Some ME2 squadmate DLC would be great (like LotSB) with Miranda, Jack, etc. The characters that didn't get as much screentime as many of the other deep characters in the trilogy.
On the ending this chart pretty much sums it up:
i.imgur.com/JhtqY.jpg
It accurately sums up your war assets and gives you the ending according to how hard you worked for them, where you can't just rush through the game and get the same best ending as a person who spent 50+ hours perfecting it.
No importa que Shepard muera, la tragedia es buena, pero el final es lineal e inconexo, ¿Sinteticos liminando organicos para evitar que estos creen sinteticos que a su vez los exterminen? Absurdo, y contradice el libre albedrio que seria propio de cualquier inteligencia, orgánica o artificial ( "Cogito ergo sum" Pienso luego existo, Descartes) o lo que es lo mismo que los sinteticos podrian elegir no matar a los organicos como hacen los Geth o la propia EDI.
En resumen se podia decir que lo que falla del final en mi opinion es:
1 - Las motivaciones de los segadores carecen de motivo, ni a corto ni a largo plazo, si poseen una tecnológia tan avanzada podrían haber llegado solitos a la solucion de la Sintesis, siendo esta ñla mejor solucion a largo plazo.
2 - Querer separarse de la linea de los INHIBITORS de REVELATION SPACE, cuya intencion era prevenir una catastrofe a escala galactica detro de 3000 millones de años. En el guion "linkeao" la linea argumental (energia oscura y catastrofe a escala galactica) era muy similar.
3 - Las decisiones tomadas apenas tienen repercusion en realidad, decidamos lo que decidamos la civilizacion galactica desaparece en primer termino (pese a que los proteanos tenia la tecnologia de fabricar reles de masa a escala pequeña)
4 - La escena de la Normandia estrellandose en un planeta desconocido no parece mñas que un intento de dar una nota de esperanza, aunque carece completamente de sentido por razones que evidentemente se habran nombrado ya en el foro.
5 -La escena de Shepard respirando entre escombros no puede ser obviamente en los escombros de la Ciudadela, pues esta es de metal, por lo tanto no pueden ser nada más que el lugar cercano al Conducto, donde el Heraldo nos dispara.
6 - ¿Cómo puede respirar Shepard en el espacio cuando se encuentra con el Catalizador?
En definitiva demasiados cabos sueltos, no dejan un fianal habierto, tansolo son incapaces de cerrar una historia de manera universal, prueba de ello es el descontento manifiesto, no se trata de falta de comprension por parte de los jugadores o de desilusion, sino la falta de claridad y explicacion sobre lo ocurrido, sobre el aftermatch.
Erm, change the ending to what we were promised right through this series, and also fix the mission logs so they track your progress. The facial import but from ME1 and also some of the quests breaking (Hanar Diplomat) need sorting.
I would like to make clear that I am not a hardcore gamer - anyone who had the misfortune in being in one of my multiplayer games whilst I tried to up my war assets could confirm that. I own 8 X-box games and 3 of them are the Mass Effect series (and I've never even played 2 of them!). This is all to dismiss the idea (not that it's suggested on this forum) that the only people disappointed by the end of Mass Effect are the most passionate players. Having said that I did love Mass Effect but I haven't been playing this over five years. I only got ME1 in November last year so it's been a very short ride from beginning to end for me but still I have to say I agree with those disappointed by the ending.
But disappointed I was.
Firstly I had planned several alternate Shepard's I wanted to play through to the end - renegade versions, paragon versions and the key difference being who would be romanced. Eventually I would return to more or less what happened with my first playthrough acknowledging in my own mind this would be the 'real' Shepard. But the ending has put me off that plan mainly because it's always the ending I'll get. As my main difference would be who I chose to romance the key thing I'd have loved to see is a conclusion to the love interest story.
But I also want to see where everyone goes from there. So many brilliant endings are alluded to in Shepard's conversations with the squad (drinks on beaches - hell I promised Emily Wong an interview back in ME1 it would be good to keep my word) I'd just like to see them come true. As many people have already said I want to see the alliances forged working or even crumbling without the aid of a mutual enemy to focus on.
And should Shepard live or die? I think there should be versions where both happen. If Shepard dies, though, it would be good if he/she made it to see definitive success. Should the squad live or die? It depends on how you've been playing. Your squad could be as few as three people in the end. I imagine if that's the case you've been playing quite ruthlessly and them biting the bullet at the end would seem to be in line with that. If you have as many people in your squad as possible I'd say it's a safe bet you want to see them all make it safely to the other side.
Either way I don't want ambiguity. If someone dies I want to see it happen on screen, I don't want to have to assume their fates. That stretches to characters who are important but aren't actually on the squad (Miranda, Samara, Hackett, Joker etc.).
I don't want Joker to suddenly turn out to be a deserter!
If Shepard dies I want to see how that affects things - people should be pounding the floor with devastation! Sure the war's over but Shepard DIED!
I DON'T want the Citadel or the Mass Relays to be destroyed. If Shepard is going to converse with anyone in the final moments it should be a reaper. They've been popping up and threatening Shepard since day 1 - why so quiet now? I'm also not a fan of anything short of destroying the Reapers - that's been my goal since day one to do anything else would only be akin to pulling a Nick Clegg.
This isn't half as coherent as I wanted it to be and is merely what everyone has already said and in much clearer ways but I wanted to add my voice.
Taking a step back from what I'd like to happen in the end I would like to say there have been many articles (and viedos) made deconstructing the ending and why it makes no sense, which is perhaps the most disappointing thing of all. If you were aiming for 'bittersweet' you missed in my opinion. I cried several times throughout the game (Mordin's death being particularly memorable) if the ending was bittersweet I would be weeping!
