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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3126
SamFlagg

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I've posted the goods and bads throughout the thread starting on page one onward, but I remembered there was one little quality of life issue that could hopefully be patched.

And I'll be honest it is more of an annoyance than anything, but it would be nice....

There are no items to scan in:
  • Annos Basin (0)
  • Far Rim (0)
  • Horsehead Nebula (0)
  • Kepler Verge (0)
  • Ninmah Cluster (0)
  • Perseus Veil (0)
  • Petra Nebula (0)
  • Serpent Nebula (0)
  • Shadow Sea (0)
Could we either have at least 1 item to scan, or have those systems already show up as 100% scanned on the galaxy map?  I don't know how many times I kept forgetting the Salarians lived in the Annos Basin and kept jumping there to scan only to remember theres nothing to scan.

Again this is extremely minor compared to everything with the ending, but I thought I'd mention it.

#3127
MatronAdena

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While I have not yet taken the time to actually voice up here It should not suggest Im overly thrilled to have to:

To cut back on the amount of extra reading I can break it down quite easily as most of what I would say has largely been echoed my a great many, from the myriad of voices already point them out for me.

Plot holes is a big issue, as the google document floating about point out.
Yes I loved that I got to see so many of the little ambient characters return. Running into Conrad this time was amazing, so many little things from the past games working their way in were perfect! Yet it was some of the big things that were missed.

I said it once, that despite so much being filled in- everything after taking a reaper beam to the face had more holes than Bonny and Clyde's car. I ended up taking an indoctrination attempt view of the whole thing purely as a necessity to make sense of what was happening. This was long before I even looked at the BSN after finishing it.

Another way I felt plays out like this:

Take Star Wars....scrap the prequels, obviously.

lets say it's the mid 80's again, and Jedi just came out...you have spent years following the build up to the end of the trilogy. While watching the film you get to the point at the second battle of the death star when Han blows the generators, and Ackbar notes to the fleet that the shields were down... OH BOY! THIS IS IT!!!!!

the scene after that is suddenly the reflecting pool in rivendell shot from Lord of the rings. which then fades to credits at the end of that scene.

That is how this felt to me. The ending could have been great...for a different game or if the game had followed a similar path before.

The mechanics, the content, the pacing ,the entire essence in those last moments conflicted with everything leading up to it. The first two games, the books...even 98% of ME3 itself followed a natural flow.

the last few moments...as soon as you ignored Marauder shields hart felt attempt to warn us dissolves into an utterly unrelated moment, so jarring that it instantly ended any connection I had to the series, I honestly felt like I was playing a completely different-unrelated game.

You say you wanted bitter sweet. I would be fine with that. It's sad- from a certain perspective that Shepard has been crapped on from the opening moments of the first game, and there seems to be this feeling that only an eternal ending was fitting... sad, but I could get behind it if done right. Done in a " greek tragedy" sort of way it can be beautiful.

however I felt so detached at that point (or was it the game itself becoming detached?) that it was no longer bitter, nor sweet...it was incomplete ME3 as it was to me Died with Anderson officially. even if that whole thing smelled of something fishy.

Im no stranger to art, or telling stories, or even listening to fans. I'm an Illustrator, animator, comic artist, writer and did my time as head community representative for a certain gaming company who tried riding to glory under an iconic banner, but hung themselves in the end, I was very much as Chris is here... I KNOW very well what everyone is going through on both ends. I can Sympathise, show great compassion for every single member at bioware and its fans, I can...I also know the business end too first hand...

I always scratch bioware's tummy and let you know you are loved, I feed you money and even treats when I get DLC. To be honest Games in this house are rented, play it, beat it send it back, the urge to touch them more than that is not there. Yet it's bioware we actually buy to keep. It's been that way for many years now.

when revelations came out, and was instantly picked apart for it's flaws, I had hopes that would serve as a great motivation to avoid such a thing with the flagship of the whole franchise. A trust misplaced, though that was not obvious until the end, and furthered later by watching the corporate responses ( though again, understandable, Ive been in that place, I know whats going on more or less)

even for x-mas my gift to my father in law was a massive SR-1 paper model as I got him hooked on the books while he was recovering from a major heart surgery

sadly until responsibility it taken, double talk is ended Im shelving my copy, letting tor expire ( so sorry Austin I know you guys are not Edmonton, it's the banner you fly however and where your checks are drawn )

I will buy more DLC, more games, and scratch your belly once more once things are remedied.

until then, I too am holding the line.

#3128
DrFrankenseuss

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 1) I don't like the quest journal. It doesn't update to follow your quest. Sometimes I have no idea where I'm going. I might not know that I've already gotten an item for the quest because I pick up something in the heat of battle and miss the info pertaining to it. Where do I get items, where do I drop them off? I'd rather not have to Alt+Tab out of the game to looks things up.
2) Something that relates to this slightly is the Targetting of people and items. It seems like sometimes things are highlighted from far away and other things only get highlighted from up close. People stay highlighted after a quest is done, or someone is in visible and remains to talk to you. I had to run around the entire citadel looking at every little detail to find certain people and items. That's just for a single quest. Multiple that by 15 or 20 and it's a lot of time wasted.
3) The map is kinda subpar for a PC game. I know it's probably just a good compromise to make it decent for all platforms. The number circles are kinda huge. There's no information about NPC locations other than listing someone in a certain numbered region. I think if NPC names were listed in the legend with a corosponding color coded dot on the map it might make things a little bit more enjoyable for gamers.
4) Kelly Chambers should be listed on the memorial if she dies. If Legion and Thane can be listed there than so can Kelly. Neither were actually in the Alliance, but they served as the Normandy's crew.  I was pretty upset when she died cause I didn't suggest changing identities. Not gonna make that mistake again ;)
5) Spacebar fubar. It's a fairly glaring problem for PC gamers to have one button do so many things. I don't know how hard it would be to change this for you guys, but an Interaction button and a Movement button shouldn't share a binding.
6) I don't like how half the time my Combat drone doesn't launch where I want it to. Maybe I'm missing something, but it seems like it should launch where my targetting reticle meets a floor or a wall, but usually it just launches itself next to me and then has to slowly meander towards where I want it to go. That's if I'm lucky and there's an enemy. Sometimes I want to launch it ahead of my party as a scout, but it just sits where it is if there's no enemies around. I can get it to launch in the most improbable places  but often not in the most obvious places, like just below me on a floor.
7) I can't seem to change my hotkeys in multiplayer. This seems silly.
8) I can't import my character's face that I started in ME1 into ME3. I'm sure there's a good reason on the programing side of things, but is it impossible to make it happen? You nailed it in ME2. I'd settle for slightly out of place blockiness over having to make a new face that doesn't look like the Shepherd I've just spent 60+ hours playing with.  I never did get used to how she looked in this third installment of the series and I found that very disappointing.
9) The End??? I'm not gonna go into great detail about this because there are thousands and thousands of pages of text, hours of videos, review comments, forum threads, etc, which covers The End of Mass Effect 3 and subsequently The End of the series. Assuming that you're not lying about this being the actual last installment in the game series, and that you intentionally planned this ending, and that you hadn't planned on releasing a DLC that actually has the end for a price, I would say that you guys have made a gigantic mistake and it really needs to be fixed for your own sake if not for the sake of your loyal customers.
If however you did plan on releasing more epilogue as a pay-for DLC then all I have to say is Shame On You.
That being said, this whole situation is really sad. I feel bad for everyone involved including you guys at Bioware who have made some amazing games and obviously work your butts off to try to do your best. Baldur's Gate is my personal favorite.
I know the solution to this problem might not allow you to get all of the voice actors back because of scheduling conflicts or expense. It might be hard for you to change something that some of the employees and the director must have thought was the best possible ending. You're owned by a corperation that perhaps isn't the most suitible candidate for this genre of gaming developer. Loss in sales now might mean cancellations of future projects etc. There's a lot of crazy stuff going on.
You probably have strong feelings against pandering to the masses, or that your creative direction is being chosen for you. Maybe you're scared that you might screw it up twice in a row and the creative juices just aren't flowing because you've moved onto DA3.
It's been pointed out lots of times in these threads that nobody wants to pay $60 to have their own ending made, because frankly what's the point? I think the root mantras are that the ending have to change and we trust you to look at everyone's advice and make things right in your own way. We need resolution and we need this whole ambiguity removed. We need things to make sense because what you've given us isn't a resolution. It is a cliff hanger for a series that you have stated is not going to continue.

