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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2826
dfdsgrgre

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- i would like an explination of how the crucible worked (eg it transmited a virus trough the mass relays via the citidel) and an end to that Quasi-meta-physics-philosipy bs.

- a view of what happend to the various races ( mayhap based on your EMS eg if you have 50% of all turian assets the the turians survive but their fleet is annialted where as if you get 10% they are wiped out and if you get 100% they survive and there fleet survives)

-Explain the post-war consiquenses of your chosies Eg if you cure the genophage does it start another Krokan rebellion ( mabey based on things like wrecks and eve surviving ect)
 
- as aposed to a few divverant endings i would like kind of the same ending but with differant scales of dammage done to the galaxy from the reapers win and everyones F**KED to riding of into the sunset with your L.I

Modifié par dfdsgrgre, 18 mars 2012 - 05:06 .


#2827
ed87

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Restore player choice in the story. Because we know the story wont continue after ME3 we would like to see a whole spectrum of different endings.

We would not want 16 different endings because that is clearly too demanding, and they would be mediocre. We would like at least 3 different quality endings

Modifié par ed87, 18 mars 2012 - 05:08 .


#2828
Ventasmentos

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The dialogue between crew members seemed a bit sparse in ME3. Not that it was particulary worse, but I remember in ME1, where you had a new topic to talk about with pretty much everyone when boarding the normandy again after a mission, sometimes too much. Dialogue seemed a bit less open to me in ME3. I think ME2 had it perfect.

#2829
Grasich

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crimzontearz wrote...

newsflash Shepard does not have to freaking DIE mandatorily. Stop implying this because a lot of us want the option for him to survive


This. We want a range of endings. I want a happy ending, other want tragic ends, some seem to want downright depressing ends. With a game that is so based on choice, it is completely possible and viable to satisfy nearly everyone. Give us a range of endings!

#2830
Ivers0803

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-The journal made it difficult to complete some missions because i had no idea where to go, i spent at least 45 minutes looking for some things that either werent there or that I previously had already found,

-The ending kills all replayability for me, I want to continue to play the single player again, because up until the catalyst scene the game was an almost perfect conclusion to the series, I felt like my decisions had mattered and effected the story before i was shoe-horned into 3 endings

-The tone of the game up until the end was one of hope, while things where bad people fought not to save their own lives but for the futures of everyone they cared for which based on the endings is a bleak one

-The game was character based and focused, it focused on the people in the conflict, surviving , then suddenly changed scope, The goals presented to Shepard where not to stop the Reapers but to save the people of the galaxy.

-The Organic vs Synthetic issue is not presented in the game until the end, in fact the game was portraying unity of these "Factions" through the geth and EDI, they eventually co-operate with organics to stop the reapers,because they too fight for continued existence, We are constantly shown their h"humanity" through dialogue with EDI and the Geth's treatment of Rannoch, their mercy against the quarians, and the honoring of the quarians that sacrificed thier lives to save them. Legions question before it "dies" illustrates this point " Does this unit have a soul?"and tali's response to the question as yes further blurs the lines between organic and synthetic into a grey are, which the ending tries to make it seem black and white. The synthetics will try to wipe out organics, is just out of place

-The biggest issue i had with the game was that the rest of the game was just too good to just let it end like it did, I became too emotionally invested in the characters, they felt real, they felt human, and in the end that meant nothing.

(seperated the points to make it easier to read)

Modifié par Ivers0803, 18 mars 2012 - 05:13 .


