ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3201
Posté 19 mars 2012 - 04:30
#3202
Posté 19 mars 2012 - 04:35
By the way, the "emergency induction port" interaction was pure genius! I'm still laughing my ass off about that lol
#3203
Posté 19 mars 2012 - 04:38
This is more of an idea for an epilouge scene not so much how to end the game
Throughout the entire game there is a theme that Shepard is deeply
troubled by the lives he cannot save as evident by the dreams of the
child, and it is even more evident after Shepard fails on Thessia to
Kang. Since the very first game Shepard has been desperatly trying to
stop the Reapers by trying to convince others a threat exist and to
his/her frustration no one will listen.
In ME3 many of Shepards
friends and commardes (Thane, Mordin, Legion, former crew of the
Normandy) sacrifed their lives to advance Shepards goal becuase they
believed in him/her. And it is not just some of his/her crew that died,
Shepard feels responsible for all the deaths of the people on Earth,
Thessia, Palaven, Victory fleet; becuase he/she could have saved more
(Think the end of Schindler's list). So Shepard could survive be
reunited with with his LI and surviving crew, destroyed the reapers and
still feel as though he/she failed.
A great way to show this, is
during the epilouge Shepard standing solemnly (maybe even crying in
silent) in front of a monument to those who died in the Reaper War (this
monument is on a giant cemetary full of grave stones). And then your LI
comes comforts you by saying some comforting words.(LI is preganant if
Human female/Asari; If femshep she can be preganant or say she is
pregant) if LI cannot reproduce Jacob and Brynne can come on scene with
a new born child. The child is important because the child represents
life which counters the deaths of the Fallen and provides hope for the future.
This to me is not a
happy ending with rainbows ponies, but a mature commentary on the cost
of war and the resillancy of life. Which seems to me to be an ongoing
theme in the game. You would also see the galaxy rebuilding on Thessia,
Palaven, Rannoch; from the ashes of their destroyed worlds.
Note: This requires a change to the ending that does not destroy the relays and allows Shepard to live.
Also put back the scene where Shepard sees his squadmates get killed by Harbinger on the assault to the beam. (If LI is in squad then he/she dies and is replaced with a surviving squad member comforting Shepard in epilouge, and Jacob/Brynne w/ baby are there.)
#3204
Posté 19 mars 2012 - 04:41
destroyed the relays, Reapers, and/or geth was inadequately explained.
Players should have the options to end the Reapers in a paragon or renegade fashion, or control them, with patently different results. And the EMS value should allow for a range of endings on a scale of complete failure, bittersweet success to complete, joyous victory. Complete victory would mean avoiding all non-scripted deaths, including Shepard. The results should be shown, as they were in ME2; the level of preparation really made a difference to how well the Collector Base mission unfolded. The funeral scene was also a poignant way to tally the survivors. I found the range of options for ME2, even though they boiled down to two options, were well-presented, logical, and allowed the player to explore a variety of endgame moods, which was what I wanted for ME3.
So, suggestions: the endings for ME3 should expound on the origin of the Reapers, whose bright idea was it to make them in the first place? so the player can (finally) know their enemy. It should also explore what I consider the main themes of the ME story:
* Unity or Division: The galaxy, or a significant part of it, can unite under Shepard against a common threat. Do these alliances hold, and do they ultimately alter inter-species relations?
* Expedience: Shepard may have spared several minority groups (geth, rachni, krogan via the genophage cure), how does this affect the immediate(ish) future of the rebuilding galaxy?
*Synthetic rights: the geth may have achieved true intelligence, if Shepard (as mine was) was tolerant of their evolution. Do the major players of the galaxy honour Shepard's peace with the geth, or are they betrayed?
*The value and definition of humanity: has Shepard achieved an overall more tolerant galaxy? Or did he/she elevate his own species at the expense of others? And if humans are now in charge, how is this received? Show us whether the galaxy has ended up a better place.
*Finally, personal relationships: who survived, who didn't, and do Tali, Garrus, Grunt, etc etc, regret following Shepard's lead to the end?
