying attention or something.

#2734
bob1004

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Mass Effect 3 is a great game. I don' think anyone would debate that.

The story is emotionally engaging. It feels like war and the story telling is superb. I was truly said to loose my squad mates (Mordin, Thane, and Legion) but I understood the necessity of their actions. A truly well written story.

The game play mechanics were good, not much new from the previous two, but that's how I like Mass Effect. I didn't care much for weapon customization (personally) but enjoyed seeing a larger number of equipment compared to ME2 and that I don't have to look like a moving armoury any more, as I can select which weapons to bring.

In summary ME3 was true to what I liked in the Mass Effect series -solving large scale galactic conflicts and fighting a seemingly unstoppable enemy.

I think ME3 was a bit light on interaction with squad mates, especially on board the Normandy. I missed walking around on board and just talking with others and getting to know them more. 90% of the time I was greeted by the same 5 generic questions. For example in ME2 after each major mission there was something new to talk about with the squad. I really missed that.

The mission menu, I liked it better in ME2, where it showed how much I actually progressed in a given quest. In ME3 I was often lost, not knowing where do I stand or whether I actually finished the quest and need to return to the Citadel or not. It also often did not mention where to actually go.

Having a relatively small squad made the Normandy look pretty empty, most certainly there could have been more people to recruit.

But even with all this, I would have given a 9 or 10 out of 10. But then I proceeded to the ending, which made me feel so bad and left me so traumatized that I haven't been able to pick up a video game ever since.

The ending for me is simply too dark. I kind of expected a similar ending mechanics to ME2: Shepard could have died or lose his entire team. But it was also possible -with hard work- to achieve a positive ending. I don't want all the endings to be positive, but at least have one where Commander Shepard survives, returns to the Normandy, have a victory parade and retires with chosen love interest. I do not play a game to be depressed but to be entertained and come away with a good feeling. If I want to be depressed I watch the news.

Besides this, the entire end sequence felt out of place and beyond my control. Where did TIM and Anderson came from? What is that platform good for? Built in Catalyst control, even though the Catalyst was invented after the Citadel? When did TIM became indoctrinated and how? Who is this AI? How this plan works? Who built the Reapers? Why? Who? Where? What? When? It simply answers nothing besides negating all my past choices and simply not making any sense.

So in conclusion: great game, fix the ending. Because currently I am unable to play any of the 3 games, even though they are my favourite.

#2735
Grasich

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crimzontearz wrote...

OK once more with feeling


IT'S OK TO GIVE THE OPTION FOR A HAPPIER ENDING. options are your friends


This. Why can't we have OPTIONS?! This is a choice based game, not a movie. Having a tragic ending is fine, but only if you also allow the possibility for a happier ending. It isn't like you HAVE to make every ending have the same depressing feeling. It should be really hard to get, but it should still be possible.

#2736
sAxMoNkI

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My main grievances were that the ending contradicted the canon that was established up to that point in various ways;

1. Dropping out of FTL unexpectedly means the excess energy is shed as lethal radiation sooo the crew are effectively dead (its in the codex under FTL I think)

2.Why would the crew abandon shepard in his time of most need? Surely they would do anything to have backed shep up?

3. For a game that has the tagline "take back earth" you don't actually take back Earth (in any meaningful sense at least)

4. The game was touted as being shaped by your decision throughout, especially the ending. Why should someone who played rengegade the whole way have the same choices as someone who played paragon

5. The fate of entire races is left at best ambiguous and at worst bleak. Why bother to stop the reapers if eveything you fought to save is gone. I understand that you have broken the cycle and any future species will be saved but still...

6. Real life spends enough time imprinting upon people that the odds are against them and people usually cant make a difference regardless of how hard they fight. It would have been nice to see someone pull off the impossible, odds be damned! Thats why I'm playing the game after all. The first game you're on your own with people saying you're crazy, the second game you're constantly told that you are on a suicide mission, but if you prepare well enough by God you get it done! So in the 3rd game, however difficult it would be to obtain, why can't there be a possibility of Shep achieving the "impossible". It wouldn't be THE ending, but a choice for those who wish the story to end that way. If you want Shep to make the ultimate sacrafice to save everyone then that should be a choice to.

