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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3401
Siegdrifa

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I'm not one of the ending hater.
i wasn't "WTF ?" while watching the last five minute
I was "... that's it? just that ?"

I think you missed to go deeply in the justification of your endings. I'm one of the guy that liked the "philosophical" approch at the end, but they lacked the key argument to make it stunning.
The star child said "because all creations will rebelle against his creator", i'm not hostile to this idea, so, okay but tell why you are right? NOPE ! no explication, just take it for granted... ah ! it can't work like this, it COULD work but Bioware didn't build any idea to back their claim.

Also, the star child say "this solution is not working anymore, we have to find a new one" .... WHY ? it has worked as intended for so many cycle since millions of year ? why changing your mind now ?
I'm not hostile about star child changing is mind, but give him a real damn good reason ?

Destroy ? why ? if i destroy it's like SC aknoledge his doing was wrong in first place ! but he still is convinced he was right. At least Legion let you choose for him because he said he couldn't reach concensus (but he had a mojority, yet he or they think majority isn't the best solution, totaly awsome and respectable vision because minority isn't sub classed!), so he rely on you, so YHEA ! i belive i had to make the call, i couln't go against Legion way of thinking, he mad his point clear and i respected him with his difference of thinking.

I'm not saying SC says BS, but if you want me to belive he has valide point, please, just give serious good justification, you win if the player belive "DAMN ! he is right, it make sens... it is needed... what do i do now...".
Instead, most of player was "BU***ITS ! you say it but you don't justify it !!! while should i trust a total stranger that wanted to kill me in first place ?" and the player choose whatever he see fit because the SC encounter just made him waste his time because he wasn't convincing at all.

Exept that and the lack of closure and may be a little more brighter ending added for those who need it (Normandy's on the trajectory of relays beam... come on! to much of bad luck to belive it's a good idea), the game was pure pleasure from the start, (i won't detail all that goes well because it would take pages, from gameplay to game mechanic with game story pacing and build ambiance, spectrome of vibs pretty wide... too much to write about what you did great), i wish i could play it again and again like other Bioware games, especialy ME1 and ME2, but the ending even without hated it isn't satisfacotry enough to make another journey worth it for me.
I hope you'll be able in the future to add that to make ME3 replay value as great as the game is.

Modifié par Siegdrifa, 19 mars 2012 - 04:44 .


#3402
Tony Redgrave

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clutzo the hopless wrote...

Frostfiend wrote...

leapingmonkeys wrote...

Oh yeah, someone mentioned the whole "multiplayer" thing. Kill it. Kill it hard. It is annoying as heck that MP impacts the ability of one to win in single-player mode. It is a ham-handed attempt to force everyone into playing MP, which is frankly repulsive.


The multiplayer should not impact the single player game since not everyone can or want to play the MP parts.


Indeed; I don't have the bandwidth for multiplayer, and was disappointed to see that it had an impact on the campaign (though, with the generic nature of the endings, it could be argued that the impact was negligible).  I was hoping that multiplayer matches could be advantageous in unlocking new choices, but not necessary.


Agreed on all points.

Let the multiplayer be an optional way of increasing the EMS for those who, for whatever reason, wish to skip side missions or any other part of the game, but make sure the very best ending(s) are atainable in singleplayer alone.

And that counts for when we get the ending(s) we were promised aswell. A conclusion and closure directly affected by player choice.
(and little blue babies!)

#3403
Good_Chaos7

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http://thatguywithth...-ending#content

#3404
Keiran Solaris

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I don't want a new "happy ending". I personally like the bittersweet aspect (little more bitter than sweet but I liked it.) The idea of the mass relays being deactivated is something my wife and I have thought would happen since the end of ME1.

