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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3176
Coconut_Monkey

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First - RaenImrahl I love your avatar - "Truth, that's it. When a man lies he murders some part of the world."

What is good:

Game play: Normal is finally "normal" enemies really try to kill you flank you and be generally nasty. I also like the multiplayer element.
 
Comic relief: There was more comic relief added to ME3 from ME2 or ME1. I like this since I think that everyone was way too uptight in ME2

Tuchanka - This sequence is outstanding and I admit I hesitated telling about the sabotage first time through.

Rannoch - Also outstanding (I do admit I predicted this but it played out very nicely). It was a nice touch to have the "he" vs. "it" argument with the stiff necked Quarians (who I would never side with anyway since Legion was my homeboy) P.S. I also further admit...you made this technologist cry.

What was wrong: - I also add my +1 to what others have said. I will also add that the ending montage (just after Shepard buys it) has 3 pictures: Joker, Anderson and Liara. These are senseless. Assuming this is Shepard’s last thoughts would he not:

[*]Think of Garrus? - Garrus is his "Jonathan" - his brother in combat but Shepard gives him nary a thought
[*]Think of the LI? - How is it that in the last few moments before being turned into reaper chum he doesn't think of his LI?[/list]In ME2 you had to really know your squad members and their capabilities. It made you really feel like you were in "command" of the squad and you had control (at least in part) of its fate. In ME3 it almost seems like Bioware was going to do this but ran out of time/money.

Samara says something to the effect [paraphrasing] "Remember to check you forces capabilities before embarking on the final battle". I found this statement odd since it really isn't up to me how the allied fleets are deployed it is left up to Hackett. I assume this meant that there was intention at one point to allow you to set the fleet disposition yourself. That is to say - Quarians attack here, Turians attack here etc.). In the end the final assault comes off as a jumbled blitz/kamikaze attack of which you have no control (except for war assets).

The Tim sequence: when TIM is dying he looks at earth and says "its beautiful…perfect". I found this statement bizarre as if someone had come up to me at random on the street and said to me "I have clean socks on today". There is also no explanation as to how you break free of TIM controlling you; it just seems to happen regardless of circumstance.

The Love Interest:  If Tali is the LI then I find it gut wrenching. Unlike the other LI choices who are basically soldiers or people who can "take care of themselves" Tali is obviously not a soldier and is THE most emotional. She of all of the LIs is the only one who openly expresses genuine fear (using words like “scared” and “afraid”. She laments that she "wanted more time"...The hapless creature was almost murdered in ME1, accused of treason in ME2, had her father die in ME2, has her boyfriend killed in ME3, gets her home world back but now has no means to get there to enjoy it in ME3 and is basically stuck on Gilligan’s island...sheesh she just can't catch a break!

[P.S. It would have been nice to see her (Tali’s) skin rendered - not just the picture but also the in game model - I assume this was not done due to cost or it just didn't look right]

If Bioware wants to eliminate Shepard to make way for a new face/content I can't imagine why killing him is required. Even if you did write-ups similar to what was done at the end of Dragon Age Origins (I would think that would be cheap enough to do) that would suffice.

#3177
nametry629

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"god being steps in a changes everything" and "it was all a dream" type endings are low rent and are usually the last resort of a writer that has totally run out of ideas so I honestly expected a lot more from BW.

When I finished my first feelings and thought were just meh... is that it? what a waste of time. I get the same feeling when I have found I have wasted 30 mins watching some reality tv crap.
When looking back I did enjoy the game but like finding the cockroach in the last spoon of soup its a bit hard to tell yourself the rest of the soup was good.

For that reason I'm not sure there is anything you can do about this. The first play thorough is the one you remember for better or worse and DLC can't change that.

#3178
Grasich

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Just do everything this man suggests: www.youtube.com/watch

I would throw money at Bioware for this.

#3179
stwu

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1.First off fix the endings. Leave the current ones available to those who like them but add at least two more. One that is incredibly Disney and the other that is inbetween.

2.Give Thane an option for a cure. Again just add the option onto the original. A person's illnes doesn't define them. Thane was a wonderfully written character and he should be again. Get the romance achievement for him.

3. Completely rewrite Jacob. You know what you did.

4.Give ME2 characters a bigger role. Many of us have formed a strong attachment to them. They deserve to be on the squad and have fleshed out roles and romances.

5.Make Galactic readiness achievable without multiplayer.

6.No epilogue endings. I want cutscenes depicting main characters new lives. I.E. If I romanced Tali, I want to be with her building our home on Rannoch. Or if I romanced Garrus sitting on some beach sipping drinks.

7. Give Femshep a Vega romance. You killed Thane, took away Jacob and retconned Kaidan. Vega already flirts with Femshep already, frankly I felt baited by it.

That's all I can think of right now. If you do this, I'll meet you halfway.

#3180
GoblinSapper

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Is there a post in here that isn't "Fix the goddamn ending"? I'm curious if there is.

#3181
BigZ7337

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Here's my attempt at a possible better ME3 ending, as that's the thing I most want changed (although I wish there were more hub-worlds and more exploration):

So, for my ending, I’m okay with everything happening as it does up until you are transported to
the Citadel. I’m even ok with the goofy interactions between Shepard, the
Illusive Man, and Anderson. However, everything after you go up the floating
elevator should be changed. First off, if you have to introduce the God-child
AI, you need to explain it better. As it now stands, not only does this
character belittle the Reapers, the enemy of the entire Mass Effect series, it
also eliminates any personality and independence from Shepard when he accepts
everything it says at face value. I would love for something to happen where
right before Shepard makes a choice regarding what color explosion they want to
see, the teammates that you left on Earth make an appearance, breaking him out
of his fog. Then, while Shepard is mentally fighting the God-child’s influence
the form it appears as changes to other people he’s lost. The AI could possibly
then give Shepard images/visions of his friends being brutally killed back on
Earth. However, unexpectedly when the AI is forcing itself into Shepard’s mind,
he/she in return gets a glimpse into the AI’s mind. Here you could get more
background on this just introduced God-like character. You could learn that the
Citadel is not just a massive Mass Relay, it is actually the God-child AI’s
body. Something interesting could be that this AI was created by a
super-advanced ancient alien species, and in its pursuit for perfect Order, the
AI betrayed its creators and managed to kill every biological life form in its
galaxy. After it did this, it realized this solution was flawed, and that it
needed a new option.

