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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3226
MNeidig

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Indoctrination theory.

A resolution to the crew, the character's love interest, and the like.

Don't destroy the mass relays. That cripples everyone, destroys your universe.

#3227
Jackal7713

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Mr.BlazenGlazen wrote...

Posted Image


I would change that thinking or watch you sale numbers drop like rocks down a well. Cause now it looks like your feed these threads to fans just to shut them up. Not only that, but it makes you out to not even care about the people that buy your products.

How can you keep just messing up like this? More lies to your core customers is not going to help your business. <_<

#3228
Mr.BlazenGlazen

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Basically "We are not listening to the overwhelming feedback about the endings but we are listening to the feedback of the community."

Makes just as much sense as the reaper motive of wiping out organics.

#3229
Afliction2643

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>Include indoctrination theory
>Dont give the reapers a motive.
>fullfill your promise of multiple endings not just 1 cutscene with different colored explosions.
>more side missions and where are my loyalty missions they were the highlights of ME2

#3230
Danit

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bring back chitika vas paws !!!

#3231
DannieCraft

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I have been thinking a lot about this the past few days, and I'll try to elaborate as well as I can on the How, Where, When and Why's to help the developers but I am sorry if it is not as structured as you would want it to be. It is building up for the suggested solutions in the end.

The Mass Effect series have truly meant a lot to me, I cannot even count the hours spent on ME, playing, reading, creating... You already know a huge number of fans are dissatisfied with the ending, myself included. here is my take on it:

To me, the end was sort of an anti climax to the entire game, and it also left us with a lot of questions unanswered. We are playing as Shepard, putting ourselves in his situation, going through what he is going through, feels what he feels, making decisions that will count, making friends, finding love... Shepard have from the beginning been a strong leader people listen to, look up to and respect (or fear). But in those final moments of Mass Effect 3, after being hit by a massive reaper blast, he is weak. Mentally as well as Physical. Completely broken down, and there is no one around to help.

This was a great buildup for something really dramatic, because if there is anything an audience love to see it is when your hero is crawling in the dust about to loose it all, but in that weakest moment find the strength to conquer. We all can fall, but the great ones always get back up. Loose a battle, but win a war.

My thoughts in those final moments of ME3 was ”holy sh*t! how is Shepard going to get himself out of this mess?”, but that final moment of strength never came. In the end he just gave up. All talk about having so much to live for and fight for was all of a sudden for nothing. In his weak state of mind he is to walk into his death. It was all very ”I am doing this because I have no other option (in the game) to choose from”. It did’t feel very heroic at all, and what kind of legend ends with someone giving up? Where was the ”no, I am doing this my way” options? Defeating the reapers but preserving the Mass Relays, making everyone’s fight (not only shepards) count.

I believe that a great sacrifice is made in the strongest moment, not the weakest. There are many examples of this already in ME3. The sequence where Grunt is rushing in to take care of the Rachni brought tears to my eyes (and a great sniff of relief when he came out alive). That was a great moment of strength displayed. Heroic, epic, legendary. Mordin Solos as well, ”Had to be me, someone else might have done it wrong”. He knew his place and sacrificed himself when he was as strongest. Or Shane, finding that strength to fight more awesome than ever, even if he was already dying... 

I can understand Shepards moments of doubts. Now it was about something to die for rather than to live for, but all choices included destroying the Mass Relays and (to put it mildly) therefore also destroying the entire galactic community. The enormous fleets outside the citadel window will never be able to return to their homes even in FTL speed. That goes for Joker and the others in the Normandy too, stranded on a jungle planet somewhere...

When Shepard destroyed the Mass Relay in ”The Arrival” in ME2, it was very clear that it would create a blast comparable to a supernova, pretty much destroying all life in that system. So the end multicolored choices in ME3 are really confusing. The Mass Relays blow up and stop functioning, but all life is preserved?

That said, there are questions and alternatives to be answered and solved. I have a great respect for the team behind the Mass Effect series, so I will rely on their understanding for my suggestions and how to develop them. So much could be added to this, I am merely trying to give you an idea:

Personally I want to have a longer Epilogue to the game, and if Shepard lives, be able to have some final conversations before the end. Throw in a punch line if you will. To me the strongest ending in the Mass Effect series so far have been ME1.