What I don't like about the ending is the lack of explanation/visualization for certain things and the plot holes
- Normandy crew on the Normandy with no explanation of how they got there.
- Who lived and who died? We hear "God they're all gone" after Harbinger attacks but then Ash (who was with me on the ground) is on the Normandy. Did Garrus (the other squad member on my team) make it? How about Liara? Never saw her at all at the end. I saw EDI (depending on the choice) Joker, Ash and of all the characters Javik.
- Anderson entering the beam after Shep but being ahead of him in the Citadel. How did he get there? How is he in front of you?
- How does Hackett know you are on the Crucible? Everyone thinks the team died right?
- The Illusive Man's control of Shep and Anderson, he can control Reapers not humans.
- You don't see any of the repercussions from any of your 3 choices on the Crucible (we don't see AI destroyed, we don't see what happens to any of the other races.)
- You don't see anything of the space flight once you are on Earth. For a group that claims they wanted to make this a cinematic experience you sure didn't step back and show us anything. Watch any good sci-fi movie and you'll see that the space battle scenes are almost always juxtaposed with the main character on the ground. Look at ME1, you do it there.
- Shep surviving in the destroy AI ending, you see him take a breath even though you are told you're partly synthetic and we know Shep can't live without the implants.
- Star child's reasons are circular, if the Reapers are necessary for fixing the problem of AI why did they cause it? The Geth are non-hostile until the Reapers provoke them. Sure the Quarians were going to be a problem but that's not what we are told is the issue.
- Everything Star Child says contradicts previously established cannon. I can overlook things like the dreadnaught hovering in Earth's atmo as an artistic license thing but main plot points like that need to be consistent.
- As Shepard disintegrates he looks way more mechanical then he should. Looks more akin to EVA when she has her synthetic flesh burned off.

All in all the ending is a jumble of confusion and contradiction wrapped in a surreal dreamlike blanket.

Now the indoctrination theory makes sense to me and if it turns out to be true (whether or not it was planned that way) might very well help fix things. Personally I don't want to tell the writers "This is the ending I want, now go write it!" They are skilled at what they do and I want to see their ideas, if I wanted to have complete control over the story I'd go write fan fiction or run a table top RPG or something. What I want is a complete ending where they wrap up plot points and actually show us what happened (good or bad).

As I said at the beginning I'm not dissatisfied with the ending because it's not happy. I'm dissatisfied because it feels incomplete in a game that was been heralded as the epic conclusion to Shepard's story. There was no conclusion, just a bunch of questions. Now leaving an ending that is open ended and open to interpretation can be very effective when done correctly (Inception is a great example, perhaps the Matrix, pretty much any movie/story with an unreliable narrator) this is not the case with ME3. Furthermore the idea of a DLC to fix the ending/extend it to further explain things is great, the concept that I paid $80 for the collectors edition of ME3 only to get an incomplete game that requires I purchase more content to get the ending is not something I'm willing to consider.

I was not a fan of DLC to begin with, I don't agree with the people screaming about From Ashes being on disc and I don't agree with the slippery slope argument about DLC leading to games having content ripped out of them I should say I haven't agreed with it until now. If an ending DLC is made and costs any amount of money then that would pretty much prove the argument correct. I should note I see an ending DLC as significantly different from Lair of the Shadow Broker and Arrival. In those two examples they were bridging the story between ME2 and ME3, they were akin to an expansion pack. ME2 had a complete ending, those two DLCs didn't change or elaborate on it, they just picked up right there and continued the story. ME3 ending DLC would be different, it would be fixing a mistake (and yes leaving the endings in their incomplete and confusing state is a mistake) should not cost money.

Now if after that additional DLC was made that covered other aspects of the story (maybe one in which you play as Anderson and Coats during the resistance, other additional side quests during the main game, or even something that takes place afterwards and shows what happens to all the fleets now stranded in the Sol system) that would be different. Those would be a continuation on the story, additional content, which is what DLC is. A full ending to a game series which has spanned 5 years, that's not optional. That's the pay off for having invested our time and emotions in this game.

#3405
Arisugawa

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Trojan_33 wrote...

This guy has a lot more in-depth information than I do about the storyline from ME1 and ME2, specifically that the original storyline was about dark energy getting out of control and Reapers trying to contain it.



I think this should become part of the story again for the ending, specifically that when you break Harbinger's attempt to indoctrinate you, you inevitably have another confrontation with Harbinger. This can come after the fleet comes to bear on Harbinger to give Hammer(and you)
another shot at the beam.


Thanks for sharing this. I agree, he has some good suggestions.

#3406
ahandsomeshark

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One more thing I just thought of is how the economy works. I understand why the mining was scrapped but having everything based on credits, especially bonus powers and retraining, while credits were limited and scarce was kind of frustrating. I'd rather have the option of doing some mundane activity to gain resources that aren't really finite (whether it's grinding for credits or for scanning for minerals) than feel limited by the amount of money available (hopefully this makes sense)

This kind of goes along with that, but optional down-time activities/mini-games would have been a nice addition. Like when I saw a poker table was included I was hoping we'd get to play some sort of future alien card game to make money. Even though I barely used the quasar machines in the first game it's little things like that that really help me get immersed in a world.

