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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3251
Dizzt

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Das ist woll das schlechteste ende was es gibt für Mass Effect 3 da sind viel zu viele offen fragen 

#3252
James9749

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I don't have very much to add to what everyone has said in this post, but I would consider every single one of them. The members that have made long suggestions, I applaud their dedication to this game, and I actually agree with most, if not all of them. There are a lot of creative people here, and I would carefully consider every single suggestion.

I was disappointed with the lack of closure that Bioware promised, the lack of actual different endings based on your choices, and the constant plot-holes that were established in the Arrival DLC of ME2 and other little details like that.

I have read several of the suggested fixes and "alternate endings" and collectively, any of them would work, or a combination of them would work. I'll probably write a list of my own endings, but I have to get up in the morning, and will probably not be back on all week.

If Bioware reads this, your game was still awesome, and any of these suggestions listed above will make your game complete, or any combination of the suggestions would make ME3 the best game of the year.

#3253
Lazy A Hole

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I played the first two mass effect games multiple times.  Chances are I won't replay the last one.  Why? The endings.  They are horrible and a slap in the face to someone who has been following your company since the days of Baldur's Gate.  It appears that no amount of effort was put forth by the writing staff, EA, or Bioware in designing the endings - they were awful cop outs that introduced unknown, unwanted, and unneeded twists to escape from having to design a meaningful conclusion to this game.  It felt as if someone with no say in the design of the game simply pulled the plug at the last minute and ordered a wrap up so that EA/BioWare could make some marketers demand quota, while keeping inline with some number cruncher's budget.

The plot holes are numerous.  Why is the Catalyst in the Citadel? Why is it some sort of "Star Child"?  It makes no sense.  If the Star Child was in the Citadel from day one, and it controls the reapers, why didn't the reapers simply make for the Citadel first?  They obviously knew where it was and could conceivably track it.  Why would the Star Child, who conceivably is the Citadel, and privy to the information therein, allow the Crucible to be completed?  Why move it to Sol - the Reapers could have hidden it anywhere in the Galaxy.

Even ignoring all that, why destroy the mass relays?  Why strand every alien race in the Sol sector, including some who cannot live on Sol and whose bodies need different types of food to survive.  Why bother curing the genophage or bringing peace between the Quarians / Geths - these races will never get to enjoy it. Why strand joker and your crew in god knows where?  How did your squad members, who were all on earth, suddenly end up in the Normandy?  Why was the normandy even running? 

The Reapers - what happened to harbinger? No discussions on that issue.  No discussion on what the star child is, who created it, and when.  No discussion on the mass relay technology, or the citadel technology. 

None of my choices mattered - only the choice I made with the star child, introduced in the last 8 minutes of the game. Good or evil, kind or mean, nothing my Shepard did during three gameswould change what happens at the end. 

My suggestion - change the ending.  Retcon it, cut it out, do something.  Admit you made an awful mistake, and you wish to correct it.  Anything works.  Hell, just cut out every scene after Shepard activates the Catalyst and sits down besides Anderson.  At least in that ending I can imagine the relays remaining intact, at least I can imagine the earth being saved, at least I can imagine the reapers getting destroyed in some compelling fashion - that ending would have at least have been a true cliff hanger, not some out of left field twist that felt as if it was written by a twelve year old rushing to finish his homework so that he could play with his friends.  Put in an epilogue of what happens between th races, of what occurs after the war - its not like you don't know how, you did as much in Dragon Age Origins.

There was once a time when I would have bought a product based solely on the Bioware name, because I knew it would be good and worth the time and effort I would need to invest in the game.  After the awfulness of Dragon Age II, and the debacle of the ME3 ending, I can honestly say that I will think twice before buying any product from this company, or EA, again.  After finishing the game, I honestly felt used - I was taken for ride. I'm just glad that other players feel the same way and that the community is not sitting back and taking it.

#3254
paulxxxx

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The me2 ending seems far more impressive than me3...

#3255
SystemsAlliance

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There are already tons of suggestions and feedback here, Bioware should start listen to them, and stop misinforming the customers. I think what the customers want is clear enough, that we want a better ending, with more closure and explanation. We don't expect a happy ending (though I expect a happy ending too) but we want ending that makes our choice matters.

My feedback :

1. The ending. I think this already has sufficient explanation. Give us good ending with closure and explanation.

2. Tali's face. Seriously Bioware? You only use an edited stock-photo? I think Tali's fans deserve better than this. Seriously, I think the problem is not the lack of Bioware's imagination (all other species looks great) but from the lack of seriousness. I can assure you, that lot of fans are expecting to see Tali's face, but seeing that her face is only like human, makes me not interested.

3. Final cutscene. I want to see all races that I have gathered join in the fight. I want to see geth/quarian ships help each other, rachni creatures swarm the Reapers, krogan works side-by-side with the turians, humans fight with turian, etc. I want that all species and races I have gathered is depicted not only as assets in Galactic at War, but they actually changes the final fight.

4. Multiplayer. Although I "think" that MP is there to deter piracy, but I think it punishes people who don't want to play MP. I don't want to play MP, but I want to experience the fullest of SP. Don't lie to us that not playing MP will not affect SP experience. It's hard in SP to reach 4000 EMS, even I think it's impossible to reach 5000 EMS.

5. Side Missions. Although this can't be fixed anymore, I think the side missions should be more interesting than just scanning planets, and escaping the incoming reapers. Not to mention that N7 missions has same maps with MP.

I think the priority is number 1, followed closely by number 3,2, and 4.

#3256
TJWWE2007

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 To Casey Hudson and everyone at Bioware,

The reason people are reacting to the endings in such a
negative tone is NOT derived from hatred, but is actually derived from LOVE. We
admire everyone at Bioware for giving us the incredible games that we come here
to talk about. But most importantly, we LOVE Mass Effect. The Universe, the
characters, the story, the struggles, the relationships, ect. And those reasons
are why we are here today.

