ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#276
Posté 17 mars 2012 - 03:43
-I want the end everybody expected, the end of a RPG. I want choice, not an automatic sacrifice for greater good, which is beautiful, but depressing.
-I would like to contest everything Starchild says, instead of accepting it like it was the Ultimate Truth, though he is obviously the boss of the Reapers.
-I want my preparation to count in the endings, from total failure, to complete victory.
-I don't want the end to be metaphysical, i want it to fit with the rest of the trilogy
-I want to find back the replayability of the 3 episodes, which for now, is completely dead to me.
#277
Posté 17 mars 2012 - 03:43
Genophage plaot line was very well designed, loved the touch when mordin was going up to the tower and singing ... very sad but also very fitting moment for ME.
Geth base where you hack into the programs and glimpsing to the past between geth and quarian.
Thane vs Space ninja guy was perfect.
What was missing.... well first off the epic fight between the fleet you gathered and reapers was missing.
I found charging towards the reaper part at the end ... stupid. I expected a little more crafty tactics from both anderson and shep. that part i didnt like. And of course Harbringer... he might as well not be in the game...where was he when shep landed on earth, and fighting reaper minions, where was possesions and taunts. Also a boss fight with him involved (instead of just running to him) would have been better.
Moving on, even though i really hated the ending ( my shep was a force of determination, and ending had a feel more like surrendering one's self rather then overcoming the impossible challange ) i would have accepted it if it were ... more meaningful. I mean a death like thane, or mordin; that should have been what shep had,a Victory at the cost of his life. (even though i dont really thing in a game like ME, that main char "has to" do anything is really bad writing , there should allways different choises and endings).
With mass relays destroyed(in best case senario where we assume they didnt destroyed their solar systems like in arrival) and half the galaxy on earth, in few months everyone dies of starvation is not a victory, we might as well talk to Harbringer to make clean deaths and be done with it, no need to make people suffer.
If that wasnt enough, my crew, the persons i trust most are apperently a bunch of cowards that leave in the middle of fighting and make a run for their life.
I also really disliked how we "choose" the color of our endings. All of a sudden ME transformed from semi-movie like serious story to game. What i mean is all the mood and atmosfere of the game suddenly vanished. Walking to 3 paths...one conviniently has a conduit where if you shoot it that destroys the whole galaxy, and other when you put your hands...etc... wasnt realistic as the rest of the game.
Lastly the dialog or monolog of the computer should be...well...better written..i guess.
The ending was really anti-climax, hero dieing at the end wasnt my problem, even though i really wished where there was an ending where he lived , dieing w/o achieving something, that was the bad part. We just destroyed the know civilization what ever ending we chose, instead of letting reapers destroying some of it. I felt like...ohh well i guess harbringer was right, we just "prolonged the inevitable".
#278
Posté 17 mars 2012 - 03:43
Hi there miss Merizan
First of all excuse my french =)
I saw your post on the "Casey Hudson answer" about you asking for proper feedbacks and I guessed it might be easier for you if I sent you a message instead of having you scroll in the sea of post, so here are my thoughts on the game in genral, and the ending in particular.
About the game:
I'm not going to lie to you, I'm a big RPG fan so this might not surprise you if I tell you that my favorite game in the franchise is Mass Effect 1, it had the strongest RPG elements (so many weapons...
And I really got the impression that Bioware tried to appeal to the Gears of War fans here by making it an action game, wich I felt was a bad decision because when people buy a Mass Effect game they actually want an RPG and nothing else. If they want a TPS they buy GoW.
I really felt that with all the censoring the game got (it's alright in the french version, they didn't censor Jack insulting joker for example, but still, even the kisses nearly get a black screen, are we going back to the Bastila-Revan type of kiss? ^^)
- making multiplayer and kinect options was just a waist of money, people don't play ME for the multiplayer, everyone who plays it just do so for the Readiness.
- We had less options in dialogues, Shepard can spend a whole conversation without me having an option to choose wich is a massive change from ME1 and even ME2. And this is not really helping me investing myself, I just redid ME2 and when I see there are conversations where I get 6 different answers that is just great compared to the 2 renegade/paragon choices I'm given in ME3
- We also had only ONE hub, the citadelle, how is that possible? We got three in ME2! And the citadelle felt rather like a long corridor with loading times than a huge city.
