ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#301
Posté 17 mars 2012 - 03:47
-Each major choice (especially those who saves from ME1/ME2) should have a cutscence be it good or bad (like saving the council/ destroying the collector ship)
-Game is great ! Just Shepard must remain true to the character. In ME1/2 it was Shepard way or the highway. MAINTAIN that character trait, don't have Shepard fizzle out at the end WITHOUT at least some explanation.
#302
Posté 17 mars 2012 - 03:47
#303
Posté 17 mars 2012 - 03:47
Now I do like the indoctrination/dream theory, i wish it could actually end up being true. Shepard could have been fighting a battle within his mind and again show his resilience be snapping out of it. But I think everyone agrees that there should be a variety of endings from happy endings to bad endings. I was hoping to get back together with my crew as well as my Li. Shepard deserved a happy ending in at least one scenario.
Modifié par Alpha revan, 17 mars 2012 - 03:48 .
#304
Posté 17 mars 2012 - 03:47
1. this is the biggest one. our choices throughout all 3 games shouldn't come down to arbitrary number that can be fudged through multiplayer. each choice, especially major ones (like genophage cure, or quarian/Geth peace for example) should have a direct, visible effect on the outcome of the final battle, ala suicide mission. Shepard having an opportunity to direct which troops go where and focus on what - would be ideal. casualties would depend on the strength of the fleets/ground troops.
2. epilogue. like in Dragon Age games. doesn't have to be animated, doesn't even have to be a slide show (though that would be lovely). tell us what happened after the battle is over. how did all the races we united (or didn't unite) fared. let us know what happened to individual characters whose lives we affected.
3. if the flashbacks to people Shepard cares the most for remain - please do not default to Liara. please either show active LI (especially ME2 LI's). I could ...accept Liara being shown for Shepards who didn't have LI's becasue she's the one who saved Shepard's body from collectors. but as far as LI's are concerned - the apropriate ones should show up in flashbacks.
4. more variety to outcomes. I understand that you wanted a bittersweet feeling to the game. and its already there. we cannot save Thane. we cannot save Mordin, not unless Wrex and Eve are dead. Legion always bravely sacrifices himself. Anderson's death was very well done even if in my heart of hearts I really wanted him to make it and finally get back together with Kaylee. planets are destroyed or in shambles. loved ones are missing. giving Ereba letter from Char brought genuine tears to my eyes. as did the teenager, bravely waiting for her parents at the refugee camp even though both she and c-sec turian officer knew that her parents were not going to come and get her.
there plenty of tragedy in the game already. please give us an option for some sweetness for Shepard. make it as difficult to get as that little extra clip of Shepard breathing in a rubble, but give us an option for it, please. a bit of light in a darkness, a bit of hope.
4. and speaking of that "Shepard breathing" clip. please go over your asset math. something is very off there, because even with heavy outcome metagaming through all 3 games, with all the DLC's from all 3 games - I don't believe its possible to get without either modding your asset values, or playing multiplayer. it goes directly against assurances we were given that everything in single player will be achievable through single player alone. it also adds the impression that our choices don't really matter as someone who lost everyone in suicide mission for example and messed up alliances can get the same or better outcome then someone who scanned every system.. just by playing multiplayer.
those are the main points I wanted to cover. I have a lot of minor gripes. a LOT. but I can deal with those... eventually. as long as I have motivation to replay the game at all. and that would require changes to, or expanding the endings.
#305
Posté 17 mars 2012 - 03:47
Runescapeguy9 wrote...
I'm not exactly sure on what I want to add, but how about this for a change? Keep the scene with Anderson. It was...good.
Or restore some of the cut dialog, to boot. Probably one of the best moments in the entire game.
#306
Posté 17 mars 2012 - 03:47
Toalhinha wrote...
SolidisusSnake1 wrote...
This video explains everything wrong with the ending, everyone should just repost it:
This. BioWare just needs to watch this e start making changes.
Make choice matter. Good choices equal good ending, bad choices equal bad ending. And "shades of grey" endings for when you do some right and some wrong throughout the game.
We want Epic Shepard, who destroy the reapers e saves the WHOLE galaxy (including Geth and EDI) lives and is reunited with his crew and L.I.
We want Tragic Shepard who dies in a blaze of glory, destroy the reapers and saves the WHOLE galaxy.
We want Fail Shepard, who can't destroy the reapers, and the galaxy is doomed.
And we want other possible outcomes in between those.
A lot of people already said it much better than I, I'm just here to support this ideas.