You have a chance to make history, to do something that
millions of companies around the world wish that they had the opportunity to
do. You can cement a positive reputation for your company that will put you
above all of your competitors. Allow me to explain.

Think about all the companies (videogame, movie, television,
anything) that have had similar situations. Some have been destroyed by moments
like this. But you have a chance to make history, an opportunity that almost
never comes around. Your fans, your consumers are GIVING YOU A SECOND CHANCE.
It is your proverbial “Get out of Jail Free Card.”  

You may be thinking, “I wish they would have just complained
and not asked for another ending.” But to be honest, that would be the WORST
thing for you. Why? Because if that were to happen, Mass Effect as a series
would have become the exact thing that you tried so desperately to prevent it
from being, FORGETTABLE.

When people are upset or disheartened by something, they
stop caring. They don’t buy the T-Shirts anymore, they don’t talk about it on
Twitter and Facebook anymore, they don’t buy the DLC anymore, and that’s because
THEY DON’T CARE ANYMORE. It becomes FORGETTABLE. Fortunately for you, the most powerful
thing that Bioware has is a community of fans that CARE about them and their
products. And right now your fans (most of them) are basically saying, “You
messed up the ending? No big deal, just fix it and we’ll be ok.” We are willing
to move on, we just need you to move on with us. Side by side, hand in hand.  

There’s a reason why this is the first time in history that
so many people have stood together to change the ending of a videogame, and that’s
because WE CARE. And that is something that you should be proud of. Your work in
Mass Effect 1,2, and the majority of 3 was so overwhelmingly gripping and
inspiring that you’ve created this desire, and this passion, for us to find the
closure we have been desperately waiting for since we first heard the name
Sovereign .

We are tired of pointing fingers or trying to figure out
where it all went wrong, we are tired of talking about the past. We are looking
toward the future, and that’s a future WITH you.

All of the problems that the endings have, have been
repeated numerous times, so I will not bother restating them. I am a solutions oriented
person, and I am here to help us all move forward.

So now YOU have the power to do something that has NEVER
been done before and to give back to the people that MADE YOU WHAT YOU ARE.  You have a chance to EVOLVE. Yes, I said
EVOLVE.

Right now, business to consumer relationships (when speaking
about the gaming industry) are built on the idea that companies make games and
hope that the fans enjoy them. Sure, the players can alert companies about bugs
and glitches and the like, but no one (in console gaming at least) really has allowed
their fan base to shape and truly influence a product in a SIGNIFICANT way. Of
course, every company listens to feedback and makes minor changes, but overall,
the product that is released is a vision of the company. For example, in Gears
of War 3, the fans got to vote whether or not Clayton Carmine would live or die
at the end of the game. However, that was incredibly irrelevant to the
overarching story, and played no role in the outcome of the game.

In this moment, you have the chance to break that barrier
and become MORE than just a company. You can become a place of creation, of
freedom. A place where you can interact with your community and simultaneously create
content based on the voices of your consumers.

Just imagine the possibilities. You would be giving the
player a chance to feel like more than just an actor, reading a script, but much
like Mass Effect itself, creating the story, then acting it out.

Almost every gamer has had the desire to make their own
game, or story, or movie, or just had an idea and thought, “Wow, it would be
awesome if….”. You can be the place that those people come to. When they say, “Man,
I love the Krogan, I would love to do BLAH”, if it’s a great idea, and something
most people would enjoy, you can use that feedback and who knows, maybe you
will stumble upon the next great game series. But you can open the door to your
fans and progress your company into the future, and this is how you do it…

FIX THE ENDINGS, BIOWARE. Whether you replace them, add to
them, do a patch, create DLC, whatever it is. Listen to YOUR customers, before
they become someone else’s. Do what the PEOPLE, YOUR CUSTOMERS, beg of you.
Here is what will happen if you do:

1.      
Positive Press:           Picture the Headlines now- “Bioware
goes the extra mile” or “Fans praise Bioware for unprecedented customer service.”
It is still very early in the game’s release. Not only would the positive press
be good for the game’s sales with potential customers, but it would also help
bring back the fans that chose to not buy the game due to its negative
reaction.

2.      
An even Stronger Relationship with the fan
community and increased confidencein Bioware:     All the fans that have spent the last few
weeks in search of answers will now be praising you for doing what most people didn’t
you would do, and now they trust in you SO MUCH, that they may pick up other
Bioware titles in the future because they know that you will deliver, and take
care of your customers. (As a matter of fact, the ONLY reason I even touched
Dragon Age at first is because it said Bioware on it, and I loved ME1 so much
that I had to give it a try. I ended up buying both DA games and all the DLC.
See what I mean?)

3.      
An end to the controversy:          Once this is taken care of, and the
people get the great endings they were expecting, all the drama, all the problems
will go away. We will move on to replaying the game over and over again, while
you can put your focus and your energy toward your next project. HOWEVER, if
nothing is done, this will linger on for a long time. It will be something that
you will constantly have to deal with and think about, and it could even affect
your future titles and dlc.

  Now, the argument of saying that people need
to focus on the rest of the game or “enjoy the ride getting there” is completely
irrelevant. I will give you an example: You are eating the best cookie you’ve
ever tasted in your life, but as you go to swallow it, it turns into anchovies,
and you swallow anchovies. No matter how good it was before, all you can
remember is “that tasted like anchovies, and it sucked.” And sure, a FEW people
like anchovies, but MOST people don’t.