  • Do not remove the current endings, but add to them and refine them, as well as giving more ending options (see 3. and 4.). Make Shepards sacrifice count. Fill in the gaps; Why the citadel mind appear as the child that have haunted Shepard’s mind from the very beginning; when and how did Joker pick up the crew from earth, and why not Shepard was picked up in the same round as his suicide running friends; what kind of supernova blasts the mass effect relays kick out, and even more important - closure.

    Epilogue. What happens later? the hospitals are full, mass burials, citadel council restored, geth helping the quarians, children coming out on the streets, civilians are now safe. Hackett finding out what happened to Shepard and trying to forward the news to the Normandy... depending on choices made - LI devastated, colleagues hand to their hearts, giving a patriotic farewell. Garrus reminding himself of that buddy moment shooting bottles at the top of the citadel, reminded of their last conversation before the mission - Shepard will be watching from the bar in the sky...
  • Shepard refuses the citadel star child offers, "No deal!"  turns his back on him and call out to Hackett - the crucible is a failure. Leading to either 3. or 4. depending on war efforts etc...
  • ”total failure” ending. We get to see the reapers dominate earth, palaven, and all other major planets. Entire civilisations wiped out and harvested. History repeats itself again, with one major difference - Liaras ”Time capsule”, that with time is found and taken seriously. Meaning that the next cycle is more than prepared for the reapers.
  • ”Alliance” ending. With a major 6k+ in war assets and 100% readyness, the (greatly underestimated) Allied fleets of every species in citadel space is hammering the Reapers to extinction (with great losses). A feat not possible if it had not been for the Shepard. Shepard is found badly wounded and out of consciousness at the core of the citadel. He is brought to the huerta memorial hospital and wake up with Hacket and his teammates around him, filling him in on the situation. Shepard asks the others to leave and he gets to talk in private with his LI. Shepard retires. Based on choices in final conversations with friends and LI his retirement is different. Could be all from standing at the beach with Ashley/Kaiden, proud to having saved earth, or stargazing with Liara after putting their bouncy small blue babies to sleep, embracing eternity... Shooting bottles with Garrus, or deciding to stay as an spectre and take down Aria’s syndicate at Omega... (possibilities are endless)

Other suggestions:

instead of just making it a long epilogue, make the final battle against the Reapers a strategic gameplay. let the generals assist you by giving strategic advice and let your choices decide how to attack them and with what resources. Wrong choices can lead to 3. (total failure ending) or 4. 

Fact is that throughout the game you are being hammered with choices regarding doubts. Even if you don’t want Shepard to think this way, he does. The Mass Effect team has made it so. Why not use it to bring about the end of Shepard? The more doubts you have, the weaker you will become mentally, and so it will also lead to Shepards death. Or on the contrary, the more you are able to stay strong and inspire others and let them inspire you, the more squadmates and friends that are alive, the stronger Shepard will be mentally and he will live.
  •  Future DLC perhaps, how bout a pure renegade play with Shepard NOT turning himself over to the Alliance and staying with cerberus throughout ME2 AND ME3.
Thank you for taking time out of your busy schedule to read this.

Respectfully
/D

Modifié par DannieCraft, 19 mars 2012 - 05:58 .


#3232
RaenImrahl

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It appears a recent Facebook post about Bioware's stance on the ME3 ending was in error.  Please continue to use this thread to give your detailed and respectful feedback.  Thanks for all who have been doing so thus far.

For more info, see: http://social.biowar.../index/10226975

#3233
Eldanildiel

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I know a lot of people are responding to this so I'll try to keep my own answer succinct and to the point. What I'd like to see, and what I think we failed to see is an ending to the game in any form that was well thought out, that made logical sense, and that acknowledged the fact that there are people who have poured hundreds of dollars and hundreds of hours of their time into this trilogy. When a movie or novel has an upsetting or disappointing ending, it's more forgivable because I put far less time and money into that experience. On the other hand someone playing an epic RPG trilogy, particularly one by Bioware, is going to expect a shot at being the hero and saving the universe. In this case, we were conditioned over the course of several years to expect to be the hero and save the universe. It's why we bought the game. It's why I'm so disappointed now. The two things I most wanted to see were endings that:

1. Reward the player's choices throughout the series. The big stuff they did should be noted. People play Mass Effect because their hero can have a unique impact on the world within the game. To have all that stripped away in the last 20 minutes of the game negates the hundreds of hours that you put into the franchise.