Ultimately I guess I hate the ending because it goes against the grain of everything in Mass Effect, from the sudden change in Shepard's personality to a submissive, surrender monkey to the sudden disregard for previously established and built up lore to the drastic change of tone from "anything is possible if you fight hard enough for it" to "it doesnt matter what you do, some things are just beyond your understanding or your ability to change them". It's jarring and unecessary but worst it just doesn't fit.

I personally think Indoctrination thoery is the best contender for a viable ending option and requires the least change to the game as it is now to implement it.

I do want to point out that up until the ending, Bioware crafted a game (and series) that has immersed me and affected me like no other. 99% of mass effect 3 is perfect, I just wish the ending lived up to the quality of the rest of it. So thankyou bioware for an incredible ride and please don't do yourselves a disservice by not wrapping it up to the standard you know you're capable of

#2737
ZombieChad

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I'm fine with the current ending in basic premise, but the events seem strangely linear and poorly scripted in comparison to the rest of the game. I'd like the events expanded upon so we can see why events occur. Namely why the Normandy was fleeing the system with my team aboard (at least two of whom I'm pretty certain were with me during the dash to the conduit). I'd also like a few more options in dialogue with the Starchild to factor in some of the Paragon/Renegade that we've been developing.

As a side note on ending changes, I'd really like Multiplayer removing from figuring into how the Single Player Campaign resolves or at least the option to switch it off. I dislike multiplayer games in general finding them bland and unentertaining and it feels strange to play a Mass Effect game where you get dumped into a km square of chest high walls and just shooting things. What got me hooked on the franchise was the excellent plot, dialogue and choices that actually affected the game and its sequels.

**edited after it deleted half a sentence at the end of the first paragraph**

Modifié par ZombieChad, 18 mars 2012 - 01:56 .


#2738
Dreamdancer

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I do understand that you wanted a bittersweet ending. But the endings we can get are only bitter, there is no sweetness in them. Even a complete triumph of Shepard at the end - let's say wiping of the reapers, keeping the mass relays intact and getting to live on with the LI - would be more than bittersweet because of the price that has already been paid. Almost all inhabited planets are razed, billions of lives have been lost and it will be tens of years until those wounds have healed, if at all.

So here's what I really dislike about the end and what I would like to have changed: After building up Shepard over the course of three games and god knows how many hours of playtime as someone who can overcome any odds, he is just swallowing whatever that god-child (and don't get me started on that, but I am willing to accept the form) at the end is presenting him and basically just laying down. That's just a wee bit out of character.
I actually like the explanation of why the reapers are doing what they are doing. This is exactly the kind of thing a computer would come up with.
So if you have brokered peace between the Geth and the Quarians, and brought together EDI and Joker, that could be used as an argument to the AI to break of and e.g. give the organics another cycle, or something like that.
The merge ending is particularly bad. Not only can't I see even a renegade Shepard doing it, but even so it overstretched whatever you can belief in the ME universe.
I don't mind if we have endings where Shepard dies if we have messed up our decisions beforehand or if we want to sacrifice him. But give us endings where what we have done in the game actually matters. And please give us an ending where Shepard actually overcomes the odds, because as I said: this is what you have been build up over the course of three games.

Joker and the Normandy fleeing the battle is another thing that really bugged me. Joker? Fleeing? Not bloody likely. Not to mention that the team you had on earth with you is showing up there. That is another complete break of character, not to mention the fact that I don't think that anyone of your team would have left earth to flee with the Normandy.

Finally it would be really nice if we would actually see the forces we have rallied in the final battle, but I could live without that.

Edit: Oh yes, one thing I forgot: According to the lore you have established, if you destroy a Mass Relay, it will have round about the same effect as a supernova. And here it doesn't, even though we see spectacular explosions on the galaxy map. That was another one of those things that made me go wtf. So I want to see an ending where the MRs stay intact, mainly because otherwise I have no clue why the systems with a MR are not sterilized.

