I mainly want to see what all my choices amounts too. The little Krogan babies, the geth starting over, what happens to the Quarians after that conflict. What happens to those left alive? I just want all the questions to finally be answered.
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3001
Posté 18 mars 2012 - 10:28
I mainly want to see what all my choices amounts too. The little Krogan babies, the geth starting over, what happens to the Quarians after that conflict. What happens to those left alive? I just want all the questions to finally be answered.
#3002
Posté 18 mars 2012 - 10:30
Modifié par WildcardCharlie, 18 mars 2012 - 10:30 .
#3003
Posté 18 mars 2012 - 10:30
Taldek wrote...
AgenTBC wrote...
I'm starting to get a bad feeling about this. I found the endings disappointing, primarily for the lack of closure and the plot holes (what the heck is the Normandy doing? Why would my crew flee like this?) and such. I have no problem with dark, even bleak endings. And I fear that the incredibly negative reaction will cause Bioware to overcompensate and, in an effort to appease the most strident detractors, overcorrect and make things worse.
Bioware, I hope you are listening to people's legitimate criticism of the lack of closure and plot holes, but I hope you guys are able to keep your heads on straight and recognize the line between legitimate complaints and people who want a wish-fulfillment or bland and generic happy ending.
To put it another way; Sometimes you shouldn't give people what they want. You should give them what they need. This is not always the same thing.
I also have a bad feeling about this aswell, but there should be multiple endings so that those who wish for happy endings and those who want a truly heroic ending of shep commiting the ultimate sacrafice to save the day can both be pleased.
True, but I want that sacrifice to mean something, and not be the result of a design oversight of the citadel. There is no real need for the sacrifice I feel. But if it's done right, like in DA:O, it can be beautiful. But there it's set up throughout the story that one of the Wardens might have to sacrifice him/herself. I mean Wynne forshadowing the events at the endgame to Alistair when romanced is a great setup, such great writing.
The Archdemon is a known adversary throughout the game, and is a real and tangible threath.
That sacrifice was a sacrifice done right, and it are scenes like those that made me love bioware in the first place.
And I will make the argument that DA:O didn't have any real happy endings. You die, Alistair/Loghain dies, or Morrigan has her creepy pregnancy. Yet I loved that game to pieces, including the ending, which made me feel sad, but in a beautiful way.
Yet here the endsacrifice comes out of nowhere, and is ill explained. Shepard needs to sacrifice him or herself, because the writers wanted a sacrifice at the end. It feels artificial, which caused a disconnect for me personally rather than the emotions I felt at the sacrifice in DA:O
Edit because, I did not just made that spelling error /facepalm
Modifié par Meruvian, 18 mars 2012 - 10:33 .
#3004
Posté 18 mars 2012 - 10:32
There's a couple reasons why I feel the ending is so bad. The following points have been stated before, but as long as you're willing to listen I'll restate them. Firstly, the moment Shepard is lifted by the platform and meets the Catalyst, the ending goes down hill. You went from one of the most powerful moments in the game - sitting there with Anderson, watching the battle below you - to one that is so utterly confusing. Standing there talking to the Catalyst, It felt so deus ex machina…such a cheap plot device just to move the player to the end of the game. The whole scene is so hard to suspend my disbelief (example: how can Shepard breathe in space?) and comes out of no where (there's not enough foreshadowing to believe that the scene is even happening) and feels tacked on at the last second.
How would I have changed things? Get rid of the entire Catalyst AI scene and maybe make the confrontation with the Illusive Man more involved. Maybe you're squad makes it through to the citadel with you depending on your EMS score, your reputation or who you chose to bring. Then the Illusive Man could try controlling all of you. Perhaps TIM controls you into killing them all, or maybe you all survive depending on dialog choices and paragon/renegade interrupts. Afterwards, there's no need for the Catalyst AI scene. If Shepard survives TIM then (s)he activates the Crucible that destroys the Reapers and relays.