#3407
Cambios

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I am quoting a lot here, but I really think this guy is going in the right direction:


Reign Tsumiraki wrote...

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 
 



#3408
GrimIntent89

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Okay so I created a new BSN account just to post in this forum so here goes... I have been a huge fan of Mass Effect since it was announced and have grown to really love the series and the story and universe that Bioware has crafted. I have stuck up for Bioware countless times over issues with Mass Effect 2 and the purity of the storyline/plotholes, etc. I have always believed that Bioware really does consider fans a big part in the creative process of how Mass Effect has been shaped and I cling to that hope even now. That being said, I think it is very clear that the ending of this game was rushed. As I understand it, the ending was being reiterated and re-worked as late as November. For a game that was sent for certification in January, that is unacceptable in my eyes. Throughout the last year the people at Bioware have made countless promises and statements about getting closure and how the things we did would have a huge impact on the ending, but instead what we got were essentially 3 endings with a ludicrous amount of speculation and no real closure. On the positive side of things I thought 99% the game was phenomenal and couldn't be happier really until I got to Earth. I had built the return to Earth in my head to be a truly epic part of the game where the decisions I had made throughout the game and the series in general would greatly affect the events surrounding the final push. Instead, what I got was a small intro cutscene with all the fleets I had gathered in a Star Wars esque battle with the reapers, which was well done, and then... nothing. Ultimately, I felt like all the things I had done throughout the game had no real effect on the endgame at all. I might be a minority here, but I fully espected to see the people I had gathered as assets throughout the game in cutscenes fighting hordes of husks, and I fully expected to see major players and how they were affecting both sword and hammer forces. Needless to say I was completely crushed when none of these elements came together for me in the final battle. The real problem for me though was the very ending of the game. Whether or not the indoctrination theory was intended or not, it is the only theory surrounding the ending that would make sense of the mess we were given. Even then, there was absolutely no closure regardless and that was the thing I think most of us loyal fans were expecting, not to mention it was promised several times from the developers that we would get closure. In the end, the things I have done throughout the series came down to 3 ludicrous endings that were so similar that the only real difference seemed to be the color coding. That, to me, is completely absurd and unacceptable. So, all of that aside my biggest hope is that there can be an epilogue DLC and alternate endings that make the things I've done throughout the games actually feel meaningful. I understand not everyone wants happy endings, but it should at least be an option, no matter how difficult it is to obtain. I don't want to get too specific, but an ending where you are able to reunite with your LI is important to me, and I know I'm not the only one that feels this way. The relationship aspect of these games has always been important to alot of players, and it felt cheap that no matter what you had done throughout the games in those regards, it ultimately did not matter because we were given no real closure. Another major issue I had with the ending was how you weren't given nearly enough choice starting from the Starchild. Shepard placidly agrees with everything it says, more or less, and we weren't really even able to have an interactive dialogue with it at all. For the theme of choice being so important in a game like Mass Effect, it made no sense that we weren't given more choice over the final moments of the game. Again, if the end was intended to be a hallucination I can live with that but there needs to be closure regardless, because it was promised that we would get it.

TL;DR: My suggestions overall would be more choice and more legitimate variety in regards to the endings and an epilogue with some actual closure to Shepard's story would be great.

#3409
darthrevaninlight

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Please make Tali's face a more accurate picture
Fix the endings like the common consensus has asked.
BUILD HOUSE ON RANNOCH

#3410
Darman

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darthrevaninlight wrote...

Please make Tali's face a more accurate picture
Fix the endings like the common consensus has asked.
BUILD HOUSE ON RANNOCH


Agreed. More accurate would be: http://browse.devian...liface#/d4sysjb

Modifié par Darman, 19 mars 2012 - 05:06 .


#3411
adrewan

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for me it the star child he so deus ex he needs to go i don't mind the endings.

#3412
Pelle6666

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Take a look at the new poll;
http://social.biowar.../index/10133310
many good ideas there!

#3413
jones81381

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 I made a post earlier in this thread which was simply my thoughts on the ending itself, as it stands currently. I now would like to post a suggestion on how exactly to rectify the problem. 
From the time Shepard is beam attacked by a reaper on the charge to the light elevator, he was unconscious, dreaming. This could be easily explained and is already supported by many factors.

