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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3026
LucidStrike

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AgenTBC wrote...

MrFrank wrote...

Not end related, but still incredibly important in my opinion. Please, please update the game so that other love interests are given roughly the same amount of dialogue as Ashley, Kaiden, Cortez,


This can't happen, it would basically be an entirely new game.  It would have been nice, of course, but the expense of what you're asking for in terms of both time and money are absolutely prohibitive.  It's not like Yvonne Strahovski is going to volunteer or the animators work for free and so on.

THAT part may be impractical, but the post ends with asking for DLC, which is not out of the question.

Personally, I have no interest in DLC that's detached from the rest of the game in such a way that it exists only for exposition and not forrelationship building and such. LotSB handled that well, but I didn't like BDTS.

#3027
Xellith

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I know this isnt really constructive - but I would pretty much take anything posted here over what we got.

#3028
Debi-Tage

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Hey everyone - please consder taking this poll!

http://www.misterpoll.com/polls/552764

#3029
I have to go

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WildcardCharlie wrote...



I think this pretty much sums it up.

#3030
RabidWHM

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Looking through the forum I noticed moderators stating they want to know how these certain events effected *you*. I wrote this to explain how ME3 felt to me and how the results effected me in the end. Forgive me, it’s lengthy but I cannot find a way to make it shorter without sacrificing my pure feelings about this topic.

My emotional roller coaster was so fulfilling that I practically felt giddy by the writing and storytelling. The little moments of warmth, friendship, jokes and support made the experience worthwhile. My shepard’s is named Cheryl and she as like other Sheps has been through hell and back. She died, came back, lost the trust of her friends and started to use a terroristic group for their resources for the good of the galaxy. When did it become her job to babysit the galaxy, play peacekeeper and protector? She lost so many people during the suicide mission but I pushed her on in hope that there where better days ahead. The reapers were coming. How did it fall to her to make the tough decisions?

I started Me3 and I knew everything was different the moment I played. The looming threat in the background, the constant pressure trying to unite the races to help earth was all so very real, trying to play the stupid game of “I scratch your back, you scratch mine”, that large wall of names she lost over the years. Everything for me got real then. I knew then it was all on her to make a difference to finally bring some sort of peace to a galaxy in unrest. Then more loss came, the loss of thane, tali, legion, zaeed, miranda, mordin. She even almost loss Kaidan her only love since the beginning like 2 hours into the game but ultimately got a chance to start something so special that she thought she lost.

The emotion felt through the game was mind blowing. Shepard’s frustration, the loss, the grief, her doubt... Everything was stacking on her mentally and physically but I pushed her forward to the final battle. We were going to end this once and for all.

I beat the game. I prayed for an option to have at least one of my sheps make it through to return home to find some peace with their loved ones. I wanted Shepard to FINALLY find some closure… something. I ended the game mouth hanging open and my heart empty. Cheryl didn’t deserve anything like that. I feel like it cheapened everything she had accomplished. She was a hero to me watching her story unfold over the years and she deserved better than that. I’ve seen someone’s sig that said “Life sucks then you die” that is exactly what this game turned out to be. What happened to all of the hope, all of the dreams, making tomorrow brighter?

Neither ending was good. You’ve doomed all organics to merge with synthetics? Why did mordin sacrifice himself so that krogan babies can be born? Why did I give a chance to the geth to run their own future and find peace? Why did I do all these things just to neglect all the loss and sacrifice of the people that help put Shepard where she was?

“Shepard has become a legend”… I didn’t need some irrelevant old guy and some kid speaking of old tales to know that. I was there from day one. I feel like all that was a waste. I cannot believe those ending options. I never wanted only happiness and sunshine but something happier than screwed up galaxy that comes in three flavors. I’m heartbroken and I cannot pick up any more play-throughs, even for my romantic interests saves. What for? There is no point. They will never have a chance to have the romance fully fulfilled or be together. The ending is final and the galaxy was doomed before we even started Me3. The choices, the war assets, the broken promises, the alliances between the races it all didn’t matter.