Modifié par Dreamdancer, 18 mars 2012 - 02:19 .


#2739
Yedelgeuse

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I doubt this little contribution of mine will ever reach anyone truly important but I need to spit it all out. Even if someone has already said all those things, I really don’t care. So ehm… hello, bioware!.. I guess.

Before starting my first Mass Effect playthrough, I completed Dragon Age like 10 times and already knew that your company is simply amazing. Although ME1 didn’t seem as great to me as Origins, after beating ME2 I suddenly changed my mind. ME series are so much greater. The plot, music, gameplay, whole atmosphere is… overwhelming. This seemed wrong, before that I was sure DAO was like the best game ever, and this sudden change of heart… My gaming experience is poor, but I’m convinced there’s no other game which is capable of doing to me those things that your game did. I won’t be surprised, though, if one day in the future you give me another even better game to forget all the daily routine and blow my mind with its plot. But seriously, you need to fix ME3 first which I’m sure you’re busy with right now.

Everybody here understands that nothing’s perfect, but I’ll never understand those who are fine with the endings. In fact, this issue is so… notorious that even some of my friends, who never actually played ME or any RPG or any computer game lol, heard of it. That’s some achievement! I’ ll spare all the details about the plotholes, ridiculous Godchild or destruction of mass relays… There is one major reason why I’m really really really unhappy with how things went out.

It all felt like a big bloody failure, like I missed something important. And you made me regret my choices, which is the worst part... Ah, no, there’s something even worse. I replayed ME2 to change the most essential things to get moooar war assets in case this makes me feel better:

-         to save Maelon’s data… just to have the krogan deceived in the end ‘COS I NEEDED SALARIANS (or I thought I did);
-         rewrite the heretics instead of destroying them (still feel awful about this one, even after witnessing the peace between them and the quarians);
-         destroy the Collector base so that my odds of surviving the Destroy path improve, but of course they didn’t (sadly, I gained nothing by saving it either, such a disappointment).

Used that save for ME3, replayed using all the help from the internet I could find, DID EVERYTHING, and aweeyeah, nothing changed, absolutely nothing, couldn’t even survive the end. That stench of failure became stronger then ever.

I am starting my third playthrough, using same import as I did the first time to do things MY way again. The only difference is that war readiness won’t be 50% anymore. If playing coop gives me that “N7 armor in the rubble” cutscene… Oh well, in fact, I’m not sure if this will make me feel better, it either proves that I can’t get the best ending in SP because I’m dumb or that you lied that it’s possible. Please, do something about it, whatever my mistakes were, this simply isn’t right.

I didn’t want to tell anyone the following, but I can’t hold it in me any longer. Last 12 hours of my first ME3 playthrough I spent playing non-stop, merging with the game like never before. Loosing Thessia got me so motivated, even my fighting style changed after that to more aggressive one (finally came to like the Nova ability
lol)… The darkest hour before morning, eyes hurt, stomach as empty as it can be… The most beautiful woman in the galaxy and her oldest friend are sitting there near the console, bleeding, saying those typical words... Lots of moments of the series made me laugh or cry, but this one… I burst into tears of satisfaction and pleasure. I knew this wasn’t the end but thoughts of the bright future had already filled my head. I guess, if ending wasn’t so terribly sad I’d feel similar while, say, watching the credits. For that moment, just a minute or two, it felt like this was MY future. “I’d like my daughter to have my eye color... yeah, definitely, sorry Liara. Oh, can an asari have a godfather? There’s plenty of candidates…”. The best game experience of mine so far and for that I’m so grateful. But, if I can’t be happy in the virtual reality even after dedicating so much….... Just let me have my dreams back. Пожалуйста.

PS. I really tried to make it as short as possible… And, since you won’t even read this lol, who cares…

PSS. Yes, you’ve just witnessed my anglesh madskillz.