But I've recently read an article mainly supporting the 'indoctrination/dream' theory which as all but convinced me that's what happened. In which case the war was either lost or isn't over yet. And you knew that. Perhaps you weren't sure how everyone wanted it to end so went with that in order to get all these suggestions to help you create a pitch perfect ending. But then perhaps I'm overthinking it. But here are two things I would like most of all:
Confirm the indoctrination theory one way or another once and for all.
Confirm if DLC will address these concerns.
But not to be totally negative I will leave you with some postive feedback:
I loved the game overall. The emotional beats were pitch-perfect, the interactions with other characters were great and the stakes/tension felt genuinely high. I liked seeing the fight taking its toll on Shepard both emotionally and physically (in the ending - that Shepard would be almost too weak to stand but finds the will to keep going - awesome).
If you can make an ending that continues those feelings and makes me instantly want to go back to the beginning and do it all again then I don't think I'll ever need a 9th X-box game - I'll get one, just won't need it
There's one more thing I'd like to see in-game, just as a joke.
In homage to Star Trek: First Contact, I would love to see Shepard getting into a argument with someone in his quarters, and as a renegade interrupt, he should take a M-6 Avenger that he was modifying on his desk and smash his model ships + glass in rage. The scene of such a event can be found here.
First I want to note that I absolutely loved Mass Effect 3 right up until the "elevator up to heaven" scene started and the conversation with the Star Child kicked in. Introducing a god-like being at the end of the game and turning Shepard into Space Jesus just didn't fit in with the other themes expressed and explored in the Mass Effect series. It was upsetting to see the game end on a cop-out ending, especially one that bails on the concept of a heroic ending for Commander Shepard. I'm fine with Shepard dying, sacrificing his life to save the galaxy, though I imagined it would be something more along the lines of Saving Private Ryan than turning into Jesus.
Worst still was when I beat the game late last Wednesday night I went ahead and turned to youtube to see the other endings I could have chosen, wondering if I had done something wrong, and found that they're all the same! There's no way to vary my game experience by importing other Commander Shepards. No mater what they do, who they save, who they kill, everything boils down to three switches which only change the color of the explosions.
It's just sad to see such a game that was nearly perfect in my eyes, possibly the best gaming experience I have had, fall flat on it's face.
If you are going to change anything start with the following:
-Cut out the Star Child. Write something new in it's place, hire a new VA (or better yet bring back Harbinger) bring back Meer and Hale, re script an end, cut some new CGI showing us what happens then fade to black. I hate the idea of offering changes, since that's what Bioware is supposed to do by hiring game developers and writers, so fill in the blank on what you would rescript the end to be, but that's where the ending starts to fall apart.
-Explain why Joker is fleeing the last battle and how my companions were teleported away onto the Normandy. Better yet cut this out all together.
-Make whatever endings you have in mind different enough that having a second or third play through won't feel futile.
I know folks at BioWare have worked long and hard on this series. A labor of love I'm sure. I just don't see how this ending came out considering how other decisions in the game seemed to have more thought and polish to them. Just seems odd that you guys couldn't stick the landing.
There's one more thing I'd like to see in-game, just as a joke.
In homage to Star Trek: First Contact, I would love to see Shepard getting into a argument with someone in his quarters, and as a renegade interrupt, he should take a M-6 Avenger that he was modifying on his desk and smash his model ships + glass in rage. The scene of such a event can be found here.
For example, the current ending wouldn't even be that bad IF you showed us what happened with all the alien species on earth, cinematics showing the effects of our decisions later on (will the krogan try to take over again?) etc...
Also that stargazer thing should be burned.. I can't stand how the old man says there "COULD" be life elsewhere when clearly, mixed species saved the galaxy.. that sequence makes the universe to be into an in game fiction, which is depressing =/ Wouldn't earth be a melting pot of species now? (i kno they aren't on earth in that scene, but the story is about how earth was saved, so alien life would be confirmed).
But yeah... i'm all for indoctrination theory and/or some closure on my decisions.. I'd like a way to keep the universe open for future games. aka blowing up the relays shouldn't mean putting us back in the stone age (relative to the ME universe) like stargazer suggests.. no time to properly vocalize what i wat to say atm =/
I would like to see the option of a "happy" ending... though I dislike using the term "happy" because to a lot of people it suggests that all those who want one are asking for a rainbows and butterflies ending, which would be incredibly out of place in a Mass Effect game. BUT having Shepard be reunited with his/her crew and LI would be a nice option to have. If done correctly the game would still be "dark" and bittersweet due to all the death and destruction that went on during the game BUT would still retain the ideal of hope. I'd also love it if the relays stayed in tact.
Perhaps a suitable idea for a "happy ending" would be one where Shepard is pulled out of the rubble alive by his/her love interest. Or a cutscene of Shepard looking out across the vast wasteland of earth with their LI by his/her side as they watch the rest the crew (ME1, ME2 and ME3 team mates) clear away dead bodies etc. Or even a cut scene where you see Shepard and his/her team mates give each other knowing looks and nods of approval as they set about helping injured soliders (like the end of ME2 when Shepard walks past his/her surviving team members as they clear up the Normandy after the suicide mission.) It's still a "happy" ending but it's in keeping with the rest of ME3's theme.
I would also like to see an ending where the Reapers win and destroy all advanced life forms, with a cut scene of all your war assets and team mates being defeated, followed by an epilogue 50,000 years in the future where an unknown race discovers one of Liara's black boxes or a VI message explaining that the Reapers had won during the previous cycle. I think that would be particularly poignant because it takes the game full circle to when Shepard discovered the Prothen VI during ME1.
Aside from that I would like to see cut scenes of our war assets and team mates in action. As far as the endings stand at the moment we never get to watch them go to war, which is a terrible shame.
I know this is the most minor thing to complain about, but i would only repeat what pretty much everybody else is saying. That youtube guy () realy has some good ideas, especialy about the small but very meaningful moments.