The ending, the conclusion is everything to me. I judge this way by books, movies and games. I read on the forums earlier someone said “if the destination is somewhere you don't want to be, the journey doesn't matter.”

#3031
SamJH90

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121 pages in, so I'm sure people will have said what I'm about to say. Basically, I'd just like to see that my choices over the triology actually mattered in the end and that there is at least an opportunity for a somewhat 'good' ending if you've done everything right. Not expecting retirement scenes and baby-Sheps running around or anything, but maybe some closure on what happens to your squadmates and at least the possibility that Shepard got to at least spend time with their LI post-ME3 that wasn't in the midst of an armed conflict.

Having put hundreds of hours in since ME1 and making sure that my Shepard is exactly how I'd like to think I would be in terms of the choices I'd made, I'd like to feel a little more than "Sh*t, I've wasted all of that time" at the end of it all. I finished ME3 on Monday, and haven't even touched my XBox since. It has put that much of a downer on gaming for me at the moment.

For a more articulate version of my ramblings, bwFex posted a pretty damn good summary. I can't find the original post, but another user quoted it on page 140 of the "we're listening" thread.

There have been some great ideas posted on this thread, and in a couple of the more popular ones on this board. Hopefully you guys will take note.

Modifié par SamJH90, 18 mars 2012 - 11:05 .


#3032
sOUZUKEN

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This reviewer made this video. I approve of his concerns. These are truly legitimate. You should watch this Bioware.

www.youtube.com/watch

Modifié par sOUZUKEN, 18 mars 2012 - 11:07 .


#3033
MrFrank

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AgenTBC wrote...

MrFrank wrote...

Not end related, but still incredibly important in my opinion. Please, please update the game so that other love interests are given roughly the same amount of dialogue as Ashley, Kaiden, Cortez,


This can't happen, it would basically be an entirely new game.  It would have been nice, of course, but the expense of what you're asking for in terms of both time and money are absolutely prohibitive.  It's not like Yvonne Strahovski is going to volunteer or the animators work for free and so on.


Maybe update was the wrong way of putting it - I meant I would purchase DLC adding more dialogue to these characters. This can, and should happen. All they would have to do is add some more side missions and conversations, you know, stuff that they do with all DLC.

#3034
Alisira

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Worst scene for me was the Kaidan good bye scene:

SHEPARD: When this is over you better show up....
KAIDAN: I can't loose you again

And then, you don't give Shepard any chance to keep her promise!!!! A three-game spanning love story and I ultimately can't do anything else than disappoint the one person this Shepard cares most about. That was a punch in the stomach.

So please, give me a at least a fighting chance to keep my promise. Or change the dialogue. But right now, I'm feeling like I am responsible for Kaidan's suicide... and that's not how I want to feel after playing a game!

#3035
lyssalu

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nicksmi56 wrote...