But in the end, the most important thing to remember is that
we are all here, Holding the Line, because we LOVE this franchise. We love
Miranda, and Tali, and Garrus, and somehow, you’ve even managed to get us to
love Freddie Prince Jr., but we do.  So
we are politely requesting that you do the RIGHT thing. We have put millions of
hours and millions of DOLLARS into this franchise, and if Shepard’s story is
finally over, all we want is to end it the right way.

Ive learned a lot being in business for so many years, but
the most important thing I’ve ever learned is this: “If you take care of your
customers, THEY will take care of you.”

Thank you for your time.

TJ – Respectfully, Holding the Line. 

#3257
xcomcmdr

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xcomcmdr wrote...

wolfeye7 wrote...

Finally, there should be a happily-ever-after ending with Sheprad and the crew living, Shep and the chosen LI being together (e.g. little blue children), the galaxy rebuilding, relays and Citadel intact, etc. Yet this should only be the ending when the player had done everything right, has ridiculously high readiness rating and so on. It should be VERY had to get this ending

This ! Yes it should be very hard to get, but for my canon Shep it would be what I dreamed of. Please !

Quoted so Bioware reads it (and the rest of wolfeye7's message).

TJWWE2007 wrote...

When people are upset or disheartened by something, they
stop caring. They don’t buy the T-Shirts anymore, they don’t talk about it on
Twitter and Facebook anymore, they don’t buy the DLC anymore, and that’s because
THEY DON’T CARE ANYMORE. It becomes FORGETTABLE

So true. I don't even want to replay any ME because of the ending. The ME 3 trailers don't make me feel anything because in the end you're defeated by the space magic of a god child. :mellow:

Modifié par xcomcmdr, 19 mars 2012 - 06:58 .


#3258
Stryl

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 While there are a few major things that could be changed about the game, I want to focus on the ending, since that is really the make or break point to me.

I will start from the beginning of the charge towards the transporter.

--Knowing Harbinger is about the reign down all sorts of destruction upon you, it is sort of odd to have no ability to dodge his attacks. (I know, big beam, hard to dodge, but still.) Like others on this forum, I believe I messed up when I got hit with the beam, but realized this was a plot device a few seconds later. If Shepard can dodge a Reaper's beam on Tuchanka and Rannoch, I believe we should be given the chance to do so here. If this is unfeasible, I would like to see a way to fight or destroy Harbinger that does not involve the original ending choices. Harbinger is one of the over-arching bad guys of the series: it feels a little anti-climactic to have no final confrontation with him other than having to run headlong into his attack. 

--I would love to see more squadmate involvement in these last scenes. Even if they cannot join Shepard, I would love to see scenes of them during the last fight. I would prefer to have them with Shepard, similar to the events of the Suicide Mission in ME2. I would also like to see what happens to all of them after the Reapers have been dealt with. 

--Speaking of squadmates, I cannot stand the plot holes that have already been mentioned thousands of times: why did your squadmates not go on the final charge with Shepard, why did they go back to the Normandy, and where exactly was Joker? These could be taken care of by the addition of simple dialogue when Shepard is saying her final words within the Mako, perhaps having her ask them to go back to the Normandy. Honestly, though, I would rather have your squadmates have a larger final role.

--The Illusive Man. I honestly have no problem with his scenes in the finale, besides the question of "How did he get there". I understand why a fight sequence with him was cut: he was never an enemy to be fought with physically. 

--Anderson. Those scenes were done fairly well, too, except I wish when Anderson got shot it was more dramatic: when it happened, I thought "Is he really hurt, did he actually get shot?" It was a little unclear, and I think it would have made the situation even more urgent and emotional if you knew how hurt he really was.

--The Child and the Choices. Okay, so here I get into my major grievances. By introducing the child/Catalyst thingy, you created far more questions than you answered. You should not conclude a story by introducing new questions in the last ten minutes. The other major issue is the choices: Shepard does not fight to find another option! This is completely uncharacteristic, even if Shepard is pretty well and truly injured. If Shepard has to die, I at least want her to die after exhausting every option possible. I sat at the junction between the two bridges (I only got two options, but this would not have changed has I received the Synthesis option as well) and I thought "Really? I have no other option?" It was insulting to me, because I did not believe the creators of a wonderful game series would do this. Like many others, I would like the introduction of more choices and the opportunity for Shepard to fight back.

--The Conclusion. Again, introducing new questions to the conclusion is not a good way to end a series, unless they are small or general, like "How will everyone rebuild" or "How many kids will Shepard and her LI have?", not "How are my beloved squadmates and LI going to survive on an unknown planet?" While the destruction of the Mass Relays does not in and of itself bother me, by canon the whole galaxy should be one big wasteland after the original endings. I think rather than destroy the relays, send out a massive EMP burst, or Reaper destroying signal, or something that does not destroy the relays. Civilizations will still be screwed, but in a more logical fashion. Or, have Shepard and all the fleets destroy the Reapers conventionally. There is no reason to not have the fleets destroy them: just because it has never worked before does not mean it cannot work this time. It might seem like a cheesy thing to do, but science fiction is full of cheese.

--Overall, I enjoyed the game up until the final charge. I believe the main thing from the list above I would really like to see are more Shepard-characteristic choices at the end, with appropriate endings, and seeing the plot holes filled in. Oh, and I would not object to happy endings either.  

#3259
Mbednar

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I am sorry for reposting mere minutes after you originally posted this but a part of me wants to send this "appeal" as a memo to everyone at Bioware ha.  Its very respectful and tries to give them a reason to satisfy us.

TJWWE2007 wrote...

 To Casey Hudson and everyone at Bioware,

The reason people are reacting to the endings in such a
negative tone is NOT derived from hatred, but is actually derived from LOVE. We
admire everyone at Bioware for giving us the incredible games that we come here
to talk about. But most importantly, we LOVE Mass Effect. The Universe, the
characters, the story, the struggles, the relationships, ect. And those reasons
are why we are here today.