IMHO there doesnt realy need to be a choice at the ending. We made choices during the entire series, THOSE are the ones that should be reflected in the ending, not that last one that was pulled out of the blue. You guys developed the previous games, you know what choices we are talking about. The ones that gave the most renegade/paragon points. You have a war asset system with pretty much everything noted there. Use that two combined as an anchor to what we want to know about.
Make the finale itself epic! The ending can be sad, but the finale should be the best freakin thing we ever experienced during the series. Oh and just to note, 5 Banshees doesnt make epic, its the "REAPER IN MY WAY, WREX!" that makes epic.
Have some small but well put together scenes or pre-rendered screenshots. Small things, like Mordins deep breath up the Shroud tower or Legion saying "I" instead of "We". Little things that rewards those who actualy payed attention to the series and its characters
And lastly just a most minor thing: The credits. I dont know why dont i see any games where during the credits you show pictures of the journey you just finished. Pre-rendered screenshots maybe with our own Shepard's model inserted into place in a meaningful pose or something. And not just from ME3, but from the entire series. Seeing the statue of Saren in Kasumi DLC sent shivers down my spine. Also the music during credits. Hated it in ME1 and 3, loved it in ME2. ME1 and 3 credmusic sounded too cheesy and i never met them in the game itself, i had no emotional experience with them. 2 had the main theme extended that i heard during the most epic moments in the game. I actualy halway enjoyed looking at names.
I would like to make clear that I am not a hardcore gamer - anyone who had the misfortune in being in one of my multiplayer games whilst I tried to up my war assets could confirm that. I own 8 X-box games and 3 of them are the Mass Effect series (and I've never even played 2 of them!). This is all to dismiss the idea (not that it's suggested on this forum) that the only people disappointed by the end of Mass Effect are the most passionate players. Having said that I did love Mass Effect but I haven't been playing this over five years. I only got ME1 in November last year so it's been a very short ride from beginning to end for me but still I have to say I agree with those disappointed by the ending. But disappointed I was.
Firstly I had planned several alternate Shepard's I wanted to play through to the end - renegade versions, paragon versions and the key difference being who would be romanced. Eventually I would return to more or less what happened with my first playthrough acknowledging in my own mind this would be the 'real' Shepard. But the ending has put me off that plan mainly because it's always the ending I'll get. As my main difference would be who I chose to romance the key thing I'd have loved to see is a conclusion to the love interest story.
But I also want to see where everyone goes from there. So many brilliant endings are alluded to in Shepard's conversations with the squad (drinks on beaches - hell I promised Emily Wong an interview back in ME1 it would be good to keep my word) I'd just like to see them come true. As many people have already said I want to see the alliances forged working or even crumbling without the aid of a mutual enemy to focus on.
And should Shepard live or die? I think there should be versions where both happen. If Shepard dies, though, it would be good if he/she made it to see definitive success. Should the squad live or die? It depends on how you've been playing. Your squad could be as few as three people in the end. I imagine if that's the case you've been playing quite ruthlessly and them biting the bullet at the end would seem to be in line with that. If you have as many people in your squad as possible I'd say it's a safe bet you want to see them all make it safely to the other side.
Either way I don't want ambiguity. If someone dies I want to see it happen on screen, I don't want to have to assume their fates. That stretches to characters who are important but aren't actually on the squad (Miranda, Samara, Hackett, Joker etc.).
I don't want Joker to suddenly turn out to be a deserter!
If Shepard dies I want to see how that affects things - people should be pounding the floor with devastation! Sure the war's over but Shepard DIED!
I DON'T want the Citadel or the Mass Relays to be destroyed. If Shepard is going to converse with anyone in the final moments it should be a reaper. They've been popping up and threatening Shepard since day 1 - why so quiet now? I'm also not a fan of anything short of destroying the Reapers - that's been my goal since day one to do anything else would only be akin to pulling a Nick Clegg.
This isn't half as coherent as I wanted it to be and is merely what everyone has already said and in much clearer ways but I wanted to add my voice.
Taking a step back from what I'd like to happen in the end I would like to say there have been many articles (and viedos) made deconstructing the ending and why it makes no sense, which is perhaps the most disappointing thing of all. If you were aiming for 'bittersweet' you missed in my opinion. I cried several times throughout the game (Mordin's death being particularly memorable) if the ending was bittersweet I would be weeping!
But I've recently read an article mainly supporting the 'indoctrination/dream' theory which as all but convinced me that's what happened. In which case the war was either lost or isn't over yet. And you knew that. Perhaps you weren't sure how everyone wanted it to end so went with that in order to get all these suggestions to help you create a pitch perfect ending. But then perhaps I'm overthinking it. But here are two things I would like most of all:
Confirm the indoctrination theory one way or another once and for all.
Confirm if DLC will address these concerns.
But not to be totally negative I will leave you with some postive feedback:
I loved the game overall. The emotional beats were pitch-perfect, the interactions with other characters were great and the stakes/tension felt genuinely high. I liked seeing the fight taking its toll on Shepard both emotionally and physically (in the ending - that Shepard would be almost too weak to stand but finds the will to keep going - awesome).
If you can make an ending that continues those feelings and makes me instantly want to go back to the beginning and do it all again then I don't think I'll ever need a 9th X-box game - I'll get one, just won't need it
Just wanted to quote this great post and give my compliments to its writer. Agree ofcourse.
I was disappointed that we didn’t see a return of the personal history missions in any way. What’s the point of specifying Earthborn, Spacer or Colonist if there’s no real content difference other than the odd line here or there? “I remember me” and “far off unhappy things” were some of my favourite missions/storytelling. Also: Spacer shep’s mom was the captain of Hackett’s flagship the Orziba… and now as a rear admiral that Hackett’s “keeping around” how do you not see her? “Admiral, can you put my mom on the holo for a second? Thanks.. hey Rear Admiral Mom.. I’m still alive. And my cabin is super tidy… except for the wires everywhere…. Just thought you’d like to know.” “Wires? That sounds like something you should have fixed right away.” “godamnit” – maybe DLC?