Please use this video to see why most people are upset


this video is p excellent

#3036
Solmanian

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1. My number one issue to be resolved is what the hell was the deal with the normandy leaving earth, and how did my squadmates got on it?
2. Second, the so called "infered holocaust". What happened to the alian fleets left stranded in earth orbit? Did the exploding mass relays destroyed their respective star system (as established in arival)? If yes, did earth even survive that? How? If not, again why and how? explainations involving "space magic" will not be excepted.
3. we need to better understand who exactly these "avatar"(?) that shepard meet, other than being the reaper "god". We also need explaining why shepards except his word without question.
4. we need a better explaination on why someone would design the crucible to explode the relays, because thats a major design flaw, that should be easily circumvented. Even if the citadel is the control mechanism for the relays, thats not an explaination. When I turn off my computer, it doesn't explode. If anything the relays would've become a lifeless husks... In short, we need a sufficient explaination to why exactly the mass realys exploding is a must, because the whole "the energy released by the catalysts does it" wreaks. the citadel shoots a direct beam at the relay that causes it to exploded. space is big, how hard it is to disrupt its aim so it wouldn't hit the relay (the fact it was aimed at the relay to begin with also need explaination).
5.The image from the IGN article really says it all. "I heard you don't want to killed by synthetics. So I created an army of synthetics to kill you, so you won't get killed by synthetics. you welcome." WTF?
6. Shepard shoudl definitely be able to atleast convince the child, who admits to controling the reapers, to simply shut down the reapers, and give peace a chance.
7. ending the game with a text massage that encourage us to go buy some DLC... we thought, hoped, you were better than this. We like your DLC, but we don't want it shoved down our throat. patch. it. out.
8. Whats with the stargazer and the kid? are they supposed to be descendent of the normandy crew? cause no way they had enough people for a viable population.
9. I love MEverse because its scifi and not space fantasy. meaning it gives a rational explanation for everything, and a detailed scientific description of how and why that technology works. It feels like that future technology is at our finger tips (sometimes it is). It's why I went to university to learn mechanical engineering, I wanted to be a part of making that future a reality. So again, any solution involving "space magic" or "a reaper did it" will not accepted.
10. I supported your day 1 dlc, and still do. But I don't think these "fixes" (I don't support completely changing endings) should cost money. I think of it more as a patch, than extra content. ME3 is maybe the best game I ever played. You guys delivered an ending that was both final (as expected) and at the same time loaded with loose ends and WTF moments.
11. I know its nitpicking, but I personally want a codex entry that explains what a thanix missile is, cause I cant see any connection to the thanix cannon.

#3037
SnowxSakura

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Would really like it if you made the game data installable on the PS3

#3038
-Colt-

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Lambchopz wrote...

No idea if it's been posted yet, but here's an image of a fan made diagram imagining how choices in ME3 could have mattered in the ending. Posting because somebody asked me to.

You need to zoom in to get a better idea of it.

i.imgur.com/JhtqY.jpg

Posted Image

Love this. excellent work!
*can't find thumbs up emoticon... so... Thumbs up!*

#3039
AgenTBC

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LucidStrike wrote...

Personally, I have no interest in DLC that's detached from the rest of the game in such a way that it exists only for exposition and not forrelationship building and such. LotSB handled that well, but I didn't like BDTS.


I agree with all of the above.

Here's an argument for Bioware giving us some closure;  I have no interesting in purchasing DLC that takes place before the ending of Mass Effect 3 because of the complete lack of knowledge of what happens to everyone.  Why do I want to see Shepard and Tali fight (insert DLC here) when for all I know Tali starves slowly and painfully to death a few weeks later?  And so on.  So ths might make financial sense to give us an epilogue.

Epilogue = MORE DLC PURCHASED = $$$, at least for me.  I'm guessing others agree.

#3040
Ichinei

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Ichinei wrote...

just wanted to mention some things that id like to see potentially done,

We dont have to have an ultra happy ending: i mean id love it if shep lives, really, s/he's been through 3 games worth of incredible hardships and i believe that s/he deserves a happy end, however i understand that people would rather have a bitter / dark ending, so what id like is multiple choice endings reflecting this,

so if player A wants a happy ending he can work towards that while if Player B wants a bitter ending then he can work towards that (though id like to mention that just because an ending can be a "happy" end doesnt mean that it cant be bitter as well, have shepard triumphant but then a moment of silence for the fallen...a montage perhaps of characters of both large and small value)

also what others have been saying that i agree with is that there should be some sort of showdown with harbinger, the head reaper himself was a looming figure in the second ME but in ME:3 i donnt think he gets even a single spoken line.

Finally i know this has been mentioned by hundreds before me but the indoctrination theory is a very good bet to follow.

Im sure i have other things that i havnt thought of but i will leave it there for now.
P.S just for the record i absolutely loved ME:3....just the ending that i found dissapointing due to all its issues, i.e. plotholes and lack of satisfaction for the player (closure)


Sorry to quote myself here but i wanted to quickly add something and i was afraid no one would go back to read an edited comment in a thread that getting flooded as fast as this =P

just wanted to link this vid, i know plenty of others have but i want to use it to express how i feel about the current state of the endings


And one other thing i wanted to bring up since this is intenended as a feedback thread is that i feel that the quest journal could be improved, it sucks that it doesnt track quests mid proggress which means that if you leave a quest halfway done to do another you may come back to it wondering what the heck you were supposed to do.