1, the pistol that we get immediately after waking up has unlimited ammo.

2, Shepard happens to be deposited on the citadel in an area where it is a straight line shot to the arm control, and on top of that, there is absolutely no resistance.

3, Anderson. Although he does explain how it happened, its still fishy that he managed to get onto the citadel at all, and how he was somehow deposited ahead of Shepard.

4, the Illusive Man is there. How?

5, the starchild. Shepard saw a kid at the beginning of the game, a kid that he failed to rescue. From that point on, he was having nightmares about the child. After Shepard passes out on the Citadel after opening the arms, he is taken up by elevator to a chamber which has a creature who looks just like the kid from the beginning, only in ethereal form, or ghost form, if you will. 

6, of all the possible options, none are what could be considered good options. At best, in his heart Shepard had been doubtful about their chances to beat the reapers, and his mind reflects this with bad options.

7, how did your crew and Joker manage to get off the planet and make a relay jump? For that matter, why would they? In my first and only playthrough, Tali was with Joker when they exited the Normandy after crashing, yet she was in my crew on Earth so it can't simply be a matter of Joker deciding to beat feet out of the system and some of the crew being with him. Besides that, everyone was on Earth just before Shepard went charging down toward the light elevator.

8, At the end of the red ending, we see Shepard lying in a pile of stone rubble, and take a sudden, sharp breath. There was no stone on the citadel, at least not in the area where Shepard was at the end. This could likely be showing him/her still alive after getting the face full of reaper beam when he was charging toward the light beam.

With all of the above evidence, an "unconscious Shepard" would explain all of that and allow for a future DLC to pick up at this point and continue the game onto a real, true ending.

That ending should be something akin to the Fallout 1 and 2 endings, where each location and some of the major NPCs each had a pool of ending slides that would be shown after the game finished. The slides shown for each location and NPC were different based on what the player did throughout the game. Examples below.

Fallout 1 ending. 
 

Fallout 2 ending. The slides start at 3:00.
  

Those are just examples, but this is what we need in ME3. Based on our choices and our actions or inactions, we need to see what happens to the various planets, the various peoples such as Krogan, Geth, etc, we need to know what happens to our friends, our comarades, and our enemies, we need closure.

Modifié par jones81381, 19 mars 2012 - 05:15 .


#3414
Path Of Sorrows

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I won't go over everything because most people have already articulated the obvious, like the endings for example.

_____Retaking Homeworlds
One of the biggest draws of ME3 was the chance to witness more homeworlds of the races. This is one of the most important themes and given the immense Reaper presence near the end of the game (on the galaxy map) it would be a shame to miss the chance to land on Palaven (in, say, a radiation-shielded suit) alongside the krogan ground support and just rip into Cannibals and obviously many, many Marauders, etc. Touting Palaven as a homeworld we get to visit and then only landing on its moon is nothing short of a disappointment.

We saw firsthand the invasion of Thessia. I really liked the chance to see asari architecture and commandos at work. Why not utilize the 'homeworld scanning feature' like on Rannoch or Tuchunka where we land at different key points around the planet? This feature could easily be explained in short missions like the crashed turian ship whose team was sent to defuse the bomb, or rescuing Admiral Koris. These (relatively) short missions could (in bulk and with the right plot/explanation) really give the player the sense that we're doing our part and securing vital points/data/personnel/what-have-you that will lead to the retaking of the homeworlds.

I would love to see multiple cities on Palaven (which looks like Virmire, apparently) -- with Garrus (if alive)
I would love to see multiple cities on Thessia -- with Liara again, rather than just the temple
I would love to see Kahje, perhaps one of the "drell bubbles" or on one of the few islands.
Dekunna and Irune would be understandably more difficult to implement given their environments, but maybe a pressurized bunker or a 10 second cutscene of Elcor heavy artillery and a 10 second cutscene of the Volus bombing fleet would be worth it. And then, seeing those forces on earth (if we collect their support) would be 10000x worth it.

If we had a Thessia-length mission on Kar'Shan, I would be enormously happy. Getting to see what few races in the galaxy have...the Batarian homeworld. Given that it was in such a bad state before, such as with the trade blockade (or whatever it was) and then this horrible feeling of desperation...would be amazing. I imagine it would be in the first stages of what Javik warned us about, in that we could really witness the full terror of Reaper control when they're given enough time to sink their claws into a planet and people. Just waves of indoctrinated forces and utter ruins with the occasional glimpse of what Batarian civilization used to be just such as short time ago.