So it traveled for millennia to find a new Galaxy where the God-like AI could enforce the new
solution, and that Galaxy happened to be the Milky Way. Here was where the
first time it landed on a world and subjugated the entire species, melting them
down and preserving their DNA in a Synthetic Organic hybrid the AI could use to
control the Galaxy, this would be the first Reaper. Then using the first
Reaper, it proceeded to destroy or Harvest all of the advanced species,
creating an effective and near indestructible army. This also allowed the AI to
create a clean slate, enabling it to limit the advanced species technical
evolution to follow a certain predicted path by providing plans for FTL drives
and access to the Mass Relays. The God-like AI could actually be creating a
system to prevent the ascension of another AI like itself, which could potentially
destroy all organic life in the Galaxy as the God-child AI had previously done.

Now here, is where it could get interesting. In previous statements by the Reapers, it has been
made clear that they have a very strong sense of self-preservation (and maybe
even a biological urge to reproduce by harvesting advanced civilizations) along
with a long term strategy of providing Reaper created technology under the
guise of being technology from an ancient super-advanced civilization.
Therefore, I find it extremely suspicious that the Reapers would allow the
existence of the Crucible to continue. Even if the Crucible had a 0.0001%
chance of succeeding in destroying all of the Reapers, they would either
destroy all of the blue prints/plans, destroy the Crucible the second it is
being built, or corrupt the plans so that it would never work. It is impossible
for me to believe that through each cycle, where all of the advanced species
added something to the design of the Crucible, not one of the beings working on
the weapon became indoctrinated. Therefore, Shepard could realize or be shown
that the Crucible is actually a Reaper created artifact. In this cycle, instead
of trying to fight and kill at least some of the Reapers, the entire galaxy
combined their forces in an all-out effort to build the Crucible, which they
believe will be able to defeat the Reapers. If the Reapers wanted a way to distract
the galaxy, wasting their all-important time effort and resources while they
take control of every advanced world, they definitely found it with the
Crucible.  Further proof of this is the
fact that for the Crucible to work, it needs to be attached to the Citadel. Yet
we can assume that until this cycle, the Reapers were always able to use the
Citadel as a gigantic Mass Relay to take over the center of the entire advanced
civilization in one fell swoop (something Shepard stopped in ME1). This means
that for all of the previous cycles, even if they completed the Crucible they
would never have been able to use it when the Reapers actually attacked. In
regards to what the Crucible you built actually does, you could go a few
different directions. It could simply be a useless hunk of metal, it could be a
weapon for the Reapers to use to conquer the advanced organic species faster,
or it could be something like it is in the current ending, where it provides
the possibility for a new solution to the organic synthetic problem.

After this big realization that could answer many of the questions fans have and fix many of
the plot holes, there could then be a fun boss battle (that is currently
missing). It could potentially be with Harbinger (whom was strangely absent for
the most part in ME3) or it could be with the God-AI. You could even do
something where it takes the form of all the different enemies from the Mass
Effect series, I love a boss fight where the enemy evolves into a different
form each time it’s defeated (ala Final Fantasy). Then after you defeat the AI,
you could set the Citadel to self-destruct (or it could just fall apart when
you defeat the AI) and then rush to the docking bay in search of a ship.
However you can’t find any and Shepard with his two party members embrace and
prepare for death. Then at the last moment you hear Joker’s voice, the Normandy
has arrived to save the day. This could not only explain what the ship was
doing flying away from Earth, but you could also even keep the general ending
we now have. When the body of the God-child AI is destroyed, all of the Mass
Relays (built it its image) could still also be destroyed or at least become
inactive. The Reapers could be temporarily deactivated with the death of their
Creator, proving the Victory fleet a chance to destroy all of the Reapers while
they’re vulnerable. Finally the Normandy and her crew could still crash land on
the Eden like planet, but now they’re all together and it’s actually explained
a little better. You could also have some interesting Epilogue stories, where
from Shepard’s connection to the God-AI he/she now has the knowledge to attempt
to rebuild or reactivate the Mass Relays. Also, since everyone’s together on
the new planet, Shepard and his friends/loved ones can actually find some
happiness. This conclusion is still not perfect, but at least it provides some
closure while still allowing our Shepard to live on in our imaginations.

This is just a general idea I had, feel free to embrace it or laugh at my creation, I know it’s still pretty goofy. However, if
alternate ending DLC isn’t released, I may have to attempt to employ selective
memory and have this be the ending to Brandon Shepard’s story.

Modifié par BigZ7337, 19 mars 2012 - 03:43 .


#3182
Shssay-san

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StillOverrated wrote...

AgenTBC wrote...

I think the Angry Joe video makes a lot of good points but I think he way overplays the "happy ending" card. Don't do it, Bioware!

Why not? The entire premise of pretty much every BioWare game ever is the player chooses the story. They can give us a happy ending without making it THE ONLY ENDING EVARR. You can still choose to kill Shepard or to screw the galaxy over if you want to.
We don't want a happy ending as the only ending. We want it as a possible ending. You know. Choice and all.
Still don't get why people are so against the possibility of a one. Sheesh.


Agreed.

#3183
Teshayel

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I have the PC version of the CE.

Annoying things I managed to get around:
 - Couldn't import my ME1-2 character face code - tried my best to approximate, but this took away from the immersion
 - The Normandy is too dark. It was dark in ME1 as well, which bothered me, and I was so happy in ME2 when I had all those lights flooding the decks, only to go back to needing a flashlight
 - Too many actions mapped to the spacebar button. My Shepard would end up rolling when I would want to get out of cover or to sprint.
 - The side quests were repetitive: overhear a conversation, scan a planet, evade reapers, return to Citadel.
 - Allers' terrible voice acting and gratuitous cleavage.
 - Weapon customization didn't seem to make a big difference in how the weapon performed.
 - Heavy melee not working when I needed it most. My Shepard would just stand there doing nothing, while I was killing the "F" button.
 - Dumping MP on me to get an EMS above 4000. I am a completionist, so I did all but five side quests, and my EMS was still below 4000. I don't like MP games, and as such haven't used that feature of ME3, and most likely never will. On a side note, if I had wanted an MP game, I would have gotten one.