You have a chance to make history, to do something that
millions of companies around the world wish that they had the opportunity to
do. You can cement a positive reputation for your company that will put you
above all of your competitors. Allow me to explain.

Think about all the companies (videogame, movie, television,
anything) that have had similar situations. Some have been destroyed by moments
like this. But you have a chance to make history, an opportunity that almost
never comes around. Your fans, your consumers are GIVING YOU A SECOND CHANCE.
It is your proverbial “Get out of Jail Free Card.”  

You may be thinking, “I wish they would have just complained
and not asked for another ending.” But to be honest, that would be the WORST
thing for you. Why? Because if that were to happen, Mass Effect as a series
would have become the exact thing that you tried so desperately to prevent it
from being, FORGETTABLE.

When people are upset or disheartened by something, they
stop caring. They don’t buy the T-Shirts anymore, they don’t talk about it on
Twitter and Facebook anymore, they don’t buy the DLC anymore, and that’s because
THEY DON’T CARE ANYMORE. It becomes FORGETTABLE. Fortunately for you, the most powerful
thing that Bioware has is a community of fans that CARE about them and their
products. And right now your fans (most of them) are basically saying, “You
messed up the ending? No big deal, just fix it and we’ll be ok.” We are willing
to move on, we just need you to move on with us. Side by side, hand in hand.  

There’s a reason why this is the first time in history that
so many people have stood together to change the ending of a videogame, and that’s
because WE CARE. And that is something that you should be proud of. Your work in
Mass Effect 1,2, and the majority of 3 was so overwhelmingly gripping and
inspiring that you’ve created this desire, and this passion, for us to find the
closure we have been desperately waiting for since we first heard the name
Sovereign .

We are tired of pointing fingers or trying to figure out
where it all went wrong, we are tired of talking about the past. We are looking
toward the future, and that’s a future WITH you.

All of the problems that the endings have, have been
repeated numerous times, so I will not bother restating them. I am a solutions oriented
person, and I am here to help us all move forward.

So now YOU have the power to do something that has NEVER
been done before and to give back to the people that MADE YOU WHAT YOU ARE.  You have a chance to EVOLVE. Yes, I said
EVOLVE.

Right now, business to consumer relationships (when speaking
about the gaming industry) are built on the idea that companies make games and
hope that the fans enjoy them. Sure, the players can alert companies about bugs
and glitches and the like, but no one (in console gaming at least) really has allowed
their fan base to shape and truly influence a product in a SIGNIFICANT way. Of
course, every company listens to feedback and makes minor changes, but overall,
the product that is released is a vision of the company. For example, in Gears
of War 3, the fans got to vote whether or not Clayton Carmine would live or die
at the end of the game. However, that was incredibly irrelevant to the
overarching story, and played no role in the outcome of the game.

In this moment, you have the chance to break that barrier
and become MORE than just a company. You can become a place of creation, of
freedom. A place where you can interact with your community and simultaneously create
content based on the voices of your consumers.

Just imagine the possibilities. You would be giving the
player a chance to feel like more than just an actor, reading a script, but much
like Mass Effect itself, creating the story, then acting it out.

Almost every gamer has had the desire to make their own
game, or story, or movie, or just had an idea and thought, “Wow, it would be
awesome if….”. You can be the place that those people come to. When they say, “Man,
I love the Krogan, I would love to do BLAH”, if it’s a great idea, and something
most people would enjoy, you can use that feedback and who knows, maybe you
will stumble upon the next great game series. But you can open the door to your
fans and progress your company into the future, and this is how you do it…

FIX THE ENDINGS, BIOWARE. Whether you replace them, add to
them, do a patch, create DLC, whatever it is. Listen to YOUR customers, before
they become someone else’s. Do what the PEOPLE, YOUR CUSTOMERS, beg of you.
Here is what will happen if you do:

1.      
Positive Press:           Picture the Headlines now- “Bioware
goes the extra mile” or “Fans praise Bioware for unprecedented customer service.”
It is still very early in the game’s release. Not only would the positive press
be good for the game’s sales with potential customers, but it would also help
bring back the fans that chose to not buy the game due to its negative
reaction.

2.      
An even Stronger Relationship with the fan
community and increased confidencein Bioware:     All the fans that have spent the last few
weeks in search of answers will now be praising you for doing what most people didn’t
you would do, and now they trust in you SO MUCH, that they may pick up other
Bioware titles in the future because they know that you will deliver, and take
care of your customers. (As a matter of fact, the ONLY reason I even touched
Dragon Age at first is because it said Bioware on it, and I loved ME1 so much
that I had to give it a try. I ended up buying both DA games and all the DLC.
See what I mean?)

3.      
An end to the controversy:          Once this is taken care of, and the
people get the great endings they were expecting, all the drama, all the problems
will go away. We will move on to replaying the game over and over again, while
you can put your focus and your energy toward your next project. HOWEVER, if
nothing is done, this will linger on for a long time. It will be something that
you will constantly have to deal with and think about, and it could even affect
your future titles and dlc.

  Now, the argument of saying that people need
to focus on the rest of the game or “enjoy the ride getting there” is completely
irrelevant. I will give you an example: You are eating the best cookie you’ve
ever tasted in your life, but as you go to swallow it, it turns into anchovies,
and you swallow anchovies. No matter how good it was before, all you can
remember is “that tasted like anchovies, and it sucked.” And sure, a FEW people
like anchovies, but MOST people don’t.

But in the end, the most important thing to remember is that
we are all here, Holding the Line, because we LOVE this franchise. We love
Miranda, and Tali, and Garrus, and somehow, you’ve even managed to get us to
love Freddie Prince Jr., but we do.  So
we are politely requesting that you do the RIGHT thing. We have put millions of
hours and millions of DOLLARS into this franchise, and if Shepard’s story is
finally over, all we want is to end it the right way.