Modifié par spruce56, 19 mars 2012 - 05:14 .
#3205
Posté 19 mars 2012 - 04:45
#3206
Posté 19 mars 2012 - 04:46
this is some pretty interesting shiet
#3207
Posté 19 mars 2012 - 05:00
UNTIL YOU RUINED IT.
WITH
THAT
ENDING
And I was -angered-. My -FRIENDS- were angered. Most of the people who have played your game are angered. Those who disagree with us generally seem to disagree on the basis of "your being entitled/stupid", rather then "nah those endings were amazing brah" though I've seen those saying the ending was great and I'm completly cool with them having their opinions, more power to them - I happen to disagree.
#3208
Posté 19 mars 2012 - 05:02
Grasich wrote...
Just do everything this man suggests: www.youtube.com/watch
I would throw money at Bioware for this.
AGREE 100% Bioware hire this guy and use his idea;)
Whatever the cost ! The Mass Effect series needs closure. Shepards friends and loved ones... need closure
The performance of a lifetime that is Mass Effect deserves a standing ovation curtain call, worthy of respect.
Lets go out with a bang! Not a kthxbye ho hum ending.
We stand with you Bioware, make this happen. HIRE THAT GUY
#3209
Posté 19 mars 2012 - 05:04
So I came up with the following idea as comparable situation:
How would you feel if in Star Wars VI as Luke is in the room with Darth Vader and the Emperor suddenly some strange ancient Force spirit shows up? Says that his solution of the never ending conflict between dark side and the light side no longer works, so Luke has to decide in what way (using a red lightsaber, a green one or a blue one) he should use the power of the deathstar to disrupt the Force entirely, and everyone who is strong in the Force would die, but naturally also the Emperor and Darth Vader and the whole empire would crumble.
Not good?
The Mass Effect universe is mainly based upon the mass relays (as you learn in the first minutes of ME1) as the Star Wars universe is based upon the Force. Destroying that part would destroy the universe.
This is unaccaptable.
#3210
Posté 19 mars 2012 - 05:04
#3211
Posté 19 mars 2012 - 05:08
As far as changes to Mass Effect 3 are concerned, I want:
1) Divorce the combat readiness from the multiplayer game entirely. I am a busy person, and I only have the opportunity to game once every two or three weeks. I do not have time to play this "Horde Mode" in order to achieve enough points to get the 'good' endings of the game. Without this change, even if you did repair the game's broken story, I would still not come back to this game or to Bioware. I was not warned of this game "Feature" when the game was advertised to me, or when I purchased it. I feel the multiplayer should have been a completely separate game, sold apart from the single-player, as an optional tie-in DLC that would not hold my game "Hostage" if I didn't participate.
2) De-emphasize your hunger for more of my money until you have made me a happy customer. I was furious when you inserted a DLC salesman into my in-game camp in Dragon Age, and seeing the little window pop up at the end of this game was just another slap in the face. Let me enjoy my game without constantly trying to push the hard sell button. Give me REASON to like your content, and room to enjoy it, before politely asking me to spend more money.
3) From the moment the end-game scenario begins, the entire story quickly breaks down into nonsensical gibberish. This is directly opposed to your promise to not give us a "Lost" style ending. The lack of resolution is also clearly making people unhappy. Replace this entire segment of the game with something that isn't a slap in our face. Something that carries through the promises your front-runners kept making.
4) And I, like so many others who voted on the poll, want an option for a happy ending. I want an option where my Shepard can grow old with the Love Interest of her choice, and possibly have children. I want to see a montage of the characters growing old together, watching sunsets, enjoying the wonders of the galaxy they helped save. These are the proper destinies of heroes, the fruits of victory that let your players feel a sense of accomplishment instead of frustration.
That was the ending you dared us to dream about 5 years ago. The ending you challenged us to fight for. That was what I paid for when I bought this game.
That's what I want.