Things that ruined the game for me:
 - Reduced dialogue options in the wheel, and the high amount of auto-dialogue. Thanks to this, the immersion is lost, and I feel like I am no longer playing my own Shepard, but Bioware's.
 - The journal screen is badly managed. My quests are not updated as I progress through them. I never know whether I already have an artifact to give back.
 - You don't get to see your former squad mates in action, as they fight against the Reapers.
 - Protheans are an after-thought.
 - The ending:
           1. Everything you work for in the game is rendered meaningless - so what if you did all the missions, gathered ALL the forces in the galaxy? The relays still blow up, Shepard still dies, and the Normandy still crash-lands in the middle of nowhere.
           2. No final confrontation with Harbinger. I would have preferred a conversation w/ him rather than the Catalyst.
          3. The Catalyst is introduced as a character at the very end of the game, and Shepard doesn't even have the chance to ask any questions, really.
          4. The Catalyst's motivation is deeply flawed, yet Shepard acquiesces without so much as a paragon interrupt.
         5. The presence of the Catalyst makes no sense. If it had been there all the time, and was in fact controlling the Reapers, then why were the Keepers ever required to activate the Citadel mass relay? According to ME1, (A) the Keepers changed over millennia and were no longer amenable to Reaper control, and (B) the Protheans intervened, so that the Keepers could no longer activate the Citadel mass relay into dark space. But why wouldn't the almighty Catalyst correct what the Protheans had done?
         6. There is only one ending, different colours. It renders all my hard work in getting together that big-ass fleet useless. Why not introduce a way of dropping Reaper shields, so that the armada could blow them to Kingdom Come?
         7. The destruction of the mass relays makes no sense, because it has been established in Arrival that such an event would wipe out a solar system. As such, many homeworlds would be utterly destroyed, leaving the galaxy crippled, in every single ending. I feel like Shepard ends up killing more people than the Reapers would by using the Crucible.
        8. The finale does not tie up loose ends, but rather raises more questions: what happened to all the species gathered around Earth to fight the Reapers? Why is the Normandy scrambling to escape? When Shepard flings herself into the beam on the citadel, the fight is still going strong. Why would the Normandy leave in the middle of it? And when would it have had the opportunity to pick up all my Earth-stationed squad mates and then escape the blast?
       9. The ending is not in tune with the previous installments. I always felt that the message of ME1 and 2 was that as long as there is life, there is hope. As long as you keep fighting the good fight, though the odds might be stacked up against you, somehow there will be light at the end of the tunnel and the day will be won. Moreover, that Shepard will be there to see the results.

 - all of these lead to a low replay value

#3184
ADLegend21

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stwu wrote...

1.First off fix the endings. Leave the current ones available to those who like them but add at least two more. One that is incredibly Disney and the other that is inbetween.

2.Give Thane an option for a cure. Again just add the option onto the original. A person's illnes doesn't define them. Thane was a wonderfully written character and he should be again. Get the romance achievement for him.

3. Completely rewrite Jacob. You know what you did.

4.Give ME2 characters a bigger role. Many of us have formed a strong attachment to them. They deserve to be on the squad and have fleshed out roles and romances.

5.Make Galactic readiness achievable without multiplayer.

6.No epilogue endings. I want cutscenes depicting main characters new lives. I.E. If I romanced Tali, I want to be with her building our home on Rannoch. Or if I romanced Garrus sitting on some beach sipping drinks.

7. Give Femshep a Vega romance. You killed Thane, took away Jacob and retconned Kaidan. Vega already flirts with Femshep already, frankly I felt baited by it.

That's all I can think of right now. If you do this, I'll meet you halfway.

I like this human, he/she understands!Posted Image

#3185
Tomthechosen1

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Not sure if this has been posted here but here's some good War Assets for our cause.
http://angryjoeshow....fect-3s-ending/

#3186
admcmei

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I think proposing our own ending would really make us seem "entitled", the best we can do is give BioWare a sense of what we wished for and if they ever do it I'm pretty sure they won't screw up. It's not that hard after all because yeah, sometimes there's just a "natural" end to things, and no matter if it's clichè or banal, it's just the natural one and it just makes you say "I totally foresaw that, bust because it's just the right thing". Here the whole three games show you Shepard overcoming every impossible thing that stands in her/his way, so giving at least one option in which they just defeat the reapers and most of your people make it out alive, yeah, would make a lot more sense than this weird thing that ended up there. After all everyone making it out alive in the ME2 suicide mission was highly unlikely, but still if you played your cards right and made some good strategic decisions they all make it. To not give that kind of option in the very end of the franchise is just shortsighted, and in the end a lot more cliché by trying not to be cliché. I was prepared to make my "main" paragon Shepard survive everything with all her crew and my renegade die (i kinda hate him, he's an a-hole), I would never have imagined that after all the choices you have in three games they would just take the most important one ever out of your hands because why? Bad endings are cooler? Dind't we surpass that crap after the 80's? It doesn't make sense, it's just bad bad bad writing, and people more competent than me have already explained in detail why. If someone likes it, I'm happy for you, but it's still badly written, it just is.

#3187
N7Gold

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I just want the true ending of ME3 to make sense, nothing outlandish. Even though I hated the ending as much as everyone else, I believe the primary purpose of that ending is the exploitation of Shepard's psychological weaknesses, if the indoctrination dream theory happens to be true. Ever since ME1 and ME2, Shepard appeared to be a physically and mentally strong individual, even Liara back in ME1 takes notice of that when she sees Shepard's visions for the first time, but ME3 proves otherwise, with all the death and destruction he/she witnesses, and if the indoctrination dream theory is true, all of Shepard's doubts and fears would likely leave him/her susceptible to indoctrination, after all the Reaper contact he/she has been through. Shepard may seem like an epic hero at first, having unshakable confidence and all that, but as I played ME3, I couldn't help but notice that deep down, Shepard is on the same level as everyone else. He/She is not a god/goddess, he/she is not a knight in shining armor-- he/she is a human being, with strengths and weaknesses. With all that said, I seriously hope that the theory is true because this is Shepard's final chapter in the Mass Effect universe, I want to know why the Reapers are so interested in Shepard, trying to obtain his/her corpse during the events of the comic Mass Effect Retribution, and trying to sedate him/her during the events of ME2's DLC Arrival... We need answers to everything. I think they're after his DNA or something, I don't know. But what I want is true resolution and to see Shepard overcome his physical, mental and emotional weaknesses and actually stop the Reapers once and for all.

Modifié par N7Gold, 19 mars 2012 - 04:04 .