_____The broken Journal
It's been mentioned again and again. But I'm adding in my displeasure.

______Cinematics
I loved the dialogue in the game. There was a little too much auto-dialogue for my tastes and of course I miss the neutral options, but I understand why you took those out and I'm not complaining. I just wish there was a tad more cinematic dialogue.

And, as many others have said already, I want to SEE the enormous scale of my actions. I didn't get all that Alliance funding just to spend in on a fish tank VI (although I did, and it was wonderful). Let's see thousands of krogan tearing through the streets of Earth. Let's see asari and drell just warping the hell out of husks. Let's see Elcor heavy artillery, and epic shots of the collected fleets tearing into Reapers. If we saved Feros, imagine Shiala and the colonists charging forward in tandem. BioWare was overall very good about incorporating our choices and, impressively, our conversations...but don't forget about it all at the very end. I want to see the Destiny Ascension in ACTION (unless it was already destroyed). Imagine a Quarian ground squad a la Kal'Reegar (RIP).  I want to see a little bit of each of my ME1, 2 and 3 squad doing their part in the battle. Alternately, if we didn't prepare/didn't acquire certain forces or enough EMS, lets' see the fleets and ground forces being pushed back slowly but surely, an overwhelming defeat even with the forces of the galaxy combined...IF I didn't prepare.

_____etc
The rest of the issues (the endings, that demented Catalyst/star child/deus ex machina/Reaper "origins") and others have, as I said, already been addressed. I just wanted to add in my two cents, mostly about retaking the homeworlds.

Also, I imagine you scrapped her along with the Dark Energy theory (a shame, I think) -- but let's please see miss Gianna Parasini at least one more time.

Modifié par Asterantha, 19 mars 2012 - 05:26 .


#3415
StillOverrated

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AgenTBC wrote...

pennyguin wrote...

When trying to predict the end of the game, I always felt that Shepard would die. I figured the Crucible would utilize the relay network and send out a pulse to all systems deactivating the Reapers. Also, I figured this would destroy the relay network, allowing galactic civilizations the chance to finally evolve in their own unique way, not based on Reaper constructs. So those points I liked and felt appropriate in the end. 


I could have written this myself.  If you didn't see Shepard's death (in most endings) coming you weren't paying attention.  He is explicitly a messianic figure.  His name is Shepard!  SHEPARD.  They might as well have named him Yeshua bin Joseph.  And the pulse destroying the relay networks was also telegraphed a mile away.  It was long established that the relays were Reaper tech.  Now, I'm not sure why it matters if the galaxy keeps using the Relays once the Reaper threat is ended, but you still should have seen it coming.  I expected the Relays to be deactivated or burnt-out by the pulse since it has been established that blowing up sterilizes the system.  I guess simply deactivating doesn't provide pretty explosions.

Actually, it's been pointed out in one of dem uToob videos, but in a series like Mass Effect, Shepard doesn't HAVE to do anything.
By that logic, then the only canon ending for DA: Origins is the one where the Warden dies.
The beauty of BioWare games (with a few exceptions *coughDragonAgeIIcough*) is that there is no canon, and player A is gonna get an ending that differs from player B's. Example: My sister and I both played DA:O. In the end, her warden took Morrigan up on her offer and mine didn't. As a consequence, Alistair sacrificed himself in my playthrough. In her playthrough Alistair is alive, well and cheating on Anora with her Warden. 
So the whole  "SHEPARD IS GUNNA DIE AD THE END" argument is kind of invalid.

#3416
wigge1

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Suggestion one "bad" ending
Just stop the game with Shepard dying on the bridge trying to reach the command console after Hacket says its not firing. In other words cut out everything from the elevator.
Show a Yagh or whatever alien archaeologist unearthing Liaras time capsule 50000 years later and have it saluted by commander Shepard and show the crucible plan. Thus even in defeat there is a glimmer of hope for the biologicals of the galaxy.
Leave the reapers as enigmatic and beyond our understanding. We don´t need an explanation for everything, just closure.

#3417
Frosteeze

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I just realized that many of the assignments that you did in ME2 (and ME1) doesn't quite have an impact on ME3. Assignments such as these:

http://masseffect.wi..._Lost_Operative
The collecting all Prothean disks missions

Or maybe I missed it. Still, these are the kind of assignments where it should influence your own ME3 experience.