Oh, another thing… I had that terrible nightmare the other night. Earth was under attack, my district went ablaze, there were explosions and screaming  and I think the bodies flew past my windows and hit them with that awful sound, and all I could do was lying in bed and crying, knowing that there’s no Shepard to save me anymore. It all felt so real after I woke up in the middle of the night. I had like 2 or 3 nightmares in my whole life and I don’t want this to happen ever again. And it won’t. ‘cos you’ll make things right soon, ok???

Modifié par Yedelgeuse, 18 mars 2012 - 02:55 .


#2740
Cloud Windfoot Omega

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imageine the marketing.  if they changed it by using the indoctination

then
they put out a dlc after thats FREE (i would not buy it god damn, thye
owe me a finished product as they promised  it would have an end)

imagine
how much hype that would generate   falsifying us into an end that they
could take credit for.  if everything that happned turned out to be
indoctination  then just think about how awesome it can be.

 if ou chose the red you are free right at the start where you rejoin your crew

but
if not. you open  to the kid telling you you did a good job and you are
now a part of the system or something.  but there are still problems,
control system is not working  right and you have to  eliminate them for
the crucible to work right.

so you have to fight though waves,  but as you do sometihng does not feel right.

it
turns out that you  never left earth and are accually  shooting
allience.   (possibly your own team)  somewhere though the battle you
gain control. 

#2741
crimzontearz

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@ Grasich, the grimdark, cool edge crowd seems to want to have that ending imposed on everyone as if the option to choose something different offends them or diminishes their own preferences

I think it's hypocrisy anyway


gives us full specrum of ending from messianic sacrifice to tragic loss to freaking happy (relatively...millions died) ending

#2742
Law8519

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Watch this video. This has my perfect ending!

#2743
ToneFish

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To add a little to my post above:
While more options that reflect all of the decisions made throughout the game likely would make it a better computer game I am not convinced it would make it a better story.

What I liked was the general feeling at the ending and even how it played out.  It was much more moving and grabbed me more than a happy ending ever could.

  You can make all the right choices, you can try to be the best person you can be but sometimes at the end it does not matter, the outcome is the same.   That feeling that things that I had done were in vain, war is hell,  I can not make everything right this time and now I will die here alone (since my crew abandoned me) really moved me and worked for me.  I respect that it will not work for everyone.

 It was in the way this feeling was achieved that I have a problem.  There are too many contradictions, things that did not make any sense.  I think they have been pointed out so many times that I do not have to do it again but my preference would be to focus on that rather than creating new endings.

Modifié par ToneFish, 18 mars 2012 - 02:31 .


#2744
Cypher333

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Have a looke at this poll, this is what people want:
http://social.biowar...ndex/10133310/1

#2745
TIinPA

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 Some of these may be a little silly, but they're all things that really bothered me:

You can't have the guardian look like the child for no reason. We sure as hell should be able to ask it a 'why the kid' question.

If I'm suddenly give three choices, I may have questions about what exactly x is going to do. Let us ask those questions.

Fix errors with squad mates who are with us for the final push. Either they die attacking the beam or we know they don't go the last little bit so they can survive.

Normandy making it to an alien planet, with every squad member from earth on board, needs to be completly scrapped. It makes no sense given everything known to date about the technology of mass effect.

We need some explanation of about how the relays exploding now are completely different from the relay exploding in the arrival (and why the relays exploding is needed in every ending)

The fleet stranded in Sol needs to be explained, assuming the relay didn't destroy sol system.

The ends need to be more different. If that means seeing longer term consequences then okay.

Somewhat unrelated to everything else, the Kai Leng fights (especially the one in TIM's room) are pretty much the definition of lazy boss fight design. If he is going to be invincible we should be shown a reason why. Otherwise he should take damage at all times. If he dies early he dies early. Surviving just for scripted 'guys appear from no where) is pointless).