- We had less crew members with weaker... how do you say it? What I want to tell you is that a lot of the times I went to see a squadmate he just had an autodialogue to tell me, nothing more, I felt like everyone turned into Zaeed
- All the side missions where pretty much shooting, no way to talk your way out of a side mission, remember that side mission in ME1 where biotics had taken a politician hostages? You could talk your way out of this and that felt awesome. Now it's just shooting shootin and more shooting
Now on the ending itself:
- Just a question first: why didn't they use the conduit in Ilos? Would have been much easier than going to earth.
- My first big disapointment was that you don't get to see your war assets, I mean I was so anticipating to see Aria and her merc army going "you don't **** with Aria" to the reapers.
But the worst one is the treatment the Rachni got: this felt like a huge choice in ME1, I mean like the kind of choices that can shape the face of the galaxy, and we don't see them? they are just a number in a menu? That killed me =/
- The other problem that I got with the mission is that it just felt like a random mission, you pick 2 squadmates and off you go! I was expecting to fight with all of them, I was also expecting a ME2 suicide mission kind of thing, but instead of squadmates you could choose wich race got to play wich role in the battle (and having two antagonistic races working on the same front would give you a malus, etc...)you guys got this right in ME2 why not doing it in this?
The result was that the final stand for the fate of the galaxy felt less epic than the suicide mission (I can tell I just finished it again 2 hours ago)
Now on the ending:
- I was actually expecting to get no choices in the end, I was expecting to have the game telling me "well here is all your choices and that's the ending you get, not happy about it? Well play the whole three games again and come back for a better one!" That would have been awesome! The best ending could only have been possible to get if you made the right choices in the three games (wich would have justified Bioware releasing a Mass Effect 1 & 2 pack for the newbies)
But no we got the star child...
How to say this? I HATE it, it felt so weak and predictable, so out of place, plus the fact that he gives us ending "A,B or C" while Casey specificaly stated that we would not get this is... well let Udina speak for me "THIS IS OUTRAGEOUS!" I mean we only got color swaps of the same weak ending filled with plot holes the size of a supernova:
here they are
- Why is Joker running away from the battle?
- Why are Liara and Garrus in the Normandy when they where with me and Anderson specificaly stated that there would be no air support (and steve died in my game so he could not have picked them up)
- what is this planet poping up out of nowhere?
And finally last question:
WHY DO I GET ONLY BAD CHOICES???
I mean
- Why do I have to die?
- Why is there not a super happy and super sad ending?
- How can I let Shepard change the DNA of the entire galaxy without their own accord (like free-will anybody?)
- Why do I have to betray the Geth and EDI
- How come can I choose to control the Reapers when I told TIM it is a crappy idea 2 min ago?
- Why do I have to make the relays explode when we now that it would destroy all life? (look at the size of the explosions on the galactic map! this is like taking out entire systems! I'm wrost than the reapers!)
- even if the relays did not blow up like the one in Arrival, How are the people I bringed to earth gonna go back home? do the krogan just rape everyone (eww krogan on rachni is strange) ?
- Why are these choices a total ripoff from the first Deus Ex?
- Why do my choices (saving the council, the rachni queen, destroying the collector base, etc...) have no impact on it? Did you guys really intended them to have only a numerical value? (war assets yay... yaaaay =( )
- Why can't I get an epilogue (like the text boxes in Jade Empire) ?
But finaly my last criticism about the ending is going to be:
Why do Bioware portrait the Geth as a good kind of folks who did nothing wrong but in the end they decided that the "synthetics are always going to rebel, blablabla" ?! that does not make any sence at ALL, if the gets where portrayed as the terminator kind of AI I would have agreed but this does not make sence!
My final critic against the ending is going to be about the picture you guys took (stole?) from DeviantArt, that is just not cool (I don't mind Tali's face, I'm not a Talimancer even if you could have ASKED any DeviantArtist to pick his image, some of them are just breathtaking)
My advise to sort this ending?