P.S I am totally for building Tali a house on rannoch by the way, heh didnt even romance her and id enjoy that

Modifié par Ichinei, 18 mars 2012 - 11:12 .


#3041
Alisira

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RabidWHM wrote...

“Shepard has become a legend”… I didn’t need some irrelevant old guy and some kid speaking of old tales to know that. I was there from day one. I feel like all that was a waste. I cannot believe those ending options. I never wanted only happiness and sunshine but something happier than screwed up galaxy that comes in three flavors. I’m heartbroken and I cannot pick up any more play-throughs, even for my romantic interests saves. What for? There is no point. They will never have a chance to have the romance fully fulfilled or be together. The ending is final and the galaxy was doomed before we even started Me3. The choices, the war assets, the broken promises, the alliances between the races it all didn’t matter.

The ending, the conclusion is everything to me. I judge this way by books, movies and games. I read on the forums earlier someone said “if the destination is somewhere you don't want to be, the journey doesn't matter.”


Oh, and I second that. Could't have said it better myself.

#3042
jcmccorm

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RabidWHM wrote...
“Shepard has become a legend”… I didn’t need some irrelevant old guy and some kid speaking of old tales to know that. I was there from day one. I feel like all that was a waste. I cannot believe those ending options

I think they wanted to reinfurce that Shepard became a legend because, in the end, he was a colossal failure. He rolled over to the first space boy that came along and presented three options out of nowhere. No questioning the options, no questioning the space boy, no push back. He just rolled over and picked a poison for the galaxy. Some hero, huh?

SHEPARD FAILED.

#3043
Meruvian

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(This is not really a 'I-want-this-and-that-in-a-new-ending' post, but bear with me please.)

Is it possible that some of the plotholes originated from writing from a desired endstate maybe?
It sort of felt that way to me. Like someone had an idea for the end state (Normandy stranded being intended as a sort of new hope), which seemed awesome, but they weren't sure how to connect it with the rest of the game, and/or were too focused on it to take a step back and see the larger implications (small genepool, dextro food). And I can also understand that those of you playing a maleshep in a romance with Ash might not like the implications of her and Joker walking out together. 

Really I don't know, but it just seemed to me like someone was too fixated on a certain idea.
You know, this happens in all writing. You have this awesome idea and are so sure everyone else will also think it's awesome (because hey, AWESOME) that you are blindsighted by the flaws. It helps getting a fresh perspective.

I hope I don't come across too pretentious by saying this, and I don't want to tell you how to do your jobs.
But maybe it would help to take some more breaks from the writing in the future, take more time off or get some more fresh perspectives (which I guess this thread is meant to be as well) between groups in the writing team?
After all, this may be your jobs, and history has proven you're good at it, but you're all only human. The presure might just have been a bit too high.

And I truly believe (and want, and choose to believe) Casey Hudson when he says these are the endings that where intended, and he truly didn't expect this reaction from us. It's devastating when an idea you cheriched gets this reaction, I get that. I really do. And at this point in time, after the game has been released, it's even more devastating. Because you get this unfortunate, but understandable, outrage by the fans, where it could have been intercepted at an earlier stage.

So what I would like to see happen with the ending is: something other than that which we have now.
That is a deliberately vague and broad scope. Because I trust that if you revisit the ending, having had the time to take a step back, and having listened to all our input, you can write something that is not dictated by us, not a summary of items from a checklist, but will nevertheless be beautiful, pleasing and bioware.

Best of luck

Modifié par Meruvian, 18 mars 2012 - 11:28 .


#3044
Xellith

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I hated the AI child at the end. The fact that shepard just takes whatever he says and rolls with it is obsurd. Its like breaking into Hitlers bunker and hitler is like "Hey shepard. Im only killing jews so that the jews dont grow in power and kill everyone. You have to help" and shepard saying "Okay lol".

