EDIT: Great, that's why I usually write such things prior to copying them in here...my whole last post didn't even show up. Awesome
A LOGICAL BREAKDOWN OF WHY THE MASS EFFECT 3 ENDING MAKES NO SENSE -------->
docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/previewThis very well written document illustrates perfectly why the Mass Effect 3 ending, taken at face value, makes absolutely no sense and is an insult to the intelligence of the players. I couldn't write it any better, and it is worth a read.
I guess we all can agree that the things that anger and frustrate us the most about the ending are that it nullifies all the choices we have made in the previous three games, it renders everything we have done compeletely irrelevant, whether we played as a Paragon or Renegade, whether we united the aliens or divided them, all of our choices are taken away from us, only to be replaced byan inconsistent, plothole-ridden mess of an ending that doesn't give any kind of closure or sense of accomplishment.
I have many issues with the ending, but the one thing that hurst and disgusts me the most is the fact that no matter which of the nearly identical outcomes you choose, you practically finish what the Reapers have started.
As it has been established in Arrival, ME2, Relays, if exploding rival the force of a supernova, destroying everything in their path. And as all the relays are destroyed no matter what you choose, and ALL homeworld-planets are directly located in clusters that have relays, we can assume, that all sentient life has been cleanly wiped out. Save colonies, which often are not even completely selfdependent and don't have the military strength to attempt space-travel without the relays.
Besides that the combined fleets of the citadel-races are trapped on Earth, millions more to the already overpopulated Earth. Which has also been severely crippled by the war with the Reapers. That doesn't sound very promising to me. It sounds like a death sentence.
We have come to love and appreciate all the different species, the whole lore of Mass Effect and to see it wiped out like that without any chance to stop it... it is painful. It is maddening.
We all have created our Shepards, we have made decisions, we roleplayed, we loved and hated the characters, we laughed, we cried, we gladly romanced the characters... we have struggled with the decisions before us and we want closure to that. We want to see that our efforts mattered, that the endings depend on how we have played the previous games. Not every little details needs to be taken into consideration whether the war against the Reapers is a sucess or a failure, but it should be acknowledged in the end. In an epilogue, either playable or by cutscenes or conceptpaintings, but no matter how, we want to know how our struggles, our choices affect the future of the
Mass Effect - universe. We want to see Shepard be celebrated and have a nice life with their LI, we want to see Eve and Wrex rebuilding the Krogan-race and the Quarians and Geth living in peace on their homeplanet. We also want to see how Wreav is leading a bloody war for revenge, how Geth or Quarians live, how Chaos takes over the galaxy. We want to see Shepard live, and we want to see the consequences when we fail to rally all troops and make the wrong decisions. Shepard can die, but it must be optional. It must be possible to let them live.
I don't know where we can go from what has already been done in the game, but I guess the easiest way would be to seize upon the Indoctrination-theory and make Shepard wake up back on Earth if they choose Destroy. Make it a last effort of Harbinger to stop Shepard and make him/her his thrall.
And THEN make the choices we have made during the games count. If we have done everything we could, give us the victory we wanted. Show us how the Reaper-forces are weakening, how the Krogan and Turian fleets are flattening the husk-forces, how the combined strengths of a united galaxy manages to push the Reapers back. It doesn't even need to be the ultimate victory. Hell, even if it is established that the victory took years and thousands of people gave their life in the process, it is still a very bittersweet ending. If you are so insistent on the BITTER part then make Shepard bleed out on Earth, no matter what. But because of his/her efforts make the galaxy win, or loose, which would depend on how sucessfull you were in rallying your allies.
Hell, even if the Reapers succeed no matter what, you could even give us a glimpse into the next cycle, of aliens that have discovered spacetravel and stumble upon Liara's device/memento and switch it on, and while we hear the first entry, fade to black. Even that would be more acceptable than the ending we now have.
But as I said, this would be the easiest way.
The hardest and most rewarding way would be to rewrite the whole ending. Ditch the whole Starchild/Crucible idea and let the ending only take place on Earth, with the Crucible being the ultimate gun/weapon in weakening the Reapers. Let us see what we have accomplished, show us Samara and a troop of asari smash everything with biotic combos, show us Wrex and Grunt grinning at each other and leading a horde of krogan to flatten everythin in their path, show us Jack and her students holding the line, supporting the soldiers. And make the outcome of the whole
ending dependant on how we played the games. Whether the Reapers succeed or we do, depends completely on which choices we made and if we managed to gather enough forces. Give us the great range of endings you initially promised, endings in which Shepard lives with blue babies and baby krogans and a united galaxy and endings in which the Reapers vaporize everything in their path, and any shade inbetween. You promised us just as much, so fullfill your promise.
It would be the hardest to pull off, but it would be the most fullfilling and best ending to the series and would give us the replay-value and the closure we wanted.
Modifié par Leninsaurus, 18 mars 2012 - 08:58 .