2. Allow for at least one possible positive ending. When I invest a hundred hours into a game I would like to know that if I make the "right" choices that at the end I can walk away feeling like a hero. When you expect multiple vastly different endings, to be faced with three that are to all intents and purposes 95% the same, it seems like someone really dropped the ball.

Modifié par Eldanildiel, 19 mars 2012 - 05:53 .


#3234
Guccimayne

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RaenImrahl wrote...

It appears a recent Facebook post about Bioware's stance on the ME3 ending was in error.  Please continue to use this thread to give your detailed and respectful feedback.  Thanks for all who have been doing so thus far.

For more info, see: http://social.biowar.../index/10226975


Thank you! :D

#3235
Deltoran

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I'll try to be as succinct as possible:

First Off...add more after the current ending(s). A real ending. An ending where your war assets matter. One that allows the destruction of the reapers and everyone else is saved and Shepard lives with the LI and squad. (And no crashing Normandy) Another where the reapers win. Another where Shepard dies, another where other people die. Make the decisions matter. Really don't want to be too specific with the endings else it sort of kills BW creativity...

Secondly,
Tali's face...please make a 3d model. Using the current design image in her picture is fine. Just make it so during her romance or Rannoch scene you see her face and body in game. Probably more difficult than its sounds, but as Tali says, 'totally worth it.'

Thirdly...I really didn't have any other problems other than those really...at least not major ones...loved the game except for the above.

#3236
K_Tabris

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I haven't been very polite today in complaints, but I will do so here, in hopes that some feedback can make it back to the appropriate people.

First of all, the three game modes were a good idea, story, rpg and action. Did that cause all of the auto-dialogue, though? Because the auto-dialogue didn't exactly belong. Nobody liked the fact that Shepard couldn't have real conversations with Zaeed and Kasumi on the Normandy. WHy include even more auto-dialogue?

My really only biggest complaint is about the endings. I started playing Bioware games in 2006, after accidentally discovering Jade Empire. This game did so many things right, it set a standard in my mind by which all Bioware games are measured. Two important aspects of that game hooked me into Bioware fandom faster than anything: 1) I could make the hero of the world a powerful, female figure, and 2) all of my choices shaped the outcome of the game.

Up until (arguably) DA2, we had endings where choice mattered, and rewarded the player for participating so heavily in the story's interactions.With Mass Effect 3, I truly scratch my head at what went wrong. Did the studio get over their heads? Importing choices from game to game, I understand is a huge undertaking, not something any other game series outside of Bioware has ever tried to do. The ending we have seems lazy, and doesn't make me feel like any of the choices I sweated over in the last 3 years matter at all. I think most of us who have been playing from ME1, expected more.

This flowchart, made by a fan, reflects what the endings should have been.
Posted Image


This here illustrates how choice matters, and how the endings could have appropriately rewarded these choices along the way. I'm not necessarily into the whole, "take back the ME3 ending" stuff, nor do I wish to see corrective dlc. I am thoroughly disappointed in what we got, however, and it's made me more reluctant to pre-order Bioware games in the future.

Modifié par NovinhaShepard, 19 mars 2012 - 05:50 .


#3237
KTheAlchemist

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I'm going to repost this, again, to cast my approval behind it. This man is brilliant, and he's summed up what a truly epic end to an epic story should look like.

It's far more complete a picture of how to do what is not just the end of Mass Effect 3, but the end of the Mass Effect Trilogy, in a way that makes people feel good about it and about this game.

Modifié par KTheAlchemist, 19 mars 2012 - 05:59 .


#3238
Sc2mashimaro

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 A short note on theme and rhetoric:

I already posted a stupidly long bit of feedback, it kind of rambled on, sorry. I'll keep this much shorter.

