Before anything else I want to say that I loved this game right up until the end. I spent 50+ hours on it and it was great. I was repeatedly moved to tears, elated, horrified. I was especially immersed in the sense of tension, of the strain Shepard was under (portrayed excellently by Jennifer Hale), of the deep bonds she and I had developed with the rest of the cast, how sorry I was for those we lost and how worried I was for those - squadmates, former squadmates, friends and allies, and just people you ran quests for or overheard looking for their loved ones or trying to do their jobs and help one another amidst the chaos. This game was absolutely fantastic and that's a large part of why I'm so disappointed in how the ending dropped the ball.
I don't need a happy ending. Bittersweet is fine by me. Shepard dying no matter what is sad, but perfectly acceptable.
What I do feel I need is closure. That, and to know what on earth just happened.
First I'll talk about the problems I have with the ending as it stands. Then I'll talk about things I'd have liked. I might be perfectly happy for nothing I write in the second part to be picked up, but the the first part consists of the things making me
unhappy now.
I played a highly Paragon femShep romancing Liara. I saved pretty much everyone, lost Ash on Virmire, destroyed the base, cured the genophage, made peace between the quarians and geth. I went in to the final battle with 7188 total military assets and 50% readiness (having gone for a "pure" single-player run first) for a total of 3594 effective.
This all went pretty well! It seemed like the entire galaxy was in as good shape as it possibly could be before a climactic battle against all-consuming Cthuloids. All my surviving friends and allies were along for the ride and seemed to be making a difference to our odds in the space battle. However, even at this point...
- What happened to the Citadel?
I'd put a lot of work in to helping build up the Citadel's defenses. I'd tried to make sure that people there could look out for themselves and one another, had security, supplies, and hope. Then on the Cerberus base it's revealed that the Reapers have taken it. What happened to the people? It may not affect what I have to do next, but it certainly affects how I feel. Are those doctors in Huerta all dead or husks? The patients I helped them find treatments for? The refugees I ensured were taken in? The civilians I helped set up a militia for, or encouraged to pitch in on the station rather than getting themselves killed on the front lines? You did a great job through the bulk of the game up to this point making me care about these people with just a line or two of overheard conversation. Now I'm worried about them and I have no information.
Moving on... The battle on Earth all the way up to the final charge. The blast from Harbinger and beam to the Citadel. The confrontation with the Illusive Man and (for my Shepard, who seems to be good at talking people in to putting guns to their head) sitting beside Anderson as he dies. All great. Having Shepard so thoroughly blasted and battered yet still taking down those enemies made her feel like even more of a badass than doing so normally. Anderson's death again was very moving. When the call came from Hackett, Shepard's answer - "What do you need me to do?" - was downright heartbreaking. I was ready for the end to kick in right there, with the Illusive Man as the final "boss", and for Hackett to say "nothing, you've done enough". For Shepard to sit back beside Anderson and have the fireworks of her victory be the last thing she saw.
- What happened to my squadmates?
It's something that could be answered later but I was bothered by the uncertainty. Coats made it sound like everyone was dead, but he didn't react to Shepard staggering past him, and we know Anderson got back on his feet too, so the people I brought with me for the final push may have lived. Given that they were Liara (Shepard's girl and confidante) and Garrus (Shepard's best bud and right-hand turian), knowing for sure - either before the credits roll, or before the end of the game, at least - would be nice.
And then we get to the Catalyst.
There are three chief problems I have with this point, aside from the rather straightforward "here's your End-O-Tron 2000, please select" thing which is at least not so bad as in Human Revolution. One, I wasn't able to question the Catalyst. Now, I don't need to extract every last bit of potential lore in a final, mood-breaking infodump, but I very much do need to nail him down on just what the choices I'm being asked to make here
mean. What
exactly he's trying to get me to choose between and why. I felt like I was going in to that final choice without any certainty what choice I'd actually made. I had no opportunity to ask the clarifying questions my Shepard certainly would. I especially didn't get to point to the geth and their peaceful intentions and the peace I had brokered between them and their creators as a counterpoint to his dogmatic insistence that a cycle he perpetuated by shaping organic evolution in the same way through the relays could only produce the same results which I'd already seen contradicted.
Two, the endings simply made no sense. Okay - I can send out a signal that destroys the Reapers. That's straightforward enough. But it also destroys "all synthetics". ...Why exactly? But okay, glossing over that. Control. That makes sense the same way Destroy does, and being Reaper-specific actually makes more sense. Okay. Fine. Synthesis. What.