(Plus, it would be nice to give PS3 users the options to deal with the Thorian issue and the other running issues from ME1 in a positive way, instead of setting those options to a "Failed" status. When I first played ME1, I did so on the PC, and I solved EVERYTHING eventually. I want to play games on my PS3, though, so give me a way of truly benfitting from the work I did. But this is secondary to my ME3 complaints. In fact, if you fixed my ME3 complaints and then turned around and announced a kickstarter for ME1 on the PS3, I would totally drop $100 bucks on that without hesitation.)
"Hold the Line"
#3212
Posté 19 mars 2012 - 05:10
-Non ending -
Consider adding some more missions as sidequests that aren't so focused on traveling to planets, scanning them and then shooting one probe. A few hidden spots where we must land and retrieve an object or fix something or solve a puzzle would help alleviate a lot of repetitiveness.
Fix the quest tracking in the menu. It's pretty terrible, and everytime I go into the menu it goes to th bottom of the list unnecessarily.
The game needs at LEAST one more hub, and in all honesty, the place that makes the most sense would be The Crucible Construction Site (which I assume moves around a bit). This could be a great way to split up how the player gets certain missions (including future DLC pack missions) so no new location or code needs to be added to revamp the citadel.
Again, more breaks in gameplay are needed and I'm going to point out, a sequene where Shepard needs to shoot The Thanix cannons in space would be good. Also, I think we need to see some vehicular gameplay at SOME point. A mission that involves the Mako Hammerhead and a shuttle would be good.
- - - Initial pitch: the Crucible plans indicate a forging technique is hidden on a specific planet. You can either tell hacket to send a team to go get it, or get it yourself. If you send hackets team, some Alliance War assets take a hit and are reduced. If you go yourself it can be one of the mission that move the "timeline" forward, invalidating other side missions.
Basically you know the planet, but you don't know where ON the planet it is. More importantly though, a Cerberus mole in the alliance has revealed the info to Cerberus. Once there you used the hamerhead to fly through the atmosphere and locate the site, initiating a big dig through a prothean ruin. Once you get to it, Cerberus attacks in force - and in tanks and mechs! You have to man a Mako and take out the forces in an expansive tank battle over an alien landscape. Mako controls just need to be altered a bit, and bammo it's a mission that brings back some of the better elements of ME1 - Exploration and vehicular combat! END OF PITCH - - -
Also, A conclusion to Aria T'loaks questline. A mission retaking Omega or detonating it sounds perfect.
Also, when racing against reapers on the map screen, the normandy should get a number of "close call escapes" based on the upgrades gotten in ME (the armor, Thannix caannons, etc) that carry over. If you get nailed by a reaper you use one of these resources. Aftwerwards, standard gameovers as normal. Affects the appearance of the Normandy in later scenes possibly and in order to compensate, speed the Reapers up when they enter the system.
I maintain, A Volus in a specialized Mech suit as a side character.
Also playing poker at the new Normandy game table.
ENDING ISSUES
If nothing else, we need to see how our specific war assets are affecting the battle. Both the battle of the Citadel and the assault on the Collector base were variable depending on previous decisions and played out in different ways. We need to see at least a FEW cutcene variations (I'm guessing at six distinct points) that move something forward or delay it depending on War Assets. By the way, this can start as soon as the assault on the illusive man's base since the fleet is used there as well.
- - - Pitch: Between the Illusive Man mission and Earth, you end on the map screen and have to warp to Earth. This gap is fine for making final adjustments to guns and armor, and but also for including another sequence. Perfect for a confrontation from those that the player has pissed off along the way to the relay. The problem is that someone is trying to drive an asteroid/moon/etc into one of the relays along the path to earth to cut off the fleet before massing there.