#3188
Trojan_33

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The guy in the video I posted earlier said the original story was that Dark Energy was trying to destroy the galaxy and the Reapers harvested everyone to reset it because Dark Energy expansion was due to the use of Element Zero and Mass Effect fields. Destroy the civilizations, harvest the races, and thereby reduce Dark Energy present in the galaxy.

ME2's Tali mission talks about their sun decaying far too early due to dark energy. BW can abandon the whole synthetics vs organics by just saying that that was deception on the Reapers part because the details of their plan were too hard for us to understand. Human Reapers might be able to solve the Dark Energy problem.



This guy's ideas are awesome for this, at the end, have some dialogue with Harbinger where he explains it and ASKS you (if you have a high rating) to let them make a Human Reaper to solve the Dark Energy problem (remeber the brutal calculus of war discussion with Garrus?) or you can choose to let the races try and come up with a solution on their own within next 100-200 years before the galaxy destroys itself.

BW, please, use Indoc theory, start story from Shep waking up after Red ending, and make a battle and then dialogue with Harbinger.

Modifié par Trojan_33, 19 mars 2012 - 03:52 .


#3189
KTheAlchemist

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First off, I'll be completely honest here.

The game needs the option of a "happy" ending, or at least a happy ending for Shepard personally. But the reason for this is not simply "I like happy endings." It's for one simple reason:

Shepard is an epic hero, not a tragic hero.

You cannot suddenly force her or him into a tragic ending at the last moment and expect it to feel right to many people.

Tragic heroes need to be set up to be tragic heroes, planned from the first time  you set pen to paper. They always have a fatal flaw that leads to their downfall, or make a fatal mistake...and not a fatal mistake at the very end, but a fatal mistake we saw coming, that was built towards, and is usually a function of a fatal flaw.

For a good example of a tragic hero, we need look no further than Mordin. Mordin is the perfect tragic hero. His fatal flaw is his hubris. Hubris led him to believe that the Genophage was the only way, that he was th eonly one that could do it. After all, as Mordin so often said "Had to be me. Someone else might have gotten it wrong." It's even his last words to Shepard before he goes to meet his destiny. And yet, despite this fatal flaw, we still like him...another good trait of a tragic hero. I cried when Mordin died. But...it did not feel hollow. It did not feel empty or out of place. Mordin's death was heroic, and accomplished something, and it didn't feel tacked on.

The paths of the epic and tragic hero are burned into our minds through repetition throughout the ages, whether we know about these archetypes or not. Shepard's story has always been that of the Epic Hero, following the hero's journey exactly...and this is an endearing trait of his or her story. An Epic Hero does not always win, but an Epic Hero always wins in the end. An Epic Hero lives to tell the tale, even if some day far distant he or she rides into the sunset.

The end of Shepard's story will always feel therefore, to many of us, jarring and disjointed if it suddenly breaks the hero's journey at the very end and ends in tragedy.

This is not to say that I think a epic heroic ending should be the only option at all, because this is part of the beauty of this medium...we can have different sorts of endings. And this is what it seems many of us felt about Mass Effect 3's ending...not upset that it contained tragic endings, but upset that it contains only tragic endings.

With that in mind, this is what I would like to see:

A new option arises. Rather than simply being forced to accept the three options presented by the Catalyst, we are given a new option. One fitting to the triumph of an epic hero, and very fitting to the triumph of the way Shepard has been portrayed.

"No. You're wrong."

Shepard should go on to tell the child exactly why they are wrong. What Shepard has proven by bringing peace between the Geth and the Quarians and indeed between the Geth and Organic Life. What shepard has proven by bringing the whole galaxy together under one banner. Each of the things Shepard has done, each of the things he or she has brought together, all of these war assets, are now bullets in the chamber in the war of words against the Catalyst. The more he has done, the stronger his argument is, and in the end, when this option is chosen, Shepard's legacy is shown:

"We will beat the Reapers, and we will beat the Reapers on our own terms. We won't forsake who we are, we will fight you across the stars. We've already done what no other cycle has done! And now we're going to do it again."

With that, Shepard leaves, and rallies the fleet for one last stand. And here, now, we see the true efforts of his actions. If you saved the Rachni, here come the Rachni! If you saved the entire Krogan species, here comes an entire army of Krogan! The Geth and the Quarian! All the people you've saved, all the lives you've touched, have converged here, now, for this great and final stand! This is what the Shepard does. They bring together the galaxy to end the Reapers once and for all. And end it, together, is what they should do. To secure and make lasting the hope that over the course of Mass Effect 3, Shepard has purchased for them. To be able to go home at the end of this day, and see homes unbroken by the Reaper assault.

The fight is bloody. It has been bloody. It would be good for a true climax for Shepard to take the charge in one final battle himself with his team, some key point important to the battle's victory. The victory no matter what will already be bittersweet due to the friends you've lost along the way. Planets are scarred, broken, but today we will give them the chance to rise again! Some might fall this day...some distant, and perhaps some close depending on how well you prepared for the fight, how many of the peoples of the galaxy you've brought together. But we will persist! We will fight the Reapers with our first breath this day to our last. We will beat them, and beat them on our terms!

WE WILL HOLD THE LINE!

If the war resources are truly poor, than the galaxy may fall, and the ending may be simply Liara's time capsule, revealed in the future as she tells the tale of the Shepard. If the moderate, the galaxy might be truly saved (as in free to create its own future with the mass relays and galactic civilization intact) but at the cost of Shepard's life. If the resources are better than moderate, victory will be secured for Shepard, if the resources are great, the victory will be great indeed.

If the right decisions are made, the right resources gotten, the right things done, the galactic readiness secure...to quote a famous doctor, the result should be...

"Today...just this once...everybody lives!"

Not everyone, of course, for many have already been lost along the way, friends and strangers both, and the battle itself may still claim some losses. But for Shepard and their compatriots, the day should be won, and won well in the "best case scenario" ending.

Nothing never ends, of course, and who knows what someday Shepard's story might end on, or how long this "cycle" will continue...the cycle may be truly broken forever, at least in its old sense, but new problems may arise someday. But this story has the chance, if the right decisions are made, the resources gathered, the right battles won, for the very essence of the Reapers to be destroyed once and for all...perhaps through discovering another use for the crucible amidst the fighting, perhaps through some other way. But this battle will be not only won, but triumphed over.