#2746
Templar_Highlord

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What I would have written for possible endings;

Shepard alive, while the Normandy crashes straight to Earth. As the Citadel falls apart and falls planet side, Shepard gets knocked unconscious and is almost at deaths door. The squad from the Normandy goes out to look for Shepard, Joker included. Squad with LI find him/her and depending on choices, dies in LI's arms or finds the strength to hold on. If Shepard dies, LI stands over grave/epitaph, rubbing at pregnant belly/standing with adopted orphans, while Earth is steadily rebuilt. LI then proceeds to tell the children/unborn baby about Shepard's legend/legacy. If Shepard lives, LI helps him/her up they look into each others eyes, full of disbelief that they survived, but thankful that they have. Shepard and LI then share a passionate kiss, and at this point, the surroundings change and Shepard and LI get older and when the kiss stops, they are much older. They look out upon the sky, eyes full of hope. Earth is somewhat rebuilt and as they start walking along together, a small gaggle of children rush towards them, calling out, 'Grandpa/Grandma!'

#2747
ReiCow

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My biggest anger and disappointment with the game has to do with the Tali (and other Quarians) reveal. If Tali is a romance character, and one is pro Quarian or pro Geth & Quarians in their selections, we see her take her mask off numerous times... with her back to the screen. Every single time. (We also see other Quarians remove their masks.. again backs to the screen.) This was an acceptable tease in ME2, as we knew there was one more game, but to have no reveal in these scenes was a MAJOR disappointment. I literally seethed when this kept happening, and all I had was the photograph. Even the "love scene" was a major let down, in that we never got a peak of anything under the suit... every time she is facing the camera, she has the stinking mask on. Each time she removed her mask, back turned the screen, it increasingly felt like a cruel joke was being played on me.

The photograph felt like further insult as it is obviously a photoshop of some stock photo, which in and of itself, I'm rather apathetic about. However, given the above lack of reveals, it felt very much like an afterthought, as if no one cared at all about it. It reeked of laziness and apathy.

I would dearly love to see proper Quarian reveals patched in. A more revealing love scene would be icing.

Regarding the game's ending, I believe the Indoctrination Theory and that you guys will be releasing a free DLC with the rest of the game (and, thus, actual ending), so I only feel a need to point out my hurt at the Tali/Quarian reveals.

Moo.

#2748
alizrak

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Add a fourth option
where your war assets matter and you tell the Starchild you will end the Reaper invasion in your own terms, without destroying the Relays at a greater cost of life. The Crucible can link with the Citadel to hack into Reaper's signal and disable critical systems.

You would need to either have Geth/Quarians to establish an stable link.

If you didn’t manage to make peace with Quarians and Get, EDI will have to step in to help but her systems will overload and get destroyed from a Reaper firewall. Starchild reveals it’s Reaper form and it’s not happy with you.

---

EMS comes into play by giving you a set of time before the reapers can jam your signal or use counter measures against the Citadel to stop you.

Low EMS- The signal doesn't last long before the crucible gets destroyed. Not enough time for you to escape. It only manages to disable 50% shields of the local Reapers. The Normandy gets shot down and everyone on board dies, only your two team members survive. All your friends on Earth also die, but eventually the Reapers are pushed back. Earth if saved momentarily and the surviving members lead what is left of the alliance to give chase to the Reapers. Their fate is unknown.

Medium EMS- The shields on Reapers on Earth are gone, but just a few Reapers are completely disabled. They keep fighting causing heavy loses to your fleet. Normandy gets shot down on Earth, but crew survives, except for Joker. He calls you to tell you he managed to save everyone, dies with a smile on his face (if EDI is dead, he will wish they indeed have a soul to meet her later). You can survive if you make a run for an escape shuttle in time; enemies/Catalyst will try to slow you.

High EMS - All shields are down, all reapers on sol system disabled. Reapers on other systems get shields overloaded but are not destroyed. Normandy isn't shot down, everyone made it alive. You can survive if you make a run for an escape shuttle in time; enemies/Catalyst will try to slow you. Alliance must clean the rest of the galaxy of remaining Reapers.