The biggest failing of the ending of Mass Effect 3 is the failure to stay true to the themes and rhetoric of the rest of the game. I think that if your own writers do an examination of the main themes and rhetorical presentation of those themse from the entire trilogy and compare/contrast them with the last 10 minutes they will instantly see what the problem is with the ending. Indoctrination theory presents an elegant solution not only because it resolves many plot holes, but because it resolves the rhetorical and thematic tension between the last 10 minutes and the rest of the story. Additionally, it creates the opportunity to use the ending as a significant plot point moving forward. The only difficulty with indoctrination theory is that it demands a larger amount of content be created in its name - maybe even a full expansion size amount of content. Back on subject: the way it resolves the rhetorical and thematic differences between the last 10 minutes and the rest of the trilogy is by moving the "Catalyst star child" from the rhetorical role of "divinity figure" to the role of "devil figure" - flipping the meaning of the last 10 minutes on its head and, thus, pulling it in line with the rhetorical and thematic structure of the narrative leading up to the current ending. There are only a few people who have approached this from the communication/rhetoric/scholastic/literary angle, but I think you will find that almost all of the complaints would dissapear of this thematic/rhetorical issue was resolved: whether through indoctrination theory or through some other narrative means of turning the "catalyst child" in to a "devil figure" rather than a "god figure".

Edit: It should be noted that in rhetorical analysis of interactive media, gameplay mechanics are part of the rhetoric.

Modifié par Sc2mashimaro, 19 mars 2012 - 05:59 .


#3239
Tivis014

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I posted this in Chris' forum, but I'll repost. I want a big fight between the Reapers and my army I gathered both ground and space. I actually want to see the Rachni and not just have a little thing that says they will be helping with my war. I want to see what happens to everyone after and I don't really even care if it's an ending like DA:O was with written text involved at this point. I just want to know. anything else from everyone else would just be an added bonus to me.

#3240
ftkerns

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These are some of the biggest issues that need to be fixed. 

When I finish a game like any of the Mass Effect trilogy, I want a sense of accomplishment. I want to feel like I succeeded, like my decisions and actions meant something. When I finished ME3, I did not feel like I'd accomplished anything. I didn't feel like I succeeded. I felt like I lost. Nothing I did mattered, the game ends the same whatever choices you make in all three games. No matter what, I lost.

Not only that, but the ending really did seem like it came out of nowhere. It was like someone took the ending of a completely different game (a ****ty one) and stuck it onto the end of ME3. It was like someone tacked on a downer ending just for the sake of having a downer ending.

Having a dark or downer ending is fine if it's only one of many possible endings. But a hopeful, or even somewhat happy, ending should also be an option. Depending on the choices made, it should be possible for the Reapers to wipe out all life in the galaxy, but it should also be possible to stop them and save the galaxy and even get out of it alive and reunite with our LI and start rebuilding the galaxy--and a number of other possible endings that range from one extreme to the other.

Oh, and don't blow up the mass relays! That's part of the whole "feeling like I lost no matter what choices I made" thing, because the entire galaxy ends up hosed even if the Reapers are stopped. And that's only if the relays' destruction doesn't wipe out every solar system in which a relay is located.

If you keep the ridiculous Starchild in, then make it either an indoctrination attempt, or simply Harbinger trying to screw with Shepard's head (not necessarily indoctrination, but mayber an attempt to distract him long enough for an army of husks, mauraders, brutes and whatnot to swarm into the room). But honestly, the entire Starchild twist and everything that happened after it is so mind-bendingly stupid and insulting that I'd prefer it to be taken out entirely and replaced with something that actually makes sense. I mean, seriously, Uwe Boll could've come up with a better ending.

Also, ditch the bit after the credits with the old guy telling the kid a story about "the Shepard." That's just completely insulting. It's like giving us the finger after slapping us in the face.