Please, gives us the CHOICE...the option to give my Shepard the ending that I think he deserves. choice is the golden word for everyone here, I think.
And make cinematics that SHOW what happens after the final choices, don't leave it implied and open to speculation.
^ This. Choice would vastly increase the replayability of the entire series. If I knew there was this range of choices presented in the final piece of the endgame, I would replay from ME1 forward as a completely different Shepard to see all the varying endings and such. I also think newcomers to the series would be inclined to start at the very beginning as well = more $ in sales for the coffers.
Honestly, if I knew I would have to imagine these endings and fill in the plotholes with color by number I would've saved my money and never bothered with the series past ME2. I would've stuck with fanfictions and all the other media. And that's not being rude, it is truly how I feel at this point.
#307
Posté 17 mars 2012 - 03:47
-We need to be shown that for all our efforts and deeds, a positive reward is actually attainable. You need to design an ending that takes into account everything I've ever done, and translate it into an against-the-odds positive ending where the universe lives, shepard lives, and I can actually come back to my love interest. You, after all, had me promise Garrus I would come back to him. Why would you not allow me the chance to do exactly that? Let me.
-Show us worlds rebuilding, society going on, things getting back to normal. Let my choices in those final hours translate not into a pointless heroic self sacrifice, but an end to the reaper threat, and the safety of galactic civilization that I have long since been promised.
-The negative endings in place work perfectly fine if you want them as neutral or negative outcomes. Do not force such bleak, depressing endings on us all. By showing us that a true positive ending is attainable, everyone will buy DLC happily, buy prequel titles, and continue to support Mass Effect because the series isn't made meaningless in the fans eyes.
-Your original idea of the relays exploding and everything turning to chaos can still ring true in one of the outcomes. Let that series of endings reflect our effort put into this universe. If my choices result in 8000+ ems, every possible character saved, my shepard in as good condition as possible towards the end, show me that I can do the impossible. Do not force this "bittersweet" upon me or anyone else, as the movie-logic that type of ending implies has no place in this universe. Cause and effect, effort and outcome. Shepard can survive to come back to his LI, and you need to show that.
-The citadel should not randomly explode unless you, perhaps, did none of the citadel defense missions. The citadel is an iconic and legendary piece of your IP that you simply cannot throw away, especially in the good endings we need to see.
-The massive fleet that is trapped in Sol is doomed in current canon to horrifying deaths, with earth much the same. If you wish this to be the outcome in the neutral and negative endings, then so be it. But allowing the relays to survive would let these fleets return, and offer a sense of closure and success far beyond anything currently implemented.
-Give us closure. Give us a chance to see our shepard succeed properly. Show us the real result of everything we've ever done, and don't limit it to events prior to the end mission. We did not save the geth just so you could kill them an hour later
-Give fans with LI's real, genuine happiness. I'm not saying to make it easy, but you need to realize we feel robbed and lost with our love interests now marooned and dying. It is akin to emotional torture to force them into such a fate, when we have invested so much of ourselves into our relationships
-The theme of this game is "against all odds" so do that now. Show us that we can do the impossible. Bittersweet should always be an option, but giving us an ending that shows we can win against all possible odds (and I mean truly win) will let fans feel a sense of closure you cant imagine. Do this.
#308
Posté 17 mars 2012 - 03:47
Diversity: Ranging from the reapers totally crushing the resistance, Shepard dying but the galaxy is saved, his/her companions die but he finish the job, heroic victory with no significant losses. All depending on our decisions through the three games from the rachnai to krogen cure.
Plotholes: an ending that doesn't contain the plotholes such as my companions that were with me on the last mission being on the normady. Why Joker was running? Etc...
#309
Posté 17 mars 2012 - 03:48
First, we are never given a reason why a character who never had the option to agree with Saren in ME1 would suddenly fundamentally change his personality. The same with the fact that he could never agree with Illusive Man's goal of control. Every single version of Shepard that players were capable of playing literally did not have the capacity to agree with the "Blue" or "Green" choices as recently as immediately before that elevator rose, and yet once they reach that sequence, they lack the capacity to argue or question. Nothing about the interaction between Shep and the Catalyst seems remotely consistent with any version of who Shepard has been established to be over the course of three games.