What is this? What does it mean? What on earth are you talking about, little glowy boy thing? It merges synthetics and organics? It makes everything use a new form of DNA? It raises everyone to the pinnacle of evolution? Evolution doesn't have a "pinnacle". How is it doing this? How can it possibly do anything like this? Are the geth going to suddenly need to eat and become able to bear live young? Will salarians be able to breathe in space and leap tall buildings in a single bound? Will turians be able to eat human food, or vice versa, or will neither need to eat at all? Will individuals survive the change? (Apparently yes, to judge by the cutscenes, but this is entirely unclear when it comes time to make the choice.) How can it possibly be considered ethical to force this change on everyone everywhere? Why, if you think it's so great, haven't you done it already? What does "my energy" have to do with anything? This all sounds bizarre, vitalist, magical. And more than anything else:
If you can somehow effect so enormous and sweeping a change which is simultaneously so intricate and precise, changing individual humans in ways that rewrite their DNA and biochemistry and add new parts to their bodies but retain their appearances and identities, how on EARTH
can you not target the Reapers and avoid the geth with the Destroy mechanism?.
This is either an enormous plot hole or a blatant lie on the star-child's part. The third option is enormously out of line with the other two in terms of the power and sophistication required to pull it off.
Third, and something that only came up after I finished up and started looking at what other people had seen... it seems that which choices are available to you depend on your readiness. This seems more than a little off to me. It establishes a ranking where one ending is easier to get than another - and therefore, presumably, the more difficult-to-obtain ending is the
better one. Synthesis, with all its strangeness, is the
best option. That sits very ill with me. I've chosen Paragon or Renegade according to what
I thought was better, but now the game is telling me which choice is the easy one that you get first and which is the super-tough secret one you need to work hard to unlock. I think it would be much, much better and more in line with the entire rest of the franchise for the final choice (if there has to be one, single, final choice) to be neutral - made according to your Shepard's personality - and for your assets to determine how well it works: whether it works at all, or requires the destruction of the Citadel, or the relays, or even of Shepard himself, and of course how many assets (in terms of people, armies and fleets) survive or are destroyed in the process.
So, for the Catalyst scene itself:
- You don't get to question the Catalyst - not just about lore or curious details, but important information about exactly what the decision you're about to make will mean. You're not able to respond to poor reasoning with clear counterpoints the game itself has gone to some lengths to make clear to you.
- The choices are extremely unclear in their implications and mechanisms, and don't make sense next to one another - the ability to pull of Synthesis makes the crude targeting of Destroy seem extremely suspect.
- The choices are "ranked" in a way that makes me feel the game itself is telling me which is correct rather than asking me to make a real choice. My assets apparently only determine which I can choose, and they all carry the same terrible side-effect however prepared I was.
And on that side-effect...
- What will happen due to the mass relays blowing up?
We had an entire DLC and a Codex entry to emphasize what a terrible disaster this is. I can accept that the kind of destruction the Crucible will cause may be different to simply blowing up (if each relay channels a pulse of energy onward, breaking up from the strain, rather than liberating all its stored energy at once - fair enough), but nothing is said to address this, and Shepard never asks. You'd think "wait, you want me to blow up the entire Solar System and every other system wtih a relay in it - Eden Prime, Elysium, Horzon, Illium, Tuchanka, Rannoch, Irune, Sur'Kesh, Palaven, Thessia, all these colonies and homeworlds - you want me to wipe out most of the people from most of the civilizations I led here to this fight?" might be something the Commander would express a little curiosity about. Maybe that
is the cost of victory, but then I would like to
know that. And even if it isn't, what about the allied fleets, especially the turians and quarians who can't survive off of Earth's biosphere (and what about Earth's ability to survive cut off from the rest of the galaxy, with its cities ruined, its industry destroyed, and its populations displaced)? Am I supposed to be seeing these things as part of the tragic price being paid? Am I supposed to assume it'll all work out somehow? Or am I just not supposed to think too hard about it? I mean, that's a hell of a parting gift for Wrex and Tali. "I gave your people back their future, their world! But then I burned off your atmospheres and broke your planets to rubble." Or less severely, "You will never see the children you waited for a thousand years to sire, the world you waited your whole life to walk on".
And lastly as far as objections,
- What the heck with the Normandy and the huh? Whuh? Eh?
Because that's roughly how confused I was when I saw it. Why is Joker in FTL? I'd just convinced myself that the destruction of the relays was of a different sort to the Alpha Relay, that it wasn't going to blow everything up. So why's Joker running? Was I wrong? But even so when did he start running and why? And... wait. Why is Liara getting out of the Normandy? Wasn't she with me for the final run? And Javik - shouldn't he have been on Earth too? So... did my squadmates survive, and the rest of my crew? But then how and why did they get on to the Normandy? And now the Normandy's crashed. On another planet. Which... okay, they have supplies and QEC back to Earth and may,
may, be within normal FTL range to be rescued even without relays. But whoa, that's by no means certain. Am I supposed to think "hooray, they lived!" or "...they're going to have to resort to cannibalism pretty soon!"? I mean, whatever planet they're on, either Garrus and Tali can't eat the local cuisine or no one else can (or none of them can - 2175 Aeia?). So... yeah. What was that?