#3129
Encarmine

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Feedback from me, for what its worth.

Gameplay, amazing.

The prioity missions, amazing.

Planet scanning for assets and playing mouse with reapers, clever.

ME2 squadmate missions, amazing and cool.

The Ending, please change, release an expansion, make more money and give me a reason to play ME3 more than once, it deserves that.

Most of all, please give me character endings, let me see what happened to all the ME2/3 squadmates that were on earth with me. Let me see the Quarians and Geth and Krogan and Turians do somthing cool together. I mean, I was expecting to see amazing space scenes of Geth ships helping Quarian ships, I was expecting to see Turians about to get wiped out and suddenly Krogan arrive and save them in style. There was so much that was hinted during the game that we never saw the conclusion of.

Please never end on of your trilogies like this ever again, is it really worth the hassle for DLC?

#3130
TrueMadayar

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Jade8aby88 wrote...

blmlozz wrote...

Timforsgren wrote...

Here's my suggestion for e fulll paragon ending - Here goes;

Halfway through the walkway, after speaking with the Catalyst Shepard stops.

"No."

A raised eyebrow in the only indication that the Catalyst took notice.

"No?"

"You're giving me a choice. My answer is 'no'."

Shepard turns around, to face the Catalyst, his face grim with determination.

"You're giving me a choice, you say. But it's a false choice. All of your
options are based on the same notion: Namely, that synthetics and
organics cannot exist as equals. And I don't believe that.  refuse to
accept that as a truth. Maybe one is born from flesh, and the other
comes from silocon. But where it counts, organics and synthetics are the
same: we are selfaware. We want to be free."

"Free from tyranny. Free to find our own path. And, yes, maybe we will make mistakes. Maybe
we will disagree, and maybe we will wage war against eachother. Organic
against organic, synthetic against synthetic, and organic against
synthetic. But we will grow. We will learn. And, maybe, just maybe, we
will find a better solution. But we can't, not when you take that choice
away from us."

Optonal: "I see EDI and Jeff together, not as master and servant, but as equals.
Optional: "I see the Quarians and the Geth, organic and synthetic, preparing to
create a new homeworld for the both of them, together.
Optional: I can see the Rachni, once feared throughout the galaxy, stand with us, as equals.
Optional: I can see it's possible.

"So, no. I won't make that choice. And neither should you. Instead, allow us
to find our own way. Let us go. Send the Reapers back to the space
between galaxies. Let us make our own mistakes. Let us be free. And
believe in us. Believe that we might find a better way. A better way
than this...."

The Catalyst scans Shepard's face.

"Do you truly belive that is possible?"

"Yes, "says Shepard, without hesitation. "I believe we're owed that chance."

A few moments pass, as the Catalyst keeps looking at Shepard. Then the
avatar of the Catalyst disappears. The ground begins to shake, as the
Citadel begins preperations to fire the Cruciable and depart. Looking for a way off, Shepard
moves as fast as his aching body carries him, to the edge of the
platform... when, suddenly, a shuttle appears, with open doors, with the
two comrades he left on the way to the Conduit, their arms stretched
towards him. Shepard stars limping as fast as he can towards them.


Then it switches to eart where you see your gathered war assets fighting
in space and on the ground side by side with all your squadmembers,
both present and past. They fight a losing battle on earth, each race
covering eachother, helping eachother, tending to the wounded, taking
heavy losses, being pushed back.

Then it switches back to Shepard, making his way to the shuttle,
he falls over, unable to go any further, his 2 crewmembers rush to his aid,
the shuttle takes fire by reaper fighters. Then the screen goes black,
slowly fading into motion again showing the forces on earth, fighting
again in slow mo, dying, while the piano theme of ME3 plays - then,
when all seems lost, the sky lights up, a great wall of energy washes
over earth and the reapers deactivates and fall over, and the forces
of the galaxy cheer in victory. The beam continues through the relays
across the galaxy but without destroying
them.

Then we see the citadel closing up an getting ready to
leave, but just before it's completely shut, the shuttle slips through,
we see one of your squadmates perform CPR on Shepard as the other one
fights to pilot the damaged shuttle shouting over communications trying
to reach Joker on the Normandy, after a few moments they are successfull
and get picked up. Your crewmembers make haste and carry Shepard to the
med-bay of the normandy where dr. chakwas tries to keep you alive.

The Normandy returns directly to London where your surviving squadmates
have made it back to the HQ, the old ones aswell, they all rush into the
ship standing around the bed watching the paramedics trying to keep
Shepard alive. The situation is critical and your LI rushes forward
pleading to Shepard to wake up, crying. He/She reach down, kiss him/her
(Tali takes off her mask and her face is revealed in-game), but then,
Shepards heart stops. It's silent. Some of your squadmates may step
forward and yell/say something to shepard (Garrus may remind him of all
they've been through, that they were suppsoed to meet at the bar when
all of this was over, Wrex might yell at him how he has always been
stronger than any krogan ever will be and that a krogan wouldn't go
without a fight.) Your LI squeezes your hand hard, a few seconds of
silence, then Shepard suddenly takes a breath and his heart starts
pumping again. Shepard opens his/her eyes slowly and reaches out for the
crew. They cheer, come up to him one or two at a time saying a few
words (i.e "I knew you wouldn't go like that" " You can't quit on us in
the hour of victory Commander/Skipper"). Garrus and your LI comes up
last and talks to you.

