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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3451
PandaThing

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Loved:

>The combat, defiantly perfected.
>Sense of scale.
>Almost every secondary plot line was finished in a meaningful way.

Didn't Like

>The conclusion to the Rachni plot line was immensely disappointing,
>The layout of the Normandy (going from generally symmetrical to asymmetrical felt stupid)
>Poor side quest signposting
>Shepard speaks to Ashley (Kaiden on my sis playthrogh) with a tonne of romantic inflections, even though shep had nothing to do with either. Also when he/ she said 'Hello James' I thought 'Who the hell is this guy, and why is my Shepard on a first name basis with a character we've never seen before'
>My sister dosent have live, therefore cant get 100% readiness, which is really unfair.


These are just gripes though, not really important, however...

On the ending:

>War assets weren't really present in the ending. Whats the point in fine management of your forces if you don't see the affects? The battle between the FOB and the beam should feature more of your infantry assets, possibly affecting you former squad mates on the ground. Space battle also also needs more visible assets, affects of weak / strong navel strength need to be seen.

>Everything between harbingers beam and the elevator was pure gold. Seriously one of the best moments in the whole trilogy in my opinion, no changes needed there.

>After the elevator, things go seriously awry. Generic three choices at the end are against the very spirit of ME.

>I have no issue with an AI controlling the reapers, actually the ability to converse with the enemy on a new level, and win the game by defeating the AI's logic, based on reputation and decisions made throughout the the game(s), possibly even shepherds past, would have been pure genius, and in the true spirit of mass effect.

>Destruction of the mass relays should be a possible ending, but not all endings. You can base your next ME game on whichever ending you choose, same should be said for death of Shepperd, seeing squad again, etc. Possible/ not possible based of you choices and past triumphs/ defeats.

Modifié par PandaThing, 19 mars 2012 - 07:16 .


#3452
csmokey

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fix ending, side mission info, bugs, glitches, and I want the dog(lol)

#3453
Mipharos

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(Copied from another post, I put the original in the wrong place.)

Sorry for the long post....

I'm sure the horse has been beaten half
to death, or perhaps two or three times over.... but in the
interest of adding one more view to the cacophony of voices all
talking about how Mass Effect meets it's conclusion, I am sharing my thoughts.  My wife,
who is and has been a die hard fan of the series was the first hint I
had that things didn't look good.

Friends who were also huge
fans of the series often spoke negatively about things they were
seeing which confused me even more, and the Internet was all a buzz
with the "Let down" of endings that fans were seeing. 
A let down that hit home so hard for some, that there was even a
letter written to the trade commission... (Which for the record I
feel was going a tad too far).

I couldn't imagine what
it might be that was causing all the flak but I did realize quickly
that the consistency in what people were saying was too much to toss
out
as coincidence or emotional commentary with no foundation.  As a fan of
the series from day one, this made me very very nervous...

So
I played the game, I loved everything about it.... I was
enthralled from the moment I started to play right up to the very
end. I felt the emotions swelling, I felt the pangs of
guilt, the sighs of relief, the joys and hopes... The chemistry was
there.....

So why then, why were so many upset and what could
possibly be so bad that the community would be up in arms.... And
last night I finally got my answer....

I don't want to
get into spoilers even if this is a spoiler friendly forum because I
want to focus on the real problem, at least as I saw it.  It had
nothing to do with a happy ending, billions upon billions die
throughout the evolution of the game. Whole planets, colonies and
heck at least one confirmed civilization brought to the brink of
extinction, so even if everyone lived happily ever after, how happy could one truly be after all that death and destruction...

No, this wasn't about happy endings..... This was
about practical solutions.... And a conclusion fitting of everything
fought for.

The most obvious and practical of them all, the
one that would culminate in all the combined efforts of every species
in known space coming together for; that is what I found to be
missing from the game.... You are pitted against insurmountable odds
the entire way through the franchise, every installment a seemingly
unstoppable foe that you "STOP", dead in their tracks...


So, the question I ultimately ask is if....If we now know the
root cause of the reaper invasion, nay the reason the reapers
themselves exist and who is responsible for them; why aren't we able
to take action against those specifically responsible?