Redo the end mission so this is more like a ME2 suicide mission-like thingy, show all the war assets (elcor living tanks for the win!) and let us fight with all our squademates (and seeing other characters would be nice, like jack fighting alongside her students, samara leading the fight against the corrupted Ardat'yakshe (they are called Banshees in english I think?)
keep the star-child if you want but grasp the theory of the indocrination and pretend that's what you had planned all along
Finaly A ME2 squadmate DLC would be nice (retaking omega with them maybe?)
Don't forget that if I rant so much against the game it's because I love the franchise, I love Bioware, heck I spent more than 450€ on the ME trilogy (all the games + all the special editions + all the comics + all the books + the huge artbook + all the guide books + all the OST)
Please keep in mind I would not be writing you this at 4:30 am if it was not important and meaningfull to me
I wish you and the Bioware team all the best, I trust you guys, don't screw this up please I beg you! You can save ME3, you can save my Shepard and give him little blue babies!
You guys made me love RPGs, first with KotOR, then Jade Empire and then my favorite saga of all time: Mass Effect!
If the ending stays as it is all I will remember about the serie is a massive disapointment and I don't want it to end that way! I wanted my choices to have concequences in the ending, like you promised us it will! I wanted to take earth back in an epic battle, not just a random mission-looking one! I wanted to get an ending depending on my choices during the course of the games, not have to choose right at the end (like you promised us)
I love you guys, I don't want to feel betrayed by you, keep up the good work and trust your fans, we have been following you since a long time, and we will be there after everyone left, unless you treat us like cash-cows and I can't believe you do, I just can't.
Sorry if I made some mistakes it's late here in France (actually it's really early ^^)
Avec mes sentiments les plus respectueux
*** *** a.k.a Catroi, Bioware gamer since 2003
ps: Oh and btw: I'm ready to pay A LOT for this, just to let you know
Modifié par Catroi, 17 mars 2012 - 03:51 .
#279
Posté 17 mars 2012 - 03:43
JoeLaTurkeyII wrote...
It would also be great to see a Return of the Jedi-esque montage of various planets/species and how they're coping, depending on Shepard's efforts of course.
I want this as well. I want to see how the final decision affected the rest of the universe, with a montage of the homeworlds and our squadmates.
#280
Posté 17 mars 2012 - 03:43
#281
Posté 17 mars 2012 - 03:44
Modifié par taymorr, 17 mars 2012 - 03:48 .
#282
Posté 17 mars 2012 - 03:44
http://social.biowar...8&poll_id=29742
Modifié par camcon2100, 17 mars 2012 - 03:44 .
#283
Posté 17 mars 2012 - 03:44
Modifié par HenchxNarf, 17 mars 2012 - 03:45 .
#284
Posté 17 mars 2012 - 03:44
Even then, it gives the people who like the current endings to choose them. This is the perfect idea, well done mate.
#285
Posté 17 mars 2012 - 03:44
#286
Posté 17 mars 2012 - 03:45
Epique Phael767 wrote...
I would like to see all my war assets fighting either the reapers themselves or their ground forces so I know that instead of being just a number the game reads, they actually meant something. I don't want any pre-final battle DLC. And lastly, a funeral scene for all my fallen squadmates + Another scene with the rest of my crew and my love interest would be nice. Like medals being handed out by the council. (Cliched and from Star Wars, I know. Just saying.)
I know things like this aren't completely easy to make... but they are possible to do without VAs.
Seeing my buddies holding the line one last time would be awesome
#287
Posté 17 mars 2012 - 03:45
There are so many ideas and variables, I only ask an epilogue.
#288
Posté 17 mars 2012 - 03:45
A real boss fight with Harbinger with the allies you recruited to help.
Next Anderson and TIM talk.
Crucible fires and EMS determines your total failure or success.
Epilogue shows the results of your major actions and what happens to your squadmates.
Modifié par Tony208, 17 mars 2012 - 03:48 .