As for the war assets and galactic readiness...show us our war assets at work. We need to see the army we built in action. And we need to see that our efforts to unite the galaxy matter. Show us krogan and turians fighting alongside each other, risking their lives to save each other. Show us elcor ground troops with massive cannons on their backs, blasting the holy horsepiss out of brutes and banshees. Show us quarian and geth ships engaging Reapers together; show us a geth ship rescuing a quarian ship that's been damaged and is falling into Earth's atmosphere; show us a quarian ship circling a badly damaged geth ship, intercepting incoming fire with its own weapons. Show us a geth ship slipping past the Reapers to drop a dozen Colossus units right in the middle of enemy forces. Show all the races we united actually working together.

And the galactic readiness...here's that problem I had with that. When I started ME3, my galactic readiness was at 50%. And when it was time to bring the fight to the Reapers, after I spent three days doing every mission and side quest, my galactic readiness was still at 50%. Uh, what?! Is it because I didn't do any multiplayer? If that's the case, then it's bull****--especially since we were told that MP wouldn't be a requirement. I'm not interested in MP, but I shouldn't be punished for not doing it.

One last thing, though it's a minor one compared to the letdown that was the ending. The photo of Tali. We spent five years and three entire games wondering what Tali--and quarians in general--look like, and it's a stock photo from Getty Images? A badly-photoshopped one? Really? Seriously? First of all, Tali's a human with a weird hand? Um, no. Second, look at that hand. Now look at any in-game shot of Tali. Everywhere else in all three games, it looks like there's around an inch and a half to two inches between her fingers, and in that photo, her hand looks narrower than it actually is, and her fingers are so close together that they're touching. Because someone simply erased the model's other two fingers. Come on, someone at Bioware couldn't create a suitable image? With so much obvious imagination on display--turians, krogan, elcor, almost every other alien species you see in the game, none of them are anything like aliens we've seen anywhere else--no one could come up with something that would work?

But that one's comparitively minor. I can ignore the photo and come up with my own idea of what quarians look like. But the ending? That I cannot ignore.

Bottom line--fix the problems with the endings (which have been described in detail countless times already), give us closure, give us the range of different endings that Bioware promised us. Our choices need to affect everything up to and including the ending, or what's the point of even playing any of the Mass Effect games? If we work hard and put in the time and effort to make all the right choices, then damn it, we earn a happy--or at least hopeful--ending. Let us end the game with a feeling of accomplishment, of success. Let us end it feeling like we won.

Modifié par ftkerns, 19 mars 2012 - 06:07 .


#3241
katieeighty

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 I'm just disappointed because it's not even an ending, the last several minutes just felt like it was leading into an actual resolution and then...nothing. Especially with showing what we assume is Shepard under the rubble at the end - what is that supposed to mean, if that's truly "the end" of the series?

I liked the mini-endings throughout the game that tied up other storylines. Mordin's sacrifice was beautiful, and Thane's death was also well done. Jack finally found her place, Wrex and Eve started making little krogan babies, Miranda dealt with her father, Jacob is starting a family. Everyone's stories had intertwined beautifully and then someone just came and flipped the board and scattered everything that had been so painstakingly crafted. I don't want to say that the ending made everything pointless, because I know "it's not about the end, it's about the journey," but I can't help but think back on everything with a tinge of regret and sadness. "Oh, the geth and the quarians made peace! What a great ending to that plotline! ----Oh, well, now they're both screwed along with everyone else because of that crappy ending."

I also just felt like I didn't win. I was blown away by the rest of the game, but when it was over I just felt deflated and betrayed. Like I'd been dating this amazing person for 5 years and suddently when I thought they were about to propose to me, they broke up with me instead.

#3242
Mr.BlazenGlazen

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RaenImrahl wrote...

It appears a recent Facebook post about Bioware's stance on the ME3 ending was in error.  Please continue to use this thread to give your detailed and respectful feedback.  Thanks for all who have been doing so thus far.

For more info, see: http://social.biowar.../index/10226975


I'm sorry, but I don't believe what bioware is saying anymore. To me this is just damage control, and in reality they aren't really listening or considering anyone's feedbacks about the endings and all of us are just yelling at a brick wall. Unless you can prove to us that you really are listening rather than just saying you are, than my judgment stands.