The galaxy will have to rebuild. Many lives have been lost. Perhaps even a relay or two, nowhere near all of them, but rescue missions will be going out all over the galaxy, relief efforts. Perhaps there will someday be more threats. We see the start of how these efforts will continue. How the galaxy will live on.

But, for now...

A tired, bloodied, beaten but unbroken Shepard at last gets a chance for some measure of peace...however much can be had in a galaxy such as this. Perhaps Shepard finds a new place, a new colony to live on, and work on. Nothing so grand as saving the galaxy, but some smaller legacy to leave children...

And somewhere, far in the future, on that colony, an aging stargazer tells their child of the Shepard who founded the colony, and what they did before that.

Or maybe not. Maybe Shepard chooses some other way to spend out his days...

BASED ON THE CHOICES OF THE PLAYER.

This story can, and hopefully should have more variations reflecting the choices made by the player prior to choosing "You're wrong." Who lives, who dies, and where they go after the Great Reaper War ends should be shown to really give people a sense that what they did mattered. However, that's what I feel would be an excellent framework for a "postive" epic ending.

Above all! Don't undo everything Shepard has achieved! Don't take away his choice to reject the faulty "truth" of the Catalyst! That is what the current ending truly did!

Modifié par KTheAlchemist, 19 mars 2012 - 04:09 .


#3190
OrianaAlenko

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 First let me say that this was an awesome game! I really enjoyed it. The action was great, even Mordin's, Thane's and Legion's deaths were well done and thought out. I just have a couple of things that I would like to address.

First: I wish you had given Thane more dioluge. Maybe even have him some how survie to the end of the game for those of us that romanced him.

Second: The ending left so much hanging. You didn't really show what happend to the rest of your current and former team mate, not to mention your LI. Also there should be a way that Shepard can survive

Third: Destroying the Mass realys would have trapped everyone. I think that should be the worst case thing to happen.

Fourth: Joker would have never run when he could have helped Shepard, so him running at the end just didn't seem believeable. 

Thanks for listening. 

#3191
RaenImrahl

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GoblinSapper wrote...

Is there a post in here that isn't "Fix the goddamn ending"? I'm curious if there is.


There are some, although they don't phrase it exactly like that.  Some would be happy for merely a better explanation of what the end choices mean, and what happened afterwards (e.g., an epilogue ala Dragon Age: Origins).

#3192
Bonzarp

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Accept the Shepard Indoctrination Theory and explain the Reapers' origin and intentions. The Reapers are trying to maintain galactic order by limiting organic life.

#3193
Grasich

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RaenImrahl wrote...

GoblinSapper wrote...

Is there a post in here that isn't "Fix the goddamn ending"? I'm curious if there is.


There are some, although they don't phrase it exactly like that.  Some would be happy for merely a better explanation of what the end choices mean, and what happened afterwards (e.g., an epilogue ala Dragon Age: Origins).


Not really much need for an epilogue with the current ending. Everyone dies: the end.

#3194
RyMann88

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Non-Ending related ideas:



Cut-Content DLC: I'm pretty confident
that developers don't just 'delete' content that they don't use, see
San Adreas' Hot-Coffee Mod. They merely lock them in the event that
they find a plausible way to integrate them into the core-game at a
later date. Some concepts could be the Illusive Man boss fight,
assuming it made it past the concept stage and that there is a
playable form floating around Bioware's "Unused" bin
somewhere. This could range from minor cutscenes to full interactive
stages. To express that this content is NOT a part of the core-game,
any Cut-Content provided via DLC could be accessed from the game's
main menu: Extras > Cut-Content > (Select option).



Retro-Armor DLC: We know that some of
the armor that was used in the original Mass Effect title was in Mass
Effect 2, as we can see the Shepard's original N7 armor in the intro.
I'm lead to believe that the model for the original is also in Mass
Effect 3 as the Alliance Soldiers wear it, just with a palette swap.
Maybe include some (not all obviously, that would take up a lot of
time) of the retro armor from the first two titles. Preferably in one
whole piece similar to “Collector Armor” or “Reckoner-Knight
Armor” to simplify them. Obviously they would have minor statistic
changes to encourage their use for varied play styles.




As far as the endings go, the biggest
problem with them is how incoherent they are, and the lack of
variety. For the variety aspect, look at the Mass Effect 2 endings as
an example. Show our War Assets in use or bring true meaning to them.



As for the coherency portion. What we
have currently:
  • Crucible releases energy pulse.
  • Reapers die/leave
  • Soldiers die/watch/cheer
  • Crucible fires large beam
  • Relay explodes
  • Joker flies away, gets caught in
    unexplained explosion (note, this is out of character.
  • Normandy shown on unnamed planet,
    crew steps out
  • Stargazer shown on unnamed planet,
    talking to kid about “The Shepard”

The problem? Scenes 6, 7, and 8 are so
short that no real meaning can be found in them. It makes it hard for
us to understand what is going on, why is it happening. Remember,
who, what, when, where, why, and how. If all eight of those scenes
can be expanded to answer those questions, then the ending will feel
more fitting, easier to understand, and the fans will draw more
closure from them.

#3195
Holecager

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Just a couple of quick thoughts:
1) No star child...
2) If 1 is not possible at least make it possible to argue with the kid (the instant thought I believe most people had when he talks about synthetics always wiping out organics was the entire quarian/geth plot arc, which directly contradicts this)
3) Explain (or better yet, get rid of) the Normandy crash scene. Joker would never leave Shepard, no question.
4) An epilogue
5) More ending variation, with the possibility of total failure (reapers win and the cycle continues) or a victory (still bitter sweet, being a war and all)
6) No mass relay destruction (especially with the arrival dlc taken into account, this should not ever have been a possibility)

#3196
TcomJ

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Why the ending needs to be fixed:

And a very good fanfic ending modification of what you can do:http://social.bioware.com/forum/1/topic/355/index/9833130/1

Why gameplay overall is gloriously brilliant before the ending is here:


The best statement you should (must) keep in mind is:

"I understand the common belief is that in epics like these the hero has to die, but the phrase 'the hero has to' anything in a game like Mass Effect that's built around choice and you pickin' your own destiny, it goes against everything that Mass Effect is all about"

For example, out of 16 endings there are 4 indoctrination endings, 4 bad endings, 4 regular endings, 2 good endings, 2 happy endings of some sort.