The camera zooms out from the Normandy,
showing the aftermath of the battle on earth. It continues to zoom out
then shifting to other places in the galaxy, giving quick glimpses of
the galaxy wide battle. It then fully zooms out showing the Milky Road
as a whole and as the ending credits starts to roll and as they do we
are shown events from around the galaxy as all species begin to rebuild,
for example, quarians and geth on rannoch, Wrex and Eve on Tuchanka
uniting the krogans, turians on palaven, asari on thessia, salarians on
Sur'kesh aided by Rachni in some places. After the credits have ended we
see Shepard standing in some city on earth staring at the stars on a
moonlit night, maybe having painful flashbacks and memories from ME1 2
& 3. Then your LI comes up to you and grabs your hand and pulls you out
and looks at you, making shepard feel a little better.

Then it ends.

Bioware. Give this man a job. This is almost perfect. Is it too much to ask for *exactly* this?

That is all.


I second this idea. ESPECIALLY the part about Shepard receiving CPR and all your squad gathered around, that brought a tear to my eye reading it. Also, if you used this, you could very easily change whether shepard lives or dies in that scene depending on how you played the game, ems and such.


If my word has any meaning, I would strongly support this as one of the many possible options. I would gladly work with this man at any story, he has intuition and skill. Take this or some of the other really good options as a way to end it.

Also, dunno if it was already posted: A video comment I found on youtube what the rage is all about. If I was criticized like that, I'd get straight back to work.

#3131
Shep4life

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Just finished replaying ME1 and everything fits in there, the heroism the, unity, the bravery in the face of unbeatable odds. And it doesnt have space magic!!!

#3132
CrimsonDragon86

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TrueMadayar wrote...

Jade8aby88 wrote...

blmlozz wrote...

Timforsgren wrote...

Here's my suggestion for e fulll paragon ending - Here goes;

Halfway through the walkway, after speaking with the Catalyst Shepard stops.

"No."

A raised eyebrow in the only indication that the Catalyst took notice.

"No?"

"You're giving me a choice. My answer is 'no'."

Shepard turns around, to face the Catalyst, his face grim with determination.

"You're giving me a choice, you say. But it's a false choice. All of your
options are based on the same notion: Namely, that synthetics and
organics cannot exist as equals. And I don't believe that.  refuse to
accept that as a truth. Maybe one is born from flesh, and the other
comes from silocon. But where it counts, organics and synthetics are the
same: we are selfaware. We want to be free."

"Free from tyranny. Free to find our own path. And, yes, maybe we will make mistakes. Maybe
we will disagree, and maybe we will wage war against eachother. Organic
against organic, synthetic against synthetic, and organic against
synthetic. But we will grow. We will learn. And, maybe, just maybe, we
will find a better solution. But we can't, not when you take that choice
away from us."

Optonal: "I see EDI and Jeff together, not as master and servant, but as equals.
Optional: "I see the Quarians and the Geth, organic and synthetic, preparing to
create a new homeworld for the both of them, together.
Optional: I can see the Rachni, once feared throughout the galaxy, stand with us, as equals.
Optional: I can see it's possible.

"So, no. I won't make that choice. And neither should you. Instead, allow us
to find our own way. Let us go. Send the Reapers back to the space
between galaxies. Let us make our own mistakes. Let us be free. And
believe in us. Believe that we might find a better way. A better way
than this...."

The Catalyst scans Shepard's face.

"Do you truly belive that is possible?"

"Yes, "says Shepard, without hesitation. "I believe we're owed that chance."

A few moments pass, as the Catalyst keeps looking at Shepard. Then the
avatar of the Catalyst disappears. The ground begins to shake, as the
Citadel begins preperations to fire the Cruciable and depart. Looking for a way off, Shepard
moves as fast as his aching body carries him, to the edge of the
platform... when, suddenly, a shuttle appears, with open doors, with the
two comrades he left on the way to the Conduit, their arms stretched
towards him. Shepard stars limping as fast as he can towards them.


Then it switches to eart where you see your gathered war assets fighting
in space and on the ground side by side with all your squadmembers,
both present and past. They fight a losing battle on earth, each race
covering eachother, helping eachother, tending to the wounded, taking
heavy losses, being pushed back.

Then it switches back to Shepard, making his way to the shuttle,
he falls over, unable to go any further, his 2 crewmembers rush to his aid,
the shuttle takes fire by reaper fighters. Then the screen goes black,
slowly fading into motion again showing the forces on earth, fighting
again in slow mo, dying, while the piano theme of ME3 plays - then,
when all seems lost, the sky lights up, a great wall of energy washes
over earth and the reapers deactivates and fall over, and the forces
of the galaxy cheer in victory. The beam continues through the relays
across the galaxy but without destroying
them.

Then we see the citadel closing up an getting ready to
leave, but just before it's completely shut, the shuttle slips through,
we see one of your squadmates perform CPR on Shepard as the other one
fights to pilot the damaged shuttle shouting over communications trying
to reach Joker on the Normandy, after a few moments they are successfull
and get picked up. Your crewmembers make haste and carry Shepard to the
med-bay of the normandy where dr. chakwas tries to keep you alive.

The Normandy returns directly to London where your surviving squadmates
have made it back to the HQ, the old ones aswell, they all rush into the
ship standing around the bed watching the paramedics trying to keep
Shepard alive. The situation is critical and your LI rushes forward
pleading to Shepard to wake up, crying. He/She reach down, kiss him/her
(Tali takes off her mask and her face is revealed in-game), but then,
Shepards heart stops. It's silent. Some of your squadmates may step
forward and yell/say something to shepard (Garrus may remind him of all
they've been through, that they were suppsoed to meet at the bar when
all of this was over, Wrex might yell at him how he has always been
stronger than any krogan ever will be and that a krogan wouldn't go
without a fight.) Your LI squeezes your hand hard, a few seconds of
silence, then Shepard suddenly takes a breath and his heart starts
pumping again. Shepard opens his/her eyes slowly and reaches out for the
crew. They cheer, come up to him one or two at a time saying a few
words (i.e "I knew you wouldn't go like that" " You can't quit on us in
the hour of victory Commander/Skipper"). Garrus and your LI comes up
last and talks to you.

The camera zooms out from the Normandy,
showing the aftermath of the battle on earth. It continues to zoom out
then shifting to other places in the galaxy, giving quick glimpses of
the galaxy wide battle. It then fully zooms out showing the Milky Road
as a whole and as the ending credits starts to roll and as they do we
are shown events from around the galaxy as all species begin to rebuild,
for example, quarians and geth on rannoch, Wrex and Eve on Tuchanka
uniting the krogans, turians on palaven, asari on thessia, salarians on
Sur'kesh aided by Rachni in some places. After the credits have ended we
see Shepard standing in some city on earth staring at the stars on a
moonlit night, maybe having painful flashbacks and memories from ME1 2
& 3. Then your LI comes up to you and grabs your hand and pulls you out
and looks at you, making shepard feel a little better.

Then it ends.

Bioware. Give this man a job. This is almost perfect. Is it too much to ask for *exactly* this?

That is all.