#3243
bryan12112

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The lack of details and closure is what I find most frustrating. The three choices at the end and the consequences of these choices need to be explained in better detail. As it stands right now, the final choice, our biggest choice of all, just ends up lacking any real meaning, and doesn't really feel like much of a choice at all. "Synthesize" sounded great when I chose it, but what did it accomplish exactly? Why should I choose that one over the other two? The stargazer scene helps a bit, because I feel like it is proof that life was able to carry on successfully post-Reapers, and it's nice knowing that Shepard's legacy has endured, but it was not nearly enough. I think each ending should have its own epilogue. They don't have to go crazy with the details. Just give us something to hold on to, damn it.

Modifié par bryan12112, 19 mars 2012 - 06:19 .


#3244
ElectronicPostingInterface

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Danit wrote...

bring back chitika vas paws !!!

This is like 10939th on the priority list but why was this removed? :V

#3245
Taldek

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Grasich wrote...

Just do everything this man suggests: www.youtube.com/watch

I would throw money at Bioware for this.


Holy crap.... HIRE THIS MAN!

#3246
perfect_victime

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Killing off Shep is one thing, but destroying the relays? Work your Shep-charisma, get the geth and quarians together, get the Krogen cured, get everyone coming together, then ... oh it don't matter because space travel is gone for another 50 k years.
Isn't destroying the relays the end of the Mass Effect (hence the name itself) universe? What about future non-Shep ME games?
I want to say this. ME 3 brought the war home, made me feel like I was really in the fight, made me laugh, cry, and sweat. On a scake of one to ten the first 99% of the game was a perfect twelve. Through the roof Bioware greatness at its finest. Thank You for that.
If you took out the point between Shepard reaching for the console to push the button that sets off the Crucible, cut to the scene where it destroys the reapers and everyone cheers, then cut out everything and have the Normandy crew carry his casket to the docking bay, admiral Hacket says a few words, and they launch Shep into the Sol Relay.

#3247
Drussius

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I just finished the game for the first time yesterday (with the Control ending), and I haven't seen the other endings yet because, as in all other Bioware games, I was prepared to play it again and again. I have loved Bioware's games ever since I first got one, and for most of this game, ME3 was no exception. Then the ending came along, and I was so disappointed that I felt almost crushed, like many others.

The starchild thing came out of nowhere, but I could accept it. The three choices it offered all sucked from my standpoint (as Shepard), but I was injured and weak and the crucible was our only hope, so I could accept it. I was even with you into the start of the end sequence, when the energy wave spread out, hit the reapers, and they retreated, while the ground forces started cheering.

That was when it derailed. I know people are upset that Shepard had to sacrifice himself/herself, and that the mass relays exploded, and I agree with others that the loss of the relays while everyone's armada is in the Sol system sets up a pretty bleak future. I can't see it turning into anything but infighting over the few resources left on Earth. But after the retreat of the reapers, it's like you purposely set up the ending to be as disappointing and unfullfilling as possible. After your team put so many years into this series, was this really the ending everyone was satisfied with?

Here's what I didn't get, and this series of cutscenes would have been perfectly fine to leave me feeling great about the game and series as a whole, and glad I spend my money on it, even if you didn't iron out the plotholes and the disappointing and confusing part where the Normandy somehow crashed on an alien planet when it (and everyone one on it) were supposed to be on Earth:

     - I didn't get to see Admiral Hacket standing at a podium, eulogizing not only Shepard, but every man and woman of any race that gave their lives to help secure a future for the galaxy.

     - I didn't get to see the Krogan "Eve", watching her little Krogan children headbutt one another because I cured the genophage.

     - I didn't get to see Salarian scientists, doing what they do best, analyzing the data on the energy pulse that destroyed the relay in their system, and perhaps coralling a Yahg back into a cage while it mutters "T'soni" over and over.

     - I didn't get to see Quarians starting to cannibalize their ships and set up shelters on the homeworld.

     - I didn't get to see the Geth working to complete their Dyson Sphere, preparing for their future.

     - I didn't get to see construction crews starting to rebuild earth, while children play together in the remains of a park across the street. Or a mirror of this for the Turian and Asari homeworlds.