#289
Posté 17 mars 2012 - 03:45
#290
Posté 17 mars 2012 - 03:45
Thoughts Going In
- One of the key things I was thinking about was a tough decision between going after the Illusive Man and in turn having a significant number of important troops die (probably including at least 1 or 2 major characters) or going to support those troops and letting the Illusive Man escape. [this was immediately after curing the Genophage]
- I also did believe there would be a face-off against Harbinger. [pretty much since the end of ME2]
- How the war assets were to be used was something I was anticipating as well. I had initially thought there might be some level of deployment strategy in the end game where units accumulated could be deployed to certain points of battle and based on those decisions the entire Earth section of the game could be altered. Less/more enemies in certain spots, back-up available, etc. [after Rannoch]
- A spectrum of endings. The typical "bad" ending and everything in between right up to the typical "good" ending. [since the end of ME2]
What I Wish It Was Like
- A spectrum of endings (see above)
- A creative use of war assets that goes beyond just being a number (again, see above)
- A battle with Harbinger
In Regards to The Spectrum of Endings:
- Differences in squad you bring with you. For this I'm thinking both of them live, maybe pick you up off the ground or one dies and the other helps you. Keep the possiblity of both dying. Have them able to get pinned down and maybe give you a choice to support them or not and if you don't you could have war assets pick up the slack if you haven't wasted them all yet.
- The Illusive Man/Anderson scene. Ability to save either one, maybe both or how it is now with neither one living. This could be dependent on the squad members that made it in with you and if you want to side with the Illusive Man (for whatever reason) you may have to go so far as kill your own team members (brutal, I know, but it would be a cool option for a Renegade Shepard).
- Cut out the entire Catalyst scene or alter it so that it IS an indoctrination attempt, in which case still change it slightly to account for whether your squad/Anderson is with you (to snap you out of it) or the Illusive Man is with you, which might make it worse for you. Or you know, just cut it all out.
- Add in a Harbinger chat and battle unless you can somehow talk Harbinger out of it. Would probably need to side with the Illusive Man to avoid a battle.
- Incorporate an appropriate amount (2-3) of paths that can be taken (not as simple as pick A,B, or C, I mean) based on previous choices (is you squad with you? you with Anderson? Illusive Man? etc.)
- Make sure there is the typical "bad" ending where Shepard makes it in barely alive, fails to save Anderson and gets corrupted by the Ilusive Man and forced to do the bidding of the Reapers (or something like that) and a typical "good" ending where the Illusive Man and Harbinger are stopped and your squad/Anderson live and the Reapers all get destroyed.
- Avoid destroying the mass relays in some endings. Just because everyone basically lives doesn't mean they don't have to be destroyed, and just because basically everyone dies doesn't mean they have to be destroyed either.
- Involve Joker and the Normandy throughout. The Normandy is treated as a war asset so have it used as such! If you deplete your war assets, Joker may not have the back-up necessary to survive.
- Also, an epilogue. Yeah. Let's see how your choices affect the future. Do I get to retire with my LI? (showTali'sfacewith3dmodelmaybeplzandepickissscene?) How do the Krogan go about if I cured the Genophage? How's Thessia doing?
Modifié par trifecta739, 17 mars 2012 - 04:20 .
#291
Posté 17 mars 2012 - 03:45
Both Arcian and Reign Tsumiraki have some great ideas, based on the player's EMS rating.
(click their names to see their suggestions)
In short, make the EMS count for something.
The higher you score, the better your ending gets. (something akin to the survival of the crew in the Suicide Mission in ME2 - but not as easy)
It doesn't have to be an extremely complex system, just use a set number to evaluate each outcome.
i.e. 0 - 1,000 gets the 'Reapers win' ending, 1,000 - 2,000 gets a 'victory at a sacrifice/high cost' ending, and so on - with each set level of points equaling a better outcome.
A few of keys point to add: do not have the Mass Relays destroyed in all of the endings, lose the Normandy fleeing & crash-landing in a 'Lost' style scenario cutscene. (we were promised this wouldn't happen to begin with).
If you're going to keep the 'god-child' in the ending; do something like what's been suggested with the indoctrination theory proposal.
And, do not let this issue linger any longer than necessary.
We know these changes cannot happen overnight, but I'm pretty sure no one wants to wait too long to see the changes. So keep it as simple as possible, no need to add too many elaborate cutscenes or extensive dialogue, to ensure a quicker release.