I second this idea. ESPECIALLY the part about Shepard receiving CPR and all your squad gathered around, that brought a tear to my eye reading it. Also, if you used this, you could very easily change whether shepard lives or dies in that scene depending on how you played the game, ems and such.


If my word has any meaning, I would strongly support this as one of the many possible options. I would gladly work with this man at any story, he has intuition and skill. Take this or some of the other really good options as a way to end it.

Also, dunno if it was already posted: A video comment I found on youtube what the rage is all about. If I was criticized like that, I'd get straight back to work.


Now THAT is satisfying...I can totally see that with Auron.

#3133
Mbednar

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I think one way that they could lessen the criticism when creating new endings would be to call them something different. 

Instead of it being the "truth", and completely overriding the old ending, something like the Indoctrination ending could be put forward as an "Alternate Ending". 

If they used the old script in a DLC, they could call it a Directors Cut Ending.

That way they could avoid admitting that they dropped the ball on the ending while, at the same time, please the disenchanted fan base.

I WOULD HONESTLY BE HAPPY IF I WERE ABLE TO PLAY ONE OF THESE NEW SCENARIOS EVEN IF IT WERE "TECHNICALLY" NOT CANON.

#3134
Rafe Sendron

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Aww why not......have a happy ending be an option at least. If people who love the endings now don't like it, they don't have to choose it. But, after 5 years and three games with multiple playthroughs, we should have the option to have our Shepard live and settle down with his LI while taking visits from his surviving friends. Cheesy? Of course, but no more so than the first two and Shepard deserves it for crying out loud.

#3135
Noctifer3

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I posted my suggestions while doing the fan review bit:
http://social.biowar...945/55#10215056

Modifié par Noctifer3, 19 mars 2012 - 01:59 .


#3136
Spectre Chris

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Chris, the Catalyst needs to be eliminated entirely. Its very existence destroys two very important things:

1) The series. The plot of ME1 is based on the Protheans modifying the Citadel. If the Citadel is part of the Catalyst, the Catalyst could have just fixed the problem with Sovereign in between the Cycles. With the Catalyst, the very premise of this series makes no sense at all.

2) The villains. What happened to the incomprehensible, independent, fearsome Reapers? The Catalyst turns some of the most fearsome villains in all of fiction to brainless, controlled automatons that do the Catalyst's will and their "beyond understanding" purpose MAKES NO SENSE, as many have already said.

And we want an ending we were promised where our choices matter. In ME2, we got endings based on our choices from everything (including Shepard) dies to everyone lives. We want the same range in this game, everything from the Reapers' total victory to Shepard destroys the Reapers (ONLY the Reapers, they have their own code that can be targeted), lives, and is reunited with his squad and LI. And everything in between. We deserve an ending based on our choices.

And for the love of space magic, at least don't destroy the Mass Relays and Citadel. Doing that made no sense and it destroyed the Mass Effect franchise. Not to mention kills almost the entire galaxy and sends it back to a dark age ...

#3137
kamikasei

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Before anything else I want to say that I loved this game right up until the end. I spent 50+ hours on it and it was great. I was repeatedly moved to tears, elated, horrified. I was especially immersed in the sense of tension, of the strain Shepard was under (portrayed excellently by Jennifer Hale), of the deep bonds she and I had developed with the rest of the cast, how sorry I was for those we lost and how worried I was for those - squadmates, former squadmates, friends and allies, and just people you ran quests for or overheard looking for their loved ones or trying to do their jobs and help one another amidst the chaos. This game was absolutely fantastic and that's a large part of why I'm so disappointed in how the ending dropped the ball.

I don't need a happy ending. Bittersweet is fine by me. Shepard dying no matter what is sad, but perfectly acceptable.

What I do feel I need is closure. That, and to know what on earth just happened.

First I'll talk about the problems I have with the ending as it stands. Then I'll talk about things I'd have liked. I might be perfectly happy for nothing I write in the second part to be picked up, but the the first part consists of the things making me unhappy now.

I played a highly Paragon femShep romancing Liara. I saved pretty much everyone, lost Ash on Virmire, destroyed the base, cured the genophage, made peace between the quarians and geth. I went in to the final battle with 7188 total military assets and 50% readiness (having gone for a "pure" single-player run first) for a total of 3594 effective.

This all went pretty well! It seemed like the entire galaxy was in as good shape as it possibly could be before a climactic battle against all-consuming Cthuloids. All my surviving friends and allies were along for the ride and seemed to be making a difference to our odds in the space battle. However, even at this point...
  • What happened to the Citadel?
I'd put a lot of work in to helping build up the Citadel's defenses. I'd tried to make sure that people there could look out for themselves and one another, had security, supplies, and hope. Then on the Cerberus base it's revealed that the Reapers have taken it. What happened to the people? It may not affect what I have to do next, but it certainly affects how I feel. Are those doctors in Huerta all dead or husks? The patients I helped them find treatments for? The refugees I ensured were taken in? The civilians I helped set up a militia for, or encouraged to pitch in on the station rather than getting themselves killed on the front lines? You did a great job through the bulk of the game up to this point making me care about these people with just a line or two of overheard conversation. Now I'm worried about them and I have no information.

Moving on... The battle on Earth all the way up to the final charge. The blast from Harbinger and beam to the Citadel. The confrontation with the Illusive Man and (for my Shepard, who seems to be good at talking people in to putting guns to their head) sitting beside Anderson as he dies. All great. Having Shepard so thoroughly blasted and battered yet still taking down those enemies made her feel like even more of a badass than doing so normally. Anderson's death again was very moving. When the call came from Hackett, Shepard's answer - "What do you need me to do?" - was downright heartbreaking. I was ready for the end to kick in right there, with the Illusive Man as the final "boss", and for Hackett to say "nothing, you've done enough". For Shepard to sit back beside Anderson and have the fireworks of her victory be the last thing she saw.
  • What happened to my squadmates?
It's something that could be answered later but I was bothered by the uncertainty. Coats made it sound like everyone was dead, but he didn't react to Shepard staggering past him, and we know Anderson got back on his feet too, so the people I brought with me for the final push may have lived. Given that they were Liara (Shepard's girl and confidante) and Garrus (Shepard's best bud and right-hand turian), knowing for sure - either before the credits roll, or before the end of the game, at least - would be nice.

And then we get to the Catalyst.

There are three chief problems I have with this point, aside from the rather straightforward "here's your End-O-Tron 2000, please select" thing which is at least not so bad as in Human Revolution. One, I wasn't able to question the Catalyst. Now, I don't need to extract every last bit of potential lore in a final, mood-breaking infodump, but I very much do need to nail him down on just what the choices I'm being asked to make here mean. What exactly he's trying to get me to choose between and why. I felt like I was going in to that final choice without any certainty what choice I'd actually made. I had no opportunity to ask the clarifying questions my Shepard certainly would. I especially didn't get to point to the geth and their peaceful intentions and the peace I had brokered between them and their creators as a counterpoint to his dogmatic insistence that a cycle he perpetuated by shaping organic evolution in the same way through the relays could only produce the same results which I'd already seen contradicted.