The second thing is, as others point out, the lack of closure, which could easily be provided in the Dragon Age style, through easily produced text-box epilogue paragraphs covering the various major points. Obviously if there are some stories you are saving for actual future products, you don't want to give those details to us, but give us something. To the extent it doesn't interfere with other products, tell us whether the Quarian fleet ever gets back to Rannoch, whether the Quarian/Geth peace fails in the immediate future, whether the Salarian fear of a new Krogan rampage... well, you get the idea. A few morsels about the near-term consequences of our choices. Most of the discontent people, if they had had that much, wouldn't be nearly as disappointed by Shep's out of character behavior with the Catalyst.
Sorry, guess that wasn't short after all.
Modifié par Caz Neerg, 17 mars 2012 - 03:49 .
#310
Posté 17 mars 2012 - 03:48
I am mad because there is no promised different endings in ME3 but just "one ending" with 16 tiny insignificate differences.
I am mad because no matter what 'choice" is made over the trilogy, everything I known and loved about the Mass Effect universe is destroy in a ridiculous "LOL SPACE MAGICS!"
What is the point of fightng for survival when there is no future, when the universe that Shepard loved and fought so hard for is no longer there?
What is the point of making sacrifice like Ashely/Kaidan, Mordin and Legion...etc when it meant absolutely NOTHING?
To best describe how I feel about the trilogy as a whole...
It is like someone wrote a grand symphony orchestra but end it with a "Trolololololol song" just because they want it to be memorable and think its art if it ends that way.
Casey Hudson wrote...
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
I understand that BioWare ME team is very proud of their creation and I fully understand and willing to stand behind it to support it as a amazing trilogy... right until the Ending.
That inspiring and uplifting ending crap might fly for someone who can't tell the difference between a geth and a Reaper but to players who actually know their Mass Effect lore is just going to call BS, because it is BS.
It’s not about a happy ending; it’s about an ending that makes sense.
Modifié par Felene, 17 mars 2012 - 04:17 .
#311
Posté 17 mars 2012 - 03:48
For myself, I want to see my decisions play out. For better or for worse. I played the entire franchise because up until the last ten minutes of the game, my decisions mattered and I saw what happened afterwards.
For example: I want to see what happens if I cure the genophage. Would the Krogan rebel again? Or did Wrex manage to keep them in check? I want an ending that shows me this. I'm not even asking for an FMV or CGI sequence- I really, really just want to know. Even DA:O textboxes will do.
You could include an ending scene with the LI too. Maybe a little textbox or voiceover to show if they miss us or if they moved on. We've all grown to love those characters and to tell the truth, I sent my Shepard to die because I thought Garrus was dead. And then I got that bit wherein Garrus steps out of the Normandy, alive and well. (that pretty much made me flip a table).
I'm okay with dying and turning into Space Jesus. I just want to see what happens afterward. Was my sacrifice worth it? Did I just kill off the galaxy? Did Liara's time capsules work? Is that why people call me The Shepard?
(but I would also appreciate a really, really happy ending option wherein FemShep and Garrus live on Earth with a collection of rifles and adopted human, turian and krogan children.)
Modifié par rizengrad, 17 mars 2012 - 03:49 .
#312
Posté 17 mars 2012 - 03:48
Yes! I was wondering where the few bits that got cut went. That was probably my favorite scene for a 'non-squadmate'.Lankist wrote...
Runescapeguy9 wrote...
I'm not exactly sure on what I want to add, but how about this for a change? Keep the scene with Anderson. It was...good.
Or restore some of the cut dialog, to boot. Probably one of the best moments in the entire game.
#313
Posté 17 mars 2012 - 03:48
let me just say WE all appreciate you and Bioware as a whole in the fact that you are listening to your fans. all of us here on the forums have brilliant ideas and I know it will be hard to narrow them down...but PLEASE, the fans of the creation of one of the greatest trilogies ever imagined are entitled to a "happy" ending. allow us to be able to achieve an ending in which shepard gets to see his?her LI again. Make it extremely hard to achieve if you HAVE too but please put it in.
#314
Posté 17 mars 2012 - 03:49
I totally agree with thispomrink wrote...
Indoctrination theory being correct, then showing us what happens afterwards, with the extra bonus that we will never find out the reapers motivations.
Edit: Also, with an epilogue of sorts, no mass relay explosion (unless you fail), potential failure like promised (i.e. reapers win), and maybe possibly a golden ending with shep living, but very hard to get?
Edit: Golden ending with shep living would hopefully be with LI....
I'd be willing to shell out.
This page has a good list of our problems with the ending.
http://social.biowar...5/index/9851623
#315
Posté 17 mars 2012 - 03:49
#316
Posté 17 mars 2012 - 03:49
Please allow me to give my loved ones the attention they deserve without having to miss vital parts of the game to do it.