#2831
THE_RABID_MOOSE

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This is absolutely excellent, a constructive gathering of feedback.
I'm gonna be brief as many others will have the much more elaborate interpretations and notions about what they thought or what should be changed.
- A final boss battle with Harbinger. It's stated he is the oldest and most powerful reaper, and to not see him until the end where we didn't even fight him was disappointing. All your confrontations with him in ME2 was building to an epic conclusive battle with him. Hell we didn't even talk to him at any point in ME3, a final confrontation with him would be a spectacular finally.
- A greater explanation about the reapers. This mass race of destruction still remained mysterious up until the end, and the reasoning for their existence from the catalyst " Synthetics killing organics so organics don't get exterminated by their own synthetics" was a bit moronic and not fully fleshed out. Additionally it undermines what the entire game was building towards, a co-operation between Organics and synthetics. Especially between the Geth and Quarians. Ending their war should the pinnacle of reasoning, as they different races can co-operate and live together in a constructive way. A one train of though of "only one can live" is way too Highlander.
- The indoctrination theory. This should be incorporated in order to help keep the last scene, to help explain and tie it altogether
- The WTF Normandy Jump- This made no sense whatsoever. Why was Joker going through the mass relays? Why was part of my squad that I took into battle on the ship when they were on earth 5 minutes before? It was strange and foreign and should be modified to make sense of everything.

#2832
crimzontearz

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Grasich wrote...

crimzontearz wrote...newsflash Shepard does not have to freaking DIE mandatorily. Stop implying this because a lot of us want the option for him to survive

This. We want a range of endings. I want a happy ending, other want tragic ends, some seem to want downright depressing ends. With a game that is so based on choice, it is completely possible and viable to satisfy nearly everyone. Give us a range of endings!


said this before, the supporters of happy endings are open to a range of different outcomes....the grimdark realistic cool and edgy crowd wants a crapsac ending imposed on everyone

#2833
deaditegonzo102

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RaenImrahl wrote...

Everyone,

Thanks again to those who continue to provide thoughtful, in-depth thoughts about the game.  A reminder, this particular thread is designed to allow folks to post detailed feedback about what worked, and what did not, in ME3.  Most of the discussion has centered on the ending, but commentary on all parts of the game are welcome.

...

RI


You know what is interesting? From pretty much EVERY individual ive talked to, and based on pretty much every response ive seen, there isnt much that players would change about 98% of the game. 

A couple litte annoyances:
1) The quest log had no tracking what so ever. It was just a "Wall of Text". I am sure some people tried to find the specific planets and systems to complete those missions, but since it was so hard to keep track of, I just flew out, explored every system that ws open, did one main quest, returned to the citadel, where I hit every floor talking to everyone again to see if any of their quests were complete, lather, rinse, repeat. I had an almost perfect readiness score to show for it too (which I disappointingly found out didnt matter in any practical way), but that was a frusterating methodology. 

2) I WISH (and this really is wishing cause I understood how impossible this would have been to pull off) that more of my prior squadmates could have been doing more. Thane, Mordin, and Legion are the only ones who got epic send offs. Jacob may as well have not appeared at all, Grunt had a cool side quest but didnt really appear again, etc. And honestly, I wish I had more RETURNING squadmates. Its cool Bioware wanted to add new characters for this mission, but honestly, who liked Vega? I liked punching him, if that means anything. He was boring. Javik was awesome IMO, and a completely necessary character to the story (which I may touch on in another section). Since this was the end, this was Biowares chance to solidify Kasumi and Zaeed real characters, by making them full time squadmates. Also, while I didnt dislike the Ashley romance like some players, but it did upset me that I only have her on my team so briefly. Thats a lot of missed dialogue or romance scenes. And while I am not a Tali fanatic like some, I do feel they got ripped of on her reveal. Bioware should have shown her fully out of her suit on her home planet. I can think of some satisfactory ways to pull this off, "Shepard, before we leave theres something I have to do," Tali pulls of her mask, then unhinges her suit (obviously wearing something practical underneath :bandit:), then looks back at Shep, "I just wanted to breath the air of my homeworld, at least once." and Shep's Paragon response could be something like, "Someday soon, we will come back together, I promise." (Better, higher paid writers than myself can pull off something better, I am sure).

3) Perception is reality. So, I am not saying this to beat a dead horse, or to pour salt in a an open wound, not at all. But, it is worth mentioning, that Javik, who is a fully developed squadmate, unlike Zaeed and Kasumi, and whose backstory is vital to the game, was released on a DLC at the same time as the game itself. It is likely true that he wasnt ready to actually be put on the disc and that circumstances really did cause the DLC and the game to be released the same day, but the players PERCEIVED that as Bioware (EA in particular it seems) ripping them off for more money. So, as far as things that didnt work, id suggest not ever doing that again for future releases, Biowares once completely untarnished reputation is quickly falling apart.

4) I miss a lot of the RPG elements. The weapon customization was good, but I actually like an inventory and things like that. Now, the Mass Effect universe has always rested heavy on the action side of gaming, so this flaw (if you can call it that) was much worse on Dragon Age 2 (as Origins, the FAR SUPERIOR GAME, was essentially DnD the Video Game and was a Pure RPG) than Mass Effect 3.

I think thats it for the rest of the game outside of the end. Multiplayer could have more meat on its bones, maybe even a death match mode "just for funsies" or a pure mission mode (still tied to the campaign), but nobody bought this game for the multiplayer. No one.

Modifié par deaditegonzo102, 18 mars 2012 - 05:25 .


#2834
Greer

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crimzontearz wrote...


Grasich wrote...

crimzontearz wrote...newsflash Shepard does not have to freaking DIE mandatorily. Stop implying this because a lot of us want the option for him to survive

This. We want a range of endings. I want a happy ending, other want tragic ends, some seem to want downright depressing ends. With a game that is so based on choice, it is completely possible and viable to satisfy nearly everyone. Give us a range of endings!


said this before, the supporters of happy endings are open to a range of different outcomes....the grimdark realistic cool and edgy crowd wants a crapsac ending imposed on everyone



Quoted for truth and because it apparently cannot be repeated enough.

#2835
crimzontearz

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Greer wrote...

crimzontearz wrote...Grasich wrote...

crimzontearz wrote...newsflash Shepard does not have to freaking DIE mandatorily. Stop implying this because a lot of us want the option for him to surviveThis. We want a range of endings. I want a happy ending, other want tragic ends, some seem to want downright depressing ends. With a game that is so based on choice, it is completely possible and viable to satisfy nearly everyone. Give us a range of endings!

said this before, the supporters of happy endings are open to a range of different outcomes....the grimdark realistic cool and edgy crowd wants a crapsac ending imposed on everyone

Quoted for truth and because it apparently cannot be repeated enough.

such a forced outcome would completely kill replayability for me almost as much as the endings we have now

#2836
benmercinator

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 Jessica,

I posted this idea on reddit and it got a lot of positive feedback and people suggested that I post it here. It's an idea for a "bad" ending (like the one where Shepard dies in ME2) which could occur if insufficient resources are acquired for the final showdown with the reapers.

I thought one of the most touching moments in ME3 was when Liara comes to talk to you about the "time capsule" that she is working on and asks how she should portray Shepard. There is an overwhelming sense of dread throughout the game that if the Reapers aren't defeated, all will be lost. Liara, however, manages to find a glimmer of hope even in the possibility of outright defeat and extinction.I thought it would be awesome if Shepard failed to acquire sufficient resources to win the war against the reapers, that they do actually win and humanity and the other advanced species are wiped from the galaxy. But then there would be a scene with a new unknown species- an advanced race of the next cycle, uncovering Liara's capsule. They activate it and then listen in awe as the voice of a long-dead Liara speaks out, describing Shepard, the champion and hero of the previous cycle, and the struggle against the reapers that ultimately failed.

Thanks

Ben

#2837
JRISDON

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My previous post just talked about the ending, but the topic is supposed to be more than that, so here is some more of my personal feedback. Very little of it (if any) is anything people haven't already said:

- The general feeling of doom throughout the whole game was perfect; very few games are able to set the mood (and sustain it) like this one did.

- I really enjoyed the fact that the side quests tied into the main quest. I don't know that you'll ever be able to get away from fetch quests, but giving them context was great.

- I also liked the trimmed down cast. In Mass Effect 2, I really never used Samara, Zaeed, or Kasumi. It is always weird seeing them now and they seem like they have an emotional attachment to me and "all the things we've done together", even though I never did much with them beyond their own loyalty missions.

- An added benefit of the smaller cast was that it felt like who I chose for each mission mattered more and I ended up thinking about it much more. I really wanted to see the different characters reactions to different scenarios (particularly EDI and Javik, since they have emotional ties to what is happening in many circumstances). It was sad not to have some of the others around, but I was okay with most of them since I got to hang out with them for a while at least (e.g. Grunt, Mordin, Wrex).

- I wasn't a fan of James or Allers. I would have rather had one of the other ME2 characters in James's place. I think he seemed pretty generic and was there just to give another Earth-centric perspective. I thought the idea of Allers was pretty good (the embedded journalist helping win the PR war), but I just didn't think it was executed very well. Maybe if some of the news feeds on the Citadel were actually her, and not the other guy?

- At first, I thought it was a terrible idea to give EDI a body. By the end, I loved it.

- I liked the new weapon customization mechanic.

- I really didn't like the Journal this time around. You could never tell which stuff you had already picked up and what you still needed to search for. I also didn't like the way that going to the journal defaulted to the Codex screen and not the quest list. Then when I flipped over to the quest list, it was way down and I always had to scroll up to the top. Couldn't it just default to the top of the list? (Unless I totally missed how to set that one up...)

- I did really appreciate the ability to buy anything you missed from the Spectre terminal though. Pretty much after mission, I'd check it out to see what (if anything) I had missed.

- From what I've seen online, the Liara romance/relationship seemed to be the most well thought out and genuine feeling. Heck, Ashley was my LI and I felt way more connected with Liara. Looking back, I also felt that the relationship with Garrus was tight and very real. I enjoyed him much more in this game than in the others (and I always liked him). So basically a plus for those two characters, but for the rest of the characters, the LI stuff seemed relatively weak. It was frustrating not really being able to have conversations with Ashley that seemed as deep as those with Liara. I know my wife is saying the same right now about her character's interactions with Kaiden.

- In general, I liked the story arcs for all of the characters. I picked Samara in ME2, but from what I heard, I probably would've been disappointed with the lack of real closure for Morinth (other than just showing up as a Banshee...that makes sense for her to end that way, but I would've wanted some more lead-up to it or direct acknowledgement of what happened). I would've liked a better send-off for Kal'Reegar too, but again, the little that was there was in character.

- The planet scanning mini-game was better, I thought, with the inclusion of the Reapers to give it some excitement.

- Story-wise, it made sense to have the Citadel be the main hub world, but I would've liked to spend more time on other planets.

In general, I thought it was a great game and a great series. I can't think of any other series that I would still want to pick up from the first game and play all the way through every game again. Thank you Bioware!

#2838
RaenImrahl

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JamesYHT wrote...

1. i want to see my squad members wear i selected outfit in all time....
 


I noticed this too.  IIRC, squadmembers wore their custom outfits on the Normandy in ME2.  I wonder if this was intentional or if it is a bug?  I'll post this in the tech forums, with the hope that it can be addressed in the next patch.

#2839
mastergpo

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1. Different endings based on choices throughout the series. Range from
Good-Bad where you can live and be with your friends or end up dead and
the Reapers win.
2. Run with the Indoctrination Theory even if it
wasn't planned. When Shepard wakes up give us the REAL Reaper battle.
War Assets that can be called in for backup etc.
3. Closure, works into issue 1. We want to know what happens and why, that includes status of squad and the galaxy as a whole.
4. No plot holes, again use the Indoctrination Theory.

#2840
julian08

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I just want to add my two cents as well.

First of all, why can't we call the Catalyst out on its flawed logic and holier-than-thou reasoning? Even if we accept that it thinks that its logic is flawless, why do we have to swallow it even if it doesn't make sense to us? It just seemed so completely out of character for Shepard that I was convinced I missed an interrupt or a dialogue choice the first time around.
Shepard was in this kind of situation before, and he never acted anything like this. He protested, he raged, he asked questions, and in the end, he did what he thought was right, no matter what he was told to do. But we don't get that option here, and really, 'we don't get the option' sums up nearly everything that is wrong with the ending pretty well.

Make our choices matter. What we did during the series changed the kind of gaming experience we got, and I can't stress enough what a brilliant job you did in that regard. But the ending throws that out the window within minutes and negates everything we achieved over the course of three games.
If someone says that it was never about achieving victory for our cycle, but for every cycle after us, that's fair enough - I disagree, and I don't think the game does a very good job getting it across if that really is the lesson, but fine. In that case, you have the ending you wanted, but still riddled with plot holes and bad writing.
But if I say that it was about saving our cycle, uniting the galaxy and standing up for our right to define our own future, even if my Shepard has to sacrifice his life to give the people of the galaxy that chance, I think my point is just as valid, because that's how my story was playing out.
And if someone else says that his or her Shepard has earned a happy ending with lots of little blue children after all that fighting and hardship, they aren't wrong about that either.

All we want is an option to end this series in a way that suits the story we were forming within the excellent framework Bioware provided. All we want is a real and meaningful final choice that reflects our actions and gives us the feeling we achieved something truly unique.
I know there are limitations to this. It is impossible to account for every little detail in a gaming series as vast and deep as Mass Effect. But the options I briefly listed up there are only three - we were told that we could get up to sixteen different endings. If you're going to advertise something like this, you shouldn't act surprised if people call you out on it and expect those sixteen endings to be actually different.

And please, provide us with some closure. Show us what happens after we made our final decision, so we can tell how we changed the galaxy. There is a huge difference between an open ending that leaves room for interpretation, and an ending that simply provides no answers and leaves you hanging with more questions.

#2841
chelbelle5

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I posted my main feedback yesterday, but I think that this review makes some great points about both the positive and negative aspects of the game.  I thought that I would go ahead and add it to the mix!

#2842
Vengal345

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Mainly the ending needs some extremely filling and I think it could be salvaged.

1.) Provide an explicit reason how your ground team ended up back in the Normandy.
- This can be something Shepherd hears or just background chatter. "Hammer team is in full retreat evacuation inbound."
2.) Provide an explicit reason why Joker would be the one picking up survivors of Hammer team.
- Inside the crucible you can see at least Shield still fighting and losing badly. The Normandy has taken out Oculus and The collector ship with its thrax cannon. Quarian ships as stated by others are supposed to provide support and relief efforts. Much like in ME1 the normandy and most if not all of Sword would have switched to supporting shield. Retreating has no purpose at all in this battle if they lose its done. A real reason needs to be outlined why the Normandy and presumably other members of Sword would be fleeing the battle.
3.) Why would the Normandy leave Shepherd behind?
- Once the Citidel arms were opened the Normandy could have landed a strike team near or on the crucible. Which is where Shepherd ended up.
4.) Why was Shepherd not briefed on the control mechanism of the Crucible? What kind of weapon has a control system like the one displayed at the end there. Shoot a cylinder to fire, hold rods to control, jump in beam to merge. I know the whole shooting the cylinder is more dramatic but I was expecting a button...


There are some other minor things but i believe if the plot holes that compromise the established characters of your team and the motives of the Coalition forces are filled the ending will be more satisfying.

#2843
knight5923

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maybe this is a bit of a long shot, but I have to put it out there. Aside from all the changes to the ending I'd like to see, there's also something else I feel needs changing.

After Tali's romance scene, when she's  sitting on the edge of the bed, I really wish Bioware had gone all out and actually used her face on her character model, instead of just resting on their laurels. It'd definitely take some work, but I can't imagine it would be that monumental a task. You already have the voice work, and the actual pathing of the scene wouldn't really need to change in any way. You could even work from the standard character model as a base; just remove the face-plate, and animate a face.

After five years, three games, and all the build up and mystery, a poorly photoshopped portrait is a bit of a slap in the non-existant face:P

Modifié par knight5923, 18 mars 2012 - 05:29 .