Its absolubtely crazy.

I want an ending that is representitive of the efforts I put in. I didnt put in so much work into assembling the biggest armada the galaxy had ever seen just so I could pick which was my favourite colored skittle.

I want VARIED endings based on my choices.

I want a really good ending where im standing on my LI planet making some sweet Barry White love.
I want a medium ending where you lose some forces and some of your special characters die.
I want the current endings to be the bad endings. No doubt they stink.

Either way - I want my choices to actually matter. Sure keep the terrible ending in the game - but they shouldnt be the only ending. The game is about choice - My shepard and I refuse to pick those retarded options.

Control - I die and control the reapers and send them away.
Synthesis - I rape all life in the galaxy. Great. Im now the most prolific rapist of all time.
Destroy - Yea I just killed a bunch of Geth that have just as much right to exist as anyone else.

Shepard would NEVER have settled for this. He would have found another way.

The godchilds logic is also flawed to high heaven. The AI kid is a machine - a synthetic. He is NOT killing ALL organics. But he claims that ALL synthetics will ultimately kill ALL organics and so he wipes out advanced organic life. That makes absolubtely NO sense whatsoever - Unless the AI kid doesnt see himself as a machine - which means one of two things. Bad writing - or the AI kid is just mentally retarded.

Fix the endings. Make our choices matter. We didnt fight for 5 years to overcome all these challenges just to be force fed whatever tripe was invented at the last few hours of production.

Make our choices count. Give us the varied endings. You didnt even give us an epilogue detailing what happened like at the end of Dragon Age origins. Jeez I cant believe the amount of fail that went into those last 10 mins of gameplay. 

Modifié par Xellith, 18 mars 2012 - 11:18 .


#3045
RabidWHM

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jcmccorm wrote...

RabidWHM wrote...
“Shepard has become a legend”… I didn’t need some irrelevant old guy and some kid speaking of old tales to know that. I was there from day one. I feel like all that was a waste. I cannot believe those ending options

I think they wanted to reinfurce that Shepard became a legend because, in the end, he was a colossal failure. He rolled over to the first space boy that came along and presented three options out of nowhere. No questioning the options, no questioning the space boy, no push back. He just rolled over and picked a poison for the galaxy. Some hero, huh?

SHEPARD FAILED.


I have to agree with you totally. It feels like those endings ruined everything Shepard stands for. In my story she was my hero and I respected the character she became despite everything. Then Boom goes the galaxy in three flavors happens. It cheapens her story...my shep has found no peace, all the sacrifice, the loss, the promises...what was it all for? 

#3046
JudgeOverdose

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 Up until the last few minutes of Mass Effect 3, I loved the series. I loved learning about the races, and their struggles, and I very much appreciated the opportunity to mediate long-standing struggles between them. I spent several hours working on the Geth/Quarian struggle to get it just right, because I felt dirty coming up with a solution that didn't work for both Legion and Tali. I refused to betray the Krogan regarding the genophage, because I cared about them, and their future. I made the best possible choices (in my opinion) to bring the universe together in a sense of harmony... and my reward? One of three stock endings that are all essentially the same. This is not what we were promised; this is, in fact, the polar opposite of what we were promised by Casey Hudson.

I spent 150 hours or so, across three games, and over $300 to find out that while my choices mattered to me, they didn't matter to the developers, the galaxy, or anyone else, really. I've said this several times to this point, but I will say it again: BioWare has long been associated by gamers with choice and consequence. This is the second time I've been bamboozled by promises of choice and consequence (see also: Dragon Age II); there is plenty of choice, but there is no longer any consequence; all paths lead to the same delivery of the same point.

I did not enjoy an AI giving me the three color choices that were essentially all the same, and I never will. What would I prefer in an ending? A tree of choices wherein my decisions actually have an impact on the outcome. Make it possible to destroy just the reapers; make it possible for Shepard to survive; make it possible for the mass relays to be intact; make it possible for all three to happen at once given the proper decisions are made, and the proper actions are taken; don't leave us thinking, "Did I really just spend 47 and a half hours making the perfect army and promoting galactic harmony for absolutely nothing?" Because that's what your three ending system does.