Modifié par Frosteeze, 19 mars 2012 - 05:28 .


#3418
joiner87

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Like someone else hee has said, give me a chance to have an ending with my LI, make it almost impossible if you have to, but give me that chance/choice

#3419
Danit

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 An ending idea 

Use the indoc theory 
Have Tim as a final boss as originaly planed 
Have the crucible weaken the reapers not outright kill them
After the reapers are weak use our choices to determin the final outcome 
Also dont destroy the relays/cit

#3420
Guest_Catch This Fade_*

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clutzo the hopless wrote...

Frostfiend wrote...

leapingmonkeys wrote...

Oh yeah, someone mentioned the whole "multiplayer" thing. Kill it. Kill it hard. It is annoying as heck that MP impacts the ability of one to win in single-player mode. It is a ham-handed attempt to force everyone into playing MP, which is frankly repulsive.


The multiplayer should not impact the single player game since not everyone can or want to play the MP parts.


Indeed; I don't have the bandwidth for multiplayer, and was disappointed to see that it had an impact on the campaign.  I was hoping that multiplayer matches could be advantageous in unlocking new choices, but not necessary.

It does have an impact? How?

#3421
jones81381

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wigge1 wrote...

Suggestion one "bad" ending
Just stop the game with Shepard dying on the bridge trying to reach the command console after Hacket says its not firing. In other words cut out everything from the elevator.
Show a Yagh or whatever alien archaeologist unearthing Liaras time capsule 50000 years later and have it saluted by commander Shepard and show the crucible plan. Thus even in defeat there is a glimmer of hope for the biologicals of the galaxy.
Leave the reapers as enigmatic and beyond our understanding. We don´t need an explanation for everything, just closure.



That's a really good idea.

#3422
lallnutt

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While i also hated the endings I felt that destroying the mass relays worked. they were the main method of controle imposed on the galaxy and there could be no new cycle with them.
Still the ending does need some MAJOR elaboration.

#3423
loungeshep

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Just don't have it where Shepard is indoctrinated. That would negate the whole thing.

The only thing I can say is the end Inc right after the choice should have more, there should be more than just Normandy crash lands. Either give is a third option(a don't take star child's choices) option, show the races when the war ends. Let us see some of the sweet with the bitter.

#3424
jones81381

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jreezy wrote...

clutzo the hopless wrote...

Frostfiend wrote...

leapingmonkeys wrote...

Oh yeah, someone mentioned the whole "multiplayer" thing. Kill it. Kill it hard. It is annoying as heck that MP impacts the ability of one to win in single-player mode. It is a ham-handed attempt to force everyone into playing MP, which is frankly repulsive.


The multiplayer should not impact the single player game since not everyone can or want to play the MP parts.


Indeed; I don't have the bandwidth for multiplayer, and was disappointed to see that it had an impact on the campaign.  I was hoping that multiplayer matches could be advantageous in unlocking new choices, but not necessary.

It does have an impact? How?


Well truthfully, as is it doesn't really have an impact but through multiplayer matches you can raise your galactic readiness multiplier from the base 50% all the way up to 100%. The galactic readiness multipler is how the game determines how strong your fleets will be in the end battle. If it's at 50%, then they are at half strength so if they are at 6000 total strength, effective strength will be 3000.

#3425
ClydeDroid

ClydeDroid
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If I wanted just ONE thing changed about the endings, it would be for them to stay true to the themes that have been developed over the course of the three games. The ending as it stand greatly contradicts many of these themes:
1. The importance of your choices - These endings do not take into account any of the choices made throughout any of the games. No matter what you chose, you get 98% the same ending.
2. Organics vs. Synthetics - What the hell? There were at least two storylines IN ME3 that gave the impression that organics and synthetics COULD coexist! And then God Child goes and tells me that they can't? Horrible writing.
3. The importance of diversity and the insignificance of humans - SO MANY of the stories in the Mass Effect series repeatedly bring home the point that ALL species, organic or synthetic, have something to bring to the table. Humans aren't anything special. Instead, what do the endings tell us? Either all synthetics must be destroyed, or organics and synthetics must be homogenized. Also, humans are special so we brought the Citadel to Earth. No. Complete contradiction of previous themes.

Bioware, you have been amazing writers! Why did you decide to contradict all of your themes in the last ten minutes?