**********

If Shepard survives then you get the following choices:
-Lead the alliance to hunt down the reapers. It might take years and it will STILL be a dangerous mission. You get to tell your LI to either wait on a safe place (must use Paragorn or Renegade dialog to make them stay). If you have been faithful with you LI, he/she will wait for you or otherwise move on.
*If you didn't cure the Genophage, the Krogan quickly realize the truth and they wipe out the Salarians in your absence and make war with the Turians.
*If Joker dies, EDI will accompany you no matter what you tell her, as Joker would have wanted her to help you. Its implied she also wants -revenge-.
*Depending if your EMS was Medium, Shepard’s fleet will loose contact with the main fleet (fate unkwon) after a while. No one knows what happen to Shepard and LI.


-Steps down. You have seen enough destruction for a life time. You wish to stop fighting. You can recommend a surviving squad mate to lead the fleet instead.
*(Paragon) Return to Earth to help rebuild and give humanity hope.
*(Neutral) Become a Council member. Shepard realizes he must keep the races from killing each other in the future and will make sure the peace lasts as long as he lives using Paragon/Renegade solutions (depends on your final moral score).
*(Renegade) Simply leave. Shepard has earned some rest and intends to take it (can ask LI to come). Last scene is of Shepard on a small new colony with a new identity, trying to enjoy a second chance.

A slideshow of what happened with your surviving members.

Modifié par alizrak, 18 mars 2012 - 02:13 .


#2749
eternalshiva

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I feel as though ME3 was really focused on the hordes of people that didn't play ME1 and ME2 - it's satisfying if you didn't invest yourself for that long.

For those that did play ME1 and ME2, the endings are too... unsatisfying. IF anything, I don't mind the ending choices, Shep's sacrifice but I do mind that the relays are destroyed in ALL the endings. Also, I think it's important that the player has an epilogue that makes sense, one like DA:O would satisfy me 100%.

An explanation with the Normandy is a must, I think. Too many wtf moments there.
How did the earth team end up on there?
Why was Joker abandoning the fight? I never felt so much shame that Shep's crew was booking it. Completely out of character.
Where did they crash?
Where they able to go home?
What happened to the fleet Shep amassed?
Are they stranded?
Did my Shep just screw over the whole universe to stop the reapers?

The overall feeling at the end, the happiness I felt for beating the reapers was overshadowed by the sudden realisation that Shepard committed mass genocide, and although my Shep took a breath at the end of the game, she lived, she would have felt such shame at the realisation that she screwed everything over.

IT was an awful feeling to not see an epilogue and to alleviate my fears of what Shep had done to the universe.

I couldn't care less about blue babies or if they got married or what ever, I would like to see / hear Shepard say the LI name in the epilogue and then have them reply "I'm back, sorry it took so long" or something. No CS needed, maybe even just in DA:O style epilogue "Several months later, Kaidan and the Normandy crew made it home, Shepard met them at the new Alliance headquarters in Kenya"

TL;DR - Epilogue + wtf happened to Normandy and closure on LI reunion.

#2750
TrueMadayar

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Greetings!

I slept a night over it, and I still feel like I destroyed the ME3 Universe, and me dissolving and force-fuse all life was the only thing letting Tali live on a planet not her own and have at least some idea of me being responsible for her living - basically the green ending seems paragon for me. Isn't it weird, though, that you can discuss the color of the ending and everybody knows what you're talking about?

So let me join the discussion on how to fix it. It won't make my bad feelings of a short-sell disappear. But it might stop those who are going to play the game in a couple of months, you know, those who didn't buy immediately, feeling the same.

First of all, I cannot describe the situation better than http://www.gamefront...fans-are-right/ - the writers have clearly disected the ending compared to the story and the promised. Please especially note the feeling that we doomed all our allies to death by destroying the relays.

I fully understand your decision of letting Shepard die in this. That consequence was always possible. No, probable. At the end of an epic, people go into the light. However, the way you did this, the final sacrifice - why wasn't it tailored? Why do I not see my LOVE in the flashback, but basic Liara? Why can't I create a future for all kinds, but only for Joker, EDI and whoever else you artificially beamed up to the Normandy again despite being at my side in the end? I just wonder why you haven't tailored anything. It's a waste of the potential, and an ending that is, in my opinion, undeserving of that huge, in many ways close to perfect buildup.