It doesn't have to be 16 endings, shrink down the quantity to like 7 endings and focus more on quantity and plot hole.

-->> I wish are some bad endings possibilities for people did something wrong and some normal to happy endings for people who worked for it and get it right <--

And most of all, the endings MUST have epilogues of what happens after the endings about races, your crew and earth to the near upcoming future. You can format these like the 1st Dragon age epilogue if you wish.

Best regard,

your fan

#3197
Grand Admiral Cheesecake

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Well they asked for the general feel towards the endings.

...I'd say we delivered.

#3198
Surgeon_Sniper

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Grasich wrote...

Just do everything this man suggests: www.youtube.com/watch

I would throw money at Bioware for this.


Wow that's great-- long video but worth watching. I agree pretty much 100%.

#3199
ratzerman

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All I ever wanted was a chance at a happy ending. Just a HINT that my Shepard would get a chance to have a life with her LI. But the way the ending is currently structured, I don't see how that would be possible. There may be 16 variables in the ending, but Shep really only gets one. She's either dead, or very nearly almost dead. And alone. Sure, the galaxy might be free of Reapers. But Mass Effect was never about the Reapers. It was about Shepard. MY Shepard. Your Shepard. They deserve a shot at happiness.

I'm not going to ask for the endings to be changed. They are what they are. But I will ask for them to be expanded and explained.

1. I would appreciate a glimmer of hope for a reunion. Give me something that will allow me to infer a possible future for Shep and her LI together. I'm not asking for a super-happy redo. Just something that will allow me to look back on my Shepard's life with fondness instead of bitterness.

2. What happened to the Normandy? Why was it fleeing? Why was my squad onboard? Where did it end up?

#3200
Clarissant

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Everything up until Shepard wakes up on the Citadel is the sheer
brilliance we have come to expect from Bioware and the Mass Effect team.
However, from the moment Shepard wakes up I could only sit back in
horror and watch...


Here's what I didn't like and why (though the list is in no particular order). I'll
try to just dissect the endings as they progressed story wise. Fair
warning, I could write (and probably will) write a novel on this.

*************************************************************************



1) The endings removed too much player control. I wanted to live out the final moments of the game, not watch them.

2) Controlled by the Illusive Man or not there is NO WAY Shepard would merely wince when the Illusive Man forces her to shoot Anderson. Anderson
who has been a mentor and father figure to Shepard since the first
moments of Mass Effect 1. Other than that, I actually liked this part. I still don't get how he managed to control Shepard
or Anderson though, there's nothing in any of the lore that supports
the idea that the Reapers or one of their minions can exert control over
someone who is not indoctrinated.


3) There's just no way that after all that defiance, all the atrocities
he committed, the Illusive Man would sit back and go "Oh crap, guess
you're right, better blow my own brains out".
  I've since read that
Casey Hudson wanted no final boss fight because it was "too video
gamey"...I'm sorry, did I mistake what I was paying you for? After
everything he's done to get in Shepard's way, even endangering Kaidan on
Horizon, I really wanted some payback and your use of a cutscene (even
with the Renegade interrupt) robbed me of that.

4) The light elevator. Ummmm WHAT?!
At this point I was pretty damn sure my Shepard was dreaming, would get
some monumental revelation in the dream and then wake up and know
exactly what to do to stop the Reapers. You've never shown us anything to indicate the Citadel had anything "magical" about it. If it's so "magical" why does it need the keepers to maintain it?

5) The Star Child...Oh my god! You're kidding right? You claim this thing is an AI
and yet it can somehow read Shepard's (who it has never encountered
before) mind and pull out the image of the child from Earth? There's
never been any indication of any sort of mind reading technology in the
game before.
If so the Alliance and Cerberus would not have to
interrogate people. Also, even Liara and Javik need physical contact to
read people. Oh and now that I think of it neither Sovereign or
Harbinger could read Shepards mind either.

6) Introducing the Star Child in the last few minutes while providing zero background on him was a horrible idea. It made the Reapers feel cheap and lowered the mystery around them.
In "The Final Hours of Mass Effect" it's written that you felt fans
"didn't need to know". There's a lot of content in the game that we
"don't need to know"! That's what the codecs
are and why you bothered to take the time to write a description for
every last planet and add in the Avena terminals, I could go on and on. It's this extra detailing that makes the universe so rich and immersive. Instead you gave us the Star Child with a "just cause" reasoning.

7) You not only took almost all control of my beloved FemShep from me but you destroyed her image and character. Right up until the final moments of ME3 Shepard sticks it to anyone who stands in her way, disagrees with her or tells her something is impossible and yet she never so much as questions the Star Child. What we got was this: "Shepard: No you're wrong., Star Child: Am not!, Shepard: Oh ok then."

8) The whole "I, a synthetic, created synthetics, to kill you every 50k years so you don't have to be killed by synthetics".
Leaving aside the fact that only a completely insane person would ever
believe this is a logical solution to the synthetics problem, did I not just unite the Quarrians and the Geth? Aren't you forgetting EDI,
who is not only willing to put herself in harms way to protect her
organic friends but is ready to get cozy with Joker who is clearly
organic?

9) There is a wealth of interviews and articles
leading up to the release of Mass Effect 3 (even the day before release)
in which Casey Hudson, Mike Gamble and other prominent members of the
team swore left right and center that there would be no A, B or C type
of endings, that the endings would be "wildly different" and that you
would never "ask us to play as our commander Shepard for years only to
be forced into a bespoke ending that everyone gets".
Yet this is exactly what we got. So
really we aren't upset so much because we didn't like the endings or
because it didn't match what we had come up with of our own accord, no, we are upset because it's not what you promised us and what we have come to expect from you and Mass Effect. You were your own worst enemy's here Bioware.

10) The ending cinematics are identical in every way that matters. I can't believe for a second that your budget on ME3 was tight so the only reason I can come up with for the fact that the ending cinematics are virtually identical is that you either a) ran out of time (and everyone knows EA is notorious for pushing unfinished products in pursuit of the allmighty dollar) or B) didn't care
(I find this really hard to believe, who would put that much work into
99% of the game and then go "screw it, i'm tired of working on this".
Though we will never know for sure on this one, not like you can just up
and out EA.