Before
we fall into this trap of "Well, we thought about doing this,
that or the other things".  Ask yourself, if you have one
obstacle between you and peace for the galaxy,  and you have the
largest force ever assembled in galactic history; why would you not
turn the combined might of these species unified under one banner on
the source of the problem instead of evolving the problem into
something else?

Furthermore, if we speak so gallantly about
how all life, organic and other should be free to have a chance to
survive and evolve, if we actually discuss in game how all species in this cycle
have essentially come together in a way never done before, so much so
that it's acknowledged by both the root cause of the reapers and even our Prothean
companion in dialog. 

How then could any of the endings we
choose for them make sense?  In a single act we essentially contradict
everything we've fought for, everything we sacrifice for.... It
literally hands victory over, in a sense, to those we've stood
against for the past 6yrs, across 3 different games.  Why can
we not take an action that preserves what we fought for? 

If it
is our choice and we have control, truly have control, than we should
have the choice to take out the source of the reaper problem and
allow the other species to have a chance to evolve free of the
designs of those that created the reaper threat to begin with. 


Without this option, it really feels like we fought and died
for nothing..... All that we fought for is forever changed.... which
begs the question of why bother in the first place if all that you
have been fighting for is gone anyway.  I'd have felt better
sacrificing my Shepard for the galaxy if I knew I'd be preserving the
way of life he and all the other species of the galaxy had worked so
hard to protect.

That
said, I argued with my wife tooth and nail and thought I would not be
like everyone else, but the truth is the community is right to feel a
bit jaded, not being able to choose to preserve civilization in the
galaxy as it was is to bitter a pill to swallow...

I will also say that for everything the ending was not, it was still one of the best
games
I've ever played. Hopefully the team at Bioware will realize that this
shouldn't be considered a Fan wish list item, but rather an essential
component and add it to the story.

Again, sorry for the long post.

Modifié par Mipharos, 19 mars 2012 - 07:32 .


#3454
Sir Fluffykins

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Copy Post Because it's Related:

Me again. After saying I'd only make 1 post, this is now my third.

Thinking long and hard I've thought of what "type" of ending I'd have liked. I've played ME1 twice, ME2 tiwce and am now on my second ME3 playthrough even though that ending... (2nd playthrough always on highest difficulty). In all those playthroughs I've stuck to Paragon, only time I did Renegade was in ME2 where the one Krogan makes a long winded speech and in the end I just said screw it and in Me3 where you stuck Kai Leng. I'm that type of player, I can only bring myself to do the harsh options if time becomes an issue, or it's someone who deserves it.

So when it came to the end, my idea of a Paragon end isn't self-sacrifice it's over coming all odds and making speechs, I know Shepard was in no fit state to do much arguing but I didn't feel those endings gave me a Paragon death, like Mordin, Mordins death was heart breaking but you still got the feel-good Paragon vibe.

I read about the Asari you meet in Sarens base and then in ME2 and how she's actually indoctrinated in ME3. This reminded me of something I've been missing in choice-games for over a decade.

Unrelated, there is something about CHOICES I wanted to suggest, maybe not for ME3's end, but for any future title. A long time ago in my early High School years, a friend gave me an emulator and a rom of Chrono Trigger. Now, in case you've never played, you start the game at a fair, Chrono bumps into a girl who drops a necklace, you give her her necklace back and she's so smitten with you you enjoy the fair together. That is until she gets accidently thrown through time and Chrono goes rescue her.

Much later after some time traveling, you return in the "present" only to get arrested for kidnapping the girl, who turns out to be the princess and you stand trial. Now this is prehaps the most thought provoking moment in a game to ever hit me. Witnesses come forward and mention everything you did at the fair either against or for you. I picked the necklace up first and the witness says I cared more about the jewelry then if the girl was ok. I ate a food item out in the open which turned out to be some guys lunch, etc.
What I'm saying, I'd love this to be recreated. Hidden choices that come back to bite you much later in the game when it's far to late to do anything about them.