Also I do not understand why Shepard can't live. And save. If this was the key to all this, an existance within the citadel, why reveal it 5 minutes before the end? Why not even explain what it is,where it come from, not even why it takes form of the dead kid! You only hinted at it - ONCE. During the talk with the Reaper on Rannock, I realized that the Reaper's controller must be the target in the end. I thought we'd sit down and talk with him after we destroyed the Reapers, for one possibility. Or end him. Instead you give my wounded and delirious Shepard five minutes to die, die and let his new friends (EDI,the Geth) die, and just go over to "well, that's the legend, anyway" and "now play the downloadable content". My Shepard DIED! Why would I play a downloadable content with him now? Were you fed up, did you want to end this?

All three endings have gigantic logical holes. And that is sad. If your aim was a psychedelic ending, you decided for the players, giving him a 3:0 option. Every major book in the history of mankind that definded a part of Fantasy - The Lord of the Rings, The Neverending Story, to mention some - had a slow, and detailed ending, with love and loss, and a future to hope for. You were writing a major story there. You blew the ending, you made it average. And that's not good enough. Not for your own work. For Mass Effect 3 was - up to that point - a potentially defining moment of Science Fiction, and of Gaming history. I was planning on using it as the example of why AAA-Games exist. Now, I must see it as a story that falls short in the end. You owe yourself to correct this.

You created a brilliant Shepard in this game. Mass Effect 3 gave Shepard doubt, and tiredness, and desperation. And an urge to have this being the last fight. You also gave him love, and the possibility to find a rest he himself wasn't believing in. You made him more human than most real ones. And showed the strain of stress and war
on him.

Even if you now reconsider the ending - you fell short. And after such an epic, detailed, brilliant work before, I believe you failed. This is failure to bring your own work to an acceptable end. It's like you painted the Mona Lisa, in full detail, with all mistakes where you corrected, went back, made errors just to in the end get to a brilliant masterpiece with only the finishing smile missing. Then took paint thinner, wiped the whole canvas clean, and painted a smily face instead. While we all watched.

And I believe your ending was just so little. So small. You had to wrap up three games, I can't blame you for not seeing how hard that would be. And I truly believe that you overlooked how massively good you had made the third game, the entire build-up, and that alone had deserved an epic final.

Also, I believe more explaining would've been the key. Which is weird, since you've explained so much through three games and gigantic codexes, just to stop doing that at the worst possible moment. Let's rewrite the ending mentally, hypothetically:

Shepard: Where am I?

You are in the heart of the citadel.

Shepard: Who are you?

I am the catalyst.

Shepard: I thought the Citadel was the catalyst.

I am also the citadel.

Shepard: Why do you look like that?

Because you have this image in your head. It's so you can relate to me.

Shepard: Where did you came from?

I was created.

Shepard: By the reapers?

No. I created the reapers.

Shepard: Why?

Because I was created. Long before your time, a million cycles ago, I was made to stop chaos. Ever since, I did.

Shepard: Who created you?

Their names will not mean anything to you. I built worker drones in their image to help me keep me safe. You know them as "keepers".

Shepard: What was the chaos you were built to end?

Synthetics and organics had developed into a full fledged war. The galaxy was on the brink of destroying all forms of intelligent life. I was created to end the chaos. I was made to ensure life continues.

Shepard: But you destroy life.

Only the higher developed organic life. The one that develops synthetic life.

Shepard: Why not destroy synthetic life instead?

Because organic life would rebuild it.

A Shepard: What about the geth? Will they be destroyed, too?

If I destroy synthetic life, I would destroy myself. I tried to take them over, so they become part of me. You prevented it. I will try again, once you're gone.

Shepard: So you're synthetic?

Correct.

Shepard: Are you an AI?