Therefore, you do not risk the chance of the fanbase losing interest in the game/franchise.
(this part is purely speculation - since I don't know how patient anyone can be
Modifié par AresXX7, 17 mars 2012 - 03:49 .
#292
Posté 17 mars 2012 - 03:45
www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/
-Basically the ending was full of plot holes, I would have liked to see what happens to shepard/crew when we win and the earth when we "took it back".
-Final boss would have been nice
-It really seemed like the collector base choice in ME2, while playing it, was a really big one, for me the biggest and I was really let down it didn't play a role in ME3.
Modifié par V0RP4L, 17 mars 2012 - 04:00 .
#293
Posté 17 mars 2012 - 03:45
#294
Posté 17 mars 2012 - 03:45
~~~
I would like endings similar to DA:O. DA:O covered all the bases, and I ended that game feeling like I accomplished something, not like I just bent over and, well, you know...
If i want my Shepard to make the ultimate sacrifice, the option to do so.
I would also like my Shepard to have the option to crawl out of the rocks and maybe have some kind of life with her LI. I think she's earned that much (make this a pain in the ass to get in SP - fine, but make it possible).
Hell, put an ending in there where the reapers win, fine.
Real CHOICES, please (not explosion color choices that I need MP to get)
The game was amazing, to see this ending blow the entire series is heartbreaking.
#295
Posté 17 mars 2012 - 03:46
At first I wanted to say that the "So we can't get the ending we want after all?" Thread, despite it's Title, is filled find great feedback regarding the ending. (Even though the sheer mass of it is bound to be quite unwieldy I admit.)
To make my opinion about the ending heard I will Quote 2 Posts I made regarding to it in the aforementioned thread:
OniRogue wrote...
One quick question that keeps nagging me:
While I am not totally commited to wanting a "happy, rainbowy" Ending, how would this ending even be possible?
Even if we would rip the reapers apart and are all "We did it!" would that allow for a perfectly happy ending for the Trilogy? We may have won the final battle, but what about the sacrifices we made to get there?
Wouldn't the resulting Reflection of our Shepard (or his/her Squadmates depending on Shepards Survival) in form of an epilogue still end quite bittersweet?
and
OniRogue wrote...
I have beaten ME3 today.
I was quite aware of the controversy about the ending, but I still wanted to experience it by myself. So I loaded my Infiltrator MaleShep dating back to ME1 and thoroughly enjoyed the ride. The Missions with old and new
Companions, as well as the way earlier decisions were reflected sent me on an emotional rollercoaster; I laughed, I weeped and I gritted my teeth regularly and I loved it.
Then I arrived at "London".
I came with all Alliences I wanted to set up since they were hinted at in ME2. Geth are helping the Quarians out on Rannoch, Turians and Krogan worked together after I cured the Genophage and I aquired every asset possible in my Story. (Accumulating ~7200 TMS and with 91% Galactic Readiness I boasted an EMS of 6000+) I was ready to kick some Reaper ...Backsides. The Situation seemed fittingly grim. Ground troops were being pushed back and the success of the Mission seemed to be in Flux.
(At this point I assumed this would lead to a Situation akin to ME2 SuicideMission: Reaching the Crucible and uploading some kind of Repear "Killswitch" while the "Assets" I got bought Time for this to happen. I hoped that this would work similar to thze aforementioned Suicide Mission. Depending on how good I did, I would see Companions live or diethrough tough Situations, I would see the Fleets pushing back the Reapers with varying losses. I expected something along those lines culminating in a "The more time I bought, the 'happier' the ending" -Scenario.)
What I got was a very obscure pick your poison Situation that just kept on confusing me. (I am aware of the "Indoctrination" theories, more on them later) None of the choices PRESENTED at this point seemed to make any sense in the Story I played up until now. ReaperCreatorChildAbomination1 simply transported me to him and told me that his Solution failed. Fair Enough, time to tell him my Solution....
I thought. Instead the "I could be the Reaper Hivemind" Character told me what he thinks I should do. Why? He just told me his Solution failed and that he needed a new one, but somehow he can present me 3 Choices without giving it any thought? Stomaching even this I listened to his options.