#3455
wolfeye7

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This link has probably been posted already, but it's just so good: www.youtube.com/watch

Bioware - please hire this man. For this DLC I'd be willing to pay!

#3456
Grasich

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wolfeye7 wrote...

This link has probably been posted already, but it's just so good: www.youtube.com/watch

Bioware - please hire this man. For this DLC I'd be willing to pay!


:D
Been posting that link everywhere I can. If the game ended like that this would be my all time favorite series without a DOUBT.

Spread the word and Hold the line!

#3457
billyzero

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Change the ending.

Make it possible that Sheaprd and crew can live and save the galaxy.

Make our choices from the previous 30 hours mean something.

#3458
KainrycKarr

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 Remove the Normandy sequence. It doesn't fit, and felt completely forced for extra "gritty and dark" effect. The game has PLENTY of grit and "I wish I could have saved them" moments as it is.

Either remove the whole starchild nonsense, or add an explanation for the necessity of Sovereign in ME1.

Allow for at least ONE scenario where Shepard can re-unite with his LI and/or crew. Make it retardedly hard to get, but make it possible.

Add more differences to each ending, so it feels less like simply picking your favorite color.

GIVE A FLASHBACK FOR ALL LI'S, NOT JUST THE VS AND LIARA. 

Add a text-based epilogue giving brief details for what becomes of the various races and characters, based on your actions.

#3459
thebatmanreborn

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an epilogue like in Dragon Age Origins. Problem solved.

#3460
Rip504

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ME3.5...

#3461
CptData

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I posted here before but I'm too lazy to check for my post, so ... in case I mentioned it already:

Improve the endings. Leave the current endings as part of the new game finale, but use that indoctrination/hallucination theory and give us a mission following Shepard's inner fight with Anderson, TIM and the Starchild. The only scene that needs to be removed is Normandy's escape, since it doesn't make sense at all: Joker would never leave Shepard alone, not after all the sh*t both had to go through, not after Shepard saved Joker's life in ME2.

So in short, have this storyline:

-> Shepard & Squad charge to the beam
-> Harby's blast knocks Shepard out (and kills the two squadmates if EMS is too low)
-> Dream Sequence (TIM, Anderson, Starchild)
-> Decision
-> Shepard wakes up - depending on the decision, the following mission changes a lot
-> Final mission leads through the Citadel and ends at a console similar to the one in the dream
-> Shepard activates the console and the Reapers retreat into the void / get destroyed
-> Epilogue showing the results of Shepard's decisions (LI, Races, state of Galaxy, Mass Relays, ...)
-> End.

That's what most of the fans want - or something similar.

Now make it happen ;)

#3462
SeRoHjyena

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I think the game as a whole is good

but... the ending..the last 10 minutes contained more plot holes than the movie avatar which was full of those


please if you are willing to clean any of the bad taste of your fans mouths
change the ending...I dont mind if its dlc as long its free (also good pr!..will restore reputation!)

I want my normal happy ending
shephard and the his army kicks the reapers asses
peace is restored and all species can live as what they are
the mass relays intact

I think I dont need to tell why the ending is so bad
I think angry joes top 10 reasons why it sucks pretty much sums it all up
http://angryjoeshow....fect-3s-ending/

also I wanna really express how stupid idea the "god child" at the end is
its goes against the reaper lore and pretty much just leaves you thinking "wtf"

Im already repeating myself so please fix the ending
make it so that that it finally feels that all we did before that pays off

thank you..

#3463
Jinrei77

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Welcome. I have not read the whole topic, so my opinion may repeat the opinions of other players. Although I also throw in here.

I understand the drama and tragedy of the current ends and would not be surprising if they were logically developed. At the moment there are too many unexplained situations: what about the rest of our companions, what about other races at the end of the war (or does not cure Geno****ium, Quarians at Rannoch, Palaven).