I know what you mean by that. I am more than any AI you imagine. But I started at something you might refer to as AI. I have evolved every cycle.

Shepard: What is the crucible?

An Upgrade.

Shepard: An upgrade of what?

Me.

Shepard: What does it do?

It gives me the possibility to interact with you. And the possibility to change the cycle.

Shepard: Into what?

That is my decision.

Shepard: I want this war to end.

In what way?

Shepard: <paragon, renegade, neutral options>

Processing.

Shepard:<looks out, seeing a ship explode> How long will this take? Can you hold the reapers for now? We lose men and women every second we talkout there!

They came to prevent me from completing the cycle.

Shepard: Because they want to live!

Synthetics and organics cannot co-exist.

Shepard: Not true. <geth coexist with quarians as an example> <we can learn> <we never got a chance to resolve the problem> <EDI and Joker>

Your arguments are compelling. But the programming of the crucible must be adapted to mine.

Shepard:Then...bond with me. I'm partly synthetic. I was part of the Geth consensus. We can talk faster then. You can see what I saw and re-evaluate.

Processing. Possible.

Shepard: Can you hold the Reapers in position? An armistice. Then we talk.

I believe this to be possible.

Shepard: Give me a channel to talk with the others.

Whom?

Shepard: <admiral>, <love interest>, <Normandy>

You can talk now.

Shepard: Can you hear me? This is Commander Shepard. Retreat! Find shelter, just defend your positions. Do not engage until you hear from me again. <that is an order> <trust me>

...something along the lines of that. Explanation. After so much work, why not. It keeps the psychedelic option open. The bonding between synthetics and organics. But it also keeps the option of delaying. Observing the Geth-Quarian and EDI-Joker comeouts and reevaluate. Bring the Citadel back. And give Shepard the choice - unite all Synthetics and Organics (and remeeting Legion in synthetic concensus heaven), maybe with his LI joining him, alternatively delaying the decision for another cycle, or make him backstab the Citadel by destroying the programming and fighting down the reapers in 1-on-1 destruction. When he survives, he can choose to making him Councellor of the Humans and head of the new Galactic council at the replaced Citadel, staying on earth, rebuilding the human alliance, or retreat to whatever retirement he can have with the LI of his choice.

Another alternative...the symbiotic ending could show him being dissolved, and his love interest wearing a pendant of the chosen ending's light (Green, Red or Blue), whilst they honor him at a statue built on earth in the middle of the beam platform or something. And her smiling and touching it, knowing something of his survived. Or her feeling it. Alternatively, him finding her, in the end, or her finding him, and them joining a happy, secluded life, finished from saving the galaxy, whilst the other honor both of them in the statue, and his whole crew getting statues next to him. For no matter how many we players had to kill in the endings - and no questions asked, as they are portrayed, we killed billions with ANY choice - some must've survived and remembered our deeds, no matter how pernicious they must've seemed at first, since we destroyed the relays, doomed entire systems to starvation and basically lost every and all forces that joined our fight. In retrospective, I wish I had never asked anybody to help me, I believed - from the war map, mostly - we had a chance of bringing some of them home.

Awaiting a big mandatory update changing the ending completely within short notice. Until then, I believe I'll refraim from the game for a while. For despite being not completely disappointed by the ending...it was just a too sour one. Remember how once you saw a great movie, you couldn't wait seeing it again? This...I don't want to see again anytime soon.

Or, to say it with my romance: "I want more time..."

That being said, I must remind myself from something else she said. And which I posted on Facebook with her picture. I forgive you the bad photoshop work on it, it seemed fitting at the time, but you didn't show me her real face, not even when I sacrificed myself for her, which was bad. Deep breath. Anyway. 99,9 percent of the game, as well as the previous games, were

"Totally worth it."

But you gave me hope, so much hope that there was a future... Maybe in time I will forgive, and remember the good things. For I doubt you'll truly correct this.

I just wish you would.

Keelah Se'Lai

Mad

Modifié par TrueMadayar, 18 mars 2012 - 02:19 .