Two, the endings simply made no sense. Okay - I can send out a signal that destroys the Reapers. That's straightforward enough. But it also destroys "all synthetics". ...Why exactly? But okay, glossing over that. Control. That makes sense the same way Destroy does, and being Reaper-specific actually makes more sense. Okay. Fine. Synthesis. What.

What is this? What does it mean? What on earth are you talking about, little glowy boy thing? It merges synthetics and organics? It makes everything use a new form of DNA? It raises everyone to the pinnacle of evolution? Evolution doesn't have a "pinnacle". How is it doing this? How can it possibly do anything like this? Are the geth going to suddenly need to eat and become able to bear live young? Will salarians be able to breathe in space and leap tall buildings in a single bound? Will turians be able to eat human food, or vice versa, or will neither need to eat at all? Will individuals survive the change? (Apparently yes, to judge by the cutscenes, but this is entirely unclear when it comes time to make the choice.) How can it possibly be considered ethical to force this change on everyone everywhere? Why, if you think it's so great, haven't you done it already? What does "my energy" have to do with anything? This all sounds bizarre, vitalist, magical. And more than anything else:

If you can somehow effect so enormous and sweeping a change which is simultaneously so intricate and precise, changing individual humans in ways that rewrite their DNA and biochemistry and add new parts to their bodies but retain their appearances and identities, how on EARTH can you not target the Reapers and avoid the geth with the Destroy mechanism?.

This is either an enormous plot hole or a blatant lie on the star-child's part. The third option is enormously out of line with the other two in terms of the power and sophistication required to pull it off.

Third, and something that only came up after I finished up and started looking at what other people had seen... it seems that which choices are available to you depend on your readiness. This seems more than a little off to me. It establishes a ranking where one ending is easier to get than another - and therefore, presumably, the more difficult-to-obtain ending is the better one. Synthesis, with all its strangeness, is the best option. That sits very ill with me. I've chosen Paragon or Renegade according to what I thought was better, but now the game is telling me which choice is the easy one that you get first and which is the super-tough secret one you need to work hard to unlock. I think it would be much, much better and more in line with the entire rest of the franchise for the final choice (if there has to be one, single, final choice) to be neutral - made according to your Shepard's personality - and for your assets to determine how well it works: whether it works at all, or requires the destruction of the Citadel, or the relays, or even of Shepard himself, and of course how many assets (in terms of people, armies and fleets) survive or are destroyed in the process.

So, for the Catalyst scene itself:
  • You don't get to question the Catalyst - not just about lore or curious details, but important information about exactly what the decision you're about to make will mean. You're not able to respond to poor reasoning with clear counterpoints the game itself has gone to some lengths to make clear to you.
  • The choices are extremely unclear in their implications and mechanisms, and don't make sense next to one another - the ability to pull of Synthesis makes the crude targeting of Destroy seem extremely suspect.
  • The choices are "ranked" in a way that makes me feel the game itself is telling me which is correct rather than asking me to make a real choice. My assets apparently only determine which I can choose, and they all carry the same terrible side-effect however prepared I was.
And on that side-effect...
  • What will happen due to the mass relays blowing up?
We had an entire DLC and a Codex entry to emphasize what a terrible disaster this is. I can accept that the kind of destruction the Crucible will cause may be different to simply blowing up (if each relay channels a pulse of energy onward, breaking up from the strain, rather than liberating all its stored energy at once - fair enough), but nothing is said to address this, and Shepard never asks. You'd think "wait, you want me to blow up the entire Solar System and every other system wtih a relay in it - Eden Prime, Elysium, Horzon, Illium, Tuchanka, Rannoch, Irune, Sur'Kesh, Palaven, Thessia, all these colonies and homeworlds - you want me to wipe out most of the people from most of the civilizations I led here to this fight?" might be something the Commander would express a little curiosity about. Maybe that is the cost of victory, but then I would like to know that. And even if it isn't, what about the allied fleets, especially the turians and quarians who can't survive off of Earth's biosphere (and what about Earth's ability to survive cut off from the rest of the galaxy, with its cities ruined, its industry destroyed, and its populations displaced)? Am I supposed to be seeing these things as part of the tragic price being paid? Am I supposed to assume it'll all work out somehow? Or am I just not supposed to think too hard about it? I mean, that's a hell of a parting gift for Wrex and Tali. "I gave your people back their future, their world! But then I burned off your atmospheres and broke your planets to rubble." Or less severely, "You will never see the children you waited for a thousand years to sire, the world you waited your whole life to walk on".

And lastly as far as objections,
  • What the heck with the Normandy and the huh? Whuh? Eh?
Because that's roughly how confused I was when I saw it. Why is Joker in FTL? I'd just convinced myself that the destruction of the relays was of a different sort to the Alpha Relay, that it wasn't going to blow everything up. So why's Joker running? Was I wrong? But even so when did he start running and why? And... wait. Why is Liara getting out of the Normandy? Wasn't she with me for the final run? And Javik - shouldn't he have been on Earth too? So... did my squadmates survive, and the rest of my crew? But then how and why did they get on to the Normandy? And now the Normandy's crashed. On another planet. Which... okay, they have supplies and QEC back to Earth and may, may, be within normal FTL range to be rescued even without relays. But whoa, that's by no means certain. Am I supposed to think "hooray, they lived!" or "...they're going to have to resort to cannibalism pretty soon!"? I mean, whatever planet they're on, either Garrus and Tali can't eat the local cuisine or no one else can (or none of them can - 2175 Aeia?). So... yeah. What was that?

So. As things stand, the ending had me take the people I'd spent three games and 150+ hours building up a strong connection to and either genocide them or strand them depending on a detail I'm given no opportunity to clarify, in order to make one of three decisions presented to me by an entity who explains the inscrutable and unknowable motives of the Reapers in just a few lines (which admittedly don't make much sense), which I'm unable to question or challenge either on its reasoning or on the options it lays out for me. I make a choice in ignorance of its consequences, and then am not shown those consequences to any meaningful degree.

It's extremely frustrating. It can be fixed by letting me challenge the Catalyst on its reasoning (especially citing the geth to disprove the inevitability of synthetic uprising, and just about everything else as evidence that organics have plenty to fear from one another without making Lampy McTorchface into their boogeyman) and question it on the meaning of the choices it's presenting, and showing me either before (in some cases) or after the choice what's happened to the people and places I care about as a result of the battle and of my actions.

As to what I'd like, beyond fixing the things that bothered me?