The second reason why the ending is so bad is because of the scene where Joker is flying the Normandy away from the blast. Then he's marooned with some or all of the crew on an unknown planet. How would he have enough warning to fly away from the blast (plus the blast appears to move much faster than the Normandy ever could at FTL)? How did he have time to pick up the crew? Where was he going? Why would he leave Shepard? There's nothing that makes sense about that scene. How would I change it? I would replace it with scenes showing how all your choices throughout the game came together. Show the Geth and Quarians working together (if you saved them), show the Turians and Krogan shaking hands, show all of them cheering from their ships as Reapers burn up in the atmosphere…something along those lines.
So those are my feelings on why the ending was so poor and how I would have ended it. I want to add that I feel the way many others do and believe that 99% of the game is pure gold. I love the games so much and thank Bioware for all their hard work. Mass Effect is my favorite series of all time!
#3005
Posté 18 mars 2012 - 10:33
Modifié par Thorn Harvestar, 18 mars 2012 - 10:33 .
#3006
Posté 18 mars 2012 - 10:35
Modifié par The-Hunta, 18 mars 2012 - 10:36 .
#3007
Posté 18 mars 2012 - 10:36
oneyedjohn wrote...
No idea if it's been posted yet, but here's an image of a fan made diagram imagining how choices in ME3 could have mattered in the ending. Posting because somebody asked me to.
You need to zoom in to get a better idea of it.
i.imgur.com/JhtqY.jpg
Chart is nice.
Basically I want the decisions I've made up to that point actually matter. And I don't want a silly plot device introduced in the last 5 minutes spewing reaper logic at me and forcing shepard so out of character it's not even funny. I also don't want my squad teleported to the normandy, nor do I want it escaping the system, because there's no reason for them to do so. The battle is still raging, and they'd never leave shepard behind.
Modifié par Count Viceroy, 18 mars 2012 - 10:36 .
#3008
Posté 18 mars 2012 - 10:36
ReiCow wrote...
My biggest anger and disappointment with the game has to do with the Tali (and other Quarians) reveal. If Tali is a romance character, and one is pro Quarian or pro Geth & Quarians in their selections, we see her take her mask off numerous times... with her back to the screen. Every single time. (We also see other Quarians remove their masks.. again backs to the screen.) This was an acceptable tease in ME2, as we knew there was one more game, but to have no reveal in these scenes was a MAJOR disappointment. I literally seethed when this kept happening, and all I had was the photograph. Even the "love scene" was a major let down, in that we never got a peak of anything under the suit... every time she is facing the camera, she has the stinking mask on. Each time she removed her mask, back turned the screen, it increasingly felt like a cruel joke was being played on me.
The photograph felt like further insult as it is obviously a photoshop of some stock photo, which in and of itself, I'm rather apathetic about. However, given the above lack of reveals, it felt very much like an afterthought, as if no one cared at all about it. It reeked of laziness and apathy.
I would dearly love to see proper Quarian reveals patched in. A more revealing love scene would be icing.
I agree with this 100%. Other than the ending the reveal of Tali's face was the biggest let-down for me. And the love scene between Shepard and Tali was nearly identical to the one with Cortez.
Some Quarian dlc would be nice. I know it probably won't happen but it can't hurt to ask.
#3009
Posté 18 mars 2012 - 10:38
crimzontearz wrote...
If I wanted to be given what I "need" I would ****ing go to a phylosophy class orwatch the news Agent....got it?
how about we give OPTIONS so everyone is happy? or are you in possess of objective and superior ****ing truth?
This and the complaint filed with the FTC is why we can't have nice things.
My shortened two cents:
- War Assets barely affect outcome.
- Choice doesn't seem to matter in the end.
- Out of Character: Shepard blindly accepts the will of the reapers after he has been portrayed as an agent of Chaos/Rebellion throughout the series.
- Reaper motive is lacking. Was better when left unknown.
- All of the endings were virtually the same.
- Destruction of the relays opens way too many unanswered questions. Basically would cause the extinction of life in the galaxy (I don't want to have to go into this).