     - And most importantly, instead of that grandfather and grandson at the end, it should have been my LI (Liara, in my case) sitting down to tell her little blue daughter one more story about her father, the great commander Shepard.

A few more cutscenes, and I would have forgiven all the plotholes and some of the lack of choice that this game presented. Just the above series of scenes (obviously with variants for other LI's, or cases where my specific choices were not followed), would have left me with a very different feeling at the game's conclusion, and a lot less loss of faith in Bioware's work.

Edited: for spelling

Modifié par Drussius, 19 mars 2012 - 06:33 .


#3248
Taldek

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Jackal7713 wrote...

archanesoldier wrote...

Heres my idea for having a happy ending in which Shepard survives that is bittersweat and emotional

This is more of an idea for an epilouge scene not so much how to end the game

Throughout the entire game there is a theme that Shepard is deeply
troubled by the lives he cannot save as evident by the dreams of the
child, and it is even more evident after Shepard fails on Thessia to
Kang.  Since the very first game Shepard has been desperatly trying to
stop the Reapers by trying to convince others a threat exist and to
his/her frustration no one will listen.

In ME3 many of Shepards
friends and commardes (Thane, Mordin, Legion, former crew of the
Normandy) sacrifed their lives to advance Shepards goal becuase they
believed in him/her.  And it is not just some of his/her crew that died,
Shepard feels responsible for all the deaths of the people on Earth,
Thessia, Palaven, Victory fleet; becuase he/she could have saved more
(Think the end of Schindler's list).  So Shepard could survive be
reunited with with his LI and surviving crew, destroyed the reapers and
still feel as though he/she failed.

A great way to show this, is
during the epilouge Shepard standing solemnly (maybe even crying in
silent) in front of a monument to those who died in the Reaper War (this
monument is on a giant cemetary full of grave stones). And then your LI
comes comforts you by saying some comforting words.(LI is preganant if
Human female/Asari; If femshep she can be preganant or say she is
pregant)  if LI cannot reproduce Jacob and Brynne can come on scene with
a new born child.  The child is important because the child represents
life which counters the deaths of the Fallen and provides hope for the future.

This to me is not a
happy ending with rainbows ponies, but a mature commentary on the cost
of war and the resillancy of life. Which seems to me to be an ongoing
theme in the game.  You would also see the galaxy rebuilding on Thessia,
Palaven, Rannoch; from the ashes of their destroyed worlds.

Note: This requires a change to the ending that does not destroy the relays and allows Shepard to live.
Also put back the scene where Shepard sees his squadmates get killed by Harbinger on the assault to the beam.  (If LI is in squad then he/she dies and is replaced with a surviving squad member comforting Shepard in epilouge, and Jacob/Brynne w/ baby are there.)


This is a great idea for the new endings that would solve a lot of the issues. However, one thing I would change is if they put back in Harbinger blasting squad mambers, also put in a paragon  trigger to tell them to move if your rating is high enough. The blast would then leave them wounded and knocked out ( like one of the squad mates in LOTSB).

This part is a great idea:

A great way to show this, is
during the epilouge Shepard standing solemnly (maybe even crying in
silent) in front of a monument to those who died in the Reaper War (this
monument is on a giant cemetary full of grave stones). And then your LI
comes comforts you by saying some comforting words.(LI is preganant if
Human female/Asari; If femshep she can be preganant or say she is
pregant)  if LI cannot reproduce Jacob and Brynne can come on scene with
a new born child.  The child is important because the child represents
life which counters the deaths of the Fallen and provides hope for the future. :D




Par/Ren interrupt to tell them to move would be nice, still ensures that shep goes on alone and let the rest of archanesoldier's idea to play out.

#3249
N-Seven

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DannieCraft wrote...




[*]Do not remove the current endings, but add to them /D

  Agreed.  You can't remove the current endings, or invalidate them with an 'indoctrination theory'.  Rather, just expand on the Starchild dialogue and offer alternatives in addtion to what exists.  3 more alternatives or something.  If you like the original endings, you still get to pick them.  If not, then one of the new endings should hopefully come reasonably close.

Modifié par N-Seven, 19 mars 2012 - 06:37 .


