I recently finished the campaign a second time in far more depth than the first...
I feel the first time I did it, I rushed it to 'get' to the ending fast, clearly a mistake.. I must say the rest of the game falls nothing short of perfection for the majority.. For example Liara's last gift for Shepard was beautiful (even without being a LI!) Thane's death, Quarians reuinited with their homeworld, and this time even the Geth... I smiled, laughed and shed a fair few tears at many moments, and bioware has my respect for creating this, something I havn't experienced on any other game series.
First time I finished it I told myself, "well.. I guess I rushed it like I did with ME2 first time.. I'll discover more satisfaction and closure next time im sure," so I did the second playthrough and... Though I see all the semantics (meaning) of the ending it just clashes fully with the rest of the series.
To me, and many others I know, Shepard has always been a hyperthetical, imovable and consistant vanguard of this incredible vision of the future, provailing through impossible odds, only 'through' the player's (our) decisions. This decison system is what makes Mass Effect so damn brilliant and imerssive, and is what kept me entertained with no less than 13 Mass Effect 2 run throughs, and a fair few on one.
Now the ending, the most crucial, important and engaging moment of the series. The climax of hundreds of hours gameplay involving an emotional rollercoaster ride which has kept thousands of fans facinated and truly tantalized gets obliterated by 3 choices which are not influenced in any way by the story. Infact im wrong, you can commit genocide on the Geth after you finally sort out their problems with the quarians (Red option). I cannot understand why a game would include choices of genocide at all, with disregard to the reapers of course (considering a huge part of Mass Effect is to discuss the morality between organic and synthetic "LIFE")
Anyway, all 3 choices forced everyone to destroy all the things which make the series so special... Origional idea's of the Mass Relays, forcing any real remainder of former life to be stuck in Earths system... The Cidatel, an awe inspiring space station/Relay. The worst part is the the squad being left on what looks like some referance to the Garden of Eden (I hope not...) But thats how I interpreted it.
With shepard dying/surviving there is certainly no hope of seeing his/her love interest again. No hope of races rebuilding their beloved homeworlds (Gj humanity, we "Took Earth Back"!... Damn.. All the other races are stuck)
So, to finalize my insignificant 'rant'...
Change the endings by:
-Lower level of descruction by the crucible (dont destroy the Relays, possibly make the citadel the 'Bitter' part of the 'bittersweet' desisions.. Making earth the new Galactic HQ for the Council
-Possibilities of Shepard survivng with a similar system to Mass Effect 2, squad mates finding Shepard (led by love interest, followed by a fururistic cutscene with the pair of them at peace with kids, etc)
-Admiral Anderson memorial cutscene (perhaps he could die so shepard could live?)
-Cut out the scene after the credits where its snowing, it didnt fit in at all. Yes its asking the player do you believe in aliens, but we love your game? Most of us think about that probability already!
-Indoctrination theory seems great, expand on this idea for a twist!
... I guess untill the endings been changed I cant see myself playing it again, or buying DLCs which have nothing to do with the ending, afterall to me the game seems to loose agenda because of the ending, efforts all in vain, etc

This is possibly the greatest Sci-fi game (imo story too) of our generation... Dont let it go to waste with all this dissapointment, its worth more to any of us than the receipt is =/
Thanks!
Modifié par NPBAbyssal, 19 mars 2012 - 12:01 .