Didn't save the Rachni queen, it's them driving an ancient engine of destruction. Couldn't broker total peace between the Geth and Quarians, the remnants of whichever side was sacrified assault your feleet in desperate retribution and revenge. If you don't broker peace with the Batarian remnant then that's who it is. If you did all of this, then maybe its just subjugated colonists. A good way to get more variation that uses choices without fundamentally changing the structure of the ending sequence. - - -
- - - Other pitch: How well you built up Citadel security before final mission as a war asset affects condition you find citadel in upon beaming up. Consider variations here about what Shepard needs to do. In all honesty, Shep needs some medical attention here, or perhaps its one of his two squadmates that does, almost dead and they make it after Shep after all. As you head from where you warped in onto the citadel, the C-sec resistance that exists factors into if they're swarmed by reaper "Processors" (an obvious component ot their organzation we haven't seen that move the dead bodies into machines that form the basis of the new Human reaper being built on the citadel). If you have high levels of C-sec security as a War asset, then there is a resistance cell that gets medical attention to the squadmate that is hurt (the one in the pair that you have a lowr "friendship/romance" rating with. It also can prevent another attack by reaper forces as you stumble to the control panel (which needs to be a slightly longer journey anyway), and if high enough you can hear a transmission of one as they turn on themselves because the illusive man has gotten aboard the ship (thus foreshadowing his arrival in the final moments)
The other squadmate (this would be one with the higher romance/friendhship rating) appears after Shepard goes up into the final room with Anderson. This squadmate must be added somewhere to the final ending, either if the Indoctrination theory is used or not, to create more personal impact.
A real and unique final boss or sequence that uses full gameplay. Maybe before you go to the beam but after you kill the reaper some sort of conflict is added (another spot for war assets to be used BTW).
That's mostly it. And if this is true, PLEASE consider using the indoctrination theory to get a new shot at this. I know it wasn't intened but it allows a seriously good re-roll!
#3213
Posté 19 mars 2012 - 05:13
#3214
Posté 19 mars 2012 - 05:14
#3215
Posté 19 mars 2012 - 05:15
This guy really gives an excellent idea on how to fix the ending.
IF the ending was something like what he suggests my god the ME series would be the best game series i would have ever played. Overtaking FF6 and Suikoden 2 on my all time RPG list.
#3216
Posté 19 mars 2012 - 05:15
I would point out other specific instances but to be honest almost every single conversation portion of the game that follows or preceeds a prority mission is really buggy and needs to be smoothed out.
Also, I was really disappointed in the lack of complexity in the side missions. Even though there were a total of 60ish missions I was still able to get almost 7000 military strength in less than 14 hours of gameplay. I remember enjoying ME2 even though it seemed like a grind to do all the loyalty missions for all 12 crew members but it was still fun with usually a minimum of 24 hours of gameplay.
Most of these side missions especially the "citadel" ones give me the impression of laziness as most of them are completed by buying stuff from the spectre office or just knowing that almost every system that you scan has a planet with something on it to collect.
Modifié par h8torade, 19 mars 2012 - 05:25 .
#3217
Posté 19 mars 2012 - 05:20
#3218
Posté 19 mars 2012 - 05:22
Mr.BlazenGlazen wrote...
Don't even bother giving feedback anymore guys. They just made a few posts which indicated that they don't give two damns about our concerns about the endings.
Is there links I would like to see this.
#3219
Posté 19 mars 2012 - 05:24
Now for the other endings, they are philosophical issues that I think disagrees with who I think Shepard is. Synthesis seems like a fast track to getting what the Reapers wanted this whole time. Shepard spent 3 games fighting hard against forced homogenization into cyber-people, why didn't he have anything to say about this either? Shepard would never agree with The Reapers, why start now? Control.. eh, well that seems to be the default renegade option, but Shepard does nothing Renegade with it! He just floats off, not conquering the galaxy for himself, he just goes off on his own. Where was the option #4 to say, "sorry, I spent all of this time gathering these troops, I'm going to sit here and watch my fleet destroy yours because we have a right to fight and decide our futures."
So not only was Shepard out of character during this series' ending, BUT we also got no explanation for the aftermath. Why was Joker fleeing the battle anyways? Why were my squad mates (who disappeared when Harbinger hit me) onboard the Normandy? What happens to the rest of the crew? It also seemed like the damage I did by detonating all of the relays probably did more damage than the Reapers were planning on doing anyways, so I feel like that was all wasted effort.
Lastly, I didn't really see the results of my war assets. Yeah, the planet wasn't incenerated, but why do my war assets determine this? They are mutually exclusive, yet somehow my fleet size determines if the crucible destroys everything? I don't see how that works. In ME2, my upgrades to the normandy protected me from specific things, not somehow determine some arbitrary outcome. Not only that, but my ground forces did not really reflect 95% of my assets which also upset me. I was hoping you guys were going for some results that were visible like in the collector base, but toooo many things were happening in the background and I felt like I was not needed.
Modifié par Guccimayne, 19 mars 2012 - 05:48 .
#3220
Posté 19 mars 2012 - 05:24
However, as much as the game portrayed my choices as mattering, once the end rolled around, I was disappointed to see that they didn't. Now I will agree that it made perfect sense to have Shepard die since it was his determination against impossible odds that brought the alien forces together and since he was sacrificing himself to stop the reapers/ save the galaxy, but that is the only part of the ending that was pleasing or made sense. When I got to the final decision, I chose the ending that ensured everyone would be safe- destroying the reapers. I watched the ending through: Earth was saved, a couple party members ended up on a new planet, and humanity survived. The disappointing part was that I never learned what happened to the rest of my crew, or how my other descisions affected the galaxy. Was the peace Shepard brokered to combat the reapers able to be sustained? Did the Krogan try to seek revenge for the genophage? Why was it a bad idea to let the rachni live? How did humanity rebuild? Among other questions.
So I redid the final "limping Shepard" level and chose the control path. I was severly let down when I got the same ending (except the blue explosion and reapers leaving Earth instead of falling down). Still no questions answered and 3 games worth of decisions went down the tubes. I almost played the final 20-30 minutes again to pick the "green" ending, but I am glad I didn't after reading into it.
If there were not 3 games, the ending would have been acceptable. If it was a movie, and linear, it would have been enough to know that humanity (and all other races) survived, rebuilt, etc. If it wasn't for all the attention to the decisions and the fact that Bioware/EA repeatedly said the choices you made would affect the outcome, the ending would have been acceptable. As it stands now, the ending (or "endings" as the developer calls them) feel incomplete, and there is absolutely no replay value.
And while I am mentioning what Bioware/EA advertised. I was also disappointed to learn that I would have to play the multiplayer to increase my galactic readiness (although now I know that it doesn't matter for purposes of the ending).
Overall, I am a fan of Bioware since Baldur's Gate, but the ending of the ME trilogy was not as advertised and truly disappointing. Based on previous developer comments and advertisements I (and clearly many others like me) expected. My choices througout the series made no impact on the game's ending, although one reason I bought the game was to see multiple endings, based on my actions throughout the trilogy. Another reason I purchased the game was that I would not be forced to play multiplayer, and although I was able to get all endings without playing multiplayer, my galactic readiness rating did not increase, which again is disappointing since I wanted to finish the game with everything at 100%.
I hope Bioware/EA address this issue that I and so many others have addressed. There is plenty of wiggle room to add some sort of expansion pack or DLC because there is plenty of indication that the final "limping Shepard" scene may be a dream. However, if the answer is to add that type of content well after the release of what was supposed to the end of the trilogy, I personally will be sadly disappointed that the makers of such enjoyable games would release a monumentally unfinished product in the hopes that its customers will shell out more money for closure.
Sincerely,
Ben
#3221
Posté 19 mars 2012 - 05:24
Don't even bother giving feedback anymore guys. They just made a few posts which indicated that they don't give two damns about our concerns about the endings.
No!
http://social.biowar.../index/10084349
#3222
Posté 19 mars 2012 - 05:25
#3223
Posté 19 mars 2012 - 05:27
archanesoldier wrote...
Heres my idea for having a happy ending in which Shepard survives that is bittersweat and emotional
This is more of an idea for an epilouge scene not so much how to end the game
Throughout the entire game there is a theme that Shepard is deeply
troubled by the lives he cannot save as evident by the dreams of the
child, and it is even more evident after Shepard fails on Thessia to
Kang. Since the very first game Shepard has been desperatly trying to
stop the Reapers by trying to convince others a threat exist and to
his/her frustration no one will listen.