1.Control: Scratch that, I just made TIM kill himself after explaining that the Reapers could not be controlled.
2.Merge:
Yeah right so that the few Reapers that are maybe still waiting outside the edge of our Systems come swooping down and hit the overide on our now controlable Brains? I did not watch Legion Sacrifice himself to do
the same mistake now; heck even Saren showed what comes out of this "great and peaceful" Synergy.
3.Destroy: Finally the thing I came here for! But wait the Mass Relay and every other AI gets destroyed as
well? Why that? Because he decrees it?
Contemplating what my Shepard would do, I then chose 3. Destroy. Which got everything the
Catalyst told me. As Icing on the cake I saw the Normandy in the middle of a Jump, getting hit by the Pulse of Orange Destruction, stranding on some planet. What just happened here?
What happend during the whole ending Sequence? Playing these Games tought me one thing. Along
with a few exceptions to this Rule, everyone who dies, every Situation that took a turn for the worse happened because I, the Player, did something wrong OR not at all.
Wrex Survival in ME1 depended on my choices. The success of the aforementioned Suicide Mission depended
on my choices and action prior to that. I searched these Forums looking for what I did wrong! I thought that I failed the Game! I thought I missed something that warrants this "Bad Ending". This has nothing to do with the questions that amounted while experiencing the ending Sequence. It has everything to do with me expecting a good, a perfect Ending IF I did everything right.
But none of that happened (or can happen as I know now). Thats one Part of why I feel so hollow after
this ending. It is fundamentaly different and in contrast to the first 2 Games. The way I could shape the Games abruptly stops to apply here.
The Second Part of my Disappointment stems from the lack of an epilogue. I was told to expect the definitive End of Shepards Story. But it simply stops. ME3 has its End, as much as I dislike it but were is the ending
of the Trilogy that we were promised? This feels as if "The Lord of the Rings" ended with Frodo destroying the Ring, crawling out of the Mountain and then; Cut to the Credits, Thanks for watching!
The Fate of Shep and of his Companions were always interwoven, Characters that joined us on our journey and followed us to the End. (Our "Fellowship" for the sake of continuing the LotR analogy). I was not expecting an Epilogue spanning hours of COntent showing every thing that could possibly happen, but I wished for one last Gathering, one Last "Mission Accomplished" Scene before the Credits role, starring the Surviving Friends of Shep.
TL;DR:
This Game does not feel like the promised Conclusion to me, I think that this Ending is as ambigiuos as it could get, which does not fit with this kind of Story (Imo, of course)
IT CERTAINLY IS a great Game in a Series of great Games, but to me this is not the promised Conclusion but the "To be Continued" Version of it.
[...]
Modifié par OniRogue, 17 mars 2012 - 03:51 .
#296
Posté 17 mars 2012 - 03:46
#297
Posté 17 mars 2012 - 03:46
HenchxNarf wrote...
JesseLee202 wrote...
Dridengx wrote...
Change nothing. The game is perfect. Waste your resources and time on something else Bioware.
40k people disagree, and with good reason. We really want closure, no cliffhangers. A really bad case scenario (the reapers win). and a good case, shep not seperated from his friends.
Don't put down his opinion because you want yours to be heard. There are a large number who don't want anything changed.
Then they should leave the current options but add new ones all so.
We can have our cake and eat it too.
#298
Posté 17 mars 2012 - 03:46
4- I did not care about Shepard's death. I cried when it looked like Grunt was going to die and I cried even harder when he came back. I was okay with Thane dying because he was dying anyway, but then I started crying like hell when I realized that he was praying for Shepard. I cried when Mordin died curing the genophage. I cried when I realized that Legion was really dead. I cried because those characters died as a consequence of choices that made sense for them. I didn't care about Shepard's death because 1) it's imposed upon Shepard rather than chosen and 2) the "choices" make no sense for Shepard. Which leads me to...
3- The choices at the end make no goddamn sense. The Matrix Reloaded and the Matrix Revolution aren't as good as the original, but they handle this exact same situation much better than Mass Effect 3 does. Neo confronts the Architect and the Architect tells Neo that his destiny is to pick the humans who will rebuild Zion once the machines are finished killing everyone inside. Neo tells the Architect to shove and does what happens. In the exact same situation, Shepard gives up and does what the Catalyst AI allows him/her to do.