I would also have liked to have seen missions with ME2’s suicide mission structure. Ie choose this squad member for a specific role… there was a little of that in the mission to rescue Jack and the students… but where it was really missing was the final assault on the beam. You speak with all your team mates past and present before heading off to the final briefing at the FOB, but they don’t play any role in the final… true suicide mission. ME2's final mission was great because you felt like you were using your whole awesome team. It was all hands on deck and the structure reflected that. Similarly for the beam-assault you should be able to choose who goes where and provides cover fire to whom and so on. SO… with proper team allocation (and maybe in conjunction with an adequately levelled N7 special ops team) it would be great if they were able to get Shep and a team inside the citadel… although that would involve different endings. Hack the catalyst?
Catalyst: “You have a difficult choice commander.”
Tali: “Hey! I think we've found the power cord! Up top, EDI!”
<EDI high "fives" tali>: Thank you Tali.
Miranda: Hey! I saw it first!
EDI: Yes, but you did not correctly identify it, your exact words were "what's that?"
Miranda: "Whatever... Tali.. just pull it!"
Catalyst: "Wait No! You ca-"
<yoink>
Catalyst: “Reapers shutting down.”
Shepard: “Good thinking Team… I’m not in any condition to make
decisions that affect all life in the galaxy … I need a vacation..”
Anderson: "yeah... it feels like years since i just sat down..."
Or… the current endings could just be fleshed out some more. At the very least the players deserve a series of still frame images with explanatory text ala Dragon Age. Thematically I can say that (after much thought, and consternation) I can understand (if not accept)the endings... but they're just not properly realized, and they raise too many other questions. (again... some text afterwards would probably help) but this post is already long enough without getting into that.
I would like to make clear that I am not a hardcore gamer - anyone who had the misfortune in being in one of my multiplayer games whilst I tried to up my war assets could confirm that. I own 8 X-box games and 3 of them are the Mass Effect series (and I've never even played 2 of them!). This is all to dismiss the idea (not that it's suggested on this forum) that the only people disappointed by the end of Mass Effect are the most passionate players. Having said that I did love Mass Effect but I haven't been playing this over five years. I only got ME1 in November last year so it's been a very short ride from beginning to end for me but still I have to say I agree with those disappointed by the ending. But disappointed I was.
Firstly I had planned several alternate Shepard's I wanted to play through to the end - renegade versions, paragon versions and the key difference being who would be romanced. Eventually I would return to more or less what happened with my first playthrough acknowledging in my own mind this would be the 'real' Shepard. But the ending has put me off that plan mainly because it's always the ending I'll get. As my main difference would be who I chose to romance the key thing I'd have loved to see is a conclusion to the love interest story.
But I also want to see where everyone goes from there. So many brilliant endings are alluded to in Shepard's conversations with the squad (drinks on beaches - hell I promised Emily Wong an interview back in ME1 it would be good to keep my word) I'd just like to see them come true. As many people have already said I want to see the alliances forged working or even crumbling without the aid of a mutual enemy to focus on.
And should Shepard live or die? I think there should be versions where both happen. If Shepard dies, though, it would be good if he/she made it to see definitive success. Should the squad live or die? It depends on how you've been playing. Your squad could be as few as three people in the end. I imagine if that's the case you've been playing quite ruthlessly and them biting the bullet at the end would seem to be in line with that. If you have as many people in your squad as possible I'd say it's a safe bet you want to see them all make it safely to the other side.
Either way I don't want ambiguity. If someone dies I want to see it happen on screen, I don't want to have to assume their fates. That stretches to characters who are important but aren't actually on the squad (Miranda, Samara, Hackett, Joker etc.).
I don't want Joker to suddenly turn out to be a deserter!
If Shepard dies I want to see how that affects things - people should be pounding the floor with devastation! Sure the war's over but Shepard DIED!
I DON'T want the Citadel or the Mass Relays to be destroyed. If Shepard is going to converse with anyone in the final moments it should be a reaper. They've been popping up and threatening Shepard since day 1 - why so quiet now? I'm also not a fan of anything short of destroying the Reapers - that's been my goal since day one to do anything else would only be akin to pulling a Nick Clegg.
This isn't half as coherent as I wanted it to be and is merely what everyone has already said and in much clearer ways but I wanted to add my voice.
Taking a step back from what I'd like to happen in the end I would like to say there have been many articles (and viedos) made deconstructing the ending and why it makes no sense, which is perhaps the most disappointing thing of all. If you were aiming for 'bittersweet' you missed in my opinion. I cried several times throughout the game (Mordin's death being particularly memorable) if the ending was bittersweet I would be weeping!
But I've recently read an article mainly supporting the 'indoctrination/dream' theory which as all but convinced me that's what happened. In which case the war was either lost or isn't over yet. And you knew that. Perhaps you weren't sure how everyone wanted it to end so went with that in order to get all these suggestions to help you create a pitch perfect ending. But then perhaps I'm overthinking it. But here are two things I would like most of all:
Confirm the indoctrination theory one way or another once and for all.
Confirm if DLC will address these concerns.
But not to be totally negative I will leave you with some postive feedback:
I loved the game overall. The emotional beats were pitch-perfect, the interactions with other characters were great and the stakes/tension felt genuinely high. I liked seeing the fight taking its toll on Shepard both emotionally and physically (in the ending - that Shepard would be almost too weak to stand but finds the will to keep going - awesome).
If you can make an ending that continues those feelings and makes me instantly want to go back to the beginning and do it all again then I don't think I'll ever need a 9th X-box game - I'll get one, just won't need it
Just wanted to quote this great post and give my compliments to its writer. Agree ofcourse.
The game as a whole is fantastic.
But like many others, to me, the ending just feels so very out of place compared to the rest of the story. Star Child feels very random and last minute and having Shep go along with whatever he has to say feels very out of character.
I don't beleive the ending is bad, just a little confusing (Espeicailly the scene with the Normandy, that's one of the things that got to me the most)
So a little clarification on what's going on would be wonderful.
I think that's why I'm such a huge believer in the Indoc theory, It just seems to fill in the gaps (imo).
Thanks! <3
Modifié par LauraElizabeth, 19 mars 2012 - 09:07 .
Okay I found this video and after hearing the ideas i am convinced this would be amazing and fairly easy to make for a new endings.
the video is about 30 minutes long so ill summarize it. basically it says that the crucible was a trap placed by the reapers to bring the civilazations together into one area where the reapers could finish them easily. However, this cycle is different since shepard has managed to bring everyone together, so once shepard learns that the crucible does nothing he tells the fleet that if they are doomed then they will die fighting and they make one last charge against the reapers.. so this is how the endings would play out: low EMS the reapers kill everyone and start a new cycle. mid EMS the reapers are destroyed but harbinger destroyes shepard and his sqaud down on earth. and high EMS the reapers are destroyed, shepard and his squad (including his ME2 squad who were on earth during the final mission anyway) destroy the reapers, and everyone is happy. the last cut scene could be on earth with all civilazations having the massive party Kaidan talks about with shepard and his LI saying they will retire and live happily ever after. then to give some last closure for the rest of the series, you could do the dragon age origins script ending. where u show a picture and write down what happend to the rest of the civiliaztions like what happend to the krogen after the curing of the genophage, what happened to the geth and quarians, the rachni, things like that. finally showing a picture of shepard and his loving intrest at home and saying the loved each other till the end. then after the credits you could put the stargazer and child scene where u promote the future dlc's witht he "tell me another story about the shepard"
the end
I truly think this would please the fans and give us what we expected all along. Please and Thank you,
PS: dont worry bout what some people are sayign that if you decide to charge for new endings they wont buy it and will hate you forever, i can say with all honesty that they will buy new endings no matter the cost and would not turn against bioware if indeed we got new endings (if we dont get new endings i cant promise anything lol)
There's one more thing I'd like to see in-game, just as a joke.
In homage to Star Trek: First Contact, I would love to see Shepard getting into a argument with someone in his quarters, and as a renegade interrupt, he should take a M-6 Avenger that he was modifying on his desk and smash his model ships + glass in rage. The scene of such a event can be found here.
Mass Effect is a massive trilogy, it needs/deserves a huge and meaty ending sequence, not a few minute long non-sensical cut scene. We need closure, to have our decisions count for something and not be disregarded. I want to see how my choices affect and shape the galaxy for future generations, not send every civilisation back to the stone age no matter what i choose. Our choices and war assests need to directly affect the outcomes we can achieve. If we perform well we get our happy ending and walk off into the sunset with our LI, if not then the Reapers win and the cycle begins anew. If we end up somewhere in the middle we get the bittersweet heroic sacrifice. For a game series that revolves around players actions, we need (proper) multiple endings to reflect that.
Everything upto and including Andersons death is pitch perfect imo, it's only after that things begin to unravel. The introduction of the "star child" is completely unnecessary and only serves to over complicate and undermine the brilliantly crafted man vs machine narrative. The Reapers are completely "alien" and "unknowable" and this myth surrounding them is what makes the story so interesting and compelling. The idea that they simply harvest civilisations to reproduce or to ascend them to a higher state of existence is what drives the story for me. Knowing however that they are simply the left hand or scapel tool of some "VI God", to correct some illogical problem simply diminishes what they represent. They turned from unbenevolent self proclaimed gods of the galaxy to simple pawns. I understand that this order vs chaos theory was always prevalent from the very first ME, the Reapers controlling the evolutional direction of organic species. Subtley hearding them like cattle and never allowing them to become too technologically advanced. Though calculating and brutal these motives were always their own and their intentions vague (brilliantly so), up until the "ghost child" introduction. Suffice to say it needs to be cut, i mean if this catalyst inhabits the citadel why did it not open itself to darkspace many years earlier when the keepers failed to? Major plot hole.
As for the complete annihilation of the relay system, i can understand this as being one of a multitude of endings (this being the bittersweet end i imagine) if certain conditions are not met. But it can't be the only possible conclusion. Undoing galactic civilisation as we know it should be a cost, a price to pay for doing something wrong, not be the only available option. As stated before if the player works hard they should be able to achieve their happy ending and if they are lazy be punished for it and fail miserably. Having our decisions ultimately count for nothing and finding out that our Shepards story ends the exact same way as everyone elses is extreme disapointing.
Instead of being artistic the ending comes across as rushed and a quick fix, so as to not have to give individual outcomes to choices players made. Most jarringly though it introduces plot holes in the narrative that up until this point had tied everything together nicely.
Also in ME2 Harbinger was built upto represent Shepards ultimate opponent, this is again hinted at with the codex entry at the begining of ME3. However a final confrontation sadly never came to fruition, perhaps because of "star childs" introduction? I understand that it was stated a boss battle would be too "gamey", but seriously it would have worked. Seeing the entire fleet i had assembled baring down on the largest and oldest Reaper in existence, while my Shepard talked smack with it. Well that would have been awesome. Don't get me wrong i love the poetic homage of the persaude conversation with TIM being reminiscent of the Saren one. But like with Sovereign, Harbinger is the one the player really has beef with.
I have to agree that multiplayer should not be required to get 100% galactic readiness, as it penalises people who don't have regular internet access.
Have also heard some people talking about having DLC centering around taking your LI out on a date. Definately an interesting idea to think about, it could have potentially hilarious results if done right.
One last thing, whatever happened to the dark energy plot thread that was developed in ME2. Was it dropped as a dead end or were you planning to expand on it later?
Anyway thanks for listening Bioware, we know you can end the Commanders journey in style.
In short I have serious issues with the message the game is sending as a result of the starchild at the end. I believe the message was unintentional but it is there none the less.
I actually suspect this message is a very large part of why so many people have latched on to indoctrination theory. It's a way to escape the message the game is sending which is quite frankly offensive. All that is really necessary to avoid sending that message as a statement of fact is to give the player the ability to reject the starchild's claims.
So, I have waited to post in this thread because I really wanted to nail down what my biggest issue is with the game, more specifically the ending. The reason I say this is because the game imho is perfect until the 3 choices are presented at the end. I'll start off with what I loved. I loved the way that technologically the game finally came together, eveything looked great and for the first time I could really see emotions in my Shep's face and eyes. Gameplay was awesome as well, it felt natural and fluid. The music and dialogue and acting was all superb. I loved that a lot of loose ends were tied up and given closure like the geth and quarians etc. Now what I didn't like. The ending. The reason is because to me ME3 is all about reaping what you sowed in the other two games. Choices like what you did with the rachni or collector's base would play a huge part in what ending scenario you found yourself in. I expected huge variations in how the ending would turn out and expected many, many replays of the game to experience them all. Instead, I get to the end and have to choose between 3 different flavors and the only difference my choices make is what toppings I get on top. To me this game which has been so much about me getting to mold my Shepard's story and choosing her actions all came down to a big disappointment. I would have loved to have seen things turn out differently and if that means maybe changing the ending via a patch or something I'm for that. DLC to tie up why the Normandy was fleeing, how my teamates got on the Normandy with out a scratch and why after landing on a jungle planet they all looked happy and oblivious to what had just happened would be great. Hope this feedback helps and until then I will be holding the line!
Firstly I would like to start by saying that I enjoyed the game immensely and I consider the Mass Effect Trilogy (if it ever actually reaches the movie theaters) the next Star Wars Saga of our time (I count the entire Universe and overall story, not specific episodes). After I played and being somewhat curious of the community's opinions on the endings I found out all these posts and polls and opinions and such. After also watching the video from Archengeia ( ) and remembering a friend who told me that Drew Karpyshyn was leaving BioWare to focus on writing novels, some of the pieces of why the endings were so bad, fell into place. One thing that I learned during my University years is that in a Game Production Company there will always and I mean ALWAYS, be a clash between the Designers and the Managers, with the latter wanting always to have a say in the overall Design decisions of the project. The problem with that is that the Managers control the Company and, unfortunately, what they say goes, hence, probably, the reason why Mr. Karpyshyn decided to "focus" on his novels instead of continuing an excellent career in writing Game stories. It didn't made sense then, but it does now. Again, I don't assume to know facts, I hypothesize on existing info that seem to be valid and use deduction logic and experience. If these assumptions are correct then, sadly, BioWare will have the same problems as Blizzard. Both were kick-ass companies before two other mega-companies started calling the shots (EA and ActiVision). Most of us can remember WoW pre-ActiVison and post-ActiVision. Probably Mr.Karpyshyn saw that and decided to leave before things escalate to the point where he doesn't design anymore but obediently follows orders. But, even if all this is true, how come so many designers failed to see through the discrepancies, plot-holes and overall BAD decisions made for the series fInale? This is inexcusable and a very serious reason for gamers to stop trusting in EA/BioWare products. Following I will relay my thoughts on the existing ending, as portrayed by AngryJoe who covers it in total:
Joker would never leave the battle, period. There is no way to explain that, no way to rationalize it and no way to accept it. From ME1 up to ME3 pre-citadel, Joker's character is courageous, trustworthy, loyal, caring....I would seriously like to discuss with the people behind the decision to create this cut-scene, so they can explain to me the reasons behind Joker leaving the battle at the most crucial moment. It was a very emotional moment (I admit) especially with the theme playing (very nice piece), but it was totally out of context.
The Normandy crew teleporting from Earth to the Normandy and getting stranded in an unknown system. Plot-holes on top of plot-holes. Javik would shoot the one who would dare propose it to him, Vega would stomp on his corpse, Liara would scatter his remains with a Singularity and Tali would gather the remains for further study...I am being a little ironic there but, seriously, again, there is no valid reason for this to happen, let alone a valid
way for it to happen.
The destruction of the Mass Relays. I'm all out for such massive changes in a Universe but there should be the proper consequences that nobody thought it seems, most notably, what happens with all the races that are gathered on Earth and what happens with the billions of people who inhabit the systems that have Mass Relays? You want to make such a massive change? Good, but make it in a valid context and in accordance with the game theme.
The War Assets are a total waste of time it seems. I spent a lot of time searching, gathering, avoiding Reapers and such to just have enough war assets to get a Synthesis option which is much like every other option albeit with a different color.
I'm not a fun of happy endings, especially if they are out of context just because they have to be there, in the typical Hollywood-like theme. One of my favorite movies was Watchmen and it didn't have a happy ending per se. The Matrix Trilogy also and a few others that avoid the Hollywood cliche of "and they lived happily ever after". The fact that Shepard dies is fine by me simply because it reminds me that whatever he did, however he did it he remains a mortal man (which is also noticed in a couple of situations aboard the Normandy where Shepard, finally, goes over the edge and shouts at people). His sacrifice is the ultimate act by a man to save the Galaxy and shows in the best way, his integrity and his character. It is sad, but at this point it is necessary because the odds are just overwhelming, there is no way for the Allied Forces to beat the Reapers, they are just too powerful. But the fact that we don't see what happens with the rest of the characters is just bad and lazy, probably due to deadline issues. As a gamer, believe me when I say that gamers would much rather wait for a game to be polished than have it on time with such serious deficiencies.
I have no problem with twist endings either, but, as mentioned in No. 3, they shouls also be in context of the overall series. While there are many possibilities for this energy creature in the form of a child to be expanded as a character he is a nobody, who just appears. No past, no story, not even mentioned in the previous games apart from a couple sentences from some character (don't remember exactly who) who assumes at some point that the Reapers themselves are also created by someone else.
The creature’s logic is flawed or extremely inhumane in the galactic scale. How can you believe that you save organic races from annihilation by making them exactly what you hope to avoid, synthetics? Even assuming that the creature still believes that, the very fact that Shepard manages to Unite the Quarians and the Geth immediately disproves his theory and calls him on his argument, thereby rendering his entire logic wrong. And this fact is not even mentioned in the entire discussion and we don’t even have the option of just disagreeing with this creature, thus dismissing his solutions and continue to fight to the last breath.
The choices the player does, don’t matter overall. Of the 3 games, ME2 had the best choice-result correlation with the suicide mission and since you already had the pattern why didn’t you repeat it in the context of ME3? It
would be much better than not having a choice at all, which is the current case. You may see it from any perspective you want and however technical you want, but the ending is always the same, with different colors.
The Illusive Man. Despite the talks that have been going on about him, he strangely fits exactly where he should be. How did he get to the Citadel? The Reapers got him there of course. He is indoctrinated and under their control even though he doesn’t accept it, so they put him there as a last line of defense against Shepard. Also, his character is portrayed exactly as he should. A power-hungry, egotistical, megalomaniac, control-freak who values results over the processes and sacrifices made in order to reach them. The fact that you can play the scene and lead him in committing suicide was perfect. Despite what people would like, escaping Reaper indoctrination has been ascertained that is impossible. An Asari Matriarch and a Turian Spectre couldn’t do it, surely The Illusive Man is no better.
[*] [*]Now, after my observations on the matter, I will assume control (see what I did there?) and dare (since I don’t consider myself a Designer…yet) to propose some alternatives.
1.The Dark Energy Theory.
This is the assumption that there was a different original finale than the one we got, which dictates that the Reapers are actually the creatures of the first civilization to walk the stars who discovered that Dark Energy will consume the galaxy and they became the Reapers in order to stop it. To that order, they discovered that Humans are the key in order to stop it, through their diversity in their genes. While this would be a nice twist, it is not a valid one. Since ME1 we have learned that the Reapers are the ultimate destroyers, not saviors and, most of all, they acted the part. If a civilization seeks to save the galaxy of a major threat they don’t run around starting wars and engaging in discussions about how we will meet our final doom and how we are like insects and such…it just doesn’t make sense. If a civilization would have proof that a major threat was underway, they would come to the Citadel, discuss it, present their findings and arguments, show the younger races what is happening and work with them to solve it. In the unlikely event that they have become so distant and inhumane to not care and just do what has to be done, regardless of the effects that it may have on younger races, then, they wouldn’t say grandiose things like Sovereign’s discussion. They would just come do what they have to do and leave. And there should be more hints of the entire situation than Haestrom’s sun in ME2.
What would work is a major philosophical discussion between Entropy and Creation.
At some point, Javik speaks of the Cosmic Imperative of evolution. While his race might be correct, in this theoretical construct they only discovered half of the truth. In this scenario there are two major forces in the Universe. Creation, which encompasses natural evolution and Entropy, which is exemplified by the Reapers. So the overall theme would be the Force of Creation with the Allied Forces fighting for their right to evolve against the Force of Entropy which seeks to consume everything and everyone. How that would play out would be a result of the choices that Shepard makes during the game. Three possible outcomes with small variants would be:
1a. The Reapers win, albeit suffering heavy losses, resulting in a not complete harvesting process leaving many million alive and ready to plan a counterattack, for the future.
1b. The Allied Forces win, the Reapers are defeated and life continues
1c. The Allied Forces and the Reapers reach a stalemate and through a discussion between Shepard and Harbinger decide to end hostilities, the Reapers acknowledging that in this Cycle, the organics managed to reach a point where even the Reapers can’t defeat them and the Allied Forces acknowledging that to push the conflict, would probably mean the death of trillions, leaving the Galaxy a wasteland of corpses.
I won’t put a 100% Reaper win, since if there was such an option 99% of the players would replay it to achieve at least option 1a. I would.
2. The Avatar
First I will assume some things about the Catalyst. From what I gathered, this manifestation is a projection of the race that built the Reapers (he says “we” instead of “I” so the assumption that he single-handedly creates the Reapers is wrong). Secondly it believes that the purpose of all synthetic life is to rebel against its creators. Thirdly, it controls the Reapers. If his logic was true, then the Reapers would attack him, but they don’t. Instead they obey him, to his every whim. So, what would be interesting? The child is truly the Avatar of the first race that travelled in the galaxy. The Reapers are indeed their creations and indeed they rebelled against their creators and won, spear-headed by none other than Harbinger himself, their first creation. As a final act of desperation, this unnamed race managed to store some information in the Catalyst and paved the way for the next generations to build on the Crucible and finally defeat the Reapers. How? A matter of debate, but it shouldn’t be something as blatant as a concentrated beam of hot plasma searing through the hull of every Reaper out there. Perhaps, the Crucible will reinforce the fleet with additional protection? Perhaps it will isolate the Mass Relays allowing passage only to whoever the Controller of the Crucible deems appropriate, thus isolating the Reapers in a system while the Allied fleet can come and go as they please? Perhaps you control the Reapers (also a valid solution)? Lots of possibilities to consider. Why the Reapers don’t destroy the Citadel? They need it because it is the key to creating more Reapers and controlling the Relays and even though immensely powerful, they have no clue as to what its secret is. Why the Reapers don’t just eradicate everything and become the sole conquerors of the Galaxy? Because they need other species in order to create more Reapers, and probably because (for some reason) these species should be sufficiently advanced scientifically and socially otherwise they will be incompatible for harvesting.