Unfortunately, in ME3 our choices from the previous parts were not taken into account and the entire collection of allies counted only on paper in the numbers. I was hoping (and certainly not just me) that if we saved (or not) most accompanied in suicide missions in ME2, since Rakni rescued, recruited mercenaries, we met many other people promising help (Kirrahe, even Balak) - their share (or lack thereof) will be visible in the final battle (and not just as the number and percentage chance of winning). Another thing that puzzles me is to strengthen the defense of the Citadel. What for? Since in the final they all die without any fight.

Why ME2 can be completed in its own way, and we advance ME3 imposed end (which does not recognize our past actions)?
It's not only about Happy End, but here is that everyone has had an impact on the outcome of the adventure Shepard. It's about diversity. Just like in ME2.

Theory as an attempt to indoctrinate the end is not so bad. However, it would be nice if in addition to the various versions of the game endings gave the opportunity to influence events in the final decisions taken by the player (as in suicide missions) and showed that those allies (fleets and individuals of different races; old comrades) really to some degree help us in this fight:alien:

Modifié par Jinrei77, 19 mars 2012 - 07:59 .


#3464
Bio D

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About the ending, please :
Give us an option to tell the Catalyst to **** off. We've spent so long rallying against predetermined paths set by the Reapers, it feels jarring to submit in our final moments.
Show us our War Assets mattered more than 5 seconds of slightly different cutscene. Rachni swarming Destroyers, the Destiny's Ascencion delivering the final blow to a reaper while geth ships watch it's flank, Grunt taking out a Brute with his bare hands, etc.
Don't show us the Normandy fleeing with its tail between its legs. This was an all or nothing battle and Joker would fight to the last.
Make the Catalyst clearer, or (this one's a lot more subjective to me) change it entirely. I like the theory that he/it's Harbinger trying to reason with Sheperd. That provides some verbal closure on our favorite Reaper from ME2 as well as the asskicking it delivered earlier.
The galaxy is screwed without relays in the state it's in. Many races, like the Quarians, went all in. I promised them a homeworld damn it. I promised the Krogan a future with women and progeny. Don't make me a liar.
Provide closure on squadmates and important NPCs. Even if it's just the text epilogues from Dragon Age.

About everything else, please:
Fix the glitches that stop me from completing the Hanar Diplomat mission and from importing the face of the Sheperd I have steered for nearly 80 hours of gameplay.
Decide on whether you want to make Kai Leng a tough talking coward or a full-blown badass.
Give us vehicle sections. It's not a war without a tank rush.
Heavy weapons too. We need big guns to take down Reapers. The excellent pay-off with the Cain can only go so far to hit them where it hurts.
Improve the journal system with locations and updates. I have to stumble onto solutions instead of seeking them. What you had before was just fine, thank you.
Do something with the dark energy that was built up in ME2.
Make the retrieval of war assets more interestng. The extraction on Dekuuna could have been legendary, wih Elcorr warriors heroically providing heavy fire support so that the civillians might one day live. Instead I barely realized I finished it. Once you realize the autosaves protect you from Reapers better than vortex shileding and a fast ship would, there's no threat. I'll admit the occupied spaces on the Galaxy map were intimidating, though.
The entire point of ME2 was turning a bunch of lone badasses into a Badass Crew that, even if they didn't like eachother, would and did trust eachother with their lives. While the things they did were fitting and often awesome, there's very little sense that they have ties to anyone but Sheperd. It feels like such a waste to throw that bond at the Collectors and call it a day.
Show Tali's face in game, don't throw a photoshopped picture at us and call it a day. When she removes her mask at the end of Priority: Rannoch (provided you save the Quarians too) would have been the perfect moment. You knew everyone had high hopes for this one. I know that's intimidating, but at least try to meet them.
Very minor: Dissappearing conversation partners and necks that twist 160 degrees can be very disturbing. Any way to fix those glitches?

I know those are a lot of qualms and nitpicks, but mostly I think you did an excellent job making this game. Thank you very much for reading.

Modifié par Bio D, 19 mars 2012 - 07:58 .


#3465
barrel_LOL

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The sound.

escape from earth is a brilliant track; it manages to bring down my macho manly barriers in one hit every time i hear it -- AND I DON'T CARE WHO KNOWS!!! BUHUHUHUHUHUHUHU

;_; :_; ;_; ;_;

#3466
Foreste

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Many people have already posted why ME3 is one of the best games ever so i will just move on
to my idea for a different ending.

i don't know how to get to the ending there are just to many plots, stories and choices for me to
formulate into writhing so i will just give my idea for an epilogue.

After the last the last choice of ME3 we will see a video of the surviving squthmembers scuch as
Wrex with a newborn Krogan, Garrus overseeing the reconstruction of Palaven, and i romanced
Tali so the last part could be Tali and Shepperd sitting on Rannoch with Tali's head resting on
Shepperd's shoulder, off cause without her suit not naked just to show they don’t need then
anymore.

A renegade ending could be the reapers controlled by the alliance attacking the other races.
My point here is that i would like an epilogue just not a written one because i believe that also
negates your choices.

#3467
Sci Guy

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First, I would like to say I am delighted this thread exits, and it gives me hope for a happy resolution to
this catastrophe for all. Probably, most of what I am going to say has been
said before, but I don’t have time to go through 100+ pages of replies.

I’m in agreement with common
themes; the game is excellent right up until the ending, even the parts where
sad things happened were well done (Mordin, Thane), there were a few minor bugs
like weird head movement, people/objects not being rendered, the choices made
throughout the series do not adequately affect the ending, etc.

I cannot tell you what my ideal
ending would be, but I can tell you more or less what I was expecting as I
played through the end of the game. I’ve noticed many parallels between ME 1
and 3, and anticipated the ending of 3 would somewhat mirror 1, but on a
grander scale. A good point of reference is Sheppard running toward the beam
thing on earth closely resembles the Mako’s final push towards the conduit.
Both finish with him on the citadel. There is then a walking section on the
citadel itself, (with fighting in 1) arriving at the final, crucial
destination. Then the organic enemy in the service of the reapers is confronted
(Saren in 1, TIM in 3), in my play through, pure paragon logic got both to
commit suicide.  Once I started talking
to the catalyst, I was expecting something similar to the fight against
Sovereign controlled Saren, probably the catalyst using TIM’s body. Defeating
the catalyst would have caused ALL reapers to have the sort of shock/loss of
shields like Sovereign did, allowing the combined forces a much easier victory.
Closing shots would have established whether or not Sheppard was saved,
(probably due to readiness/war assets) and a few final choices might be made
about the future of a badly damaged Galaxy. A final “Where are they now” type
sequence would show us the results of our fight, with things looking
brighter/bleaker based on our readiness/assets and previous decisions.

Oh, and lots of little blue kids
with Liara, an epic son/daughter with the first two Human specters as parents,
and… adoption for Tali + all other romances? I think somewhere in the romance
storyline, kids should come up so you can pick whether or not to have kids/how
many. To me, the whole idea of kids, new life after the reapers are gone, would
be the most perfect epilogue.

I’m sure others would have
excellent ideas for additions/changes/improvements. Some may feel that basing
the end of 3 to closely on 1 would be to derivative and unoriginal, but I liked
the bookends feeling, and in just about every other case, homages and callbacks
to 1 and 2 were performed flawlessly (Conrad’s moment in the spotlight was a
high point of the game for me), so I know you could pull this off. However,
this is what I was expecting before all the control/synthesis/destruction
happened, and I feel that to completely remove them now might not be the right
choice, since saying it never happened would be as bad for those who liked it
as giving only the three endings was for those of us who didn’t. Instead, the
ending should be modified, possibly using some of the above ideas (the fight
only occurs if Sheppard takes, say, a paragon option/interrupt pointing out the
catalyst’s logic isn’t even worthy of consideration, or renegade insisting none
of the options are good enough).

If no other changes were made, what I would most like to see
is at least have a way Sheppard can live, the mass relays not be destroyed so
all attendant starvation etc. problems are cleared up, and an epilogue
featuring all the different characters we’ve come to know and love.

Whatever happens, I think I speak for most fans that I would
prefer an ending done right, rather than done soon, though both would be best
:) A key aspect of the ending is surprise, we wan’t to be shocked by the ending,
in a good way. While taking ideas from the fans is an excellent starting point,
mix it up a little, you have writing talent available, put a new, and better twist
on any of the ideas suggested, so that there is still something unexpected.

Again, if any of this is an unwitting repeat of
what others have said, my apologies, simply count this as adding another vote
to them. I haven’t read everything, but I’ve seen many other good ideas. Pick a
few, and use the genius and though you put into the other 99.9% of the series.

Modifié par Sci Guy, 19 mars 2012 - 08:01 .


#3468
mupchu777

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Anyone catch the theme here... game was great until the last 5 minutes... Very few deviations from that.. I actually think the ending suck mostly because there is no epilogue... we care about the characters we've left behind. The "perfect" ending was actually the worst ending because you really have no closure. It's impossible to meet everyone's expectation with this type of ending. This is very similar to Lost (though I might point out that we were promised a non-Lost ending). Lost at least had the epilogue episode to tie things up. I wanted my shepard to have his house with tali but... I totally get a sacrifice ending. Though an actual ending would have been better... I think there have been some really great ideas on this board on an actual ending (in fact the flow chart was far superior to the one we have). When I look at mass effect 3 as a game itself there are no changes needed. It was perfect. The last 5 minutes just killed it. I really think BioWare needs to start speaking on what they are intending on doing.. I find it very hard to believe, for as talented a team that we have in BioWare, that everyone thought the current endings were the best narrative. I would likely guess most of the team probably feels similar to how we do.

#3469
Phoenix NL

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Dear Ms. Merizan,

Firstly, thank you for taking the time to listen to the feedback from the fans. I don't know if you will still be reading responses after the vast number you have received but I shall put my thoughts down anyway.

I would like to start off by saying that the game overall was amazing. It was beautifully written and scored. The scene when the Normandy leaves Earth felt like a squeeze around the heart. Overall the whole team should be applauded for what they have created. The voice actors also deserve huge praise for their work. However I, like many fellow gamers, felt let down by the ending. It was a deeply upsetting ending to be presented with after 3 fantastic games. I felt that all choice was taken from me and that all of decisions that I had made throughout the games were for naught. It didn't matter that I had brokered peace between the Turians and the Krogan or the Geth and the Quarians, the ending was the same. It was the same whether I had low or high effective military strength. But the most disconcerting for me was the fact that the ending made little to no sense to me.

You are presented with three options - You can Control the Reapers, which is what the Illusive Man was trying to do and he's the "bad guy", not to mention that that makes you no better than the Reapers themselves. You can choose Synthesis, but that is forcibly rewriting the DNA of every living thing out there. How could you possibly justify a choice like this based on a "Starchid's" assertion that its conclusions are inevitable? You can also choose the option to Destroy the Reapers. By choosing this you are also committing mass genocide by wiping out an entire sentient (albeit synthetic) species and EDI who you have helped develop over the course of the game. This choice would also surely destroy the Quarians who are unable to live outside of their synthetic environmental suits without becoming gravely ill and dying.

You are not allowed to debate any of these options with the Starchild, you are simply forced to take them as fact. In each case the Mass Relays are also destroyed and as experienced in the dlc "Arrival", the destruction of a Mass Relay results in something akin to a supernova, wiping out all life in that system. So if you put the fact that this hasn't happened to one side, you are still faced with the fact that all of the allies that you have brought with you to retake Earth are now stuck within the Sol System. Being as in this day and age our natural resources are already running ever lower it is safe to assume that 200 years later whatever resources are left within the system will be nowhere near enough to support the majority of the galactic population.

These choices and the acceptance forces Shepard to act in a way that is completely contradictory to the rest of the games. Hope and the assertion that there "is always another way" played no part in the ending. In Mass Effect Shepard was told on many occasions that there was no way to take down Sovereign, yet Shepard did not just accept this (a la ME3) – there had to be another way, and voila Shepard accomplishes the supposedly impossible.

At the end you see Joker attempting to escape the blast from the Crucible in the Normandy before it crash lands on a random planet. As many people will have pointed out by now, it is nigh on inconceivable for Joker to suddenly up and run away from the battle, especially after stopping on Earth to pick up a couple of your squadmates (including one that was hit by the beam at the same time as Shepard). After years of loyalty Joker decides to turn tail and escape to space unknown, with your equally loyal crew members?

The final point that I wish to make is about the final "Stagazer" scene. I thought the use of Buzz Aldrin was a lovely touch, I understand the underlying message and the bit as a whole was interesting but it still struck me as off. You, as Shepard, are alone when faced with the three choices. You are in no position to explain them to anyone but they affect everyone. You either commit genocide or you forcibly rewrite their DNA etc while destroying the relays. Someone who does this will not be referred to with respect as "The Shepard". People who perform such extreme deeds are never remembered with kindness or respect (to my knowledge, which admittedly may be lacking), they are held up as examples of what never to do.

So please, do not take this as me rubbishing all of the hard work that has gone into this game. I know many people before me have mentioned many of these issues and have probably articulated them in much better ways than I. If the game as a whole had been bad I would not have been upset about the ending. I would have accepted it as simply a bad game and stuck to the first two. But you and your team have created something truly brilliant, with a universe and characters that we have been able to fall in love with and truly care about. This is why there has been such uproar over the ending – not because it’s the end of Shepard’s story – but because it doesn’t gel / make sense within the framework that you have created.

I am not a rabid fan that is simply upset because things didn’t end up the way I wanted them to. I am a mother of 2 children, I know all too well that things rarely end in the way you imagine! It has been over a week since I completed the game and thinking of the ending still fills me with sadness because it just doesn’t make sense and that, for me, is not the way to say goodbye to our Commander Shepard.

#3470
Bio D

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Sir Fluffykins wrote...
Unrelated, there is something about CHOICES I wanted to suggest, maybe not for ME3's end, but for any future title. A long time ago in my early High School years, a friend gave me an emulator and a rom of Chrono Trigger. Now, in case you've never played, you start the game at a fair, Chrono bumps into a girl who drops a necklace, you give her her necklace back and she's so smitten with you you enjoy the fair together. That is until she gets accidently thrown through time and Chrono goes rescue her.

Much later after some time traveling, you return in the "present" only to get arrested for kidnapping the girl, who turns out to be the princess and you stand trial. Now this is prehaps the most thought provoking moment in a game to ever hit me. Witnesses come forward and mention everything you did at the fair either against or for you. I picked the necklace up first and the witness says I cared more about the jewelry then if the girl was ok. I ate a food item out in the open which turned out to be some guys lunch, etc.
What I'm saying, I'd love this to be recreated. Hidden choices that come back to bite you much later in the game when it's far to late to do anything about them.

You know, that is the exact bit of game storytelling I bring up whenever I want to give an example on how to do it right.

#3471
Phoenix NL

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As a side note - I would like a happy ending / future with Shepard and Kaidan where I get to know what happens to them. That would truly round the story off for me - but that might just be me :o)

#3472
kitcat1228

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Grasich wrote...

wolfeye7 wrote...

This link has probably been posted already, but it's just so good: www.youtube.com/watch

Bioware - please hire this man. For this DLC I'd be willing to pay!


:D
Been posting that link everywhere I can. If the game ended like that this would be my all time favorite series without a DOUBT.

Spread the word and Hold the line!


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This has been posted numerous times. I would be very happy
with this ending. I would like one of the endings to have Shepard die and all
the crew mates live, and another where Shepard lives because someone else
sacrifices their live in place of Shepard (like in DA:O if you don't do the
ritual and Alistair). Mostly I want a variety of endings. I have several
Shepards waiting to be imported because I thought we'd have a similar variety
of endings as in DA:O.

 

I
again want to emphasize that not everyone has LIVE or available bandwidth so
the requirements to obtain each ending will have to be lower so those of us who
cannot play multiplayer are not penalized.

#3473
Captain_Brian

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Here is a thread that focuses on how the ending would play out under the "Indoctrination Theory" since that is the most popular in the polls right now.