Ive learned a lot being in business for so many years, but
the most important thing I’ve ever learned is this: “If you take care of your
customers, THEY will take care of you.”

Thank you for your time.

TJ – Respectfully, Holding the Line. 


Part of me knows that they will probably just abandon the ME3 ending and use this Feedback to prevent screwing up on future endeavors.  :(

#3260
TJWWE2007

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Mbednar wrote...

I am sorry for reposting mere minutes after you originally posted this but a part of me wants to send this "appeal" as a memo to everyone at Bioware ha.  Its very respectful and tries to give them a reason to satisfy us.

Part of me knows that they will probably just abandon the ME3 ending and use this Feedback to prevent screwing up on future endeavors.  :(


I just cant think that the same people that made us fall in love with the game could make us fall out of love so quickly, I think they will try to fix it some way. Or should I say, hope.

#3261
alizrak

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Normandy vs Harbinger.

Make it happen.

#3262
Big Deal Online

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My suggestion is more of a question. Why was the concept of diverse endings abandoned? We were railroaded into three barely distinguishable endings that consisted of "reapers stopped, relays destroyed, Normandy crashes, roll credits." Why not include a wide range of endings for the finale. Some people want their Shepard to die stopping the reapers, some people want to sacrifice themselves to save the relays and civilization, some want to retire to a quiet cabin on Rannoch/Thessia/etc.

Beyond that, why not have bad endings where the reapers win. The last scene we see is 50,000 years later, with a Yahg (alongside his Pyjak and Shifty Looking Cow squadmates) locating one of Liara's black boxes, giving a glimmer of hope that this cycle can stop the coming menace.

In short: you guys did a great job in letting us help shape Shepard's story through the last three games. Why did you decide to stop including us at the very end? If nothing in the Mass Effect IP is taking place after 3, why not let the endings diverge in all kinds of different directions?

#3263
The Peon

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I logged on just to post here. I think everything I'm going to say has been said, but it must be repeated to empahsize that this isn't a whiny minority.

The best summaries of our issues with the ending by far better communicators than I:
The Mass Effect Ending and Why we Hate It! by Jeremy Jahns
Mass Effect 3 Ending-Hatred: 5 Reasons the Fans are Right at Gamefront
10 Reasons We Mass Effect 3's Ending by Angry Joe

In bulleted form, here are the biggest problems (in my view) brought up in these sources:

Our previous choices don't matter, we get essentially the same ending no matter what: The primary selling point of Mass Effect, what separates it from all other games, has been that your choices effect the outcome of the plot in substantial ways. In this vain, we were promised that there would be a myriad of potential endings to ME3, with all your major choices in the triology having significant impact on your outcome. This did not happen. In fact, no matter what you did you got the same ending with slight aesthetic differences.

- The ending contradicts the themes that have been developed over dozens of hours of gameplay: This game or, more fittingly, this epic, is truly a work of art. It conveys nuanced and meaningful themes through a narrative story. Yes, you have many choices (except in the ending, see above), but they do nothing to weaken these themes, and, in fact, that you can make choices can lend support to the themes.

Consider the largest theme in the series: free will. How the ending completely contradicts the presence of free will is obvious. You are ultimately forced to accept the star child's point of view without the option for inquiry or protest, and then must choose between the three options that he presents you, all of which are morally problematic and are not obviously the only choices that should be available.

See my sources for other examples of the ending contradicting other themes, including what it means to be alive, and the value of tolerating diversity.

- Plot Holes: Just briefly, the relays exploding would have whiped out most intelligent life in the galaxy if previous precedent were followed by the writers. Why was Joker fleeing when he seemed to be in the midst of battle? How did your two squadmates survive the encounter with the reaper's laser? For that matter, how did Shepard survive? How is it that the IM can force you to shoot Anderson but not prevent you from shooting him? How did your crewmates get on board with Joker when they were on Earth? How did they survive the crash of the Normandy if the ship was traveling faster than the speed of light? 

- The star child was needlessly cliched and came out of nowhere: Yeah, it's bad writing to introduce a crucial new character and crucial new concepts 5 minutes before your story's conclusion.

- The ending was too short: It didn't seem fitting to end one of the greatest video game stories ever with a conclusion that lasts less than five minutes.

- No closure: I could grudgingly accept a situation where Shepard's death would be inevitable no matter what choices you made (although this would NOT be ideal). What I can't accept is not being able to see the consequences of your major decisions on galactic life and politics, to see where your squadmates and other supporting characters ended up, and to remember those who died. I want to know if Garrus got to sip a cool drink on a tropical beach, damn it!

- War assets didn't matter as much as they should have: Come on, it takes a lot of work to build up the EMS, I would like it to actually matter more than it did.

- The twist ruined the narrative and was not very surprising: Mass Effect is an epic, not a Stanley Kubrick film. The ending, or more aptly, endings, should not be out of left field. Besides, as far as twist endings go, I've seen far better.

- Finally, there was no possibility for a good ending: I didn't expect a perfect ending, but one that is more sweet than bitter and that doesn't destroy the most vital piece of technology in the galaxy would be nice.

Well, that's it. Those are the major complaints. I highly recommend that every Bioware employee involved in ME3 check out the links above, particularly the Gamefront piece.

Modifié par The Peon, 19 mars 2012 - 07:12 .


#3264
JGGiant915

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Hsien wrote...



This guy really gives an excellent idea on how to fix the ending.

IF the ending was something like what he suggests my god the ME series would be the best game series i would have ever played. Overtaking FF6 and Suikoden 2 on my all time RPG list.