11) You established in the Arrival DLC that the explosion of a Mass Relay results in devastation of the surrounding system. This is even brought up multiple times throughout the course of ME3's story line.
Some ppl have said that it's an overload rather than the physical
destruction of the relay's by an outside event so it's a different type
of explosion. I'm sorry but an explosion is an explosion. Besides, the resulting shockwave damaged the Normandy to the point that it crashed landed. So even if I assume it was some special "magical" type of explosion that only destroys technology that just means all
those ships in orbit should have been destroyed along with the souls on
them and any technology left on Earth would be destroyed to likely
resulting in chain reactions and further destruction
.

12) Going back to my "disregarded Shepard's character" point, whether you played Renegade or Paragon Commander Shepard would NEVER agree to any of the options presented.

12-A) The control option. This is the least "wtf" of the 3 options but it just feels off. Even assuming that Shepard merging with the Reapers and taking control of them actually works and Shepards control never ever wears off, wasn't
the whole point of the Reapers as established by the Star Child to stop
synthetic life from destroying organic life? So the Star Child, who
felt passionately enough about this to create the Reapers and send them
after organics every 50k years, is really going to just sit back (man he
even SMILED!) and let Shepard take over and simply stop that?
Uh
hello, organics are merely going to create more synthetics and therefore
Shepard's sacrifice and the whole creation of the Reapers is rendered
moot. It's not like Shepard is ever going to send the Reapers after
organics who do this.

12-B) The synthesis option. So Shepard
fights this whole war over 3 games to stop the races of the galaxy from
turning into Reapers only to ultimately force a merger with the Reapers
onto them?
Throughout the entire trilogy Shepard stands up for the individuals right to decide their fate while constantly defending the importance of individuality and then
just says "Hey sorry guys, but screw your individuality and right over
your fate and body but I'm just gonna go ahead and merge you with the
Reapers". Uhhhh WHAT?!

12-C) The destroy ending. I hate this one most of all. The way I see it, it's the only way to truly accomplish the goal of ultimately stopping the Reapers once and for all and yet it forces Shepard to commit genocide. Again we run into circular non sensical logic, "I have to commit genocide to prevent genocide". Not only that but you used Anderson to (for lack of a better word) "symbolize" this one. Anderson would never commit genocide, don't even ask me to entertain the idea that he would be ok with Shepard doing this.
On top of all this, this is the only ending where Shepard lives
(assuming you slaved away for an entire afternoon in multiplayer like I
did, more on this later though). So exactly how is Shepard breathing in space without a helmet? How is she not dead from exposure since her amor is destroyed? Some ppl argued that the Citadel has fields around it but that is disproved by the space walk portion of ME1. Even assuming they added said fields to the citadel after the events of ME1 did I not just blow the darn thing up? Even worse, what happens to Shepard after? It's just
depressing to think of her, wounded and alone burried in space rubble
with practically no hope of rescue. Basically I feel like Shepard was left to die so why didn't you just kill her outright? Not to mention Shepard was adamant about looking for survivors on the attacked colonies in ME2 but doesn't even give a second thought to the people who may still be alive on the Citadel? Also, if
the Reapers are indeed a synthetic/organic hybrid race why would
something that destroys them destory the mass relays and all purely
synthetic life leaving organics intact
? Space magic much?

13) The Normandy's crash landing.

13-A) No matter how much I love my FemShep this was the most hurtful part of the endings. There's no way Joker would have had sufficient warning about the Citadel and the relay's exploding to be able to escape on time. There's also no way he would have left the battle and abandonned Shepard like that, especially after just appologizing for getting her killed in ME2.

13-B)
As if to twist the knife you just stabbed straight through my heart
Kaidan and Liara get off the Normandy after Joker (who by the way does not seem even slightly irked that EDI may have just died). Kaidan and Liara were with me on Earth! So that means that they survived Harbinger's attack (completely unscathed on top of that!) but didn't follow Shepard up through the beam? Moments ago Kaidan was swearing he'd "fight like hell" for the chance to hold my
FemShep again and as for Liara, she didn't give up on Shepard when she
was a bag of meat and tubes after the Collector attack on the SR-1 but now neither she nor Kaidan seem to care one bit about Shepard's fate?!

13-C) Where the heck did the Normandy crash land? There are no other inhabitable planets in the Sol system so you are basically telling me Joker not only escaped the explosions but managed to make it through the Sol relay before it blew up?

13-D) Where are the other crew member's...in my case Tali, Javik, Garrus and James? Ok ok, I guess it's not pushing it to assume Tali and Garrus rejoined their respective races fleets in the final fight...oh wait..when would they have had time to do that? Did I not just walk in on them getting cozy in the gun battery? There's no teleporters in Mass Effect so they could not possibly have left the Normany in the middle of the battle. Even then if they really did join their own fleets at some point don't you think that you could have taken 10 seconds to show that? If Tali and Garrus were on the Normandy it's
really pushing it to ask us to assume the ship miraculously crash
landed on a planet able to support both Human/Asari and
Turian/Quarrian's needs.


14) The destruction of the relays and thus humanity losing it's space faring ability. Most over done ending to a sci-fi EVER! Even ignoring that why did I just fight like hell to save the galaxy only to send it back to the stone ages? This felt like you were ending the Mass Effect universe and not just Shepard's story (because let's face it, with
no relay's you've limited yourselfs to future games/books/etc. being
playes before or waaaaaaaaaaaay after the events of Commander Shepard's
story
).

15) The endings almost completely disregards major player choices and war assets are practically useless.

15-A) The Rachni. I was really really disappointed with this one. I played full Paragon and let the Rachni queen alive. I went into ME3 pretty sure this would come back to bite me in the behind and that almost happened. I heard that if you killed her in ME1 the Reapers just pull another one of out nowhere
(perhaps the first incident of space magic?). This was a golden
opportunity to show Paragon players that sometimes, even if you do the
right thing morally their are still consequences. Paragon Shepard's had
it waaay too easy. All that aside, you'd think a species who waged
war on the galaxy previously (isn't it hinted at that this was because
of the Reapers, meaning the Rachni should have first hand knowledge of
their tactics?) would be able to provide more help than just building
the Crucible.
 If I were the Rachni queen I would have wanted some payback.

15-B) The Quarrians vs. The Geth.
Can't speak for the Renegade side yet but I was expecing further
reaching consequences of not reconcilling them than I've heard of (that
said, poor Tali!). Gaining them as a war asset didn't seem to be
worth the trouble since they basically just report in during the arrival
at Earth and then are never really shown participating in the fighting.
Honnestly, it would have taken no more than a few seconds of animation to show the fruits of this labour.