In ME3 many of Shepards
friends and commardes (Thane, Mordin, Legion, former crew of the
Normandy) sacrifed their lives to advance Shepards goal becuase they
believed in him/her. And it is not just some of his/her crew that died,
Shepard feels responsible for all the deaths of the people on Earth,
Thessia, Palaven, Victory fleet; becuase he/she could have saved more
(Think the end of Schindler's list). So Shepard could survive be
reunited with with his LI and surviving crew, destroyed the reapers and
still feel as though he/she failed.
A great way to show this, is
during the epilouge Shepard standing solemnly (maybe even crying in
silent) in front of a monument to those who died in the Reaper War (this
monument is on a giant cemetary full of grave stones). And then your LI
comes comforts you by saying some comforting words.(LI is preganant if
Human female/Asari; If femshep she can be preganant or say she is
pregant) if LI cannot reproduce Jacob and Brynne can come on scene with
a new born child. The child is important because the child represents
life which counters the deaths of the Fallen and provides hope for the future.
This to me is not a
happy ending with rainbows ponies, but a mature commentary on the cost
of war and the resillancy of life. Which seems to me to be an ongoing
theme in the game. You would also see the galaxy rebuilding on Thessia,
Palaven, Rannoch; from the ashes of their destroyed worlds.
Note: This requires a change to the ending that does not destroy the relays and allows Shepard to live.
Also put back the scene where Shepard sees his squadmates get killed by Harbinger on the assault to the beam. (If LI is in squad then he/she dies and is replaced with a surviving squad member comforting Shepard in epilouge, and Jacob/Brynne w/ baby are there.)
This is a great idea for the new endings that would solve a lot of the issues. However, one thing I would change is if they put back in Harbinger blasting squad mambers, also put in a paragon trigger to tell them to move if your rating is high enough. The blast would then leave them wounded and knocked out ( like one of the squad mates in LOTSB).
This part is a great idea:
A great way to show this, is
during the epilouge Shepard standing solemnly (maybe even crying in
silent) in front of a monument to those who died in the Reaper War (this
monument is on a giant cemetary full of grave stones). And then your LI
comes comforts you by saying some comforting words.(LI is preganant if
Human female/Asari; If femshep she can be preganant or say she is
pregant) if LI cannot reproduce Jacob and Brynne can come on scene with
a new born child. The child is important because the child represents
life which counters the deaths of the Fallen and provides hope for the future.
#3224
Posté 19 mars 2012 - 05:28
#3225
Posté 19 mars 2012 - 05:30
First of all I think every one agrees that a possible solution is Indocterination. This can be a simple solution that would handle most of the questions dealing with the current ending. This would only be used as a bridge to get you to whatever ending your team can construct.
The next thing that you should take into account is the Starchild and it can be explained away as Harbinger tricking Sheperd and forcing him to make a decision voluntarily, as the codex foreshadows. Again this is a possible solution to bridge he current problem.
As far as the actual ending, Shepherd giving his all is not a bad idea. I also feel that because the Reeapers are behind the ciclical destroying of organic life in our solar system we should also assume they are able to fully control the Mass Relays. if the Reapers Die a possible interesting out come would be that the Mass Relays are all shut down, thus cutting off the galaxy. This would lead to an interesting problem to figure out when 50 to 60 years pass and we start the next Mass Effect game and some of the relays have magically been turned back on. It would also make our choices mean even more through out Mass Effect 1,2,3 because of the state that the galaxy would be left in.
This effectively closes the book on Shep and his companions and gives Bioware a fresh start for books that take place in between. This could also play into gameplay as well as solving a certain order to turn on all the Relays. Another possible thing that would be interesting to see would be One man fighter dog fights.Being in a Dog fight as the new hero of the series ala X-Wing fighter style game play.
I would just like to close with their hasn't been another scifi series since Star Wars for me that has had sooooo much potential to be the best out there. Mass Effect had it all and leaving the end init's current state simply destroys all that potential. It was truly the best parts of Star Wars and StarTrek and allowed for endless stories. I really to hope that this can be fixed.
Your Fans Care.
Rise to the Occasion.
Hold the Line





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