#2844
LucyMaire

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Throughout the entire series we were promised consequences and repercussions (when necessary) for our decisions. Instead, at the so-called climax of the final game of the best game series I have ever played, everything we'd ever done, every choice we'd ever made, was discarded. The only thing that mattered was the EMS.
Honestly, I think Shepard deserves more than that. That child (I mean, why did the AI even take the form of that child?) was just stupid. Basically the Reapers were created to stop the synthetics from killing organics, because apparently organics and synthetics can never live together in peace (which was disproven by Legion and EDI, by the way.) And how do the Reapers accomplish this task of saving organics from their inevitable destruction by synthetics? By killing them. Duh.
Please just change that.
I don't think it's too much to ask for a happy ending. Yes, I understand that not everyone's going to survive a Reaper war. But this is a video game, and Shepard *deserves* it. There should be an option for Shepard to remain alive, and for the mass effect relays not to be destroyed (which, as seen by Arrival, would destroy everything in the system in which the relay was destroyed.) So Shepard just managed to obliterate all organic life. Great.
The devoted fans of the Mass Effect universe want closure. We want the *choice* to be able to stare off into the sunset with our LI. And if some of us prefer a more bittersweet ending, that can be their *decision*. But I know that many people just want a better ending for Shepard, with his/her LI And yes, I mean whether you chose to romance Garrus or Tali or Liara or even Thane. I think there should at least be an option to save him if he was Shepard's LI. I guess I can deal with Legion or Mordin's death, because they died for the cause and in dying they managed to make the final assault against the Reapers possible. But honestly...Thane's death was completely unnecessary. He was sick. He shouldn't have even attacked Kai Leng in the first place (although it was hot, I'll admit.) So maybe if Shepard romanced Thane she could push him out of the way or something, just so he can live long enough for them to spend whatever time he'd have left together.
To tie it all together, the ending made no sense and we, the loyal fans who made it possible for Bioware to even accomplish this trilogy, want and deserve an ending worthy of the Mass Effect series.

#2845
Tehzim

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PURPOSE

After seeing the request for succinct answers and having been a victim and perpetrator of the "wall of text." Let me restate my case. I have played over 300 hours over the 3 games.  As a "passionate" fan I have attempted to distill my earlier post into something more readable.

COMPLAINT
  • My hundreds of decisions, as painful as they were did not effect the end of the game. Whether paragon or renegade, leaving people to die or brokering galaxy spanning peace (or at least truces) it all came down 3 different endings that you literally had to walk to with a suddenly appearing ghost/vi/ai trying to help (or is it trick) me.
  • I worked hard on my Paragon playthrough to save everyone, and I did (except Kaiden on Virmire). Through the first game, the suicide mission and as far as I could in 3. But I never found out what happened to them. It may be "Shepard's story" but it was my world and my experience, it made me very sad to not know what happened. Did my lover live or die with me? Is my squad space dust or the vanguard of a new era of war/peace?
  • All the work to gain military assets and form alliances were once again for naught as it just made a third option appear for the color shifted endings. The idea that all choices would lead to the destruction of the relays is just as bad as letting the reapers harvest. At least the quarians and turians don't starve to death. You went for high concept and missed.
SUGGESTED SOLUTIONS
  • Add an epilogue letting us know what happened based on our decisions. Doesn't have to be complicated, It could be a cutscene showing the battle or just a text scroll at the end. "Commander Shepard died that day, but thanks to his/her work securing the combined aid of the galaxy the push against the Reapers was, etc etc. As for those who knew her best and fought by her side (explain what happened to those who survived into ME 3).
  • If Shepard is really indoctrinated let us know. As he/she dies, pull the camera away from his/her eyes and let us see that this is a dying dream and then show the above scene. If there is a way to break the indoctrination (perhaps the voice of a LI or a close squad mate) let us do it. Don't make us fight and then take away our volition and ability at the last second (especially when you've done nothing like that across the entire series).
There, passionate plea turned into simple points.

Modifié par Tehzim, 18 mars 2012 - 05:39 .


#2846
khavara

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I'll make mine quick and to the point.

We need to feel like the choices we made from Mass Effect 1 all the way through to the end of Mass Effect 3 *matter*. Right now they don't. Killing off characters we made a point of saving in the thought that it would make the difference in ME3.. well that's just annoying. Not letting our Shepards have a chance at being with the ones they love - that's maddening.