3. The Avatar II
Assuming that the manifestation is indeed in control of the Reapers, which makes him and his race equally evil. In this alternate scenario, the race that created the Reapers transcended their mortal existence and became immortal energy beings. Continuing their researches on matters of Cosmic importance and being overly protective of their knowledge and power, but not wanting to upset their delicate experiments, they commanded their ultimate creations, the Reapers, in order to destroy any civilization advanced enough to learn the truth about them. The Reapers, although sentient, are unaware of their Master’s control over them, thinking themselves as the pinnacle of synthetic life able to control everything who in turn are being “indoctrinated” from the very beginning. Can you already see the possibilities here? From the Reapers finding the truth and fighting their immortal creators to Shepard fighting this manifestation as an Avatar of Victory (according to Javik), empowered by the Crucible, thus ending their control, throwing the Reapers in chaos and ending the war.
4. The Avatar III
Even in the scenario where the manifestation believes that Chaos versus Order is the war between synthetics and organics, there should be more options depending of the choices we made in-game. In one scenario, Shepard dismisses the manifestation’s theory and activates the Crucible with various results, depending on alignment and previous choices. In another scenario, Shepard convinces the manifestation that synthetics and organics can co-exist peacefully. The manifestation acknowledges Shepard’s argument as true, due to the Quarian-Geth incident and provides a resolution to end the Reaper threat in some fashion that don’t involve the death of billions. In yet another scenario, the Crucible is not a weapon but a gateway that allows for communication between the First Race and whoever activates it. The races who started building it, found out that someone is controlling the Reapers, tried to find a way to communicate with them and plead them to stop but ultimately failed. In this scenario many options can be combined, from convincing the First Race of Shepard’s truths, to fighting them outright hoping to break their hold on the Reapers to luring them in a sense of security on the Citadel while Shepard secretly orders the fleet to destroy it, killing himself and the First Race but breaking the Reapers control.
I would be most than happy to have time to elaborate further, but this is already a veeery long post and these are ideas that just came to mind after I finished the game a week ago.
Before I begin, make no mistake; I have not had the pleasure to enjoy a gaming series to this degree since I was a child playing Ocarina of Time for my first time. I have fallen in love with every character, every planet, every encounter fleshed out. The overall journey I would not change for the world. That being said, I feel that such an incredible franchise has been marred through its resolution.
I have a B.S. in Criminal Justice and am currently in Law Enforcement training while debating entering the military as an officer. I played the game the way I live my life; making the right decision. Even if that decision is unpopular or goes against the status quo. As this translated into gameplay I made certain decisions solely because they were the right thing to do. Sure, I would've loved to tell off this jerk, or beat up/shoot/murder that idiot; but I had to remain true to my own moral convictions even in a fictional world.
While maintaining this mindset I created my own journey through the franchise, where every step meant something to me. There were so many memorable moments, some of which define what gaming is to me.
Then I reached the end. I expected that standing by my convictions and placing the interests of others above my own would translate into an arduous yet rewarding resolution. After listening to advertising I felt that every difficult choice I made or step I took would matter.
In the end, I personally feel that it didn't matter. It just left a sour taste in my mouth that not only were the options limited overall, but that I didn't have a choice in the matter.
If the relays are destroyed, then all life would change on such a devstating scale it would be almost inconceivable. And making the choice to extinguish or alter life on such a large scale, no one man should have the power to make such a decision by himself. I suppose that's another hard choice on a long list up until this point. But isn't that what Mass Effect has been all about in large part? Making those tough decisions?
I would choose to try. Even if it meant losing everything. The Shepard I know wouldn't let the fight end that way, he would unite everyone to fight, even to the last man. Even in the face of such an enemy, there's always hope.
I think another favorite "hero" character of mine said it best: "Never compromise, not even in the face of Armageddon." - Rorschach.
Hernand LeBeau wrote...No importa que Shepard muera, la tragedia es buena, pero el final es lineal e inconexo, ¿Sinteticos liminando organicos para evitar que estos creen sinteticos que a su vez los exterminen? Absurdo, y contradice el libre albedrio que seria propio de cualquier inteligencia, orgánica o artificial ( "Cogito ergo sum" Pienso luego existo, Descartes) o lo que es lo mismo que los sinteticos podrian elegir no matar a los organicos como hacen los Geth o la propia EDI. En resumen se podia decir que lo que falla del final en mi opinion es:1 - Las motivaciones de los segadores carecen de motivo, ni a corto ni a largo plazo, si poseen una tecnológia tan avanzada podrían haber llegado solitos a la solucion de la Sintesis, siendo esta ñla mejor solucion a largo plazo.2 - Querer separarse de la linea de los INHIBITORS de REVELATION SPACE, cuya intencion era prevenir una catastrofe a escala galactica detro de 3000 millones de años. En el guion "linkeao" la linea argumental (energia oscura y catastrofe a escala galactica) era muy similar.3 - Las decisiones tomadas apenas tienen repercusion en realidad, decidamos lo que decidamos la civilizacion galactica desaparece en primer termino (pese a que los proteanos tenia la tecnologia de fabricar reles de masa a escala pequeña)4 - La escena de la Normandia estrellandose en un planeta desconocido no parece mñas que un intento de dar una nota de esperanza, aunque carece completamente de sentido por razones que evidentemente se habran nombrado ya en el foro.5 -La escena de Shepard respirando entre escombros no puede ser obviamente en los escombros de la Ciudadela, pues esta es de metal, por lo tanto no pueden ser nada más que el lugar cercano al Conducto, donde el Heraldo nos dispara.6 - ¿Cómo puede respirar Shepard en el espacio cuando se encuentra con el Catalizador?En definitiva demasiados cabos sueltos, no dejan un fianal habierto, tansolo son incapaces de cerrar una historia de manera universal, prueba de ello es el descontento manifiesto, no se trata de falta de comprension por parte de los jugadores o de desilusion, sino la falta de claridad y explicacion sobre lo ocurrido, sobre el aftermatch.
yeah some people want him to survive so how about we leave it as an option?