15-C) The Krogan.
Why didn't I get to chat up Wrex on Earth? After everything that had happened this omission felt lazy. That aside, the
Krogan seem to play almost no role in the battle. I was expecting to
see Krogan shock troops swarming on top of Reaper troops and basically
head butting and dog pilling them to death.
Like with the Quarrians and Geth it would have taken no more than a few seconds of animation to show the fruits of this labour.

15-D) The Turrians and Salarians. Again, it would have taken no more than a few seconds of animation to show the fruits of this labour. I also expected a bigger downside then there seems to have been to not curing the genophage when it came to Krogan relations with these two.

15-E) The fate of the Collector base. This is the biggest omission of all. Now again, I have not played my Renegade Shep (I really just can't bring myself to bother already knowing the endings are exactly the same) so I will gladly take this back if leaving the base intact has a bigger effect. In my Paragon playthrough I destroyed it and pretty much the only consequence of that is the Illusive Man calling my Shepard short sighted. I was expecting this to play a huge roll in Mass Effect 3. Perhaps it would have provided an advantage against the reapers that you had to tear out of the Illusive Man's greedy little hands. Or perhaps had I not destroyed it the Illusive Man would never have been driven to implant himself with Reaper tech. In the end, despite my destroying it Cerberus still managed to retrieve THAT much of the human proto-Reaper??

16) The endings did not have to be so linear. I don't know if you ran out of time or weren't willing to put in the no doubt huge amount of work required for this but with what you had to work with I feel there should have been endings only available to Renegades/Paragons and then there should have been some middle ground endings. Part of the allure of Mass Effect has always been that there was something for everyone and they are (or rather were) some of the most replayable games I've ever bought. Mass Effect 3 aside I do feel that I've gotten every penny and more out of ME1 & 2. Also, the omission of a Reapers win/worst case scenario ending is a little confusing since you could lose everyone and everything, including your Shepard in ME2's suicide mission. Same goes for the ultimately happy ending. If you can go on a "suicide mission" and have everyone live because you prepared properly I think it would have been ok to have a happier ending in ME3 as well.

17) People don't play video games to get depressed.
Ok I know this is a touchy one within the community. I'm not going to lie, I really wanted a ultimately happy ending where Shepard lives and is reunited with Kaidan and the crew to rebuild the galaxy. I see no reason why this couldn't be an option. There's always been an underlying tone of hope and succeeding against impossible odds in the series. It's also not like it would have been a 100% happy, no consequences, everyone lives ending since you can do nothing to save Mordin, Thane, Legion or Anderson. There were enough tragic reality check moments in the story line without the ending having to be so sad. We play video games at least in part to escape from the harshness of reality and slip into another life for a few hours. That aside, I am not really upset that Shepard dies in all but the one ending. It's just that the destruction of the relays, the unknown fate of the Normandy's crew and the other races in the galaxy left me feeling like it was all for nothing. If anything, Shepard living at the end of the destroy option made it worse because I no have no clue what happened to my beloved character who after 5 years felt like part of me. I also think it's kinda bad to reward players who chose to commit genocide with letting their Shepard's live...just saying.

18) The lack of closure.
This is kinda gonna touch on other points I've already brought up but it bothers me sooooo much that I'm going to make it it's own point. Seriously, a few minutes of animation like at the end of DA2 showing what happened to the Normandy's crew, the galaxy and Earth regardless of Shepard's fate doesn't seem like a lot to ask for. It also probably would have saved you from a large chunk of this backlash.

19) The scene with the grandfather and the child after the credits. The planet they are on is clearly not Earth so I can only assume it's the planet the Normany crash landed on and that these people are the decendants of the crew. Do I really need to point out how utterly impossible it is for this to happen? Even if you chose the synthesis ending and this magically gave them the ability to reproduce cross species there simply were not enough people on the Normandy to EVER establish a viable population. Other people have argued they could with Liara there but there are 2 major flaws in that theory. A) I don't know anything about Asari pregnancy but I'm pretty sure even Liara can't pop out enough kids to populate an entire planet. B) The two people on the planet were clearly male and it's been more than established that Asari can only have Asari offspring and though we all know they are technically monogendered Asari are clearly more female than male. Also, reducing my heroes brave sacrifice and efforts to being known as "The Shepard" after that beyond disappointing ending felt like you needed to stick one last knife in to make sure I was really dead.

20) The tacky pop up reminder that there would be DLC.
We knew there would be DLC, you didn't have to remind us. This was tacky and after being that badly let down by the endings even I felt that this was a really pathetic money grab and that stands even if I disregard the theory that you plan/planned to sell us the true ending or a continuation of the ending through DLC later on. I'll tell you the same thing I tell my bank every time they call trying to convince me to buy some new service: If people want/need something badly enough they will find out if it exists and how to get it for themselves.

21) You repeatedly promised people that those who played absolutely no multiplayer would be able to have the EXACT same experience as those who did. Yet the only way to get the Shepard lives ending to the destroy choice is to get 5000 EMS and the only way to get 5000 EMS is to play multiplayer.

*************************************************************************

Honnestly, there are a lot of things I loved about ME3 but I wont point them out. Why? Not because I enjoy being negative but because you know what you did right. The focus right now needs to be on what went wrong and how you can fix it.

There's been arguments that it would be bad for the industry for Bioware to "cave" (god I hate that term) and change the endings. To that I say: when has Bioware ever shied away from controversy and changing things up? (Anyone else remember the whole Fox News outcry against the half boob and butt in ME1's sex scene?) If you can get up the guts to include homosexual relationships in your games (something I feel I must say I was really proud of you for doing) then I think you can change the ending. I highly doubt doing so will cause a stock market crash or trigger the apocalypse.

The other main argument against changing the endings is the art/artists vision agument. Which if you ask me is invalidated by the fact that you have always welcomed player feedback and have previously allowed it to shape your products.

Ultimately I will respect Bioware's decision regardless of what is done
about the endings. I don't think I need to point out (but I'm gonna do
it anyways) that brand loyalty and fan trust are a huge part of
Bioware's success
. All the positive media reviews money can buy can't
give you that so please take what they say with a grain of salt. What's
left now is for me to wait and see what happens and then decide whether I
continue to support Bioware or not.