Please post your ideas and criticism there so I have enough info to make an additional poll (Q16)!

#3474
Shavyer

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OK, if you want feedback, and you're really reading all of this, I'll be honest and constructive.

I'm gonna say the DLC's I'm sure I'll pay for it, it's a list of small ideas:

1- New EndingS: Diferent ones, and epic as the hole saga, if you don't want the happy ending, here is an idea: The loyalty of your crew and friends and the war assets don't assure you the victory, just increase the chanches. Make a % final in wich anybody could die, show us the full crew fighting like ME2, and make me want to replay the game more times until I get the best ending possible. That for me will be the best way to make the people replay the game, and make a system that the process star from the begining, i could imagine all of us reload and reload the last mission until we get what we want... xD

2- New Love Interest DLC: Ok, it could be expensive, but if you make the Liara mission in ME2 for 800 MS Points that's ok for me. Make Tali, Ashley, Garrus, Miranda etc... If you look at the love interest for the Femshep is shorter than the maleShep, I think most people will find it interesting or funny a homosexual relationship with tali, garrus, etc... and don't say it's too much, i'm not asking for a relationship with a Hanar xD

3- Make the rescue Elcor world mission playable, it will be amazing to see a bit of the elcor world and help them a better way tan send a capsule from space xD

4- What about drive a Gunship?? we've seen that machine a lot of times since ME 2 and still we hadn't drive one, make a mission in the citadel or in other war zone wich Shepard has to pilot one. An idea is an idea...

5-I loved the taxi part in the Liara's mission in ME2, can you something like that? maybe in Thessia avoiding reapers xDDD

6-And what about the final boss? I wanted my face to face with Harbinger... i know it's so classic a final boss, but classic means: always works, it's for something! make it a dlc.

7- The retake omega i'm sure you'll put it in... but, wat about a night with Aria after the conquest? xD you know everyone has been thinking about this since ME2... make it so...

8- What about the minipuzzles of deriving with the computers and doors? it was a simple game but it was great, i don't understand why it isn't in this one, can you put the same ones of ME2 if you will, make it optional in the options menu, but it will be better tan seeing a bar charging like i'm downloading uptade... xD

9-For god sake, fix the Tali's picture, you have showed that the quarians are humans with flashlights in the eyes, I understand what's with the technology and robots issues they have, they can see the matrix with those eyes... ok... but make a 3d taly, isn't that difficult. When people was saying "I don't wanna see Tali's face... bla bla bla" I was thinking: I'll be good if they show her face or they not... //// BUT that picture is nothing, make me pay if you will, but I preffer her face in 3d not a cheap photoshoped picture...

-10 and last one for today: Can you make a few goodlooking "predeterminate" faces male and female? because I've seen a lot of people's shepards, and the female one is always or 90% the same or very ugly, the male case is always ugly u.u and i've been trying since ME 1... in the skyrim and dragon age there are a predeterminate goodlooking faces for both sexes. And you know you can do it because we can see pretty men and women during the game, but it's impossible to make those with the Idearyoufacecreator.

Well, that's it, i'll pay for all of this dcl, I love mass effect and with this I'm sure i will replayed a lot and a lot of times... right now is... when i see the small kid... ¬¬ let's play skyrim... we cannot kill kids, but at least we can punch them!!!! xDDDD Hold the line!!!!

PS: sorry for my English, i'm a spaniard and although i can read and listen allright the writting has been always my little problem.

#3475
HVatndal

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 This is probably a too big request, but i would realy like if you could use the previous characters a bit more. Yes they show up in sertain missions, but they never got their moment of glory in the end where they "unleashed hell" on the reapers, making everyone go "fu** yeah" reminding them what they have been trough and why we love these characters so much. (Don`t make a flashback sceene though it would be out of place). I won`t go into detail what i think of the ending because I think BW has gotten the message by now. Apart from that I had a great time playing it, but a co-op story would be the gratest thing in gaming history. :P

Please don`t make the new ending a DLC we have to pay for. I understand money is important, but don`t do the same mistakes as IW.