#317
Posté 17 mars 2012 - 03:49
#318
Posté 17 mars 2012 - 03:49
2. Throw the Thane fans a bone. Optional paid DLC to save him is something that is very workable. Treat it like Kasumi from ME2 or LotSB. New email prompting you to visit him again before you finish Act 1. Mission involving him, maybe not directly, but like the other ME2 cameos? Or maybe a temporary squadmate, since all the drell animations are already in the game from multiplayer. Maybe not cure him, but I'd like more time with him if nothing else, though I'd really like him to live to the end of the game. That empty spot in the conversation options with the comm officer at the FOB is begging for his name to be there. If you refuse to let him live, then give the Thanemancers interaction with Kolyat at the very least. I always thought Thanemance!Shep and Kolyat should have a closer relationship in some way than the other Shepards, personally. I don't know what I'm even saying, just throwing stuff at the wall here, trying to make my feelings known.
Those are really my two points with the game, better ending and more time or at LEAST more dialogue with my LI of choice. I don't think that is really too much to ask, personally, and I know there are many or at least some who would agree with me.
#319
Posté 17 mars 2012 - 03:49
hunter5573 wrote...
Jessica
let me just say WE all appreciate you and Bioware as a whole in the fact that you are listening to your fans. all of us here on the forums have brilliant ideas and I know it will be hard to narrow them down...but PLEASE, the fans of the creation of one of the greatest trilogies ever imagined are entitled to a "happy" ending. allow us to be able to achieve an ending in which shepard gets to see his?her LI again. Make it extremely hard to achieve if you HAVE too but please put it in.
#320
Posté 17 mars 2012 - 03:49
#321
Posté 17 mars 2012 - 03:50
Like many here, I have invested a lot of time in the Mass Effect Universe. I have many different variations of Shepard, at least 4 different completed saves in ME1, at least four in ME2, each game taking roughly 20-40 hours. I am very thorough. Each Shepard is vastly different, one simply hates aliens, and won't bother to do anything for them unless it helps humanity. One loves all races and holds their lives dear. Alas in the end both of them, regardless of what they have accomplished, will only have the same outcome. Plus or minus a few cutscenes/character cameos along the way.
I expected in the ending that some of my Shepards would fail, and others would win. Some might sacrifice themselves, some might live happily ever after.
I want to see an ending where the Reapers win. Where my Shepard has failed everyone utterly. Civilizations get harvested and the next cycle gets to wait to be culled.
I love the idea of an ending with self sacrifice. Either Shepard sacrificing him/herself or the crew or the fleet to stop the Reapers.
I also love the idea of the 'happy ending' and I'm not afraid to admit that. I have Shepards that deserve to lose and others that should succeed and I would like to see one live happily ever after with their love interest. One ending that involves destroying/chasing away the Reapers, and reuniting with your crew would be fantastic.
I want to know what happens after the fact as well. Interested in how the civilizations do post reaper war.
I'm on my second playthrough of ME3 now, nearing the ending but I am beginning to feel the sort of emptiness I felt as I first experienced the ending. What's the point? Is the resounding thought in my mind. I even considered playing ME1 or ME2 but again, but the dreariness of the ending experience prevents me from enjoying the franchise further.
You wanted to know things we enjoyed, well I enjoyed the dialogue and the characters most. The connections you make and the characters you meet, and the results of your actions with them. The banter of your crewmates just hanging out on the ship is witty and charming.
I enjoyed the music, and the combat. Being someone who doesn't normally like/play shooters I think that might count for something. This game had a lot of potential to be epic and make a lot of people very happy. And I think it still does.
I am glad you are listening to us Bioware. If any more feedback on this matter is required I would be happy to give it. And I hope there will be some resolution, not only to this conflict, but also to the game.
Modifié par Fruxie, 17 mars 2012 - 03:53 .
#322
Posté 17 mars 2012 - 03:50
1. With respect to the ending generally, I
think the differences between ME2 and ME3 are illustrative of the
problem many people have with ME3's ending. Mass Effect 2 offered a lot
of the player-influenced variation that ME3 lacks. For example, ME2
Shepard might die, might lose some, most, or all of his team, or he and
his entire team might defy the odds and all survive (if you put in the
hard work to getting there). So throughout the game, you are laying the foundation for your ending,
and your final choices (such as who performs what task) directly impact
the outcome. I didn't see this in ME3. With ME3 there is a lot of
room to create many different endings with different tones, but it's not
really take advantage of. If you wanted, you could even have one of
the endings conclude with the Reapers actually winning. From a
story-telling perspective, the sky's the limit.