The more you remove consequence from choice, the more you outrage your fanbase because, like it or not, choice and consequence is what "BioWare" has become synonymous with.

Modifié par JudgeOverdose, 18 mars 2012 - 11:22 .


#3047
Chevv

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I registered here solely to respond to the ending...and I hope these statements are actually being taken seriously. I know you guys are fighting a hell of a PR battle right now, and I pray this is not just a whitewash to allow venting.

Many fundamental problems with the ending have been posted by previous users...I'll try to touch on some specifics that appalled me the most during my playthrough.

My problem with the conclusion is that...well...it wasn't really a conclusion. As soon as you wake up from Harbinger's attack, the plot takes off in a completely different direction than what events had been leading up to. Now, this would have been all fine and dandy, IF it was well executed. It wasn't.

Starting chronologically, here's my list of grievances after the Harbinger attack:

-Your squadmates are gone. Apparently if your EMS is low enough, they lie dead in front of you, but otherwise, they're nowhere to be seen. Where did they go?

-Anderson somehow made it to the Citadel, by himself, in a different area, before you did. There is no evidence during your walk to meet him that there was any other way in than the way you took.

-TIM exerts complete bodily control over both Anderson and Shepard. I thought that that type of control was only capable if the individual was indoctrinated?

-The Child's "reasoning" behind the Reapers. It seems counterproductive, convoluted, and unnecessary.

-Related to the Child, where is the option to refuse the Child's choices and simply say no? Let the power of your EMS dictate the outcome here, where you can decide to simply let your fleet destroy the Reapers. There doesn't seem much other use for the EMS in the current ending anyway.

-What happens to the Fleet, the Normandy, your squadmates, Shepard, and the rest of the galaxy??? Seriously...this is probably my biggest issue. The scene with the Normandy at the end has absolutely NO CONTEXT AND MAKES NO SENSE. Why is Joker running from the battle? How did your squadmates get magically teleported onboard? The easter egg at the end of the Destroy ending also needs context to make any sense out of it. The rubble would imply Shepard was simply re-awakening from Harbinger's attack. However, without additional narrative, this is pure speculation on my part.

If the choice you made with the Child is the defining moment of the game and took place in reality, what is everyone's fates in each situation? No matter how you cut it, your fleet seems to be stuck in the Sol system, since every choice inexplicably obliterates the Mass Relays (another big problem I have with the endings. This effectively strands most species in the galaxy, and will likely lead to billions more deaths).

I know I'm leaving out a lot of other issues as well, but I'm sure they've been touched on by other users.

tl;dr There are way too many massive plotholes to make any sense out of the current ending, and we desperately need some sort of epilogue. What we have now simply doesn't cut it. Either wipe the slate clean and give us a new ending, or wise up and realize your attempt at being "edgy" failed miserably. Mass Effect is more Star Wars than 2001: A Space Odyssey...so we as a community expect the ending to reflect that.