- No confrontation with alluded foe, Harbinger.
- Would love to see a wide variety of endings ranging from happy to sad based on decisions throughout the game. However, if Shepard's sacrifice is necessary, make it mean something. Make it feel like we actually won.
This as well:
http://www.gamefront...fans-are-right/
Thank you for listening. I apologize on behalf of those raging. Though, I suppose all of us feel similar sometimes, but this is not the time nor the place for that.
Modifié par Mbednar, 18 mars 2012 - 10:45 .
#3010
Posté 18 mars 2012 - 10:38
this is ridiculous why is it that the people advocating a happy ending are always mindfulof allowing for options but the "mature/cool/dark/edgy" crowd could not care less???
#3011
Posté 18 mars 2012 - 10:41
Everything from:
The Reapers getting wiped out and Shepard beaming back down to London to be greeted by squadmates as the LI provides a shoulder to to lean on as he/she walks.
to
50 thousand years later a Shepard VI warns a group of aliens of the Reaper threat, Vigil like
And everything in between. Something for everybody.
Also, If the relays are to be destroyed, I want it addressed as to how this is going to affect things, short term (how are the fleets going to get home again) to long term (how will interstellar government work now, or is everyone on their own?)
#3012
Guest_Sion1138_*
Posté 18 mars 2012 - 10:42
Guest_Sion1138_*
Modifié par Sion1138, 18 mars 2012 - 10:45 .
#3013
Posté 18 mars 2012 - 10:42
However, it would of been nice to have a happy ending, in the fairy tale sort of way! Shep should of been on the Normandy with the rest of her crew, whilst Joker tried to beat the ball.
I also would of like to have seen an after the attack.
The loose ends for me, were the personal stories.
-michelle
#3014
Posté 18 mars 2012 - 10:45
I would buy a DLC focusing around this character in a heartbeat.
UPDATED FOR CLARITIES SAKE.
Modifié par MrFrank, 18 mars 2012 - 11:08 .
#3015
Posté 18 mars 2012 - 10:46
My feedback:
The Starchild
When the "starchild" says that synthetics can't co-exist peacfully with organics I was waiting for that paragon/renegade option to show up... it never did. My Shepard helped bring peace between Quarians and the Geth so I just proved the starchild wrong, and I also find it a bit ironic that it's synthetics that wipe us out in order to protect us from other synthetics from wiping us out... it makes no sense.
Epilouge
I was half expecting some kind of "what happened next" to happen, based on your choices. Even just a non-cinematic text-only epilouge would of been enough. (similiar to Dragon Age Origins).
#3016
Posté 18 mars 2012 - 10:51
#3017
Guest_Jethero_*
Posté 18 mars 2012 - 10:52
Guest_Jethero_*
A confrontation with Harbinger would be pretty wild; the Illusive Man (as much as I came to despise him) just wasn't very satisfying to deal with. I imaging a huge battle scene (space or planetside) with vehicle support to bring him down. Or Shepard could omni-tool Harbinder in the knee.
Regardless of the mood of the ending, either "good" or "bad," more scenes of Shepard's influence around the galaxy would be appreciated. Perhaps seeing cities rebuilding and statues going up in the likeness of Shepard (good) or watching reels of Reapers culling your teammates (bad). I do imaging a full ending for a 3 game epic would be longer than 10 minutes.
Honestly I'm just hoping to get my mind blown with whatever comes next. There are so many good ideas flying around out there.
Modifié par Jethero, 18 mars 2012 - 10:54 .
#3018
Posté 18 mars 2012 - 10:56
pennyguin wrote...
When trying to predict the end of the game, I always felt that Shepard would die. I figured the Crucible would utilize the relay network and send out a pulse to all systems deactivating the Reapers. Also, I figured this would destroy the relay network, allowing galactic civilizations the chance to finally evolve in their own unique way, not based on Reaper constructs. So those points I liked and felt appropriate in the end.