Yes, yes, for the love of God yes. This guy has some great ideas. I don't necessarily agree with the lines of text for every variable because there are simply too many, but I was thinking of Dragon Age: Origin's ending walls of text for this game when I was first trying to cope. Give us one for the Asari, for the Quarians/Geth, the Turians and all of the other major races. You wouldn't even have to get to deep into the specific squadmates, just use them for the artwork behind the text for the different races. Show Tali's house as we're told of the future of Rannoch, show Garrus as an Admiral or even Primarch, show Liara at her Shadow Broker consoles, show Wrex with dozens of little krogans (these are all if you get the BEST ending). Then give us one for Shepard and, if applicable, his/her LI.

I'm a fan of indoctrination and have even thought up my own endings, but the one presented by this gentleman is by far the best and most plausible one I've seen. I don't see it happening because it would require getting most of the VAs back, recoding a lot of stuff including a difficult but INCREDIBLE boss battle that we've been wanting since 2, but if it did, I could easily see myself gushing over the endings of ME3 like I did over 2. I would replay the game so many damn times, and would probably buy most of the DLC, because I'd love to see how more stories would play out.

Once again, and I say this in every post I've made because of how much I mean it, but the rest of the game was fantastic. All of the game's flaws felt like the results of rampant laziness:

-Tali's face
-quest tracker
-The ENDING
-Lack of fitting battle against Harbinger or TIM

It all felt like it got to crunch time and these things were cobbled together (or left out) at the last second. If the rest of the game hadn't be so good, I wouldn't care this much. I mean, yes people were upset about the endings to Dragon Age 2, but the rest of the game was a bit disappointing to where the ending's quality wasn't all that surprising. This, however, came as a slap to the face.

Please keep in mind that we are your loyal fans. I for one have bought every Bioware game since I first played KOTOR on launch day, and almost all of them have been some of the best experiences I've had in gaming. This is why this ending has been so heartbreaking for us. We feel betrayed, we feel let-down, but worst of all, we feel as though our Shepards and our journeys didn't matter. We were promised choice, but were given deus ex machina with a forced outcome. We were promised 16 different endings, we were given one with 3 coats of paint. We were promised a fitting conclusion to Shepard's story, we were given the destruction of the galaxy we've come to love regardless of how hard we tried to save it.

#3265
Slymandro

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When I found out that I was to be separated from Tali, trapped, loveless, alone, and never learning what happens to each other part of me died. I fought for love, and I would've let the entire galaxy burn to see her again.

You broke my heart Bioware.

#3266
Venturisection

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Intros to missions should be more like BF3's plane ride/ tank rides and MW's helicopter/plane/tank/vehicle rides in respect to being able to see out and see the landscape as you approach - more like an assault rather than just oh theres the battlefield. I.E how is a shuttle able to get in close but fighters can't because of antiair? etc.

I have posted before about other things. Just some polish to think about for new content next game this suggestion really. (think Gulag sequence in MW2 freaking cool)

#3267
Garrison2011

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Here's my fix for the ending. It ties in everything that Drew Karpshyn originally wanted as well as using what's been put forward in ME3. Take a look if you're interested.

http://social.biowar...67/blog/211936/

BIOWARE - This is the perfect out for you guys. I honestly suggest you use it or something similar to it.

Modifié par Garrison2011, 19 mars 2012 - 07:12 .


#3268
Spellbound83

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BobbyTheI wrote...

I said it in the last thread, I'll say it again.

http://www.gamefront...fans-are-right/

Print it out. Put it on a wall in a conference room somewhere. Sit the writers and development team down and ask them, "How can we address each of these issues?"

This. Plot holes, flawed logic, and a complet disregard for player choice. Here's some of my thoughts.

The Reapers' motivation is absolutely ridiculous. I would have much preferred that it not be explained at all - that the Reapers are just giant douches who do this stuff every 50k. Or perhaps even better, that they do this to survive. They let the galaxy produce enough to sustain them, and they come back to harvest it every 50k. I mean, something has to power those huge ships, right? 

I'd like something that shows the diverse effort of the ground war to retake earth; we didn't get to see any of the ground forces we collected for the war effort. The core of this derives from player choice - I put a lot of time and effort into playing all three games (I have probably beaten ME1 a dozen times, ME2 about 8), and after I got blasted by Harbinger's beam, I felt like none of my choices mattered anymore.

I never expected that the trilogy would conclude without huge sacrifices for Shepard, the crew, the fleets, and the entire galaxy. I won't go into detail because I know many people have said it, but nothing in the final 10 minutes of the game makes any sense. If you don't understand that after reading all these posts and having so many people tell you the same thing, I think the concept is just lost.

I love the ME series, and despite 3's terrible ending, it has not dampened my enjoyment of everything before that, including the new multiplayer. So please don't think we hate the game...just the ending. While you're rewriting it, make sure to get rid of the Citadel AI, and make the Crucible/Citadel into a giant ass laser beam to destroy the reapers. </3 those guys.

#3269
Xenite

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Taldek wrote...

Grasich wrote...

Just do everything this man suggests: www.youtube.com/watch

I would throw money at Bioware for this.


Holy crap.... HIRE THIS MAN!


He puts forth a good idea and it's financial cost would be minimal to complete.

The only thing I would change is Shepard goes through the beam, confronts the Illusive Man and then trys to activate the crucible only to find out it's been a decoy. They then go back down the beam and the game continues as he said to it's ending.

#3270
GBGriffin

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 After finishing the game once last week, I finished my second playthrough last night. I told myself that I wasn't even going to touch it again, but I heard Infiltrator was fun, and it was.