Just give us a happy ending where Shepard can be happy - can be with the one he or she loves. It's not a lot to ask for - just one more option. We go to all the effort of getting all those fleets and aliens to help us at the end and it doesn't seem to even matter. It *should* matter. All the choices we make *should* matter at the end. Right now to me it feels like all those choices were taken away from us.

I don't know how else to say it. Just let Shepard have the choice of beating the Reapers and being with their loved one. Please.

edited to add: I would also like to point out that I have been playing Bioware games for a very long time.  From Jade Empire, KOTOR, and now most recently to ToR.  Then my best friend got me addicted to the ME series.  This is the worst ending I have ever seen to ANY game I have ever played.

Modifié par khavara, 18 mars 2012 - 05:54 .


#2847
Iam2ugly

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RaenImrahl wrote...

JamesYHT wrote...

1. i want to see my squad members wear i selected outfit in all time....
 


I noticed this too.  IIRC, squadmembers wore their custom outfits on the Normandy in ME2.  I wonder if this was intentional or if it is a bug?  I'll post this in the tech forums, with the hope that it can be addressed in the next patch.


Well not only outfits. Weapons too in some cutscenes are default ones, while I was using others ;)

#2848
Tsantilas

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As far as the story is concerned before the endings I have a few issues that I feel could have been done differently:

1.  Mass Effect 2 squad mates reduced to cameo appearances.  This is probably my biggest qualm with ME3.  We had an epic adventure, built friendships and loyalties, then Shepard is arrested and they all move on with their lives, only showing up for a side mission and a conversation on the citadel, or at best temporarily appearing on the Normandy and being part of the main story.

2.  Romances are not of an equal quality.  Now mind you I haven't tried all the romance options, but between Liara, Jack, Tali, Samantha, and Diana, I feel like the only fully expanded romance was the one with Liara, and most of it is actually not even romance specific.  Liara is just a much more emphasised character than all the others.  Samantha and Diana especially are just a short cutscene that fades to black and that's it.  What?  The Jack romance is basically 1 short kiss, and that's the only difference between romancing her or not.  What happened to inviting your love interest up to your cabin for a little some' some'?

------ And another point about the Liara romance.  Why so inconsistent?  When you first see her on mars she's all like "are you still interested?" and even after reafirming your relationship, she proceeds to demote you to "friend" until you rekindle your relationship way later in the game.  What happened here?

3.  Not a story related issue, but what's with the quest journal?  No updating? Nothing?  Also many quests become available in the log, but you aren't actually able to complete them because star systems become unlocked later in the game.  Also I find it kind of counterintuitive that the "priority missions" are better left for last.  Maybe this should be reworded?

As for the endings, I wont get into why the endings suck because I feel like nothing I can say about it will add anything new that hasn't been said before.  In as few words as possible, there is no consistency with the previous games and the plot, gaping plot holes, lack of closure, etc.  I feel this pretty much sums up what I feel should have happened:

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#2849
steev02

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Overall, ME3 was an awesome ride. I felt so many emotions during my playthrough. E.g. when Garrus takes you to the top of the presidium for some can shooting. Moments like that gave some closure between Shepard and his crew.

When i was halfway through I couldn't believe people were complaining so much about the ending. I mean, how can such an awesome game really be ruined in the final 15 minutes??

But then I got there... and the "whiners" were right.
How can it be improved? Give us more options!

This is how I see this:
  • A paragon ending: Shepard sacrifices himself to save the galaxy (cf. the ultimate sacrifice in DA:O) ->  Shepard dies, the reapers are destroyed, the galaxy lives on happily ever after. Shepard is worshipped as the greatest hero of all time
  • A renegade ending: instead of self-sacrifice Shepard lets one of his squad members (preferably the LI) take the final blow. Shepard and the galactic community survive
  • A sad ending: no sacrifice from Shepard or one of his squad mates. The reapers are defeated but at huge cost to the fleet/normandy/galactic community
  • Failure: the reaper cycle continues
What exactly happens is up to you Bioware, but there should be more variety.

#2850
BrowncoatN7

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Found this image, sums it up just about right.

Posted Image

EDIT: Alright, Tsantilas beat me to it

Modifié par lament.ballad, 18 mars 2012 - 05:41 .