RaenImrahl wrote...
Everyone,
Thanks again to those who continue to provide thoughtful, in-depth thoughts about the game. A reminder, this particular thread is designed to allow folks to post detailed feedback about what worked, and what did not, in ME3. Most of the discussion has centered on the ending, but commentary on all parts of the game are welcome.
...
RI
You know what is interesting? From pretty much EVERY individual ive talked to, and based on pretty much every response ive seen, there isnt much that players would change about 98% of the game.
A couple litte annoyances:
1) The quest log had no tracking what so ever. It was just a "Wall of Text". I am sure some people tried to find the specific planets and systems to complete those missions, but since it was so hard to keep track of, I just flew out, explored every system that ws open, did one main quest, returned to the citadel, where I hit every floor talking to everyone again to see if any of their quests were complete, lather, rinse, repeat. I had an almost perfect readiness score to show for it too (which I disappointingly found out didnt matter in any practical way), but that was a frusterating methodology.
2) I WISH (and this really is wishing cause I understood how impossible this would have been to pull off) that more of my prior squadmates could have been doing more. Thane, Mordin, and Legion are the only ones who got epic send offs. Jacob may as well have not appeared at all, Grunt had a cool side quest but didnt really appear again, etc. And honestly, I wish I had more RETURNING squadmates. Its cool Bioware wanted to add new characters for this mission, but honestly, who liked Vega? I liked punching him, if that means anything. He was boring. Javik was awesome IMO, and a completely necessary character to the story (which I may touch on in another section). Since this was the end, this was Biowares chance to solidify Kasumi and Zaeed real characters, by making them full time squadmates. Also, while I didnt dislike the Ashley romance like some players, but it did upset me that I only have her on my team so briefly. Thats a lot of missed dialogue or romance scenes. And while I am not a Tali fanatic like some, I do feel they got ripped of on her reveal. Bioware should have shown her fully out of her suit on her home planet. I can think of some satisfactory ways to pull this off, "Shepard, before we leave theres something I have to do," Tali pulls of her mask, then unhinges her suit (obviously wearing something practical underneath

), then looks back at Shep, "I just wanted to breath the air of my homeworld, at least once." and Shep's Paragon response could be something like, "Someday soon, we will come back together, I promise." (Better, higher paid writers than myself can pull off something better, I am sure).
3) Perception is reality. So, I am not saying this to beat a dead horse, or to pour salt in a an open wound, not at all. But, it is worth mentioning, that Javik, who is a fully developed squadmate, unlike Zaeed and Kasumi, and whose backstory is vital to the game, was released on a DLC at the same time as the game itself. It is likely true that he wasnt ready to actually be put on the disc and that circumstances really did cause the DLC and the game to be released the same day, but the players PERCEIVED that as Bioware (EA in particular it seems) ripping them off for more money. So, as far as things that didnt work, id suggest not ever doing that again for future releases, Biowares once completely untarnished reputation is quickly falling apart.
4) I miss a lot of the RPG elements. The weapon customization was good, but I actually like an inventory and things like that. Now, the Mass Effect universe has always rested heavy on the action side of gaming, so this flaw (if you can call it that) was much worse on Dragon Age 2 (as Origins, the FAR SUPERIOR GAME, was essentially DnD the Video Game and was a Pure RPG) than Mass Effect 3.
I think thats it for the rest of the game outside of the end. Multiplayer could have more meat on its bones, maybe even a death match mode "just for funsies" or a pure mission mode (still tied to the campaign), but nobody bought this game for the multiplayer. No one.
Modifié par deaditegonzo102, 18 mars 2012 - 05:25 .