2- The Catalyst AI is a bundle of problems. First, I can't take it seriously. I liked how the kid was used throughout the game, but I just can't take the Catalyst seriously if it looks like a 12 year old. You know who should have showed up to have the final conversation with Shepard? Harbinger, the villain who spent all of Mass Effect 2 personally hunting Shepard down and who only has two minutes of screentime in Mass Effect 3. I know who Harbinger is. I have a connection with Harbinger. I want to see him interact with Shepard. On the other hand, I'm about as connected to the Catalyst AI as I am to Clippit. It comes out of nowhere, I don't know anything about it and I just don't care.
1- The destruction of the mass relays was not thought through. Let's assume that the relays didn't explode quite as badly as the one in Arrival. The galaxy is still completely screwed. Long-range FTL is impossible, so the millions of soldiers who followed Shepard to Earth will never see their homes again. The hundreds of thousands of people who were in space in the middle of nowhere when the relays exploded will starve to death once their supplies run out. There are billions of refugees who are stuck in whatever camp they happened to be in. The galactic civilizations is gone. The galactic economy is gone. The relations of production are gone. There will be extreme scarcity and poverty for decades, if the galaxy is able to recover at all. The end result is that Mass Effect 3 does not offer any form of victory. The payer loses every time. They just get to decide how badly they lose.
#299
Posté 17 mars 2012 - 03:46
Some perspective first.
I absolutely loved almost all of the game. In fact I absolutely loved almost all of the ending. My Shepard - yes, my Shepard - trying to reach the beam despite being battered and hardly able to walk was heart-wrenching (in a good way), that final conversation with Anderson while facing an Earth he's saving was absolutely amazing, and I don't have words to describe my emotions when Anderson died next to Shepard. The ending choices to me were absolutely heart-breaking, but I feel they were necessary, perhaps even inevitable. As someone mentioned elsewhere, it would be doing the story a great disservice if the end did not come with a major sacrifice.
The only time I felt that some part of the ending didn't fit was the jungle planet scene: how on Earth did my Ashley - yes, my Ashley - end up on that planet? That was my "I need to check BSN" moment.
Given this perspective, I have two suggestions: either (1) leave the endings as it is right until the jungle planet scene, but add more exposition on what actually happened, or (2) go with the indoctrination theory.
Suggestion 1: tweak endings, deal with plot holes, explain more
- More exposition before the 3 decisions, that can somewhat justify the starchild scene. I was personally fine with having the starchild; but I understand that many people felt that he came out of the blue ("space magic"). More exposition, perhaps even more hints during the game of the presence of an entity "controlling" the reapers, could have alleviated this somewhat.
- Deal with plot holes. I know that others have mentioned loads of plot holes, but for me that only one that was really jarring was the jungle scene. If my actions killed my Shepard, I accept that he sacrificed himself for the greater good - that's what my Shepard would have done - but I don't accept that my squadmates and crew would simply up and leave without some highly significant and emotional scenes portraying them as forcing themselves to possibly leave Shepard behind.
- More exposition after the 3 decisions. You guys should take a hint from how much players loved the Dragon Age: Origins endings. Of all the Bioware RPGs I've played (NWN, KOTOR series, DA series, ME series), DA:O had the most satisfying endings, even in the endings where my character died
- Or else just go with the indoctrination theory, if that wasn't the plan all along.
Modifié par SamilTane, 17 mars 2012 - 03:49 .
#300
Posté 17 mars 2012 - 03:46
MissMaster_2 wrote...
HenchxNarf wrote...
JesseLee202 wrote...
Dridengx wrote...
Change nothing. The game is perfect. Waste your resources and time on something else Bioware.
40k people disagree, and with good reason. We really want closure, no cliffhangers. A really bad case scenario (the reapers win). and a good case, shep not seperated from his friends.
Don't put down his opinion because you want yours to be heard. There are a large number who don't want anything changed.
Then they should leave the current options but add new ones all so.
We can have our cake and eat it too.
Cake is good. <3





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