2. In terms of
specifics, I found the Reapers lost their place as the villains. They
were kind of background fixtures. I think only once was there some sort
of dialogue with them and at the end of the game they actually stop
being evil (you realize they're just doing what they're programmed to do
out of their creator's misguided sense of service to organics) leaving
me to wonder if there actually is a bad guy (the Catalyst? TIM?). The
lack of a bad guy is a novel idea, but not for this story. The
Reapers wrecked Earth and wiped out countless civilizations. They're
dastardly, arrogant things. At some point Shepard should be able to
have it out with them in some kind of final confrontation. Jumping into
a beam wasn't really what most of us had in mind, nor was shooting some
tube-thing, or electrocuting yourself.
3. The relationships
you've formed with your characters (especially your LI, if you have one)
don't seem to matter much at the conclusion. In ME2, it was like
getting punched in the gut watching them die during the suicide mission
(if they did), but it was also awesome watching them survive it too (if
they did). Seeing what happens to them and knowing you contributed to
that outcome was nice. I don't see a lot of that in ME3. I see several
choices leading to one outcome for all of them (excluding maybe EDI): a
bizarre crash landing on God-knows-where.
Just want to say that it's nice that you are soliciting feedback. Sincerely. I'm sure it will go to good use.
P.S.:
Lots of things worked really well story-wise: the different endings to
the genophage saga, the different endings to the Geth-Quarian war,
following-up on your old team-mates, for example. I was on the edge of
my seat during the last part of the Rannoch mission, and thought the
dialogue between Shepard and Tali right before he took on the Reaper was
great.
#323
Posté 17 mars 2012 - 03:50
Debi-Tage wrote...
Toalhinha wrote...
SolidisusSnake1 wrote...
This video explains everything wrong with the ending, everyone should just repost it:
This. BioWare just needs to watch this e start making changes.
Make choice matter. Good choices equal good ending, bad choices equal bad ending. And "shades of grey" endings for when you do some right and some wrong throughout the game.
We want Epic Shepard, who destroy the reapers e saves the WHOLE galaxy (including Geth and EDI) lives and is reunited with his crew and L.I.
We want Tragic Shepard who dies in a blaze of glory, destroy the reapers and saves the WHOLE galaxy.
We want Fail Shepard, who can't destroy the reapers, and the galaxy is doomed.
And we want other possible outcomes in between those.
A lot of people already said it much better than I, I'm just here to support this ideas.
Please, gives us the CHOICE...the option to give my Shepard the ending that I think he deserves. choice is the golden word for everyone here, I think.
And make cinematics that SHOW what happens after the final choices, don't leave it implied and open to speculation.
^ This. Choice would vastly increase the replayability of the entire series. If I knew there was this range of choices presented in the final piece of the endgame, I would replay from ME1 forward as a completely different Shepard to see all the varying endings and such. I also think newcomers to the series would be inclined to start at the very beginning as well = more $ in sales for the coffers.
Honestly, if I knew I would have to imagine these endings and fill in the plotholes with color by number I would've saved my money and never bothered with the series past ME2. I would've stuck with fanfictions and all the other media. And that's not being rude, it is truly how I feel at this point.
I agree, we should have the choice of a good or bad ending depending on choices throughout the series.
#324
Posté 17 mars 2012 - 03:50
In regards to the ending:
- let your writers do their magic... produce 4-6 endings per ME2 outcome. You can keep glowy boy... I accepted it as a standard sci-fi cliche.... but let me interrupt or discuss my way into the endings. Your writers have demonstrated skill in 99% of the mass effect series. I don't want to assume i coudl write, but the endings should range from HORRIBLE outcomes to EPIC POSITIVE outcomes, but based on alignment, choices and surviving characters, ect... thats what I expected out of ME3... and why I was so disappointed by the outcome.
Thanks for listening!
Oh quick edit.... EPILOGUE! this scope of series needs closure for all of the plots floating around.
Modifié par Tombfyre09, 17 mars 2012 - 03:52 .
#325
Posté 17 mars 2012 - 03:51
But honestly, I just want Shep and their LI to be able to have a happy ending.
The character has been through hell and back twice, I think it would be a brilliant way to end the series.
Hell, if there is a ME4 it could carry on the Shep legacy through their children.





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