#3250
El_Spiko

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Obviously I may not be the first to put these ideas out there. I love the indoctrination theory. I think that the synthesis choice should result in the player succumbing to indoctrination (maybe saved by the Rachni queen's song regardless if she was spared) and Shepard survives with control or destroy depending on whether he kept or destroyed the collector base, respectively. Perhaps either choice could spare someone with a high enough ems. Then Shepard wakes up in London (woken by Anderson if you saved him in the dream) dream, with surviving teammates depending on ems. Only Shepard makes it into the beam. You arrive in the foyer of the council chambers; there are bodies everywhere, stacked and sorted to be processed. There are husks and cerberus soldiers (with their face plates open showing their reaper eyes) all throughout the room. They turn toward Shepard and move to attack, but then the Illusive Mans voice comes from everywhere commanding them to let Shepard pass. They part and you see a path to where the council chambers used to be. Now, the platform is dominated by a large technological device, part human tech part reaper tech, that TIM is plugged into. TIMs voice echos through the chamber, talking about how he's glad Shepard is here, that the citadel is more amazing than he ever imagined and that he has something to show you. Then without warning two cerberus troops grab you from behind and toss you into a tube much like the one used to access the Geth hivemind. There's a flash then all is dark. TIM says "Hello Shepard" and you see his glowing virtual avatar in front of you. The world around you lights up with bright lines outlining everything, and you are treated to sprawling panoramic view of the interior of the virtual citadel, it's walls covered in various species attached to the walls, representing each of the reapers and the species it was created from, a web of energy lines that flash and pulse connecting all the bodies in a pattern that looks like the reaper code in the geth. TIM talks for a bit about how this is what connects all the reapers, this is the key to controlling them. He tries to convince you one last time to help him control the reapers. Now you have the chance to persuade him to help you destroy them (paragon) or that you'll help him control them (renegade). If you don't he uses his indoctrination ability (from his implants and the sanctuary research, amplified by the citadel) to stagger you as a beam of light shoots up from the floor and a computer pedestal rises. You walk toward it together (or crawl towards it while TIM walks past) while TIM explains that this is the control for the citadel arms (and if he's not on your side he also explains that Hackett will fly the crucible in because he'll assume it was Shepard that opened the arms). TIM activates the panel, opening the arms. We see the Crucible dock, then another switch on the panel lights up. Before TIM can activate it (the crucible) he is interrupted by a voice saying"NO!". A form coalesced and it's the starchild. "I am the first. I am the original. I am the Harbinger!" It speaks with Harbingers voice layered in to the Starchilds, and with it's shout you and TIM get launched back. He rants a bit and gives some exposition, explaining that he was the original, and that his species had been organics that has defeated the synthetics that rose against them. But they had studied their defeated foes, which were synthetics that HAD wiped out a couple species before they encountered Harbingers race, and they tried to incorporate their technologies. Eventually, they became so caught up in their own superiority and came up with the reasoning explained before, and then decided to become the Reapers, forcing those that disagreed to be incorporated anyway. You get a chance to tell Harbinger off in a variety of ways based upon past decisions and your alignment leaning, then harbinger says "assuming control" and possesses TIM. He transforms and it's boss battle time. Once you defeat him, you hit the switch and the crucible is activated. Energy/ lightning races up and down the walls and the web, and then coalesces into a writhing ball of energy in front of Shepard. TIM gasps out that an organic being is the catalyst, that by grabbing it Shepard will activate the crucible. When you do, you absorb it into you and depending on your past, either red lightning shoots out and corrupts the webbing so that it's red and you assume control of the reapers, or you explode with blue light and destroy the webbing and all the trapped creatures on the walls.

Then we get all the reapers leaving under Shepards control or falling over dead, an energy pulse going out for the destroy option (which could destroy the relays). The citadel blows up with destroy, but a high enough ems allows joker to get there in time to save you when you radio him. Then we get a couple minutes of epilogue, ideally in the form of a speech by Shepard with appropriate images or cinematics to what he's talking about. Or his funeral if he died. And if he choose control we get the grim dystopian epilogue where Shepard goes tyrant.

Modifié par El_Spiko, 19 mars 2012 - 07:11 .