So. As things stand, the ending had me take the people I'd spent three games and 150+ hours building up a strong connection to and either genocide them or strand them depending on a detail I'm given no opportunity to clarify, in order to make one of three decisions presented to me by an entity who explains the inscrutable and unknowable motives of the Reapers in just a few lines (which admittedly don't make much sense), which I'm unable to question or challenge either on its reasoning or on the options it lays out for me. I make a choice in ignorance of its consequences, and then am not shown those consequences to any meaningful degree.
It's extremely frustrating. It can be fixed by letting me challenge the Catalyst on its reasoning (especially citing the geth to disprove the inevitability of synthetic uprising, and just about everything else as evidence that organics have plenty to fear from one another without making Lampy McTorchface into their boogeyman) and question it on the meaning of the choices it's presenting, and showing me either before (in some cases) or after the choice what's happened to the people and places I care about as a result of the battle and of my actions.
As to what I'd like, beyond fixing the things that bothered me?
We were promised a widely diverging set of endings. I'm surprised that a Renegade Shepard can't alter events from Thessia or the Cerberus base on, by trying to side with the Illusive Man (whether openly or in secret). That's fine by me as I played Paragon, but may be an issue for others. At the very least, though, I'd have liked to see my war assets come in to play more during the final fight. The Suicide Mission did it very well, so let's have something like that. Bad things happen unless you have the right person or resource to head them off. If you're doing really well, whoever it is survives. E.g.: a group of Ravagers bombard your allies and a bunch of soldiers die, unless you have Grunt or Wrex there to charge in and kick quad. If you have both, then they don't just save the soldiers, but live themselves. E.g.: when Harbinger shows up to wreck the party, the Normandy swoops down to intercept if the space battle is going well enough. If it can only just break away, then the escorts are destroyed in the attack. If you have enough fleet strength, both turian and quarian/geth, the escorts survive. (You could make it so that Shepard is blasted by the wreckage rather than Harbinger's attack, if you want to keep things going the same way after that, or you could just let Joker get to save the day, since it's sort of a tradition and all.) I want to see quarians and geth fighting side by side. I want to see a krogan grudgingly help a fallen salarian. I want to see a turian salute Grunt. I want Jack and her students to hold the line and save lives. I want to see the Destiny Ascension blow something up spectacularly.
I'd like the Illusive Man to be the final boss. Ending on a dialogue battle would work great, even if it's not TIM. Depending on what you choose, you destroy the Reapers or take control of them for your own purposes, being the Paragon/Renegade split. Perhaps, as I've seen suggested elsewhere, you might get a choice of destroying the Reapers and shutting down the relay network, or leaving them intact but ensuring they'll go after the other races instead; or if you have enough Rep or assets, you can destroy them without losing the relays, or outright take them over and ensure human dominance forever. If you must destroy the relays, you at least know what happens if you do, and if it's supposed to be that the fleets stranded at Earth can survive you get to see that. You get an epilogue, and see your friends and allies in the aftermath. You see Cerberus troops leading Reaper forces in the invasion of Palaven, or krogan and geth helping to rebuild Earth. You see Tali working on her house, Jacob with his kid. Grunt shows Urdnot Mordin how to hold a gun. Little blue babies wouldn't go amiss. Maybe you get a statue. Ash, Mordin, Thane and Legion sure as hell do. Somewhere, somehow, the crew lift a glass in your honour.
This actually breaks down fairly cleanly into before, during and after the current ending:
- Show more detail during the fight, involving allies and assets.
- Cut out the Catalyst and make the final outcome depend on your conversation with the Illusive Man and your assets/Reputation.
- Provide an epilogue.
That's all I want, really: closure. Even if tragedy is inevitable, I'd prefer to at least know for sure it occurred.
As I said at the outset, the game was fantastic. I wouldn't be writing all this if you hadn't succeeded brilliantly at making me care about this world and these people. I just want to know what became of them as a result of my actions. What, in the end, did I accomplish? I played through 50+ hours of things coming to a head. I feel like I was startled right at the finish line and tripped and fell instead of crossing. It's not a good feeling. It's not artistic or exciting or fueling speculation. It's hollow and draining and sad.
Modifié par kamikasei, 19 mars 2012 - 05:41 .