We were promised a widely diverging set of endings. I'm surprised that a Renegade Shepard can't alter events from Thessia or the Cerberus base on, by trying to side with the Illusive Man (whether openly or in secret). That's fine by me as I played Paragon, but may be an issue for others. At the very least, though, I'd have liked to see my war assets come in to play more during the final fight. The Suicide Mission did it very well, so let's have something like that. Bad things happen unless you have the right person or resource to head them off. If you're doing really well, whoever it is survives. E.g.: a group of Ravagers bombard your allies and a bunch of soldiers die, unless you have Grunt or Wrex there to charge in and kick quad. If you have both, then they don't just save the soldiers, but live themselves. E.g.: when Harbinger shows up to wreck the party, the Normandy swoops down to intercept if the space battle is going well enough. If it can only just break away, then the escorts are destroyed in the attack. If you have enough fleet strength, both turian and quarian/geth, the escorts survive. (You could make it so that Shepard is blasted by the wreckage rather than Harbinger's attack, if you want to keep things going the same way after that, or you could just let Joker get to save the day, since it's sort of a tradition and all.) I want to see quarians and geth fighting side by side. I want to see a krogan grudgingly help a fallen salarian. I want to see a turian salute Grunt. I want Jack and her students to hold the line and save lives. I want to see the Destiny Ascension blow something up spectacularly.

I'd like the Illusive Man to be the final boss. Ending on a dialogue battle would work great, even if it's not TIM. Depending on what you choose, you destroy the Reapers or take control of them for your own purposes, being the Paragon/Renegade split. Perhaps, as I've seen suggested elsewhere, you might get a choice of destroying the Reapers and shutting down the relay network, or leaving them intact but ensuring they'll go after the other races instead; or if you have enough Rep or assets, you can destroy them without losing the relays, or outright take them over and ensure human dominance forever. If you must destroy the relays, you at least know what happens if you do, and if it's supposed to be that the fleets stranded at Earth can survive you get to see that. You get an epilogue, and see your friends and allies in the aftermath. You see Cerberus troops leading Reaper forces in the invasion of Palaven, or krogan and geth helping to rebuild Earth. You see Tali working on her house, Jacob with his kid. Grunt shows Urdnot Mordin how to hold a gun. Little blue babies wouldn't go amiss. Maybe you get a statue. Ash, Mordin, Thane and Legion sure as hell do. Somewhere, somehow, the crew lift a glass in your honour.

This actually breaks down fairly cleanly into before, during and after the current ending:
  • Show more detail during the fight, involving allies and assets.
  • Cut out the Catalyst and make the final outcome depend on your conversation with the Illusive Man and your assets/Reputation.
  • Provide an epilogue.
That's all I want, really: closure. Even if tragedy is inevitable, I'd prefer to at least know for sure it occurred.

As I said at the outset, the game was fantastic. I wouldn't be writing all this if you hadn't succeeded brilliantly at making me care about this world and these people. I just want to know what became of them as a result of my actions. What, in the end, did I accomplish? I played through 50+ hours of things coming to a head. I feel like I was startled right at the finish line and tripped and fell instead of crossing. It's not a good feeling. It's not artistic or exciting or fueling speculation. It's hollow and draining and sad.

Modifié par kamikasei, 19 mars 2012 - 05:41 .


#3138
Miekkas

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Dear Bioware,

The reason why players feel wronged in regards to the ending is that you as Shepard are forced into a situation where he/she acts completely out of character. Let's consider the career that Shepard has built over the passage of the series:

Depending on the choices of the player, Shepard fought single handedly in the Skylian Blittz, was the first to prevent the Reapers from immediately crippling the Galaxy, come back from the dead, destroy a Collector base, has united the Turians and Krogan, ended a genophage that was in place for over a thousand years, and brought peace between the geth and quarians are 300 years where no one thought it was possible. These are just a few examples. In short, Shepard has built a career on doing the impossible. Shepard is a symbol of hope and most of all, a defiance of authority. Whenever an authority figure like the Council tried to stonewall him/her, they found another way. Shepard did not simply give into the authority and call it a day. The ending does not hold true to this prevalent theme. Instead, when Shepard is bombarded with all this information and given three choices, Shepard simply gives in and bends over to the Catalyst. Shepard uncharacteristically just gives into the Catalyst.

In one ending you simply take control of the Reapers, but it is suggested that someday they will return. This is a slap to the face of everyone who has suffered at the Reapers' "hands". Another involves you initiating synthesis where synthetic and organic combine. Again the Reapers simply leave now that you've violated every living being in the Galaxy. The last is the only one where the Reapers are destroyed, but you are given the impression that you have to commit genocide against the geth and EDI (although she magically emerges from the Normandy at the end regardless) in order to do so.

In all three choices, Shepard sells his soul to the Devil without so much as questioning the situation at all. The endings don't become a matter of which one is least morally ambiguous or a matter of goof or evil, but rather a situation of which ending is the least evil. Where is the ability for a Paragon to say, "No, I won't do this. I will not play god with the lives of every being in the Galaxy."? Even a Renegade Shepard would be appalled at these options and the situation in general.

EDIT: One more thing. You tried to humanize the Reapers and give them this deep reasoning behind their actions. This is the ultimate mistake when designing an anatagonist. The rule of thumb when designing a villian is to deny them as many human traits as possible. Make them ugly, moralless, insane, etc. This makes it easier for the hero and player to want to defeat the villian in the end. Introducing "humanity" to the Reapers in the last 10 minutes as a big reveal completely throws off the rest of the series.

Modifié par Miekkas, 19 mars 2012 - 02:08 .


#3139
Calumknight

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DO NOT allow us to pick the endings, ahve the endings be based around our actions even if it is still only 3 endings make them different 1 bad ending (reapers win future shot of liaras black box found on world), neutral ending either phyrric victory or a draw (heavy losses both sides.......the warhammer 4...ahem 30k horus heresy ending.....40k is a bad ending absolutely depressing humanity on the verge of extinction etc) and a good ending (shepard doesnt need to live but has to appear good in some way not as many losses, crew members survivng and you see what happens to them etc etc) if you want to throw in shepard living make it DAMN HARD to get it should be a struggle to survive through a reaper invasion like it would be a struggle to survive the vorlons/shadows in babylon 5, or the borg in star trek (maybe not even coming out the same man...broken or crippled, injured whatever)

#3140
rabidwolveroon

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 im sure some of this has been stated by others.  Thus Im in agreement with some.  The ending was just to caustic leaving a sour taste in my mouth.  For all the work I've done to work as hard as I did to be left with such bleak options was... heartbreaking.  It left so much unexplained, unresolved, and frankly didn't make sense with past history of ME.

The destruction of the mass relays seems out of the question as, by ME history, it  would destroy everything.  The normandy shockwave chase and crash landing makes no sense as well since all of the involved persons are fighting at earth.  

Here's my standpoint.   The options for the ending should be based on a culmination of your galatic readiness, war assests and thusly your EMS build-up score from the other games if you have imported saves, if not then use default perameters established at the beginning.
The three current ending choices should be intergrated and adjusted slightly, unlocking at differnt levels of readiness, war assests , EMS so on.
Destruction should be unlocked at a low medium combined score while all around failure should happen at a lower combined score. The destruction option should come at a cost possibly having crewmates killed as a result.  The "control" option should be unlocked at a medium high level score. The "synthesis" option thusly unlocked at a high score.  
The finer details of the ending should be defined by your EMS choices.  

While the idea of ultmiate sacrifice is inspired, for this it seems grandiose.  You've already killed Shepard once and brought him back to life.  Killing him again regaardless of the seeming finality of the circumstance seems redundant.  That being said I feel that a penultimate ending with Shepard surviving seems appropriate.  Throwing Jarvik into the fray seems like a solution being prothean allows him to use and understand the mechanisms needed to activate the Crucible thusly allowing him to sacrifice himself to save Shepard and get his vengeance on the reapers.This ending should only be available with a high combined score as it creates a "happier" resolution.  This option unlocking should lead to a deeper explanation of the aftermath whit Shepard "retiring" permanently, spending the rest of his days with his paramour if possible, regardless of future galatic threats IE dark energy crisis allowing another hero to rise to deal with that problem.  

Getting LIara to give up role as ShadowBroker to help rebuild Thessia and having another one of the crew former or current take over possibly.  IE maybe Miranda?  Returning to Rannoch to help rebuild with Tali.  Taking up farming on a colony somewhere with whichever human character shepard had relationship with male of female.  Helping Garrus rebuild Palaven if the option is there for FemShep.

Modifié par rabidwolveroon, 19 mars 2012 - 06:55 .


#3141
jijeebo

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GENERAL CHANGES

- An "always off" helmet toggle for Shep

- Leather jacket casual outfit for femshep. Posted Image

- The return of realistic ginger hair colours (the ones used in ME1 & ME2)

- An actual scene involving Morinth, shocking treatment of a former squadmate, even if she is the least popular.

- Single-Player Based mini-game for raising Galactic Readiness (even if it is just a copy of the iOS Datapad thing)



ENDING ISSUES

- *issue here*
- *suggested solution here*

- Severe lack of variety across 17 "endings"
- No copy-paste endings, in theory there should be six outcomes for each of the choices, plenty of room for endings where Shep and the relays survive as well as endings where the reapers win. Also room for current endings to remain, once plotholes have been adressed.

- Flawed logic of God-child, which itself seems like a forced plot-device.
- Harbinger deems Shepard so much of a threat that he himself follows him up to the Citadel and replaces God-child in this scene. Harbinger doesn't give a definitive answer regarding the reapers motives, because this doesn't dilute the threatening and imposing presence they have in the earlier games (ignorance breeds fear, and the reapers are far more respectable as a villain without a clear motive). Harbinger does confirm that the Citadel is the catalyst, and that Shepard still has the same three choices. Destroy is now in the middle pathway and Harbinger states that if Shepard attempts this he will be destroyed. If Shepard does choose Destroy, whilst he makes the charge for the panel, key fleet-based war assets will appear whenever Harbinger is about to fire a death beam and interrupt it. This means that if all of the major races are present in the final battle, Shep will make it past Harbinger and reach the panel (they could also have the Normandy dealing the final blow to Harbinger which allows Shep access, just so Joker gets his own defining moment in the finale.).

- Lack of interaction with Harbinger (he was like the "main" reaper for two games, and there wasn't even a final conversation... i'd much rather have confronted him on the Citadel than god child)
- See above


- No outcomes that spare the relays
- Simple, high enough EMS = relays intact.

- No outcomes that at least land the Normandy on earth
- Solve the relay problem and this one solves itself.

- Why exactly is the Normandy flying away anyway?
- No justification for Joker abandoning Shep, remove this part.

- Squaddie teleportation
- Remove Normandy abandonment, this one also solves itself.

- No epilogue
- Give post-campaign interaction with crew ala ME2, option to visit homeworlds and see how they are rebuilding. Or include text based/montage of homeworlds rebuilding after the story ends. Closure for LI also greatly appreciated, I'd love to see them finally happy without any Reaper invasions to worry about, and find out what the future holds for them *cough* mShep and Kaidan adopt a baby krogan *cough*.

- No acknowledgements of war assets during final battle (I wanna see the rachni kicking ass on earth, yo)
- Proposed Harbinger charging scene adresses this, but more assets definately need to be referenced once the earth mission starts.

- Distinct lack of Shepard surviving (he doesn't have to die for it to be the end of his story)
- Self explanatory, imo at least two of the three options should have at least one outcome where Shep survives, probably destroy and synthesize because control by it's very definition requires Shepards life.

- On the final installment of a trilogy "LOTS OF SPECULATION FOR EVERYONE!" is most definately NOT a positive, sorry guys but I want a solid conclusion that leaves me feeling happy and resolved, not sad and confused.
- Adress the points raised above, and a lot of the pointless speculation should be removed... Which is most definately a good thing.



I've never written such a long post in my life, and I hope it makes sense and that I haven't missed out too much points or contradicted myself. Hopefully some of these ideas will provide food for thought, especially the one where god child is replaced with Harbinger and you get to charge him and have your assets defend you.


If all else fails go for Indoctrination Theory and add the reworked endings on afterwards.
VIVA LA MARAUDER SHIELDS!!!1! Posted Image


Thank you for listening Bioware, and I hope you guys are planning something awesome to ensure Shepards story ends on the high it deserves to. I've never felt that a character deserved a happy ending more in my life.


Sincerely, 

              Alex (jijeebo). Posted Image

#3142
Trojan_33

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Spectre Chris wrote...

Chris, the Catalyst needs to be eliminated entirely. Its very existence destroys two very important things:
...
And for the love of space magic, at least don't destroy the Mass Relays and Citadel. Doing that made no sense and it destroyed the Mass Effect franchise. Not to mention kills almost the entire galaxy and sends it back to a dark age ...


I posted earlier that all of that could be explained away as Shepherd fighting off indoctrination while half-dead/unconcious after being hit by the beam. If you pick Red and have enough assets, you wake up and continue the story. choose the other colors and you accepted indoctrination fantasy endings. You can keep those endings but open up a better set of ending for the rest of us.<_<

#3143
DahGadget

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 In terms of endings I wanted to express my great disappoinment with the ME3 endings.  More than anything I felt they were largely the same regardless of choice, and that they were nonsensical at best.  The tone of the endings didn't concern me, and if anything I felt that a bittersweet or darker ending was appropriate to the tone of the game and Shepard's journey.  The brevity of the ending was a problem for me - I felt there could have easily been a brief wrap up of many of the stories involving crew mates and societies that I'd come into contact with throughout the three games.

Outside of the endings I have a few comments:
- planet scanning was well implemented in ME3.  My only complaint here is that there was no way to know whether there was actually anything to scan for, unless you first found something and obtained some indication of progress.  Systems with nothing to find should have been indicated as such, or simply start at "100%".
- I played primarily on the PC, and it'd be fantastic to have the space bar perform fewer functions.  It'd be great to split 'use', 'cover', and 'storm' functions into seperate keybinds.
- I'm not sure why hotkey bindings couldn't be altered in multiplay.  Not a big deal since there were so few available actions (not a complaint!), but odd.
- I have no idea where Barla Von went on the Citadel.  Never saw that guy again, never got to hand his mercenary band to him.

#3144
DrFrankenseuss

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Something I forgot to mention in my post a few minutes ago is that I'm personally NOT ok with Shepherd dying in every ending and that he/she taking a breath in rubble is NOT a satisfactory final moment with this beloved character. It is completely insane to think this is how a story of a hero ends. This is the ending given to characters in soap operas, blockbuster films, and other (usually) serialized forms of storytelling where the audience actually has reason to believe the story will continue.

It is contradictory for you guys to talk about preserving Canon when you are completely noncommittal about actually fleshing out said Canon by giving the story a proper ending where it is due.

#3145
phillers

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I know many people have probably posted this already but it won't hurt to reinforce it:

http://www.gamefront...fans-are-right/

I've read this article 6 times and every time I re-read it, it makes more and more sense. I've been a dedicated fan of the Mass Effect series since it came out in 2007 and have been playing the games over and over in anticipation for Mass Effect 3. Then, when I get to the very end of the game, I find that all my decisions, all those hours I played to get the best endings in ME1&2, don't matter in the end. Ultimately, I'm stuck with three choices that don't take into consideration all the major choices I had to make in the previous games. And, to make matters worse, the outcomes are all the same...save for the three different colors of explosions...woo-hoo.

Now, I'm normally on the game developers' side when it comes to how they are going to make their game, but those endings...not cool. Open ended endings may work in novels but for a game that promised a slew of different endings that are based on your decisions and on how much you prepared, it just makes it look like the game was being rushed to get out on time rather than worry about delivering a proper ending that provided closure...not more plot holes (I know that Bioware is saying that this was the ending they intended to release but I still think they were being rushed, even if they're not saying it flat out-such was the case with KOTOR II).

I appreciate Bioware trying to make the game realistic and take into account the sacrifice that goes into fighting an ancient sentient race that has been wiping out galactic empires for who knows how long, but after playing through the game, I found that my Shepard had to go through some pretty traumatizing experiences (i.e. former and beloved squad-mates dying) that literally made me pause the game to let a few tears fall. After having to watch earth get destroyed (along with a few other planets) I personally think Shepard deserves a little happiness in the end. I know Bioware wants this to be Shepard's last story, but future games could be set hundreds of years after Shepard's heroics, so she doesn't necessarily have to die.

Though I'm a fan of a brighter ending, I can understand if Bioware still wants Shepard to make the ultimate sacrifice by dying to save the entire galaxy, just fill in the plot holes pointed out in the article above and let us know that Shepard's sacrifice meant something if there is absolutely no way around his/her death. I would also like to see all my war assets at work on Earth (mercs, turians, krogans, salarians etc. fighting together and taking down a reaper or two).

I'm hoping against hope that the things that Bioware puts forward to appease the fans (be it promises or rumors of a free patch or reasonably priced DLC) aren't just empty words and calculated PR maneuvers, but are true and genuine intentions of fixing the problems that their loyal fan base took the time to point out and offer solutions to (things that many of the big time reviewers just overlooked because it's a Bioware game-contributing the unhappiness about the endings to gamers being whiny and self entitled).

Wow...I didn't intend on writing so much...

In closing, I loved ME1, ME2 and loved 95% of ME3...I have hope that Bioware makes a decision to actually do something (anything!) about this ending to, in my opinion, probably the most interactive and heartfelt sci-fi saga that has come out of video gaming.

#3146
Xellith

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You shouldnt be able to pick your ending it really should be based on your performance. The endings we currently have though are about 1000x too crap to even be considered endings.  Whoever was involved in them should be fired or at least slapped on the wrist for being naughty.

#3147
Calumknight

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DahGadget wrote...

 In terms of endings I wanted to express my great disappoinment with the ME3 endings.  More than anything I felt they were largely the same regardless of choice, and that they were nonsensical at best.  The tone of the endings didn't concern me, and if anything I felt that a bittersweet or darker ending was appropriate to the tone of the game and Shepard's journey.  The brevity of the ending was a problem for me - I felt there could have easily been a brief wrap up of many of the stories involving crew mates and societies that I'd come into contact with throughout the three games.

Outside of the endings I have a few comments:
- planet scanning was well implemented in ME3.  My only complaint here is that there was no way to know whether there was actually anything to scan for, unless you first found something and obtained some indication of progress.  Systems with nothing to find should have been indicated as such, or simply start at "100%".
- I played primarily on the PC, and it'd be fantastic to have the space bar perform fewer functions.  It'd be great to split 'use', 'cover', and 'storm' functions into seperate keybinds.
- I'm not sure why hotkey bindings couldn't be altered in multiplay.  Not a big deal since there were so few available actions (not a complaint!), but odd.
- I have no idea where Barla Von went on the Citadel.  Never saw that guy again, never got to hand his mercenary band to him.


if you dont hand over the mission to barla von BEFORE the citidel is attacked then he is dead (look on the wall after the attack you see bullet holes were he would have been stood which is why you dont see him after that point)

#3148
Sybafairy

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I want Garrus and my FemShep sat on am idyllic beach on Earth, bruised and bloody, drinking Pina Coladas and it pan to the sea and you see it full of Dead Reapers and general anniliation. My Femshep would be happy there :P

Edit - i also dont want to have to MP or buy apps to get my readiness level up please, if i lose out on extended cutscenes etc i dont see how the cash i spent should reflect this. I bought the same game as everyone else.. i dont play multiplayer and i am certainly not spending more time and cash on applications that have nothing to do with the game i have purchased.

Modifié par Sybafairy, 19 mars 2012 - 02:24 .


#3149
pablius

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The current endings are from another game, one that`s not what we have been playing for 5 years, 10 minutes before the end you took all our choices away and replaced them with a foreign object

Make endings that make sense to the current story

What the hell is that child doing in my "death star"??? Who the hell is he???

He is kind of a squatter telling me what to do with my own stuff...big NO...at least let me kill/unplug him in violent/persuasive way...preferably violent and painful

And plug all the holes in the story before the final curtain, it`s being five years to have a lousy cutscene that´s basically the same for everyone

The suicide mission of ME2 would be a much better place to look for a climatic ending, let the rachni queen fight a bunch of enemies by my side, let a squad of geths join me at one point, let the krogans charge along the Turians...or not if I didn`t get them...or something in between...

And don´t destroy the relays, what´s the point of everything if you destroy the relays anyway, unless you don´t plan to make another ME game, why do that??, who is going to play a prequel or a MMO if everything ends in such a poor way, I hate MMOs but the pressure to do one I`m sure is there, you´ll need those relays more than we do...

And the whole galaxy readiness thingy is a shameful marketing ploy that shouldn`t be close to a single player RPG and makes everything worse

Modifié par pablius, 19 mars 2012 - 05:31 .


#3150
Xellith

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I dont know how you released a critically acclaimed game like ME2 and then take all the good stuff you learned and flushed it all down the toilet at the last 10 mins. Utterly disgusting.

Chocies are not represented. You are force fed horse crap.

Remake the endings. Let there be an ending for everyone. We were promised at LEAST 16 endings and instead we get 1 ending with 3 different colors.