The following paragraph is my personal histroy with the series (feel free to skip):
I've been a fan of the series since it's launch in 2007. One thing I loved about the first game was that it was unlike anything that I had experienced. I had never played KotOR, so the RPG elements were new to me. The thought that "choices mattered", especially in the Virmire situation, blew my mind, and the promise of a trilogy based around this hooked me. When ME2 came out, I was initially disappointed because I thought the loyalty missions were pretty repetitive, so I put the game down and only picked it up again months later. When I actually let myself get caught up in the stories, the personal histories, etc...I was blown away, and the ending, to this day, is the most rewarding ending to a video game I've ever played. Watching my choices and preparation come together in the form of Shepard and the team working as one against the odds and beating them makes the game enjoyable every single time I play it. I tell people to play Mass Effect 1 for the story/setting and 2 for the character development (and improved gameplay mechanics).

Then there's Mass Effect 3. I had been following the spoiler leaks during the week of the Space Launch, and I just couldn't believe what I was hearing. I didn't think it would be as bad as I'd heard, but it was. It took a pretty emotional toll on me because I felt that 5 years of buildup, of multiple playthroughs, of time/money/emotional investment was just negated, literally, in minutes.

Without rambling more than I already have, here are my primary concerns and suggestions:

1.)  The plotholes and unexplained events that leave more questions than answers. Regardless of liking the ending or not, DLC or not, I feel these need to be addressed in some form. There are some elements of the ending that honestly don't make sense to me, including Joker's location and "escape", whether or not the relays blow up Arrival-style (I think they don't, but people seem generally confused), and, most importantly, the fate of not only the Normandy crew, but also of the entire armada you brought with you that now seems stranded in the Sol system. These are the three I consider to be the most deserving of explanation if the Catalyst writing stays in place. To a lesser extent, it'd be nice to know who survived the Citadel getting taken over, as well as the logistics behind the Illusive Man  and Anderson.

2.) Speaking of the Catalyst's logic....the Catalyst's logic. I'm fine with leaving it as is. I feel it would be way too much work to actually change this and rewrite this entire exchange. This is the story that Casey, Mac, and the team felt needed to be told. Leave it that way if you must. What does need to change, though...

3.) ...is Shepard's reaction to the Catalyst's logic. No objections? No interrupt to convince the Catalyst that it doesn't have to be one of the three options? Let Shepard, even as (s)he is bleeding out, plead the case, use the evidence of the geth / quarian peace, the united forces, anything to convince the Catalyst to just shut off the Reapers, not destroy all synthetic life. Let the player set out what they wanted to do and just stop the Reapers. 

More than anything, though, anything at all, I would like to see Shepard, post-victory over the Reapers, reunited with the crew and the love interest. In my opinion, this whole series, while Shepard's story, also conditions the players to care about the fate of these supporting characters. To me, they're one and the same at this point, and that was what made the payoff of Mass Effect 2 so rewarding for me. I expected that and more...I expected a future with the LI, a post-battle epilogue showing that, yes, the galaxy was safe again and my Shepard could finally have some semblence of a life with the LI. It doesn't have to be a "walk off into the sunset" sort of ending (I'd like one, but I'll settle for less), but just show them reunited, celebrating the victory but somber at the cost.

I've spoken with people who like the endings as is, and that's fine with me. I feel that some plotholes need to be filled in, but if they enjoyed it, I don't want to ruin the experience for them. What I'd like to see is additional ending content added on...nothing needs to be deleted. Just give the players the option to choose between what's already present in the game and whatever DLC will hopefully be added.

In terms of the indoctrination theory...I could go either way on this. If the end has Shepard "waking up", regardless of choice, to continue the fight, that'd be great as well...and I think it could provide the opportunity to provide true multiple endings. The evidence, as best as I can tell, to support this theory is pretty much in the game itself...you could use it and build a DLC package around it, and I think people would support it because it would not only make sense of the plotholes, but also provide the chance for a wider variety of endings. 

In closing, I'd like to thank the development team for producing what is otherwise a fantastic game. In spite of all of this, I still found myself enjoying the game a second time through...right up until the ending (specifically, that moment when Shepard meets the Catalyst). Rewriting the entire ending seems like it's asking too much, but adding to it, and providing better options, one that hopefully does result in a "bright" ending....that would win back my support.

Thank you for reading this.

#3271
Utrabob

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One thing i would like to see would be to actually control the Normandy for a brief moment, for example the space fighter scenes in Halo Reach, even if its only for a few moments, i just find is surprising that a game series set throughout the galaxy never allows anything to happen in space outside of a basic navigation UI and cut scenes, scenes on-bored ships and stations shouldn't really count because again its ground based, even if the ground per say is within a ship, how about a brief scene where the players take control of the Normandy during the rush to earth, dodging larger ships / debris while shooting though fighters, wouldn't need to be more than 30 seconds like the "chase scene" on Rannoch while the reaper destroyer is shooting at the player, not only would be be entertaining, but it would add more immersion for the player into the scene.

#3272
jones81381

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 In the hopes that the Bioware people will see this, these are my thoughts.

Mass Effect 3 was a fantastic game, until the end. Some people will argue that a bad ending cannot detract from a good game and in some ways, I can see that. However, in a game series like Mass Effect where story and decisions are the driving force, the ending is just as important as the beginning, probably even more so. If you watched a movie or read a book that had a spectacularly crap ending, would you continue the series? Not unless you're weird and like being jerked around.

I personally am ok with the three options we have at the end. I don't particularly like any them, and wish there was a fourth option where the relays could be saved while also defeating the reapers, assuming you have a high enough military strength, but I can live with them. The problem I, and a lot of other people with whom I have spoken have is that essentially everything we did throughout the games had no meaning. If I was a perfect paragon, or a complete jackass renegade, the ends are the same. We don't need an ending where its all sunshine and rainbows, but we need some closure. I managed to save everyone at the end of Mass Effect 2, only to have Thane, Mordin, and Legion die in ME3 and I know its possible for others to die too. I thought this was brilliant writing. Not everyone is going to survive this war; no matter how good of a solider Shepard is, he/she cannot save everyone. This was fantastic writing, as was finding the poet Krogan Charr's remains and delivering his final message to his Asari lady. Like I said, we don't need an ending to be all sunshine and rainbows, we need closure. We need to know that in a game series that's all about choice and concequence, our decisions mattered. This is not the feeling we get with the endings as they currently are.