#3048
NPBAbyssal

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 I recently finished the campaign a second time in far more depth than the first...
I feel the first time I did it, I rushed it to 'get' to the ending fast, clearly a mistake.. I must say the rest of the game falls nothing short of perfection for the majority.. For example Liara's last gift for Shepard was beautiful (even without being a LI!)  Thane's death, Quarians reuinited with their homeworld, and this time even the Geth... I smiled, laughed and shed a fair few tears at many moments, and bioware has my respect for creating this, something I havn't experienced on any other game series.
First time I finished it I told myself, "well.. I guess I rushed it like I did with ME2 first time.. I'll discover more satisfaction and closure next time im sure," so I did the second playthrough and... Though I see all the semantics (meaning) of the ending it just clashes fully with the rest of the series.
To me, and many others I know, Shepard has always been a hyperthetical, imovable and consistant vanguard of this incredible vision of the future, provailing through impossible odds, only 'through' the player's (our) decisions. This decison system is what makes Mass Effect so damn brilliant and imerssive, and is what kept me entertained with no less than 13 Mass Effect 2 run throughs, and a fair few on one.
Now the ending, the most crucial, important and engaging moment of the series. The climax of hundreds of hours gameplay involving an emotional rollercoaster ride which has kept thousands of fans facinated and truly tantalized gets obliterated by 3 choices which are not influenced in any way by the story. Infact im wrong, you can commit genocide on the Geth after you finally sort out their problems with the quarians (Red option). I cannot understand why a game would include choices of genocide at all, with disregard to the reapers of course (considering a huge part of Mass Effect is to discuss the morality between organic and synthetic "LIFE")
Anyway, all 3 choices forced everyone to destroy all the things which make the series so special... Origional idea's of the Mass Relays, forcing any real remainder of former life to be stuck in Earths system... The Cidatel, an awe inspiring space station/Relay. The worst part is the the squad being left on what looks like some referance to the Garden of Eden (I hope not...) But thats how I interpreted it. 
With shepard dying/surviving there is certainly no hope of seeing his/her love interest again. No hope of races rebuilding their beloved homeworlds (Gj humanity, we "Took Earth Back"!... Damn.. All the other races are stuck)

So, to finalize my insignificant 'rant'...
Change the endings by:
-Lower level of descruction by the crucible (dont destroy the Relays, possibly make the citadel the 'Bitter' part of the 'bittersweet' desisions.. Making earth the new Galactic HQ for the Council
-Possibilities of Shepard survivng with a similar system to Mass Effect 2, squad mates finding Shepard (led by love interest, followed by a fururistic cutscene with the pair of them at peace with kids, etc) 
-Admiral Anderson memorial cutscene (perhaps he could die so shepard could live?) 
-Cut out the scene after the credits where its snowing, it didnt fit in at all. Yes its asking the player do you believe in aliens, but we love your game? Most of us think about that probability already!
-Indoctrination theory seems great, expand on this idea for a twist!                                :alien:


... I guess untill the endings been changed I cant see myself playing it again, or buying DLCs which have nothing to do with the ending, afterall to me the game seems to loose agenda because of the ending, efforts all in vain, etc :mellow:
This is possibly the greatest Sci-fi game (imo story too) of our generation... Dont let it go to waste with all this dissapointment, its worth more to any of us than the receipt is =/

Thanks!

Modifié par NPBAbyssal, 19 mars 2012 - 12:01 .


#3049
ApophisGoauld

ApophisGoauld
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pomrink wrote...

Indoctrination theory being correct, then showing us what happens afterwards, with the extra bonus that we will never find out the reapers motivations(they  need to stay unknowable, otherwise it cheapens them).

Edit: Also, with an epilogue of sorts, no mass relay explosion (unless you fail), potential failure like promised (i.e. reapers win), and maybe possibly a golden ending with shep living, but very hard to get?

Edit: Golden ending with shep living would hopefully be with LI....

I'd be willing to shell out.


This page has a good list of our problems with the ending.
http://social.biowar...5/index/9851623


Agreed!
Indoctrination theory is excelent idea..
Use it to "bypass bad endings" and make these three main endings:

1) Make some good/happyend ending (like Reapers destroyed, Shep survive and epilogue
with Shep and his love interest - for me Liara - are happily living
together)
2) Make some "real" ending (like Reapers destroyed, some of Crew members survive and Shep sacrifice himself)
3) Make some really BAD ending (like noone survives, Reapers win)

And (if its possible) make an option to "merge" endigs together (for example ending #1, but some crew members will die, or ending #2, but all crew members will survive etc.)...

Make this and ALL of fanbase will be satisfied (because everyone will have "his" ending)..
(I will choose ending #1, I need it  :D )

And plese be patient with my english.. I'm not from english-speaking country... :( I'm sorry for grammar...

#3050
FsDxRAGE_v2

FsDxRAGE_v2
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Now, I love how Tali revealed her face and all, but I think I speak for ALL of the Talimancers when we say an in-game model of her face would be great to see.
Also, fix those endings!
-RAGE