I could have written this myself. If you didn't see Shepard's death (in most endings) coming you weren't paying attention. He is explicitly a messianic figure. His name is Shepard! SHEPARD. They might as well have named him Yeshua bin Joseph. And the pulse destroying the relay networks was also telegraphed a mile away. It was long established that the relays were Reaper tech. Now, I'm not sure why it matters if the galaxy keeps using the Relays once the Reaper threat is ended, but you still should have seen it coming. I expected the Relays to be deactivated or burnt-out by the pulse since it has been established that blowing up sterilizes the system. I guess simply deactivating doesn't provide pretty explosions.
The problem with the ending is none of the above. It is the lack of closure and the plot holes. We have no idea what happens to any of the people or races we care about. My guess is that Bioware was thinking that we did see the results of our actions earlier in the game... except the ending of the game completely upends that closure. We saw the genophage play out... but with Wrex or Wreav or whoever stranded on Earth we have no idea what happens and gain no closure. We saw the result of the Quarian-Geth conflict... but with the Quarians trapped on Earth and the Geth either trapped or dead all closure is upended and we have no idea what happens. Do the Quarians starve? Did choosing "destroy" really kill the geth? Who can say? The two significant plot holes are the fate of the Normandy (ugh) and the lack of an option for Shepard to argue with the StarChild. Maybe the StarChild can't offer any other solutions but at the very least Shepard would have pushed for it.
And so on.
Thanks for reading, Bioware. Please make sure any action you take stays true to your vision and is not a knee jerk reaction to get the pain to stop.
#3019
Posté 18 mars 2012 - 10:56
#3020
Posté 18 mars 2012 - 10:57
THIS. I definitely enjoyed conversations with Jack way more than anyone else, even Tali. I wish Jack had been offworld at the Citadel when the Grissom situation happened, so that I could have picked her up on the way there and we could have time together. It's fine that that didn't happen, but a call or an email or two ABOUT US in some way would have been nice. Any form of ACTUALLY correspondence, like going to Jack for advice or moral support would havebeen great.MrFrank wrote...
Not end related, but still incredibly important in my opinion. Please, please update the game so that other love interests are given roughly the same amount of dialogue as Ashley, Kaiden, Cortez, etc. Jack in particular. She was a major character in ME2 and was barely in ME3. Furthermore the very few conversations the player got to have with her did not focus on the emotional aspects of your relationship with her, as they did in ME2. I don't feel there's a need for a sex scene at all with this character, but more conversations would be great.
I would buy a DLC focusing around this character in a heartbeat.
As for sex, Jack wants to get laid, and Shepard has no intention of disappointing her.
Honestly, Jack and Tali (Mordin as well, but I like how he was handled) are your best characters, and you should have given them a bit more shine.
#3021
Posté 18 mars 2012 - 10:58
MrFrank wrote...
Not end related, but still incredibly important in my opinion. Please, please update the game so that other love interests are given roughly the same amount of dialogue as Ashley, Kaiden, Cortez,
This can't happen, it would basically be an entirely new game. It would have been nice, of course, but the expense of what you're asking for in terms of both time and money are absolutely prohibitive. It's not like Yvonne Strahovski is going to volunteer or the animators work for free and so on.
#3022
Posté 18 mars 2012 - 10:59
1. The Journal - it is completely disorganized, please change it to update when part of a quest is completed.
2. Lack of side-quests - All the side-quests were fetch quests that just felt like filler to me. I would like to see more side-quests in the game.
3. Sidelining of ME2 characters - Almost all (with the exception of Mordin) of the ME2 characters roles felt very minor and rushed to me. I would like to bring them back as squad-mates. There is nothing more important than stopping the Reapers. They were willing to follow you into hell six months prior; they should be there for you now.
4.Romance equality for FemShep - A straight FemShep gets two of her romance options taken away from her in this game. I want her to have the same amount of choices as BroShep.
5. Quality of ME2 Romances - The same amount of quality and care should go into the ME2 Romances (Thane, Miranda, Jack and Jacob) that went into the others. These characters are important to fans too, I didn't like seeing them treated as second class LI's.
6. The Dialogue Choices: There was too much "auto-dialogue" in this game. I would like to see a lot less of this in future content. What attracted me to this series in the first place is that we get to choose what Shepard says. I feel like a lot of our "choice" was taken out of the game.
7. Multiplayer: Please take out the need to play multiplayer in order to get the "best" ending for the single-player campaign. As an older gamer, I do not have the time to devote to multiplayer and don't feel that I should be penalized in the single-player campaign.
8. The Ending: The ending felt very slapped together and was full of plot holes. I suggest a) No auto-dialogue in the ending,
#3023
Posté 18 mars 2012 - 11:00
We dont have to have an ultra happy ending: i mean id love it if shep lives, really, s/he's been through 3 games worth of incredible hardships and i believe that s/he deserves a happy end, however i understand that people would rather have a bitter / dark ending, so what id like is multiple choice endings reflecting this,
so if player A wants a happy ending he can work towards that while if Player B wants a bitter ending then he can work towards that (though id like to mention that just because an ending can be a "happy" end doesnt mean that it cant be bitter as well, have shepard triumphant but then a moment of silence for the fallen...a montage perhaps of characters of both large and small value)
also what others have been saying that i agree with is that there should be some sort of showdown with harbinger, the head reaper himself was a looming figure in the second ME but in ME:3 i donnt think he gets even a single spoken line.
Finally i know this has been mentioned by hundreds before me but the indoctrination theory is a very good bet to follow.
Im sure i have other things that i havnt thought of but i will leave it there for now.
P.S just for the record i absolutely loved ME:3....just the ending that i found dissapointing due to all its issues, i.e. plotholes and lack of satisfaction for the player (closure)
#3024
Posté 18 mars 2012 - 11:00
My main complaint is that if we are to take the endings at face value (i.e., view them as reality and not through the lense of the popular "indoctrination theory" explanation), then there are several scenes that made no logical sense. At all.
1) Joker taking off without you and fleeing Earth at the end. This is entirely out of character for him, especially considering Shepard's the one who saved his life at the start of ME2. He wouldn't just leave her there. (I don't think he'd leave Earth behind while the battle was still raging, either, for that matter.)
2) Squadmates who were also hit by the Reaper beam on the ground with Shepard magically teleport to the magically fleeing Normandy, which instead of being in orbit over Earth is inexplicably near a mass relay. I had Kaidan in my party at the end as Shepard and the rest of Hammer were running for the beam to the Citadel - how is it logical, then, for Kaidan to have subsequently appeared in the Normandy crashland-on-a-random-jungle-planet scene at the end? He should either be dead or knocked out on the ground along with the rest.
3) The Shep waking up in the rubble scene if your EMS is high enough/you choose destroy makes absolutely no sense if this is not an indoctrination sequence, because she should have died no matter your choice if the previous scenes were indeed reality. The "star child" says this plainly when he lays out your choices for you on the Citadel.
4) Even if this is indoctrination, and Shep wakes up in the rubble, then we have no real ending to Mass Effect because you have yet to stop the Reaper threat/conclude the battle on Earth.
In general, my feelings on the ending boil down to this:
In my playthrough, as much as I knew it would pain me since I'm very attached to my "canon" Shepard, I was actually hoping for a sacrifice ending. I thought it was fitting, and I was pretty much expecting Shep to die at the end. Would I have liked an OPTION for a happier ending where some bad crap still happens but Shep and a few of her crewmates (and most importantly, her love interest) are reunited? Yes, of course. I would have liked to see (at least) two different endings and how they each affected the galaxy/my character/my love interest/my companions. What we get with this current ending, though, is TOTAL and COMPLETE galactic devastation NO MATTER WHAT, NO alternative, NO choice, NO epilogue of what happened to the galaxy/races based on your decisions, and NO closure.
What I would like to see done to fix this:
I believe the "indoctrination theory" really ties up a lot of loose ends nicely, as others have stated. I believe it should be made canon, and that we should have a logical ending put in place of the current one. I also believe there should be an option to have a bit of a brighter ending in which Shepard lives and is not forever separated from her love interest/surviving crewmates. This can be in addition to a more solemn sacrificial ending option, and the ability to access this "happier" ending should be dependent on war assets, galactic readiness ratings, etc.
I want to emphasize that I am more than okay with a bittersweet ending. In fact, I'm all for a bittersweet ending and was never expecting a rainbows and butterflies ending (nor would I have liked one, as it diminishes everything this series has been about.) However, the current endings offer NO sweetness at all. It is exclusively bitter, on top of making no real sense. These are the reasons I would like to see the ending fixed, either via a patch, DLC, expansion, etc. I do not mind having to pay for such a fix.
Thank you very much for taking our opinions into consideration, Bioware!
#3025
Guest_jojimbo_*
Posté 18 mars 2012 - 11:01
Guest_jojimbo_*
Thanks for listening to us, please don't get down or angry,I bet if you all feel
demoralized with the adverse reaction, you are feeling now as we did after the end.
Take a look at this video,
www.youtube.com/watch
It is a fans re-take on how he feels the ending should have been, It doesnt even need the last final
god-child end at all, and makes a better ending, and a more satisfying finish because the final victory is a more profound and sombre finish.
It's ok to end right here, because the aftermath could be DLC as we know everyone is alive and well.
There was no need, for the absurd Normandy crash scene,or the Buzz Aldrin scene,or the god-child,
and I for one, during my first play through thought the game ended at Andersons death.
the rest...? well doen't make sense at all.
I think you guys got carried away, were probably tired and lost sight at the last hurdle.
What do I feel should have been different?
1) More choices at the finale
this was railroaded, also the story is paradoxical and nonsense,I bet you guys are kicking
youselves at the moment for making such a huge blunder in the integrity of the writing.
2) Catalyst section better explained fully.
Why wasn't the star-child actually a Keeper? it would have been an awesome idea that the keepers
were the real enemy all along, it would have fitted with the lore, instead of going ahead with a
character that was really dodgy.unless of course the child revealed himself as a...keeper at the end
when Shepard shot the "destroy" console
3) An epilogue to explain the aftermath.
What really happened to the crew, friends, loved ones?
4) The plotholes cleared or explained.
You simply cannot destroy the gates, what were you thinking?what happened to all the relationships,
what happened to quarians and geth co-existing, it goes against the child-gods reasoning.
what about the fleets,all trapped, what about the gates explosions being like supernovae?
5) Remove or explain the crashed Normandy.
This seemed a reall bad cheap olive branch to appease the fans, and by this stage it's verging on
just a downright insult to our intelligence.
6) An ending in which you can survive.
of course, we earned this,i want to feel good, not demoralized
7) a boss fight with Harbinger.
it beggars belief this wasnt a done thing,what happened BW?
I dont know what happened at Bioware for all this to get published in this state but i will say this.
I and many other fans,love you guys, we have had a relationship for many years,
ME1 excellent
ME2 excellent
ME3 excellent apart from the glaring inconsistencies at the end.
Your problem is now...what to do about it?
I honestly think the ending is bugged, if i had gotten the "breathe" part at the end just before the credits,
i wouldnt have felt so god danm depressed, really demoralized, it would have possibly left me feeling hopeful.
but you just cannot justify this ending if thats how you make people feel. no wonder the community is so angry.
whoever is your PR should be sacked, what the hell happened.
I hope you read this, and it goes towards some kind of fitting closure, or more coherent patch.
I strongly doubt though, you guys will last the distance, the damage might be done, sorry to say.
Oh I will support you and buy non MP DLC, Mass Effect is a part of me now, maybe a"the truth" dlc
will get you all off the hook, if t6he indocrtination theory is true, if not, well....
love you guys, all the best
jim
Modifié par jojimbo, 18 mars 2012 - 11:10 .





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