Mass Effect 3 needed endings similar to the endings of Fallout 1 and 2. For those that never played Fallout 1 and 2, youtube links to the endings are below but I will also give a basic description of how they worked. Fallout 1 and 2 had many many possible endings. Each location in the game had a pool of ending "slides" that told how the player's actions affected the location and its people. There were also "slides" for some of the more important characters of the games too. The "slide(s)" that you saw for each location and character after finishing the game depended on what you did in the game. With all these different "slides" available, every playthrough could have a different ending, from the first playthrough to the 20th, and beyond.

Fallout 1 ending. 
 

Fallout 2 ending. The slides start at 3:00.
 

Both of the above examples are just one way that each of the games can end. They could end in many different ways. This is what Mass Effect 3 deserves. We want to know how our actions throughout all of the games affected the galaxy and its people after we have finished. Did the Krogan become a problem for the galaxy again, as the Dalatrass feared (assuming you cure the genphage)? Did the Rachni stay true to their word and remain peaceful (assuming you released the queen in ME1 and again in ME3)? How many people did we manage to save? This could be a variable based on our effective military score going into the final battle. Considering that human food is incompatible with their physiology, what happened to the Turians and Quarians that were stranded on Earth after the relays blew? Did Conrad Verner finally stop being an idiot (assuming he didn't die during ME3)? There are so many questions we want to know the answers to, an ending akin to Fallout 1 or 2 would give us closure, and that's all we really want, closure.

TLDR: The endings wouldn't be so bad if we knew what happened to the galaxy and the people within it afterwards. We need closure, not cookie cutter endings that are the same no matter what you did throughout the three games.

Modifié par jones81381, 19 mars 2012 - 07:24 .


#3273
Autolychus

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 In the original Dragon Age, you were able to see how the alliances you made--both in terms of companions and kingdoms--were able to affect the final battle.  Some of that should have been present here.  Why didn't you have a scene--even just a cut scence--where the Rachni came to your help in clearing a path to the end?  How about ordering a squad of Geth to destory a gun or hold a position?  Or why not have the chance to call on a squad of NPC Krogam to fight on your side at a particular difficult battle point?

In Mass Effect 2, the ending also allowed you to use individual companions for certain tasks that had to be done.  If you did not choose the best people for the job, bad consequences ensued.  Why not have some of that return?  I suppose you didn't want the ending to look too much like Mass Effect 2--but that was really one of the highlights of the game.  If it's working--use it!

The same was true with the loyalty missions and the upgrades you amassed in ME2.  Why not have the amount of War Assets affect how the final battle plays out?  Certain threshholds make it more difficult?  Or if you are missing Assets certain key allies don't make it.  Or even there are more enemies--if you don't reconcile the Quarians and the Geth, it turns out the Geth are added as additional enemies-even if it's just shown in a cut scene.

But most of all, something has to be done with the ending.  I think like most, I have no problem with the notion of Shepard making the final sacrifice--the arc of his story is consistent with his death.  But it should at least make some sense.

If you insist on maintaining the current ending--you have to do better at explaining it.  Did you intend some link between the child Shepard saw at the beginning, the child in his dreams, and the Starchild at the end?  The repeating theme of this child is not at all self-explanatory.

In addition there is something unsatisfying about the whole ending.  For example, you spend all this time and enery reconciling Krogans and Salerians and Geth and Quarians.  For what?  In all of the endings, Relay travel is cut-off.  The whole work of reconciling them was really for nothing, it seems.  I guess it helped in the war effort, but it's not as if it had any real effect in the battle anyway.

And it is all just too convenient.  These three constructs--control rods, destruction tubes, and synergy beam--just happened to be on the Citadel all along?  Then why did we need the crucible at all?  

I suppose I am on the side of those who think that you should not keep this as the current ending--whether it's an indoctrination or whatever, there needs to be something more.  This is too good a franchise, too good a game, to be left where it was.

P.S. Fix the face import problem, ASAP.

#3274
Optiic7

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I fell in love with the series ever since i first played ME1 back in 2007 and ME1 is still my favorite one so far i was really excited for ME3 finally all my choices and hardwork are going to pay off in the end finally i can see Shepard with his LI Liara retired living a happy life on Thessia or Earth with thier little blue children but those last 10-15 mins of the ending left me in shock i was like is this really the ending? this can't be it where are all my choices from the past 2 games they had no impact on the end it was all the same relays get destroyed and normandy crew is stuck on a jungle planet i was really dissapointed it felt like if everything i did in previous games was for nothing and i felt like i wasted all those hours for nothing. i think that this needs to be fixed we need some real closure for this truly amazing series and it deserves a better ending idk maybe you guys ran out of time or something but i want my Shepard to destroy the reapers and retire and live a happy life with Liara and thier children i don't care what i have to do to see that but i want that reall perfect ending that is all i want please bioware make an ending where Shepard lives and we get to see what happens after the reapers are destroyed and Shepard is with his/her LI living a happy life i hope this helps a bit.:D

#3275
I. C. Wiener

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Slymandro wrote...

When I found out that I was to be separated from Tali, trapped, loveless, alone, and never learning what happens to each other part of me died. I fought for love, and I would've let the entire galaxy burn to see her again.

You broke my heart Bioware.


Even I felt sorry for that, my Shepard is back with Tali :crying: